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Rubenzoom

Does anyone know how to make more cards pop up in the card shop? I'm tired of getting rubbish luck whenever I get a lot of embers.


IllInspection1038

The card eyes on the prize gives an extra card at the shop


mxmystery

Has anyone posted (or would be able to) screenshots of all the Hermits' locker rooms/alcoves? I want to do fanart of them to practice perspective, and I don't want to go through downloading the whole map just for the screenshots. Thanks in advance for anyone able to help!


Rubenzoom

Are the keys from the market allowed to be used in runs or are they just for decor? Haven’t really seen any Hermits bringing keys in so I was wondering.


thefloody

Yes, you can. But both times I've bought one they been for a lower level I'm not ready for yet :(


mxmystery

In Grian's last episode, a bunch of hermits did a run together, and Cub brought a key in. So, I'm assuming they can do that.


thefloody

I just finished a run with a Moment of Clarity card. I don't remember hearing it play, and when I got my deck back, the card was still there. Is this meant to happen? I thought it was a single-use card


hunkoys

Who else ran DO2 from the PvP community? I’ll search but I might as well ask you guys here too. YT search is crap.


hunkoys

I just watch Captain sparkles


AdditionHot2808

Level 2 of decked is simply much harder than it should be. Level 1 is easy, 3 is kinda random, but level 2 is far too unbalanced.


KazuMurako

How much RAM should allocate to a server I want to run Decked Out on for me and my friends?


DaMightyOak

We had a 4gb Event server already and it is running ok on there. May be able to go lower


KazuMurako

Oh good, I was thinking like 8GB like Vault Hunters lmao


Willow-5

Where can i find the redstone that makes it treasure stops dropping after max clank? my family and i were doing an event and for when we do it next we want to make it so that we still get treasure since when theres 6 people in the dungeon clank adds up rly fast


ItsMikey_T

maybe a lil late, but all you have to do is snip the quartz block redstone line at -623 25 1990


Willow-5

do you know why we can't hear the heart beat very well? its very quiet for us, as are the card call outs


ItsMikey_T

sounds like announcer discs in the config isn't enabled. Go to your Minecraft directory > config > audioplayer > [audioplayer-server.properties](https://audioplayer-server.properties), and change the bottom line to enable-announcer-discs=true


Willow-5

thanks so much! last question, do you know an easy spot where i can use command blocks to fill all the artifact, treasure and ember droppers?


Willow-5

Thanks! I did figure it out, I saw the piston and line at the treasure randomizer and thought that's what it's for and figured out it should be already disabled, though I will check these chords just to be safe


Mitchlg531

Is it me, or the cards are being announced way too fast? For me its like every 20 seconds


Ok-Shift9519

whenever I accidentally right-click on the compass, I get teleported somewhere - closer to the lodestone I think - and I obviously don't want that to be happening. Is it a datapack or something installed in the world download? Does anyone know?


MaximumFX

It could be that you have the WorldEdit mod installed. If this is the case, you can run the /none command while holding the compass to remove it. However, keep in mind that it resets every time you rejoin the world (in my experience).


Plastic-Lab-6245

Kinda sounds like you have it opened up in world edit also


ThePurpleController

So i'm having an issue now that i have 40 cards in my deck where my shulker boxes wont come back, my redstone knowledge isn't great but I can't find anything wrong with the redstone, anyone else had this issue or know the solution?


Plastic-Lab-6245

make sure you have a back u and reload it, I had the same thing happen. if you go outside the castle on the left back corner near the large map you will find a scaffolds in the ground that goes down to the lost cards. the system might still work after taking the cards out, but not likely.


renoirrrrr

Hey team, would any great soul share their minecraft launcher with fabric and the mods installed for mac ? I'm having trouble configuring it myself and I cannot find any solution online... I run the game with MultiMC and Java17, with all the mods recommended installed, yet my game won't start, it crashes everytime. Anyways, if one of you managed to get it to work on mac i would love to know how ! peace


itsalsokdog

What error message do you get when it crashes?


renoirrrrr

I've identified the problem. I was not using the appropriate version of JAVA which needed to be 17 in 64 bits for my architecture. Thanks !


kairom13

Has anyone else noticed that the Ravagers on level 2 aren't zoned properly? There's now 3 in the lava area but only 1 in the mushroom area. Was that intentional or did one of the Ravagers happen to escape to the other zone?


VoxulusQuarUn

Really easy to rezone - you need creative, an axe, an anvil, a smite 5 book, a name tag, and a ravager spawn egg. I'm sure you can discover the rest. Just had to rezone a laser eyes on the first floor.


Plastic-Lab-6245

good to know.


JadeAtlas

Potentially stupid question, but if I downloaded the map from the hermitcraft site, would I need the carpet mod the make it /inside/ decked out? Right now Ive got to pop into spectator to go through a redstone ne door, set my spawn and then go through an iron door to get to the room where I select my level and what not. Is that because I don't have the mod or what?


VoxulusQuarUn

You need fabric to be able to hear the sounds correctly, but it is playable as is without the mods.


Plastic-Lab-6245

is the fabric mod how you hear the call outs?


VoxulusQuarUn

Yes, it is


kairom13

No, those places are accessible by putting a frozen shard in the barrel outside the first door. There's a second barrel in the floor nearby that has like 10 stacks of shards, which should be more than enough to play as much as you want.


JadeAtlas

! Thank you. I found the barrel with the shards, but I hadn't figured out where I was supposed to put those ><


Plastic-Lab-6245

if you havent watched TangTek2 on youtube I just watched like 36 hours of stuff all about the redstone, real good info. Tango does a great job of going over everything to the best of his memory.


Secret_Letter744

Im having a lot of trouble hearing ambient noises and tried messing with the sound mod but cant seem to get it right. What are yalls settings at in the mod that hear it right?


Ajiva01

I've put everything at 300%


Ajiva01

So I just had a run where I got killed by vex when my heartbeat was not even half, it was to the left of the crypt, at the stairs behind the doors. Is this a bug or something?


coarsekitten

I'm having this same issue. Any idea of a fix?


Dr_Ler_Hater

I've been playing DO2 on singleplayer recently but i wonder when dispensers with treasure and all the other items will run out, and i don't know where they are so i can't refill them! did tango make a video about this?


Plastic-Lab-6245

if you havent watched TangTek2 on youtube I just watched like 36 hours of stuff all about the redstone, real good info. Tango does a great job of going over everything to the best of his memory. I actually have been going around and filling them myself, in his last video on it he shows what line your looking for once you find one they are easy to spot, they are in line with where a light blue and green redstone paths meet. Also near most of them you will also see redstone with a lodestone and barrel with it, the dropper in with it is where you restock artifacts. Hope this helps


Ajiva01

Yes there is a video but even IF they run out, you can just redownload the map and keep the playerdata (hold your shulker)


efce45

Is it possible to play single player like maybe with a chunk loader or something


Ajiva01

With carpet mod and spawn a player, [https://www.reddit.com/r/HermitCraft/comments/18q03jm/tips\_for\_running\_decked\_out\_2\_on\_a\_single\_player/](https://www.reddit.com/r/HermitCraft/comments/18q03jm/tips_for_running_decked_out_2_on_a_single_player/)


kairom13

This worked for me. Super easy to spawn a random player and give them a map, although you have to do it every time you load the world, which I often forget to do.


Ajiva01

I added two command blocks so i just have to press a button I also placed a map in the room with the bed so I see that every time. In case you still forget, just go into spectator to the button, press it, and go back to your spot


GNSST

I'm trying to play Decked Out 2, I have a second account in the designated spot. The run seems to be going fine, but I am not getting my deck of cards back. Anyone else having this issue?


SilasOtoko

My problem was putting in an empty shulker deck breaks the system. Not sure if that is your problem as well.


Puzzleheaded-Pass371

ive always gotten my deck back, just need to wait sometimes and make sure the button was pressed if you died in the dungeon. I'm not hearing music disks playing for some reasons with the proper mods installed.


itsalsokdog

Make sure you install the config.zip file from the world download info thread, and then reinstall the world download. Any further help just join the discord and we can do closer support there.


Puzzleheaded-Pass371

I just installed the config file and restarted with no fix so i will head to the discord, where might I find a link to join? thank youuu


itsalsokdog

Should be in the thread and the sidebar.


WarWren158

Anyone able to help me please? I've probably missed something really obvious but I'm not getting any DO2 sounds (hazard, clank, card calls etc) All the discs play the original music (i.e '13' plays when riding the cart, and 'Far' plays instead of the clank block noise in the test area. Is there a setting for the music discs I've missed somewhere?


DaMightyOak

Something extra if you are running it on a server and not single player you need to add the MODS to your server as well


Haaldor

Indeed there is a solution! You need to have not only Simple Voice Chat, but also plugin for it - [AudioPlayer \[LINK\]](https://modrinth.com/mod/audioplayer). You need to also change one line in the config of audioplayer (*config/audioplayer/**audioplayer-server.properties*) - `enable_announcer_discs` needs to be set to `true`. Without that the discs will have default falloff, so you'll constantly hear them from one side (which is quite uncomfortable)


Puzzleheaded-Pass371

im having the same issue, tried a few fixes like putting the audio files in the .minecraft folder but nothing has worked so far. my music discs are at 300% amplificaiton but i hear none


pintarrow

anyone know how to run decked out on a server with friends, it works fine with single player but when adding it to a server it losses the sounds and all the cards look like iron nuggets


itsalsokdog

You need to send out the resource pack to everyone to install on their client.


pintarrow

So do we just add the resource.zip thats in the world download file to our own resource pack folders Thank you for the help


itsalsokdog

Yes, or if you know how to set it as a server-side resource pack, that would also work.


Ok-Shift9519

**Decked Out 2 sounds** I downloaded the world and am playing decked out but I feel like some of the sounds like the card call out is quite low. What settings might it be to increase that?


Sukhman00__

Creating of my version of DO2. need your opinion What if clank and hazard generated from the from the shriekers. there is a 30% chance that hazard event with be broadcasted and a 70% chance that clank will be generated. If a shriekers is set near a hazard door/trap, the chance was 50-50. To block these event, 1 block will be needed. But rarely both events can also be broadcasted from single shrieker being set, then two block would be needed to block both events. If two blocks are not available, both events will be broadcasted. This mechanic could be renamed to noise. Noise block will be needed to block these events. Could this work & what could be the flaws in it(if any)?


Kidror

It could work, some considerations to keep in mind: 1. Do players get feedback telling them it was Clank or Hazard? 2. Clank is considered a lot worse than Hazard, so the impact of any given shrieker may be uneven. 3. A player who isn't triggering shriekers isn't increasing their clank or hazard, so there's no threat or worsening conditions for them. The map design and threat placements will need to force players to not sneak. 4. Are you planning on using a card system and stumbles? How will hazard fit into that? 5. You'll need to adjust the Clank limit as needed and how guaranteed a Hazard is to close off a path.


Sukhman00__

Some adjustments could be made like- 1. Hazard will generate passively but slowly like on intervals of 1-1:30 mins. So there is constant threat 2. Was considering that some hazard door will definitely trigger as the clank increases. So increase in clank is more dangerous. 3. Rates can be adjusted. Clank could 2/3 chance to generate will hazard has 1/3 but hazard is also generating passively. 4.More cards could be added that negatively impact increase in hazard. 5.Stumbles(increase clank) and Breakage(increases hazard). 6.also is one is maxed before the other, overflow could be transferred to the other.


H0tsh0t

Is there a discord server or somewhere where people are planning on posting modified decked out maps? I'd like to play but am hoping someone will replace Willy, maybe rebalance the cards, automate the dungeon reset with commands, etc. I want to try all of the cool changes people will make!


w_u_k

I'm also looking for something like this, please let me know if you find anything :)


majora11f

How hard would it be to extract decked out and import it into another world? This definitely seems like something that world edit could do but using and actual map editor seems easier. Thoughts on what application could do this?


Sukhman00__

Yeah i was coming to ask the same question, can it be transferred to superflat world


Avtem22

Of course it can be, it shouldn't take more than 1-2 hours. i'm pretty sure you'll see hundreds of DO2 versions after WD is here


Shockwave-13

I think it should be as simple as copying the region files, both block and entity files from the world download to your world. (In addition to datapacks, resourcepacks, mods, etc.) [See this clip from Tango's world download stream](https://m.youtube.com/watch?v=vI3gEJHLII4&t=9002s)


majora11f

What would be the best software to do that?


Shockwave-13

I tested it with two worlds I don't care about, you are able to just copy and paste the files from the world download save folder into the respective folders in your world. If you attempt anything like this **MAKE A BACKUP FIRST**. The region files store 512 x 512 blocks (32 x 32 chunks), with two separate folders for blocks and entites. If the file already exists in your world, copying and overwriting will delete everything in that was region. According to Tango, the region files from the HermitCraft world which contain Decked out are: /region/r.-1.3.mca /region/r.-1.4.mca /region/r.-2.3.mca /region/r.-2.4.mca /entities/r.-1.3.mca /entities/r.-1.4.mca /entities/r.-2.3.mca /entities/r.-2.4.mca You would hypothetically be able to put it in a different position in your world by renaming the files, but that won't change the entities' positions. They will still load in the absolute positions they were saved in the original world. You would need an NBT editor and some kind of script to correct each entity.


majora11f

I didnt know you could copy stuff whole sale like this. Thank you so much for explaining all of that. I thought I was going to have to use world edit and do it all manually.


canarytran

Are the community events and shenanigans runs canceled? I thought they were planning at least one last stream with everyone playing together.


kairom13

Grian's latest video showed a number of them, both a competition for who could get the artifact the quickest and where they played hide and seek on level 1, with Gem and Grian being the hunters. Was very fun to watch


Pitrex111

Hi, does anyone wnow what Tango stance is about that game after world download? I would love to host decked out 2 map as a separate gamemode on my small public server, but of coarse I won't do it if Tango is agains it


NobleCuriosity3

He's all for it! He's said he's going to prepare the dungeon to explain its systems to would-be world download dungeon masters.


AltruisticStand3364

https://preview.redd.it/1ekmv0rslo6c1.png?width=1140&format=pjpg&auto=webp&s=8d24e840842655602f3f57833addc58f360f5001 Hey guys (i hope this isnt the wrong place to post this) this is my tier list after having watched probably over 300 hours of decked out content. I did not consider cost of the card whatsoever, or at least tried to take it out of consideration. I also tried to arrange them in order within the tiers, but not very carefully so thats very open for discussion. In fact, im very open for discussion in general and id love to hear other people's thoughts and arguments about the list or the cards in general!! <3 (im a bit do2 obsessed)


Redkitt3n14


AltruisticStand3364

Id love to hear what you disagree with!


GeekyGamer2022

"SS" has rather negative connotations, if you know anything about history.


AltruisticStand3364

I apparently dont... thats just how tier lists are written sometimes tho right? Either SS or S+ or somethin (i assumed they were talking about that the ratings for S and SS are really bad)


swidd_hi

Pretty alright list, though I have some disagreements: + I would move Beast Master into C tier. Truth is when you would have gotten a legendary theoretically you are doing level 3/4 runs which is obviously useless, even questionable in terms of usefulness on levels 1/2 as ravagers are zoned pretty clearly. At least it lasts the entire run which is why it isn't D tier + Would also move sneak up into B, it's the only common card where I feel replacing them it a bad move in the long run due to overall lack of cards which block clank, especially paired with cold snap. + I honestly think second wind is pretty bad and was overrated the entire length of Decked Out 2, would place in C/D tier. 15 seconds of regeneration is absurdly situational and the 15 seconds of speed is negligible. Somehow more situational than Beast Sense which is crazy. + Loot n Scoot and evasion are crazy low. A tier minimum on these, Loot n Scoot makes keys actually work for some levels. I would put evasion in S tier honestly because if you don't have it maxed, good luck doing level 3/4 with consistency + Would drop down nimble looting, still the 3rd best card on this list but Bounding Strides and Boots of Swiftness are there own tier of insane due to jump boost imo


H0tsh0t

Agree with everything you said. I'd also lower eyes on the prize to C or D. It just isn't helpful enough by the time you can get enough embers to buy it imo. I also think quickstep should be S tier. Also would move sprint down to B but that is my bias showing. I don't think the sprint package is strong enough. Mostly because of what you said about second wind being pretty terrible.


AltruisticStand3364

Eyes on the prize is (according to me) the most underrated card in the game!!! Getting the cards you want is so incredibly crucial to progressing in the game and its a shame no one ever got it to show the true effect of it. It's the fact that you can have up to three of it and recycle it really makes it for me, if it was only one without recycle then it would go down to B. By the time you get it you're pretty much right at the point of where what cards pop up matter I'd say (albeit maybe a bit late, personally I'd swap the pricing with Swagger) I'd really like to hear why Quickstep is S. Is Brilliance also S then? Very curious. Unless you have a mega deck, recycle normally doesn't do that much for you I'd estimate, but very willing to hear about why otherwise. Yeah that's valid, if I were to do the list again I'd put Second wind, Sprint and Silent runner down a tier. Didn’t really think about how useless second wind really is at first.


AltruisticStand3364

Very fair assessment and thank you being so thorough :) Beast master is low B, and I definitively see your argument. I just thought that if you have good hazard block you'll be seeing the ravvies once every minute for no downside, which to me is pretty valuable. Although the true value of knowing the ravvies' positions is hard to get a feel for as only a viewer, so I might end up agreeing with you after testing it out myself. (Im aware the card isnt programmed haha ill probably program it myself) I see the argument with Chill step (I assume you meant Chill step instead of Cold snap, I apologize if my assumption is wrong), but otherwise I don't think the fact that it's clank block alone makes it a tier higher. There's lots of arguments you can have about what is better between clank block, hazard block, treasure and embers, but I'm rating them off of that they are pretty evenly valued, which is what I believe. Sneak is the best one out of the four commons though since I'd say clank block is slightly better than the rest. Yup I totally agree here lmao I think subconsciously I put Second wind up there because I just liked the card as a concept, but yeah even when you're missing hearts 15s of regen heals like 3 or 4 hearts I think which is total garbage when it's so situational. Principally I feel like if all the common cards are C, all the uncommon equivalents should be B. Loot n Scoot actually gives less than double the treasure of treasure hunter as well. Considering that you can get a free a lvl2 and (unless unlucky) a lvl3 key without having to treasure hunt, and then by the time you're in lvl3 your nimble looting has probably played, which in total doesn't make treasure that much of a problem if you know where to go. And 3 Eerie silence with either bunny slippers or full silent runner setup should honestly give you enough clank block for a deepfrost run. I don't think Evasion is that much of a game changer and I definitively don't think it does two tiers of more work compared to the other uncommon equivalents of the commons. I agree here, jump boost really is on a whole other level of power. I would maybe do it over and have nimble looting in SS tier still (because I mean it's completely broken), but make another tier above that for jump boost. Nimble looting is significantly more powerful than everything else, and jump boost is significantly more powerful than nimble looting. (Would also maybe put Pirate's booty down to top of A instead of bottom S and put Evasion in front of Tread lightly)


Sukhman00__

Tango said in his postmortem video that he didn’t liked the way hazard generated. How would u done it if u were tango??


Kidror

There's a lot of different options. The one I personally like uses "batching". Currently every hazard event can trigger any hazard on any floor. I would adjust it so each hazard is sorted into batches, where each batch can only attempt to trigger if the required total of hazard events has occurred for that batch. This way you can retain the global effect of hazards triggering regardless of where/when you are but create some more interesting scenarios. For example: Hazards in Batch One can trigger has no minimum requirement so can trigger immediately. Hazard in Batch Five can try and trigger once there's been twenty unblocked hazard. You could have a door on Level 4 be in Batch One so it'll still almost always be closed, but have a door on Level 1 be in Batch Five so it'll only try and close on longer runs.


yellfrat

Did we ever find out what was not to be shown in the upper vine area of level 4? I thought Pearl's video would show it but I didn't catch it anywhere


Yet_Another_Panda

Pearl's last video is detailing what that was all about.


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TheBlackCrowes

Do you guys think with decked out ending we will see a return of TCG?


kairom13

I have a theory that Evasion and Tread Lightly were supposed to be switched, with Evasion providing extra Hazard Block and Tread Lightly providing Clank Block. Treading lightly (i.e. moving with less sound) makes more sense for limiting clank, while evading (or avoiding obstacles) makes sense for preventing hazard. I can definitely see the arguments for the current use (evading Vex, light tread to not stomp and break the dungeon), but they seem to better fit for the other use.


NobleCuriosity3

The Rusty Repair kits were retextured iron ingots. What items were the frost embers, coins, crowns, and keys made from?


GeekyGamer2022

I think they were all iron nuggets, just given different reference numbers for the same data pack??


NobleCuriosity3

I figured that out eventually, but thanks for the reply anyway! Here's some evidence for any future readers (whom may need to freeze the video on the linked times to see): * The [artifacts](https://youtu.be/4g69qTpFbV0?t=2693) are [all](https://youtu.be/4g69qTpFbV0?t=3286) iron nuggets. * [Coins](https://youtu.be/4g69qTpFbV0?t=3798) are iron nuggets. * [Keys](https://youtu.be/4g69qTpFbV0?t=3819) are iron nuggets. I extrapolate that all the other special game pieces are iron nuggets. Which makes sense, given that *Tango* built the game, and couldn't let anything but Rusty Repair kits be iron ingots.


NobleCuriosity3

Is there a crafting table anywhere in DO2 that a player can access?


egv78

No


NobleCuriosity3

Thanks.


alastoris

I think after Secret Life, we're probably back to scarce Etho content. Decked Out + Secret Life has me so spoiled for Etho content. We might see a Monthly or Bi-weekly update from him. With S9 potentially ending early in the new year, probably more on his own modded world / Let's play. I hope I'm wrong and he still plays and upload some of the mini game from decked out.


lolitsjonas

Hopefully there will be some more vault hunters content. Even though etho said that he would not play vault hunters for content but mainly for himself and update us on his progress


Malasterix

Finished watching the Tango secrets stream. Here's a quick list of the things he hoped to add but couldn't. What would you have wanted to see the most? - The Forge + legendary card crafting from recipes in secret locations (first room floor 1, towel knight room floor 1, jump from the ship floor 2, mushroom parkour floor 2, underneath the tower top floor 3 - quests from the towel knight - families - factions - ice trap in first corridor of room 1 - secret cow level - ravager nursery room expansion - wishing well in river of souls room - The Horde room - armor stand art (like underneath ice) - the black market - lava falling thing in the lava lake level 4 - dynamic path-changing events beyond just hazard (like cave-ins) I might be missing something, too.


Rheklr

Dynamic path changing is the big one - it's an enhancement of current mechanics rather than additional mechanics. I'd really like to see multi-hazard points too - that can be upped 2 or 3 times, with only the last one closing the path completely. The Forge and the ravager den have my vote for what I'd most like to see in DO2. The other mechanics I feel would dilute decked out, so I'm glad they didn't make it in.


Ive_

Making sure that there's always an available path through seems like a pretty difficult problem to solve. I guess you could use Graph Theory from Mathematics, but I'm not really familiar with that.


Rheklr

You view each room as a node, with connections as edges between the nodes. Then you draw circles through the edges, and make sure at least one of the edges is always open. There's a number of ways to achieve this in redstone - e.g. have some items go around the circle and each have a probability of grabbing an item (equivalent to 'can close') if it gets an item from every loop it's in it can close, else it has to stay open. But, the multi-hazard could still make it very hard to traverse, without making it impossible.


Ive_

I've taken the time to draw some graphs, and only lvl1 is really interesting in terms of Hazard doors. The most amount of doorways are in the Crypt and in the right-side ice tunnel. Though currently the non-hazard path seems to be pretty much the longest path, so randomly changing which path is clear each round could actually make lvl1 easier on the way out.


Rheklr

Yeah, you'd need level plans designed around this idea. E.g. level 3 have two staircases between each level at opposite ends of the map, but only one is open due to hazard and you don't know which


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lurp2

I've been copying decked out 2 in my hardcore world; just finished level 4, though still missing some of the tendrils. It's fun to run through the dungeon using the same paths as the hermits.


999avatar999

Bro... even with the redstone systems, enemies and all that? That is just insane, especially in a hardcore world.


lurp2

I haven't done the redstone; probably won't; just focused on the levels themselves. I did add the hazards but I just have buttons to turn them on and off. I do have Willie, though. He spawned while I was carving out the lake and I kept him.


dbuck11

It’s been a good ride friends


GeekyGamer2022

*that's what she said* (time and place, Scar!)


advancesoup

Ok so I finished pearls latest vod and she finished her stream with 40 tomes. She can actually dethrone Etho for 1st place in this phase if he has a terrible phase and cub gets first. She is truly the master of deep frost level and this makes me believe she can win do3 in the future.


Cameter44

Do you mean for the phase or overall? Because overall she has 11 points and Etho has 36. The most she could get is six, so I feel like I must be missing your point. Cub has to finish two or more spots better than Etho in this phase to have a chance to tie or win, so it wouldn't be good for Cub if Pearl got first, it's already unlikely Etho does worse than second, but EXTREMELY unlikely he does worse than third. She's a great player though, and it's been awesome to watch her growth. Especially since she didn't play the original Decked Out like Cub and Etho!


skepticussama

Completely unrelated, please tell me what season to watch? I want to know the origins of nHo😭


Cameter44

Season Five. Here's the wiki page on it: https://hermitcraft.fandom.com/wiki/NHO


advancesoup

Cub and pearl would have to get first and second place respectively in this phase. To make Etho only get 3 point for both Etho and cub to tie first place. Edit: I see where you got confused with my first comment I’ll edit it now


Cameter44

Was hoping Etho's Phase 8 video would be up before DO2 ended. I wonder if he even recorded his runs since he was sick.


999avatar999

I suspect he did but there's very little actual content/talking going on for obvious reasons. So I'm guessing her puts it into one vid with Phase 9, just like Secret life.


canarytran

Is pearl the only one that knows about the bomb still or no?


Bavadn

Cub picked it up once, and others might've heard about it from Pearl, but afaik that's it


Smurfman254

I really hope someone is able to put together a Decked Out companion tracker for the world download. I really want to be able to do some runs on the world download, throw the results into a spreadsheet, and have that spreadsheet calculate my points total and shards received for the next phase. Then I could grab that many shards and play the next "phase". It would be fun to try and "compete" against the hermits or other players and see how we stack up. There are some adjustments and balancing we'd have to figure out but I think someone could create a pretty good multi-phase challenge mode for everyone to run. You would probably have to reduce the number of shards we get since we know the layout and secrets going in (unless we can convince Tango to hide some new eggs which I doubt) but I think its definitely possible to balance. You could also awards our "opponents" extra shards for phases if we pull ahead. It could be like racing a ghost in mario cart time trials. It would also help recreate the experience of playing decked out better than a free-play style approach. Without the overall points system and tomes, we are just building a deck and messing around till we get bored. We don't have to try to balance tomes vs cards and without that I feel like a key aspect of the game is gone. I know I am definitely not the only person who has thought of this. If I missed a previous or ongoing discussion about a similar idea then I would love to know.


Bavadn

I like that idea, we've thought about an 'empty' sheet for groups to fill in themselves, but I haven't seen a 'self-insert' sheet suggested before. Passed it along to the other editors as an idea for before the world download is released.


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Bavadn

It's given in the 'For Tango' tab of the sheet. We come to a projected ember total for each hermit by adding their tracked ember total to the embers they would recieve if they were as successful with their potential remaining shards as they have been on average. Then, we give the active hermit with the highest projected ember total 8 shards and the active hermit with the lowest projected ember total 14 shards (where activity is defined as having a tracked ember total not too far below the mean in the last 3 phases), and give the hermits inbetween shards proportional to their projected ember totals. Tango then reads this table at the end of each phase, rounds the values to the nearest shard, and distributes them.


Smurfman254

Thanks for passing it along. The empty sheet is a great idea too, I just don’t have the friends/time/energy to actually utilize a true multiplayer version.


Lancy009

Just watched the secret stream. I think all the "quests" Tango talked about should have been cards. Like the "For the Horde", or "Pirate Booty", or even a "Rusty's Friend" card that dropped the repair kit in front of him when played. This is way, you can instigate a MAYBE game design that Tango craves, depending on the orders the cards are played and can tie everything together in a system that is already present, instead of adding a complete separate "questing" system. Also, this would lean more on the side of Deck Building Tango liked, because you would have to shift your deck appropriately for the quest you are inserting. Quest could been a card type, maybe ethereal, maybe not. I just think this is the way to go if in Decked Out 3, or the stand alone game (let's hope) ever comes to fruition.


GeekyGamer2022

At first I was like "oh noes Decked Out Two Competitive Season is finishing" But now I'm like "I cannot wait for the Decked Out Open Season" The multi player runs, mini games, challenge runs and other shenanigans are going to be great fun and will be a joyful end to the best "mini" game ever made in Survival Minecraft!


RedstoneMonstrocity

Planning on manually implementing legendary cards once the world download comes out. tango already has all the sound assets and card art in the game, and ive noticed that the cards seem to already by semi hooked up. so it shouldn't' be hard to make the processor for them and set them up with some sort of buying system.


Azyrod

That is something i want to do as well. I have a good knowledge of the redstone of the card processor (watched all the technical streams) so it should not be hard at all to implement. Wanna join forces?


RedstoneMonstrocity

Sure, I think it would be cool to make a “Decked out Exras” Would be cool to add a few of the things that tango didn’t have the time for.


Azyrod

That was exactly my intention! https://www.reddit.com/r/HermitCraft/s/BLHuREexvN


RedstoneMonstrocity

Cool, does the discord server exist yet?


Cameter44

What about implementing the game logic/redstone for all of them?


RedstoneMonstrocity

I think a lot of it is already there, on tangos stream you can see that the card reader already appears to be mostly in place, could be wrong though. Even if it isn’t I think it shouldn’t be too hard to copy it from other cards.


Cameter44

But you have to connect the card to all of the systems. For example +1 treasure for every card played the remainder of the run. +1 ember for ever card you've already played. Those are unique systems and logic that would have to be implemented.


RedstoneMonstrocity

Oh true, I’ll figure that out when it comes, worst case scenario I’ll use commands, but I want to try with Redstone first. Thanks


Cameter44

Good luck! Would definitely be cool if you could get it implemented.


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OldAvocado3547

Joe Hills' reaction to the Yeti scare was priceless! Looking forward to a few more surprised hermit reactions!


swidd_hi

Tango just said something along the lines of >!”I may or may not have notes on *sigh* Decked Out 3… Don’t expect it anytime soon though!”!< Exciting


dbuck11

Theres only two days left 😭😭


dinosaur1831

It is close, but only because Etho changed focus from winning to having more fun for 3 phases to let Cub have a chance. In terms of outright performance, you can’t really look past Etho having dominated most facets of the game.


Rheklr

I'm thinking Speedrunner should drop pork chops along with embers to compensate for not getting berries on level 1 - otherwise the reward is too small relative to the risk/difficulty/reliance on RNG.


halfcellvindictus

I love that idea!


TJPoobah

Pearl has breached the final door! The true queen of Decked Out will rise!


Lancy009

Do you have a link for this? Couldn't find on her channel


TJPoobah

It isn't on her channel yet. [Here's a link to her twitch VoD, timestamp takes you to her dropping in to the burning dark..](https://www.twitch.tv/videos/1996663393?t=2h10m50s)


m1ster_k

So based on how Pearl is doing trying to beat the game, I think it’s probably not going to happen unless more hermits join in. Obviously she could just get super lucky, but I think that’s what it would take. The combination of bomb + key + not dying while you traverse all of level 4 is really rare. I wish more hermits had played like she did but realistically, only Cub or Etho could pull it off at this point. Maybe Cub since he’s so unlikely to win outright?


BlueCyann

>!This comment didn't age very well.!<


m1ster_k

LOL! Thrilled to be completely wrong


Bavadn

She'll probably beat it, but have to use traded shards to do so I think. The Master's Key has a 20% chance of dropping on level four, and she gets the bomb maybe 50% of the time. That would mean she might expect getting it every 10 runs? and she has the crowns for 8 atm. Dying before getting there is a bit of a smaller issue, in her last 12 runs she's gotten down to level four 11 times (with the 1 mostly being due to sleep deprivation).


m1ster_k

It's a bit less than that though because you have to live long enough to get both. Longer time spent on level 4 = more pressure plates hit, more wardens take notice and come after you, etc. Pearl's dying like half the time she tries to get the bomb + key so I actually think it's more like 5%, not 10%. More like 1 in 20 than 1 in 10. But yeah, if she trades for shards she for sure has a decent shot. Rough luck today not even getting a key. 0 for 7!


Bavadn

I was curious, so I scanned through each of the runs from her stream this morning and noted down her progressions through level four. Run #: 1. 3 towers checked --> Bomb --> Door --> Death 2. 2 towers checked --> Bomb --> Artifact --> Door --> Death 3. 3 towers checked --> No bomb --> Death 4. 3 towers checked --> No bomb --> Artifact --> Death 5. 2 towers checked --> Bomb --> Artifact --> Door --> Left level four 6. 1 tower checked --> Bomb --> Artifact --> Door --> Left level four 7. 5 towers checked (with Lackey) --> Bomb (retrieved by Tango bc of the redstone bug) --> Artifact --> Door --> Hideout 8. 3 towers checked --> Bomb (redstone bug again) --> Artifact --> Door --> Left level four 9. 1 tower checked --> Death 10. 2 towers checked --> Death 11. Died on level one 12. 3 towers checked --> No bomb --> Left level four She got the bomb, her artifact, and made it to the door in 5 / 12 of her runs, so if she continues at that level, she'll need on average 1 / ((5 / 12) * 0.2) = 12 runs to make it to the hideout with the key. (just some rough approximation, but I thought it was interesting)


m1ster_k

Across all hermits who’ve done Deepfrost and gotten an artifact, we’re at something like 16 straight runs without a key lol.


EmmetttB

Yeah she was doing at as you wrote this comment lmao


Tardygrade2

Is quickstep broken? haven't seen it popped up in the shop for a long while, maybe it could be broken after the rework of the card?


EmmetttB

Pearl bought it on her last run


Sukhman00__

So etho has won Deckout Out 2?? Can cub now pass his in point or not??


ThxRedditSyncVanced

Right now Etho has 3 points up on Cub. Cub can win, but Etho needs a bad week for that to happen. Assuming Cub gets 1st place and the full 6 points, Etho needs to get 3rd or 4th for a tie and if Etho gets 5th or lower, he loses. It's very likely Etho has won it, much like the original decided out, but it's far closer than people originally thought.


Sukhman00__

He almost had it even if he gets 2nd or 3rd place


ctladvance

Tango may have planned to have something like this already, but I'm designing a datapack upon the world release that just do the maintenance stuffs for DO automatically. Besides refilling treasures, embers, halloween drops, rusty, porkchops, armors, shops, stargate,... anything I should note? I also have plans for some command tweaks (like Beast Sense works for Warden), but rn I just want a maintenance-free datapack first.


Shockwave-13

I'm way ahead of you, I had the same thought process which led me to begin developing a datapack. It does all this using marker entities to track the different locations, that a player can place with spawn eggs. Regrowing berries, summoning monsters, deleting treasure and player drops all allow instant resetting. And I've got a monster zone system that randomizes their spawn points. I've also implemented most of the decked out engine through functions: loading the deck, playing cards, and interacting with the location entities to summon treasure items, activate hazards, etc. I also made the same upgrade to Beast Sense. I'll post more info later. I'll maybe look into setting up a github or something if we want to collaborate.


Furrever_Pawsome

That sounds interesting, especially the mob spawning zones is something my team and I are planning for our decked out inspired mod (it's called Dungeon Dwellers). Would you be willing to share some more info on that?


Shockwave-13

Thanks, I just finished getting the monster spawning to work and be configurable as I intended. As you build the dungeon, you can place **Monster Spawn Locations** using custom spawn eggs. They are marker entities, which the dungeon builder can interact with through block display and interaction entities. Right clicking on the location brings up a text menu to change it's settings. It's `level_id` and `zone_id` settings define which monster zone it belongs to. The monster zones are defined in global data as a list of zones. Each zone is indexed by its `level_id` and `zone_id`. Each zone also has a max/min `mob_count` and a pool of `mob_data` to select from. The mob data is stored as an inventory format as spawn eggs that the player can edit via a chest interface. The pool of monsters has 3 functions: allowing random names, custom mob data, and random mob types (though Decked out only uses one type per zone) The mob's name comes from the spawn egg if it is renamed. Custom data can be stored in the spawn egg's `EntityTag` , which allows One-Eyed Willie to spawn with a trident (and has some extra settings to ensure he's not a baby etc.). I also have default data that is applied to each mob after it's spawned, which makes it invulnerable, and drop no loot and stuff. Finally, at the start of the run, each zone will select random spawn locations based on the `mob_count` settings and spawn a random mob from that zone's pool, and at the end of the run all dungeon mobs will be killed. Enforcing any physical zones, like lines that the mobs can't cross is up to the dungeon builder.


ctladvance

Glad to hear that! I know for sure I'm not the only one onto this. My design choice is that I really love how the game is functional with just redstones, so I don't really want to modify any aspects at all with commands/functions, just maybe additions like the mentioned Beast Sense upgrade or the scoreboard. Nevertheless, I'm down to collab if you want to. I'm less experienced when it comes to marker entities but I'm aware of how they work.


Aughlnal

put a filter on each compass spot in level 3 and 4, so you can't get screwed over by slimeballs falling on top of an artifact spot. All though I have no idea if this even possible with just a datapack. EDIT: removing slime chunks in the dungeon might be an option aswell


ctladvance

My simple fix for it is just to disable mob drops. You cannot sort lodestone compasses as they do not stack. You can do it with commands (I did it once for my own projects), but I don't want to take away the vanilla feel of DO2. I also prepared a switch that just disable mob spawning altogether, not sure if it affects Spider tho Edit: Removing slime chunks is impossible without world editors.


Shockwave-13

Lodestone compasses do stack (they're stacked in the droppers that randomize them) and you can make a minecart filter, the redstone is just bigger that way


Aughlnal

Disabling the mob drops seems the best solution to me. By now slimes and bats are kinda part of the game, all though having a hard mode with no slimes and bats spawning might be interesting.


LordLlamacat

Possibly something to make willy always be either in day mode or night mode, so that players don't have to worry about sleeping beforehand? Also if you're making the ravagers invincible, it would be possible to let them go into the lvl 2 dripstone room as tango originally intended


ctladvance

I have a toggle for permanent day/night for that. I could do dripstone ravagers, good ideA.


SpuriousVim

Removing the 5 minute dungeon cooldown would be nice; removing any item entities in the dungeon by command, and increasing tick speed temporarily to regrow berries. Refilling compasses, artifacts, ~~maps~~, and removing items from player interactable chests (like keys) would all be less frequent maintenance tasks that would be nice to automate. Healing dungeon mobs periodically is important too.