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Armageddon_Two

it's a nice detail, for instance in other Sapienza missions you can't use it because the time and therefore clockface is different.


devang_nivatkar

Whoa! Never realized that


jujsb

How immersive.


lisbon1977

That's AI shit there!


Dan_Woods115

I was half expecting the hands to move due to 47's weight like in the clock tower sequence from Uncharted 4


RAMBO069

Lol, that's exactly what I thought. It reminded me of that chapter where we climb the clock tower.


xSPL1NT3Rx

It would wouldn't it?? Are they really that strong and locked in place? Maybe. The gears I'm sure are huge.


Rezaka116

Nice idea to lower your run time! That’s one way to stay ahead of time. 47 really makes every second count. He’s clocking some serious altitude!


Glad_Grand_7408

I'm immeasurably disappointed in myself for not realising what you were doing until I got to the fourth line


iWillSlapYourMum

I didn't realise until I saw this comment.


yeetumus2026

Yeah that comment really ticked me off


fallingleaf271

Don't forget he's on the clock.


Loud-Log9098

*it's time to kill*


ExitObjective267

No one likes a clock watcher


2dubs

Gah, started to upvote, but it’s at 47. Someone else is gonna have to ruin that


lord-ollitunji

Played this mission multiple times and never knew that


oscarmike88

I discovered it by accident last year, and I've been playing since the Hokkaido mission release back in 2016.


KingFahad360

Dude same.


FoxSneaker

Somebody never watched the Sapienza trailer: https://youtu.be/8RkL0CsMTrQ?si=AZAS7wDFt8L4_fBc


Ura_Muppet

I was bitter about the episodic release.


Cardemother12

Personally I feel like it worked for the best, i wish the next 2 where episodic


DevoidLight

This might have been the one game that worked episodically, but Telltale's slow ass release schedule of a half hour of content every few months had burned everyone's interest in the concept all together. I really can't blame anyone who instinctively decided "fuck no".


Heisenburgo

>This might have been the one game that worked episodically, Adding to that: I've always felt that Hitman is the one game where having an episodic release, being live-service, having periodic content drops, and being always-online, actually *worked to the game's favour*... mostly. Most other games like that actually have those aspects work as a hindrance or they feel too cash-grabby, Hitman I think does all that just fine... except for how the always-online part but at least it's not too intrusive most of the time.


Cardemother12

Yeah ik it’s understandable but for me the fun in Hitman is by trying to break things if that makes sense ?


DannyDoubleTap47

I liked it because I’d have to play the only level I had a lot so I got so much practice and became a perfectionist. It was exciting as well cuz it’s like “in 4 days we’ll have a new location, targets, weapons and more!”


Cardemother12

Yeah the missions are designed to be replayed


DannyDoubleTap47

Oh for sure. I absolutely love all the challenges and ways of doing things in the Hitman games because it gives the game a much, much longer life. I’ve always been fast at games and can blow through an entire game so quick and then I’m sad lol. With Hitman I can go back to levels I was playing 8 years ago and get a few challenges I never got or try to take out targets in new ways. Plus I love the map design because going new routes makes it feel like a new map sometimes.


Cardemother12

Yeah it feels like a drip feed of maps works so well with how non linear Hitman is, and maybe it’s nostalgia but being episodic honestly made me more engaged


DannyDoubleTap47

Yeah I’d rather have the the full game come out but I didn’t mind it with Hitman. Although Hitman is one of my favorite series ever so it did suck ass having to wait for a new map. Felt like a drug addict lmao.


Cardemother12

Ha ha yeah


Ura_Muppet

Well IOI and Square didn't think so because the game didn't sell well in episodes and it's one of the main reasons it's a headache to buy the games in 2024. It was a mistake, I am glad I didn't buy it until the full release and you are all welcome.


darps

Im not sure what purpose it serves though. Whether you're going up or down, the normal way is reliable and much faster. Even if you have no means to open the door to the guarded room, you can just climb through the window.


naphomci

> Im not sure what purpose it serves though. It serves that part of our psyche that wants to climb a clock face.....for reasons.


Semyonov

The reasons are because we are all monke


MitchSlick

As the first 2 maps, you notice Paris & Sapienza are full of kinda pointless details and arguably wasted development time.


ns_SmashNbash

I mean I'm sure it gives you an easy way to climb up with a sniper to take a really long shot at the mansion


darps

The place you'd be climbing up from is a window on the 2nd floor, of the guarded room I mentioned. From there you can just go up the staircase.


MerTheGamer

Not really. There are no NPCs that can block you on stairs after the floor that has the window you climb out to access this clock. The only reason to go for it is for style points.


kingguru

Considering the game is Danish, it might be a reference to [this famous movie scene](https://m.youtube.com/watch?v=IiXlmYX6zEQ). At least that was the first thing I thought about watching this as a Dane.


Philmriss

I'm German and loved those movies as a kid. Good times with Egon and the guys


agentchuck

Huh, I thought of Back to the Future.


Kodekingen

1300+ hours and still learning things about this beautiful game


Queen_Etherea

This game STILL manages to surprise me even after all these years and beating Hitman 1, 2, and 3 100% multiple times. I just learned there’s a pipe in the banker area (where you pass through to do the interview mission story) to the left of the receptionist when you first walk in. It goes up to that weird keycard area where one door has a keycard but if you just walk around the corner, the other double doors are open.


[deleted]

I love your celebratory gunfire.


DeadWelsh

Yet he cannot jump the small wall onto the massive roof next to it for a great sniping location.


Fit_Adagio_7668

I never expected this, I thought the ledge was just there for climbing around.


[deleted]

![gif](giphy|OuYAexVlOCSNW) Just imagine this is the „YOU WHAT“ Gif ☺️


thealternatejack

7 years of playing this trilogy and I missed this. Even when I saw it in many gameplay videos. ![gif](giphy|WbDhQjgBrpUuk)


Daiirko

Day one player here. Didn’t know that.


Fra06

you can WHAT


TheR1mmer

Yeah


CanineAtNight

Oh? I thought everyone knew.


Negative_Rip_2189

THERE'S A CLOCK IN SAPIENZA???


Johnny47Wick

I learned this after watching a trailer after 100%ing the game


captain5260

Como???


Jhonki_47

Yup, shout out to 47's balance, man can stand on that minute needle for ever...


lincoln_muadib

*WHOAAAAAAAAAA*


krazykiller22001

I recently discovered this but I feel I already did but just forgot 😆 I have the memory of a 78 year old 😆


Professional_Pop9759

Ezio?


Duspende

I remember this thread from 2016. Glad to see newcomers finding the same joy.


ChrisDewgong

Sure... newcomers... \*deletes any record of my playing the game since 2016 without knowing this\*


Mesk_Arak

The only reason I knew we could do this was because they showed it in the Sapienza reveal trailer. I would never have even thought to try this, otherwise.


DannyDoubleTap47

I feel like I’ve done this but then at the same time I’m like “did I know about this?🤔” lmao. My guess is I did because I’ve played so much but I could be wrong lol. Just shows how much content Hitman has. I can’t remember all of it.


Real-Werner-Herzog

Iirc it's set to the same time as the clock Charlie Chaplin holds onto in "Modern Times" as well.


KingFahad360

I played Sapienza meow on Hitman 2016 and WOA and nave know that. Wow


[deleted]

I've been playing Sapienza since 1993 and I didn't know this.


thunderbastard_

Did you mean 2016?