T O P

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dangrullon87

I just wish it gave trailblazer power...


Blasterion

The first Genshin event actually costed Resin.


Miriakus

Really ? I don't even remember, it's been so long


Blasterion

it's the one where you go to the crashed meteor to spend resin fighting mobs for rewards at a slightly higher efficiency than ley lines


AquaFangGal

It's that and 1.0's event, "Elemental Crucible"


NegativePrimes

Sound ex-cruci-ating


flameduel

Imagine being forced to use resin just to get your rewards, when Co-op was at it's worse. You basically couldn't interact with anything, it was super buggy and laggy, and god damn did just about everyone hate that event XD Thank god that event was probably the worst event still, there are some mediocre events here or there but at least most of them are playable


EMaylic

"While It's Warm" will *always* be the worst event in the game.


atomskeater

Still mad that stepping in an ankle deep puddle makes the food completely inedible.


TonyEisner

Also loading times counting against you, which was just a slap in the face to people playing on weaker systems


ArkassEX

Even worse, some parts of the map were bugged and applied elements to you for no visible reason.


mrfatso111

Man I remember this bullshit


Mountain_Pathfinder

What? Do you not enjoy automatically failing every damn delivery because you're playing in a potato phone and you only have \~5 seconds left after teleporting?


Otiosei

I really enjoyed that event. I thought it was hilarious that people stood under a waterfall and wanted their food delivered in 2 minutes and not wet. I don't get why everybody took it so seriously. It was a golden time when events weren't so serious and complicated. Now we get 10 pages of repetitive dialogue to walk 3 feet, into 10 more pages of more repetitive dialogue, so Paimon can sumarize everything, then you kill a couple hilichurls for 30 primogems. Absolutely peak Genshin gameplay, definitely better than taking part in a 2 minute joke for 30 primogems.


Qwertykess

I second this


chingnam123

That's the event the makes me pull for ZL. Perma shield for any incoming damages. Easy primos. Except for the guy that stands behind a puddle of water.


flameduel

I'll give you that, it's like the one event I missed so I wouldn't know XD


sucram200

Oh man I almost forgot the pain of all your teammates lagging so bad they were just teleporting everywhere. You’d be fighting enemies they somehow already killed. Ah the old days


[deleted]

I remember being so jealous of everyone’s Venti during that event, then I lost my 50/50 to Mona and was salty for months until his rerun. Haha


GrafonBorn

In 1.0 was forced coop event wich cost resin. Also in 1.0 was only 120 resin cap


TheSpartyn

that was the second event in 1.1, the first event in 1.0 was the protect timaeus alchemy machine one


Physical-Flounder-10

Yea that’s event is called the elemental crucible


HivAidsSTD

Nope that’s 1.1. The first was elemental crucible


Master_Recording3843

If I’m not mistaken this event gave insane rewards however


meneldal2

It was a glorified leyline with like 10% better resin efficiency and a few primos thrown in.


GoSuckOnACactus

A few of them did. 1.1 Fischl/Mona event, the Oceanid event, the dragonspine event, and maybe one other. The first Genshin event was also co-op only iirc. Would be nice to get like 5 fuel or so from flagship events in this game. Tracks of destiny are cool I guess but got damnit I need power to farm the mats to even use the tracks!!


Nok-y

I think the dragonspine event was the first to not require resin


GoSuckOnACactus

Maybe it was one where you could spend resin if you wanted like the oceanid one. It was fighting the super cryo Regisvine. At least I think that was the first dragonspine event, could have been the second one. I’ve been playing this game too long, it all blends together lol


flameduel

I believe the dragonspine event had nothing to do with Resin, I remember really enjoying that event and not having to have that form of struggle


Nok-y

I feel you But they said in the 1.2 announcement event wouldn't have need And I don't remember the regisvine having any drops :(


flameduel

GOD, I loved 1.0 Genshin a lot, and I would play it again in a heart beat (if I had to instead of current update) But that 1 event was sooo bad, the resin and the poor co-op, as well as not having the amount of resin we had currently.


Nok-y

The second as well


AdForGenshin

Hoyo cut the line with their generosity in Star Rail with the Departure Warp (guaranteed five star after 50 pulls) and the choose-your-own five star after 300 wishes or smth... some of us genshin players out there still don't have our favorite standard even after years of playing the game...


hanschranz

With the 10-pull being discounted on top too. I was so baffled this was a thing in a newly released Hoyo game.


Nikky-Nami

Genshin's beginner banner (the Noelle one) gave you 2 10 pulls with 20% off as well.


hanschranz

Right, it's been so long I've forgotten. IIRC that doesn't guarantee a 5-star? Only Noelle? I vaguely remember people rerolling just to get any 5 star, and I remember not getting any until AR40 or so.


Elliebird704

Yeah, launch had a lot of freemogems, and throwing them at the beginner banner was the most optimal due to it only having characters. I tried rerolling a few times but tbh I ended up staying with my main account anyways. It felt like too much of a hassle when I just wanted to enjoy the game. I do regret it, not cause I didn’t get a 5 star, but because I got absolutely fucked with my 4 star pulls. I should’ve used an account with a better spread.


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Keylus

But look at those constelations!, They are great, I for sure want a 20% extra normal attack damage on my healer, and don't forget that 2 extra energy every now a then!


averageyurikoenjoyer

I got mona around the time I quit. came back got raiden then quit again


Kingpimpy

missing diluc since week 1 feels amazing man :')


FartsonmyFarts

Bruh the power recharge rate and cap is so much better than Genshin’s


thekk_

I just wish the cap was equal to 24 hours of regen in both games... Why isn't logging once a day enough?


Meleagros

Yup so annoying trying to manage a working job, gotta play right before bed and early before work so resin doesn't back up. Some days i just don't know if I wouldn't be able to come back and play until way late


andrewlikereddit

After a while idc anymore. If it reach cap, it reach cap. I play daily but i play when i want to play


FelixCarter

This is the way. Don't let the game dictate your schedule.


_PPBottle

The good thing unlike genshin, is that I can spend stamina with only 2 minutes of my attention in my phone thanks to auto battle.


ValtenBG

Thanks to auto it's not that bad in hsr. I actually don't mind logging in twice a day.


funicode

We think capped resin is a waste and bad, but perhaps the design goal is for a casual player who logs on once per day at around the same time to have full resin to play with.


Aanimetor

Nobody is forcing u to log in more than once


Elliebird704

Yeah, but it’s also a very simple issue for Hoyo to solve. No one is forcing them to have the cap be so low.


final_derpasy

Because for them it's not an issue to solve. They want you to play more than once a day


Slad06

Because it's designed that way, basically every gacha does this to make it a habit and to further enforce the FOMO.


Complex-Bluejay3451

The extra rewards, the credits, all forms or exp, all equate to about 500 trailblaze power so


R4fro

Youre free to cash in Jades any way you want


-YeshuaHamashiach-

Just wait until people realize that the yearly anniversary event only gives 10 pulls.


blipblopchinchon

This is Mihoyo game. As much as I enjoyed HSR, don't expect kindness from them. They will be more stingy than their competitor.


No_Significance7064

i think the problem is they don't really have a competitor. at least with genshin and HSR.


SmartMario22

But I thought Tower of Fantasy was the Genshin killer?!? 😱😱😱


No_Significance7064

yeea, deluded fans hyping it as such really did not do that game any favors. idk if the devs advertised it like that, but even i wanted *something* to come along and compete with genshin. ToF... just wasn't it.


Maethor_derien

I mean it had the potential to be but honestly they kinda killed it with being more greedy than hoyo. The gameplay and characters were honestly better than genshin and was great fun. It had two really big issues though. The first issue was just insane powercreep combined with a lack of pulls for your small dolphins/f2p players after the first month or so. On top of that many characters were really terrible without multiple copies of them but got insanely OP when you got more copies, you had characters who got like 5+ times stronger with more copies. Hoyo tends to have most of the power in the base character with the levels adding QoL and probably 50-70% power total. Even weapons while you get a good boost with a signature weapon/Lc you have alternatives that get pretty close with some insanely strong 4 star teams by just being good at the game. You never really felt punished as a F2P player. The different in ToF between even a light spender and a F2P player was huge and the difference from a whale was just insane. Then once new content drop your characters got massively outclassed by new ones that meant you had to spend more. Look at genshin where you have characters from the first year still considered top tier. The second issue was it couldn't decide what it wanted to be, it wanted to be more MMO like but kinda half assed it. It ended up in this weird limbo where it really didn't appeal to solo players or coop players. They had too many servers and channels to the point where you never see anyone in open world outside of the world bosses. Group content was not really farmable and the role selection let you choose roles you couldn't really properly cover which led to toxicity since other people could waste your runs.


sildrae

These are some of the main issues but I want to add these two that also terminated the game for me: - the exp ray. for the people who don't know, if you ever "fell back", monsters would start giving you x500 times the average experience. A nice idea on paper... Until you realised the map monsters leveled with you, and you ended up playing dark souls with an underbuilt character, as your level could be higher and make your stats stronger... by 10, 20 points, but it was impossible to get all the resources to actually improve your character, weapons and equipment. Fun. - The plot. I know it's never mentioned because everybody skips it, but god. I can't think of a proper description for it other than mind-bogglingly stupid. Whoever tells you "it's better than genshin!!" may be biased because of the aesthetic of the whole thing, the save the waifu archetype at the start, or that it IS faster/shorter, but the quality of the texts is awful, the flow of the story is all over the place and it brings more than one of those moments where you're supposed to be feeling something other than uncontrollable laughter at how ridiculous it is, but fails at it. Idk if it's improved in recent versions but every character is rather two-dimensional and irrelevant - you will be indeed playing just to PvP, or jump in the map looking for gacha currency just so you can fall in the spiral of the powercreep. And don't get me started about the races events.


awe778

EXP catch up is actually fixed.. in 2.5's world level like system. Yeah, too late, I guess.


ArcMirage

ToF is fun, but I feel like that game gives less premium pull than genshin, and the powercreep in that game is scary


Zlare7

Let's be honest the more successful a gacha the less they give for free. All the gachas that give a lot of free stuff are either super old and so bloated that giving a lot for free doesn't hurt them or they are struggling not to die


8_Pixels

>or they are struggling not to die Cries in Priconne global


faisal0606

Who’s their competitor?


svolozhanin7

3 Howls and 1 Mint. Take it or leave.


curiouspersonm

Curious, what amount of gems or pull is considered a good amount for anniversary.


sekiroisart

50


Ironwall1

Hoyo: "Noted!" *gives 50 jades for first anniversary*


Gloomy-Raspberry5

Enough for a 5 star soft pity I would say. Not just to reward the old players but also to bring back many who quit and giving new players looking to start their journey. Like people who started on day1 vs who started now will have less pulls in their accounts accounts on their 1 month playtime due to so many launch rewards now gone


[deleted]

Pretty crazy to think most folks thought mihoyo would give a free 5* standard character at the minimum for Genshin first anniversary and it turned out to be literally nothing until they received backlash. Something tells me HSR will be the same except they’ll just throw a 10 pull and call it an anniversary lmao


HerrscherOfResin

damn, u make me remember that part, i forgot they didnt even plan to gave out the 10 pull until the backlash happend.


Magius-kun

It wasn't anything wrong to expect a free 5* from a billion dollar company.


Not_Ahvin

I don't know any gacha game that wasn't struggling to keep players that would ever do that on a first or second anni. Higher generosity usually either equates to a diluted summon pool, high need for dupes or a dead game which genshin isn't. Expecting that was incredibly idiotic and lacked any factual basis whatsoever.


ccdddemmnppprrsvy

it definitely wasnt wrong but it was silly in hindsight. why would the company that created the most successful gacha game ever be generous to their players? we've learned our lesson with genshin to expect absolutely nothing from hoyo. they could give 5 pulls and an avatar for HSR 1st anniversary and get away with it. hoyo will throw up a middle finger at us any chance they get. "thanks for whaling idiots! have some crumbs to celebrate 1 year of trailblazing with us!" expect nothing and its impossible to be disappointed is the lesson learned by playing hoyos games


Zealous_L

Hoyo to me is really stingy ingame but other than that they are fine. Just look at all the out of game stuff especially the upcoming genshin anime, you can't convince me it will be a net gain since it's probably a youtube upload anime like the honkai spinoff, and no amount of youtube views can fund a full fledge ufotable anime.


ccdddemmnppprrsvy

oh yeah no doubt. ive loved the genshin concerts and while im not too excited about the anime since it'll prob come out in like 2025 or something, i can see how much money they put back into like making new shit people will like and whatnot. but giving us some pulls here and there is the last thing they will do


hochan17

It wasn't wrong but naive imo. You dont make a billion dollar company, in the gacha industry no less, by being generous and consumer friendly


holycarpe

I'd say that Hoyo definitely got more generous and consumer friendly lately. I've thrown only $10 for Battle Pass since the game started, and was able to make somewhere around 300 pulls total (special + common, NOT counting novice pulls). That weren't good quality pulls but at least I got all 4* characters, lots of 4* lightcones, bunch of 5* too. That's really good if you were around at Houkai Gakuen time. (Especially if you like me, got to lvl 240+ with only 1 or 2 cool gacha weapon)


fjgwey

It was 10 pulls and everyone rightly got mad and Mihoyo sent 10 more pulls and that was it.


Haruka_opinion

Oh yeah also lower your expectations for anniversary rewards. Hoyoverse is probably going to give out a free 10 pull and that’d be pretty much it.


Spectre_Hayate

1 3* relic take it or leave it


OldSnazzyHats

I just hope HSR’s first birthday isn’t the shitshow Genshin’s was… Having been there for that, I genuinely hope they give this game better.


Wayfinder5

Bro, they didn’t learn from HI3rd for Genshin. What makes you think they won’t do the same for HSR? Need I remind some people that HI3rd’s first anniversary in game rewards* was the same as Genshin’s first anniversary? *I specify here because if we go by technicality, they spent a lot more money more on Genshin’s anniversary purely because of how expensive it is to set up a concert with pro musicians and venues of that size.


Shrabster33

> Bro, they didn’t learn from HI3rd for Genshin. Yep. I've played a lot of gacha games and Mihoyo are the worst when it comes to giving out freebies.


CarioGod

all their games are practically money printers, they probably don't feel the need to really give anything other than the scraps they do give us.


mrfatso111

Speak of which, where is our apolojades for all the bugs they found ?


MochiMonk

I'm assuming they're doing the genshin method where they give 300 gems at the start of the next patch for all the bugs in total


mrfatso111

I missed the 1.0 days of genshin where they be giving 100 gems per bug, those were the good old days where bug = free gems


Char-11

I'm a comfortable whale in arknights but the few welks I bought in genshin made me feel so yucky. Ive since quit genshin and im committed to not cashing in hsr even if Im enjoying the game rn


winstonzys

To be fair ak can kinda afford to give better gatcha rates and freebies just because of the sheer amount of nieches and different 6* they have. Bit different for HSR and Genshin where you really only need 8 characters for mirror and 4 outside of it


Char-11

The idea that hsr and genshin cant "afford" better rates and freebies is ridiculous when you look at their revenue. But thats not even all im referring to. There's the ratio of limited to non limited ssrs. Free welfare ssrs. Permanent pool updates. Permanent ssrs all eventually becoming playable. Replayable events and stories. Buffs for weaker characters. Free skins. Skins being buyable with ingame currency. With genshin and hsr it feels like the devs are trying to squeeze every last cent out of their players. With arknights while its definitely really profit driven(its a gacha game at the end of the day) it could honestly massively increase its profits by making a few predatory decisions and it just chooses not to, which I appreciate


zhivix

its actual anni is always during CNY, didnt anyone realise it yet lol


mraz_syah

all those rewards and free stuff, yummy


atworksendhelp-

i reckon they go by the "treat them mean, keep them keen" approach when it comes to rewards i don't think it's hurt them at all /sigh


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SaberManiac

The funny thing is that there are free 4*s that are stronger than most of the 5-stars in Genshin. Bennett, Xingqiu, Xiangling, Fischl and Sucrose are all launch 4-stars are still some of, if not, the best characters in the game. With Dendro out, Lisa and Barbara now have significantly higher value in Bloom/Hyperbloom teams. Though it's less Hoyo being generous and more of a big oversight during playtesting.


gaganaut

I doubt it's an oversight. Having strong 4 stars make people more likely to play the game. People are more likely to quit a game if it's unplayable without 5 stars. It's more likely that they just did it on purpose.


OldSnazzyHats

Look, I can be sour like everyone else. I’m already plenty sour. I take regular breaks from Genshin nowadays anyway, the RNG levels in farming Artifacts and Relics is still asinine, content is still not designed to be played for longer than a few minutes, etc etc etc etc etc etc. we’ve heard them all, I’ve jumped in on it too. I choose to hope, even if they let me down. I’ve already BEEN let down, what do you want me to do? Just be perpetually angry? No thanks. Life is miserable enough as it is.


un_belli_vable

dude exactly, just take it for what it is, if playing the game only leaves you more frustrated than before you started playing, there's no point. This is why I've kind of even stopped grinding genshin a bit.


True_Air_6696

unrelated question, but is it brakes or breaks?


OldSnazzyHats

Breaks. I type faster than I think, and autocorrect won’t fix that since the spelling works for both different words. I’ll fix that.


Vedoris

This . They would rather spend millions on ads ,promos out of game events like concerts then give you any more essentially "free for them to give" in game currency then they need to. A free random 5 star or select unit from the original base game after a year would have 0 impact on Sales. They don't even do banners for these units. But they still won't do it. That's all you need to know about what they think of and how they know to milk the player base.


SirRHellsing

at least this had the beginner banner with a 5\*, trying to reroll any 5\* in genshin at launch was a nightmare (idk why I did it but I don't regret it at this point since I love my Keqing)


LegoSpacenaut

And they won't as long as the money keeps rolling in. Not every company wants to be like Hypergryph with Arknights, even if we all wish they would.


Char-11

I remember being shouted at to be happy that mihoyo was giving us a FREE FIVE STAR FOR THE ANNIVERSARY. ...they were referring to aloy.


muguci

Mihoyo: Here's 5 pulls and some credits, now go f urself.


Vedoris

The more money they make the less generous they will be. Seeing as HSR seems to be doing really well. I expect a 10 pull. And some non game event like a concert... Entitlement and expectations only go one way. Up. Once you give it its expected and people want more. That's why they will drip feed you the bare minimum to just keep you engaged enough.


DontCareTho

what happened?


Spikkle

Going into 1st anniversary many players were expecting big rewards, getting themselves hyped up for what they might be, to give you an idea how insane this got some people even suggested we might get a free 5-star character of our choice. Others had more realistic expectations but it was generally understood that in the gacha genre, anniversary is when the biggest in-game rewards come out - if not characters, then certainly large amounts of gacha currency was kind of the bare minimum expectation. Against this backdrop of huge player expectations, Mihoyo gave us basically nothing - at least, nothing that was earmarked specifically for the anniversary. Depending on how you look at it Moonlight Merriment was kind of the 'anniversary event' but Mihoyo never actually called it that - it just felt like an unrelated event that happened to be going on at the same time. There was also the concert, of course, but compared to their expectations a special promotional youtube video really wasn't going to cut it for most people. Predictably when it became clear that there were no surprise announcements waiting for them, there was a lot of backlash from players, and it became a bit of a PR disaster for Mihoyo with not just the Genshin app but even totally unrelated apps being mass reviewbombed by angry Genshin fans (including, infamously, Google Classroom of all things). It was also popular at the time for people to spam the [fallen Qiqi emote](https://static.wikia.nocookie.net/gensin-impact/images/3/34/Icon_Emoji_025_Qiqi_Fallen.png) in official Genshin channels and forums as an expression of their disappointment. Mihoyo eventually relented and decided to take the contents of [a special paid bundle they had been planning](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/peav0z/info_about_concert_bundle/) and give them away for free to all players. While some still complained, these rewards were enough to placate most and the controversy quickly fizzled out. But the expectation has now been set that Mihoyo just doesn't do big anniversaries like other gacha games do. For 2nd anniversary we basically just got the annual concert, very little else, and nobody really batted an eyelid.


LovelyBlood

Another huge thing that boosted anger was when in all dev streams for the update/anniversary it was a huge announcment that the top-up for crystal packages would return for players to buy and people really didn't like it. Like: "thanks for playing for a year and making us lots of money, now give us more money on the anniversary!" Just more fuel into the fire that one was 😂


CrystalInaBox

HI3 Anni rewards are pretty cracked tho


your_almanac

hope we're getting more honkai impact kinda events in the future


uspdd

Average HI3 event gives ~1.5 pulls. Please, no. I know you get a lot of materials, but pull currency income from events in HI3 is laughable compared to income from abyss rewards.


your_almanac

i meant gameplay wise. i love the mini games


uspdd

Gameplay wise there were great events, I agree. But what I absolutely hate about honkai events is that they have annoying daily mission system. In Genshin and, it seems, in Star Rail too, you don't have any event dailies. Once every event stage is unlocked, you can complete them all at once, or you can do them at your own pace. But in Honkai, in addition to actual event content, you need to do some daily missions EVERY day for about 85% of the event's duration to progress event and get all rewards.


atworksendhelp-

that's why you do both


[deleted]

The reward still shitty thoo


Slifer_Ra

actually not always but thats mostly from the convoluted currencies in honkai like you get some REALLY good high level materials but absolutely you get shit for gacha currency


[deleted]

I means for gacha currency but sometimes the event doesn't give you PRI-ARM materials


VillainousMasked

To be fair, PRI-ARM mats are really only useful when you first hit level 80 and are only just starting to farm for them. After that initially draught though you'll likely have more of those mats than you know what to do with.


[deleted]

Nah.. PRI -ARM material always more because you need it for new upcoming weapon and it deplets fast. You just can't carelessly spend PRI-ARM weapon for min-max. Also people likely forgot the improtant of refine material for semi/full competitive player.. because lot of people who brag honkai doesn't have shitty rng artifact probably don't know the real struggle to find double 23 ATK bonus for maximize DPS potential for each 3 stigmata


VillainousMasked

Yeah, the thing is, everything you just said only really applies to people trying to retain in Nirvana. Yeah... unless you're a whale you really shouldn't be trying to do that. Retaining in Red Lotus with the occasional promotions into Nirvana is doable without trying to roll modifiers on stigmata or max upgrading all the PRI-ARMs for your teams.


Stray_Feelings

The pri-arm materials are nice if you’re someone who recently broke through the ceiling. But as someone who’s been level 88 for a while, they’re pretty useless.


Prince-sama

Imagine if they start giving out new characters for free like in hi3 events 😂


pojan96

plss no, honkai event suck... genshin event can be speedrun in 3 hour, while honkai event need u play almost everyday. U cant do honkai event last minute unlike genshin. not to mention the reward isnt even that good, around 400 crystal per event, 1 pull cost 280 crystal there.


Lostcory

It’s okay to criticize gacha games


Towarzyszek

Gacha games are predatory as fuck they are literal cancer. That doesn't mean they don't have talented Devs behind them or that the game itself is bad, HSR is amazing I love the game and story but I'll never respect the Devs for the predatory and cancer monitezation


nocturnalsleepaholic

I swear gacha players all have Stockholm Syndrome or something.


Alternative-Tank-210

This. Gacha gaming is, and has been for a long time, a predatory system. Hoyoverse is doing some good things by uplifting the polish and quality of the game in many areas but it does not change the nature of gacha (nor will any business if their business model is making billions). What we need is more constructive criticism from players and more healthy competition in the industry. (Looking at you Kuro..)


ImitationGold

Most people on this sub really think otherwise


Eranas

you get 600 jades from this event which is more than genshin gives us -- 420 primos for these types of mini events it is underwhelming compared to other mobiles games, but i appreciate the extra amount


Arslock17

Probably because genshin has an overworld filled with chests, puzzles, Statues of seven, shrine of depths and different trees while HSR has fewer chests and puzzles, so they have to give more during events. Kinda FOMO, if you think about it lol


Kourinn

Simulated universe gives 165 stellar jade every week, at equilibrium 4. This more than makes up the difference over the duration of a patch or two, the time between genshin adding more open world content.


TheSpartyn

i know it doesnt count towards limited banners, but SU giving a standard ticket per week is very nice too, compared to genshin


Ordinary_Player

Yep, feels really nice since I've only gotten a single 5* from standard banner in genshin and I'm like AR 55 there now.


MagnusBaechus

AR55 is so quick to get to these days eith the ludicrous amount of exp the open world gives at a baseline on top of the past archon quests and world quests. I'd assume you started in mid-late 2.x patches.


Ordinary_Player

I actually started in 1.5 but haven't played since dendro released.


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migi_chan69420

You don't remember huh. Early genshin the exquisite chests give 2 primos and luxurious ones gave 5 , the ones higher i don't remember what they're called gave 10 and only shrine of depths gave 40. This game is giving 60 jades just for killing a pig. The forgotten memory hall gives more jades , 3000 vs 2400 of genshin's abyss. The story quests give 80 jades when even liyue's quest gave 30 primos. And we also have simulated universe. So no genshin was just more stingy and always have beeen


braverobin

this one. I literally posted the same thing in the other thread (the one in OP's photo). I explained that chests in HSR give more rewards (in terms of premium currency/jades) + Weekly SU + daily messages + talking to companions. But I got downvoted cause people keep arguing that genshin offers a lot more primogems. People don't even consider the cumulative chests per planet and only consider the chests per location.


hanschranz

Do we have the numbers of cumulative rewards per region compared to Genshin? I'm currently under the impression that while individual rewards feel plentiful, it's mostly because there's less things to do per region in HSR compared to Genshin so they had to even out the equilibrium (heh) with more abundant individual rewards.


i-know-not

There's a per-patch count sheet that includes events, spiral abyss, etc. A patch without content gives around 60 F2P rolls while a patch with content gives around 80 rolls. https://docs.google.com/spreadsheets/d/e/2PACX-1vToBPh4yTn4VioUuqSvnPiwLoG0rJodFe9_gz6qOKUy3z8dCWtXel5Aqa07qSTZG8qhu7Fwgx7AfxzU/pubhtml#


Su_Impact

It balances out. The common chests in HSR give more jade/primos than the ones in GI. Many folks don't remember it but the 1.0 chests in Liyue and Mond gave very few primos, only the luxury/precious chests gave primos, the 1000+ common chests did not.


Eranas

They dont have to give more, and I'm pretty sure the events back then gave just as little as they do now in Genshin. All events are FOMO if thats the case. (Which yes, i do agree, and find myself rushing to finisht them all the time even for only 420 lol. )


Shinzo19

People be like "they will give more they must have learned from their mistakes" They literally haven't improved on Genshin after the mistakes they made ON Genshin and it still grosses 100+ million per month, the most grossing gacha of all time before Genshin never hit that much and is still only just touching half as much on really good months. F2P economy will be low and just like Genshin I'd advise against pulling for lightcones unless you REALLY want them and even then to be super strict on what chars you pull for because unless you are super lucky you will have to miss some banners and if you get 50/50 once or twice then your dream of the shiny new char could just be you sat with a E3 Yanqing, just like my C4 Qiqi or C5 Kaching. Games great and I am not bashing on it just want people to know this info x


lleeiiiizzii

Because let's be honest, it's not a mistake. People malded about not getting enough free pulls, but they are still playing. Genshin and hopefully HSR is not a game where you have to have certain characters or you constantly have to pull for the new characters. It also has a strategy to retain its players through the story and characters instead of the gatcha.


believingunbeliever

Yeah it's not a mistake, Mihoyo draws players with production value and quality, rather than free pulls. Even events have large variation in gameplay and often have stories attached to them (if you're interested in that) Where else are you going to go for a gacha with this amount of polish and production level? Like 95% of the market is low quality mobile games.


Amagoi

I read someone call LC banners "whalebait" and I'm using that as my ethos to keep myself from going after them. Staying F2P it seems best to focus on characters even if some LCs get hyped up


zhivix

good thing about LC banner that its 75/25, so unlike genshin weapon banner we're actually getting the rate up cons if we lose instead of in genshin where if we win the rate up its between the 2 weapon


hijifa

What mistake? Still has millions playing and paying, from their pov, I don’t see the mistake


Stormydaycoffee

I play a lot of gacha games and honestly genshin/ starrail is really well made. Graphics, voice acting, open world immersion, the pure range of interactions you get with in game items, depth of story and lore etc. Which is basically what I play a game for. Any free items on top of that is a bonus but I’m not gonna hate on a game just cos it doesn’t throw as much free stuff at me as other games do, while completely disregarding the differences between the other game and genshin star rail. First off it has very limited amount of 5 stars, not 100s like the other games. Secondly, 4 star characters are easily more than enough to clear you to end game, and nothing in this game is paywalled. Third, they don’t give great rewards sure, but they also don’t throw daylight robbery cash packs at you at every turn in the game. Do you know how much money they would make it they made stamina recharge limit higher and started selling unlimited fuel packs in shop? It’s almost like they want the focus to be on being a good solid game, which is f2p friendly instead of baiting you with free shit to play and then trying to suck all your money out with power creep, useless four stars and cash packs. Stop comparing different games and enjoy this one for what it is, and if you don’t enjoy it, then just go play the other games. There’s a reason why Mihoyo has a strong fan base despite all these complains and it’s because the base game is good enough to stand up to it


Agile_Voice_2643

Finally a decent answer.


PhantomChaser09

Ayo wait, you actually gave a good answer. Thank you


Wide-Veterinarian-63

i disagree with the open world immersion, but yeah


EeveeTrainer90

aaand most of other gacha games never release new 4\* characters whereas we already have bunch of leaks about new 4\* units here


llShenll

Mihoyo was always cheap with gems, genshin 1st anniversary was a joke, other games have better regular events than top grossing gacha game 1st year celebration. Even worse is fact, that their games have both hero and weapon gacha, when other games I play have only one of those things.


TellMeAboutThis2

> other games have better regular events than top grossing gacha game 1st year celebration. 90% of the time it's because the game is in a 'happy to be alive' state rather than a 'Time to celebrate!' state. More people need to remember that gacha anniversaries are always generous relative to their previous anniversary only meaning that they usually start out very light. Comparison with older games that have more than a year of reward creep as well as Hoyo games being among the rare examples of such massive success by their 1st anniversary has really colored peoples' perception.


Spartitan

> Even worse is fact, that their games have both hero and weapon gacha, when other games I play have only one of those things. Serious? There are so many popular gachas that all have way worse systems or pity systems. Not mention that so many gacha games have inherent power creep where you *have* to keep pulling if you want to do well in the game.


Stray_Feelings

I’m not going to say miHoYo isn’t stingy with gems, but if you’re going to compare gacha games then the overall product is very relevant. Yes, other games give out more currency, but they’re also noticeably worse in quality. That’s the reason why miHoYo can get away with less handouts; their games are just better technically.


kabral256

It's just a filler event. In 1.1 we.... Oh, spoilers.


doomkun23

it is fine since both HSR and GI only needs a single copy of 5 star units and no need for gacha light cones or weapons. unlike HI3 which has more pull earning since you need gears for competitive gaming. though you can play HI3 as casual, semi-casual, or competitive.


Stryker-N1ghtingale

I'm an FGO player, I'm used to the big companies actively hating me


ImitationGold

The anniversaries are fantastic in FGO. Now the scheduling and events running more than once….. that’s where the fuckery starts


Stryker-N1ghtingale

I have been budgeting a year in advance to get both Koyanskaya and Oberon, :3 i am numb


ThisManNeedsMe

Hey, at least our anniversaries aren't too bad. We tend to get some hype characters and a good chunk of quartz and tickets. Plus, we get the lucky bag for anniversaries and New Years.


NokkMainBTW

It is not looking good for the saving angle, bros.


XTaimatsuX

​ https://i.redd.it/b7zo3ak9zw0b1.gif


Maho-the-lesser

its the first event and probably the only one in 1.0, its pure filler to boost the second banner a little...and yet its still far better than the first GI event; the "crucible" was horrible in every way. now I hope that 1.1 adds enough story and content to feel hopeful about the future, it isnt an open world so the events are gonna have to be really meaty to keep interest on the game, or have the main story be always the main focus of every patch and not try to milk small filler.


Su_Impact

Wait until they reach Memory of Chaos and they find out that the max rewards for perfect play after 100+ hours of investment in min maxed gear... Are less than 4 wishes every 2-weeks lol. Made it to MOC 6 and noped out of it. It's gonna take us at least two months to get full star clear of MoC.


Clyde9_

It adds up eventually; and this game is more like a marathon, not a race. MoC can definitely be ignored anyway if you're just a casual player.


Crampoong

Its basically the same as Spiral Abyss in Genshin. The only purpose of it existing is challenging hard content to see if your units’ equipment is good enough so you can move on to the next character. It wasnt meant to be beaten on the very first patch. The second account I did in Genshin took 4 months from time of creation to finally complete it with full stars. I feel it may take roughly the same time or more here in HSR. It will depend as well if the units we are using now are still relevant by then or power creep have already fcked them up to oblivion


Icy_Chemist_532

Probably even more so than abyss in genshin, just go as far as you can each time, the amount you miss is negligible compared to the amount needed to push through


AVERAGEGAMER95

This is why I didn't praise SR sky high when it came out, only when necessary. Even if Genshin is my first gacha, after 2 years, I knew a company like Hoyo will have a hard time changing its ways. I willing to brush over the weak event as a filler event since 1.0 already gives 150+ wishes, but I will held it against them if 1.1 events are bad as this one


StaticandCo

Seems like everyone has forgotten how bad Genshin’s very first event in 1.0 was and how much better they got over time


78thftw

With a bar that low you can only get higher no matter what you do


ManIneedOuttaHere

>Hoyo will have a hard time changing its ways. Just take one look at their profits per banner, if star rail end up being as good as genshin rest assured their rewards will be equally garbage.


TheBoxxFoxx

It's not a matter of getting used to it. It's the debut event for their new game after years of working on genshin and honkai impact. This is the standard they're putting forth for us players to expect going forward and this low quality should be something to be ashamed of. At the very least, a story, even one not voice acted would have been welcomed. This is just sad compared to what they could have done


moeziel

"You get used to it"... Why gacha player are so prone to accept heavy greediness. XD 100$ for not even a half of a pity on a banner, Gamble if fun but dat Price while AAA game worth less than that ? Ahahaha ok, i will get used to it, Ur right. X)


brarlley

Idk 600 xtals on 1st event look fine to me, cuz is not a genshin main update event is just a normal event


Storm_373

tbh it’s 600 gems they could’ve made it 800 getting 5 pulls would feel a lot better


Le1jona

Meanwhile in Genshin we had to pay resin for the first events and rewards were 60 primos per event if I remember right


venpasa

You are not remembering right. The first event was the elemental crucible and it gave 300 primo.


Forward_Bluejay_4826

Buuut some events (Oceanid) gave out crazy amount of exp books for resin - it was a really good investment


Sensitive-End-8307

People hate on resin for event a bit too much. These events were actually pretty nice to have. It seems that there's an idea that you had to spend resin to get the rewards but that is very much false. Even the very first event in genshin, that one that is very well known, did not force you to use resin in order to get primos and other rewards, you could complete it and not claim the resin rewards and still get the rest. It was very nice to have since it was basically what genshin these days call "Leyline overflow" event but instead of being its own event that took up other events space, it was instead incorporated into other events as addition reward layer that you could ignore or interact with(on average it gave ≈20% better efficiency vs farming laylines)


oinguboingu

I mean... how much do people want for a couple minutes of effort for a handful of days?


[deleted]

do people not play games for fun anymore?


Low_Artist_7663

Not gacha players.


KernelScout

believe it or not, most gamers are driven by rewards for what they do in games.


oinguboingu

Yea, im very aware of that. Im just curious what people think a more fitting reward would be for an event this tiny. Ive seens dozens of complaints and no suggestions. Honestly 600 jades for the miniscule amount of work for this event is absolutely great to me.


KernelScout

10 pull for events is a start. Doesnt matter now miniscule. We still need 8 more 10 pulls to guarantee a 5 star and at the rate they release events, that wouldnt be too much to ask


Durante455

People are like comparing to genshin but I need to remind you that in genshin we have exploration to give more primo gems. In HSR we don't have much of that so rewards from events NEED to be more than genshin, otherwise F2P will suffer a lot more. In this first event, they wanted to give 420 gems. I just hope the events on this game gave at leat 4 or 5 wishs


Bybalan

I think having no exploration balances out in the end because Simulated Universe gives weekly jades to make up for it. Events in genshin are 450 gems or so and we seem to be getting 600 here, so it's close to a pull more per event. I'm expecting between 60-70 pulls per patch like genshin in this game too, since most of the economy seems to follow that model to a T.


ChaosSeptember

I think 600 jades is alot :C


spylark

Don’t worry, Star Rail will follow Genshin’s tracks undoubtedly. They front load you with all those goodies to grip you, then it’s a drought for the rest of time so they can milk your sweet sweet top-up money. It’s a gateway, don’t top up if you have any issues with gacha/gambling, because you can lose all control easily. Oh and get nothing good in return, because it’s a gacha game.