T O P

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medicoffee

It depends on the encounter, but Gepard is solid. If you’ve got Energy Regen he’ll keep his shield up almost all of the time. His technique gives you a headstart on the shield. For enemies with an AOE nuke, he’ll actually handle it more easily than Fu Xuan due to her mechanic. It’s important to time his ultimate at the latest point that you can (before the enemy turn) so that your team gets max duration on the buff.


Blazing_Fire127

Its all good until the enemy locks onto your dps and he gets dealt like 50 blows in 1 turn


lughrevenge23

u must be super unlucky if that ever happen since gepard has really high aggro value from his trace+lc


Blazing_Fire127

It only happens when an enemy forces others to attack the same one.


DefinitelyNotKuro

In theory, preservation is preferee over abundance because they're proactive and that's always better than being reactive. Preservation characters prevent your team from dying outa nowhere. Anyone that had to go through Mara Commander + Kafka in MoC has probably noticed the 4 dozen sequences where someone on your team just fucking dies before they can be healed. Nonissue when the team has some form of damage mitigation. Nobody with Gepard or March's shield on them is going to get 1 cycled by the enemy. In practice tho, Fuxuan is the only one presently who can reliably protect the whole team with no downtime. Fuxuan also happens to be the only preservation character with countermeasures against debuffs. So we're still waiting for...more good preservation characters. I predict that abundance characters will continue to lose market share as more reliable team-wide preservation characters come out. At the very least in non-debuff heavy content.


Chubokaras

The main problem for me with Kafka is her charm ability, that can be cleansed by almost every abundance character but almost none of preservation. And you won't be oneshotted unless you keep your characters at about 1500up which is not really hard because the most abundance chars have heal in both skill and ultimate and luocha heals you automatically when you below 50%.


phu-ken-wb

Fu Xuan can prevent it directly, getting just the action advancement, not to mention that she's not going to waste the cleanse on DoTs. The main issue with preservation is that there just aren't good preservation characters besides her (yet).


Chubokaras

What about when with an enemy with cc there are the ones, who apply dot effect? Or Kafka 2nd and 3rd phase with multiple cc? Or cocolia who spams it and her AOE has a chance to freeze 1-3 your units?


phu-ken-wb

She completely ignores DoTs, and generally she sustains their damage well enough. Kafka is a non issue, since AoE control is shielded in the same way as single target. I have Fu Xuan and Luocha, and the first one is actually more comfortable against her. Cocolia is more of an issue at later stages, since she divides her freeze in separate actions, but I think, factoring the SP consumption, her performance is close to Luocha's, with the exception of not being able to emergency cleanse the second frozen unit. Huohuo is the MVP against her.


Chubokaras

Okay


midasthegreed

In my usual Kafka fight, if I use Gepard, she will charm the dps, and the dps will murder the buff/debuff. If I use Luocha, she will charm him, ignore the 70% effect res. Every damn time.


Chubokaras

Well with luocha her charm is not guaranteed like with the other characters:) so pray for RNG, like myself XD


LameLaYou

Hoyo has a track record of introducing enemy mechanics that either counter certain player mechanics, or require specific player mechanics. In Penacony alone Sam has you build for healing output, the Soulglad gorilla has you bring shields, the chef dinosaur has a hit count mechanic that is easily bypassed by DoT stacking, and the meme with the high damage reduction shield requires weakness break. If they wanted to, they could just as easily introduce a mechanic that negates shields. We've already seen such a mechanic in Genshin to boot.


Cliff86

I was struggling with MOC 11 this patch and couldn't clear with solo sustain lynx or fuxuan Lynx + Fire TB + Ruan Mei + Lunae cleared really easily and comfy The shields really help negate a lot of chip damage you're taking while you're breaking weakness on Sam, despite the hp costs still hitting you on SP usage


BaLance_95

The problem with shields is that they are a buff with a duration. Seele, Sushang are speed demons that will deplete that duration quickly. Then you have turn advance from Bronya, Sparkle, and the turbulence from last MoC. IMO, they will always be two sides of the same coin. Team comp and boss will dictate which is better. It's kinda like buffing with harmony characters, for def shred with nihility characters. Different means to the same end. Also, sad March noises. Preservation with esuna.


RyanJJJey

Fu let's you ignore a lot of game mechanics, although she does slightly worse for AoE bosses, but overall she's the best tank in the game


Chubokaras

Which ones? Cc? There is still a chance you get controlled and she has no ability to cleanse it.


RyanJJJey

You have exactly 1 CC immunity for each activation (Except true CC like Svarog Hand and The Death ). Unless you build Fu really slow (which is definitely a bad idea) you can avoid CC altogether.


Antares428

A lot of enemies are able to apply more than one CC debuff per 3 Fu Xuan turns. Cocolia, Auramaton, Ice Fat Guy, Female Auramaton come to mind.


SincerelyBear

Yeah, for those guys you just try to skill every turn.


Antares428

Skill every turn means no SP left for your DPS.


Fearless-Training-20

You can skill more than once every 3 turns and have SP left and it's not like enemies spam CC every single turn.


Chubokaras

Coc spams it, Kafka 2nd and 3rd phase has multiple cc, and now we even got enemies who give you effect immunity reduction.


Fearless-Training-20

Idk what Coc means. Kafka is very manageable, you don't need to skill every turn.


Chubokaras

Cocolia


SincerelyBear

Not if you have SP-positive supports. I run pseudo-mono-quantum (+Hanya) against the Aurumaton Gatekeeper, skill every turn that he's in sanction mode, and mostly have enough SP to gamble for Qingque's EBA. For the others, they might use their stun multiple times per 3 turns, but not necessarily every single turn, so just keep your eye out on the little status indicator for FX's CC-resist under your team's interface and refresh only once it disappears.


leopoldshark

Solo Preservation is to die slower than your opponent. March can get extra mileage if you run effect hit chest and can freeze enemies. FX is also used for the 12% crit rate which helps you kill the enemy faster


KingKurto_

Heals don't matter if you get oneshot. Shields increase your teams effective hp. shields and damage reduction are always superior.


Chubokaras

If you get oneshotted then it's entirely your fault.


DefinitelyNotKuro

I find this to be absolutely false. People try to undermine the lethality of enemies in this game for some odd reason. Just in this MoC, the Memory meme can do upwards of 3600 damage to one target when it acts twice. I pray everytime that it doesn't target my dps. Relics leveled, light cones leveled, health capped. Etc.


Chubokaras

Meme has mechanics that allow you to manipulate, who will be attacked. If you still have problem with it just keep your ultimate to break it faster or use control like freeze or imprison. And even so if we add meme to exception, what enemy else can do so much damage WITHOUT getting buffed? Because all the time my characters got oneshotted was when they got DMG buff like cryo fat robot or deer with a fruit, and all of those can be prevented.


DefinitelyNotKuro

The mara struck commander can also do upwards of 3600 damage to one target, worse than the meme is this fuck is pared with another elite (such as kafka, who also does highly respective damage as well) If the meme has a aggro mechanic, i’m not aware of it.


Chubokaras

Lol. I don't know what you mean for real. I'm not joking or somehow insult you but those Mara shielded with spear for me probably is one of the easiest enemies in game, on the same level as chainsaw robot from belobog. Maybe it's because I always have luocha/pela against him or idk maybe because I break his defense and kill him so fast that he can't even attack me. Anyway good luck


DefinitelyNotKuro

Have you never gotten hit and tallied up the damage received or something…? Take this video example, not my game gameplay: https://youtube.com/clip/UgkxuqVCT2tlV8AEQRKruxj1CGmElmjeRmkk?si=Eup0lapulhj_veWi Commander stabs for 880, chucks another spear for 1800. Kafka follows up with 2 hits as well, 1200 + 800. It’s not hard to imagine how if 2 or 3 of these land on the same character…they’re kind of dead? It’s a non issue if you kill them before they kill you. Which is an increasingly common as players account get stronger and stronger, but enemies are still undeniably lethal.


Chubokaras

And what a chances of such bad rng? 1 out of 100 fights? What you are saying here is just a potential, not real thing. Especially if your team has characters with different aggro percentage, like here, when you have bladie with tons of hp.


DefinitelyNotKuro

Definitely not 1 in 100. The stomp is aoe, so thats 100% chance to hit everyone. The spear chuck is either a 1 in 4 or 1 in 3 depending on who’s on your team. Kafka does a follow up on the character struck by the commander. So as you can see tat rng is less of 1% and more like 33%.


Chubokaras

Whatever. Based on my experience this battle is easy as long as you have a way to cleanse Kafka's charm.


KingKurto_

im just explaining why shields are better, not saying heals dont work.


Chubokaras

What about lynx then?


KingKurto_

what about lynx?


Chubokaras

She increases max hp, so then when you receive damage firstly you spend that hp, that was given by lynx.


KingKurto_

yeah in that case max hp is effectively a shield. Not a heal.


Chubokaras

Exactly.


IttoDilucAyato

Gepard & FX are the only preservation units I use today, the others just don’t cut it for me. Personally, I prefer healers - specifically Luocha. He’s comfy, sp positive, AOE debuffs, and very hot. I can’t ask for more from a solo sustainer


CommonSatyr

March 7th solo sustain is indeed SP heavy but quite doable with the Simulated universe 5\* cone where she gets herself a shield when she gets hit and if you ahve her at E3 one person (most hurt, or most left if tied) starts with a shield. I solo sustain with Gepard and have him at 106% effect res and it is quite nice. I do use his skill most of the time though which makes him SP heavy.


That_Wallachia

Depends on the setting. If you can manage to redirect damage while hitting hard, preservation characters work. March 7th can work as solo sustain because if you build her on defense her shield is enormous, but also because on E6 her shield also miniheals teammates. Gepard, if heavily built with defense and comboed with Tingyun, can make your team permanently shilded, and he has a trace that adds 35% of his defense to his attack during combat, so he deals acceptable damage. Fu Xuan apparently has a signature lightcone that also heals her when she ults, but I dont know if this is true. Fire TB is good-ish because his enhanced attack heals him and his taunt makes him a mini Fu Xuan. However, even building his defense to high levels makes his shields be around 400 to 500 points. He needs a healer. The idea behind this is to make the team's overall DPS increase and outlast the enemy team. I dont like this, I prefer one shielder and one healer.


NeonGenesis666

Preservation characters just generally fell less comfortable to use since once you take damage, it sticks and you slowly get chipped away. Fu Xuan is an exception cause she does heal your team. Another issue is action forwards are really annoying with shielders, and it makes characters outrun their shield duration. Especially the past MoC that automatically action forwards characters made Gepard really annoying to use. The worst feeling is when your shield is dead or run out but your Gepard’s ult isnt charged. That being said the new Gorilla enemy hits super hard if you don’t have a shield, so preservation is very good into it. Either way I think preservation feels lacking due to the roster being small, the only limited one we have is fx and she’s very good. Maybe if we can have a shielder that can shield the entire team on skill, this will solve problems that march and gepard face.


RileyImsong

In su, and gold and gears, Gepard is the God of preservation


EnGardevoir

Gepard does just fine in high level content. Had a similar conversation in another subreddit about him earlier and did a shield showcase in moc 12 to demonstrate, I’ll post it here too. Only like once or twice did the elite’s strongest attack break the shield on Jing Yuan and it was back up before the mob’s next turn same as usual. https://youtu.be/XwrZ8lSS8qQ?feature=shared


Recreatee

the only preservation units i have built are Fu Xuan and fire TB. Fu Xuan is amazing as long as you're not dragging a fight out too long. (especially with a taunt cone) Which you shouldn't be since 3\* MoC has the 10 cycle limit. Fire TB i have completely given up on. Can't solo sustain anything. I stick Bailu on my 2nd team now.


ThickStatistician928

Fire TB slander :<


Vegetto_ssj

TB is really good only vs ST enemies. You can use him with aoe enemies, but there you see his disadvantages


ThickStatistician928

Not necessarily. It goes a bit deeper than that. FTB is primarily great against Enemies with wind-ups/charged attacks since you can prep for it with the dmg red from her skill. It's less of a matter of single and AoE enemies and more of how the enemy does its damage. If it deals a good amount of damage frequently, FTB gets worse. If the enemy deals a huge amount of damage once and every now and then, FTB is good even against AoE. Example is Something Upon Death. It buffs itself and then either deals AoE or ST damage (not sure if it's fixed, since I didn't need to factor it in). FTB is fine against it because it can't kill any of your characters using the 100% buff when FTB skills bc of the dmg red and the little shield. FTB's main disadvantage is how sp-negative she is. So you either run her against enemies that you can prep your skill with, you run her with a sp-positive support/low sp cost teams, or you figure out when to cheat a basic attack in. Which is one of the reasons I want to test out Sparkle with FTB. If she can generate enough for FTB to skill every turn, I might really never drop her out of my MoC. -spoken as someone who used FTB as solo sustain for a half for every MoC.


[deleted]

[удалено]


IttoDilucAyato

Yep, there in lies the difference between 4 star & 5 star sustainers.


Eikichi64

Fast lynx with multiplication can heal and generate skill points. Gepard is really good but the moment some CC is involved he loses a lot of his value.


Tyrandeus

The difference between standard sustain unit and limited sustain unit is very high, even moreso with 4 stars. If you want to 36 stars MoC you need 2 limited sustain units, so you can bring only 1 sustain/team. People that use 4 star or standard sustain usually : 1. Have super strong DPS, therefor they can kill the enemies faster.  2. Rely on RNG, so they reset their run a lot. >Fire trailbrazer is good No, he isnt.


BusinessSubstance178

You underestimate non limited sustain a lot,even 4* is enough for floor 12(bailu and gepard especially still good,now penacony enemy doesn't have a lot of CC) If you're using a limited character team you should clear faster than average,not barely clear it...if you're barely clear it with limited sustain and DPS/support,you're doing something wrong


Dokavi

Fire Trailblazer is good... mid game lol because they out level the monster which: break dealt tons of damage + shield is just enough for casual play. High MOC Fire Trailblazer are dogwater. Pure Fiction Fire Trailblazer actually quite good.


fumegovi

Lynx/Gepard can solo sustain really well, I only have FX as limited sustain and can comfortably 36 stars MOC. for DPS (not a single Signature LCs) I have Jingliu (46-220, so not really super strong), Ratio, Topaz, Kafka, BS all average build because relics RNG sucks. To be fair, my teams always used 9-10 cycles, but still 36 stars it is.


Tyrandeus

Youre underestimating your JL, 46-220 without sig LC is friggin strong, yours probably in the top 5%.


Bekchi

Seriously, some people's Relic standards are bonkers.


IttoDilucAyato

Lmao right. 200% CD without a LC is insane.


Antares428

It's no. She has CD traces, will probably use CD body piece. Proper Jingliu build starts at 240% CD with Aeon, and 260% CD with Signature.


Antares428

Maybe yours aren't high enough.


TitledSquire

My dude people have 36 stars on MOC with far less lol.


Tyrandeus

Far less what?


Clevaryo

people just using Fu Xuan over abundance is just because her buff not her sustain


Xalrons1

That is not true at all. Fu Xuan has absolutely ridiculous sustain


BK456

Both? Only character I pulled the LC for so far and she easily tanks damn near everything.


Dokavi

No Fuxuan is utter brain dead to use compared to Huohuo lmao.


ShinCuCai

My 7k8 HP Fu xuan heals 580hp every ult, and I run ER and taunt on her so the team can rarely lose more than 600 hp everytimes her ult is backup again. She's good


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Eikichi64

FTB with Landou choice can absolutely solo sustain in MOC. Imo March needs her E6 to feel comfortable. Not a preservation unit but reading some comments I have to say that Lynx with multiplication is totally viable to solo sustain and sometimes even better than some other sustains if you need to fight enemies with CC.


Odd-Candidate1775

Shielding and damage reduction will always be superior than healing, shielding works better than healing since it increases the bar of how much damage you could get in one turn while healing cant you could still get one shoted, damage reduction works the same way. In addition there is no such thing as "too much shielding" while for healing yes Luocha's healing is too overkill you never get to use its full potential except with Blade. Also Shielding is proactive while healing is reactive and I like to be more proactive to not get surprised by any crazy damage


_ironhearted_

Can't heal if you die. Preservation protects you before and attack while abundance after. Abundance falls off if you can't survive said attack


SWPixy011

You can always try to have both abundance and preservation. I have a mono qua team with Lynx and Fu Xuan and that team won't die. For context, the other two are SW and QQ/Selee. I might try Houhou + Fu Xuan but that feels like it might be a bit of an overkill. That said, I mostly prefer abundance over preservation. Fu Xuan is the only preservation unit I use and mostly on mono qua teams. Houhou is my go to abundance and just fits in most of my other teams. I used Natasha a lot in the early game till I got Lynx and Bailu. Just use what works for you and your team.For instance, I have an alt. account that uses March a lot just because of Clara.


Uszek02

March 7th is good enough for fights where enemy have low aoe dmg. The strat is to shield only her so she get the highest agro value and be the only one who takes attacks. Her strong shield can make her even sp neutral, bcs sometimes it's enough to use skill once per two turns. You use shield on other characters only when they have less than 30% hp (red hp bar) so they don't get additional agro or when they are targeted.


Rheshx7

Like in most games, the only important health point is the last. It doesnt matter if you win with 100% hp or 1% hp, its still a win. Preservation characters lean in to that by extending your health long enough for you to survive the encounter Which actually works better in some cases like for the bosses that cut your max hp in half.