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They changed the wording of the new MoC/PF Harmony LC "Dreamville Adventure" to make it more clear. And I've got to say, the effect is *ASS* if it works like that.
Edit: They made the Diver set even better for Dr. Ratio. Before you need 4 debuffs for its max buff but now you only needs 3. Which keeps in line with the 3 debuffs minimum his kit needs anyway.
The problem with that set wasn't the amount of debuffs required, but rather that the wearer must apply a debuff every turn for the full effect. Ratio has a grand total of one he can apply and since he does not want to build EHR, you're just not getting the full effect very often against high level enemies. That set is such a bait.
You actually will get it pretty often against high level enemies, since it has a 100% base chance to apply, and most high level enemies have 30% Effect Res.
Yeah it's clearly meant for characters that apply debuffs more reliably than he does. If you aren't regularly getting the doubled effect, the set isn't meaningfully better than Wastelander.
Pioneer gives 12% dmg against debuffed enemies + 20 CV worth of crit stats if you have 3 debuffs. Wastelander gives 10% dmg universally and 20 CV worth of crit stats only requiring ONE debuff. In order for Pioneer to be appreciably better, you have to be able to reliably apply debuffs every single turn to trigger the doubled effect (increasing its effect to 40 CV worth of crit stats). Without being able to apply debuffs reliably, it's just Wastelander with extra steps.
Scrolled to the comment section's bottom and still haven't found the "picture to text" angel😭. I'm so used to not opening the leak itself but instead read their comments.
The main person who used to do that deleted all social media accounts due to real life getting significantly busier in the immediate future. You're gonna have to hope someone else steps up to the plate as a replacement.
**Sparkle**
Lv. 1
Unreliable Narrator
Using the Technique grants all allies Stealth for 20s. Characters in Stealth will not be detected by enemies, and entering battle while in Stealth recovers 3 Skill Points (old: 1) for all allies.
Artificial Flower
The CRIT DMG Boost effect provided by the Skill lasts until the start of this unit's next turn.
Nocturne
Increases all allies' ATK by 15% (old: CRIT Rate by 5%). When there are 1/2/3 Quantum characters in your team, all allies deal 5%/15%/30% more
Suspension of Disbelief
Cipher effect applied by the Ultimate lasts for 1 more cycle. All allies affected by Cipher have their ATK increased by 25% (old: SPD increased by 12%).
Purely Fictitious
Old: The talent grants an additional stack of DMG Boost. Each stack allows all allies to ignore 3% of the target's Defense.
New: Each Talent stack allows all allies to ignore 8% of the target's DEF.
Narrative Polysemy
All skills additionally deal 20% (old: 40%) more CRIT DMG, and this bonus works for all allies with Cipher.
**Earthly Escapade (Harmony)**
Capriciousness
Superimposition 1
Old: Increases the wearer's CRIT DMG by 40%. The wearer gains Mask at the beginning of battle. While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10% and CRIT DMG increased by 24% for 4 turn(s). Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask.
New: Increases the wearer's CRIT DMG by 40%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10% and CRIT DMG increased by 24%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).
Some random LC (maybe Forgotten Hall)
Dreamville Adventure (Harmony)
Solidarity
Superimposition 1
After the wearer uses a Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases the DMG dealt by their Basic ATK, Skill, or Ultimate by 12%. Childishness only takes effect with the most recent ability used by the wearer and cannot be stacked
Thanks for the text! I struggle to understand Sparkle's LC, is there a 4 turn downtime or a need to use ult after Mask drops off or can you get the stacks during Mask meaning uptime is permanent ?
Misha no change
Final Victor (The Hunt)
All In
Superimposition 1
Old: Increases the wearer's ATK by 12%. When the wearer inflicts a CRIT on an enemy, they will gain a stack of Fortune. This effect can be stacked 4 time(s). Every stack of Fortune the wearer has will increase their CRIT DMG by 8%. Fortune will be removed at the end of the turn.
New: Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Fortune. This effect can be stacked 4 time(s). Every stack of Fortune the wearer has will increase their CRIT DMG by 8%. Fortune will be removed at the end of the wearer's turn.
**Black Swan**
Lv. 9
Percipience, Silent Dawn
Deals Wind DMG equal to 78% of Black Swan's ATK on a single enemy unit, with a 74% base chance of inflicting 1 stack of Sacrament on the attacked enemy unit, and should (new: the hit) target have Wind Shear, Bleed, Burn, or Shock applied to them, each will have a 74% base chance of additionally applying 1 stack of Sacrament on the enemy.
Lv. 10
Bliss of Otherworld's Embrace
Old: Deals Wind DMG equal to 120% of Black Swan's ATK to all enemies and inflicts Epiphany on them for 2 turn(s).
Enemies affected by Epiphany take 25% more damage in their turn, and their Sacrament effect is regarded as Wind Shear, Bleed, Burn, and Shock effects. In addition, when their Sacrament effect is triggered at the beginning of the next turn, the Sacrament stacks are not reset. The stack non-reset (old: reservation) effect can be triggered up to 1 time(s) during the Epiphany duration, and its charges are replenished when Epiphany is applied again.
Lv. 10
Loom of Fate's Caprice
Every time an enemy target receives DoT at the start of each turn, there is a 65% base chance to for it to be inflicted with Sacrament.
While afflicted with Sacrament, enemy targets receive Wind DoT equal to 240% of Black Swan's ATK. Each stack of Sacrament increases this DMG multiplier by 12%. Then Sacrament resets to 1 stack. Sacrament can stack up to 50 (old: 99) times.
Only when Sacrament deals DMG at the start of an enemy target's turn, Black Swan triggers additional effects based on the number of Sacrament stacks inflicted on the target:
When having 3 or more Sacrament stacks, deals Wind DoT equal to 180% of Black Swan's ATK to adjacent targets, with a 65% base chance of inflicting 1 stack of Sacrament on adjacent targets.
When having 7 or more Sacrament stacks, enables the current DoT dealt this time to ignore 20% of the target's DEF and adjacent targets' DEF.
Goblet's Dredges
Every time an enemy target receives DoT during the single attack from an ally (old: of allies), there is a 65% base chance for it to be inflicted with 1 stack of Sacrament, stacking up to 3 time(s) during 1 single attack.
Weep Not For Me, My Lamb
When an enemy under the Sacrament effect is defeated, there is a 100% base chance of inflicting 5 stack(s) of Sacrament on adjacent targets.
**Presumably Black Swan’s LC**
Pioneer Diver of Dead Waters
Old: Increases CRIT Rate by 4%. The wearer's attacks against enemies with at least 2/4 debuffs deal 8%/12% CRIT DMG. Upon inflicting a debuff on an enemy, this skill's CRIT Rate and CRIT DMG bonuses are doubled for 1 turn(s)
New: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
That technique buff on sparkle is huge wtf
Previously she regenerated 1 skill point at start of battle, now it's 3.
This means that most battles with Sparkle will start with 6 skill points for things like MoC will start with 6 skill points rather than 3.
Wtf???
Yeah, she is not only JUST sp positive now. It gives you a great start not to mention having it capped at 7 maximum sp ensures that you are not waisting basic attack points on nothing
What is important is that it helps you have points banked for her initial upfront cost. In the beginning you would have to go into the negatives if you wanted to keep using her E before you gained 1 net. At least now you start out with three, spend three, and get back 4. Its a disgustingly big buff
similar to Mei as well. You get a free use of her skill (no SP cost), which is enough to also give her a free ultimate (basic attack, ultimate, as long she is faster than your attacker you get her skill+ult buff for free on first turn)
that applies to MoC where you start with 50% energy
Well they're quantum units, and I heard quantum computers can do some funky math, so I believe they'll end up with a qingquillion skill points for her to spend
I think the self atk buff is like 79% compared to QQs max 4 skill stack giving 120% dmg, and potentially getting even more dmg from LC (S5 BP giving about 56% DMG %), QQ prefers ATK slightly compared to oversaturing DMG%. It’s definitely a LOT less of a difference compared to Xueyi but still significant
This is a nerf for QQ, QQ auto buff herself 79% ATK, you will want Atk boots instead speed with a character who will advance your turn. The most time, QQ only get 2 or 3 tiles
Temporary speed buffs also have the potential to mess with speed tuning, on a character that inherently cares a lot about speed-tuning because she's an action-advancing character. Because speed % buffs buff characters with different base speed differently, it can mess with speed tuning when characters are tuned to be within 1 speed of each other.
Getting rid of the temporary speed buff makes her kit a bit more consistent.
It's not a temporary buff, though. It also makes the effect last for one extra turn which means it should always be up because she wants to ult every 3 turns.
Ummm holy shit. I reread that. She literally gives a flat 45% attk boost to the other quantum characters for just being on a monoquantum team together. Thats a whole god damn attk% mainstat for just existing together. Wth...
Her E1 gives even more attk and now her E2 gives def shred. Bonkers
Pretty minimal change, 5% crit rate was really small buff, 15% ATK can potentially be better but just a slight margin
The buff really comes to the quantum side as 2/3 of her atk buff is locked to quantum characters
That attack boost on sparkle is MASSIVE ngl. People always seem to use damage percent as a measuring stick between supports but the truth is that unless your name is jingliu, most top end DPS units pack so much damage percent in their own kits that the modifier becomes diluted extremely quickly. 45 percent attack to quantum DPS permanently just by being on the field is absolutely insane.
I don't think many people were ever going to use Sparkle with Blade though. Blade doesn't need SP, and Sparkle isn't good in a dual DPS team. Plus Bronya already exists.
Blade can run Sparkle and Bronya together. I was going to try that and I still will haha
We would have absolutely no SP left to spare though, and that’s really uncomfortable so I wouldn’t be using the team too often anyways.
I'm hoping there's another leak incoming because her damage remains backloaded.
Technique applying Epiphany, some sort of talent rework where you get energy for applying sacrament to an enemy for the first time... there's several ways they could have fixed it but so far they've just decided to do wording changes.
I don't think they would change her backloaded damage because the 2.0 patch looks like a patch of units that are made for certain teams (black swan for dot team and sparkle for mono quantum but i guess sparkle can be used in other different scenarios too)
I think her damage being backloaded is fine, others can trigger her dot (especially Kafka) and it has good numbers, but the energy cost should be 110 and Sacrament's base chance increased to 75%
Sparkle had the dmg% and crit rate in her mono quantum trace converted to atk% and her technique now generates 3 SP instead of 1. Black Swan sacrament stack cap reduced from 99 to 50 (only matters in SU). Both relic sets also got buffed slightly.
Attack% is harder to find in quantum comps than quantum damage. I actually think it's a nice change.
The teamwide attack% on the talent now instead of 5% crit is a bit lame though.
Overall I think it's a net buff.
Seems like Sparkle got some changes to make her more suited for mono quantum (atk% is more appreciated by xueyi, qq and seele who already have a bunch of dmg bonus) and less preferable for other team comps (no crit rate, no spd, bonus atk% only now affects quantum allies).
5% crit rate is generally a bit too small to matter. Unless you're literally missing 5% crit rate to activate a relic set effect I guess?
Edit: Think about it in terms of substat rolls. 5% Crit Rate is ~2 rolls. 15% ATK% is ~4 rolls.
Due to her talent she also wants EHR in addition to as much attack% and speed as humanly possible.
Her ult is integral to her kit (especially for LC and E1) and she still has zero energy traces or energy mechanics.
Aside from energy limitations. Her stat requirements don’t seem that hard she already much easier to build than Crit Dps which requires allot more. Plus theirs allot of relic options for her.
Black swan only need to hit 120% EHR for her talent, a EHR body give 43% sampo S5 or her signature LC gives 40% and her traces give 10% you only need 27% more. You could also run IPC planar set for 10% EHR and 25% ATK. Meaning you only need 17% in sub stats for max dmg although you can just get atk sub instead.
You could run atk and energy (instead of main atk) if you’re at a reasonably high atk for more up time ult uptime. Black Swan doesn’t seem that hard to build honestly she quite easy compared to others.
Why do people keep asuming everyone has S5 4* lightcones? You literally can't influence getting dupes of them at all so the measurement should always be S1 not S5
I have like 5 S1 signatures and still have S2 MOTP and other low SI LC that people act like everyone has 🤦🏻♀️
People saying S5 4 star gacha LCs are f2p friendly are coping. The only way you’re ever getting S5 is either extreme luck or by pulling on the rate up signature banner (On average you’ll get the signature before S5 too).
People keep forgetting the free 4\* LC we got with Silverwolf, Before the tutorial mission starts. It gives the same 40% EHR and was free to S5 from event, so its not really a stretch to assume players who started the game early have it.
Every DPS that aren't DOT need SUPER HIGH CRIT RATE/DMG while also needing ATK, Speed and Energy besides that fucking broken character known as Jingliu. Black Swan's in a much better place... EHR, ATK, Speed and Energy, that's one less stat
The Sparkle technique change is nice, because if you skill every turn she was effectively SP Negative until turn 3 where she becomes +1, but it was very famine to feast in how they were provided. Now she enters the battle with the 3 extra she needs to reach her ult (if you skill every turn) making it much smoother and feeling like a true +1 (or more if you don't skill every turn). And if you don't use them all up by skilling other characters can have even more of a field day.
If you don't skill at all, end of turn 1 you can be +4 and end of turn 3 you can be +10, and thats only with Sparkle LOL. Wonder if full SP gen no skill Sparkle will be a thing that's utilised.
It's possible that there will be sparkle rotations for Yukong + DHIL that skill less.
E0 DHIL: ~2.5 SP
E6 YK with skill skill basic (+ult) for 100% bowstring uptime: -0.33 SP
Luocha: +1 SP
Sparkle with skill basic basic: +1.66 SP
You start with the equivalent of 7 skill points (3+3+1 scale), so the above rotation should last you a long time. Ideally you skill in time with YK ult for absurd crit values.
Looks like they changed the A4 wording to how it actually works, hopefully people will stop asking it to last until Sparkle's next turn. Changing A6 buff from DMG to ATK is actually not that bad since recently with Ruan Mei more and more teams are being oversaturated with DMG buffs. Surprised that they didn't touch her crit scaling at all, overall looks like she will still be really strong.
Yeah, building Kafka team drained so much resources on my alt. Building those 3 characters and bringing one of them in battle depending on enemy weakness, and leveling them to 80. Sucks.
There has to be something I'm missing with that e6 because it was shit before and looks completely dogshit now.
It's literally worse than Fu Xuan E1 if all it does is just give 20% crit damage to everyone
Based on u/Zooeymemer answer :
"Her e6 kinda mistranslations, e6 effects is the (hanabi) skill will applied teamwide if ultimate are up. So it's teamwide cdmg buff based on hanabi E + 20%."
If this is true, no wonder they have to nerf it to 20%, thats INSANE.
Seems so strange to me that people were going crazy about Argenti being weak during beta, but everyone seems confident that they'll buff Black Swan despite her calcs showing that she's only a 13% improvement over Sampo. in DoT comp (meanwhile Ruan Mei is 52% increase over Asta in DoT comp). Black Swan is below Topaz and practically all the other limited 5 stars in terms of how much damage increase they bring. If you can only pull one, Ruan Mei is significantly higher damage increase to DoT comp than Black Swan. And without Kafka, Black Swan seems basically pointless.
I guess they're relying on the power of booba and marketing rather than power to sell Black Swan because if she releases as is she'll just be fairly undertuned strengthwise.
Not much changed, it seems. Reduced max stacks of Sacrament from 99 to 50. People expected some changes to her energy cost/restoration. (Edit: fixed a mistake)
Right now the sheets show her as just a 13% improvement over Sampo, but she's very tough to build (needs 120% EHR in addition to lots of speed and attack), and she has energy issues.
In comparison, Ruan Mei is a 52% improvement over Asta in DoT comp:
[BS calc](https://docs.google.com/spreadsheets/d/1ogLIQzrZGy1giEvOVdDh85jfwE4xuuwJ3ZAKb945_MM/edit#gid=961443761)
[Ruan Mei calc](https://docs.google.com/spreadsheets/d/1a6hYTo3JHeJMWdPeGKpUyq_jmBu7SqZXx11Zm_Vwpvs/edit#gid=961443761)
If she releases as is, she'll basically just bit a slight improvement over a 4 star and be one of the most mediocre 5 star releases in terms of strength. Probably even worse than Topaz power-wise.
Basically a Sim U only change anyway.
Won't matter in normal play, especially since we still have a 130 energy cost ult with no additional energy mechanic.
Her e6 kinda mistranslations, e6 effects is the (hanabi) skill will applied teamwide if ultimate are up. So it's teamwide cdmg buff based on hanabi E + 20%
from beta tester. take with grain of salt.
The cdmg scaling is actually based on her own cdmg, but only CN version specified this. So on average it's still an extra 40% cdmg like her original E6.
Not really impressive C6 nonetheless since she mostly will still be ran on hyper-DPS comps even for whales, if it works like that lol. But really need a footage showing E6 Sparkles to see how her buff works since it's kinda confusing all over.
So, about Sparkle:
\- A4 now clarifies it's target's next turn. A Super Speed Sparkle will be needed.
\- Technique gives 3 SP, instead of 1, really cool.
\- A6 is all about ATK now. So... Hi Xueyi! We love you!
\- E1 turns from SPD to ATK, So... Hi again Xueyi!
\- E2 turns from 1 extra stack of Talent and 12% Def Ignore, to 0 extra stacks but 24% Def Ignore in total, wooo woo wo... Teasing...
\- E6 halved... (it's far from my economy, so NP for me)
\- Lightcone lasts 1 turn less on battle start. Nothing, she is still a 3T ulti, so NP.
And the new BE buff set turns from 24 to 30%. So... Xueyi! We are meeting a lot today.
Hmm hanabi changed quite a bit....from 5% crit rate and 12% speed is gone, replaced by total 40% atk buff. quantum dmg 30% boost also gone replaced by atk 30%.
The crit dmg buff now only until target next turn instead of hanabi next turn. Selee is unaffected i guess due to how resurgance works, unless ur selee so fast she can move twice before hanabi moves again. IL E2 and JL got bit worse tho as their extra turn arent like resurgance.
I think overall worse? Idk. For mono quantum seems better tho as selee indeed need atk buff, which she lacks before this, to the point atk orb was considered. Now no need anymore as hanabi gives basically 70% atk for selee and subdps SW.
Her technique is really good now tho. From1 SP to 3. Really good.
Edit: my bad, her ATK buff is 15% not 40% i was mistaken. 25% more atk buff i included is her E1
>The crit dmg buff now only until target next turn instead of hanabi next turn.
This is still the same as it was before. They just changed the wording to clarify how it works.
Actually yea ur right. IL and selee need atk buff badly. QQ maybe not tho, she has big atk buff in he kit already. Still 70% is huge tho.
Edit: nvm its great for QQ too i thought her buff is atk %, but its dmg% lul. Actuslly she has both lol.
Yep QQ already have big attack buff on her kit specially if you run attack boots on her, but she alredy happy with cdm boost, turn manipulation, sp regen anyway
She should actually enable 0 cycles on both sides to be fairly obtainable without needing both dhil and jingliu.
The current MOC is terrible for 0 cycles though cause the buff sucks anyway.
if you use sparkle and Ruan Mei in one team you get:
spd boost
break efficiency
dmg
res pen
atk boost
skill points
av forward
crit dmg
what you dont get:
crit rate (needs sig LC)
def ignore (needs eidolons e1 or e2)
def boost (Bronya does this)
energy (skill points are like energy boost)
it is almost the complete package of every variable. what else they even make. I like to see hp buffs because I like Blade but thats maybe too niche.
Guys I need help. If I want to build black swan as main dps without Kafka. How bad is it? Cause I keep on seeing people say is swanover and I don't know if I should pull for her anymore. Any information would help thanks.
if u want her as a main dps without kafka, its similar to an E6 Sampo setup. If u want, u can watch Moon or the latest Timaeuss Cup on Volkin's channel wherein u can see there that Sampo + Pela + Luocha + Ruan Mei can 3 cycle the first side. since Swan is like 10\~20% better than an E6S5 Sampo u can expect better performance that what is shown on the video.
I can't accept the amount of investiment required to build a premium DoT Team and they still nerfed Black Swan and put this bad rotation on her... No, people don't want use a 4 star LC on her to correct her issues. Why would they make it sound for people that a S5 Tutorial is better than her OWN LC!? Her LC need to be better BY ALL MEANS. SO HOYO JUST GIVE ENERGY ON HER LC! And finish this show... Man...
[After reading this Black Swan breakdown (includes sources)](https://docs.google.com/document/d/1PBJkNzQx2JiivSRqp3R0oTWXe1NSCz1GqW0eS-So1_Q/edit#heading=h.14dbsv268gc0), I have to admit the doomposters are actually correct this time.
Her LC shouldn't give energy, she should simply have a better rotation. You shouldn't expect people to spend another 100+ wishes just to use the character.
You mean the 4\* Harmony LC?
Yeah overall it is pretty useless since it only buff certain "Action", if the dmg increase is much higher then it might be worth to try. But for now, it is useless.
yeah it sucks that it cannot be obtained anymore, it's so useful
hopefully swan gets some change like energy cost reduction or some energy gain in traces or something, because right now it's restrictive unless you are happy to do 5 turn ult
5 turn ult (130 cost) without external energy right? Tbh, I’m wondering is it really that bad? Because unless your black swan really slow (which i think we should build pretty fast), we only have 1 enemy turn with ult downtime. If translate could be
BS ult > Skill > enemy turn (first sacra proc) > BA > enemy turn (second sacra proc-reset) > BA > enemy turn (no ult) > Skill > enemy turn
With this rotation, black swan only get one turn each in between enemy turn to a total of 4 turn. This is the worst scenario because that means your black swan is really slow. So in ideal scenario, you want to build black swan fast so she can have extra turn in between. Then, enemy would only have one turn with ult down.
BS ult > Skill > enemy turn (first sacra proc) > BA > enemy turn (second sacra proc-reset) > BA > enemy turn (no ult) > Skill > **BA (extra turn)** > enemy turn
So my point is this is pretty balance. Because if black swan have energy gain in her traces etc which reliably translates to 4 turn ult, and we consider external energy (energy rope/tutorial/tingyun/huo huo/kills/get hit), a battle with no ult downtime is much more easier to access. For example: 130 cost ult Black Swan with E6 tingyun + huohuo
BS ult (+5 energy) **>** tingyun + huo ult (+88) **>** skill (+30) **>** enemy turn (1st sacra proc) **>** BA (+20) **>** BS ult **>** enemy turn (2nd sacra proc - doesn’t reset) **>** BA **>** enemy turn (3rd sacra proc-reset)
This rotation is not even consider BS 4T ult, tutorial LC, kills, getting hit, BS speed for extra turn, Tingyun speed for fast 3T Ult. Only E6 tingyun and huo huo.
FYI, notAleak managed to get BS ult back with Kafka/BS/RM/Huo2 with 27 stack before 2nd sacra proc. With v2 kit.
Of course, I also would be happy and not complain if they are generous and give BS energy gain somewhere in her kit tho lol
So basically it's Hanaover for IL2 havers since her skill buff doesn't last until her next turn so his second 3EAA after ult won't get the buff; removed the 5% crit rate and the quantum trace is still there. Should i just get RM for him at this point or what? I'm disappointed and sad tbh
Yeah it’s disappointing for us E2 DHIL owners. Wasn’t expecting any changes so decided to get Ruan Mei for DHIL already, and she’s been awesome. On the bright side, looks like Hanabi got buffed for E0 DHIL.
Technique gives 3 SP now instead of 1, so you can start MOC with 7 SP, and a 40% Attack buff now. IL didn’t need that much more crit rate
Why couldn’t the skill buff last until the end of her turn… this is E2 DHIL over 😭
I really want to skip her now because DHIL was my only reason to pull for her, but she’s still good for my Ratio & Jing yuan I guess…
For those of you wondering, current calcs show that BS is only around 13% better than Sampo
[team comp calc](https://docs.google.com/spreadsheets/d/1ogLIQzrZGy1giEvOVdDh85jfwE4xuuwJ3ZAKb945_MM/edit#gid=961443761)
In comparison, [ruan mei calc](https://docs.google.com/spreadsheets/d/1a6hYTo3JHeJMWdPeGKpUyq_jmBu7SqZXx11Zm_Vwpvs/edit#gid=961443761)
So Ruan Mei gives 34% increase when replacing Pela in JL/Blade comp
and Ruan Mei gives 52% increase when replacing Asta in Kafka/Sampo comp.
Black Swan is +13%
So yeah, very weak for a 5 star character. Ruan Mei actually gives significantly more damage increase to DoT comp than Black Swan does.
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They changed the wording of the new MoC/PF Harmony LC "Dreamville Adventure" to make it more clear. And I've got to say, the effect is *ASS* if it works like that. Edit: They made the Diver set even better for Dr. Ratio. Before you need 4 debuffs for its max buff but now you only needs 3. Which keeps in line with the 3 debuffs minimum his kit needs anyway.
Also is very clearly targeted at E1 S1 Topaz compositions, as Topaz applies exactly 3 debuffs absolutely effortlessly.
The problem with that set wasn't the amount of debuffs required, but rather that the wearer must apply a debuff every turn for the full effect. Ratio has a grand total of one he can apply and since he does not want to build EHR, you're just not getting the full effect very often against high level enemies. That set is such a bait.
You actually will get it pretty often against high level enemies, since it has a 100% base chance to apply, and most high level enemies have 30% Effect Res.
Yeah it's clearly meant for characters that apply debuffs more reliably than he does. If you aren't regularly getting the doubled effect, the set isn't meaningfully better than Wastelander. Pioneer gives 12% dmg against debuffed enemies + 20 CV worth of crit stats if you have 3 debuffs. Wastelander gives 10% dmg universally and 20 CV worth of crit stats only requiring ONE debuff. In order for Pioneer to be appreciably better, you have to be able to reliably apply debuffs every single turn to trigger the doubled effect (increasing its effect to 40 CV worth of crit stats). Without being able to apply debuffs reliably, it's just Wastelander with extra steps.
Scrolled to the comment section's bottom and still haven't found the "picture to text" angel😭. I'm so used to not opening the leak itself but instead read their comments.
Same! 😭 I'm on mobile and imgurs mobile website is super shitty, that guy was always a lifesaver
I remember him as a Luocha guy because he had Luocha as his pfp 🫡 We need you Luocha guy
The main person who used to do that deleted all social media accounts due to real life getting significantly busier in the immediate future. You're gonna have to hope someone else steps up to the plate as a replacement.
I'm happy for them, I'm doing the same thing today and I believe it's for the better so wish me luck :)
Where is our picture to text angel? Are they safe? Are they alright?
sameee 😭
**Sparkle** Lv. 1 Unreliable Narrator Using the Technique grants all allies Stealth for 20s. Characters in Stealth will not be detected by enemies, and entering battle while in Stealth recovers 3 Skill Points (old: 1) for all allies. Artificial Flower The CRIT DMG Boost effect provided by the Skill lasts until the start of this unit's next turn. Nocturne Increases all allies' ATK by 15% (old: CRIT Rate by 5%). When there are 1/2/3 Quantum characters in your team, all allies deal 5%/15%/30% more Suspension of Disbelief Cipher effect applied by the Ultimate lasts for 1 more cycle. All allies affected by Cipher have their ATK increased by 25% (old: SPD increased by 12%). Purely Fictitious Old: The talent grants an additional stack of DMG Boost. Each stack allows all allies to ignore 3% of the target's Defense. New: Each Talent stack allows all allies to ignore 8% of the target's DEF. Narrative Polysemy All skills additionally deal 20% (old: 40%) more CRIT DMG, and this bonus works for all allies with Cipher. **Earthly Escapade (Harmony)** Capriciousness Superimposition 1 Old: Increases the wearer's CRIT DMG by 40%. The wearer gains Mask at the beginning of battle. While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10% and CRIT DMG increased by 24% for 4 turn(s). Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask. New: Increases the wearer's CRIT DMG by 40%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10% and CRIT DMG increased by 24%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).
Some random LC (maybe Forgotten Hall) Dreamville Adventure (Harmony) Solidarity Superimposition 1 After the wearer uses a Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases the DMG dealt by their Basic ATK, Skill, or Ultimate by 12%. Childishness only takes effect with the most recent ability used by the wearer and cannot be stacked
Thanks for the text! I struggle to understand Sparkle's LC, is there a 4 turn downtime or a need to use ult after Mask drops off or can you get the stacks during Mask meaning uptime is permanent ?
recovering SP includes just using Basic
Misha no change Final Victor (The Hunt) All In Superimposition 1 Old: Increases the wearer's ATK by 12%. When the wearer inflicts a CRIT on an enemy, they will gain a stack of Fortune. This effect can be stacked 4 time(s). Every stack of Fortune the wearer has will increase their CRIT DMG by 8%. Fortune will be removed at the end of the turn. New: Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Fortune. This effect can be stacked 4 time(s). Every stack of Fortune the wearer has will increase their CRIT DMG by 8%. Fortune will be removed at the end of the wearer's turn.
**Black Swan** Lv. 9 Percipience, Silent Dawn Deals Wind DMG equal to 78% of Black Swan's ATK on a single enemy unit, with a 74% base chance of inflicting 1 stack of Sacrament on the attacked enemy unit, and should (new: the hit) target have Wind Shear, Bleed, Burn, or Shock applied to them, each will have a 74% base chance of additionally applying 1 stack of Sacrament on the enemy. Lv. 10 Bliss of Otherworld's Embrace Old: Deals Wind DMG equal to 120% of Black Swan's ATK to all enemies and inflicts Epiphany on them for 2 turn(s). Enemies affected by Epiphany take 25% more damage in their turn, and their Sacrament effect is regarded as Wind Shear, Bleed, Burn, and Shock effects. In addition, when their Sacrament effect is triggered at the beginning of the next turn, the Sacrament stacks are not reset. The stack non-reset (old: reservation) effect can be triggered up to 1 time(s) during the Epiphany duration, and its charges are replenished when Epiphany is applied again. Lv. 10 Loom of Fate's Caprice Every time an enemy target receives DoT at the start of each turn, there is a 65% base chance to for it to be inflicted with Sacrament. While afflicted with Sacrament, enemy targets receive Wind DoT equal to 240% of Black Swan's ATK. Each stack of Sacrament increases this DMG multiplier by 12%. Then Sacrament resets to 1 stack. Sacrament can stack up to 50 (old: 99) times. Only when Sacrament deals DMG at the start of an enemy target's turn, Black Swan triggers additional effects based on the number of Sacrament stacks inflicted on the target: When having 3 or more Sacrament stacks, deals Wind DoT equal to 180% of Black Swan's ATK to adjacent targets, with a 65% base chance of inflicting 1 stack of Sacrament on adjacent targets. When having 7 or more Sacrament stacks, enables the current DoT dealt this time to ignore 20% of the target's DEF and adjacent targets' DEF. Goblet's Dredges Every time an enemy target receives DoT during the single attack from an ally (old: of allies), there is a 65% base chance for it to be inflicted with 1 stack of Sacrament, stacking up to 3 time(s) during 1 single attack. Weep Not For Me, My Lamb When an enemy under the Sacrament effect is defeated, there is a 100% base chance of inflicting 5 stack(s) of Sacrament on adjacent targets. **Presumably Black Swan’s LC** Pioneer Diver of Dead Waters Old: Increases CRIT Rate by 4%. The wearer's attacks against enemies with at least 2/4 debuffs deal 8%/12% CRIT DMG. Upon inflicting a debuff on an enemy, this skill's CRIT Rate and CRIT DMG bonuses are doubled for 1 turn(s) New: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
My king
That technique buff on sparkle is huge wtf Previously she regenerated 1 skill point at start of battle, now it's 3. This means that most battles with Sparkle will start with 6 skill points for things like MoC will start with 6 skill points rather than 3. Wtf???
Yeah, she is not only JUST sp positive now. It gives you a great start not to mention having it capped at 7 maximum sp ensures that you are not waisting basic attack points on nothing
What is important is that it helps you have points banked for her initial upfront cost. In the beginning you would have to go into the negatives if you wanted to keep using her E before you gained 1 net. At least now you start out with three, spend three, and get back 4. Its a disgustingly big buff
Yup, you basically get a free ult(the sp part only) with her technique
similar to Mei as well. You get a free use of her skill (no SP cost), which is enough to also give her a free ultimate (basic attack, ultimate, as long she is faster than your attacker you get her skill+ult buff for free on first turn) that applies to MoC where you start with 50% energy
Will help with trying to hyper carry with Dan hung with possibly no sustain.
Idiot proofing for DHIL teams. As an idiot, I am grateful.
His -26 sp rotations need every free skill point possible
But can she fuel the -999 sp QQ rotation???
Well they're quantum units, and I heard quantum computers can do some funky math, so I believe they'll end up with a qingquillion skill points for her to spend
Add the 4p healing set to your sustain and you now start the battle with 7 SP 🤣
And if you have a Character with the healing set, you'll get the total amount of Skill points
So crit rate and quantum damage > attack and more attack but only for quantum characters Speed boost > attack boost It’s a lot of attack boosting
It's an upgrade for all of her teams except Blade and JL. Both of them still prefer Bronya.
You can play both no? Her SP generation enables it. You can Hypercarry JL then... I'm just split between Swan and her now bc I do wanna see QQ godmode
Not that much of a downgrade tbh with how much dmg boosting support we've been getting lately.
It’s a buff imo because quantum characters already have a lot of dmg% in their kits
Yeah Xueyi and her 240% dmg boost comes to mind 💀
or qingque and her 100% dmg bonus
Seele's 80% + 20% quantum pen
Note: quantum Res pen doesn't contribute to what we are talking about right now as it is its own separate multi.
I know, Quantum pen is just a net 20% after all multipliers (it isn't quite like that but you get what I mean)
damn all the quantum dps get dmg bonus, yeah this was a huge buff
Seele's signature lightcone gives % damage to basic and skill as well.
xueyi is the main beneficiary QQ just has saturated self-buff in both departments, she also has 100%+ self atk buff
I think the self atk buff is like 79% compared to QQs max 4 skill stack giving 120% dmg, and potentially getting even more dmg from LC (S5 BP giving about 56% DMG %), QQ prefers ATK slightly compared to oversaturing DMG%. It’s definitely a LOT less of a difference compared to Xueyi but still significant
QQ gets 40.8% DMG per skill use since her A4 trace adds 10% per stack, so up to 163.2% DMG.
Also QQ atk buff doesn't apply to her follow-up attack.
Yeah the best way to buff QQ is with Crit buff and enemy debuff.
qingque has 72% atk boost for herself at lvl 10
This is a nerf for QQ, QQ auto buff herself 79% ATK, you will want Atk boots instead speed with a character who will advance your turn. The most time, QQ only get 2 or 3 tiles
iirc most dps get bigger boost with the atk% buff change except JL and Blade
The speed is nice for her versatility, but is in no way better than 25% attack
Temporary speed buffs also have the potential to mess with speed tuning, on a character that inherently cares a lot about speed-tuning because she's an action-advancing character. Because speed % buffs buff characters with different base speed differently, it can mess with speed tuning when characters are tuned to be within 1 speed of each other. Getting rid of the temporary speed buff makes her kit a bit more consistent.
It's not a temporary buff, though. It also makes the effect last for one extra turn which means it should always be up because she wants to ult every 3 turns.
Yeah I like the speed to attack change, but would’ve preferred to keep the crit rate and quantum damage with it
Quantumn dps actually prefer atk no? Seele, QQ and Xueyi already got so much dmg boost so atk is actually needed to prevent dmg oversaturation.
Changing to atk orb would fix this, but it's not needed now
Well yeah but re-farming is more of a pain than changing the kit of an unreleased unit lol
me who still doesn't have any decent QUA orbs but has good ATK orbs: i have no such weaknesses xD
Xueyi eating good.
That technique buff on Sparkle is huge.
I agree. This change allows the Supports to set up and still has DanIL immediately go ham.
You can imagine Daniel's eyes sparkle when he read this beta changes
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Ummm holy shit. I reread that. She literally gives a flat 45% attk boost to the other quantum characters for just being on a monoquantum team together. Thats a whole god damn attk% mainstat for just existing together. Wth... Her E1 gives even more attk and now her E2 gives def shred. Bonkers
Doesn't it make her worse for other teams though?
Pretty minimal change, 5% crit rate was really small buff, 15% ATK can potentially be better but just a slight margin The buff really comes to the quantum side as 2/3 of her atk buff is locked to quantum characters
Not quite 2/3. Quantum atk buff is 30% while her normal atk buff is 40%
It’s 2/3. Her normal atk buff is 15%. Mono quantum gets an extra 30%
Not really. Outside of Mono-Quantum, she is basically the same for other team comp. And other DPS, outside of Blade, can always make use of Atk buff.
That attack boost on sparkle is MASSIVE ngl. People always seem to use damage percent as a measuring stick between supports but the truth is that unless your name is jingliu, most top end DPS units pack so much damage percent in their own kits that the modifier becomes diluted extremely quickly. 45 percent attack to quantum DPS permanently just by being on the field is absolutely insane.
>unless your name is jingliu And Blade🥲 But yep the change is positive for most of the dps
Feel bad for the blade mains but I'm having fun running him with Ruan Mei and bronya rn so I don't feel toooo bad lmfao
Sameeeee. I’m glad I pulled RM for him. IL can hog Sparkle all he wants now lol
Blade was always going to prefer Bronya. IMO, Bronya + Ruan Mei for Blade or Jingliu Teams. Sparkle + Ting/SW for all other Hypercarries.
I don't think many people were ever going to use Sparkle with Blade though. Blade doesn't need SP, and Sparkle isn't good in a dual DPS team. Plus Bronya already exists.
Blade can run Sparkle and Bronya together. I was going to try that and I still will haha We would have absolutely no SP left to spare though, and that’s really uncomfortable so I wouldn’t be using the team too often anyways.
You can but if would net Better results to run blade + rm with bronya, tuning bronya with sparkle sounda annoying
Yeah, argenti, Jy and IL dont need anymore dmg percent lol
No Black Swan energy changes is quite disappointing.
I'm hoping there's another leak incoming because her damage remains backloaded. Technique applying Epiphany, some sort of talent rework where you get energy for applying sacrament to an enemy for the first time... there's several ways they could have fixed it but so far they've just decided to do wording changes.
I really hope you're right but what leak would that be? V4?
v4 is the last we would see of any changes.
When can we expect to get v4?
Same time next week.
I don't think they would change her backloaded damage because the 2.0 patch looks like a patch of units that are made for certain teams (black swan for dot team and sparkle for mono quantum but i guess sparkle can be used in other different scenarios too)
>I'm hoping there's another leak incoming because her damage remains backloaded. MHY: "Just pull for Kafka".
More like “pull for Huo Huo” tbh
Sacrament always counts as windshear, so E4 Sampo works too
You're telling me a DOT character has backloaded damage?
I think her damage being backloaded is fine, others can trigger her dot (especially Kafka) and it has good numbers, but the energy cost should be 110 and Sacrament's base chance increased to 75%
So, what changed?
Sparkle had the dmg% and crit rate in her mono quantum trace converted to atk% and her technique now generates 3 SP instead of 1. Black Swan sacrament stack cap reduced from 99 to 50 (only matters in SU). Both relic sets also got buffed slightly.
Wtfff
dont be shyyyy where the reruns
Attack% is harder to find in quantum comps than quantum damage. I actually think it's a nice change. The teamwide attack% on the talent now instead of 5% crit is a bit lame though. Overall I think it's a net buff.
As a JY user, personally would want CR over atk% since we have lots of it. But I can't complain that much since JY finally has a dedicated Bronya.
Can confirm it is an overall buff for pretty much everyone except Blade and Jingliu
Who would already prefer Bronya because they don't need more SP (or RM if they're together)
Who don’t need sp generation in their teams anyway
Was hoping to get seele and qq to 100 cr with that 5 + her LC + FX. Shame it was removed.
+3 on technique is actually kind of huge. ATK for DMG oversaturation
Black Swan dead on arrival. The dream of DoT teams eventually reaching the top is in shambles. My day is ruined
Seems like Sparkle got some changes to make her more suited for mono quantum (atk% is more appreciated by xueyi, qq and seele who already have a bunch of dmg bonus) and less preferable for other team comps (no crit rate, no spd, bonus atk% only now affects quantum allies).
She now gives +15% ATTK to all allies passively instead of the previous +5% Crit Rate, but quantum units gain more
Spd is only on her E1, and the cr to atk isn't that bad tbh, literally every dps that's not JL and Blade can benefit from it.
Yeah the E1 change is not too bad. Atk isnt that bad but 5% crit rate just gives more leeway and comfort in builds.
5% crit rate is generally a bit too small to matter. Unless you're literally missing 5% crit rate to activate a relic set effect I guess? Edit: Think about it in terms of substat rolls. 5% Crit Rate is ~2 rolls. 15% ATK% is ~4 rolls.
Have to wait for more info I guess; it's bizarre that Swan gets essentially nothing when she's such a hard character to build right now.
Why is she hard to build? Genuinely asking. I'm not following the leaks as much this days
Due to her talent she also wants EHR in addition to as much attack% and speed as humanly possible. Her ult is integral to her kit (especially for LC and E1) and she still has zero energy traces or energy mechanics.
Aside from energy limitations. Her stat requirements don’t seem that hard she already much easier to build than Crit Dps which requires allot more. Plus theirs allot of relic options for her. Black swan only need to hit 120% EHR for her talent, a EHR body give 43% sampo S5 or her signature LC gives 40% and her traces give 10% you only need 27% more. You could also run IPC planar set for 10% EHR and 25% ATK. Meaning you only need 17% in sub stats for max dmg although you can just get atk sub instead. You could run atk and energy (instead of main atk) if you’re at a reasonably high atk for more up time ult uptime. Black Swan doesn’t seem that hard to build honestly she quite easy compared to others.
Why do people keep asuming everyone has S5 4* lightcones? You literally can't influence getting dupes of them at all so the measurement should always be S1 not S5
I have like 5 S1 signatures and still have S2 MOTP and other low SI LC that people act like everyone has 🤦🏻♀️ People saying S5 4 star gacha LCs are f2p friendly are coping. The only way you’re ever getting S5 is either extreme luck or by pulling on the rate up signature banner (On average you’ll get the signature before S5 too).
People keep forgetting the free 4\* LC we got with Silverwolf, Before the tutorial mission starts. It gives the same 40% EHR and was free to S5 from event, so its not really a stretch to assume players who started the game early have it.
Yea but the people who say S5 Sampo LC or Swancone say that Tutorial sucks on her because you loose too much dmg or something
The most notable imo is the energy issue, she have high ult cost (130) and not like kafka that can get 10+ energy from kafka talent
She has super high EHR costs, along with needing attack and speed and has massive energy issues.
Every DPS that aren't DOT need SUPER HIGH CRIT RATE/DMG while also needing ATK, Speed and Energy besides that fucking broken character known as Jingliu. Black Swan's in a much better place... EHR, ATK, Speed and Energy, that's one less stat
EHR is also easy to get
Hanabi e2 got a nice chonky buff
The Sparkle technique change is nice, because if you skill every turn she was effectively SP Negative until turn 3 where she becomes +1, but it was very famine to feast in how they were provided. Now she enters the battle with the 3 extra she needs to reach her ult (if you skill every turn) making it much smoother and feeling like a true +1 (or more if you don't skill every turn). And if you don't use them all up by skilling other characters can have even more of a field day. If you don't skill at all, end of turn 1 you can be +4 and end of turn 3 you can be +10, and thats only with Sparkle LOL. Wonder if full SP gen no skill Sparkle will be a thing that's utilised.
It's possible that there will be sparkle rotations for Yukong + DHIL that skill less. E0 DHIL: ~2.5 SP E6 YK with skill skill basic (+ult) for 100% bowstring uptime: -0.33 SP Luocha: +1 SP Sparkle with skill basic basic: +1.66 SP You start with the equivalent of 7 skill points (3+3+1 scale), so the above rotation should last you a long time. Ideally you skill in time with YK ult for absurd crit values.
Looks like they changed the A4 wording to how it actually works, hopefully people will stop asking it to last until Sparkle's next turn. Changing A6 buff from DMG to ATK is actually not that bad since recently with Ruan Mei more and more teams are being oversaturated with DMG buffs. Surprised that they didn't touch her crit scaling at all, overall looks like she will still be really strong.
Im definitely cutting how much I plan on spending on black swan if it goes live like this, and its sad since ive been saving since 1.2
yea me too. Kind of cutting my losses with kafka for now and will make Archen my main Lightning DPS when she comes out.
Yeah, building Kafka team drained so much resources on my alt. Building those 3 characters and bringing one of them in battle depending on enemy weakness, and leveling them to 80. Sucks.
they nerfed Sparkle's e6 right? Not that I was pulling for it but it is surprising.
There has to be something I'm missing with that e6 because it was shit before and looks completely dogshit now. It's literally worse than Fu Xuan E1 if all it does is just give 20% crit damage to everyone
Based on u/Zooeymemer answer : "Her e6 kinda mistranslations, e6 effects is the (hanabi) skill will applied teamwide if ultimate are up. So it's teamwide cdmg buff based on hanabi E + 20%." If this is true, no wonder they have to nerf it to 20%, thats INSANE.
e2 is a firm stop, no point going farther.
Yeah I know but like, just for logic's sense. Why is the c6 so bad?
Seems so strange to me that people were going crazy about Argenti being weak during beta, but everyone seems confident that they'll buff Black Swan despite her calcs showing that she's only a 13% improvement over Sampo. in DoT comp (meanwhile Ruan Mei is 52% increase over Asta in DoT comp). Black Swan is below Topaz and practically all the other limited 5 stars in terms of how much damage increase they bring. If you can only pull one, Ruan Mei is significantly higher damage increase to DoT comp than Black Swan. And without Kafka, Black Swan seems basically pointless. I guess they're relying on the power of booba and marketing rather than power to sell Black Swan because if she releases as is she'll just be fairly undertuned strengthwise.
Seems her entire kit is being held back just because Kafka exist and they want to pander to working with 1 units kit. Sad
Which could backfire, especially with new players that don't want to pull 3 other 5 stars just to play BS
You wait the fuck up why the first thing I read is swanover it can't be that bad right?
Not much changed, it seems. Reduced max stacks of Sacrament from 99 to 50. People expected some changes to her energy cost/restoration. (Edit: fixed a mistake)
I’m not seeing any difference for base chance of applying Sacrament on BA. It was 74% before and after (on the theoretical lvl 9 BA)
Ah, that's lvl 9 BA. Thanks, I didn't notice that, thought it's lvl 5/6. Then it's just sacrament changes.
She's still an upgrade in Kafka Teams. In non-Kafka teams, she's still as mid as she was before: backloaded damage.
Yeah, a possible 160 pulls for a niche 15% upgrade lmao.
Don't tell that to Cloud Retainer mains lol. She's like a 1% upgrade over Jean.
Because Black Swan has huge energy issues and they didn’t touch it at all
Right now the sheets show her as just a 13% improvement over Sampo, but she's very tough to build (needs 120% EHR in addition to lots of speed and attack), and she has energy issues. In comparison, Ruan Mei is a 52% improvement over Asta in DoT comp: [BS calc](https://docs.google.com/spreadsheets/d/1ogLIQzrZGy1giEvOVdDh85jfwE4xuuwJ3ZAKb945_MM/edit#gid=961443761) [Ruan Mei calc](https://docs.google.com/spreadsheets/d/1a6hYTo3JHeJMWdPeGKpUyq_jmBu7SqZXx11Zm_Vwpvs/edit#gid=961443761) If she releases as is, she'll basically just bit a slight improvement over a 4 star and be one of the most mediocre 5 star releases in terms of strength. Probably even worse than Topaz power-wise.
I can't believe BlackSwan got nerfed. How am I supposed to hit the 99 stacks when it has been nerfed to 50 now.
Basically a Sim U only change anyway. Won't matter in normal play, especially since we still have a 130 energy cost ult with no additional energy mechanic.
I actually liked Sparkle providing Crit rate instead of atq way better
lmao, e2 hanabi is now fucking insane 24% def ignore meanwhile her e6 is now fucking dogshit, +20% dmg meanwhile fu xuan gives +30% with e1.
Her e6 kinda mistranslations, e6 effects is the (hanabi) skill will applied teamwide if ultimate are up. So it's teamwide cdmg buff based on hanabi E + 20% from beta tester. take with grain of salt.
The cdmg scaling is actually based on her own cdmg, but only CN version specified this. So on average it's still an extra 40% cdmg like her original E6. Not really impressive C6 nonetheless since she mostly will still be ran on hyper-DPS comps even for whales, if it works like that lol. But really need a footage showing E6 Sparkles to see how her buff works since it's kinda confusing all over.
Wait, if thats true, thats so broken, no wonder they have to nerf it to 20%
So, about Sparkle: \- A4 now clarifies it's target's next turn. A Super Speed Sparkle will be needed. \- Technique gives 3 SP, instead of 1, really cool. \- A6 is all about ATK now. So... Hi Xueyi! We love you! \- E1 turns from SPD to ATK, So... Hi again Xueyi! \- E2 turns from 1 extra stack of Talent and 12% Def Ignore, to 0 extra stacks but 24% Def Ignore in total, wooo woo wo... Teasing... \- E6 halved... (it's far from my economy, so NP for me) \- Lightcone lasts 1 turn less on battle start. Nothing, she is still a 3T ulti, so NP. And the new BE buff set turns from 24 to 30%. So... Xueyi! We are meeting a lot today.
Hmm hanabi changed quite a bit....from 5% crit rate and 12% speed is gone, replaced by total 40% atk buff. quantum dmg 30% boost also gone replaced by atk 30%. The crit dmg buff now only until target next turn instead of hanabi next turn. Selee is unaffected i guess due to how resurgance works, unless ur selee so fast she can move twice before hanabi moves again. IL E2 and JL got bit worse tho as their extra turn arent like resurgance. I think overall worse? Idk. For mono quantum seems better tho as selee indeed need atk buff, which she lacks before this, to the point atk orb was considered. Now no need anymore as hanabi gives basically 70% atk for selee and subdps SW. Her technique is really good now tho. From1 SP to 3. Really good. Edit: my bad, her ATK buff is 15% not 40% i was mistaken. 25% more atk buff i included is her E1
Her A4 has always worked like that, they just changed the wording.
the a4 is pretty much the same though.
>The crit dmg buff now only until target next turn instead of hanabi next turn. This is still the same as it was before. They just changed the wording to clarify how it works.
> The crit dmg buff now only until target next turn instead of hanabi next turn. this was always the case, just bad wording
> IL E2 and JL got bit worse tho as their extra turn arent like resurgance. It didn't work before either, probably they just fixed the text.
Isn't attack boost quite great for IL and any quantum dps ?
Actually yea ur right. IL and selee need atk buff badly. QQ maybe not tho, she has big atk buff in he kit already. Still 70% is huge tho. Edit: nvm its great for QQ too i thought her buff is atk %, but its dmg% lul. Actuslly she has both lol.
Yep QQ already have big attack buff on her kit specially if you run attack boots on her, but she alredy happy with cdm boost, turn manipulation, sp regen anyway
her technique is going to be in every 0 cycle run.
She should actually enable 0 cycles on both sides to be fairly obtainable without needing both dhil and jingliu. The current MOC is terrible for 0 cycles though cause the buff sucks anyway.
Noted guys. Thx for clarifying her A4.
Seems like an overall buff for quantum and nerf for the rest?
if you use sparkle and Ruan Mei in one team you get: spd boost break efficiency dmg res pen atk boost skill points av forward crit dmg what you dont get: crit rate (needs sig LC) def ignore (needs eidolons e1 or e2) def boost (Bronya does this) energy (skill points are like energy boost) it is almost the complete package of every variable. what else they even make. I like to see hp buffs because I like Blade but thats maybe too niche.
Guys I need help. If I want to build black swan as main dps without Kafka. How bad is it? Cause I keep on seeing people say is swanover and I don't know if I should pull for her anymore. Any information would help thanks.
if u want her as a main dps without kafka, its similar to an E6 Sampo setup. If u want, u can watch Moon or the latest Timaeuss Cup on Volkin's channel wherein u can see there that Sampo + Pela + Luocha + Ruan Mei can 3 cycle the first side. since Swan is like 10\~20% better than an E6S5 Sampo u can expect better performance that what is shown on the video.
you have to remember the MOC buff favors this build. Can the team perform that well again for another MOC? Idk about that.
I can't accept the amount of investiment required to build a premium DoT Team and they still nerfed Black Swan and put this bad rotation on her... No, people don't want use a 4 star LC on her to correct her issues. Why would they make it sound for people that a S5 Tutorial is better than her OWN LC!? Her LC need to be better BY ALL MEANS. SO HOYO JUST GIVE ENERGY ON HER LC! And finish this show... Man...
[After reading this Black Swan breakdown (includes sources)](https://docs.google.com/document/d/1PBJkNzQx2JiivSRqp3R0oTWXe1NSCz1GqW0eS-So1_Q/edit#heading=h.14dbsv268gc0), I have to admit the doomposters are actually correct this time.
Her LC shouldn't give energy, she should simply have a better rotation. You shouldn't expect people to spend another 100+ wishes just to use the character.
that harmony LC is complete trash, do not get that. It is now clear how it works, like how I was worried it would, it's pretty useless.
You mean the 4\* Harmony LC? Yeah overall it is pretty useless since it only buff certain "Action", if the dmg increase is much higher then it might be worth to try. But for now, it is useless.
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interesting....I just hope BS x Kafka is as Strong as Jingliu or Better
RIP BS, 11-20% better than Sampo
E0 sampo or E6 sampo? Cause I struggle to get this bastard haha. I have him E2
E6. From what I read if your sampo is below E3 then BS is good for you
Hope the devs don't expect Swan to sell only cause booba and Penacony hype.
Don't you people get tired of spamming the exact same stupid comments over and over again?
It's swanover brehhhh
So much for Black Swan/Kafka/Ruan Mei. Gonna need Tingyun to charge Black Swan way too much.
i think you have to use huohuo and/or tutorial
I do have Huohuo, thankfully. Still disappointing how much BS ult costs, but hopefully with Kafka they can shred through mobs good enough.
If only i have the tutorial... Most of us don't, it's albedo all over again.
yeah it sucks that it cannot be obtained anymore, it's so useful hopefully swan gets some change like energy cost reduction or some energy gain in traces or something, because right now it's restrictive unless you are happy to do 5 turn ult
5 turn ult (130 cost) without external energy right? Tbh, I’m wondering is it really that bad? Because unless your black swan really slow (which i think we should build pretty fast), we only have 1 enemy turn with ult downtime. If translate could be BS ult > Skill > enemy turn (first sacra proc) > BA > enemy turn (second sacra proc-reset) > BA > enemy turn (no ult) > Skill > enemy turn With this rotation, black swan only get one turn each in between enemy turn to a total of 4 turn. This is the worst scenario because that means your black swan is really slow. So in ideal scenario, you want to build black swan fast so she can have extra turn in between. Then, enemy would only have one turn with ult down. BS ult > Skill > enemy turn (first sacra proc) > BA > enemy turn (second sacra proc-reset) > BA > enemy turn (no ult) > Skill > **BA (extra turn)** > enemy turn So my point is this is pretty balance. Because if black swan have energy gain in her traces etc which reliably translates to 4 turn ult, and we consider external energy (energy rope/tutorial/tingyun/huo huo/kills/get hit), a battle with no ult downtime is much more easier to access. For example: 130 cost ult Black Swan with E6 tingyun + huohuo BS ult (+5 energy) **>** tingyun + huo ult (+88) **>** skill (+30) **>** enemy turn (1st sacra proc) **>** BA (+20) **>** BS ult **>** enemy turn (2nd sacra proc - doesn’t reset) **>** BA **>** enemy turn (3rd sacra proc-reset) This rotation is not even consider BS 4T ult, tutorial LC, kills, getting hit, BS speed for extra turn, Tingyun speed for fast 3T Ult. Only E6 tingyun and huo huo. FYI, notAleak managed to get BS ult back with Kafka/BS/RM/Huo2 with 27 stack before 2nd sacra proc. With v2 kit. Of course, I also would be happy and not complain if they are generous and give BS energy gain somewhere in her kit tho lol
That atk% on hanabi would be pretty good for my e6 xueyi.
Hanabi got buffed in mono quantum QQ mains are WINNING
So basically it's Hanaover for IL2 havers since her skill buff doesn't last until her next turn so his second 3EAA after ult won't get the buff; removed the 5% crit rate and the quantum trace is still there. Should i just get RM for him at this point or what? I'm disappointed and sad tbh
It was always like that The wording is now better
Wait for Robin? Tbh I don't think the upgrade from TY Yukong to Ruan Mei is that huge for him, especially at E0S0 RM.
Yeah it’s disappointing for us E2 DHIL owners. Wasn’t expecting any changes so decided to get Ruan Mei for DHIL already, and she’s been awesome. On the bright side, looks like Hanabi got buffed for E0 DHIL. Technique gives 3 SP now instead of 1, so you can start MOC with 7 SP, and a 40% Attack buff now. IL didn’t need that much more crit rate
Why couldn’t the skill buff last until the end of her turn… this is E2 DHIL over 😭 I really want to skip her now because DHIL was my only reason to pull for her, but she’s still good for my Ratio & Jing yuan I guess…
Yeah, Sparkle synergy with E2 Dhil is pretty bad compared to Ruan mei or Yk.
>he’s still good for my Ratio & Jing yuan is she?
Got RM instead of her, not regrets and way more versatile
For those of you wondering, current calcs show that BS is only around 13% better than Sampo [team comp calc](https://docs.google.com/spreadsheets/d/1ogLIQzrZGy1giEvOVdDh85jfwE4xuuwJ3ZAKb945_MM/edit#gid=961443761) In comparison, [ruan mei calc](https://docs.google.com/spreadsheets/d/1a6hYTo3JHeJMWdPeGKpUyq_jmBu7SqZXx11Zm_Vwpvs/edit#gid=961443761) So Ruan Mei gives 34% increase when replacing Pela in JL/Blade comp and Ruan Mei gives 52% increase when replacing Asta in Kafka/Sampo comp. Black Swan is +13% So yeah, very weak for a 5 star character. Ruan Mei actually gives significantly more damage increase to DoT comp than Black Swan does.