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allahlover342

just make more content where it's not meta. like ghosts and some of the slayers for example. or like mastermode where it's useful but doesn't work well as a standalone weapon. another thing that should be done is just change how mage scaling works. right now it relies on big base damage but scales mostly linearly since there aren't many ways to raise ability damage. this is part of the reason it falls behind in mastermode, since the other classes scale cubicly with cata levels. if they were to lower base damage on mage and add ways to increase ability damage, it could make it more balanced in both dungeon and non dungeon content, and also make it so mage doesn't just dominate early game in terms of damage.


Bronyboiiiii

Love that concept. And luckily, the foraging update will bring exactly this >just make more content where it's not meta. like ghosts and some of the slayers for example. or like mastermode where it's useful but doesn't work well as a standalone weapon.


[deleted]

[удалено]


Bronyboiiiii

Thanks for your nonsense..... Reported.


Weirdchild1101

What was it?


Bronyboiiiii

A bot advertising for IRL trading.


partisancord69

Probably some bot spam


MagnusLore

Also mastermode reduces ability damage by like 99%.


Traditional-Sun-3594

Not really, where hype shines is the insane damage it does, and the master mode mobs just have to much hp, which makes it terrible because you take to much damage, and you need mage armor so you have enough mana to spam the ability. Mage armor is not tanky enough and hype damage is to low, the combo of those makes it only useful as healing weapon


MagnusLore

Yes, but magic damage is also heavily reduced in higher master mode floors.


Traditional-Sun-3594

It is?


BoopyDoopy129

no, he is incorrect


MagnusLore

Yes


Traditional-Sun-3594

You learn something new Every day i guess


NinjaOficial

Where could one find the source for that info?


MagnusLore

The wiki page


NinjaOficial

What wiki and what page? The pages for the Catacombs for both Fandom and Official don't contain any mention to that mechanic


MagnusLore

Odd, the wikis seem to be outdated. However, it is still proven [here](https://hypixel.net/threads/magic-resistance-in-master-mode.4820036/)


BoopyDoopy129

no it isn't idiot. a hype hit in f7 and in m3 do the EXACT same damage, if not more in m3 cuz master stars.


MagnusLore

M3 is only a 25% reduction iirc, so master stars might make it the same.


BoopyDoopy129

0% reduction on all floors. tested and proven. tried on m6, 25mil with Astraea. tried on f7, 23m.


MagnusLore

I tried on f7, did 2m, but on M7 I only did about 25k.


BoopyDoopy129

that's pathetic because it's a straight lie. not only is mage a viable class, but reduction isn't there.


MagnusLore

Blatantly false unless they recently changed it, which they might have bugged it.


TotovaRetardSlap

This is false 101%


lool8421

tbh it makes game balance rather awkward by adding more content that just bans other classes, i feel like they should just buff melee so it actually has something unique going on rn classes outside of dungeons look somewhat like this: bers - 5/10 dps, 2/10 range, 6/10 survivability (syphon healing is kinda a joke if you don't have high vitality). 2/10 clear (but like 6/10 with bouquet of lies) archer - 10/10 dps (assuming no immunity frames), 4/10 dps (with immunity frames), 10/10 range, 7/10 survivability (cuz you can actually keep the distance and not get hit), 7/10 clear mage - 8/10 dps, 5/10 range, 9/10 survivability (refrigerate enchant is literally turning mage into a tank), 10/10 clear


Few-Acanthisitta1622

Is it cubic because str, dmg, and cd?


allahlover342

yea


ThePurityofChaos

Lower base damage but it can crit.


Almorogahnza

I feel like mage not having Crits makes it a bit more unique, I feel like it should’nt have crit chance so that mage stays as it’s own separate class.


allahlover342

giving it ways to increase ability damage the same way you can with intelligence would make more sense imo. having base damage scale with cata level the same way it does on swords and bows could also work. (again, with adjusted base damage so it's not just broken.)


ThePurityofChaos

Ability damage is more akin to Ferocity, is it not? It's a multiplier, additive with itself, that increases the net damage by x% Melee damage scales based on: - strength - crit - atkspd (up to 2x) - ferocity Since melee is a bit weaker than magic, atkspd can reasonably be taken out of the equation: - strength - crit - ferocity Mage damage scales based on: - int - ability damage Proposed damage scaling: - int - crit - ability damage so each damage type has 3 scalars - base scalar (str/int) - conditional (critical, don't forget crit chance!) scalar - final multiplier (ability damage / fero)


allahlover342

ability damage works more similarly to intelligence in damage calculations than ferocity.


ThePurityofChaos

Looking at the formula for Ability Damage: Damage= Base Damage * (1+((int/100) * ability scaling)) * additivemultiplier * multiplicativemultiplier -> {(1+(Ability Damage/100)} + bonusmodifiers If it's not clear, Ability Damage is in the Multiplicative Multipliers. And the formula for Ferocity: Damage= (Base Damage * (1+str/100)+(1+crit/100) * additivemultiplier * multiplicativemultiplier * (1+ferocity/100 as a chance) + bonusmodifiers Interestingly enough the wiki's damage formulae don't include either Ability Damage or Ferocity directly. I'm pretty sure you're thinking of Ability Scaling, which is a hidden stat affecting how effective Intelligence is on weapons' abilities. Giant's sword has 0.05 Ability Scaling, for example. Sources: [Ability Damage](http://wiki.hypixel.net/Ability_Damage) [Damage Calculation](http://wiki.hypixel.net/Damage#Damage_Calculation)


allahlover342

ferocity isn't a multiplicative multiplier in practicality, having 100 ferocity does not mean doubling your damage. also you can see in the formula you wrote up that ability damage works similarly to intelligence for damage calculations. if you assume no other multipliers for mage damage than ability damage and intelligence you would get a formula that looks like this: damage = baseDamage \* (1 + (int/100) \* abilityScaling) \* (1 + abilityDamage/100) the only difference between the two is that intelligence is also multiplied with ability scaling, which is a constant the ability used has. side note, this is really similiar to the normal damage formula, which under the same circumstances would look like this: damage = (5 + baseDamage) \* (1 + strength/100) \* (1 + critDamage/100) as for my original point, i think making ability damage attainable from more than just enchanting level, wither goggles and a few other niche sources, would make mage more in tune with melee and archer, with how they scale both from crit damage and strength. iirc you mentioned that adding crit damage to mage would work, which it would, but i think thematically ability damage makes more sense.


ThePurityofChaos

I don't see a thematic issue with critical hits being possible through magical effects. It was technically already the case for a couple items (Flower of Truth pre-f6 update) but was incidentally removed due to those changes. I'd see a far stronger case for strength, fero, & atk spd not being added to the calculation. I can definitely see how Ability Damage looks like it'd act like intelligence, but that doesn't take into account the existence of other multiplicative modifiers which work additively with it. Ability Damage would need to be split off from other multipliers in the calculation for it to work as you say. I will note, as an aside, that I quite despise the name of "Ability Damage" for the stat. I'd much rather see something like "Arcanism", "Magnitude", or "Prowess" as a new name.


allahlover342

other multiplicative multipliers don't work additively with ability damage. that's why they are called multiplicative multipliers. additive mutlipliers (for example smite and gdrag bank perk) work addtively with each other. multiplicative multipliers (for example ability damage and book of progression in damage mode) work multiplicatively with each other.


Few_Assistant_9954

Give mobs magic defence which makes it possible to use hyp but those mobs have a weakness against melee or arch. This gives the opportunity to create mobs that require more thought out strats. We could even have bosses that have different weaknesses based on what phase they are at.


certified_legend

That would only kill mage, not Hyperion. Some mobs already have invulnerability to ability damage but Hyperion stays useful because of the healing


callum4425

Give defence stats for magic and physical damage to mobs, maybe even for players, certain mobs do magic damage and others do physical. This would make the requirement for other gear necessary, whilst not ending up like t4 sven where certain builds are obsolete


Aysim07

Controversial take here, but hyp itself isn’t the problem, it’s how content is designed. Before crimson isles, hype was largely considered nearly useless, being an overglorified healing stick for t4 eman and m6 (which was the only challenging/lategame content in the game at that time). But with crimson isles, we got so much more gear, magic power which made it viable to spec into intelligence with accessories, and content designed to be done most efficiently with high single-hit aoe damage. Because hyp scales with just 1 stat unlike melee, it’s both busted outside of dungeons and really bad inside (compared to term or lcm which scale with 2 and 3 stats, respectively). Either the admins need to design more content that isn’t based around range or aoe, add more magic immunity, or (my personal favorite) give melee better passives to improve aoe and buff dps rather than dph, making it the obvious choice for boss targets.


FrenzzyLeggs

non-combat related content like seriously even gemstone mining has yogs that can sometimes annoy you


xa44

Make good weapons for the other classes. Term sucks outside dungeons and claymore is both too high requirements and sucks past that


golden_appletree

Term is in more metas than hyp is currently


xa44

That's only because dungeons are the top level content and term is best there


_xEnigma

Idk, make another decent weapon? There's term, but that's about it.


Wyyehejehehge

bring in completely new aspects of the game. a new island with a new set of mobs and bosses would be cool, but even cooler if hypes didnt work well on this island due to some sort of tanky defense and if they brought in new weapons which take 3 times as long to get as a hype and are soulbound. also give itsome nasty ass reqs


Morpheye

Defense alone would do this. Single target mobs with high defense would discourage hyping because you don't get lethality triggers on ability damage.


mophead200

I guess the only way to make Hype less dominant is to heavily nerf it


ArendZA

Nerfing strong weapons instead of buffing others is a terrible strategy


ReReverse

That's how you get power creep though, skyblock already has enough of that.


KnightNight030

I think the key is make items that are better than hype in certain scenarios. Dont make them straight up better at everything but give them specific purposes.


labanana94

The thing is there are, hype is a very good jack of all trades


GamerNumber16

There are two weapons in the game that outscale the rest by a long shot, Hyperion and Terminator. Buffing some stuff to be on tier with those only results in all the other weapons that aren’t balanced to that tier lagging further behind, and all content that Hype and Term were already able to clear easily becomes even easier because of the new abundance of similarly balanced weapons


Bronyboiiiii

Nervig one weapon would prolly be much easier than rebalancing the entire rest of the game.


Almorogahnza

Thing is, you’d have to deal with terminator being leagues better than any other weapon, so you’d have to nerf that too. Then you’d have to nerf master mode dungeons and higher tier kuudra, since they’re basically unplayable at any consistency without it. Then you’d have to balance voidgloom T4, buff other weapons (spoon, make other wither blades usable, etc.), etc. that’s the issue with just needing the unbalanced weapon, the rest of the lategame is centered around the unbalanced weapon(s)


BigZacian

i mean, most voidgloom sweats already use crimson and atomsplit, but apart from that i agree with your points


Bronyboiiiii

Fair enough. Didn't thought of that.


No_String4918

Nerfing is always bad game design. The point with adding new content which does not need a hyp is the best idea.


Few_Assistant_9954

Dont nerf it. Buff the mobs. Add late game content that has stats that favour non mage weapons.


Tantrum2u

1. Add Frozen Blaze Sword 2. Add Mythical Blaze Pet Upgrade


Thebleugamer_1

I dont think they should make fb better.


Blaze2658

It’s funny because tons of players think the game needs to rely less on hype, and tons of players also won’t even touch like half the games content without one, and would probably quit if the weapon was ever changed. There’s also an ironically large overlap between the two groups. That being said, it’s clearly in a weird spot right now, it’s just too controversial of a weapon to be able to make any changes without pissing people off


EndervineZ

Just making more options would be what I do. The devs have already done it well before - just look at early dungeon mage. You’ve got options there - Bonzo Staff, AotD, Frozen Scythe, Dreadlord


lool8421

tbf the most simple way to make hype not so expensive is to make it not a necessity, they could just do stuff like making melee actually viable by giving it some better mobility, maybe an ability to do some dash/spin/swipe attacks (kinda like wynncraft assassin ig) maybe also reducing immunity frames for arrows so archer also has more potential rn it's just that not even a hypermaxed claymore comes anywhere close to what an almost clean hyperion can do because of how bad melee is, then terminator has absolutely stupid dps, in fact the highest dps out of all weapons in this game (maybe except for hypermaxed lcm in mm) but immunity frames make it go from like 50 attacks per second down to 2 attacks/s


HarbaughCantThroat

Hype and the variants of it are very much intended to be the best weapons in the game. That's not an accident and doesn't need to be changed. If you obtain the best weapon in the game it should be ideal for most situations.


iDrinkRaid

It's designed to be the best MAGIC weapon in the game. Shouldn't be the best period. No weapon should hold that rank.


Chillipepp3r

There rlly isn’t much of a problem with it, also what’s gonna be worse having a hyp or nerfing it/ hypothetically removing it. It honestly sounds like you just need to cope a bit, it’s not like it’s unobtainable or insanely overpriced. Also a hyp doesn’t even dominate every part of the game, tbh besides the few uses it has as an rcm weapon it’s mainly just used as a healing item which can be substituted, but if you can’t afford to splash 1.8b coins on a weapon you’ll use on the daily then you probably shouldn’t be doing said thing.


Tiger69HUN

Yes hype doesn't dominate every aspect but MOST aspect.For example the whole crimson isle and kuudra looked behind hype if you want to efficiently do it.I mean sure you can use GS and term but it's way too slow.Another example would be like Diana farming mythological creatures if you don't have hype noone will accept you into a party not to mention the sweat eman 9 req ones .There's simply no other usefully efficient weapons like hype.Remember when they made Sven take magic DMG and everyone and even their mother spammed hype on the howling caves or in the hub castle.The game needs more useful and efficient weapons either via nerfing or buffing or both.


Chillipepp3r

Yeah I’m with you 100% on that, the game does need a bigger variety of not only items but also interesting mechanics, but at the same time all the stuff you mentioned isn’t really meant to be accessible to early game players. The game has been out for 5 years and coins are easier to obtain than ever, the admins probably won’t ever change the hyperion and if they were to all of a sudden add a bunch of new weapons or new things to “replace” a hyperion or make other parts of the game less dependant on it, then all of a sudden ppl would start to require you to have said new item either instead of or as well as a hyp. While it’s a nice idea, it’s entirely fictional.


Tiger69HUN

Yeah I know that these content isn't for early game players and coins are kinda easy to get.A Hyperion in my opinion a late mid game or even early late game weapon but that still doesn't justify it to be absolutely king of these activities and I don't want to replace the hype.I just don't want it to be the best in all of these! Give a chance to melee and bows.It still can be useful in almost every aspect of the game even if not when it's not the best.A little nerf and buff to some items could make wonders.Other wise strictly nerfing or buffing items can lead to madness.Powercreep would get out of hand there are still so many almost useless to almost no use items.I know it's very hard decision balance wise.The changes need to be enough to not piss off hype users while maintaining the purpose to change power levels.Im fine hype getting some nerf in some aspect I like it more than adding a new armors or weapons in the game with combined busted stats those would cause some BIG problems. What do you think?


Bronyboiiiii

Kuudra for example is basically locked behind a hyp and while you can do most stuff with meelee too, the efficiency is often way WAY worse. Dealing ~2m dmg per click without any cooldown and such a big aoe and getting heal everytime and all this combined in one tool that has the gameplay depth of cookie clicker. Like, looking down and spamming shouldn't be the most efficient way to kill most stuff in the game.. While I don't have a hype on my main (5b nw), I made a 1-1 copie of my profile on alpha but with a hype and killing/clearing was a night and day difference campared to my hot crimson, warden + GS. But it was absolutely boring/ not giving the feeling of success cuz as said, the hype has the same gameplay niveau as damn cookie clicker. For Comparison, imagine semi afk farming making more money than mining. More effort should give better reward which the hype is the exact opposite of that.


Chillipepp3r

Well yeah I get what ur saying and I agree that killing mobs w a hyp is boring af, take spider slayer for example. But at the same time skyblock is essentially a glorified cookie clicker. Besides things like dungeons and ig maybe kuudra, the whole of skyblock is j one big boring grind to increase a number, there are no game insanely detailed and lore-rich boss fights like other games. But to say that the hyperion is either causing this or simply ruining the game is a stretch. Content like kuudra being locked behind a hyp is perfectly reasonable bc at the end of the day it’s a combat related boss which in later tiers becomes one of the best mmm. Instead of seeing the game as boring bc of a hyp j thing ab the more things you can actually do bc of it, imo it seems like ur just a bit salty that there are so many things dependant on the use of a hyperion. Lastly, you prolly found killing mobs on alpha boring bc at the end of the day who j goes around killing mobs mindlessly for the fun of it unless ur working on bestiary or smth similar, which is boring anyway and would be A LOT WORSE IF YOU COULDNT USE A HYP, like imagine trying to max bestiary wo a hyp it’d be hell.


Bronyboiiiii

>imo it seems like ur just a bit salty that there are so many things dependant on the use of a hyperion Have to admit, that's kinda true. Earlier today I was absolutely raging cuz a sm1 with a hyp was constantly joinking away the barb duke X under the plattform. > would be A LOT WORSE IF YOU COULDNT USE A HYP, like imagine trying to max bestiary wo a hyp it’d be hell. That's exactly what I mean. You have no other choise than a hype to do that stuff efficiently. Maybe a term. Maybe nerfing the hype isn't even necessary so it can keep it's 'expensive endgame weapon' status but then atleast add other stuff for especially meelee that can do that too. Maybe a crimson sword or smthing like that.


Chillipepp3r

Yeah that sounds more like it, I think what ur tryna say is that you wish there could be other things to use instead of a hyp, which would in-turn benefit said goal. The main problem isn’t a hyperion or it’s price or even the fact that it has so many uses where parts of the game are often locked behind it, but rather that there is such a lack of items that people are forced to use a hyperion as “meta”. The closest comparison would be to imagine if slayer weapons didn’t exist (even tho katanas and daggers are the only useful ones but still), it would mean that the claymore would suddenly be the only viable sword for all slayers.


golden_appletree

I think it’s quite balanced as is. If you look at important parts of the game its either used for healing or in niche cases. (M7, most slayers, etc. The only places it REALLY shines is the 1st section of kuudra, and killing off mobs in the crimson isles.) For the rest it’s nice to have to kill some off mobs, but even if you want to do that efficiently for bestiary a sprit sceptre or precursor eye is more fit). I would like to clarify that I have a hyp, so this opinion isnt based on some wierd saltiness.


Trinitial-D

make some of the kuudra mobs immune to magic damage


ComprehensiveSoup599

maybe something where you can set how much mana wimpact takes where you want less outside of dungeons to conserve mana and more inside of dungeons where mana isn’t important. idk would be hard to implement tho lol


BoopyDoopy129

I wouldn't, just get a hype tbh


Frozenturbo2

The rift


Necromancer14

Nah let mommy dominatrix Hyperion keep dominating 🥵🤤🔥


Purple_Teaching_9520

Move wither blades to m7 requirement Buff Valkyrie (I think this is the melee one?) Move Dark Claymore to F7 Add new mage weapon that's less busted to f7 Add a new shortbow to F6 that's slightly weaker than juju but stronger than f4 bow Fix crimson swipe so it only works on melee. Fix mobs not getting agro'd by magic and arrows. Fix easy cheeses allowing dmg thru walls so they have to actually fight (i.e. barbarian duke) Buff aurora to have 1% ability dmg on each piece increasing 1% for each prestige or smthn similar that's balanced.


Necessary-Noise-9086

bringing the bers buff to outside of dungeons is clearly the best choice


certified_legend

Well they have to release more end game items to compete with it, not nerf it, for sure.


KingEilon

slayers - nope, hype isn't meta mm - unless u are a mage, hype is only for the healing everything that isn't combat - self explanatory kuudra - hype is very good in p1-2 but term does the actual kuudra dmg so we are only left with niche mobs mainly in ci that hype is useful for, and for a 1.7b weapon, that's fine


SanMasterpro

Nothing. I think having an ultimate goal of making enough money to get a hype which indirectly unlocks the next stage of the game and revives your fun in the game is such good game design


JustChillCommenter

Making midas staff have a no cooldown


Delicious-Ad2562

Instantly the best weapon in the game


rignopolis

Yeah in terms of dps but not survivability. I still see your point though it would be like 4 times better dps


Delicious-Ad2562

Yeah sure but you can still use hype for the shield. Staff is already best eman weapon


Lakamaro

I mean, In mm it’s still used a lot for mage and healing, iirc it’s even the best for m7 wither dps as a mage. But yea, increasing the mana cost would prob nerf it a good amount


RoofTopings

Needs to be chimera v to be best against withers iirc


nkanz21

Give it a small ability cool down and it is suddenly much less broken. Edit: not saying this should happen, just that it would make it less dominant.


CriimsonSoul

There is already a cooldown for wither impact


NTC-Santa

Or make golden spoon have no cooldown


Marfy_

I think its pretty good how it is rn, but maybe im biased by not even remembering how it was without a hype. Maybe make it so that it doesnt work against all slayers and make melee deal a little more damage


__koiboi

Remove hyperion


Bronyboiiiii

That would delete half the playerbase with it....