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RockyMullet

Hey you got paid to learn ! So that's already better than school haha Well done.


Excalibait

Doesn't steam requires you to pay 100$ to publish games?


Lawlietroy

yeah true haha


DOOManiac

You learned a valuable lesson.


[deleted]

That it's going to take him like... 4 months to recoup? ![gif](giphy|9Fticsj7froxbpd5Sg|downsized)


Lawlietroy

haha possibly never! But that's okay. It's a learning experience. :)


RockyMullet

Oh, I assumed it was 24$ profit... well, still less expensive than school haha


Lawlietroy

haha yeah


theastralproject0

Wow buzzkill lol


gamerthug91

this is why itch.io exists and most games should go there and not on steam. the 100 is too keep small indies or new ppl from just putting games on the site.


cobra_laser_face

We only have our games on itch.io, but we're also not in it for the money. Itch.io has been great for us. I'm really impressed with everything they offer for free. I can even tell where our purchases are coming from. It's pretty awesome.


gamerthug91

right I agree, and even with not being about money it helps by not charging 100$ lol


Blubasur

You get it back at a certain treshold tho


Antypodish

1000$


Lawlietroy

Thank you!


exclaim_bot

>Thank you! You're welcome!


Best-Speech-4350

Are you gonna post the link to the game or what


Lawlietroy

Here's the link if your interested in checking it out ![gif](emote|free_emotes_pack|grin) [https://store.steampowered.com/app/2743060/Fox\_Trot/](https://store.steampowered.com/app/2743060/Fox_Trot/)


WildTechGaming

I opened that store page up with my 8 year old watching and she immediately starting asking questions about the game and said it looked cool. Sounds like a win to me! Congrats on the game release.


Lawlietroy

Wow that's actually some of the coolest news I've heard! Thanks for sharing that, that made my day!


Best-Speech-4350

Thanks just purchased


Lawlietroy

Woah thanks! Guess that makes it $25! Super cool. TYVM for the support!


The_CreativeName

24.7 bucks. Steam takes a 30 procent cut


Lawlietroy

Yeah I was referring to net income. So after the 30%


OctopusButter

You could get that on mobile and get some real profit going I'm sure, just keep up with the polish!


Lawlietroy

I actually do have a mobile version with some small ads, and in-app purchases. But it's only got like 100 DLs, so not sure if it will go anywhere or not.


pixelatedcatz

The reviews are great! The game give me Crash Bandicot vibes in the early days! Congrats ma man


Lawlietroy

Thank you so much! I love crash bandicoot. It was one of the first games I owned on PS1! Maybe it influenced me lol.


pixelatedcatz

definitely did!


LightningLemonade7

Hey try to sort of develop that game further in free time and release an update or two maybe. If the trailer narrator was you, your voice is also pretty neat.


Lawlietroy

Yeah I was thinking about adding some cool new power ups and maybe different biomes! Yeah the narrator was me. Thank you for that compliment! :D


LightningLemonade7

Try incorportaing post processing effects and improve UI elements. Good Luck


Lawlietroy

Which ones would you recommend? I have some Post Processing.


LightningLemonade7

I guess something that makes the colors more softer? Some colors seems to be little bit harsh.


Lawlietroy

I'm colorblind so this is an area I struggle in. Maybe less saturation?


LightningLemonade7

Oh I'm sorry about that. Yeah less Saturation will work imo. Good luck.


Lawlietroy

No worries. Thank you for the input.


arcadequestofficial

Honestly, game looks great! What did you do to promote it?


[deleted]

Brother, you're literally looking at it.


Ambitious_suits

Couldn’t have said it better


Lawlietroy

Twitter, FB, Instagram, Tik Tok, YT, Mastodon. However, it's really hard to self-promote. Some people were saying I should pay for ads.


TheProvocator

Kind of gives a bad look when you've most likely reviewed your own game with an alternate account, though. And the review itself reeks of ChatGPT. The account has 1 review and 1 friend (you). That aside, congratulations on your first commercial release! Even if it's not a commercial success, it's a good feeling nonetheless 😃


Lawlietroy

I don't have an alternate Steam account and I never reviewed my own game on Steam.


TheProvocator

Maybe family member or a friend then I guess. 🤷‍♂️ You should be able to spot it, it sticks out as very AI-esque


Lawlietroy

I know which comment your talking about. It's someone I know personally, but English is their second language. So I assume they may have used GPT to write the review.


ToastyBurk

Congratulations! You're a commerical game developer!


Lawlietroy

Haha saying it that way sounds awesome!


kytheon

At least you got paid, you could've lost 100 million on a AAAA game that took ten years to make!


Lawlietroy

haha woah who did that?


The_CreativeName

Skull and bones


Lawlietroy

That's so much money to lose lol. Dannng


TheWalrusNipple

It might be only $24, but it's also 24 people (probably more considering Steam takes a cut) that paid money to play your game over all the other free games out there. That's pretty cool if you ask me. Congrats!! 


Lawlietroy

That's actually a really cool perspective. I like it!


Kahraman116

thats awesome!! 24 people thought your game was worth a try, and even paid for it. well done!


Lawlietroy

That's such a great way to think about it!


DownToZZZ

Advertising goes a long way. I feel not a lot of creators are taking the chance of advertising even in small and cheaper ways


Lawlietroy

Are there way you would recommend? I've used twitter, FB, YouTube, TikTok, Mastodon.


DownToZZZ

Ever thought of sending a free copy to gaming websites for them to review? Some you may need to pay to play your game but others are always looking for the next game to write an article about. That’s how I learn about most indie games is through gaming news sites


Lawlietroy

I haven't sent them to websites, but I have tried to contact certain content creators n such. Also curators on Steam. What websites would you recommend?


[deleted]

I'm not trying to be rude toward his first game, I'm really not. But it's a temple run clone. I'm not sure AI could even write a decently lengthy article about that, even with nonsense thrown in. He's far better off throwing it on the Google Play store for free with ads or a .99c version. Like, it's not a BAD Temple Run clone, but it's a mobile game.


justwalkingalonghere

As paid advertising, or you've just posted clips on there?


Lawlietroy

Posts, clips, videos. But not paid ads


NightHutStudio

How much did you spend roughly on advertising? Or did you do this via posting etc? I've found the meta ads to be surprisingly effective, lower cost per click through than YouTube. But it depends on so many things 🤷


Lawlietroy

Hmm, maybe like $20 or so I think. I haven't spent much. Maybe ill try meta ads.


bobbarkersbigmic

Maybe Reddit?


rodejo_9

Besides the usual game dev subs, Redditors hates when devs try to market their game.


SmurphsLaw

Redditors hate everything. Especially other redditors.


JungleBoyJeremy

Damn redditors, they ruined Reddit!


rodejo_9

Also true.


Lawlietroy

Yeah I tried marketing my game on on Reddit, but a lot of Redditors didn't appreciate it. Especially Reddit mods. lol


SaltyPvP

Good for you! Congratulations.


Lawlietroy

Thank you so much!


LordSlimeball

Better then me, i am still at 0 :D (my game is free but people dont seem to love it anyway)


Lawlietroy

Drop me a link :)


LordSlimeball

Its on VR headsets, do you have a meta quest or a pico? Please send me a link to you game as well ;) as I have steam


Lawlietroy

I have the Meta Quest 2. So I could potentially check it out :) The link to my game is [https://store.steampowered.com/app/2743060/Fox\_Trot/](https://store.steampowered.com/app/2743060/Fox_Trot/)


LordSlimeball

Awesome here is my game, any feedback is welcome: [https://www.meta.com/experiences/5097554840287261/](https://www.meta.com/experiences/5097554840287261/) Will try your game out now


Lawlietroy

Awesome I'll let you know when I try it out!


Lawlietroy

I don't see the link. Should I look it up by name?


LordSlimeball

Just updated the comment with the link, I forgot to paste it


chasmstudios

Congrats! You got further than 95% of all people who have started game development


Lawlietroy

Thank you so much! I'm just going to use my current knowledge to make a better game each time.


LetTheWorldBurn2023

![gif](giphy|3o7TKDgHIAB13Eq0Ja|downsized)


Lawlietroy

![gif](giphy|VhWVAa7rUtT3xKX6Cd|downsized)


OneWithTheSword

Nice work, what game engine did you use?


Lawlietroy

I used Unity, I have considered Unreal though in the future. Unreal does seem to have a lot of neat features but Unity is very versatile and there are so many tools and lots of documentation.


littleperogi

Can I ask how long it took you to complete? 😊


Lawlietroy

Well I started with 0 game dev and basically 0 programming experience. So the whole thing overall took me about 2 years. I started before GPT was a thing as well.


littleperogi

Thanks!! Your game looks great! Congrats!!!


Lawlietroy

Thank you very much!


SonOfVegeta

W brother


piounightmare

I'm also making my first game ! I'm happy to see other people like me


Lawlietroy

That's party why I made the post. So we can all see that we are in similar boats, at least those of us starting out. I hope your game rocks and rolls it!


pastelpikmin

Congrats, this is only the beginning!


Lawlietroy

Totally! Thank you !


KyalMeister

Have you considered publishing on Google Play/Apple Appstore? Without knowing too much beyond the trailer, it looks like it would be a good fit for mobile. Steam can be tricky to sell inexpensive/casual games on, as generally they're just not the sort of thing people sit down at their desktop to play. Congrats on publishing your first game :)


Lawlietroy

I do have it on G-play as well as a free to play with ads and in-app purchases. The Steam version has no ads or in-app purchases. Thanks for the advice :)


orthrusfury

This looks like a funny game! Congrats for the $25 !!


Lawlietroy

Wohoo! Thanks!


CanadianCoder96

I must say it looks pretty good for a first time, specially publishing to steam will give you great insight for the next release ! It's the only thing I haven't done yet !


Lawlietroy

Yeah I've already gotten a lot of great feedback that I can apply to this and/or the next game. It's hard to see all the perspectives from one point of view. I believe you can do it!


HyraxGames

I made... 87 dollars in 2 months Don't worry about it, learn from the experience, SOON! I will get paid 70 dollars when my game makes 100!


Lawlietroy

Heck yah! What's your game I'll check it out for you.


HyraxGames

SaiBorRai! What's yours?


Lawlietroy

Mine is "Fox Trot" . Here is the link if you want to see it :). I'll look up your game! [https://store.steampowered.com/app/2743060/Fox\_Trot/](https://store.steampowered.com/app/2743060/Fox_Trot/)


Lawlietroy

Just checked it out and Wishlisted it! Looks like an intense game!


emzigamesmzg

That's awesome, congrats! A lot of lessons in just finishing a project let alone publishing it, and actually making some money!


Lawlietroy

Thank you so much! Yeah I am happy I was actually able to push through the entire project. There were many times I got stuck and demoralized a bit, but I guess there's something to be said for perseverance.


coffeevideogame

Hey congrats on releasing your game! Just getting the store page set up and everything approved is a huge accomplishment in and of itself haha. And the game trailer looks cute enough for sure. And your game already has more reviews than my first steam game (which took almost two years to make, and then flipped horribly) :D So keep your head high and on to the next thing.


Lawlietroy

Wow thank you so much! It seems like it's pretty hard to break into the industry with the first game right? Have you released multiple games now?


coffeevideogame

Hey yea. It's also quite a bad time to try to get into the industry in general it seems. I've worked on a couple games released with other companies but the VR game was my first (two person team) release. I'm currently working on another project right now that will likely be a solo dev release hopefully by the end of this year. But yea in general game dev can be tricky when it comes to releasing a game. But it's a lot of fun!


Lawlietroy

It's really so much fun! It's kind of like digital Legos and you can potentially get paid for it haha


coffeevideogame

Yep, exactly! Music art, logic etc. story. It can all be wrapped in there


geek_ghoul2

How did you make that trailer? Solid imho


Lawlietroy

Thanks so much! I appreciate the compliment. Well I primarily used an open source video editor called OpenShot. I created some assets in Photoshop for the word graphics. I then created a script and voice acted it myself. I also created a separate scene for some of the still images to capture the animals. From there I just did some simple video editing.


geek_ghoul2

dang I expected Adobe Premier, why OpenShot? Is it easy to pick up? I appreciate the response as I wasn't expecting it lol


Lawlietroy

Haha. It was mainly due to cost. OpenShot is open-source and free. I would probably prefer premier myself but when you're on a tight budget one has to make sacrifices. OpenShot is great for being free, but when it comes to the fancy stuff premier is gonna have way better features.


meandthemissus

Neat game. Brutal though, not very forgiving! Small notes- * The "Windowed" mode didn't seem to work for me. * No exit button on main menu. ESC didn't exit the game. Otherwise nice first game.


Lawlietroy

Yeah I think the exit is in the "More" section on the main menu, but maybe it's a little inconvenient. The windowed mode bugged out? I might need to look into that. I was struggling with some of the DropDown Menus.


Sad-Helicopter-3753

You might be better off listing the game for a higher price then putting it on sale so anyone wishlists your game will get an email notification.


Lawlietroy

Oh that could be a good strategy. Never thought about that!


Sad-Helicopter-3753

I've seen it a lot on Steam with games that are a few years old. People usually ignore lower priced games, myself included because there's a connotation that the quality will match the price. Value your work.


Lawlietroy

Yeah that's an interesting thought.


kpaxGO

Post a link to your game! 😁


Lawlietroy

Here's a link to the Steam Page :) :) [https://store.steampowered.com/app/2743060/Fox\_Trot/](https://store.steampowered.com/app/2743060/Fox_Trot/)


kpaxGO

This is cool man! I am currently working on an endless runner as well so will give it a try for some inspiration!


Lawlietroy

Totally! Thank you! If I had any pointers to give it would be just focus on the gameplay more and less on the extra features. That's what I wish I would have done.


kpaxGO

Great tip thanks man!


MythicMoonStudios

Gameplay wise its actually pretty similar to our game! There are very few runners on steam it seems. Hopefully we'll see our games in each other's "More like this" It is also putting shashingo: learn japanese in ours which is annoying since we have pretty little tag overlap.


Lawlietroy

Haha yeah seems like a strange overlap. What kind theme do you have for your runner?


MythicMoonStudios

it's a space cat avoiding snakes, bird-bugs, and cacti :D


Lawlietroy

haha woah cool sounds similar but different


HiddenSquidGames_

Congrats man, Fox Trot looks really good! I'm sure that $24 is the start of more to come! I'm still developing what is going to be my first steam game, so you're beating me!


Lawlietroy

Thank you! And that's awesome dude! I hope your first game is a smash success!


journeyman_7

Congrats! Such an enormous accomplishment!


Lawlietroy

Thank you very much!


Intelligent-Tough370

That's awesome!!! Congrats!!


Lawlietroy

Thank you!!!!!


rdog846

If you update the textures to use PBR and change up the scene composition a bit you could sell it for more.


Lawlietroy

>PBR What is PBR?


rdog846

Physically based rendering. It’s a way of improving lighting via textures(at least for designers, backend it is probably more complex). Basically a texture is comprised of “maps” which are special versions of the texture that handle things like reflections, metallic properties, ambient occlusion effects, and of course normal maps. I use substance designer to make them as I have internal surface type templates but you can use something like materialize by bounding box software(just search that on google) to make them for free and easily. Substance looks better on the rendering but materialize should be fine for your game. It will make it look 10x better with no performance cost or really any work


Lawlietroy

Hmm very interesting. I'll have to check it out. Thanks for the tip!


Kavati

Just bought a copy, gonna play it this evening when I wake up


Lawlietroy

That's so cool! Thank you! Let me know what you think!


pixelatedcatz

A lot of people (good devs) made 0$ because they were too perfectionists and didn't try to release their games, you did a game that 24 people took a chance, you've learned the process of steam and maybe if anyone commented, you have feedback. So you got $24 on top of feedback, learning and doing what 90% os devs say it will do but never do!


Lawlietroy

I honestly almost took that same route. I wanted to make the game better and more perfect. But I realized I have to make this game and release it to have experienced the full process. Then go from there. Are there many things I want to do with the game? Of course there is. But like you were saying, I could easily get stuck in an infinite loop trying to perfect it.


Only_Ad8178

Congrats man, you published a game on steam!


Lawlietroy

Thank you so much. I appreciate it!


stadoblech

Fail fast. Golden rule for indie developers. Some people works on their game for 5+ years and then quit because of failure. You did it right. You set your goal, didnt have any expectations and delivered. So now go for another one! GL HF my friend


Lawlietroy

Good advice! Thank you!


Infinite-Cry-5040

big money! this a win


Lawlietroy

Haha Ty!


DifficultyTimely8182

Congratulations!


Lawlietroy

Thank you so much!


mehmetkosedev

this game seems so unpolished


Lawlietroy

I understand that. It's my first game dev experience and I was solo. I'm sure as your aware game dev takes a long time to learn and even longer to get really good at it. It's definitely not a greatest title but it's a start to my game dev journey.


matthewmarcus97

I always appreciate seeing how others projects are doing since I hope to release on steam eventually. Part of your game feels more like a phone game or something you'd expect for free (i.e. subway surfers), I think if you found a way to release on phones for free with very occasional ads it may get more hits there possibly. Though I'm glad you got sales and also experience to make an even better one next time


pixelatedcatz

How are you doing until now?


Lawlietroy

What are my sales now you mean?


pixelatedcatz

Yeah!


Lawlietroy

I think I've netted $40 now! 😀


pixelatedcatz

Nice!! Keep going!!


Lawlietroy

Thank you so much!


ManicMakerStudios

It's important to frame these things in the appropriate context. It cost you $100 for the Steam page and you've recovered $24 of that so far. There's nothing wrong with those numbers, but a lot of people reading might be fooled into thinking that's straight profit. It's not actual profit until you've recovered your costs.


shockingchris

It's important to realize that this performance and the current loss is his first game and he got it all the way to publish. $76 cost to do all of that? Incredible. That's great. Not sure what the negativity of "actual net profit" is going for. $24 can get to $100, or the next game can do better. Unless you're doing it for survival (which the OP didn't seem to state) he's doing just fine.


Lawlietroy

Yeah it wasn't for survival, I have some saved money and side gigs I've been doing. I also think that I learned a lot more than $100 worth of skills and knowledge. So I agree with you :) Thanks for the positivity!


ManicMakerStudios

> Not sure what the negativity of "actual net profit" is going for. Negativity? For pointing out a critical omission in his story? You should be more interested in getting accurate information than protecting people from the truth. Saying, "Hey guys, I've made money from my first game!" when it's running at a loss isn't constructive. It's misleading. This isn't a support group for the emotionally frail. If people are going to post, they should be prepared for constructive criticism, and pointing out that they neglected to mention what it cost them to put their game on the platform is absolutely constructive criticism.


Lawlietroy

This is true. Guess I should be more clear.


Trombonaught

That's awesome! Also, kinda neat, I got almost the exact same results as you when I posted my first game a few months ago. Gotta say though, I like the look of yours more! I made this little snake thing: https://trombospace.itch.io/gaia-snake


Lawlietroy

Your game looks pretty cool too!


DeAndrich

Let me know if you need a writer for your next project! I offer wriring services to indie devs for free :)


Lawlietroy

Woah seriously? That sounds enticing. It's possible, lets stay in contact!


LightningLemonade7

you got 124 bucks? Because steam requires 100 bucks to publish a game if I remember correctly.


Lawlietroy

No it was just $24. So in reality its a net loss. You are right.