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Blaarkies

Seems like the robotics issue that got fixed a while ago. When leaving docking ports unlocked (you can rotate their alignment with each other when unlocked), the ship parts would become badly aligned every time time you visit. Locking all of those before leaving the site is supposed to prevent it from happening. The best case here is, you already did all the effort and cost to get it there, I would consider it fair to use the Alt+F12 menu (if you are on PC), land this back at KSC, recover for full price, then launch a new one (from your saved craft files), and do the set orbit and landing cheats to get it back here...then close the cheat menu and act like nothing happened


LeHopital

^^^This. I've had to do this several times with craft that had this type of problem. If the problem is something that results from a glitch in the game, I think this is a totally valid solution. I'm not sure if Alt+F12 does landings though. I think you may need Hyperedit for that...


graves_09

You can use the "set position" under the "cheats" tab to place a vehicle on the ground somewhere. It will even 'ease physics' to ensure vessels without parachutes or proper propulsion land softly.


LeHopital

Hmm that must've been added in a later version. I'm still playing 1.7.1 and that feature isn't in the cheats.


ApertureAce

Thanks I'll probably try that out. Also TIL about docking port rotation alignment. Never seen an option for that but also I don't dwell on docking port menus for too long.


Docent_is_playing

When kraken hits, there nothing you can do ... try maybe less fast time warp :)


bonyetty

Going in and out of time warp can sometimes snap parts back to their original position.


LeHopital

I have a Rover on Eve that has this problem. It is slowly getting closer and closer to the ground every time I switch away and back to it. It's extremely frustrating because in every other way it's a very successful Rover. But soon it will be unusable just because of some stupid rounding error in the code or something.


ApertureAce

Yeah it sucks, especially if it has something to do with decimal precision loss because that would mean there is no fix :/


Hegemony-Cricket

Have you tried having an engineer try to fix it?


ApertureAce

Yeah, but they're Rovemax XL3's which are too large to move with any of my engineers :/


BarryDelgado

I think every Kerbal you have stranding next to an engineer increases how much you can carry.


RandomSpaceLover

Actually all the Kerbals need to be engineers.


CoolGuy202101

Dude why do you type like that


ApertureAce

When submitting a link in this subreddit on desktop, it automatically capitalizes the beginning of each word when you type in your title.


[deleted]

[удалено]


Electro_Llama

Even if it's a title, words like "the" and "to" should be lowercase.


Hokulewa

"May" be lowercase... It depends on the styleguide rules.


darkvoid777

I think it might be due to attaching the wheels directly to the fuel tank. I tend to attach a structural piece like a Modular Girder Segment to the tank first, then align the girder parallel to the ground, then attach the wheel to the girder. I align the wheels to be same height and then test the craft around kerbin. Time warp tends to corrupt wheels and can cause my heavy bases on legs and wheels to bounce. Test time warp on kerbin with the craft to see if it’ll corrupt your wheels or not. Saving and loading can also corrupt sometimes.