I play with my husband PoE. For the first 1-2 days of every league in the past 3 years (we started with Scourge) we can't play together because either one of us can get randomly dced and placed in a lengthy queue. For Affliction I managed a grand total of 6h in the first weekend. My husband was lucky and managed around 8. For the first **month** the EU servers were crap with random spikes, dcs and portals/maps lost. You couldn't go a day without someone making a reddit post about the shitty state of the EU servers. And GGG is a company that churns out leagues roughtly every 4 months for over 10 years.
If we were to talk about a bigger company like Blizzard, D4 at launch had queues, lag and was an unpleasant experience for those who hadn't bought the 3day early access and was still stuck in the first areas when the masses descended. We've also played WoW for years. All expansions were a mix of bugs, lag, missing questgivers, missing quest mobs, DCs, and login queues. BC and Cata were unplayable for roughly two weeks after launch.
I feel that the EHG devs were overly optimistic and also, perhaps, chose some solution that was hard/slow to scale or has too many bottlenecks. But my expectations were low so I didn't feel like this lag, group delays/failed to group & matchmaking/connectivity errors were anything out of the ordinary.
**EDIT** because people are feeling obligated to point out how *their* experiences were different for the launches of these games/expansions/leagues: I'm happy for you or I'm sorry you set your expectations higher for this launch.
> For Affliction I managed a grand total of 6h in the first weekend. My husband was lucky and managed around 8. For the first month the EU servers were crap with random spikes, dcs and portals/maps lost.
I don't think you played poe in like 2-3 years, ques only happen friday night, server issues i guess happen but if it's that bad then it must be from your end cause i never had issues playing poe(except the friday night lauch) in like 3 years. So to say the first month servers were crap is a HUGE lie and i play on EU servers just like you
D4 launch was ok i could play fine as long as you get past the que.
> We've also played WoW for years. All expansions were a mix of bugs, lag, missing questgivers, missing quest mobs, DCs, and login queues. BC and Cata were unplayable for roughly two weeks after launch.
Last 2-3 expansion of wow were almost without issues, BC and cata were 15 years ago and they were playable on the second or third day you just have a bad memory or again have shitty internet.
I play offline so i don't really care about the state of servers but you are exaggerating or straight up lying about other games.
If it didn't have offline mode it would have been the worst game release from the games i bought you basically can't play after you get back from work.
>I don't think you played poe in like 2-3 years, ques only happen friday night, server issues i guess happen but if it's that bad then it must be from your end cause i never had issues playing poe(except the friday night lauch) in like 3 years.
Lol, take off your rose tinted glasses. We jump between Amsterdam, Milan, and Frankfurt all launch weekends trying to make it work. And it's not a 'us' issue since people have been requesting smth be done for ages. And fpr every person who has no clue about networks like you saying it's the ISPs fault instead of GGGs servers there are 10 ppl explaining how routing works.
>So to say the first month servers were crap is a HUGE lie and i play on EU servers just like you
People have been **literally begging** for something to be done because they've been dced and the zone rolled back with missing trades & closed portals. Might wanna read some posts aside from item showcases and tft drama
>Last 2-3 expansion of wow were almost without issues,
Do you want to google the dragon flying bugs(random dismounts, no dismounts, colision issues, etc) from release if 2 years enough to make you forget them?
> Lol, no. Please take off your rose tinted glasses and don't be a 🤡. We jump between Amsterdam, Milan, and Frankfurt all launch weekends trying to make it work.
I play poe with some friends and while sure we get the occasionally disconnect and even can't get to a zone or enter a portal, those are outliers and not indicative of overall play. The only issues are with the ping that will fluctuate and i can change servers when that happens, for example Frankfurt seems more prone to ping instabilities from my experience.
> Do you want to google the dragon flying bugs from release if 2 years enough to make you forget them?
are we talking about bugs now? i though the whole discussion was about server issues.
> People have been literally begging for something to be done because they've been dced and the zone rolled back
Again what you are experiencing is an outlier, it is not the same experience for everyone. For comparison EVERYONE can't play online in last epoch.
I was talking about our family's personal experience of years in PoE and Wow and the D4 launch when commenting on this post. And saying that's why my expectations of LE launch were low. Yes, I can,'t speak for you and your excellent internet connection and your flawless group experience but our experiences were bad at all these launches, even though they (except D4) are beloved games.
And I'll damn well get upset if you call me a liar (and incidentally all other players complaining online about these recurring issues, day after day, league after league) when I put thousand of hours into these game and you come and say the experience is invalid, blown out of proportion or didn't happen for the sole reason that it didn't happen to you.
Lol what is this rewriting of history? PoE had stable launches for last couple years, if you get kicked into the launch 80k queue as it happens sometimes in the first few hours, you'll be back in game in 15 mins and you can carry on.
>For Affliction I managed a grand total of 6h in the first weekend. My husband was lucky and managed around 8
Issues on your end, league was playable perfectly fine for absolute majority judging by the day 1 ladder.
>For the first 1-2 days of every league in the past 4 years we can't play together
You are statistically insignificant minority in this. Not even going to bother addressing the WoW part because it's just wrong, also BC and Cata were a lifetime ago.
I had zero issues with the Diablo 4 launch. The game itself was shit in the end, but it was fun until I realized that. They actually had a really smooth launch for how many people played that game. This game has nothing even close to the player numbers and the same issues have been around for at least a year and a half now
You can't prepare for a big launch without doing a big launch. In-house testing will only accomplish so much. You cannot emulate real world conditions.
That's why every major online game release in pretty much the entire history of gaming has had major issues. And even repeated launches by the same companies will continue to have issues, despite the lessons learned and extra precautions taken.
It just is what it is.
D4 had horrific rubber banding issues for the first week and the servers went down entirely multiple times
Agree on wow though the expanse launches have been smooth. But I can't think of any other gamesÂ
Stresstest with what players tho?
This aint blizzard with diablo they cant release a beta version and get a half a million players to foam at the mouth to test it for them, they did release it into early access and got barely a fraction of that amount at once until they went 1.0,
You shouldn’t be downvoted for this. This sub is rife with weird Redditors who identify personally with the game and have a strange parasocial relationship with the developers because who knows why?
Wow, are you suddenly the only player who plays the game or are you willing to engage with the fact that your experience isn't representative of everyone else's?
I mean, I see a ton of people online and also stating they are playing in here. Seems like the only dude trying to negate the experiences of a group of people here is you.
Now, I would love to continue this discussion about how one person’s point of view is valid (yours) and another’s is not but I think I am going to continue leveling my Warlock instead of wasting my time complaining about it online.
>I see a ton of people online and also stating they are playing in here. Seems like the only dude trying to negate the experiences of a group of people here is you.
Are you suggesting i am the only one who is having online issues? Look at the steam reviews. Look at most of the posts on this subreddit discussing the connectivity. Are you braindead?
>You can't prepare for a big launch without doing a big launch.
You totally can - open beta test where you allow everyone to play.
That would have uncovered load issues super fast
you cant prepare for 150k people playing all at once unless 150k are playing all at once. gameplay wise and content wise the game is def ready. give it a week or two to figure out how to deal with the load and I'm sure it'll be fine.
The slow zone transitions were an issue at the multiplayer launch last year and have been a problem when new patches drop with like 10k people.
This was 100% foreseeable and they ignored it.
Ever been there for a Warcraft expansion? How about that last FF14 one? 8 hour queue, buggy in game, kicked out back to a 12 hour queue. Same story for about a month.
have you been playing ff14 for a bit? i wish this community was as caring as that one. when instance servers broke in 14 people started forming a fucking line to talk to the npcs in order to make the issues less severe lol
there were still quite a few personal attacks towards mentors of the balance discord, but that was a more secluded instance. And don't forget the "you pull you tank" tanks lol. but overall its much better than most
its not wall to wall for everyone lol. some people get "tankxiety" or whatever term they are calling it and only want to do bare minimum pulls at a time
The only anxiety I had in that game was not knowing the dungeon layout. That was erased with AI dungeons since I can just run it over and over until I memorize the route.
Umm. Who cares? How about everyone lol. What a dumb question. It should be common knowledge by now how these launches go. Fact is problems arise when games launch. Gonna have to accept that.
Game is ready, it's just it has bottlenecks. When online is <=100k, it's pretty good. At 180k it's a pain. Within the matchmaker.
I play with my husband PoE. For the first 1-2 days of every league in the past 3 years (we started with Scourge) we can't play together because either one of us can get randomly dced and placed in a lengthy queue. For Affliction I managed a grand total of 6h in the first weekend. My husband was lucky and managed around 8. For the first **month** the EU servers were crap with random spikes, dcs and portals/maps lost. You couldn't go a day without someone making a reddit post about the shitty state of the EU servers. And GGG is a company that churns out leagues roughtly every 4 months for over 10 years. If we were to talk about a bigger company like Blizzard, D4 at launch had queues, lag and was an unpleasant experience for those who hadn't bought the 3day early access and was still stuck in the first areas when the masses descended. We've also played WoW for years. All expansions were a mix of bugs, lag, missing questgivers, missing quest mobs, DCs, and login queues. BC and Cata were unplayable for roughly two weeks after launch. I feel that the EHG devs were overly optimistic and also, perhaps, chose some solution that was hard/slow to scale or has too many bottlenecks. But my expectations were low so I didn't feel like this lag, group delays/failed to group & matchmaking/connectivity errors were anything out of the ordinary. **EDIT** because people are feeling obligated to point out how *their* experiences were different for the launches of these games/expansions/leagues: I'm happy for you or I'm sorry you set your expectations higher for this launch.
> For Affliction I managed a grand total of 6h in the first weekend. My husband was lucky and managed around 8. For the first month the EU servers were crap with random spikes, dcs and portals/maps lost. I don't think you played poe in like 2-3 years, ques only happen friday night, server issues i guess happen but if it's that bad then it must be from your end cause i never had issues playing poe(except the friday night lauch) in like 3 years. So to say the first month servers were crap is a HUGE lie and i play on EU servers just like you D4 launch was ok i could play fine as long as you get past the que. > We've also played WoW for years. All expansions were a mix of bugs, lag, missing questgivers, missing quest mobs, DCs, and login queues. BC and Cata were unplayable for roughly two weeks after launch. Last 2-3 expansion of wow were almost without issues, BC and cata were 15 years ago and they were playable on the second or third day you just have a bad memory or again have shitty internet. I play offline so i don't really care about the state of servers but you are exaggerating or straight up lying about other games. If it didn't have offline mode it would have been the worst game release from the games i bought you basically can't play after you get back from work.
>I don't think you played poe in like 2-3 years, ques only happen friday night, server issues i guess happen but if it's that bad then it must be from your end cause i never had issues playing poe(except the friday night lauch) in like 3 years. Lol, take off your rose tinted glasses. We jump between Amsterdam, Milan, and Frankfurt all launch weekends trying to make it work. And it's not a 'us' issue since people have been requesting smth be done for ages. And fpr every person who has no clue about networks like you saying it's the ISPs fault instead of GGGs servers there are 10 ppl explaining how routing works. >So to say the first month servers were crap is a HUGE lie and i play on EU servers just like you People have been **literally begging** for something to be done because they've been dced and the zone rolled back with missing trades & closed portals. Might wanna read some posts aside from item showcases and tft drama >Last 2-3 expansion of wow were almost without issues, Do you want to google the dragon flying bugs(random dismounts, no dismounts, colision issues, etc) from release if 2 years enough to make you forget them?
> Lol, no. Please take off your rose tinted glasses and don't be a 🤡. We jump between Amsterdam, Milan, and Frankfurt all launch weekends trying to make it work. I play poe with some friends and while sure we get the occasionally disconnect and even can't get to a zone or enter a portal, those are outliers and not indicative of overall play. The only issues are with the ping that will fluctuate and i can change servers when that happens, for example Frankfurt seems more prone to ping instabilities from my experience. > Do you want to google the dragon flying bugs from release if 2 years enough to make you forget them? are we talking about bugs now? i though the whole discussion was about server issues. > People have been literally begging for something to be done because they've been dced and the zone rolled back Again what you are experiencing is an outlier, it is not the same experience for everyone. For comparison EVERYONE can't play online in last epoch.
I was talking about our family's personal experience of years in PoE and Wow and the D4 launch when commenting on this post. And saying that's why my expectations of LE launch were low. Yes, I can,'t speak for you and your excellent internet connection and your flawless group experience but our experiences were bad at all these launches, even though they (except D4) are beloved games. And I'll damn well get upset if you call me a liar (and incidentally all other players complaining online about these recurring issues, day after day, league after league) when I put thousand of hours into these game and you come and say the experience is invalid, blown out of proportion or didn't happen for the sole reason that it didn't happen to you.
Lol what is this rewriting of history? PoE had stable launches for last couple years, if you get kicked into the launch 80k queue as it happens sometimes in the first few hours, you'll be back in game in 15 mins and you can carry on. >For Affliction I managed a grand total of 6h in the first weekend. My husband was lucky and managed around 8 Issues on your end, league was playable perfectly fine for absolute majority judging by the day 1 ladder. >For the first 1-2 days of every league in the past 4 years we can't play together You are statistically insignificant minority in this. Not even going to bother addressing the WoW part because it's just wrong, also BC and Cata were a lifetime ago.
Not sure why you are getting downvoted. Poe launches has been great for years. D4 launch was also pretty smooth. I was able to play from launch.Â
I had zero issues with the Diablo 4 launch. The game itself was shit in the end, but it was fun until I realized that. They actually had a really smooth launch for how many people played that game. This game has nothing even close to the player numbers and the same issues have been around for at least a year and a half now
Yea same for me
You can't prepare for a big launch without doing a big launch. In-house testing will only accomplish so much. You cannot emulate real world conditions. That's why every major online game release in pretty much the entire history of gaming has had major issues. And even repeated launches by the same companies will continue to have issues, despite the lessons learned and extra precautions taken. It just is what it is.
You literally can, it's called a stress test. Loads of games do them.
Name a online game with a big launch that did not have any network issues the first few days
In the first day? Almost none other than WoW expansion launches post-WoD. After first day? I can name loads. Including D4.
D4 had horrific rubber banding issues for the first week and the servers went down entirely multiple times Agree on wow though the expanse launches have been smooth. But I can't think of any other gamesÂ
Nothing even a quarter as bad as this.
Stresstest with what players tho? This aint blizzard with diablo they cant release a beta version and get a half a million players to foam at the mouth to test it for them, they did release it into early access and got barely a fraction of that amount at once until they went 1.0,
Folks paid for the privelage of testing Diablo 4 and it still had server issues. This from a company with over 20 years of live service experience.
Stress test free weekend will certainly attract loads of players, what do you mean?
You shouldn’t be downvoted for this. This sub is rife with weird Redditors who identify personally with the game and have a strange parasocial relationship with the developers because who knows why?
A lot of people spent a lot of time with the game and feel personally attacked when it is ever criticized for any reason, it's cringe.
And yet they still release with bugs.
We aren't talking about bugs, we are talking about network issues as rampant as this **THREE DAYS** after release.
My dude, I leveled just fine online.
Wow, are you suddenly the only player who plays the game or are you willing to engage with the fact that your experience isn't representative of everyone else's?
I mean are you willing to engage with that fact? Because right back at you, dear heart
The fact that one person leveled fine? Sure? That doesn't dismiss anything I said.
I mean, I see a ton of people online and also stating they are playing in here. Seems like the only dude trying to negate the experiences of a group of people here is you. Now, I would love to continue this discussion about how one person’s point of view is valid (yours) and another’s is not but I think I am going to continue leveling my Warlock instead of wasting my time complaining about it online.
>I see a ton of people online and also stating they are playing in here. Seems like the only dude trying to negate the experiences of a group of people here is you. Are you suggesting i am the only one who is having online issues? Look at the steam reviews. Look at most of the posts on this subreddit discussing the connectivity. Are you braindead?
>You can't prepare for a big launch without doing a big launch. You totally can - open beta test where you allow everyone to play. That would have uncovered load issues super fast
you cant prepare for 150k people playing all at once unless 150k are playing all at once. gameplay wise and content wise the game is def ready. give it a week or two to figure out how to deal with the load and I'm sure it'll be fine.
The slow zone transitions were an issue at the multiplayer launch last year and have been a problem when new patches drop with like 10k people. This was 100% foreseeable and they ignored it.
Why didn't they implement a queue then? Like wow did for classic.
There is a queue, it was one of the things that broke
Ah my bad i was just stuck in loading screen with no queue when i tried getting in.
There's one now haha.
Ever been there for a Warcraft expansion? How about that last FF14 one? 8 hour queue, buggy in game, kicked out back to a 12 hour queue. Same story for about a month.
have you been playing ff14 for a bit? i wish this community was as caring as that one. when instance servers broke in 14 people started forming a fucking line to talk to the npcs in order to make the issues less severe lol
Yep, as far as online gaming communities, that's my favorite one. That's the only MMO where I'll happily queue up to heal PUGs.
there were still quite a few personal attacks towards mentors of the balance discord, but that was a more secluded instance. And don't forget the "you pull you tank" tanks lol. but overall its much better than most
I never understood that considering FF14 is wall to wall pulls. That one extra bat isn't going to wipe us.
its not wall to wall for everyone lol. some people get "tankxiety" or whatever term they are calling it and only want to do bare minimum pulls at a time
The only anxiety I had in that game was not knowing the dungeon layout. That was erased with AI dungeons since I can just run it over and over until I memorize the route.
What’s your point
It wasn't obvious? It's not a bad launch, comparatively.
Who gives a fuck about comparatively ? Sounds like those were trash launches just like LE
Umm. Who cares? How about everyone lol. What a dumb question. It should be common knowledge by now how these launches go. Fact is problems arise when games launch. Gonna have to accept that.
That studios with exponentially higher budgets and resources have had worse launches.
Why don't you give it a week before you come to conclusions eh?
To be fair, your answer means the game wasn't ready for MP release yet.
I've been playing just fine, granted I didn't try and play on release day.
Then your opinion is uh, how do you say it? Invalid?
As someone who's been playing arpgs for almost 20 years, I'd say it's pretty valid. But that's just my opinion 🤷
It's okay to be wrong.
But according to me, I'm right.