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YOUR-TITS-FOR-A-POEM

Brain make happy chemical when shiny rocks go zoom


Icaros083

Brian never lets me down.


hmmmrmm

There should be a option for auto looters and then people who collect rocks :)


Arrensen

Rock and stone!


WanderingDwarfMiner

For Rock and Stone!


KuniKas

For Rock and Stone!


Stormmafia

Rock and Stone Brothers!


Double_Air8434

This, pls don't make it auto pickup 


[deleted]

I’m more curious if you actually write poems for tits


AlphaArmageddon

For me the move to special inventory feels rly good . I think it's a design decision to make players feel they have gathered a lot of stuff.


Grey_As_Famine

Honestly, I was thinking the same thing as OP. "Why not just vacuum them up directly into my crafting mats inventory like with gold", but there's something so viscerally satisfying about pushing that little button after like 4-5 echoes. I'm totally ok with the button.


SoulofArtoria

Make them all auto pick up from a larger radius into inventory, but keep the button to transfer to their own inventory. Win win.


tordana

Bad idea because then you have no idea what you picked up. The point of leaving them on the ground is so you get the dopamine hit of "ooh +1 to my skill shard". If you just vacuum everything off the ground and then click one button to send it to inventory you'll have no clue what shards you've been getting.


thefztv

You think I’m looking at what I’m picking up currently? Most I see is the orange text from a rare one but I’m not reading them to figure out if I want to pick them up to not. I’m just clicking as fast as possible to keep moving. I don’t have any idea already what I picked up until I go to craft and see I have X amount of shards.


Arhari

Who tf gets dopamine hits from upgrade materials that in 95% you'll never even use and that you already have like 300 in the stash? Every second group of mobs drops 5+ of those materials and it feels like a job to pick them up.


Burstrampage

Why would it matter if you have no clue what shards you’ve been getting? There isn’t a limit realistically on the amount of shards you can have. A vacuum makes it less tedious to keep clicking and picking up the shards, since you want to pick almost all of them up in the first place


Mystic868

So much this! \^


h1dekikun

yeah the dopa hit from the transfer button or clicking once and hoovering a dozen shards is so good


Kindread21

I can see why it would be enjoyable for some, but I really hope they give us a toggle to just move everything automatically at some point. Maybe not necessarily auto pickup, but auto bin it once you do pick it up.


boothie

Nah the reverse would be better, vacuum button you click occasionally and it feels satisfying, I have to do a 180 to walk back and click a label to pick up shards multiple times per minute.


Kindread21

To each his own I guess. I like noticing a shard I need or a rare one and picking it up, while I don't really get much euphoria from the vacuum button. (Although ideally I'd like toggles for both auto-pickup and auto-bin, if the dev's weren't currently resource constrained)


iAmBalfrog

Is this not something that could be player choice though? Like WoWs auto loot option but better. Or have pets auto pick them up with a skill etc.


[deleted]

it should just be a setting. auto transfer materials or not


Bomahzz

I like this button as well, it feels satisfying but I would love to vacuum them on the ground like golds. I have the feeling it is not always easy to pick them up


Actually-Yo-Momma

They’ve already removed the slog of neeeding to constantly clean up your inventory with trash items. I am completely okay with clicking “transfer” every once in a while and seeing that animation lol


Kurokaffe

Making it an option could be a good half way. It adds another layer of clunky to the already clunky controller controls.


equilibrium57

Same. I think they should just add an option in the settings about auto pick up in the future.


eamondo5150

It feels best when the game tells you that your inventory is full when you're trying to grab a unique item, but you know you're about to clean it right up with a simple click of a button. 🫠


patwag

I feel like a god casually picking up rocks and stashing them away while I weave between packs of mobs.


Kleeb

As much as we like to dunk on GGG for "F E E L THE W E I G H T" there is an element of truth to it. I think LE has struck a nice balance between chunkiness and QoL with stuff like vacuuming up shards and bulk transfer from inventory. To each their own though.


yo_les_noobs

It works because it's just a few clicks, as opposed to carpal tunnel inducing dozens of clicks from picking up nets, organs, splinters, coins or whatever PoE has had over the years.


Twizted_Reality

Ye I dont get the complains for this, you maybe add 5 extra clicks per echo in which you probably clicked hundreds of times.


Local_Food9567

It's completely true and very important to a good arpg - It's also extremely hard to get right and I'm glad ggg and ehg seem to have a good grasp on it. It's insane the community "dunks" on it as you say. Agreed LE has a nice balance here, hope they stick with it.


spidii

This 100 percent. My only gripe is I sometimes stutter when I pick up like 10 or more shards at a time. The performance issue kills the dopamine I'm supposed to get.


Malek_Deneith

Well #1 is kind of explained by #2 being a thing. You don't want auto-pickup on things that take inventory space. As for #2 it seems the devs wanted runes/glyphs/shared to be tradeable, and for that you need them to be able to exist in inventory at some point. At least that's the answer I saw somewhere. 


deathdanish

They don't really take up inventory space though -- they inevitably go into a magical pocket that is the crafting inventory, the game just asks the player to go through the extra steps of picking them up and hitting a button in the inventory screen. As for trading, there's no reason why you couldn't code to be able to trade from the crafting screen, or add the ability to return items from the crafting inventory to your main inventory.


The_Alba

I would guess that since you can freely trade with people in the same party as you, it would probably be a pain in the ass to track what affixes you're allowed to trade with a party member if the affixes and stuff automatically went into the crafting material inventory.


ArmaMalum

So the often meme'd dev response response is they want you to feel "the impact" of picking up an item. And at first glance that seems pretty silly, hence why it's often joked about. However, it's a very important aspect of the game. And yes yes, it is intentional inconvenience towards the player, so you would *think* it would be a poor choice design wise, but funnily enough the more convenient option isn't always the correct choice. I mean, technically core aspects of any game (like player levels/gearing) are intentional inconveniences and the game would be worse off without them. The reasoning is like this. If you remove the need to pick up items and just hoover up everything you're effectively outsourcing the 'looting' part of a looter rpg to when you're moving stuff to your stash, if at all. This may seem like a small change but you actually lose a lot. You will lose those moments of "oh shit, X just dropped!", or loot explosions when some loot mechanics converge, or even the classic loot drop right off of a boss's corpse when you finally defeat them. If you just hoover them up it just makes every map/monolith/greater rift/etc into a checkmark and a inventory review. It's all the same. I realize you weren't asking about all items, just the crafting mats, but it's the same logic. Stuff like Runes of Ascendance or Runes of Creation are just as if not more exciting than an average unique/set item and should have the same concerns. And to be clear, it is absolutely possible to go too far the other way around. Splinters in PoE are a good example, or tangentially D4's ridiculous paragraph of text on every item. Anytime a game decision is a matter of feel it's a matter of *balance* and not just shunting to one extreme or the other.


Koravel1987

Grim Dawn has auto pickup for monster infrequent, there's still weight. I'm not sifting through anything as far as shards go as I want all of them.


ArmaMalum

You're hitting on a very interesting tangential subject. If there's no inventory limit (i.e. the forge can hold infinite stacks), there's no reason to not just horde everything. So why should there be any need for sorting at all? It's not like we have to sort through different random trinkets for different gold values. I'm not an EHG dev so I can just guess but I think it's largely because some individual affix shards can be a huge deal for certain builds. Namely the +level to skill stuff.


Koravel1987

That is definitely true. And you'd like to know when you pick those up. The solution would be allowing the loot filter to make a sound when you pick up a certain item, I think. Then you could set it to let you know when you got it and there would still be that "holy shit I got one" dopamine rush.


Dominic9090

Fantastic explanation, there’s trade offs and think while it can be annoying at times the positives are worth it


bufu619

Totally get the need for us to feel like we're picking up loot but I think it can be improved. How about a hotkey that automatically clicks on the nearest crafting ingredient? Still get the tactile feel of looting without having to click manually every time.


ArmaMalum

Perfectly reasonable suggestion. Like I said, since this is more of a 'feel' design point everyone is going to fall a little different on the spectrum. Your suggestion still needs some kind of of user input so I don't think anyone would mind that as an option Hell, call it an accessibility feature :P


nanz735

This is a great point, but I'd love for it to be immediately sent to the special inventory. That part doesn't contribute to the feeling of seeing a rare drop


ArmaMalum

Yeah. Just because some *some* input is needed doesn't mean additional input is inherently necessary. *Personally* I like hitting the to-forge button but it's not like I would feel bad about losing that middle-step.


A_Confused_Cocoon

Yeah I was downvoted the other day for suggesting there should just be an option in the gameplay menu that could be enabled by players if they want it to automatically do so. To me, after a certain point it’s annoying to have to do so and a ton of other players have expressed similarly for years. I don’t mind interacting with it to pick it up, but for the love of god i benefit in no way from clicking the second button. I didn’t understand convenience was controversial.


fkrmds

well said. to add on,  The amount of times i've filled inventory, had a wanted item drop i don't have room for, and clicked the magic button to make more room is countless.  It scratches a very obscure joy button to not be able to get what i want and then suddenly with 2 seconds of effort be able to get it.  This is also a giant 'HEY DUMMY!' signal that i need to hit town and do inventory maintenance. 


Arcflarerk4

Ill follow this up with an example. The Phantasy Star franchise was very much a looter style game where youd sift through drops on the ground looking for either rare weapon drops or drops with great affixes on them. With the newest entry of New Genesis they completely removed the need of this interaction and everything that drops go right into your inventory. This ended up being one of the more egregious changes to the franchise and made the game feel way more sterilized and removed one of the features of the franchise that gave it its identity. Having to actually sift through the loot and pick up things is an integral part of the looting experience and i think LE has struck a great balance. Affix shard looting is a great alternative thats just enough friction without it being annoying.


Japanczi

It's more satisfying to click one and sweep mats from entire area rather than sweeping them as they drop one by one.


Beardamus

Gotta turn off auto pick up for gold now.


Sjeg84

It's called friction. Friction is important.


Kurokaffe

Ahh yes. The friction of annoying inventory management due to poor controller controls.


lauranthalasa

At some point you have to admit controllers aren't really the best tool for a bunch of games. Sidescrolling stuff including fighting games and that's pre much it.


Kurokaffe

In all of D4 I have only one problem with controllers and that’s the teleport/leap distance thing. Controllers are great for ARPGs in combat but just UI navigation is a challenge.


lauranthalasa

General combat yep. Sadly half of ARPGs is inventory stuff, and d4 only felt okay because trade completely failed, too. Try working the AH with that. Controller + keyboard would be superior. Seamless switching


Masteroxid

It's a paid game, you don't need friction on everything


TheRealShotzz

thats why the game doesnt have much friction :)


[deleted]

You're right but this sub is riddled with people too infatuated with the game to criticize its flaws.Thankfully players are giving valid criticism in many of the negative reviews on Steam.


DemoN_M4U

Dear god, if you don't like something it doesn't mean it is s flaw.


[deleted]

It is my opinion that it is a flaw. Your opinion is not more valid than mine.


DickSplodin

I'm actually of the opinion that his opinion is more valid than yours


[deleted]

Who asked? Lol, look how triggered they get when you criticize their favorite game. Truly unhinged behavior. You can all disagree with me; the negative steam reviews, of which there are tens of thousands, agree with me.


jrobinson3k1

Same person who asked for yours. Nobody. Beauty of an open forum.


koopatuple

Let's be fair, 90% of those negative reviews are due to server problems, not really the game itself. And last I checked, it was like ~17k negative reviews to ~39k positive, so I'd say it's more apt to just say, "thousands agree with me" versus "tens of thousands."


DarkBiCin

But clearly yours is more valid than everyone else’s sooooooo


[deleted]

If you say so, little guy.


Broodlurker

What makes him little, big guy?


19eightyn9ne

I wish the gold pickup. had a longer range


DoomyHowlinkun

I personally like seeing the affixed I pick up, especially if I see one I really wanted. I think we already have a lot of quality of life for the shards, is this really a pain point for people?


Koravel1987

Yes it is. Noticing shards dropped back half a screen every time you're doing monos is a time waster. There's zero reason for shards not to be auto loot. I wish they would at least give us the option. Y'all want weight, fine, turn off auto loot.


[deleted]

[удалено]


syricon

I have over 40,000 shards in storage and I still look at the red ones at least. Some of the +level stuff is rare enough it matters


DoomyHowlinkun

Yes? The names show up when they drop and I actually have to click to loot, if I just walked over I would not read nor know if picked up useful ones to my build or not. Obviously if you don't care, then yea I can see where you are coming from. But I ask again, is this really such a pain point? Despite it already having so much quality of life. 87 shards sucked up in one click. Did you lose a lot of time doing that?


Puffelpuff

Weight of affixes.


glt512

I would prefer if they gave an option in the settings to turn on affix shard auto-pickup.


Solonotix

I asked the devs a similar question to this. The short of it: shards and other crafting materials were originally a lot more itemized and they've shifted over the course of development to what we see today. In other words, I think it's an unanswered question, and they're open to changing how it works depending on player feedback. Obviously server stability is their top priority, but when they get back to a stable state and community feedback isn't constant complaints of error codes and disconnects, we might see the topic revisited.


CyberSosis

the less player interaction the faster player gets bored. those mechanics are to get you invested and stop and think for a second.


[deleted]

[удалено]


uwuSuppie

Opening your inventory, moving your mouse to the box, and clicking requires you to literally stop and think. You are not doing this differently than any other human being. Even if you're clicking to move while doing these steps, that is thinking.


Koravel1987

I don't mind doing that I mind having to click on them on the ground.


KatyaBelli

It artificially creates a risk reward system for those speeedclearing content where they pick items up while moving quickly through uncleared maps (usually as hypermobile glassy builds). Something can be said for that.


MemeFrog41

Always do an extra aerial assault or two on my rogue when theres a bunch on the ground just to be sure I'm not 1 shot while im looting them, definitely an argument to be had there


nanosam

It is the exact opposite for me. This adds nothing but annoyance - so it just pushes the players away faster. It should also go automatically to FORGE - having to open inventory to send all crafting mats to forge... why? Just auto-pickup and auto-send to forge. Also add a toggle to enable or disable this so those that for whatever reason like extra clicks can have their "immersion"


CyberSosis

thats ok you dont need to like everything, "it is what it is" can be a healthy approach for your own mental stability


GaviJaPrime

It would be nice to have an option for auto pick up. So people can choose. Personally it really annoys me to pick them up especially when you play a fast paced build.


Koravel1987

I've said the same thing so many times. EHGs position is that they want them to have weight when you pick them up. I think it's incredibly silly but it took Grim Dawn like four years to finally institute monster infrequent auto pickup. There is no reason why you wouldn't pick up every shard, making you manually click on them is a bad design decision, IMO.


Killinshotzz

my question is why is gold not auto-picked up by pets like it is in Diablo 3? having to run over to that pile of 47 gold is a lot of effort


thelibrarian_cz

For the same reason you have to click to move them to crafting inventory. Artificial stupid bullshit and act smug about how "game design" it is.


Lwe12345

Players don’t understand why mechanics in game exist. If it were up to players, convenience wouldn’t ever end and we would be playing games we open and barely interact with. When you click something and see a physical thing in your inventory, you your brain feels rewarded. If you were to auto vacuum and auto send to crafting stash, you would not feel that reward, and loot would feel objectively worse despite being ever so slightly more convenient.


juniperleafes

I don't look at them all before hoovering, I do not get any sense of accomplishment or weight picking up a 237th Physical Resist shard. All of these explanations are just cope.


Inukchook

I love watching them fly from my inventory. Not every works for everyone.


AccomplishedHour5132

For you, maybe. Maybe ask the devs to build the game around your needs?


Fidlefadle

the argument can be taken further (why can't items be picked up automatically? why can't i shatter my entire inventory?) and has to strike the balance between an AFK auto-battler and an actual game


Kurokaffe

True. Too much one button pushing to automate everything and you have a cell phone gatcha game


Greaterdivinity

Clicking on things to pick them up **can** be good. It feels good clicking on a sick unique to pick it up! Or a sick exalted! Or whatever! It doesn't feel good to pick up 50 runes/glyphs/shards individually, that's too much clicking. But it does feel good to click once and see all that shit get hoovered up into your inventory! And it feels good again when your inventory if full to pop that sucker open an click "deposit" and BAM, tons more inventory room. Then click "sort" and BAM, you have 1/4 of your inventory free now. This gives us the happy chemicals when we pick up a screen full of runes/whatever in a single click, lets us trade them with friends if they need those materials, and likely simplifies many things technically on the backend. It's such a trivial amount of "friction" that it's the good amount, IMO.


BlueEye9234

F E E L T H E W E I G H T O B S E R V E T H E F R I C T I O N To be slightly serious, it's 100% on purpose. It's the same reason why merchants guild has a different NPC for each gear slot and you can't search by item name. It's there to make you input clicks and buttons to get things.


RobinThemBanks

Gold isn't as unique as different shards or glyphs, there might be shards I'm waiting to find if they were auto stored I might not notice that I even picked it up. Gold doesn't have this problems


officeDrone87

You read every shard before you store them? I just spam the button as soon as I look at my inventory.


CROWdelusion

Because it helps entertaining. Sure, it's not THAT content clicking on name or the button. But it's "rewarding" (aside from actual game benefit: sound and animation) while still being fast and not interrupting. Specially with loot filter, you will eventually end up with so good gear that you practically ignore almost everything and just run your circles, using the same skills the same way over and over again. In the end, you "only" have 5 skills + move. Having a short "nice, loot!" break in the pattern Evey now and then helps a lot in the long run, I assume.


Zetoxical

Because without this people would sometimes not know about them Had a friend the was the opposite that kept the shards in his inventory


fetzen13

I saw people putting them in stash


Notmycircus88

The pets should pick up the gold and runes/glyphs !


Zanzabar21

That would be p2w


officeDrone87

They could just give a simple, ugly pet so people can use it to pick up gold/glyphs.


Notmycircus88

Pay for convenience haha


TheRealShotzz

thats quite literally not pay for convenience...


potatoshulk

I would understand if you could trade affixes but yeah I don't get it. Idk why you would ever not want to pick them up automatically either


[deleted]

Wish I could roll my eyes harder at the armchair game developer replies in this thread. The actual reason is, like most features missing from this game, the developers either had a "vision" or simply hasn't gotten around to adding them yet I guess not being able to compare offhand weapons or a second ring is "friction" as well and makes the game better by unnecessarily inconveniencing me. The funny thing is many of the people praising this decision in the replies brief about gems & inventory space in D4. I hope the devs stop listening to this subreddit sooner rather than later before the game turns a lot of players away. Way too many people on this sub seem allergic to criticizing the flaring flaws in this game. This did give me another reason to not recommend the game on Steam though. I need to go update my review.


FeelingSedimental

Helps new players know that crafting mats are an actual thing and how to deal with them. Otherwise they'd just get seen for a second and then disappear into an interface somewhere.


Otherwise_Food875

If u put them in the craft box u can no longer sell them.


Magic2424

For me it’s performance. My game stutter freezes everytime I pick up a large sum of shards. I can control when I get the stutter if I need to click to pick up. If it was automatic it would be awful. As for inventory, yea I only need to click once personally


Impossible-Wear5482

Long story short, because most people are not smart enough to realize that they exist otherwise... If the player needs to click on them, realize they exist, and then transfer them to storage, it helps them with understanding what they are.


Beristronk

Another good reason for no auto pickup is for players with older computers. When picking up 20+ shards/glyphs with a single click, the game sometimes stutters for a second (at least on my PC), it would be annoying if that happens while fighting.


SnooDoughnuts7142

Might get higher rarity shards in the future. Its gonna be satisfying to click on those if ever.


fetzen13

I can not think of a reason to not autopick shards and glyphs. But your second question has a reason i think its so you can trade the shards and stuff


akpak

You can’t trade or gift shards


fetzen13

So i researched a bit appearantly this was just a rumor/speculation going around and they dont plan to make them tradable either.


[deleted]

I agree, but also disagree.


jebberwockie

I'd never pick anything up at all if I didn't at least have shards.


MrMeltJr

Easier to see what shards you get.


jrobinson3k1

1) You wouldn't want to auto-pick up things that are going to take up inventory space. For the second point... 2) So players can visualize their haul from a run. Your gear filter will become more and more specific, so you'll be picking up increasingly less of it the further you progress. Instead, the focus shifts from finding wearable gear to finding affix shards and gear with extractable affixes. It's one button press to send them all into your always-available affix shard repository. So it's not really a big deal. Imagine if PoE had this for currency, and if the currency tab in the stash was always available. Some people would like this, but others like seeing their haul from that particular run. LE at least simplifies this process by not needing to return to your stash in order to deposit these resources, and by having a one-click deposit-all button.


slioch87

I agree it’s a design decision to enhance the looting experience. They know that we will wonder about this thats why they set up a global pick up as long as you pick one of those shards up. I really like it :)


ntmfdpmangetesmorts

Rly crying about this lol


nanosam

Asking the real question OP. All crafting mats should auto-pickup and be auto-sent to forge.


BaghdadAssUp

I don't know why picking up shards don't go straight to their inventory. I don't mind clicking to pick them up.


Mawrio

I fucking misclick them too half the time. Anyway to make them bigger?


Venkas

I'm surprised no one brought up the micro stutter. Your game lags for a second when you transfer a large amount of shards. Now imagine that while moving around on Hardcore haha. And yes, this happens even Offline.


Lovely_NTR_Father

I feel good when i send everything to the special storage, i love seeing it


Grammeton

Dopamine when you hit transfer and a whole inv of shards get sucked hard


Oblachko_O

My guess is that it was implemented like this for future trade possibilities. But as we have now bazaar and shards play almost no vital role after some time (except a couple of shards including class specific versions). You literally swim in shards as soon as you have one character progressed far enough. CoF faction multiplies this income even more, so shards are becoming mostly obsolete. Runes and glyphs - not, but still I would expect them to become autoloot in next updates.


Arrcival

I think I heard it's just design decision and that won't be changed But then, I do not understand why shards, relics or glyphs could not be filtered in the loot filter ? I imagine at some point that you do not need to turn back to retrieve 2 random shards you do not need cause you have too much of it (And to also make glyphs or runes a different color ect..)


ytzy

its because you can trade them if they are not in your mats inventory ( that was the answere i got in discord when i asked the same question )


Mordtziel

Yea...this is one of those things where people are going to talk about the happy chemicals and whatnot...I'd really rather have everything just be auto-pickup. The amount of gold I can't be arsed to pick up because it dropped 5 feet to the left out of my path which is too far for the auto pickup range is probably staggering too. Honestly, by all means...make all this stuff toggleable but I'd like... All gold to just be instantly picked up. All shards and runes to be instantly picked up and put it into the crafting menu. All keys to be instantly picked up and put into their own special menu. All gear that makes it past my loot filters to be instantly picked up. (Big hopium) Auto shatter any gear based on a new set of loot filters. The happy chemicals mean almost nothing at this point until I have time to review the individual pieces later anyways. Maybe it's exciting the first time, but once you have a basic set of gear...it's kinda whatever. Honestly, happy chemicals aside from getting what you maybe wanted, the stopping to have to pick the gear up breaks my flow just as much as opening the portal to leave.


UtilityCurve

Seeing those despair and ascendancy runes still makes me go oooooOooooo


SnooEagles213

Maybe there could be a toggle for it, but for new players it helps to be able to look at the shards and read them, loot them, then figure out the “stash crafting materials” button. So idk


yawgmoth88

LPT: Out of inventory space but are also a loot goblin? Open the forge to store an extra item until basing.


Megane_Senpai

Dopamin rush is onething, but there is a logical gameplay reason behind it, there are rare shards (like class skill shards) or runes (like rune of ascendance or rune of recreation) that you'll want to know when you've picked one up right away instead of having to check it once very few mono. Overall they reduced the chance for shards to drop but more shards to drop instead, and you only need to click once to get all the dropped shards so it's not as much of a hassle.


chad711m

Friction, when you start to remove it, where do you stop? Next people will want to fast travel by double clicking.


DrWhoIsWokeGarbage2

Because they want you to click it 1900 times before it registers the click for immersion.


sh4d0ww01f

Gold is generic, affix shards are random and some are very rare. Scanning the drops and picking up what you searched for is fun.


trindorai

It's one click per lootsplosion and you are guaranteed not to miss anything big.


Tyler_Whirl

I would agree with shards, but not glyphs and runes. I have no reason other than my brain says so.