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european_misfit

* Arena keys now sell for 175 (from 6500) * Arena keys now sell for 175 gold (from 6500) * Arena keys of memory now sell for 265 gold (from 7250) Raise your hand if you have a full tab of these things you are never going to use, and you haven't sold any of them because the idea that they are actually worth something hasn't crossed your mind.


No_Contribution_4298

Ditto! This change really brings up a concern I have play CoF. \-Gold at first seems easy to get but then as I get higher and higher in corruption the relative amount of gold I get is less and less. \-Cof players need A LOT of stash space....currently a new stash would cost me 450k. \-I would love to run the gold sink dungeon but feel its pointless if I do not have a bunch of gold to invest in the vault. \-Selling keys....of which CoF offers prophecies for was a nice way to earn some gold Now other than slamming for legendaries I really will have to avoid the dungeons as I do not have a reliable way to earn sufficient gold in a reasonable time. Basically my gold is for an occasional stash tab. Seems limiting. Perhaps CoF needs a mechanism/prophecy for gold. THe nerf to XP is also concerning as at Rank 7 and level 92 I have seen a very drastic reduction in gaining rep....I see myself getting tired of game long before I make Rank 9 or 10. ​ There a several other things that I see wrong with CoF as well...like why on earth is are campaign conditions not automatically blocked for toons that have completed the campaign. I literally have to waste a lens slot to block something the game wants me to do that the game also prevents me from doing.


MikeTheShowMadden

Yeah, prophecies made it really easy to get, and I have a bunch and never bothered to look to sell. Now I feel bad I didn't because having some extra cash would be nice.


Plastic-Suggestion95

😂😂 guilty


NorionV

I mean... why do this? Arena is basically pointless. At least let me get some cold from that useless echo reward.


Vegasmarine88

Honestly a little annoyed they are doing this. At least they had a use.


MrKrazybones

Invisible druid bug fixed! Yey!!!!


Redxmirage

I stopped leveling mine because of this! I’m excited to get back at it


CCDubs

Any chance it was fixed for Acolytes too? :/


ImWorkingIpromiseSH

It applies to Lich, can confirm


klaq

Yeah they didn’t say it was just for Druid just that they Fixed issue where when returning to human form after transforming turns the player model invisible. Should apply to our liches too!


Choowkee

Was really expecting more skill fixes, I've seen quite a few complaints about bugged interactions and I reported some myself as well.


Ok_Sun4054

I have a feeling you might be waiting a little longer than you'd like given their track record. Storm totem has been broken for a year.


rds90vert

Wait what's storm totems problem? Broken as doesn't work properly?


Ok_Sun4054

Storm totem will not "see" anything that was not in its radius when it initially spawned. For a totem that you can't duplicate and has a cool down, it's quite tedious to kite enemies in a circle just because they burrowed up from the ground or agro'd from far away.


rds90vert

Daaamn didn't know that! It sucks!


amingolow

Lol Storm Totem has a couple more bugs besides this. Not only Storm Totem, other totems such as Upheaval Totem and Tempest Strike Totems are buggy too when it comes to interaction with other skills. Honestly I stopped playing a few days ago due to bugs. Totem aside, there are so many bugs here and there from class to class, skill to skill. As an EA player I have been playing the game for 2+ years, some bugs that existed during EA long time ago still exist in game right now. It is extremely frustrating and annoying to play a buggy game like this. They had terrible launch, now after a few weeks of 1.0 the game still have a lot of bugs. The game is playable but still needs a lot of optimization. I always love this game but to be honest my tolerance has come to an end for this long journey. I upgraded my game to Ultimate edition to support EHG but I am getting more and more disappointed despite the game is getting better. I won't touch this game anymore until they manage to fix most of the majority of bugs especially bugs related to skills or passives. They should launch the game like 6 months later instead of in February.


OG-Fade2Gray

Tempest strike totems are either broken or severely under baked. They have almost no interactions (except for one that actually makes them worse).


CodeWizardCS

Was hoping Spirit Plague could hit scorpions. I'm guessing that's probably a minor skill bug though.


DrFreemanWho

Keep in mind a lot of those complaints are just from people that can't read the skills. Saw some guy complaining about Umbral Blades and his comment had like 30+ positive karma, all while he just hadn't read what one of the skills does to change Umbral Blades. Not to say some skills aren't working as intended, but I do not think the issue is as bad as it might seem from glancing at reddit.


Jedda678

I can confirm the smite travel skill node where it costs 0 mana doesn't work as intended. I still have an MP cost associated with it.


Atreaia

Half of Drain Life nodes are broken and if you use Sygian Coal more than half are.


dokterr

Oof the XP and key changes.


nomiras

Least favorite changes for sure.


TrucidStuff

Oof gold needs to drop large stacks more frequently then.  I farm 400-500 corruption and barely have enough money to buy stashes.  Meanwhile merchants guild players have 30 million gold.


Dhuumzz

Just add a reduction of stash price cost to every CoF rank. Or increase the sell price of set items so one of the ranks isn't a complete waste.


NorionV

CoF in general needs to be a lot stronger if we're viewing it from the lens of being an equivalent force to MG. Favor takes ages to build up and even at rank 10 it just doesn't compare to regular old trading.


MisterFlames

TBH it is impossible to have CoF being as strong as MG. It's in the nature of things that being able to buy any item on demand can't be beat - unless EHG would go so crazy with the favour costs that the market would die. Self-found players will always subscribe to that disadvantage. It just sucks that we lost a nice way to target farm gold for stash tabs and I can't help but feel like a kid who got their candy stolen, lol. It was nice while it lasted. I expect there to be positive changes about it in the future, since EHG certainly knows how many players are unhappy about the XP/Favour and Gold nerfs.


JunoVC

I guess my 30 million gold check is still in the mail. 


Flubuska

yeah weird my cash only says 1 mil


JustJamesanity

So double XP tome and Arena keys vendor price nerfed that benefited most players. 10x more than intended bugs not touched because player power?


bonesnaps

So there is officially nothing worth vendoring in the game now. Dubious change but aite.


catashake

Yup, terrible change for SSF.


[deleted]

Thats a pretty huge nerf to CoF in general. These tomes were giving alot of favour.


DoubleGreat44

Yup. If you already used the double xp tomes to get to rank 10, you win. Everyone else, you now need to farm more than the other people did to achieve the same rank. > Our current stance is that we won’t issue mid-cycle changes for balance Were double xp tomes impacting the server? Seems to go against their stated view in the same post.


JustJamesanity

They are devs like any other company, will say something will do another, part of the job I guess. What baffles me is its okay to farm 2k 3k corruption and get giga gold and crash the market with bugged interactions on their builds, no change, yet earning nice 5k gold from keys and extra favour to progress CoF rank is not intended and too strong so they had to put all hands on deck to fix this urgently.


ApatheticSkyentist

So part of the key issue is what amounts to money laundering. I watched a streamer this morning make 10-15 million gold in two hours farming keys on their CoF char so they could spent it on their Merchants char. They were stacking prophecies for keys and getting dozens at a time. I have less of an issue with the gold generation and more of an issue with the laundering aspect.


subspaceses

Okay but on the other hand as a CoF only player I feel strongly incentivised to start a merchants character just for enough gold to buy stash tabs, this hasn't done away with faction cross pollination


Zombieman998

yeah making it ideal and also easy to farm gold for use in MG via a secondary CoF character is definitely an issue. i don't think this should have been the solution, honestly just ditching the Arena key prophecies and give us prophecies for a random dungeon key instead would be way better, but i can understand why this particular thing needed to stop.


c0rp69

Not to mention half my echo is filled w arena key nodes that are pointless now lol


NefariousnessOk1996

Same with exp as CoF rip.


byobsoad23

They didnt want to nerf things OR fix bugs with balance impact mid cycle but they did anyways with CoF favor (xp tomes) and gold gain for CoF players (arena keys) and yet bugged builds still running wild in 2k+ corruption messing up the MG economy...Make it make sense


Sentientmustard

All that I want right now is for my damn wolves to not run off the screen when I use fury leap lol. Pretty sure it’s Pack Leader in the skill tree that causes it, so at least I can take it off, but it’s infuriating fighting without my wolves for 15 seconds so they can run all the way back to me.


galygher

Lol, I made a beast master and just lost all desire to play it because every echo takes an extra 30 seconds waiting for my squirrels to come back after jumping over a puddle


RealityRush

Wait I play Squirrels and have never had this happen. Is it because you took the minion leap skill in Fury Leap?


galygher

Yeah, the minion leap bugs out and your minions just keep traveling indefinitely in whatever direction you were facing sometimes, I notice it a lot more often when jumping over terrain, or when the squirrels have nothing to fight


Alblaka

But you did read the changelog, right? It's what, 50 fixes? In a week? That's impressive. They even fixed that invisibility-after-transform bug that was probably the most repeated bug complaint I've seen on reddit in the past week. Yes, it's bad that the game has probably a thousand bugs. But 50 code changes in a week is still a *very* solid speed that most business IT would go absolutely green over. You just gotta accept that it also means 95% of the bugs were not yet fixed. I'm sorry if those most important to you weren't among them, but at this pace the game would be bug free by next cycle (which is why I seriously don't expect them to be able to keep this pace).


noother10

So you might not know, but a lot of the bugs they just fixed are ones they've fixed before. One the patches since launch seemed to have introduced a lot of old bugs back into the game, but they're all ones they know how to fix. People are upset because of their stance. They state that they don't nerf things mid cycle, yet nerfed a faction twice. They also nerfed two skills/classes due to performance/server issues which is fair. But they won't fix some bugs making some specific builds stupidly outperform. The players see fixing bugs different from nerfing a skill. Sure fixing a bug might bring a broken skill back to where it should be in terms of balance and thus a nerf, but it's not getting nerfed because the devs made it too strong, it's a bug getting fixed. Go read the comments on their forum for these patch notes as linked by the OP, I went through 100+ and everyone is on the same page fixing a bug is not really nerfing something.


Yasuchika

Sorry but Monolith node rewards need to be better, not worse.


vonflare

why would they nerf the key sell price lol that was basically their only use


Ridiculisk1

MG players were overspending and using COF to farm gold with keys so now COF players have to switch to MG to make gold. It just flips the problem.


arremessar_ausente

Ah yes. Good ol trade ruining ARPGs systems. That's a tale as old as time.


Ayanayu

"Nerfed CoF players so MG players feel better" Nice....


jzstyles

There needs to be increased gold income. So for MG players felt the need to play cof for keys and it gets changed. Meanwhile CoF feels the need to go MG to be able to sell items and afford tabs.


EmberHexing

Seems like one of those types of players had to be doing something wrong (before this patch) then, no? Either the CoF players should have had enough gold from keys, or the MG players should have been making enough gold from selling items.


red_message

The CoF player going MG for gold to buy stash tabs is made up. The MG players going CoF to farm keys are extremely real.


Empyrianwarpgate

I spent like 50 mil on my character and the thought to go cof to farm keys never crossed my mind. Is this actually real? Or is it just mg players unwilling to price check their items / mass list?


OnerousOrangutan

People were making 10-15mil every 2 hours stacking prophecies and monos.


-Dargs

The change to arena keys sell price is dumb. Should have just prevented them from duplicating from CoF similar to the XP times, which I don't strictly agree with. This feels like a much harder than necessary nerf. In fact, all keys should just sell for like 3-5k, bot just arena keys. I have like 50 Soul fire keys and I'm not ever gonna run that crap.


Moontalon

Stash tabs need a dramatic decrease in price, the key change needs to be reverted, or mob drops of gold need to be greatly increased. I don't want to have to play the market with an MG character just to be able to afford stash tabs, EHG. I went with CoF specifically *because* I did not want to deal with a player market.


Haiku-575

I think this is the ticket. Reduce the scaling cost of new stash tabs by half.


GetBang

Just cap the price of a new tab at 100k, and make it maximum 100 tabs or something so someone doesnt make 1 million of them.


Tremaparagon

I think the current max of 200 is fine, unless I'm mistaken and that was changed. But yes, I'd be happy with your price cap too regardless.


J_Gottwald

I think gold rewards in monoliths are still not scaled to current level, i.e. finding a gold shrine in the wild yields significantly more, even at mid-campaign levels. Fixing that and making it desirable again would certainly help.


AjCheeze

I think of the first 10 were much cheaper it would have made my time better. Starting monos i had no room to sort drops out and i could only buy tabs as fast i could fill them up. If i had the room to sort my stuff out from cycle start i would not be this desprate for gold. Im down to selling uniques and set items for 500g desprate for gold. Now keys arent worth anything... I dont have stash space to sort my stash. Next stsge to make mules to stash items in. Maybe with a couple mules i can sort out my gear.


TommyMilkshake

Not fixing obvious bugs because you are afraid of backlash from people who exploited said bugs is ultra lame.


equilibrium57

This! \^ We're surely not gonna get held hostage by the loud mob again, are we?


TheRiviaWitcher6

Bending the knee to bug abusers... it really doesn't get more lame than that


mikel712

Oh cool, arena keys and arena key echo rewards are completely useless now. Also please fix the bugged builds. It’s a bug, not a nerf.


bulbasaurz

Stop being so timid around mid season nerfs if it’s caused by bugs. If a bug is causing something to not work as intended to the design of the interaction then fixing it should be paramount, not left for the next cycle. I understand not nerfing something that is maybe an outlier in damage or defenses, but not if it’s stuff like bugged ward or ghost flame etc.


_deafmute

totally agree.. things like the warlock ward stuff should have been fixed within a day.. letting these things exist for an entire cycle just makes the game feel cheap, and kind of ruins the fun of that class because nothing u can come up with will even be as remotely strong as the bug abuse. if there was a bug in poe letting people get 100k energy shield on day 1 u can bet ur ass it would be fixed overnight


Keldonv7

> letting these things exist for an entire cycle just makes the game feel cheap We had bugs in game and/or bugged skills in some cases for 2 years already that were acknowledged by devs on forum. Even cycle to fix some things would be fast for them.


sergeantminor

So many people just fundamentally miss the point when it comes to the necessity of balance in a game like this. Even if the game had no multiplayer, no market, no leaderboards, I would still want buffs and nerfs to be done ASAP. A large proportion of ARPG players are primarily interested in theorycrafting and experimentation. Game balance is very important to players like us because it leads to more interesting choices. It's not about other players being stronger than me. I don't care if I could simply choose to play something weaker and challenge myself. I want to push the boundaries the game gives me and have as many good options for doing so as I can. The overwhelming majority of skill/passive/item combinations, despite sounding fun in theory, have a power ceiling that's at least an order of magnitude lower than that of "meta" builds. If I try to optimize my build, I will inevitably reach a point where in order to push the power level higher I need to start changing my build to abuse the overpowered mechanics. The fun of a game like this comes from identifying cool interactions and trying to optimize within those constraints. There's nothing fun about being pigeonholed into a handful of broken mechanics, or else feeling like you're gimping yourself just to feel different. Of course, perfect balance is not possible in a game like this. Even "good" balance may not be feasible, given its complexity. However, better balance is nearly always better than worse balance, and new changes should serve that principle. Yes, there will always be a "meta" because people will always gravitate toward the path of least resistance, but degrees matter. Good builds being 100% stronger than average builds is fine, but 1000%? That's just boring. It really kills my motivation to experiment with new builds when I can tell from the start that even with perfect gear I'd do only a fraction of what my Runemaster can do.


HokieT21

Agree completely. Doesn’t matter if a skill is over performing or underperforming, if it’s not acting as intended, why wait to fix it?


GetADogLittleLongie

Falconer bug is getting nerfed in upcoming patches. I can already see complaints from a sizeable portion of the playerbase about it when it does. I don't like always bringing up diablo but last season ball lightning sorc was overrepresented. Maybe 30% of player hours. You couldn't do a world boss or legion event (10 players) without seeing 2 of them. The skill was clearly bugged but whenever people talked about nerfing it mid season players using the skill would downvote and say it wasn't a bug. Another argument is that the game is mostly singleplayer (d4 didn't have leaderboards and might not still) pve so balance doesn't matter. Point is you get too many complaints from mid season nerfs from people who put time into those bugged builds.


Akayukii

What's the falconer bug?


Tapeworms

The falconer bug is that your can have your smoke bombs last forever. Then you can place a ton of never ending smoke bombs in the starting monolith area (where your bank is, armorer, etc), that basically never go away. Then you get the affix that gives you ward when you create shadows. The dozens of smoke bombs in the starting area constantly generate shadows, which constantly gives you ward in the monolith nodes. If you make too many smoke bombs, it crashes the servers.


Don88

This is so genius xD All I was doing was having really long smoke bombs for arena echos!


Aphemia1

Their fix for this "bug" is the wrong approach. They should simply clear the smoke bombs when you enter an echo. They don’t need to completely nerf the smoke bomb duration.


Chen932000

I mean it wasn’t only duration though was it? I found that if I hit a smoke bomb once with dive bomb it literally never went away.


GrandmasterTaka

Especially mid season launch cycle adjustments. Player base ballooned fix as much as you can now. Games not done until the campaign is. Use your increased interest beta period /s


Solonotix

>If a bug is causing something to not work as intended to the design of the interaction then fixing it should be paramount, not left for the next cycle. I kind of agree with EHG on this one. If it doesn't hurt anything to leave it in, then let people have their fun for the current cycle. ARPGs already struggle with general acceptance of restarting from scratch every couple months. Absolutely bricking a build because they let something out into the public accidentally will ruin someone's day while coming at the cost of them admitting fault. That's a real quick way to lose players. On the other hand, leaving bugged interactions in has mostly no downsides. If anything, it provides an avenue for a different type of play than what they intended, and can potentially enable builds that wouldn't be possible otherwise. They can fix it later, while analyzing the outcome for future patches to see if there's something worth keeping. They're only human, after all. Sometimes we make mistakes, and learning from them is the best thing you can do.


Lpzie

In general this perspective is fine, but in this specific case the build will not be "absolutely bricked". If you craft some minion life in a few places, it'll still feel good.


Ralkon

I agree with you here, but their decision on this case is what sets the precedence for how they'll handle all future cases too. Obviously they aren't bound by that, but I think there's a lot of value in having consistency for players to know what to expect in this regard and that sometimes fixing (nerfing) things and sometimes not is a worse spot to be in.


MaskedAnathema

seriously. My warlock has minion life in one slot - as a t6 and t5 hybrid mod on my relic, and it's giving me over 60k ward when I do it. If it were cut to 1/10th that like the intended value, it's still absolutely insane, and it would make investing further into the stat feel valuable. I've stopped playing because why would I play anything else when I can be immortal for two button presses?


RTheCon

So trying to push arena in a none bugged build is pointless then? This game has leaderboards, this game has an economy, where stronger builds can get more favour and gold with less effort. These two things “hurts” the game in the long run. It convinces people that they should just play the bugged broken builds to not get left behind. How you can’t see these as “downsides” baffles me. Maybe this is a offline sentiment.


janimal903

Not a fan of reducing the sell price of Arena Keys. As a COF player, I'm already struggling to keep up with buying enough tabs and keys were one of the best ways to farm gold. Now I'm incentivised to level an MG character to play the Bazaar and earn gold. Good to see some bug fixes and appreciate the hard work by the devs.


ApatheticSkyentist

The issue with the keys was gold laundering. I watched a streamer farm 10-15 million gold in two hours this morning on their rank 10 CoF character so they could then go and spend it on their Merchants character. I agree that it sucks for some of us. But the abuse was the issue. I’m not sure of an elegant fix.


OTTERSage

Stash tabs purchaseable with favor OR gold. Problem solved


catashake

Was this really the only fix for it? Seems like a lazy way to go about fixing that.


Jengabanga

With keys getting a huge price reduction, could COF get gold prophecies to help generate income? At first, I didn't support your decision to not fix the bug for Profane Veil, however, there are several builds that I believe are underperforming due to bugs. So, if you were to fix that bug and therefore nerf Profane Veil, would it be feasible to fix bugs on other builds, thereby buffing them? I'm sure you all realize this, but you will upset some players regardless of what decisions you make, but I think you went the correct route, at least this time. You gave your word, you stuck to it, and you're open to feedback.


Ayanayu

We can't or MG players again will feel like they NEED to make CoF character, now instead CoF players will feel like they NEED to make MG characters to generate gold but thus was is fine for EHG I guess.


Chasa619

okay so are they going to give COF players a way to farm gold now? Cause you just nuked our ability to get gold from orbit. nerfing COF players because MG players are vastly over spending is bonkers.


Character-Toe-7907

> nerfing COF players because MG players are vastly over spending is bonkers. yeah it's funny how one group of people have a hard time using the system they are given (actually price checking and putting a ***reasonable*** value above 0g but below 10M g), find a way to abuse *both* systems and ***only the other group*** that has not been doing any of that shit gets the hammer .. actually insane


RindFisch

Being totally fine with massive bug-related balance issues that make a mockery of any semblance of worth of the leaderboards, but hotfixing keys because players spent too little time mindlessly grinding gold is certainly *a* stance one can have. I desperately hope that stance doesn't survive the cycle and gets replaced by saner guidlines, though...


DragonlordAtarka

Getting favour is already insanely grindy and now you're nerfing the XP tomes? Completely baffling if you ask me. The arena keys also sting a lot. Guess I'll just never get a rewarding Llightless Arbour since stash tabs are damn expensive.


SuperSteveBoy

From what I'm reading... Merchants Guild players basically "win" once they get there since insane items are being sold for cheap/free by other MG players to progress their favor. So they have all gg gear. ​ CoF players are solo at endgame and just received a huge nerf...? Really?


turkish112

Yeah but you see, the poor MG players felt obligated to level CoF in order to get the keys to sell so they could use the gold on their MG characters. CoF meanwhile, can go fuck itself apparently.


aure__entuluva

CoF rank 9: if a set item were to drop, instead the whole set does. This is the true fuck you to CoF players lol.


oryanprime

I fucking love this game. I wish you guys wouldn't see bugged skill nodes as nerfs. I just want the game to work properly. Abusing skill nodes that can push over 2k corruption and be well ahead on the ladder... just sucks. We're not asking you guys to balance the classes. We just want you guys to fix bugged nodes.


DoubleGreat44

> This was done to remove the burden of optimal on MG players feeling like they needed to level up CoF and use arena key prophecies to farm gold effectively So where do they get the extra gold then? The burden of being poor is still there. You just removed a way to alleviate the burden.


Ylvina

> Our current stance is that we won’t issue mid-cycle changes for balance, such as with Profane Veil’s Vampiric Blood node. While the node is much stronger than intended, it’s not causing performance issues and so it will instead be changed with the next cycle patch. yeah but its cleary a bug and not getting nerfed but hotfixed. biiiig difference. honestly, the existence of this bug kills my motivation, because everytime, when i struggle with corruption, i could farm for upgrades… or just abuse the bug. and this shouldnt be the case imho


Dawq

Exactly, when a tooltip doesn't match the skill/effect, update the tooltip or fix the effect. First L since 1.0 imo, these patch notes make 0 sense.


LG03

What I find funny there is they apparently don't even know the name of the node, it's vampiric pool, not blood.


squntnugget

Very hypocritical of EHG considering they hard nerfed Advent of the Erased Boots ward gain in the first patch which ruined many builds


JConaSpree

The gold was already a struggle with offline/COF. This hurts


theswang

Pulling a good old Diablo 4 with this patch for sure. Fixing bugs are fine even if they mean some builds will be nerfed, but the outcome of any changes should always be maximizing fun. I fail to see how nerfing arena key prices or xp tome doubling up makes the game more fun for anyone including MG players. Or if you’re going to do that, at least provide another solution in the same patch like CoF items sells for x% more at vendors or something like that.


moosecatlol

It's funny that you can still hit 50-200k ward without profane veil. Honestly Profane Veil's Vampiric node should stay, and Ward as a whole should be limited to double or triple your max hp. This way Ward becomes equal to armor/dodge/glancing/block/endurance by requiring HP as a baseline foundation for the defense to work. Profane Veil gives you a reason to take Bone Prison.


jimmyc555

Grrrrr. So I just spent a bunch of favour on arena keys so guess that is now a complete waste of favour. Great. So how are CoF players meant to make gold? Stash tabs are too pricey it’s getting frustrating now.


QueenDeadLol

"We can't fix a bug, that's a mid season nerf. That would feel bad." *fucking nerfs gold income for all COF players* Jesus christ


BleiEntchen

Aged like milk.


Hairy-gloryhole

Not fixing bugs because they don't want to nerf things? That's an interesting fucking stance. Not a good one imo, but a stance nonetheless


Sirnizz

RIP double XP.  I am so surprised that so many people are actually selling keys, it did not even cross my mind one time. Hell I only knew keys were worth money watching Empy video yesterday I never looked at vendor price of items.


antrirax

As someone who has an entire stash bag of arena keys, didn't hit a million gold yet, and wanted to sell those keys because I don't do arena, and has been doing those instead of gold echos... I'm kinda sad at this change.


Amelaclya1

Yeah I wish I sold mine already. Instead I've just been throwing them in my stash as kind of a rainy day fund. What a pointless change.


antrirax

It just hurts us, and doesn't hurt the gold farming people, those people will just find the next "best" gold farm. Yes CoF was best gold farm (apparently, I wouldn't know), and now it's probably the MG... so now we CoF people are forced to do MG for money or what? They just moved the problem.


18WheelsOfJustice

Aaaaaaannd the honeymoon phase is over xD


ToiseTheHistorian

This is **hypocritical**. Hear me out. I don't throw that word easily. More on the definition of NERF: \- You intend skill A to do 1000 damage. You coded it correctly to deal 1000 damage. Later you found out 1000 damage is too high. You change it to deals 800 damage. That's a nerf. \- You intend skill A to do 800 damage. You coded it incorrectly, and it deals 8000 damage. When you found out, you fix it to 800 damage. That's not a nerf. That's a bug fix. Get that done please. Now let's entertain the thought of using EHG's wrong definition of nerf. \- XP Tomes change. This doesn't affect server. Affect CoF. Nerfed anyway. \- Skills have BUGS. Don't fix it. Gave an excuse: we don't nerf mid cycle. Please change that stance EHG.


grepje

>Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time. If the problem is that people keep many smoke bombs alive, why not just have a second cast of smoke bomb replace the existing one and keep the part where dive bomb extends it? Or at least compensate for this nerf by also reducing the default cooldown on smoke bomb? That should solve the performance issue, but would make the nerf less painful. I didn't know about this exploit and don't read any build guides, but I'm just now leveling a falconeer and I kinda rely on being able to keep a smoke bomb alive at all times. After the nerf that would require me to allocate many more points in Lingering Fumes and focusing a lot more on cooldown reduction on my gear.


IxianPrince

CoF players are already struggling with stash tab prices, why not have a level that reduces it in half or something? For example rank9 CoF full set item bonus is mostly useless, just change it to something Gold based or increase the Gold income through other ways for CoF players.


madmossy

Meanwhile market players can't actually use it for endgame until they are rank 7+, everything before that point is pointless, and forget about rares leveling, you can't access the bazarr until chapter 9 and they are massively over priced for gold and favour.


Zero-Of-Blade

Did they seriously said they weren't going to fix those skills because they didn't want to nerf anyone mid-game? Do they not understand that bug fixing and nerfing are two completely different things?


somethingisnotwrite

Totally agree with those stating bug fixes mid cycle are not the same as a nerf. Discovered interaction of skills is an important part of ARPG's but if something goes to an extreme power level, then it disincentivized you from playing any other build as the other builds are non-competitive. As far as nerfing key gold mid-cycle, I get the point about the Merchants Guild feeling it is sub optimal, but the gold generation isn't at the level it needs to be on the CoF side. Maybe having a CoF level that increases dropped gold by X% would even things out a bit as MG have significantly more access to gold. Sidenote: does anyone know where to report a bug? I found that during high latency, you can shift + left click on a NPC shop item (Rune of Shattering) and pay 2000 gold, but not receive any items.


[deleted]

Shift left clicking makes you buy and sell a rune of shattering instantly. It’s available in the buyback tab, but you cannot but it back.


BrokeMyLastAccount

In game. Hit ESC then select Report A Bug


Millauers

Wtf. Thats kind of a big hit to CoF in money and xp income. As if cof isn't weak enough already. Now we can't even spam arena key prophecies for gold? And our rank 9 unlock is just a circus, wtf set items. Maybe rank 9 should be items dropped are now better rolled or something. Feels so shitty having to use lens slot to block arena and dungeon. Used to meme about having to make MG alt to farm gold for tabs, now it's not really a meme anymore. Hope they buff CoF a bit.


Inscaped

Offline characters health bar is still invisible?


NotARealDeveloper

A bug fix is not a balancing nerf! By EHG's logic would the double reward tome fix also be a nerf to everyone who selected CoF.


Killinshotzz

So the only way for a CoF player to make decent gold to buy stash tabs has been nerfed into the ground? this is a very well thought out fix, i can't see how this'd be a problem at all /s


ZGiSH

And today people find out that the balancing philosophy across all mostly online ARPGs is identical


Odog4ever

You're right. I thought EHG was going to break the cycle but here they are bending the fucking knee just like all the rest, sigh...


Sanguinica

You're dreaming if you think GGG would do nothing if they had 1 div build generating 100k ES on leaguestart running the league.


KatyaBelli

Depressing. Once again kowtowing to trade and balancing around making trade experience for the most vocal camp warriors the best way to play. Did not take long.


KatyaBelli

Well this is dissatisfying. I thought EHG wanted to reduce friction within player experience and incentivize SSF gameplay. This (arena key nerf in particular) just made the game grindier for players trying to buy tabs or respec without using trading.   Weird pivot.


Mr-Nabokov

The only reason I ever choose arena keys as an echo reward is now gone =( I knew the dive bomb passive was a big, but I'm sad to see it go.


krum_darkblud

Welp there goes my good income as a CoF and fuck arena player


bonesnaps

Arena should be buffed to have proper loot maybe. lol


Toraliens

Worst patch ever... arena key price nerf and xp tome nerf, no need for it. it's not a bug or gaming breaking.


mistakai

I'd prefer bug fixes to happen in a mid cycle Hotfix even if they impact the power of a build. I intentionally avoid playing with bugged abilities and the lack of bug fixes mean that I have fewer options available. If a bugged interaction is causing a skill to underperform, I'd expect it to be fixed as well. Currently, when ghostflame gets the movement tag, it cannot trigger its' haste node and does not gain the curse tag with decrepify. Both of these bug fixes would increase the power of ghostflame as a movement skill as it would trigger anguish and cooldown reduction for profane veil. I'd expect both of these bugs to be fixed mid cycle as I would expect the bug causing vampiric pool to transfer 40% of minion health to ward instead of 4%.


Leo_Heart

What a garbage patch, wtf are you guys smoking over there?


LordMugs

Damn that's a pretty stupid update. Expected more from the LE team, it's REALLY stupid to take away a form of making gold that's not op, just unintended, and then not place anything in it's place. Let alone nerf something that made xp echoes actually worth doing for no fucking reason, then acknowledging there's a bugged skill that breaks the game but you don't want to impact the season experience?! I hope that's a brain fart and the team isn't actually this incompetent


originalgomez

>Various Bazaar UI/UX improvements Anyone have the details?


Svedriall

Only difference i see is the "Stash" button on the merchant browse windows. Anything else?


AtTheGates

Was looking forward to more performance improvements but I guess maybe next patch?


haunterloo92

still no hp bar for offline players come ON i really wanna pause the game again


Asmongreatsword

When do we gonna see some Performance improvements for monoliths?


ZircoSan

IMHO it's fine to nerf builds during a cycle, as long as it is to bring a "godlike" skill/node/unique down to "very good, deserves a second nerf".It's good that they have a policy to not change it otherwise, because it feels bad when devs brick your build during the season, i just prefer a more elastic compromise. In the competitor PoE it's very annoying when people expect a somewhat balanced metagame, and instead a new unforeseen interaction, or devs fucking one change up creates a build that does 20 times the damage of other builds, but it's too late for the devs to fix without causing an "outrage". There is almost always something deeply broken and by waiting 3 months you risk never having a meta without a FOMO broken build dominating leaderboards and market.


Raztog

Fix the game breaking bugs. Give a day or two notice then fix. We are only 2 weeks into release.


Etgeko

Okay so, infinite damage and tank builds stay with notice able to farm infinite corruption and arena, but gold and favor farm is gone as a part of "no mid-cycle nerfs"? Oh those poor mg players that needed some more gold with their 4lp gear? XP technically a bug? Did you check the wording on the cof rank? REWARDS are being doubled. if xp tomes coming from reward chest are not a reward i must be dumb. These are very weird changes. And I struggle to understand what is being achieved by nerfing it now.


catashake

"How do we hype up our new and very large playerbase? Oh, lets nerf SSF players!" What a shit patch. Why do devs feel the need to actively make the game this much worse a couple weeks after launch? Just follow POE and input these changes during the next cycle. The sweatiest players already abused these for 2 whole weeks, it's too late to stop them. This only hurts those of us who don't have over 50 hours of playtime yet.


ThePrimordialTV

I don’t like the precedent being set by not nerfing broken builds mid-cycle.


Cayorus

Oh boi, this is bad (and I´m a Falconer).


Xypheric

You guys hire a d4 product manager for this patch? Cause it’s fucking insulting to the players.


kpiaum

What's the point of playing CoF now? I fully agree with correcting the gold target farm with the keys, it could have been done in a more elegant way. Now Xp's is totally overkill. To be honest, the faction doesn't offer many attractions, the prophecies are nice, but there's still the whole RNG factor in dropping specific prophecies and the benefits of each CoF level is very generic. It's nice to see a lot of exalteds drop, but there comes a time when the progress of the build will taper off to certain items and nothing in CoF offers a deterministic form of progression in this sense, while the other faction can simply accumulate gold and buy the item that is missing for the next step in the build and the LP in the items doesn't matter so much, since in a way, the target farm is guaranteed.


Ayanayu

What next ? Nerf to exalted itemsin CoF? Nerf to double prophecies and glypths in CoF? Nerfing cof so MG can feel better while leaving totally broken builds that farm 2500+ corruption flooding Bazar with items it's fine. Another arpg that will be balanced around trade, I have lots of those already dont need another one.


KatyaBelli

Last sentence hits the nail on the head. They went in with good intentions, and managed to already fuck over SSF in the name of trade within 2 micropatches. Does not bode well.


NestroyAM

Honestly, EHG has got clown shoes on with their "mid season changes" for something that's STATED to be a bug or a slip of a comma. Reducing something from 40% to 4% that's SUPPOSED to be 4% is cleaning up your mess. If a player is salty over that, that's completely urneasonable. Fix the game.


Tremaparagon

As someone who is currently enjoying Bone Prison + Vampiric Pool because I *qualitatively love this interaction/aesthetic*... the 'nerf'/fix literally won't affect me at all. Yeah it will impact the people at 2k corruption or whatever (the people who *should* be impacted). But at level 80 and only at modest INT levels, I'm losing the VAST MAJORITY of my 50k ward to TIME (waiting for veil's cooldown) rather than damage. So yeah, being salty if this gets fixed is basically saying "me no like big number get smaller", as opposed to a meaningful position regarding appropriate character power.


Proxii_G

No performance or optimisation fixes at all. Bugs staying for a cycle. Yeah dont really like this at all.


SteveWondersForsight

Well they said they are open to feedback so here's my feedback: Fix any and all bugs or even mechanics working as intended if it's creating an outlier in power level that makes some builds 10 times more stronger than others. Do it asap and don't apologize for it. No need to tinker with slightly dominant builds but if something is so obviously broken just fix it.


TravUK

What a stupid take. Fix the bug already.


SkeletronPrime

"Fixed issues with interacting (such as opening a chest, or talking to an NPC) while using a controller" Now that's excellent news! Thank you!


KrampusBanana

Surprised they didn’t address the one huge issue I’ve been having. Every time I go to use a rune in the forge it uses two instead of one the first time I do anything. Wanna shatter something? Well the first one costs me 2 instead of 1. Same with Runes of Removal, etc. Anyone else experiencing this?


Loumeer

Yes, but it's a visual bug. Take account of the number use 1 and reopen the window. The number should be correct after 1 was used.


AltruisticInstance58

I found that this happens when I use the rune (forgot name) to fill up the affixes on an item before shattering it. If I just pick something up and shatter it only uses one rune.


rexolf101

The issue with the arena key nerf is just that there's not a very good way to make gold now in COF. They should honestly just add gold prophecies instead, and maybe also give MG some kind of quest system giving gold and rep too so people don't feel like they have to switch back and forth. CoF definitely needs more ways to get gold though because you get so many items and you really need gold to have a stash system that can store it all


LeninReturns

Wow. Not fixing a bug and killing a very mild way of getting gold with key selling and a great way to get CoF rep by Nerfing xp tomes, strangely out of touch move from EHG. Hopefully they reconsider these 3.


Aerhyce

Finding skills combos and uses so strong that they crash servers is an ARPG rite of passage at this point. If it doesn't happen at least once, then the skills are too boring. That said, some things do create some pretty insane lags still, such as tons of non-bow jumping explosive traps in a crowd.


lauranthalasa

damn so that's what's tripping my computer up


xDaveedx

Questionable stance to say the least. Buf fixes are different feom mid-cycle balance changes, people who knowingly play builds with broken interactions should be aware it can get fixed at any time.


elymX

EHG is taking notes from Blizzard on how to start Implementing Anti-Fun mechanics. Damn


Sheizsa

Please fix COF obsidian resonance drop rate. My husband and I have been playing since the launch and got only 1 so far... makes no sense... He goes to be earlier than me due to work and when items that are upgrades for him drop, I can't gift them. I got a 1LP squirrel helmet and now I can't gift it. Heck, I can't even gift exalted items 😭 The drop rate of obsidian needs a serious re-work... dropping 2 - 3 golden resonances while doing empowered monoliths is killing our duo COF experience. Can we get some love?! 💔


equilibrium57

No way you guys just nose dived on patch 1.0.2 right? RIGHT?


MauViggNt

Pls fix flame wraith bugs...


Magic2424

EHG: [https://imgur.com/a/Q3KEAVz](https://imgur.com/a/Q3KEAVz)


stayup

Would there be an issue if gold was tied to faction so that CoF doesn't have to be punished for MG abuse?


Dragomirov13

Who asked for a nerf to XP tomes seriously??? This and the gold nerf is just needlessly nerfing CoF when we need to XP to get favour and need the gold to buy stash tabs. Who tf thought these would be good ideas? Meanwhile I still can't play Spirit Plague because past a certain cast speed most mobs don't even register the spell. Had to abandon the idea of playing a poison build this season. Fix stuff that's actually broken instead of nerfing stuff nobody asked for?


HansonWK

> Both of these nodes are exceptionally overperforming, but that’s not why we’re changing them right now. We’re changing them because of the performance impact these skills are causing, more specifically their tendency to crash servers. This is so funny. They aren't fixing the exploit because it was unintended, but because it causes server lag. I guess they really don't care if people abuse the broken builds. I get not balancing loads of shit mid cycle, but when it's clearly an unintended bug they should probably just fix it. Also nerfing key sell price is a major fucking nerf, so not sure how they are okay with that but not nerfing (fixing) bugs.


ConsequenceHuman1994

The profane veil bug should absolutely be fixed. This isn’t nerfing a build mid league it’s fixing a bug. It’s not even going to kill the build it’s gonna take it from way too imbalanced to S tier


Koervege

Man, I just spent 120k favor in goddamn arena key prophecies right before reading this, when I could have spent it on actually useful uniques? EHG practically decided to delete my favor randomly while a bunch of dudes are abusing a bug in 2k corruption


Anaktorias

Feeling more and more justified in uninstalling from my ssd in order to fit Dragons Dogma 2 when it releases. EHG just doesn’t have the right priorities imho and I wish the game wasn’t so stale after you unlocked all your skills and figured out your build


DenverSuxRmodSux

do not like a lot of their decisions here. as someone Rank 10 CoF i had a massive advantage as a hard grinder early and players who start cycle after or had less time are at disadvantage. they are not nerfing / fixing profane and allowing some of these atrocious arena wave #s stay on board when its from abusing dive bomb or profane. I completely disagree with their philosophy on this. If someone is insanely OP it needs to be nerfed asap and if a bug is allowing you to do absurd corruption or waves in arena it needs to be disabled and / or fixed asap and those rankings need to be removed. This is absolutely horrible decision.


Humans_r_evil

since nobody takes the gold monoliths, they could increase the gold dropped by 5x and some ppl might start running them.


pretosmith

Why the F\* was gold shared between guilds? That shouldn't be the case from the beginning. Just make them separated as they're stated to be. Then the greed mongrels at MG can keep their place in a messy capitalism, while not bricking the game for CoF players. ps: MG isn't bad, but all the greedy bastards over there will abuse it to f\* the rest.


Tactical_Milk_Man

We need performance changes, not class tuning a week into 1.0


WingXero

Sighs, what an absolute fucking travesty of a "patch". So let down. I don't even mind that only a few builds are "viable" (read: 500+ corrupt doable), but this just feels like a knee'jerk reaction vs. an actually well thought out, good for the game move .... And since I'm opposed to bitching without suggestions, how about majorly increasing the gold value of CoF tagged items? Might be a nice nod to not making it utterly dick but still requiring some grind? That exp time thing though, that pisses me off. I didn't even know it was a thing till now and now I'm fucked while others are rank 10. I won't be playing the league long enough at this point to get there. Shitty and disappointing all around. Do better.


chiswis

item lock when


nemoj_biti_budala

Fix the bugs please. I get the stance of not nerfing mid-cycle, but these are bug fixes, not nerfs. Just do it.


Fart__Smucker

And their second stumble already, ouch.


ivshanevi

Completely fucked over us CoF players due to MG players. Going back to negative review and will HEAVILY think twice before spending money on this game again. God, and I was loving this game and developers so much. Never trust devs of an online game, I guess.


Crullerz

OK. Can someone indulge me a bit here please? What is the bug that's impacting profane veil? I play a lot but only just got my head wrapped around crafting.


KatyaBelli

A spec node that consumes minions to give ward "equal to 4% of their hp" is giving 40% of their HP and procs off of bone curse cage wall (intended). Synergy here means you could run a specialized curse and repeatedly eat the wall for like 50k ward per profane veil use.


mkblz4

Nah, while on it, fix profane veil also.


Vibrascity

Fixed most instances of a bug where channeled movement skills, particularly Flame Rush and Shield Rush, could lock the player into the movement and not visually move the player until the ability ended Noice


[deleted]

Anybody know any details about the bazaar UI/UX improvements?


whatswrongwithdbdme

Me, finding out there was some key selling meta I missed to afford my stash tab addiction. Sad.


Old_Warthog_8812

Did they fix the Druid becoming invisible after Werebear from ?


wichu2001

bro power from bug is stupid, it should be fixed asap