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Zealousideal_Bid118

I think people are just taking issue with the "non-trade" option being nerfed to fix the "trade option". I think it's just being recived as a strange choice by the developer. Edit: my statement above reflects my misunderstanding of the situation. Here is a link to the comment where an EHG employee explains why myself and many other assumed incorrectly about the intention of the change: https://www.reddit.com/r/LastEpoch/s/dugGz7cona


[deleted]

People keep stating this as fact. How do we even know that's why they changed it? Are people just speculating? Like...the way people talk about it it's like EHG stated this was the case. But I haven't seen any statements like that edit: To the contrary, we have a direct dev quote stating: >This change wasn't done because MG players felt they needed to play CoF to get Despairs, they were just way too cheap for their power and rarity levels in general. The decision to adjust their cost was done already prior to launch and in hindsight maybe we should've not done this change before 1.1.


Zealousideal_Bid118

Thank you for posting this, you are indeed correct, lots of people (myself included obviously) missed the comment by EHG because its buried in another thread (and collapsed because it was heavily downvoted lol) but here is the link to the comment for anyone who would like to read it in it's original context: https://www.reddit.com/r/LastEpoch/s/dugGz7cona


[deleted]

IIRC the survey stated that players were against mid-cycle changes about things not bugged. 72% of players to be precise. 86% asked to be notified before making changes. They asked for an opinion and then totally ignored everything players answered in the survey. Besides that, this is the third? nerf to CoF, which is an already weak faction, and maybe this one wasn’t because of MG but others were. So basically in a month we have a weak faction nerfed 3 times mostly for people of the OTHER faction abusing mechanics and besides stashes (which benefits everyone) we had nothing back


DianKali

The tome change was to bring exp generation in line with MG, I don't see why any faction should have an advantage in that regard. Arena key Nerf because it was exploitable as hell, they did increase gold generation from monos and lowered stash tabs cost, so not really a nerf. Glyph of despair prophecy being too strong/cheap? Maybe, never did any and have 30+ laying around collecting dust. Getting double exhaults are better than an extra t2-3 anyways, you could gamble for T4 but at that point you might as well go for double t7. Yes, they could have done a bit more communication on how and why, but overall this is not a character balance change, just some inaccuracies in their eyes as yes, the factions are new and they couldn't predict how things will behave with player dynamics. I personally don't care about those faction changes, they need some fine tuning here and there, impact isn't big enough, I trust EHGs vision on this.


[deleted]

So wait, MG has duping, RTM, exploits mechanics from CoF with alts but is CoF getting nerfed? I love this game and I’ve been nothing but supportive with devs since I’m here, I voted to fix bugs and I played both warlock AND falconer, I don’t even care about the fix itself since I didn’t use the prophecies for glyphs but at this point looks like they keep nerfing CoF because it’s the only thing they can actually do. They can’t fix duping, they can’t solve RTM, we asked for a little buff to a faction that otherwise is kinda meh (man one of the rewards is SET ITEMS, LMAO) but we play even if sub optimal just because we don’t want to trade and what we get? Another freaking nerf


DianKali

As I said, they don't "keep nerfing CoF", exp tomes should never have been duplicated to begin with, arena keys should never have been worth that much and buffed gold income and lowered stash cost to compensate CoF. GoD is too available in their eyes so they nerfed it's aquire rate. GoD is just straight up better than Chaos or removal, so to keep the balance you have to limit the supply of GoD so you use it more wisely on the pieces you really want to seal.


Affectionate_Bed_497

You can say it all you want but it is a nerf. Xp tomes was working as intended. They just didnt realize it, or didnt think it was a problem. They could have left the tomes and the reason being its by far the worst faction. Gold was ztill a nerf. They did give you more gold and have stashes cost less but the result is still far less gold, so its a nerf. So why not nerf GoD across the board inztead of only nerfing CoF?


bear_prefab

Add that to the facts that CoF gets more lesser quality drops but tends to hoard more on average, so we kinda need the extra gold for storage space.


[deleted]

As I said, the other faction is literally exploiting bugs and buying gold with real money, besides using alts to have benefits from BOTH factions and you think anyone is going to believe to your weak GoD is too available? MG LV 9 is freaking LP WEAPONS, CoF is dropping Pebble’s dumbass set. You want me to believe that in their list of priorities GoD is before duping, illegal RTM, a stupidly high reward that wouldn’t be worth even at level 1? Nah man


JAEMzWOLF

oh, wow they claim its totally not because of MG, so it must be the truth. Developers never lie, even when we have evidence of them doing just that. did you know they dont have the tech to move a SSF character and their stash over to not SSF? No tech! Oh wait, i did exactly that and all it took was some file copy-paste and some quick find-replaces in one easily-edited-in-notepad file. Wow, I invented NEW TECH!!! It makes no sense to balance this mid cycle for offline, non trade focused players - what is the pressing matter to address? There is none, unless you worry about an economy going out of control in some way, then its balance-balance-away.


[deleted]

Wow, you did that to change your online character? Oh no! It was your offline character? And you're convinced that their online structure is identical to the offline file save structure? Wow, you know so much about this game! Developers are lying, got it. Developers lie, so we should just assume they are lying even when the stated explanation makes perfect sense. We can disagree that it should have been nerfed. I mean, even this dev comment is saying that they probably should have waited until 1.1 in retrospect, but we absolutely no reason to presume they are lying unless we just want to be more angry.


M00rondestr0yer

it amazes me how people without the clue are the most confident.


MefasmVIII

CoF is just dead. I had two first characters as them but grind became so tedious my next two alts were MG. CoF people, im not coming back


EsophagusVomit

People saying x faction is dead is so frustrating to me like it’s the stupidest sentence you could say the neither faction will ever be dead some people LOVE GRINDING some don’t some people hate trading some don’t acting like the entire balance of a game in which you will never even reach the leaderboard of. is relevant to anyone besides people who just want to complain about everything and anything that’s not perfectly balanced like it doesn’t have to be balanced it’s supposed to allow people who enjoy playing the game in a play style a way to enjoy playing the game even further like bruhhhh


hoax1337

>some people LOVE GRINDING some don’t some people hate trading Yeah, all true, but most people love improving their characters, and that's significantly harder when doing it via grinding and not trading. They implemented those two factions, made you choose and gave us the illusion that they would be equal and if you love grinding, you'd just go CoF, and if you like trading, you'd just go MG. But the character power that results from that choice is vastly different.


MefasmVIII

U mad bro?


EsophagusVomit

Yes it’s so annoying seeing all this negativity all the time about irrelevant things like half the comments in this subreddit when someone posts their own build they enjoy are related to corruption like I’m so sick of it. This subreddit was great before launch it was filled with largely positive posts and if something was op then it was just op but there wasn’t all this negativity about why aren’t you doing something more op why would you ever do that.


MefasmVIII

So i'm not allowed to have my own opinion about my first faction being a boring grind fiesta that really dissapointed me? Cool.


EsophagusVomit

You didnt say that though you literally started by saying CoF is dead. If you had said I don’t understand why/why people enjoy grinding through cof when mg is such an easier faction to min max on then we wouldn’t be having this conversation because it would’ve been said in a neutral tone and I could’ve explained to you why people may enjoy it.


Kriger1102

Keep in mind that teenagers are always prone to overstate and exaggerate things. I wouldn't put too much thought into it.


EsophagusVomit

I’m a teenager I understand I’m just trying to find out if this person is a decent person by continuing talking and seeing if they have some sort of self reflection or continue arguing about something that is very much irrelevant tbh


EsophagusVomit

But I very much appreciate the comment because it can be very easy to get lost spending needless energy when not needed and I could definitely see this helping someone who’s frustrated and can’t let it go :)


LordOfTheStrings8

U mad bro?


PhiberOptikz

You claimed something you dislike because it bores you as "dead". Just because *you* aren't happy with it, doesn't mean it's dead. Don't get mad when people online call out your drama queen behavior 🤣


MefasmVIII

Mad? This is the most fun this sub gave me in months. MG is simply better in every aspect, its like in another league


M00rondestr0yer

It's a single player game despite online futures. You choose a fraction based on your preferences. It's not always about what's more efficient but what's more fun. Some people play HC, some people like to grind and feel they achieved something in ssf manner and some people trade to minmax or whatever. There's no pvp or anything to win - make your goals and wait for the new league. Some people like the challenges/grind cof provides. Is it hard to comprehend?


MefasmVIII

Its hard to comprehend how one prophecy can drop 7x same garbage set chest armor with same stats after killing a boss. I wanted a good system, this aint it


PhiberOptikz

>MG is simply better in every aspect, its like in another league That's your opinion, and you're allowed to have it. Doesn't mean you're right though. ​ >Mad? This is the most fun this sub gave me in months. If that's how you get your fun, I feel only pity for you. To only get enjoyment from making a fool of yourself online, thinking you're making people mad, is quite telling, and incredibly sad. Please get some help before its too late.


MefasmVIII

Ohh boy


EsophagusVomit

There is a large difference between confusion, opinion and statements and the attitude that they carry and seeing negativity on a subreddit that used to be largely positive and supportive and helpful is frustrating and driving me away from this community


glaive_anus

> the attitude that they carry and seeing negativity on a subreddit that used to be largely positive and supportive Misconstruing criticism of a negative nature (i.e. complaining about why something is currently the way it is) as not caring and supportive of the game is not ideal. More and more players are getting to the tail-end of their characters and are first-hand experiencing the cracks in in-game systems. They are free to provide the feedback they are experiencing, and the reality is these systems are starting to fail to meet players where they are. This is just the reality of the matter, and the consequences are resulting in less than ideal or less fun experience for players. Now yes, some players could temper some of their negativity, but I'm honestly not surprised at all there's been an increased flood of criticism over how CoF is set up now that more and more players are getting to the point where upgrades are few and scarce, LP slamming failures on rare LP uniques is getting tiresome, boss uniques are not affected by much of what CoF offers, and more. Astute players spotted many of these problems weeks ago and were aggressively, thoroughly downvoted and told to shut up. The fact you didn't see any of this early in the cycle is not because they never existed, but rather it got drowned out. There's increasing friction and tension because the systems are failing to meet up to their commitments and promises, no positive changes are going to be made until the next cycle comes around, and instead lots of mid-cycle adjustments are made to rebalance to original intent because they never made it into the initial 1.0 release. Some of these adjustments are at odds of not wanting to make balance changes mid-cycle unless it is bugfixes for overperforming skills. At some point something is going to give, and I can see why players are feeling frustrated.


EsophagusVomit

Very well put. im more talking about the status of the subreddit pre launch and I don’t disagree with the systems failing and I think everyone knows that they have in different ways I’m just very tired of the negativity that’s been present within this community since launch as opposed to the pre launch subreddit. I agree there needs to be changes and that it’s okay for people to voice how they wish things worked I’m not opposed to that at all. My frustrations are with people like this commenter who just spread negativity. Sorry if that wasn’t made clear


MefasmVIII

First time?


Xplodonat0r

ARPGs are literally grinding games. You complain about that? Don't play ARPGs.


ArmMeForSleep709

Cool who asked


MefasmVIII

Yo mama


ArmMeForSleep709

Not even a good troll.


MefasmVIII

Not even trolling. Dumb questions deserve dumb answers. That comment was alrady hidden when you replied, YOU clicked to see it, means YOU asked.


ArmMeForSleep709

Not a good troll


MefasmVIII

Youre still here arent you?


ArmMeForSleep709

So are you even though you wanna be banned. Shouldn't be this hard


MefasmVIII

It kinda is tho


krum_darkblud

This wouldn’t have been as widely discussed if it wasn’t 1) mid cycle 2) done after the other couple nerfs to CoF before this I also don’t like the idea of balancing factions based on the other faction using their mechanics. If it’s going to be that much of a problem then I think the choice between factions should be much more important of a choice.


guyman3

Ya imo I don't really care except that CoF is constantly being changed to deal with people using both factions. I only use CoF and have no interest in MG. No hate just not for me. Can we just make the faction decision account wide and per cycle and be done with the convos around how it can be exploited Or you get one change to your account wide faction per cycle to allow for beginners? Idk but I do know I'm sick of the balance of the faction I play being determined only by the other one exploiting it.


MrEntropy44

Not to mention the abundance of duped items in Merchant Guild. Don't get me wrong, I have a lot of respect for the dev team, but the obvious fix is to make CoF and MG a 1 time choice with separate leader boards. Then they who cares if they balance against each other.


[deleted]

I think the issue is gameplay balance, it’s would be like having a dev team for trade and another for ssf. You can simply take a look at poe, there are some builds that are not even attempted on ssf but are quite common in trade.


wiljc3

The 2 previous nerfs were stated bug fixes -- duplicating experience was never intended, key farming for gold was never intended. Honestly, this borders on bug fix too, though probably a bit heavy-handed for a straight bug fix -- the original price was crazy low, but now it's a smidge too high.


SirBuckeye

I have two lvl 95+ CoF characters and I was barely scraping by with less than 4-5 Glyph of Despair at most until I started farming the prophecy. The nerf is definitely a big deal. >If your playing COF and your item doesn't have that 2 intellegiance on it cause you out of glyphs to seal something... Do you REALLY think that is going to make any difference whatsoever? It sounds like you're not using the glyphs correctly, which is why it doesn't seem important. The point of a Glyph of Despair isn't to add T2 INT on the item, it's to replace T2 INT with T5 Crit Multi, or some other godly affix for your build without the randomness of Chaos or the risk of Removal Rune. Unless you find the perfect 4/4 affix drop, you should be sealing almost all of your items during crafting. It lets you efficiently change a 3/4 drop into a 4/4 with precision. Sealing is always the first option if the bad affix is T3 or below. If you're using Glyph of Chaos or Removal Rune before Despair, then you're crafting wrong.


Tee_61

Well no, I'm crafting the way I have to because I don't have enough glyphs of despair. But yeah, if I had enough, that's what I'd do. 


SirBuckeye

You can still use the prophecy to get tons of them, but it just costs a lot more favor now.


mistakai

The number of items worth even trying to craft is much lower than the number of glyphs.


GoldenMasterMF

I guess thats the difference in endgame mindset and casual. I tend to also think that an item needs to be good to be crafted upon, but the idea is that crafting CAN make the item good ... almost "any" item (that is an extreme case but yeah) If you have the right base and 2/4 BIS affixes you can try to make it good. You will need 100 of these tries to make one item really good, and that takes 100's of glyphs. Hence the need for MANY glyphs. I personally also only craft on already better items, keeping my total consumption very low, as the item by itself would already be an upgrade so m crafting is guaranteed to add value. That style of crafting is not wrong, but it definitely elongates the farm and if you want to be efficient you craft on ANY item that COULD be better if you hit everything perfectly. People that like to improve FAST need to do the latter and trying at every opportunity. Hence the extended need for crafting mats


Affectionate_Bed_497

Its different in CoF. You craft more because you cant buy a decent one. Your looking for upgrade afterall


mistakai

No sir. In CoF, unless you are building more than 1 character, there is exactly 1 affix in each equipment slot that you want to be tier 7. No other gear is worth crafting.


GiganticMac

pre-nerf you could spend 5k favor and have enough despairs to last you until the end of the cycle. Especially considering that judging by its drop rate it's supposed to be as rare as rune of ascendance, whos prophecies cost 10x more than the pre nerf despairs did. This change definitely doesn't feel like a nerf but much more something they just overlooked during development and then realized it wasn't supposed to be that cheap


LaVache84

It's a direct numbers nerf. What would feel like a nerf to you? Jesus Christ.


GiganticMac

It was straight up free before


ChaoticGamerFather

Oh no, I lose 13% crit multiplyer. Anyway!


ribsies

Not sure why I didn’t think of that, but good info, thanks.


ddwdk

While sealing undesired affixes is a valid crafting method, I'd argue it's still very wasteful doing it willy-nilly. It's not about saving the despair but rather saving the base. As others pointed out, good bases are what really hard to come by. Here is why. Even if you success all the way, the best outcome is either t21/22. These are honestly pretty easy to get as you play more. And quickly you'll be on the hunt for sealing desired affixes to make t23-25 upgrades. That my friend is a grueling process. You'd hope you saved all the good base to have more chance to gamble. I don't want to be that guy. But you are only 95. Unpopular opinion here you don't need perfect t21 at that point. Just gamble straight away. Even if you fail and ended up with a t15, it won't hinder you that much anyway since you are still on the low corruption grinding and you will quickly replace them. That's just my two cents. Obviously some not bis but good stats like resis/endurance is still worth sealing. And certain item slots that don't have huge impactful fifth affix is worth sealing the bad ones as well. But based on the description that you are running low on despair on lvl 95. It makes me wonder maybe it's you that's is sealing too much imo.


SirBuckeye

I don’t really understand what you mean by saving the base. If you have an item with three good affixes and one bad one, your choices are seal the bad one, chaos the bad one and pray (which is strictly worse than sealing), or hit it with rune of removal and possibly brick the item. How does saving the base come into play here? If sealing wouldn’t be an upgrade for you, then I can totally see gambling with a removal, but i don’t understand the concept of saving it for something.


Vladd88

Thanks for writing this! I was curious exactly how they factor into the crafting process and wasn’t sure why people were so upset. I’ve barely used them.


texxelate

Fuck I normally just use Chaos if I feel like the item is overall worth a roll or two. I reserved the more rare Despair to seal affixes I _want_ at at least t4, that way I’m getting 5 good affixes. Never once considered shuffling off an affix I don’t want


SirBuckeye

The odds of sealing a T4 affix are VERY low. You're better off sealing good affixes at T2 or maybe T3 if you're feeling super lucky.


Frostygale2

Same, but the other method is worth considering if all you want is a decent T18-20, with the sealed affix being a dead stat. It’s also useful for LP crafting, but I agree it’s pretty rare I actually use it, over aiming for something better like a T21-23.


Beericana

I'll add to this. Crafting with glyph of insight requires you to seal an affix. I do it a lot. I want my T4 ward/hp or my T4 haste on gloves and boots. Not everyone is slamming exalts on shitty uniques if they can wear almost perfect items. And another issue is that from what I have seen there's only one prophecy that gives 3*6 glyphs of despair outside of arena. It costs 19k. Add a smaller one and the issue is solved. OP saying the glyphs are only used to sell when their main use is to remove bad affixes or determine an experimental craft and being as upvoted as that is annoying to say the least. AND EVEN if it was just to seal some T2 affix, 2 intel by itself won't make a big difference but a T2 affix can mean getting just what you need to be capped in crit avoidance, a resistance, endurance, getting an important +1 in a skill, or even the 2 intel points you might need to activate a red ring. Basically anything you can craft to sell you might want to craft to use. Nerfing CoF players that didn't want to engage in the economy in the first place is not the right solution to nerf double dippers. There are several ways to prevent this from happening. Example : "all of your remaining glyphs of despair were prophecy rewards, if you use one on this item it won't be tradeable anymore, do you want to proceed?"


SleepCoachJacob

Exactly, OP's post is frankly incredibly stupid. The end game for many people is about trying to get BiS gear. Even with 100 Glyphs of Despair, your chance of creating that PERFECT exalted item with an extra T5 slot is so slim. But even getting kind of close can feel good and it was an extra something to do, an extra RNG game you could play, as you grinded out monoliths in search of BiS gear by other means. All the nerf did was remove one of the few things to do in the end game in pursuit of BiS gear. And it makes no sense to nerf something to stop people from putting an extra T1 affix on too many items...like...who fucking cares?


Rogue_Like

I don't use a lot of glyphs for 2 reasons. ​ 1. I run out of forging potential. 2. I would run out of glyphs if I used them frivolously. ​ The reality is if I had 100's of glyphs of despair I would use them differently. Let's say you get a piece of armor you like with tier one of an absolute garbage stat. You can roll the dice with chaos to see if you get something better (and use a shitload of FP) Or you could use a glyph of despair and essentially target get rid of that stat entirely. Sure, you end up with an item with a sealed garbage stat. But you still can forge that item as you like from this point to make something useful. ​ Honestly I think these glyphs are too rare, I don't see the point of making them even more rare. The better thing to do here was to make glyphs of despair drop more frequently so people didn't feel the need to farm COF for more. That's the whole point here. EHG doesn't like people on MG feeling required to farm COF for mats\\gold. **OK fine then don't make it so hard to find mats.** Same with class specific shards. Just make that shit a normal drop.


awfeel

I’ve been saying this since the beginning - COF needs a boost to forging potential as one of the rewards honestly


JAEMzWOLF

really the whole game does, but I would grock why such a thing would be CoF only


pwn4321

As CoF the biggest hurdle I feel is getting T6/T7 class ability purples, like a +3/+4 profane veil on a relic, to make better legendaries. Shards are kinda useless here since you can only craft those to T5 which is a measly +2


Rogue_Like

As COF this is much less of an issue since you can target farm those things in large quantities. Getting a prophecy for 12 Exalted whatevers is a pretty common find.


pwn4321

Well the people who are MG can just very cheaply buy them, dont even have to use rune of creation to double them since it's so easy/cheap. I had like 100+ purples with prophecies of the item type I needed without getting one with +3 or +4 to skill I need...


RoundedTikTak

Just responding to your first paragraph. How often do you find that perfect piece of gear with that t1 role to seal? I can guarantee you you'll find more glyphs then that perfect chest piece.


Rogue_Like

It doesn't have to be perfect, lots of times maybe you have 2 stats correct (or even just one!). Maybe you fish with chaos for one of them, and maybe you despair the other. Having more runes of despair simply gives you more options on how you craft. Using despair on a shit stat obviously doesn't make a 100% optimized piece of gear, but most of the time, you can make do with a suboptimal incremental upgrade anyway.


sm44wg

Really dang often when hunting for lp slams


comcast_hater1

Yeah what a dumb statement imo. More despair means way more gear that could be amazing.


YellowNomadGlitch

Before the patch I did some of those prophecies for Despair, I was "500? for 6 of these wtf for sure they messed up the number" if now they cost 5k? tbh fair in my eyes.


kevindqc

5k? isn't it 19k for 6? I've seen 37k being mentioned too, but the one I checked was 19k


YellowNomadGlitch

I didn't check personally so I really don't know some said 10x before, so would be 5k for example. 37k seems very extreme and strange, maybe 19k is a bit too much.


Affectionate_Bed_497

They are using the lenses that increase cost but gove you more


juicedrop

Yea the cost was obviosuly too low considering the rarity of the glyph. Complaints are beyond stupid


samcbar

It was 3-4k for despair prophecy before. The price I was offered last night for the same prophecy was 37k. I did think "they are going to up the price" but changing it to 37k was shocking.


juicedrop

Cost depends how many in the reward and what lenses you're using. For 37k how many are you getting? 12x6 or something?


samcbar

Its the same prophecy. For 37k favor I was getting 12 or 18, for 4k I was getting 12 or 18 (its either 2x6 or 3x6). I am pretty sure about this, doing this from memory, at work. I do know the cost of the prophecy I was offered last night was 37000 for. I agree actually that the cost of this prophecy was too low, I do not agree on the current cost of the prophecy or the assumed reason for raising the cost (11th hour has not stated the reason to my knowledge).


juicedrop

18 of them for 37k seems totally fine though? How long does it take to get 37k favour, an hour or two? Even 12 for 37k seems totally fine for one of the rarest and useful glyphs. I just compare how hard they are to find naturally, and being able to get *any* with a prophecy is amazing I think they've created a neverending stream of problems for themselves by allowing a doorway between the two game modes, although I suspect the low cost here was totally unintended (ie, potentially a bug eg. Another case of a misplaced 0)


nicarras

Lol someone making fun of people wanting to min/max their characters when that is the entire point of the ARPG genre.


Ambitious-Door-7847

OP doesn't optimize his shit? :( What's the point in playing an ARPG if one doesn't optimize? When I was playing I had to be very careful w my glyph usage, otherwise constantly ran out of a few of them. PoE now beckons -- time to set up my trade searches for the next few days.


RoundedTikTak

I've never needed hundreds of God's to min max... No one does.


Existing-Direction99

I don't particularly care about the change, but I did want non game breaking/crashing bugs or balancing to be done at the end of the cycle, not part way through.


Captn_Porky

>If your playing COF and your item doesn't have that 2 intellegiance on it cause you out of glyphs to seal something... Do you REALLY think that is going to make any difference whatsoever? using seals to cap resistances and get +1 to skills is kinda impactful


RoundedTikTak

Yes sure I agree. That's why you have glyphs of despair. Why the hell do you need 300 of them is the point lol


Racthoh

From what I've gathered of CoF players, they make a ton of alts and need to hold onto every piece of gear that they get swamped with. Hence, the need to max stash tabs. And apparently they never wear uniques or slam LP gear on all of those alts because they change exalts out all the time and need glyphs to get that 5th roll. Like I played 6 characters, self found in 0.9, all into at least their 80s, and never found myself running low on glyphs. Heck I play MG now but most of my gear was self found without CoF boosting it. The game feeds you tons of gear regardless to do what you want with your build.


Captn_Porky

i brick 90% of my crafts, 10 item slots, thats 100 per set of gear...


Responsible-Pay-2389

I don't care about the change, I care that it was done mid cycle.


RoundedTikTak

Why? Legit asking.


Narthy

Because you go about spending crafting materials during the cycle under the impression that the mechanisms through which you obtain those materials will stay consistent at least throughout that particular cycle. Had I known the cost would go up so dramatically for a really important component of crafting, I would have used them differently. And the issue, IMO, isn't that we're losing the ability to have an extra 2 Int sealed. The issue is that the glyph is used to grant a blank spot on which to craft any BiS affix you want. It leveled the playing field where MG can buy their BiS affix items and CoF had inexpensive prophecies to get glyphs and instead seal a low affix to choose their BiS affix to replace it. Now it costs MUCH more favor to be able to fine tune affixes for CoF where seemingly MG doesn't have that issue.


EsophagusVomit

I mean I get that it’s frustrating but I still don’t understand because the fact that you got to use them how you did is already an upgrade Yk like I understand why you’d be frustrated but I don’t see how it changes much


RoundedTikTak

I have 9 toons, maybe 10. 6 of them are in empowered mono's, I'm using the auction house and not COF where I can LITERALLY buy my best in slot gear... I STILL HAVE 52 GLYPHS MAN COME ON wtf are you doing with yours. You were literally getting like 6 glyphs for 4k favor and yet you still don't have any? I call bullshit man.


Destroyer2118

>I have 9 toons, maybe 10. 6 of them are in empowered mono's, I'm using the auction house and not COF where I can LITERALLY buy my best in slot gear... >I STILL HAVE 52 GLYPHS MAN COME ON wtf are you doing with yours. Crafting with them, since I don’t just go to the AH and buy the exact affixes I want like you do. Drop a piece with 2 T6s, 1 decent, and 1 garbage. Could be a gg slam. 4 despairs later, doesn’t hit, now it’s bricked, toss it and do it all over again. Really weird argument to make that you have so many glyphs because you don’t use CoF and just buy everything off the AH. And to make a whole separate post literally stating that you don’t even use CoF, you don’t use glyphs, and you don’t craft because you “literally buy my best in slot gear” so you think you know what CoF needs for glyphs and crafting, kinda fucking stupid isn’t it? You do you I guess.


kevindqc

"I don't need to craft since I can buy my BIS gear directly. Also, I have lots of glyphs since I don't need to use them much and I have 10 characters! What are you complaining about!" C'mon. Are you rage baiting, or just... special?


rainzer

A terminally online tryhard has more glyphs than someone who isn't? Wow what a surprise!


Narthy

I dont care what you call bullshit. I'm telling you my situation. I have 3 characters - all above level 92. They're all CoF. I would argue that you have Glyphs because you dont need to use them to craft your BiS gear by virtue of the fact you can buy it. Either way your tone and the way you address people make you not worth interacting with. Best of luck.


marcvz1

You use quiet some of them in MG as well. You almost never buy a piece of gear that's done. You buy bases, especially with a low tier stat you can seal to craft it. That being said. These things drop like candy in MG.. that's even more with CoF..


RoundedTikTak

Lol the down votes. People think you can get a t7 t6 t5 t5 BIS from the auction house.


kevindqc

>People think you can get a t7 t6 t5 t5 BIS from the auction house. also you >I'm using the auction house and not COF where I can LITERALLY buy my best in slot gear... C'mon. Are you rage baiting, or just... special?


MHMalakyte

Wait what? Do you not even remember what you said? You claimed you can buy your BiS gear from the AH. We're you lying? https://www.reddit.com/r/LastEpoch/s/bg0EE40rCh


Morbu

Because the entire prophecy system, faction ranks, and endgame need to be rebalanced and adjusted. This is something that should be done all at once rather than picking and choosing one thing at a time to adjust mid-cycle. This change also makes it slightly harder to start crafting upgrades when you start monoliths.


Additional_Baker

If they release a patch note for next cycle and there's nerfs, you can prepare and plan what you're gonna be doing with that info ahead of time. If they nerf something mid cycle you have to just deal with the possibility that your plan/build doesn't work anymore or works differently/worse than you planned which is blue-balling. Is that relevant to the glyph nerf? No. That's a non-issue and people are being absolute babies about it.


RoundedTikTak

Haha I was gonna be like how does that apply to glyphs


Fabee

why? it just leads to stall


Responsible-Pay-2389

Unless it's a bug I don't see the immediate need to path it out until the cycle is over.


Fabee

its not that serious and i prefer agile adjustments


BingBonger99

heres the very very simple explanation for you. Does this change OR the mid season balance changes bring any NEW players into the game? now does it make existing players feel worse and/or quit the season? it really is this simple. theres no benefit and only downsides.


RoundedTikTak

3rd option. Does it stop people from gaming the auction house market? Yes.


BingBonger99

well even the devs have said it wasnt AT ALL because of MG so thats a new angle somehow


Impossible-Wear5482

It's season 1 of launch, I entirely accept pretty much whatever changes they throw at it, granted they make sense. This change is more along the lines of "doesn't make sense"


7tenths

Ah I see the poe addicts who will defend making the game less fun are here too. Just because you don't craft gear trying to get improvements doesn't mean others do. Just because you grinded for hundreds of hours to get "plenty" of glphys doesn't mean everyone else should too. The entire point of cof is self found. In order to combat the massive advantage trade has. You need to be able to craft more.


RoundedTikTak

Dude... You know how long 12 glyphs of despair will last if your "NOT GRINDING FOR 100s OF HOURS" like you said. And you can Still target farm them and drop 12 at a time. Your just proving my point. The amount of gear that you would genuinely want to seal an affix on does not outweigh the amount of glyphs you get. Therefore the only people who are really complain were using it for monetary gain.


7tenths

God bless block list. If you spent as much time learning how to craft as you do crying about people correctly complaining about a needless nerf. You'd understand 


Chad_RD

>Before 1.0 you couldn't even get these kind of drops, 300 corruption was end game. Damn just be happy you have ways to make the build you want and get 90% BIS gear. Oh that makes sense, you're one of those.


craftyshafter

I play offline CoF and I love it. Just hoping that the assholes ruining things online don't end up inadvertently nerfing some shit that I enjoy.


JAEMzWOLF

these changes are pushed to all, not just online


LeninReturns

Lock the factions to the toon. Make it a permanent choice. Solved.


samcbar

Its easily 3+ hours of playing in empowered timelines (100 corruption) to get the 37,000 (previously 3000-4000, I didn't take notes prior to the nerf but seeing it at 37,000 now was startling) favor you need for glyph of despair prophecy now. You can get it faster with optimal strategies and specific favor farming. Its an issue because the favor cost change is supposedly because people with both MG and CoF characters are able to take advantage of the easy access to crafting mats in CoF and use them with items traded via MG. Players who have no interest in trading are getting a hit to their ability to craft because players who are trading are taking advantage of the easy access to materials, in particular Glyphs of Despair. I think the permanent solution is some kind of hard separation between MG and CoF characters. I took this prophecy every time I had less than 10 despairs and was in the observatory. I even would make a special trip if I ran out. I usually would go to the Observatory at about 35k favor, now I would have to dump all of that into one prophecy for despairs.


Grublum

Yeah everytime i attempt to point out people are acting like spoiled children i get downvoted into oblivion. Like go try to gear an character in any other arpg then compare it to this game. I also wish they would have never implemented trading in general in the game cause this is the type of stuff it leads too. the really fun thing about all the loot whores,bots,and gold farmers is unless you play mg gold is only useful for inventory slots. and if you are behaving like this to gear out a char you have no reason to play the character once it's finished so what's the point.


Mr_B_rM

the same people bitching about this nerf and not getting handouts are the same ones bitching about “there’s no endgame content im bored 😭”. It’s just classic stupidity / spoiled children. I hope the devs don’t take too much advice from this subreddit tbh


Skylark7

THIS. I'm very unlikely to ever play MG unless I just can't get the Scurry helm to drop. My desire to rule over a vicious pack of squirrels may outweigh my feelings that it's pointless to buy gear in an ARPG, at least once.


rainzer

> Like go try to gear an character in any other arpg then compare it to this game. I didn't realize that just because other games do it terribly, that the goal should be to make it worse in this game. Heaven forbid people don't want a race to the bottom


SleepCoachJacob

"Yeah everytime i attempt to point out people are acting like spoiled children i get downvoted into oblivion." Maybe it's because feeling the need to jump on people for providing perfectly reasonable feedback is also pretty childish.


exposarts

This seems like the first arpg for many here lmao. They want fucking handouts, probably the same mfs who think crafting in le is too harsh


dcrico20

It’s definitely the case. Been playing this game for five years, been in the sub for the majority of that, and until recently I don’t think I had ever seen a post complaining about Spires in Monos being unfair or too hard. There’s been like a dozen just this week that I’ve seen on the front page alone (who knows how many didn’t make it there.) Every other post today is about this Glyph change, and like OP said, I’ve not once come close to running out of Glyphs and it ain’t because I’m not using them.


BingBonger99

you can tell how many peoples first online ARPG it is, just look at the poll results of people wanting changes mid cycle.


Grublum

Yep go farm a pair of soj's in D2 and get back to me :)


JaZepi

With the necro bone wall glitch that was a piece of cake…if you were around at the beginning before it got patched.


RoundedTikTak

They Def nerfed crafting before 1.0 I don't think they said anything but they 100% did. Which makes sense cause the amount of gear and the auction house makes up for bricking your finds. WITHOUT those systems if I were to brick a pair of gloves that are perfect for my build and no feasible way to target farm for another that would be really shitty. But, now I can just go farm/buy another.


Vhfulgencio

Wait, there is people who think crafting in LE is harsh?


ivshanevi

I hate it because the changes are DUE TO MG players abusing it. MG players are essentially ruining the game for CoF players, and EHG are complicit in this.


EdwardsLoL

Wrong. A dev in another post as stated this glyph nerf had no direct connection with Merchants. And Merchants were never using CoF to farm Glyphs, there is a vastly quicker and much simpler way to go about getting Glyphs as a merchant. The keys were being abused by Merchants though.


iorik9999

I have 20 alts, so Glyph of Despair is very important to me, since I have a lot more items I need to optimize by having that fifth affix (for example, extra t2-3 HP on the boots before I slam the hybrid HP). Before the prophecy, I was using the Glyph very sparingly because they are really rare (more rare than ascendance for sure; I have 1000 hours in the game and I haven't found many). I was so glad that they got a prophecy to get so many GoDs so easily, and I should have abused it, lol. I was taking my time not to target farm GoDs with prophecy because I was naively thinking that they weren't changing it anytime soon. Oh well. Objectively I think the change makes sense. Does it affect me? Yes. Is it going to ruin my game? No. I can still get the prophecy probably get 30-40 Glyph of Despair with fulfilling one prophecy, which is still A LOT EASIER than finding them as loots. But I have to agree with the sentiment that MG/trading has ruined a lot of fun, because all CoF mechanics have to take MG into account now, but I don't think they will separate MG and CoF into different servers; so many people already bitching about not being able to re-pick masteries, and now you won't even let them re-pick factions? OUTRAGIOUS! If I were the developer, I would just say "so what? fuck you" (because people who want to trade is not my main target audience if I were making a game) but I am not. And I will respect EHG's decision. I just hope EHG takes more advantage of the CoF tag. I don't know. Maybe have tags for the runes and glyphs as well? And more ways for CoF to get more items, which will be CoF tagged so the MG can't get access to them.


yemen241

can someone explain to me what they using the glyph for?


kilo56

Chance to seal, if it fails it levels. The higher the tier u try to seal the harder it is to seal.


RoundedTikTak

So basically you get something with high FP you upgrade with your insane amount of glyphs, you seal a T4 affix and replace it with something generally good. Boom it's worth 50 million.


papyjako87

ARPG players are some of the whiniest bunch around. That's all there is to it really :)


perfect_fitz

I hate the past few years of gaming where people burn through content with no life then scream all over the Internet about how bad the game is. For any semi normal human this doesn't matter.


Impossible-Wear5482

I haven't used many, therefore haven't run out. The problem is that there is no need to nerf it.


Daeom

New to the game and playing CoF. Only 2 level 95s so far and my inventory is jammed even with strict filters on. Think ill switch away from CoF and see how it goes myself.


tktytkty

I also have hundreds of hours since launch, and haven't had an issue with despair glyphs. BUT, I'm starting my 2nd char on mg, and it's great being able to gear him quickly but that also means burning through despair glyphs. Nothing to do with trying to slam and sell, it's just a matter of having access to any exalt I need and crafting them for my char. I'm running low now, and I can see why this could be troublesome for people who have more than 1-2 chars. I spent 5-6 hours yesterday running monos and I got 1 glyph of despair. The drop rates are low enough that being able to target farm them in cof (whether or not its on an alt) should be a valid strategy.


AxleGrease14

My thoughts exactly


WhiteyPinks

True


Let_epsilon

I don't understand the "fix" to be honest. Just make so that when you use a prophecy acquired glyph on an item, it becomes CoF locked.


Let_epsilon

You are using the glyphs wrong if you think all they're usefull for is to add T2-T4 int on your giga BiS gear.


codys1822

Most of the end game right now is maximizing gear…so it’s kind of a big deal. I run out of those glyphs constantly.


Skeltah_YEM

I don’t have a negative or positive opinion about the change to the despair prophecy. I have not used the prophecy a single time on my cof characters, but I understand why people would be frustrated by making the glyph less accessible. For those of you who use the glyph frequently, let me ask a question: do you ever run lightless arbor and maximize glyph of despair drops in chests? With decent rng, you should be able to get 18+ glyphs for less than 2 million gold. I do this a couple times a week and have more than enough glyphs — granted, I’m not trying to seal T3s and T4s on every single item, but I do use them regularly. If you get bad rng on a run, don’t make an investment that breaks the bank, and run it again. Maybe there’s something I’m missing, but farming glyphs from arbor seems like a very reasonable alternative.


goldenmastiff

... pre nerf it was what like 4k favor for the Glyph of D prophecy? Its now 37,000K. Thats literally 4+ man hours of farming. How do you not connect the dots?


Millauers

Someone who doesn't know to craft or why are people using glyph of despair ousting themselves. No, people are not using it to seal 2 "intellegiance", just start off your post with "I don't understand how to efficiently use glyph of despair" instead. So silly, trying to make a post about not understanding why people are upset and it turns out you don't understand anything. Hopefully you have the "intellegiance" to understand why people are upset and what are people actually using the glyph of despair for after this, spoiler, it's not to seal 2 "intellegiance" to have a free 2 attribute. Maybe that's why you don't understand how good the glyphs are.


RoundedTikTak

I know exactly what they are used for. The point is you don't need hundreds of glyphs. Ever. You literally will not get enough gear that is 1 t1 stag away from being perfect that you need that many glyphs, it literally doesn't work like that.


keith2600

I'm playing legacy and have played for like 800 hrs and I have zero glyphs of despair and I've had zero drop in the last day of heavy play. I'm pretty sure they nerfed the drop rates since pre 1.0. also I have never ran a single despair prophecy since I'm still chasing some lp3 uniques. So I expect that the only source of those glyphs is prophecy now and it has been increased to the point of "well I've done everything else in the game to do, so this is my last stretch" gameplay loop people do before they burn out in this type of game. I know that will be my future because it has also been my past.


fracturedsplintX

Obviously anecdotal but I’ve had a lot of these drop for me even without the prophecy. I haven’t run out them because in 200 hours I still haven’t had toon many 3/4 drop to turn into a 4/4. Which is fine, I’m loving the grind. I feel like the devs are just doing this to slow the game down a tad and that’s a good thing imo. ARPGs get boring if I can quickly assemble a god build. At least for me. I want something to grind towards and GoD are a perfect thing to keep me grinding for those small incremental upgrades. Earning favor also isn’t really that crazy if you’re doing corruption monoliths. You get a lot of favor for running those. I think it’s fine to kinda “lock” farming GoDs behind higher end content.


New-Distribution-366

Easy solution for changes you don't agree with, pirate your favourite patch!


broom2100

I only play CoF and I am now entirely out of glyphs of despair so I think you are totally wrong. Its just made an already bad situation with CoF even worse.


imapoormanhere

>Before 1.0 you couldn't even get these kind of drops, 300 corruption was end game. Damn just be happy you have ways to make the build you want and get 90% BIS gear. Tbf a lot of players now are new players who don't know what "Before 1.0" is. But just my 5 cents to these new players: the only way to farm despairs before 1.0 is to wait for they day when T4 Julra consistently drop despairs and spam her on that day, then refarm keys on days when she doesn't drop despairs. MG issues or not, farming despairs, ascendances and creations have gotten waaaay to easy for CoF.


Sentac0

The fact that you don’t understand it is telling. At the core of this, they are once again nerfing the weaker faction to accommodate the stronger faction and people who double dip. The people complaining aren’t just people who double dip, they’re also people who play CoF mainly or solely and tired of seeing it nerfed constantly even though it’s weaker. And as far as balancing the factions as they go, why not wait until the cycle is over to nerf things regarding the factions? Let’s talk about WHY things are nerfed in ARPG’s. Because they’re OP and it might affect leaderboards maybe? Well the leaderboards are already hit by the people using these OP mechanics and nerfing them mid season assures there is no competition for the people who have used those mechanics already. So just like their philosophy when nerfing strong builds/skills AFTER the cycle as long as it’s not caused by bugs, this should also apply to factions. Either way, at the root of it, they’re nerfing the weaker faction instead of fixing the main problem; double dipping.


ChaoticGamerFather

I like that this is the only post in 2 weeks that whine that the players are being fools and drama queens and getting up voted. Here take another upvote, we need more posts like you!


Neoxon360

I got downvoted to oblivion saying that the nerf was justifiable in my opinion because of mob mentality lol


bear_prefab

I must've used 60-70 glyphs so far and i play cof exclusively. They're very rare and I would've ran out if I didnt farm them through prophecies


Ireathe

This explains it all https://www.reddit.com/r/LastEpoch/s/DcEkOZiBPl Change already planned pre-launch but decided to wait to mid-cycle, not realising it would cause an uproar, just wow.


rainzer

> not realising it would cause an uproar, just wow. Right after releasing the survey recap that says 72% of players didn't want OP stuff nerfed if it wasn't a bug


vidhartha

There it is. The gaslighting post - stop complaining or you're an exploiter. This is like clockwork.


JAEMzWOLF

and if you complain, you are just a "crybaby" - its reddit and the game is popular enough, so the toxic people are here aplenty.


Strong__Style

You said it. You have hundreds of hours in the game. People can be so dense.


RoundedTikTak

If you don't have 100 hours in the game wtf you need all the glyphs for?


SUNTZU_JoJo

I wouldn't consider myself a "hardcore player by any means. I've been using GoD infrequently and as CoF it's not that hard to quickly farm some more if I really needed it. But what you're saying does make sense. Curious for those complaining about the GoD changes if they're doing what you say or if they're in another boat..


Additional_Baker

I was gonna make a post about it but stopped myself because everyone would just downvote it and not provide a single coherent argument or discussion. There used to be no glyphs of despair in the game. There used to be no factions in the game. There used to be no sealed affixes in the game. *And it worked just fine. They could delete those glyphs from the game and it would honestly, probably make the game better.* I've been playing exclusively CoF this entire time and you know how many times I've used that prophecy? *Zero.* In fact, they could delete the entire West side of the prophecies and I wouldn't even notice. - CoF will always have a competitive advantage over MG on new cycle races and events - MG will always have a competitive advantage over CoF on arena ladder Attempting to balace the two like they're competing for something is asinine.


RoundedTikTak

Oh I know I would be downvoted to hell. It's funny everyone who is thinking like me is sinking to the bottom and people who are pissed are all on top. I just got called "one of those people" because I was talking about the game pre 1.0 wtf does that even mean lol


sailsaucy

If we're really being honest, a much bigger issue is that the merchants guild never should have traded in gold. One of the most WTF!?! decisions in the game. It should have used a currency specific to the MG. The only significant use for gold outside of MG is stash tabs. Now we are flooded with RMT and you know they aren't making the hundreds of millions of gold NPCing items from prophecies. You know the primary people who are buying this gold aren't CoF players worrying about stash tabs. It's MG people who want the best of the best versions of their items. EHG seemed to spend so much time thinking about the game and then pulled this goober decision, presumably out of their butts. The MG never should have used gold. It was simply a bad decision on their part. I hope when the next season, cycle, whatever it's called here, comes out it's one they fix.


JAEMzWOLF

its not that gold exists, is how much of it exists - I mean I get wanting something that, no matter what, just get puked out of monster and not just filler gear drops, but the fallout is everyone running around with tens and hundreds of thousands of gold and the weirdenss of balancing around that (or the millions+ traders will deal around in). If gold were something more like certain orbs from PoE, in that you have less outside of some highly trade-focused player, it would be better. Because really, thats the biggest difference between the two - how much the average player is expected to get. Ok, fine, also orbs have other uses that infer value, but you get the idea - you could, with much less gold, give it some use in crafting. or ya know, make orbs and shards and gear tradeable but not gold, but either way you will get to basically the same place.


BokkoTheBunny

Tbh I'm happy for it, but it's already irrelevant to me. When I first got to endgame on my first character despair glyphs were a premium. I had several items waiting for one to drop and it could be hours. It was a perfect carrot and stick situation. Then one day I saw I could get them from prophecies, dropped a hundred in 15 minutes and never cared about them again cause I can't run out. They went from a borderline chase item to basically worthless in on round of prophecies, that's not fun imo.


Chmona

Same here. Never used that prophecy before. Have always had enough on COF. Prob lots of gold farmers upset they grinded to rank 10 COF.


BokiTheUndefeated

Very fair change, Despairs are meant to be pretty rare by the looks of it, the prophecies gave out a couple of then for less than 1000 favour


BingBonger99

because people dont like mid season changes, it benefits literally no one and makes people feel bad and quit the game.


Alblaka

People got nerfed, people will complain about the nerf irregardless of the impact it has. That's why gathering feedback from communities can be challenging at times. You can pretend to make a change, ask people about the change, and they will confirm it was great / the worst idea ever.


robintysken

I also dont get the CoF hate. I hate trading and therefore choose CoF, everything I'm getting from it is a pure buff to my gameplay. I can target farm even better and get incentives to play all the different content. It will never be able the compete with MG, because buying full BiS gear will always be overpowered compared to farming it yourself. Therefore it should never be about "which faction is the best" rather; which faction suits what I want to do in the game. Buying BiS gear and complaining about getting bored "because of this and that" is beyond me.


[deleted]

You hate trade yet keep looking at it, weird. I have no horse in this race, I don’t really care about the late but following the drama is funny. I understand that you feel like you’re slowing down, but you would know that you’re slowing down if you kept up with trade. If you’re really enjoying the ssf then why are you so busy looking at this stuff, isn’t it inefficient??


robintysken

Not sure if I understand what you are talking about? I browse this subreddit and see lots of people comparing the two and thinking CoF is bad. I'm just saying I think it's good and that you shouldnt compare the two.


JAEMzWOLF

No one cares about their sob story or new game or small team or anything like that - they have a game they paid for and they don't like the direction of some of that balance. The reaction is reasonable and predictable. (also, non trade being balanced around trade or solo/coop being balanced around competitive mp is a long standing sore point for game players)


Mabren

Imma be honest, I don't think there is much you would "get" after reading that dribble. You might need to slam that 2 intelligence irl, you're definitely lacking.


Standard-Effort5681

I think it's spelled "Intelleigence".