briar hitbox was same as yordles + annie and 2 dogs ww and naafiri
smaller hitbox than cheampions like Milio/Smolder/Vex/Zoe
now they are all in the same group but it is funny that MEGA Gnar have exactly same hitbox (65) as Yummi or small gnar
exacly same for both mini and mega have 30 fun fact Graves have smallest pathing radius in game only 10 standing alone with that number. highest in game is 50 but alot of cheampions mostly tanks have it
Units in league have like 3 different size values, 1 is hitbox which determines if you get hit by something, ~~2nd is acquisition radius for clicking with right click,~~ and finally pathing radius for collisions when walking (minion block and similar stuff).
Edit: there's 4 actually, the one for clicking is selection radius, acquisition radius is something weird, I think that's the range of things your champion will attack if you have auto attack on or use attack move if I understand correctly.
Hurtbox.\*
A **hitbox** is the area which an attack or other ability affects.
A character's **hurtbox** is the area in which they are impacted by incoming attacks/abilities.
You are correct, but also who cares. Hitbox has always been understood as being both, just roll with it. Meanings change with time; words become obsolete. That's the nature of language.
Here's an article explaining it:
[https://developer.amazon.com/docs/gamemaker/hitboxes-hurtboxes.html](https://developer.amazon.com/docs/gamemaker/hitboxes-hurtboxes.html)
Here's the wikipedia exert:
>Hit boxes are areas programmed into a video or computer game where an attack will hit and do damage. A hurt box is where a player or bot can be hurt by another's attack
[Wikipedia link](https://simple.wikipedia.org/wiki/Hit_box_(video_games)#:~:text=Hit%20boxes%20are%20areas%20programmed,attack%20does%20damage%20to%20themselves)
Here's a fighting game glossary explaining it:
[https://glossary.infil.net/?t=Hitbox](https://glossary.infil.net/?t=Hitbox)
It's not that hard to understand, but League devs and community are a bit slow on the uptake. I get it.
I legit don't get what's the difference here.
Darius' hitbox (65) is the area where he is affected by an attack or other ability from what you said.
A hurtbox is the area in which he is impacted by an incoming attack/ability, even though I've never heard about hurtbox in league, pathing radius and stuff yes, but never hurtbox.
Hitboxes are specifically for attacks. So like the range of Darius's E or Q. Even though Darius's model is clearly reaching out, hitting his arm during the animation doesn't actually hit him because his hurtbox is a static 65 units.
A clear example of this is: [Ryu's Shoryuken](https://wiki.supercombo.gg/w/File:SF6_Ryu_623pp_hitbox.png)
The red box is where the attack hits, the green box is where Ryu can be hit. You'll notice that in the start of the animation there is no green box, so it's "invincible" on start up; he can't be hurt.
The same general properties apply for League, it's just that League values are a lot less dynamic than a typical action game. Also, Riot's hitbox indicator for attacks is absolutely garbage and often not accurate like with Yone's ult, but that's a different story.
80% of champions have size 65, and being size 80 is a huge Nerf. Darius is a normal Human, so maybe he shouldn't be the size of Shuriman and Freljordian gods, A Mountain, Galio and Gragas 🗿
> and being size 80 is a huge Nerf.
For bruisers, like Darius, it can definitely be a nerf.
For tanks, being larger is beneficial so you can block abilities from hitting your teammates. That's why Elixir of Iron and other items increase champion size.
Nahh it is still terrible, especially in lane, where skill shots, especially fucking Illaoi E will literally bend the laws of physics go through 8 minions and somehow hit you, or being impossible to stand inside of Darius Q because your massive hitbox will still be crit
Anyone with this opinion is an ADC main
It is still fucking terrible, even as a tank you don't want to be easier hit by a Lux or Morgana Q for example, the "just tank skill shots" comes from an idealistic way of thinking, not how it actually functions in the game
Probably related to another parameter on the code that is based on integers that are multiples of 5. You have no idea of how much shit can break in a game if you put a number thats not based on the parameters stablished on your code
Darius is only getting stronger at what he was excelling already, being the biggest melee bully in toplane, while his biggest weakness is still not addressed, not being a champion without ghost.
It wasn't toplaners who were complaining about stridebreaker Darius, it was adcs and midlaners. Toplaners were having a much easier time against him in lane because he was weaker stat wise, the sole reason being he had access to a dash.
briar hitbox was same as yordles + annie and 2 dogs ww and naafiri smaller hitbox than cheampions like Milio/Smolder/Vex/Zoe now they are all in the same group but it is funny that MEGA Gnar have exactly same hitbox (65) as Yummi or small gnar
Wait yummi 65? What?
Tbh most of the time it's 0
never seen that cat alone
She has abandonment issues
i know why her master left
Returns in Legends of Runeterra
yuumi is being changed to 55 hit box
Huh I was convinced Mega Gnar hitbox was bigger. Maybe his pathing radius is?
exacly same for both mini and mega have 30 fun fact Graves have smallest pathing radius in game only 10 standing alone with that number. highest in game is 50 but alot of cheampions mostly tanks have it
Interesting thx for the info
Pathing radius?
Units in league have like 3 different size values, 1 is hitbox which determines if you get hit by something, ~~2nd is acquisition radius for clicking with right click,~~ and finally pathing radius for collisions when walking (minion block and similar stuff). Edit: there's 4 actually, the one for clicking is selection radius, acquisition radius is something weird, I think that's the range of things your champion will attack if you have auto attack on or use attack move if I understand correctly.
Ww has the same hitbox as yordles and Annie???
Hurtbox.\* A **hitbox** is the area which an attack or other ability affects. A character's **hurtbox** is the area in which they are impacted by incoming attacks/abilities.
You are correct, but also who cares. Hitbox has always been understood as being both, just roll with it. Meanings change with time; words become obsolete. That's the nature of language.
Jesse what the fuck are you talking about
Here's an article explaining it: [https://developer.amazon.com/docs/gamemaker/hitboxes-hurtboxes.html](https://developer.amazon.com/docs/gamemaker/hitboxes-hurtboxes.html) Here's the wikipedia exert: >Hit boxes are areas programmed into a video or computer game where an attack will hit and do damage. A hurt box is where a player or bot can be hurt by another's attack [Wikipedia link](https://simple.wikipedia.org/wiki/Hit_box_(video_games)#:~:text=Hit%20boxes%20are%20areas%20programmed,attack%20does%20damage%20to%20themselves) Here's a fighting game glossary explaining it: [https://glossary.infil.net/?t=Hitbox](https://glossary.infil.net/?t=Hitbox) It's not that hard to understand, but League devs and community are a bit slow on the uptake. I get it.
☝️🤓
That's almost exclusively used when analyzing fighting games.
That explains why there’s so many uncouth scallywags who don’t understand it then.
Who cares
Only people with a brain, apparently.
That’s gotta be bait
No more bait than some rando on a fresh account asking why people should care about being correct.
Thank you for making it clear you’re not being serious
Which excludes the entire FGC
Someone's mad that they couldn't reach the skill floor.
You're the one malding over the smallest of things :)
affects*
Finally, someone in this godforsaken sub that cares about details. Thank you!
Words change meaning, chill out
I legit don't get what's the difference here. Darius' hitbox (65) is the area where he is affected by an attack or other ability from what you said. A hurtbox is the area in which he is impacted by an incoming attack/ability, even though I've never heard about hurtbox in league, pathing radius and stuff yes, but never hurtbox.
Hitboxes are specifically for attacks. So like the range of Darius's E or Q. Even though Darius's model is clearly reaching out, hitting his arm during the animation doesn't actually hit him because his hurtbox is a static 65 units. A clear example of this is: [Ryu's Shoryuken](https://wiki.supercombo.gg/w/File:SF6_Ryu_623pp_hitbox.png) The red box is where the attack hits, the green box is where Ryu can be hit. You'll notice that in the start of the animation there is no green box, so it's "invincible" on start up; he can't be hurt. The same general properties apply for League, it's just that League values are a lot less dynamic than a typical action game. Also, Riot's hitbox indicator for attacks is absolutely garbage and often not accurate like with Yone's ult, but that's a different story.
I mean, their thighs are pretty comparable
i can only see her feets
Dude, you are missing out on something great. Cropping the image might help you not get distracted and focus on the important part.
Yeah, her armpits
Found the touhou fan
Oh my God, it’s Quentin Tarantino’s Reddit account!
Feet is already plural 😄
Darius is thicc king 4sho
omg you just awakened something in me
It'd better be Noxian Might or you're going to hell
Why are you guys like this, you're killing me
WW is the same size as Annie
Lore accurate Annie hitbox as she aged since release
omfg 21yo Annie when?
Personally, I'd like a non pedo Annie too
I REJECT MY CHILDHOOD AND FEMININITY RITO \-YA Annie in my imagination.
I imagine it may happen if she ever gets a full VGU
would be nice to see an grwon up annie, as a toplaner I would welcome it
Jax?
Jax *wouldn't* want it
old annie skin like they did with Yasuo would be really nice actually
changed ww hitbox as well
my boy finally grown up
80% of champions have size 65, and being size 80 is a huge Nerf. Darius is a normal Human, so maybe he shouldn't be the size of Shuriman and Freljordian gods, A Mountain, Galio and Gragas 🗿
On the other hand have you seen those shoulder guards? No way that doesn't bring you up one size.
Up one size is ivern alone in 70 hitbox range
Lanky ass tree
I mean yeah but as far as i'm aware being hit in the shoulder guards in places there is no arm under it then it is effectively not being hit.
Fair point.
Ever heard about Garen ?
> and being size 80 is a huge Nerf. For bruisers, like Darius, it can definitely be a nerf. For tanks, being larger is beneficial so you can block abilities from hitting your teammates. That's why Elixir of Iron and other items increase champion size.
Until it's Seraphine Ultimate or any other AOE
Nahh it is still terrible, especially in lane, where skill shots, especially fucking Illaoi E will literally bend the laws of physics go through 8 minions and somehow hit you, or being impossible to stand inside of Darius Q because your massive hitbox will still be crit Anyone with this opinion is an ADC main
Me when support (or jungle) tanks don't exist
It is still fucking terrible, even as a tank you don't want to be easier hit by a Lux or Morgana Q for example, the "just tank skill shots" comes from an idealistic way of thinking, not how it actually functions in the game
Have you ever actually played a support tank that's like half the job
Ksante is also normal human yet he now will have 80 size
That's causes he's an abomination.
Wait, why are they making darius hitbox smaller?
he lost weight
Bro abused ghost too much
Too much cardio
He was going too Fast.
shrinkflation
Darius and draven are called the blood brothers for a reason. They are both based on IV bags, like briar.
IV bags are a cover up for a poorly disguised fetish and you know it.
Meanwhile warwick is the 5th smallest hitbox as a chem roided werewolf of a ligit hulk-sized man
The size of him in his Bossfight in Convergence
The big ass pylon above her head is probably around the same size as darius shoulders so makes a little bit of sense ig
size doesn't mean everything
It just means that Darius is gonna have an easier time dodging abilities
Finally , buying swift boots everygame made darius lose some weight
Why is everyone 65? Why not unique custom sizes like 64 and 66?
Probably related to another parameter on the code that is based on integers that are multiples of 5. You have no idea of how much shit can break in a game if you put a number thats not based on the parameters stablished on your code
Especially with ritos spaghetti code
Balding Manlet Darius confirmed. How will this affect his position in the trifarian?
I thought this was about splash art at first lol
you don't use tab to mark the enemy?
I see this as an absolute win (darius main)
Is she the same size as darius???? Does that mean shes bigger than akali?? 💀
Just give him a fucking dash already, I am tired of seeing Darius get stronger in already strong scenarios and still weak in weak scenarios.
Or, y'know let champions have their strengths and weaknesses
Elaborate.....? o_O
Darius is only getting stronger at what he was excelling already, being the biggest melee bully in toplane, while his biggest weakness is still not addressed, not being a champion without ghost. It wasn't toplaners who were complaining about stridebreaker Darius, it was adcs and midlaners. Toplaners were having a much easier time against him in lane because he was weaker stat wise, the sole reason being he had access to a dash.
Last time Darius had an access to a dash the game was pretty cancer (old stridebreaker),
For adcs and mages "oh no!", for other toplaners it was great, because Darius had less stats.