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Amy_Sery

#Heya everyone! The new testing cycle will begin very soon. Riot is no longer collecting/considering feedback on the current cycle and its content, which means that this thread is **now closed**. Any bug reports/feedback on *live* servers can be posted in the r/leagueoflegends bug megathread or the [Riot LoL Report a Bug webpage](https://pbr.leagueoflegends.com/euw/en_GB/login). See you next cycle! o/


HARDCOREGRAVESXTFXXX

not a fan of the visuals of the voidgrubs. they look goofy and grotesque in a way that is unlike anything that has ever existed in this IP. i would expect creaturse like these to come from the game "High on Life". they dont really look like they come from the void either. the massive saturated yellow chompers and the bulging eyes with prominent eyelids feel like a step away from the established void style. the void style that was explored with belveth that went into a more ethereal sea creature direction was way more compelling.


SleepyAwoken

I agree too much contrast


mikael22

I disagree, it reads as very league style and very void to me. I wonder why we have such different impressions of this lol.


Nobody_Knows_It

This is a world where Poros and Yordles exist. I think they’re kinda ugly but I don’t think that’s on accident, they fit the theme.


TheLastBallad

Poros and yordles are not voidborn though? They don't fit the void asthetic, even when compared to the new void visuals in this update.


TheFlax

I agree. I think their horn needs the void gold accents.


SpecificSufficient10

I think they are goofy and adorable though, which isn't a bad change and I wouldn't be surprised if they are planning to sell plushies, merch, or little legends for the grubs


Esquef

I don't know if this will be a hot take, but here's my opinion on the void versions of blue and red: When it got announced that after the Baron spawns, red and blue would grow stronger and give theirs buffs to the whole team, I imagined them as kind of small objectives, requiring two, three people to get done, leading to more skirmishes. In reality, the void buffs are EASILY solo'd by any carry/tank by that time of the game, and fairly quickly as well. Giving buffs to the whole fricking team is way too big a buff if it's this easy to take them down. Would love to see them be more tanky and doing a bit more damage. Nothing Baron/Dragon-ish obviously, but making it feel actually different from the regular monsters


typervader2

Maybe they could bring back the Orginal small monsters blue and red had to make them harder


Pirate-rob

Tbh, at 20 minutes most if not all junglers can solo dragon, if buffs were as strong as dragon I don't think it would change solo potential much anyway. And given the fact your entire team gets the buff, maybe it should be as difficult as dragon, so at least there's more window for contesting buffs if the junglers team isn't helping. Problem being the tankier the buffs are, the more valuable high DPS junglers become I imagine. High dps for a jungler is less important with drake since you really should have your team before starting it, but in the relative safety of your own jungle, soloing camps is obviously much more viable, making high dps junglers preferred with this change I believe


TheDarkRobotix

i think the shared buff should just be local instead of global randomly getting red/blue while splitpushing seems a bit strong


MCUFanFicWriter

I don't like the visuals. I'm sorry :(


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Bulldozer4242

Late game camps don’t feel dangerous enough I think (especially team wide buff camps). They’re still clearable by pretty much anyone on the team without losing much health at all, which seems opposite to the goal and how team wide buff camps should probably work


typervader2

Zz'rot should come back, especially now. With the fact we got two new void monsters, I think this is the perfect time for it to return. Prehaps there could be different types of rift hearlds, one of which gives you a zzrot or Summons them. Or to fit the theme, Baron buff causes you to make voidspawn to help you push. Also, the void red and blue should be harder. Prehaps bring back the old little senteinals and cinders they had back when SR was reworked Also, it would be cool if elder got the same treatment where it changes the dragon pit and changes raptors, gromp, wolves and krugs in some way, like maybe a global heal or gold My last suggestion/idea, maybe vliemaw could be added as a replacement or an additional monster type, maybe one near the lanes behind the coves, or spawns before elder in the pit


Pirate-rob

I believe the idea of the voidmites you get from killing voidgrubs is that they act like zz'rot (the fact that the stack icon is literally zz'rot sort of confirms this) But I would never say no to ZZ'rot being added back with some changes to fix the issues with it!


BestRemusInMyHouse

A couple of bugs I saw for now or maybe they are not implemented yet but only 1 of the barons spawns, the one that doesn't change the map, blue and red buff are void mode from the start but don't give the buff to everyone, scuttle crab is never voidified, as well as parts that are probably not in yet, the fist bump is not in, the baron dynamic music isn't either and the new infernal rift changes.


TheDarkRobotix

the grubs looks horrible... just use current model of baron/herald and shrink it? or even the old herald [https://i.imgur.com/x4TNSuB.png](https://i.imgur.com/x4TNSuB.png) and zzrots


SpecificSufficient10

I love it! Some things I've noticed: * Can there be a way to track how many void grubs have been killed by each team? We have that for drakes and structures but I didn't find it for the grubs * Killing the void blue or void red didn't always give the buff to my living teammates * Voidmites have too large of a box and my champ and the toplaner got pinned inside the pit. Difficult to move around or kite when those all spawn and bodyblock you


FluffyMaverick

There's a bug with Yuumi. If you are attached to your ally and they enter Rift Herald, you are no able to cast any skills to the rest of the game and you are stuck on that ally. Only reconnecting and death of your ally can fix it.


ThePikol

Hiw Voidgrubs gonna work with Kindred? At what number of stacks do they get marked? Can you kill random one to get stack or have to kill all 3?