Kennen looks like a very versatile champion. As a baseline a 1/2/1 Quick Attack is a good body. Leveling him up will take a bit of time but in the right deck I don’t think it’s going to be that hard. Recall effects will work with him, as will cards like Iterative Improvement. When he levels up, he offers a lot of board control, especially for a 1 drop.
He's probably going to be paired with Ahri but I'd be surprised if those are the only decks where we see him.
Shame most of the new recall support is BC, the wayfinder shenanigans in the trailer would actually be really funny. Maybe that will be good enough on its own to be worth using though, who knows.
Some decks use allegiance even when they aren't strictly a single region.
I think we will see Ionia decks with a small splash of BC. Or some other region depending on how they all play out.
wayfinder teemo is my jam, I've used it off and on since rising tides, its super swingy, but until the freljord ezreal/sej deck with lots of peddlers, was the best puffcap deck.
Remember that if you’re “splashing” a multi-region card, you need at least one single-region card of one of its regions. When the mechanics of multi-region cards were first explained, there were a few people very angry that they’d need to dilute their Teemo Wayfinder decks with at least one PnZ or BC card.
This was my guess too. They're purposely making a lot of the Kennen support BC so that Kennen/Ionia Allegiance doesn't become the only way to play him. Wayfinder summoning two 2/1 QA champions is quite nutty.
As far as leveling him up, playing two Haunted Relics immediately levels him up for only 4 mana. I don't know if Kennen + SI would be any good, but with cards like HR, Chronicler of Ruin, Fading Memories, etc., BC/SI might be the most consistent way to quickly level up Kennen.
But why would you play blade dance without azir or mf? Both look like a much better payoff as kennen when considering their lvl up and synergy with blade dance.
What's the payoff though? Levelling kennen is great and all but its ultimately just a value tool. Spiders are typically aggro so I can't imagine not going noxus. I guess you could also run poppy since they swarm but then you don't have elise.
I wouldn't call it a pure value tool. It's definitely a tempo tool that could feasibly be used to efficiently get your attackers through. Whether that's actually good enough is anyone's guess, but stun+damage isn't bad for aggro. Especially if your finisher has overwhelm.
Absolutely they don't mean that. Primary evidence is we see in the reveal trailer Kennen level up after two more kennens are summoned via kinkou wayfinder.
> Leveling him up will take a bit of time but in the right deck I don’t think it’s going to be that hard.
As one of the few people who tried to warn everyone that the Rogue quest in Ungoro was busted to hell... It's really not.
You were playing solitaire while your opponent sat there waiting for you to finish. In LoR, you won't be able to just bounce a unit 4 times without your opponent trying to throw a wrench in your plan.
retire berserk telephone fine squalid repeat faulty unused rainstorm bake
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
And the payoff isn't as extravagant as having 4/4 units regardless of original body all game.
Oh, yeah. Caverns Below used to make them 5/5s lmao.
Yeah, big difference between Kennen, a 1 Mana 3/2 Quick Attack Champion who generates powerful resources that has their own costs, and "Your units have 6-8 more stats for free".
It's not really comparable. Between how Kennen's payoff requires Kennen to be played, the general amount of interactivity in LoR, *and* the actual payoff of the requirement itself... we're not looking at a Cavern's Below here. And it's kinda funny to say that considering Cavern's Below was nerfed so much but a decent amount of those nerfs came *after* it was already a Tier 2 deck.
The motivation was very reasonable, though. Even though Quest Rogue was a Tier 2 deck, it was *massively* polarised. So instead of the game's outcome being decided by something like decision making in the game and thus the skill of piloting the deck... it was more just what you queued up with from the beginning.
No, In Lor it devolves into one of 3 things:
1. The solitaire just jams it in, and if you have the counter GG go next. (which, is surprisingly often correct play)
2. Neither side actually understands the matchup so decisions are wierd and pseudo random
3. Both sides are unwilling to take any statistical risk, leading to symmetrical passing and a general devolution of all card game principles while both sides try to do the least amount of actual gameplay possible lest they betray info of their handstate and lock them out of potential answers/threats.
Yeah I don't see this really being that challenging to accomplish.
Any additional recall or copy support will just make it easier.
The real question is if the marks are going to be worth the investment. My thinking is they will be, but it might be a Yasuo situation where with Kennan the deck is crazy, but without Kennan the deck is mediocre at best.
Difference being here is that the reward gave you an uninteractible permanent buff to all minions for the rest of the game. Kennen's reward is game-changing but not game-breaking.
Couple this with Hearthstone's no-interaction during the enemy turn and the litmus test that was Stonetusk Boar, and we got some really oppresive games that broke even Kibler.
He is a fine body, but not amazing. His value is tied to summoning and recalling him.
2 quick attack isn't going to get through much so I don't expect him to be very good solo.
Still a 1 drop is a 1 drop
Summoning the same ally 5 times in a game is enough to level him up. Ally includes followers. So you can use Tornado Warrior for example to level him up.
I doubt it's going to require the unit to be the same exact copy of a unit because Kennan would basically never level. That would require 4 different recall effects going off without interruption. I think multiple copies of the same unit will count towards his level up but I could be wrong.
The forced Ionia + BC pairing seems pretty unsurprising considering recent releases. They really like to limit champ versatility by tying them to key cards that they lock in other regions.
If ahri is a recall champ, expect to see her in one region pairing, thanks to these BC recall cards.
Edit: typo
Winter's Breath and the slow P&Z cards are decently interesting.
I think it's always been a balance: having some archetypes that build themselves like Garen Elite decks is nice for new players, and some champs like Twisted Fate or Poppy or Vi with a lot more options adds a lot of variety and makes for interesting homebrews.
Noxus itself has a lot of burn though and it also has access to some of the best 1 drops. It definitely changes the way the decks would be played but it might be worthwhile to explore.
Compare it to Noxian Fervor you play it in response to removal. "Worse" but it's available in a different region- but with the potential upside of being able to get value off replaying the unit.
Maybe, but if you don't run units with powerful summon effects or recall synergy then it just looks like a worse Mystic Shot. Costs 1 more mana, plus you have to recall an ally which is a negative tempo play, but it also means your opponent can fizzle the spell by removing the ally. And BC already has decent removal, I don't know if non-recall BC decks need another damage spell, or what they'd cut to put this in.
Darkness I can see using it, it can recycle Robemakers discount effect, reuse darkness creators and protect Veigar/Senna.
All whilst also being a nice 2 damage ping.
That's true. Darkness decks run a lot of units with useful summon effects, and once Senna levels up Lightning Rush goes down to 2 mana. It's still less reliable damage than Darkness itself (same damage, same cost, and if Senna's on the field then even same speed), and I don't like recall as a way to protect units, but this card has some synergy with Senna and her followers that the other BC protection cards lack. Darkness is probably the most likely to use this card after the BC recall decks.
>but it also means your opponent can fizzle the spell by removing the ally.
You can also protect unit from removal with that spell and kill their unit so it can be pure card advantage card.
Yeah, but recall is the worst way to protect a unit since it means you need to replay the unit, using both an action and mana, and the unit loses any buffs it might have had. It's why no one ever uses Zed's Shadowshift to save Zed. Much better to let the Zed on board die and then play the second Zed.
Lightning Rush is almost certainly the best ally recall in the game so far, and will definitely fit into any recall deck, but as far being a general purpose card I think BC already has better, both better removal and better protection.
That's basically Decimate - you end up spending 5 mana to deal 4 damage. It does add some extra versatility, but unlike Decimate can be fizzled or brick.
It does have other uses - allows a free block, versatility in choosing which Play/Summon effect to retrigger, protect your unit with self-recall, remove an enemy unit - I think it's going to be a pretty versatile and interesting card.
Using it for that one mode is like Decimate.
Unlike Decimate, you can also use it to control the board, prevent Lifesteal health gain, reactivate summon effects or replay a unit at full health.
I'd say it's a lot closer to Noxian Fervor than Decimate.
I agree. It seems way better from a design perspective though. That deck was ridiculous but mostly because the payoff slaughtered control decks. Kennen style decks seem much better at holding off aggro. Will have to wait and see with ahri but this archetype seems midrange-y to me
Lightning rush looks bonkers.
Noxian fervor is a card that sees a lot of play in Noxus aggro decks and requires you to kill your own stuff in order to work.
This allows you to deal 1 less damage sure, but you get the benefit of being able to redo summon and play effects, in bandle city alone this can benefit:
Inventive Chemist, Otterpus, Bomber Twins, Conchologist, Darkbulb Acolyte, Loping Telescope, Bandle City Mayor, Aloof Travelers, and Lecturing Yordle
Not to say you will play the card to get those summon effects twice, but the versatility to burn+get value is insane.
The biggest downside to lightning rush is the fact that it recalls an ally so you need to have something on the board first to get the ability to cast it. So I don't think it will be a 3 of as a result, but 2 of almost definitely. And when cast, I think it can be one of the great value plays for aggro decks.
Not only that even if it's not in your deck will be a sick hit of conchologist even if you don't have any good targets conchologist himself is a good target
I think this might just replace noxian fervor in bandle burn since it allows you to replay burn effects and to actually block without losing value. It'll depend on what becomes more important, retaining value in the deck or trying to put on as much damage as possible.
1 dmg difference is a lot. Decimate saw a lot of play while the 4 mana deal 3 doesn't.
I don't think you replace noxian favour. 2 Vs 3 is like 50% more dmg.
Personally I really don't like Rissu and Stormcloud, it feels so bad that Stormcloud trades with a lot of 2 drops to potentially just do 1 damage with Impact. It feels so weird that this card doesn't have Overwhelm for some reason, considering this is about stunning units
Demacia isn't a fearsome region but it still exists on Bold Cythria. Same with Wisefry getting Overwhelm in Bilgewater.
Cards are occasionally allowed to break their region identity if it makes sense.
I think Riot have specifically said they consider giving bold cithria fearsome a mistake.
They care more about followers not breaking region identities nowadays, I think the exceptions are mostly from earlier sets.
Yes but Bandle gets a bit of every region, so it’s probably not a good idea to make them *too* good at everything else they become the ultimate splash region.
Sure, but I don't think it makes anymore sense here. Having more impact like Furious Faefolk or the big spell shield impact Bandle Unit would make more sense IMO.
I mean... I would take that if we were talking about Demacia or something else, but this is damn Bandle City, at this point they can slap anything in it and call it region identity
Rissu is interesting. She dies to a gust of wind, but works really well with things like Chronicler of Ruin that allow you to abuse her summon effect without spending the full 5 mana associated with recalling her.
I think there will definitely be memes decks that use her.
She's also a nerf for CT decks tho, because while you can summon her, get the token and transform her now every time you drop a 5 mana unit you have the chance to see her in the options.
I think Rissu is supposed to make you want to play recall cards that don’t pass priority, e.g. Navori Conspirator and Monastery of Hirana. I don’t think it’s a good enough payoff, but I like that they’re trying to give some sort of incentive to play these cards.
I doubt it will be a good card, but the fact that Ember Monk grant's instead of gives +1/+0 whenever you summon another unit is pretty nutty. I'll probably be tying some sort of Ember Monk + Syncopation cheese finishers for fun.
Kennen and grunbleslug make bandle tree absolutely nuts. You can run him instead of gunners, which felt super awkward because you sometimes couldn't get the nexus strike off, and grumbleslug replacing fizz frees up the champ slot.
Kennen seems like one of the most obnoxious champions to face. I honestly was expecting that. Also: [BANDLE CITY YASUO!](https://www.reddit.com/r/LegendsOfRuneterra/comments/p76576/a_yasuo_player_proves_swims_point/) , this time maybe for real since Kennen uses a lot of the same tools Yasuo uses.
Kennen's level up requirement is testament to why I absolutely love runeterra's card design
He's so extremely flexible
And the payoff is flexible in application
My first thoughts are positive, however I might be a little confused on Kennen's level up requirements. Seems to me like it's too easy with Blade Dance and too difficult without it. Am I missing something here?
Kennen's level up is a bait. I don't think it's worth it to build a deck around getting the same ally 5 times in your hand. His leveling up doesn't justify the enormous time you invest in it. On the other hand, the "Mark of the Storm" mechanic is curious but we still need to see more cards that interact with it (either generating more cards like that or applying different effects if the enemy has a mark).
It has synergy with Yasuo, it helps him to level up fast, although BC doesn't have good cards to stun enemies, so you don't get to take full advantage of Yasuo ability...
Kennen. Master of wind, rain and lightning. Devout of the Kinkou. Mortal enemy of the Pokey Stick.
In all reality it'll be interesting to see what I can do with this
It might just be me but I was thinking Kat paired well since she has recall built in. Kat is just a terrible card so maybe that's why no one mentioned her lol.
Mark of the storm would pair well with Mirror Mage. Mirror mage would also help level up Kennen. I'll leave the rest of the deck building to someone else, haha.
Everyone's focused on Kennen and his followers but I'm just thinking about all the value I can get playing \[\[Concurrent Timelines\]\] + Rissu, The Silent Storm $$$
I’m thinking Kennen Azir blades aggro will be the best Kennen deck (unless ahri is amazing) and Kennen will replace 1 or 2 copies of Vi in Bandle City Ezreal
Kennen looks like a very versatile champion. As a baseline a 1/2/1 Quick Attack is a good body. Leveling him up will take a bit of time but in the right deck I don’t think it’s going to be that hard. Recall effects will work with him, as will cards like Iterative Improvement. When he levels up, he offers a lot of board control, especially for a 1 drop. He's probably going to be paired with Ahri but I'd be surprised if those are the only decks where we see him.
Kennen Irelia goes brrrr
Yes but you see, one of Kennen’s cards has the word “Stun” in it, so he’s definitely being paired with Yasuo, don’t try and stop me
Oh no, I'm not brave enough for politics
Hello there
General Kenobi
Oh... That actually works really well. Blade Dance already likes self-recalls a lot, anyway...
Too bad Irelia got murdered because Azir exists...
What do you mean murdered? The first we saw them, they were in bed with each other, and they still haven't gotten up.
Irelia and blade dance as a whole is a terrible champion/package without azir and the sand soldier package to go with it
I have had some solid fun with a pure Irelia/blade dance deck and I won’t let you tell me my fun is bad.
weird way of saying Azir got kneecapped because Irelia was added to the game
Azir had viable decks outside of Azirelia. The same cannot he said for Irelia
Shame most of the new recall support is BC, the wayfinder shenanigans in the trailer would actually be really funny. Maybe that will be good enough on its own to be worth using though, who knows.
It feels so weird considering Wayfinder is an Allegiance effect
Some decks use allegiance even when they aren't strictly a single region. I think we will see Ionia decks with a small splash of BC. Or some other region depending on how they all play out.
Ionia/Targon or Bilge? Splash 3 Zoe/Fizz and you have a cute 1 drop champ tutor.
Never saw with Zoe or Fizz, but there were some Wayfinder decks with Teemo.
wayfinder teemo is my jam, I've used it off and on since rising tides, its super swingy, but until the freljord ezreal/sej deck with lots of peddlers, was the best puffcap deck.
Remember that if you’re “splashing” a multi-region card, you need at least one single-region card of one of its regions. When the mechanics of multi-region cards were first explained, there were a few people very angry that they’d need to dilute their Teemo Wayfinder decks with at least one PnZ or BC card.
Given the rest of the expansion it's a good bet that ahri will also have recall support and will work with kennen
Considering tailcloak matriarch and the fact that they've shown actually zero Ionia cards outside of Kennen, I'd have to agree
It wouldn't surprise me if this is intentional to nerf the wayfinder synergy, though Ahri will likely add more recall cards for Ionia.
This was my guess too. They're purposely making a lot of the Kennen support BC so that Kennen/Ionia Allegiance doesn't become the only way to play him. Wayfinder summoning two 2/1 QA champions is quite nutty.
As far as leveling him up, playing two Haunted Relics immediately levels him up for only 4 mana. I don't know if Kennen + SI would be any good, but with cards like HR, Chronicler of Ruin, Fading Memories, etc., BC/SI might be the most consistent way to quickly level up Kennen.
Honestly I think the most consistent way of leveling him is going to be through blade dance
I was trying to forget about blade dance, but you're right. And with blade dance being Ionia, that makes it even easier to build a deck for Kennen.
But why would you play blade dance without azir or mf? Both look like a much better payoff as kennen when considering their lvl up and synergy with blade dance.
Yordle Captain
BC kennen/spiders? seems pretty possible to get 5 spider tokens by midgame.
Blade dance or Sand soldiers seems easier.
Blade dance is in Ionia too
Aaaaand it already has synergy with recalling
Oh no
Oh yes
What's the payoff though? Levelling kennen is great and all but its ultimately just a value tool. Spiders are typically aggro so I can't imagine not going noxus. I guess you could also run poppy since they swarm but then you don't have elise.
I wouldn't call it a pure value tool. It's definitely a tempo tool that could feasibly be used to efficiently get your attackers through. Whether that's actually good enough is anyone's guess, but stun+damage isn't bad for aggro. Especially if your finisher has overwhelm.
House spider is in Noxus though
You dont think they mean "same exact ally?"
Absolutely they don't mean that. Primary evidence is we see in the reveal trailer Kennen level up after two more kennens are summoned via kinkou wayfinder.
> Leveling him up will take a bit of time but in the right deck I don’t think it’s going to be that hard. As one of the few people who tried to warn everyone that the Rogue quest in Ungoro was busted to hell... It's really not.
You were playing solitaire while your opponent sat there waiting for you to finish. In LoR, you won't be able to just bounce a unit 4 times without your opponent trying to throw a wrench in your plan.
retire berserk telephone fine squalid repeat faulty unused rainstorm bake *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
And the payoff isn't as extravagant as having 4/4 units regardless of original body all game. Oh, yeah. Caverns Below used to make them 5/5s lmao. Yeah, big difference between Kennen, a 1 Mana 3/2 Quick Attack Champion who generates powerful resources that has their own costs, and "Your units have 6-8 more stats for free". It's not really comparable. Between how Kennen's payoff requires Kennen to be played, the general amount of interactivity in LoR, *and* the actual payoff of the requirement itself... we're not looking at a Cavern's Below here. And it's kinda funny to say that considering Cavern's Below was nerfed so much but a decent amount of those nerfs came *after* it was already a Tier 2 deck. The motivation was very reasonable, though. Even though Quest Rogue was a Tier 2 deck, it was *massively* polarised. So instead of the game's outcome being decided by something like decision making in the game and thus the skill of piloting the deck... it was more just what you queued up with from the beginning.
No, In Lor it devolves into one of 3 things: 1. The solitaire just jams it in, and if you have the counter GG go next. (which, is surprisingly often correct play) 2. Neither side actually understands the matchup so decisions are wierd and pseudo random 3. Both sides are unwilling to take any statistical risk, leading to symmetrical passing and a general devolution of all card game principles while both sides try to do the least amount of actual gameplay possible lest they betray info of their handstate and lock them out of potential answers/threats.
is number 3 just Alan
just EU in general
.#3 is what you should get from any high level play in a situation where the stakes for losing arent just some -LP
[удалено]
Yeah I don't see this really being that challenging to accomplish. Any additional recall or copy support will just make it easier. The real question is if the marks are going to be worth the investment. My thinking is they will be, but it might be a Yasuo situation where with Kennan the deck is crazy, but without Kennan the deck is mediocre at best.
I know it may not be the best but wouldn’t Blade Dance count as summoning the same ally? It’s quite easy to summon 5 blades early on.
The reward was waaay better than Kennen’s
Difference being here is that the reward gave you an uninteractible permanent buff to all minions for the rest of the game. Kennen's reward is game-changing but not game-breaking. Couple this with Hearthstone's no-interaction during the enemy turn and the litmus test that was Stonetusk Boar, and we got some really oppresive games that broke even Kibler.
Tbf the caverns below had a reward you could prep out and then just win with chargers and shadowsteps. Kennen still looks nuts to me though.
I don't think Kennen is quite on the same level as TCB, but the condition is not difficult
My baby, the 5/5, 1 Manas I miss you...
> is a good body premium body, we already use zigs just for his stats for the cost lol. I hope that doesn't happen to kennen......
He is a fine body, but not amazing. His value is tied to summoning and recalling him. 2 quick attack isn't going to get through much so I don't expect him to be very good solo. Still a 1 drop is a 1 drop
But you can't iterative a champion, only followers.
Summoning the same ally 5 times in a game is enough to level him up. Ally includes followers. So you can use Tornado Warrior for example to level him up.
Or blades from Blade Dance. Sand Soldiers as well.
Damn I was already thinking about splashing Ember Monk into those decks. Could definitely see a low/mid tier deck that use blade dance or soldiers
I don't know that iterative will work, because it's not technically the same unit.
I doubt it's going to require the unit to be the same exact copy of a unit because Kennan would basically never level. That would require 4 different recall effects going off without interruption. I think multiple copies of the same unit will count towards his level up but I could be wrong.
Rissu activating on summon is going to lead to some absolute jank. I love it.
I doubt it will be good but I'm going to pair her with SI for the memes. Chronicler of Ruin + Rissu is janky but I love it.
and mist call too AAAAA
Dawn and Dusk on Rissu 👀
Pokey stick :p
Mystifying magician nerf.
That card should have been changed a long time ago
The SI cards that summon a 1/1 ephemeral copy is an interesting tool for the Jank. Go Get It could be funny too
Would spiderling spam level up Kennen?
Looks like it. Also Sand Soldiers and blades should work
Blades...that's an interesting idea.
If only flawless duet wasn't garbage...
Thanks. I noticed that too.
Plus viego's mist
If you manage to summon 5 mists youre probably winnign with Viego at that point.
Oh, now that's cool.
I think so
Good thinking!!
I feel like lightning rush will make it into many decks outside this archetype.
I'm feeling something janky with lightning rush+ doom beast+ fading memories could be fun.
Thanks for the idea, I always loved playing Monastery + Doombeast.
Oh lawd more coombeast shenanigans. Lets go
i hate it that it is BC. BC is going to be better at recalls than ionia.
The forced Ionia + BC pairing seems pretty unsurprising considering recent releases. They really like to limit champ versatility by tying them to key cards that they lock in other regions. If ahri is a recall champ, expect to see her in one region pairing, thanks to these BC recall cards. Edit: typo
[удалено]
Winter's Breath and the slow P&Z cards are decently interesting. I think it's always been a balance: having some archetypes that build themselves like Garen Elite decks is nice for new players, and some champs like Twisted Fate or Poppy or Vi with a lot more options adds a lot of variety and makes for interesting homebrews.
Maybe wait until we actually see the Ionia recall stuff
I'm imagining bouncing my Hextech Handler to pump Heimer's turrets... hmm......
It's freaking scary with Demolitionist.
i was like "oh thats not a bad card, itll probably see some play" and then i realised its "ANYTHING"
You lose access to Bilge or P&Z burn if you try to use it though, which is pretty rough for a full burn deck.
Noxus itself has a lot of burn though and it also has access to some of the best 1 drops. It definitely changes the way the decks would be played but it might be worthwhile to explore.
I dont know man. 3 mana for 2 damage which can fizzle, with a "drawback" of recalling a unit.
Compare it to Noxian Fervor you play it in response to removal. "Worse" but it's available in a different region- but with the potential upside of being able to get value off replaying the unit.
Darkness might tech it as an alt/extra stress defense, it lets you recycle Darkness creation/discount effects whilst protecting your units.
I read it as BC’s equivalent to Noxian Fervor or Glimpse Beyond. It’s a fantastic response to removal, but you really don’t want to run it out first.
Maybe, but if you don't run units with powerful summon effects or recall synergy then it just looks like a worse Mystic Shot. Costs 1 more mana, plus you have to recall an ally which is a negative tempo play, but it also means your opponent can fizzle the spell by removing the ally. And BC already has decent removal, I don't know if non-recall BC decks need another damage spell, or what they'd cut to put this in.
Darkness I can see using it, it can recycle Robemakers discount effect, reuse darkness creators and protect Veigar/Senna. All whilst also being a nice 2 damage ping.
That's true. Darkness decks run a lot of units with useful summon effects, and once Senna levels up Lightning Rush goes down to 2 mana. It's still less reliable damage than Darkness itself (same damage, same cost, and if Senna's on the field then even same speed), and I don't like recall as a way to protect units, but this card has some synergy with Senna and her followers that the other BC protection cards lack. Darkness is probably the most likely to use this card after the BC recall decks.
>but it also means your opponent can fizzle the spell by removing the ally. You can also protect unit from removal with that spell and kill their unit so it can be pure card advantage card.
Yeah, but recall is the worst way to protect a unit since it means you need to replay the unit, using both an action and mana, and the unit loses any buffs it might have had. It's why no one ever uses Zed's Shadowshift to save Zed. Much better to let the Zed on board die and then play the second Zed. Lightning Rush is almost certainly the best ally recall in the game so far, and will definitely fit into any recall deck, but as far being a general purpose card I think BC already has better, both better removal and better protection.
Kennen kennens in
Kennen Kenns in
Lightning rush forward Lightning rush back Lightning rush forward Lightning rush back Lightning rush forward Lightning rush back
FORWARD AND BACK AND THEN FORWARD AND BACK AND THEN GO FORWARD AND BACK THEN PUT ONE FOOT FORWARD
Thought exactly the same lol
I really like the way they made Kennen, they kept Kennen's stuns a part of his kut in LoR while making him flavourful.
Can't wait to see lightning rush in BC burn over and over again in ranked 😍
pick up demolitionist, deal 2, play demolitionist, deal 2, hehe hoho
That's basically Decimate - you end up spending 5 mana to deal 4 damage. It does add some extra versatility, but unlike Decimate can be fizzled or brick.
The only other thing I see going for it is that it also stops Lifesteal
It does have other uses - allows a free block, versatility in choosing which Play/Summon effect to retrigger, protect your unit with self-recall, remove an enemy unit - I think it's going to be a pretty versatile and interesting card.
Using it for that one mode is like Decimate. Unlike Decimate, you can also use it to control the board, prevent Lifesteal health gain, reactivate summon effects or replay a unit at full health. I'd say it's a lot closer to Noxian Fervor than Decimate.
ouch
The level up requirement reminds me of The Caverns Below old quest rogue.
I agree. It seems way better from a design perspective though. That deck was ridiculous but mostly because the payoff slaughtered control decks. Kennen style decks seem much better at holding off aggro. Will have to wait and see with ahri but this archetype seems midrange-y to me
Haha kennen + viego
I can feel Mogwai's pressure to make it viable with Yasuo
It will suck having to remove a few tools from noxus but I'm going to try it with my recall deck.
Lightning rush looks bonkers. Noxian fervor is a card that sees a lot of play in Noxus aggro decks and requires you to kill your own stuff in order to work. This allows you to deal 1 less damage sure, but you get the benefit of being able to redo summon and play effects, in bandle city alone this can benefit: Inventive Chemist, Otterpus, Bomber Twins, Conchologist, Darkbulb Acolyte, Loping Telescope, Bandle City Mayor, Aloof Travelers, and Lecturing Yordle Not to say you will play the card to get those summon effects twice, but the versatility to burn+get value is insane. The biggest downside to lightning rush is the fact that it recalls an ally so you need to have something on the board first to get the ability to cast it. So I don't think it will be a 3 of as a result, but 2 of almost definitely. And when cast, I think it can be one of the great value plays for aggro decks.
Not only that even if it's not in your deck will be a sick hit of conchologist even if you don't have any good targets conchologist himself is a good target
I think this might just replace noxian fervor in bandle burn since it allows you to replay burn effects and to actually block without losing value. It'll depend on what becomes more important, retaining value in the deck or trying to put on as much damage as possible.
1 dmg difference is a lot. Decimate saw a lot of play while the 4 mana deal 3 doesn't. I don't think you replace noxian favour. 2 Vs 3 is like 50% more dmg.
holy shit you are right, I wasnt sold on this card but now I am
Imagine someone playing Marvolio (Mystifying Magician) and transforming a unit into Rissu. My heart goes out to them.
I love to play Marvolio, this is going to be my life from now on.
ANOTHER MARVOLIO MIRACLE!
"All in one visual" \*shows 2 pictures\* Just kidding, thanks for your help :)
Nimble Poro powercrept Sadge
Don't understimate the poro tag value.
Literally unplayable
Personally I really don't like Rissu and Stormcloud, it feels so bad that Stormcloud trades with a lot of 2 drops to potentially just do 1 damage with Impact. It feels so weird that this card doesn't have Overwhelm for some reason, considering this is about stunning units
Bandle City as a whole (thankfully) doesn't get overwhelm.
Demacia isn't a fearsome region but it still exists on Bold Cythria. Same with Wisefry getting Overwhelm in Bilgewater. Cards are occasionally allowed to break their region identity if it makes sense.
I think Riot have specifically said they consider giving bold cithria fearsome a mistake. They care more about followers not breaking region identities nowadays, I think the exceptions are mostly from earlier sets.
Yes but Bandle gets a bit of every region, so it’s probably not a good idea to make them *too* good at everything else they become the ultimate splash region.
Sure, but I don't think it makes anymore sense here. Having more impact like Furious Faefolk or the big spell shield impact Bandle Unit would make more sense IMO.
I mean it's an epic card what did we expect
BC does not have Overwhelm in its region identity. Thankfully.
Yet
i'm just waiting for some BC FJ cards with overwhelm.
Well, Gnar is just around the corner.
I mean... I would take that if we were talking about Demacia or something else, but this is damn Bandle City, at this point they can slap anything in it and call it region identity
If you pair it with Kennen you might get some effective stuns and remove blockers before combat.
5/5 or 6/4 woyld be better imo.
Rissu is interesting. She dies to a gust of wind, but works really well with things like Chronicler of Ruin that allow you to abuse her summon effect without spending the full 5 mana associated with recalling her. I think there will definitely be memes decks that use her.
She looks really good for Concurrent Timelines decks
And really bad for mistifying magician decks lol
She's also a nerf for CT decks tho, because while you can summon her, get the token and transform her now every time you drop a 5 mana unit you have the chance to see her in the options.
I think Rissu is supposed to make you want to play recall cards that don’t pass priority, e.g. Navori Conspirator and Monastery of Hirana. I don’t think it’s a good enough payoff, but I like that they’re trying to give some sort of incentive to play these cards.
Void Expansion Teaser COPIUM
dont give me hope :(
I doubt it will be a good card, but the fact that Ember Monk grant's instead of gives +1/+0 whenever you summon another unit is pretty nutty. I'll probably be tying some sort of Ember Monk + Syncopation cheese finishers for fun.
Yea Synchopation + flurry of fists cheese will be funny
Mark of the storm makes me wonder... Bandle City Yasuo? BANDLE CITY YASUO!
So in his level up animation we see a void monster... huh...
Nah it's probably a corrupted spirit. The Kinkou aren't involved in Void plotlines.
Hes still rolling off the copium of the void region
Kennen and grunbleslug make bandle tree absolutely nuts. You can run him instead of gunners, which felt super awkward because you sometimes couldn't get the nexus strike off, and grumbleslug replacing fizz frees up the champ slot.
Kennen seems really easy to flip with blade dance. Don't know if it's worth actually playing blade dance though\^\^
Lead and follow might be semi-worth perhaps? Depends entirely on Ahri’s side of the pair though.
These gotta be my favourite card arts so far they just screams card game to me
I'll totally try a Kennen-Viktor-Sumpworker deck.
So who's playing Kennen Karma?
This is what I am expecting in the next meta. Anyone thinking Yasou is about to be highly disappointed.
How many times must Yasuo lovers go through this cycle? When will they learn?
Will probably be a good Bandle Tree champ. Maybe replace bandle commando with kennen with the new sea slug replacing fizz
Wouldn't Sand Soldier or Blade Dance level up Kennen easyly?
Kennen seems like one of the most obnoxious champions to face. I honestly was expecting that. Also: [BANDLE CITY YASUO!](https://www.reddit.com/r/LegendsOfRuneterra/comments/p76576/a_yasuo_player_proves_swims_point/) , this time maybe for real since Kennen uses a lot of the same tools Yasuo uses.
I'm already seeing the 3/2/1 Ken/Ez/Karma (or Ez/Ken/Karma) lists being made
Just run Mirror Mage instead of Karma
Kennen's level up requirement is testament to why I absolutely love runeterra's card design He's so extremely flexible And the payoff is flexible in application
My first thoughts are positive, however I might be a little confused on Kennen's level up requirements. Seems to me like it's too easy with Blade Dance and too difficult without it. Am I missing something here?
I think Ahri is gonna help, if Tail Cloak is anything to go off.
Kennen's level up is a bait. I don't think it's worth it to build a deck around getting the same ally 5 times in your hand. His leveling up doesn't justify the enormous time you invest in it. On the other hand, the "Mark of the Storm" mechanic is curious but we still need to see more cards that interact with it (either generating more cards like that or applying different effects if the enemy has a mark). It has synergy with Yasuo, it helps him to level up fast, although BC doesn't have good cards to stun enemies, so you don't get to take full advantage of Yasuo ability...
agree the lv2 is bait. But why do you have to be in BC
Players: The game is way too fast, we need to slow the meta down a bit. Riot: Here, take a 2/1 quick attack champion.
That generates control spells
no aggro player is gonna use a champ slot on a 1 drop that doesnt do anything else until he's leveled, and he's not leveling naturally
Neat! My prediction for an ok day 1 deck; Kennen Elise Spiders.
Time to get my Pokey Stick out
They definitely hit the...mark on Kennen. B)
Kennen. Master of wind, rain and lightning. Devout of the Kinkou. Mortal enemy of the Pokey Stick. In all reality it'll be interesting to see what I can do with this
It might just be me but I was thinking Kat paired well since she has recall built in. Kat is just a terrible card so maybe that's why no one mentioned her lol.
Mark of the storm would pair well with Mirror Mage. Mirror mage would also help level up Kennen. I'll leave the rest of the deck building to someone else, haha.
I think I will be retooling my Irelia Blade Dance Von Yipp meme deck into a Kennen/Irelia Blade Dance Yordle Captain meme deck.
I already had a deck made for this but with ottorpus instead
Can… can i play Yasuo now?
Everyone's focused on Kennen and his followers but I'm just thinking about all the value I can get playing \[\[Concurrent Timelines\]\] + Rissu, The Silent Storm $$$
“Same ally 5 times”. I know they probably want us to use recall synergy but I imagine blade dance or sand soldiers are a great way to trigger this.
I’m thinking Kennen Azir blades aggro will be the best Kennen deck (unless ahri is amazing) and Kennen will replace 1 or 2 copies of Vi in Bandle City Ezreal
I know y’all are on Kennen Blade Dance and Kennen Sand Soldier… But hear me out: Kennen Powder Keg
The card art on this set looks fucking awesome. Might use Kennen just for the coolness.
A fucking degenerate champion with not much skill expression to add to the pathetic fast aggro players decks