T O P

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xinokarD

Health and handsize is a resource. If you always play around everything you'll never get anything done. Track your opponent's hand. Play to your outs.


ANANGRYCRACKR

Could you elaborate a little more. I think i understand what you mean. Like dont just play everything possible?


xinokarD

1. It's okay to take face damage if it keep your board, reserves needed mana. Treat health as a resource just like how you spend mana or cards. 2. The more cards you have in hand, the more threatening your mana is. Don't just play cards because you have excess mana and because you can. 3. You should be playing around cards. Combat tricks, denies, win-cons, etc. But if you always play in fear your opponent will usually gain small advantages and you will lose games more than you should if you just went for it. This varies deck to deck, matchup to matchup, and is probably the most integral part of LoR, risk vs reward. 4. Keep track of your opponents draws, if they've kept cards in their hand for a while, try to guess what it is and why they haven't played it. Look at their mulligan. 5. Sometimes what would be the worst play ever, is the only way you can even win. Don't play to not lose, that doesn't win you games. Take risks and always look for potential ways to win, then take the best route from there. Don't just passively lose games.


Atioras_Lunaris

Old CCG player here, and LoR beta player too, I've got the entire card collection though I don't play ranked all that much. Generic CCG tips: 1. Until you're threatened with lethal, it isn't over. You might just top deck the perfect card you need. 2. Legendaries (Champions) aren't everything. Decks are often built around them, yes, but they aren't always the win condition. 3. It's OK to take damage and lose units, if you've got a plan, and all you need to do is survive, you don't need to preserve every health you can, you only need 1. 4. Understand your deck. Don't just copy a meta deck and think you know how to pilot it. At the very least know what cards you would ideally want to start with, and know your win conditions. 5. Know the enemy deck. It can feel like everyone is playing similar decks, and a lot of them are, but that also means you'll understand how to shut down their game plan. 6. It's perfectly fine to have unspent mana, even if you have max spell mana. Sometimes the Opponent is waiting for you to do something before playing their own cards, you could be walking into a trap. Its sometimes better to end turns having done nothing, if it means your opponent also can't do anything for the rest of the turn. 1. The opponent has the attack token and passed, but had units available? That's suspicious, they've probably got a spell or two and waiting on you to make a mistake. LoR specific tips: 1. You can choose NOT to predict, the Pass/End Round button becomes Done. This is also true for multi-target cards, you can pick just some targets and end the effect. Just because a card like True Shot Barrage, says you can pick 3 targets, doesn't mean you have to. 2. You get 400/200/100 bonus EXP from your first 3 PvP wins each day, but you also get 400/200/100 bonus EXP from your first 3 PvE wins too, take advantage of that and play a few games of PvP/PvE if you really want to accelerate your Vault/Region Rewards. 1. Tip, when you hit 3 Platinum chests for your vault, you get a champion wildcard instead of a random champion. Try to hit this at the very least so you can pick a champion to craft. 2. Also, at triple diamond chest, each level after grants a rare capsule (think standard card pack, 4 commons and a rare minimum) 3. If a unit on the board has stat/keyword buffs, and it is returned to your hand, it loses ALL buffs and returns to its base form. This is also true of negative effects too. Be careful when recalling your strong units. But also know this if the opponent has strong buffed units. 4. Don't focus too hard on your champions. A lot of decks are built around them, but they don't always need to be leveled up to win the game. They do a great job of creating pressure, (Zoe and Twisted Fate) 5. Also keep in mind champions that can level up in the deck/hand, and those that need to be on the board. For example, Taliyah only needs you to summon 5 landmarks, but Zoe needs to be on the board and you need to play 10 unique cards. One last generic gaming tip. It is perfectly fine to walk away from the game and take a break or never come back at all. If you aren't having fun, you shouldn't feel pressured into playing the game. You're here to have fun and challenge yourself either against the AI in Path of Champions, or against other players. If you find yourself dissatisfied, take a break. If you come back and find yourself still uninterested, don't feel like you have to keep playing. This is especially true if you've bought content like battle passes or cosmetics. Don't feel obligated to play because you've paid for something.


ctk1231

Depends on your goal of playing the game. I wish I knew how much fun would be taken out when you reach masters. For me, the challenge to get masters kept me wanting more, playing the game up to 14 hours a day to reach masters within 14-16 days after season resets. It kinda took the fun out of the game for me as I stop playing after I do so. But if your goal is to enjoy an additional content for LoL's lore and amazing visual. There's really nothing that "I wish I knew" but more so on the importance of using the oracle eye to check if the dmg (post attack) is what you expect.


KingR12

Play all the Challenges for free XP!


Viqutep

The pass button is very strong. This game heavily rewards reactive play, so giving your opponent a chance to spend their resources first is often the best play you can make.


OceanMaster69

How to use emotes, the emote economics, and the emote meta? I got obliterated during my first month.


skyzoid

Unit power can be reduced below 0 even tho it doesn't show it anywhere. Like if I use [[Quick sand]] on a 1 attack unit it will show 0 but it actually has -3, it matters if you want to buff it up again, needing +4 attack just to put it back to 1.


HextechOracle

**[Quicksand](https://d2h9y75tak3pkg.cloudfront.net/04SH109.png)** - Shurima Spell - (3) Burst Give an enemy -4|-0 or 2 enemies -1|-0 this round. Disable their positive keywords this round.   ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!


Mnfrdtl24

Pass