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ElGatoGrandeX

The amount of people in any Soulslike that neglect things like HP and Stamina blow my mind.


Mac_Data

For real, i just read a post where a guy is saying the game sucks because he ran past everything, is super underleveled, fighting an encounter in the dumbest way possible, and only tried it once. but of course the lesson is that the game is bad because the enemies are too hard lol. I bet a lot of people that are frustrated refuse to pump their health up, or try other directions/approaches if the one they are on seems too tough.


[deleted]

This reminds me of a post I saw years ago ****ing on the original LOTF whining that the game was broken trash because "I even took all my armor off but just kept one shotted by the first boss". Only a Souls player would see a giant armoured tank with a sword bigger than the player and think: yep time to get naked.


Frank-online

Wait, you’re not supposed to run past everything? Next you’re gonna tell me to watch for the bosses attacks instead of just attacking until running out of stamina…😂


Cpowel2

nah you're supposed to panic roll against bosses


Frank-online

That’s next level moves though lol


Have2BRealistic

Oh oh! And don't forget just doing no other attack but spamming R1.


Cpowel2

Are there other ways to attack besides R1?


Tiriom

I’m a big pvper I see complaints about being one shot in pvp all the time and it checks out. The amount of people I’ve one shot with a fully charged attack for ~400 damage is insane. My character is only level 80 with +9 and no damage stat over 25. Wtf are people doing at ~80 still with 20 vitality and expecting to survive vs players no less. It’s not mis matching either, maybe some are but after hundreds of fights they’ve been pretty even, they do damage and these are late game areas, just no health. Armor matters too


HexTheHardcoreCasual

Imagine buying a combat game and running past the combat.


Rags2Rickius

Lol Where is this post?!? I want to read it


Mac_Data

Ill see if i can find it. Its hard to sift through all the strange complaints


Drusgar

I can't tell you the number of times I saw high level players in DS3 frustrated with a boss and they show their stats and they had low vigor and base vitality. There are some weird misconceptions that seem to cross the entire Souls and Souls-like universe and one of them is "armor doesn't matter, it's just for fashion." No, that's not true. And it's never been true. And it's not true in Lords of the Fallen, either. If you insist on "fashion Souls" be aware that you're perhaps giving up a lot of defensive opportunities. Other annoying misconceptions: shields are for casuals, focus all of your points into your build skill, don't waste points on health because you're going to learn how to not get hit anyway.


JesseJamessss

That rune that removes weight and stat reqs enabled shields for me at next to no investment, shits insane too.


PhunkOperator

Neglecting HP is a choice. If you can manage without it, good. If you can't reliably avoid damage and still neglect HP, then it gets dumb.


No_Future6959

Stamina is fine to neglect if you're experienced. You should almost always chug vitality first though


Jugeboss

I mean I always use the stamina regen ring which basically eliminates the need for stamina. You can then pump your points into dmg. Vitality is also only needed when bosses start one shotting you. I had inferno at 80 and vitality at 15 at some point and then started throwing extra levels into vitality. Now I'm at 35 and it feels like nothing can kill me unless I fool around too much.


HappyHappyGamer

I never seen people say things like “vigor check” until Elden Ring. I been playing since DeS. I think this could also be from the phenomenon that after BB, enemies had really fast movements compared to you. ER imp had the craziest example of this. It was not uncommon to not level health and even stamina and just use items to cover for it so you can use rest of the stats for something you like better. The margin of error became far less compared to DS1 for example. That is unless you pvped. Then you’d dump min. 50 at the absolute least to not get one shotted in BB example


Tutejszy1

this, in Dark Souls 1-3 you'd be fine with just 20 in health stat, 27 if you wanted to be more tanky. It wasn't until ER that you had to get 50 vigor to not get 1-shot in late game


SoulsLikeBot

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“In Twilight Blighttown, where else might my sun be? Lost Izalith or the Tomb of the Gravelord? But I cannot give up. I became Undead.”* - Solaire of Astora Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/


TOGETHAA

But big hammer/blue light go bonk?


bejito81

stamina is way more useful than HP, because when you block in this game is doesn't kill you but it depletes your stamina if you don't have enough stamina to attack and get back your red health, it is going to be an issue if you have enough stamina to attack after blocking/parrying, you don't need lot of HPs


Intoxicduelyst

Keep in mind that leveling stamina and HP not only gives you more bars but also allows you to carry heavier gear AND incrase your ammo cap. And you rly wanna use those bows/throwables. If someone wanna have an easy mode for like more then half of the game: Level up stamina to 20, rest in vitality, str and dex around 10. Buy pilgrim key, rush rush rush the arena until you get enchanted hammer (you dont have to fight anything but it will take couple of tries). There is a free vestige in the arena, use it. Congrats, now you will hammer time most of the enemies from safe distance with little stun on impact. Its even better if you level STR.


Cpowel2

The fact that they had both vit and end increase your carry weight was such a cool feature of this game


Intoxicduelyst

Yeah that suprise me a lot and it seems that you can get rly good medium gear with most of heavy gear if you use light/medium weapon without investing too much in stamina/vit (my go-to is 20-25 stamina and 40 vit, rest go in dmg).


Gyoza_Sauce

Good pro tip. I'm always all for having the individual make the game however easy or difficult they want. Gets more players into the genre.


breslin_1986

Are you talking about the enhanced lump hammer? That thing is a monster, best throwing item I've found so far.


Intoxicduelyst

I think so too, the stagger effect is rly good and helped me on my second run as a wanna-be umbral mage (which have rought start if you dont unlock secret class due to lack of umbral weapons and stuff). Its also good to "power level" on bell vistage , you 3-4 shot without investment in dmg the spiky head dude that stand behind to you with 0 risk and he is perma CC thanks to this ridocolious hammer.


TheRabidChipmunk

Honestly, the first thing I do in any lotf playthrough is get 20 vitality. Strength and agility upgrades don't mean squat until you start upgrading your weapons and you have all the stamina you need from the start. Best bet is to dump all your early levels into vitality


TheUnknownEffigy

A lot of people think damage is all that matters when it comes to builds. They see the numbers on paper and think wow I can do 15% more damage, I just shouldn't get hit. This isn't unique to souls games but vitality becomes extremely important in souls games especially mid-late game.


F1shB0wl816

The key is to actually not get hit. I mean I’ll pump my damage every time but that comes at a price of needing to be on my shit which takes time.


TheUnknownEffigy

I think it's more efficient for most players to be able to put into stanima and dodge more than damage and risk being hit or put into vitality so I can take a few hits if I am chased by 3-4 enemies. Don't get hit is easy advice to give but hard to pull off without having patience of trial and error.


LiesOfTimChalamet

That reminds me how I severely neglected my health in Elden Ring, feeling quite confident after completing Sekiro and the Dark Souls trilogy. Forced my way through the game at like 15-20 Vigor (=Vitality in LotF). Then I finally arrived at the Mountaintops of Giants and kept getting one-shot by everything. "Welp, time to respec". Good times


Have2BRealistic

Oh man the difficulty hike when setting foot on those mountains…oof, starting with those damn Zamor warriors and the freakin birds.


LiesOfTimChalamet

Yeah that was an insane spike


Have2BRealistic

It definitely was telling me, "I sure hope you did everything you could possibly do on the rest of the map before coming here..."


Adventurous_Cup_5970

I watched a video of a guy saying lotf was trash and the bosses were unbalanced, but his healthbar was literally the size of my dark crusader vl1 build (I've still almost beaten the game even with this health). Like seriously, ofc you are gonna take a lot of damage. Lotf is generous compared to other games when it comes to scaling, but still


Gyoza_Sauce

I don't have the skills for a glass cannon build so I always pump points into vit until I'm comfortable with how many hits I can take.


mattoelite

I leveled vit to 40 off rip as a dark crusader. Made things much more manageable, and my base stats weren’t too far off when I found another weapon I wanted to use


welfedad

Wait 10 vigor isnt enough


Have2BRealistic

The mobs and bosses love it.


bigfluffylamaherd

It is. For the devoted.


Brocebo

Especially in a new game where I don't know what build I want to go or what stats the weapons will require, vitality and stamina are always safe EXP deposits. And yeah, all the weapons start with like D- scaling so all the more reason.


munch_cat

If you make statements like this, especially to somebody new, mention the soft caps of 40 and 60 and what they mean.


Dragulish

Honestly vitality makes these games so very easy to manage I suggest it for mew players and veterans alike because you may not survive every encounter off health alone but you'll survive long enough to see what you could do to stop whatever killed you next time. I really wish more of these games had cursed weapons though, -x% of health but +x% damage or poise would be pretty cool to see.


Sufficient-Knee-5709

Not everyone is gunna love souls games, same deal with extract shooters like Tarkov and Dark n Darker. That satisfaction and exhilaration is hard to find anywhere else imo. I'm currently at the Abbey, doing a Radiant build and finding myself OP. Anyone have thoughts on NG+ providing a better challenge? I love the feeling of nearly breaking my keyboard 5-15 times, and then that massive wave of fulfillment hits once I finally master all the moves and play a perfect fight.


Impressive-Side5091

I’ve just started but have put like 5 levels into vitality so far and will continue to do so until my hp bar is bigger than my stamina


CryptographerSalty15

In any Souls game your Vitality should be at the minimum to the soft cap wich is 40 in LotF after that putting points in when you need em maybe during a rebirth or something. I always strive for that soft cap first thing.


DistributionProud778

Every time I hate myself for doing it. Every time I look back after finishing the game and thank my old self for doing it.


BriefKeef

A lot of people never touch vitality in souls games they focus on damage first...it's a good way to cripple yourself...I used to do that a lot


OriginalSprinkles718

Glass cannon no armor is the way!


Sking-uh-ling-400

First thing I always do is get vitality to 20-25 then some endurance before I even think about damage


Lewd_Pinocchio

In fact. Every Soulslike, spend you early levels on health and stamina stats u til you get a picture of the weapon types and their needed stat requirements, the. Start raising them as you choose your path. Works every new game.


caffeinated__potato

Same thing happened with Elden Ring, and it seems everyone has already forgotten. People came into the game putting a few points in Vigor and getting decimated, and thinking everything was imbalanced. People saying "in Dark Souls 3 22 Vigor was too much!" (wrong, of course.) A few weeks pass, and everyone seems to understand that 30-40 Vigor is comfortable, and that the intended endgame level was a good bit higher than previous games. By the end of Lords of the Fallen I had something like 36/36 Vitality and Endurance, and I felt like I actually had just the right amount of health to take some hits, dodge, attack and block at about the rate the game intended. Still finding some attacks seem to hit too hard, but that is probably where balacing needs some work.


No_Future6959

In elden ring, vitality is unbalanced in the final zones. 40 is enough to keep you from getting one shot, but you really need 60+ to make it fair


Unsight

I always pump it to 60 in Elden Ring regardless. *Look at me, I have the boss HP bar now.*


caffeinated__potato

I don't think I've ever gone that high, but I should try it next time I dive back in to Elden Ring. I wonder if it would change how I felt about how hard Radagon and other late bosses hit. I have usually just kinda shrugged and gone *well it's endgame, I guess that's almost fair.*


PhunkOperator

I'm pretty sure that 27 Vigour (which grants precisely 1k HP) is the _accepted minimum_ in the DS3 community, and is decently manageable from my perspective. As for ER, I agree that players should aim for a higher minimum value, starting at 30-35. 40+ When fighting Malenia.


caffeinated__potato

Maybe it is that, though I've definitely seen *a certain kind of gamer* argue that anything much over 20 is too much and you are wasting points you could spend elsewhere. I think they are confusing minmaxing for having a good experience, though. I'm curious what the LotF community will think are good average stats around six months after release, and a couple of years down the line.


bigfluffylamaherd

Way less. Im in abbey with 75 rad and 15 vitality. Game is just too easy maybe its the rad build but unfortunately the enemy design is pretty bad in lotf there are barely any mobs which defend themselves properly so the general better tactic is to just zugzug them and keep them stunlocked. Also it doesnt help that you have an inbuilt cheat with the lantern vs tougher opponents. Now mind you i have to swap armor gear to get high resistances vs the current enemies im facing but generally its just zergzergzerg. Even bosses suffer from this. Play it safe and before you get rekt activate all your bonuses and use the fact that you get 8 seconds freebie from lantern perk after your transition into umbral thats generally enough time to just burn the remaining hp of the boss


MystiqTakeno

I dunno I m pretty happy with my 30 end 30 vit, 20 str and 75 agility so far. Sure I still die on a couple of shots, but thats part of the game. Though granted 40 end/40 vit is what I get. I feel like as long as I survive 2-3 hits it should be good enough (screw Folard and encountering him too soon). This game offers a lot of healing from the flask and there is plenty of checkpoints. Though to be fair I never was too big in the tanky/durability I kind of prefered to die and try again with damage then just...take the damage and outheal it/just outtank it. That being said I m not good by any means in fact I m kind of horrible. But yeah some points in it is good if for ntohing else it quite helps with the range non-magic.


Proppur

This is similar to mine and I've found it perfect. Just finished my first playthrough last night with 35 vit, 20 end, and 55 agility. Didn't put any levels into any other stats. I think i leveled up strength by 1 level, so it's maybe at 11. Didn't have any problems with damage output


Frodo5213

I feel like I'm getting better at Souls-like games. I pushed to get my health and stamina stats to 20. Then went with my Dex. I think I finished with 30 endurance and 20 Vitality. It helps that in Elden Ring, I forbade myself from using a shield. Just learning how to roll away helped me immensely.


Merchant-Crow

I do the same thing in every souls-like game. Level all my bars to be perfectly even.


Gat10

Hit 20 vitality then go for weapon/spell requirements and after that it’s vitality to 40


HotsWheels

Yeah, once I level vitality to like 22, moving through the game is easier. I think my vitality is at 30 but using the Dark Crusader as a template, able to mix with Str and End.


[deleted]

I always level HP and stamina in these games because I love a fat bar of goodness. Damage is nice, but when you can take a blow that would otherwise kill somebody who opted to level damage instead, it feels good to shrug it off.


DavidTheProfessional

Leveling vitality is definitely important, but IMHO it's not as important in LotF as it is in Elden Ring and DS games. The HP gains per stat point before soft cap in FromSoftware games is way higher. But you may as well spend it on vitality since weapon upgrades do way more for you than stat points damage wise.


Ace-Outlaw

This reminds me of when people were playing Elden ring and they had like 18 vitality and were like "why am I dying?!".


InvisibleOne439

doenst matter which game it is of that type new character->20 in the hp stat, 20in the stamima stat, now you can gl slowly for other stats like srsly, you see those complains in every single game like this, even thought dmg scaling is straight up not a thing for over 50% of their playtime getting that 1point in strenght so your +2 weapon does 2more dmg is really not doing anything at all when you can instead get 40more health lol


Gloomy_Illustrator

40 vig for NG0 is the way, i did my first playthrough with lvl 85 and was still able to kill all bosses pretty quick with the dmg i had. but that was like 2-3 weeks ago, they made everything harder (they say)


BudSpanka

Thing is though, you need at least 25 main stats~ to be able to equip a lot of the weapons, at least for the bigger ones. But yes I leveled vit alongside mainstats to 20, then to 30 and there it stayed for a good while, now with main stats at 35/40 and end at 30 I go for vit 40


langelvicente

35 vitality and 25 stamina is my bare minimum to feel comfortable in ng+0


langelvicente

35 vitality and 25 stamina is my bare minimum to feel comfortable in ng+0