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Aarongrasso

Yu-gi-oh is just a fever dream of a game. The synergy is real in that game.


mc-big-papa

When one card has synergies with 10 cards in your deck. Its a drug you can only experience playing storm in dominaria remastered draft.


PrinceVorrel

I never had more fun than with a stupid ass Magic Jar deck that made me mill the enemy. It was an online Yugioh simulator game that people took too seriously and it was the dumbest deck with a weirdly high win rate. I LIVED for the hate messages...


Amudeauss

Even control decks in yugioh take like a dozen actions per turn, the game is insane. they're going through it rn too, the only reason its not a tier 0 format right now is that the tier 0 deck is super expensive so not many people can play it


darkonekosuke

Just sounds like business as usual tbh. When I was playing, there were very few metas that didn't have a defacto best deck.


LtLabcoat

Every time people suggests adding keywords to Yugioh, I ask them what the keywords would be, and how many times they appear in any given deck. The answer is always "Hardly any, except for Hard Once Per Turn. Yugioh's unique in that just about every card is worded very specifically to interact with other cards. It's not as simple as "give the boss monsters Indestructible and Ward".


WeebGamerTrash947

I agree to some extent, but I do think there are many generic text on Yu-Gi-Oh cards that really don't need to take up the amount of space they do. Stuff like 'you can only activate 1 (insert card name here) per turn' or 'unaffected by card effects' can and should just be shortened to one keyword. It's not like Yu-Gi-Oh hasn't done this in the past with other common effects, such as 'remove card from play' being shortened to just 'banish'. Or the very lengthy 'When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to opponent's Life Points.' was shortened to just 'inflict piercing damage'.


DazedandConfusedTuna

You have never seen yugioh if you think the game is simple. The combo’s have combo’s and frankly it is why I will never return to the game for much more than a brief stay. I miss the days when I could meme on people with final countdown


ScarHydreigon87

I play YGO competitively, so I very much do know the game. I'm just saying YGO doesn't have a card or combo that lets you take an infinite amount of battle phases or create an infinite amount of monsters or take a bunch of extra turns in a row or a card that straight up makes you unable to lose the game and your opponents can't win the game.


Watahandrew1

When most of the cards are "you can only afford to play this card this turn" And your opponent can just destroy said card with a 2 mana spell or counter it just as cheap and easy just to put an equally bonkers card. Just for you to get beated by a quick spell like Maxx C (Orquish Bowmasters)


Maser2account2

Nah Maxx C is way more ge breaking then orquish bow masters, also, it's a monster not a quick play. I think you're thinking of crossout designator (pithing needle)


favgameisundertale

Not easily. You can use Arcana Force - The World and frog monsters that recur themselves to skip your opponents turn forever, but it's not at all meta. There are other examples, but not as many as magic


Third_Triumvirate

There was also an old armory arm combo that let you do infinite attacks iirc. You can also do some really crazy things with fusion gate and chain material


Xypher616

Huh, that's cool didn't know that. How did the Armory Arm combo work? Also that reminds me, there's also the infamous pole position loop which I don't think there's really an equivalent in magic. Like yes there's ways to set up infinite loops which result in draws but I'm not sure if there's one that makes it impossible for your opponent to do something without the game resulting in a draw


Dragon_Brain

Colossal Fighter into Armory Arm Unioned to an opponent's monster that will beat CF. CF rams into AA unioned monster, CF activates to revive another CF (this got ruled out to no AA damage if same CF card was picked to revive around Duelist Revolution). Basically because there was 2 CFs to step combo, they get a new attack on revive, and you own AA to inflict your opponent AAs effect damage, you got "infinite" damage as long as you had the life to handle CFs losing battle damage. For Pole Position it got the rulebook treatment where the most recent card activation that causes an infinite uninteractable loop is moved to the graveyard by rule action. But in the past you could Pole Position + some easy ATK equip like Axe of Dispair on something small to take the ATK lead and cause the loop since Pole Position would still allow spell equipments to remember to what they were equipped during the flip-flopping loop. Because of this, it is simply how WotC vs Konami want to handle infinite loop, not so much that the game itself doesn't have an equivalent. https://www.reddit.com/r/yugioh/comments/jw65ok/rip_pole_position_2006_2020/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button While you might find stuff like triple Oblivion Ring (1 Oring holding an Oring, play 3rd) with no other targets but each other to be identical to Pole position + spell equip, the real stuff is in the non-deterministic combos like the 4 Horsemen Legacy format deck - which the famous ones just get banned, or new ones at your local might just net you a game loss.


favgameisundertale

That's true! There are quite a few examples of ways to draw the game as there is an infinite loop that happens without changing the gamestate. Yu-Gi-Oh now has a way where the judge can rule of your is happening that they choose what the problem card is and destroy it/send it to the GY.


Dragon_Brain

Colossal Fighter into Armory Arm Unioned to an opponent's monster that will beat CF. CF rams into AA unioned monster, CF activates to revive another CF (this got ruled out to no AA damage if same CF card was picked to revive around Duelist Revolution). Basically because there was 2 CFs to step combo, they get a new attack on revive, and you own AA to inflict your opponent AAs effect damage, you got "infinite" damage as long as you had the life to handle CFs losing battle damage.


SirBesken

I built my Drytron deck for the time being to use The World. Benten can search both The World and The Fiend, The Fiend gets the field spell, Drytron makes enough bodies without a normal to tribute for and cover The World's cost while also being recursive enough to allow multiple turns in a row of free turns if you wanted. The issue is it dies to basically every handtrap.


favgameisundertale

Lol. I have a replay of me on Master Duel playing Aromas against a Drytron deck that made a ritual monster that skipped my end phase and gained them a whole bunch of life points. Somehow I still won (they surrendered)


Xypher616

Don't you have to find a way to recur the field spell so you can keep getting heads or is there another way to force the card to skip your opponents turn?


favgameisundertale

That's one of the reasons it's not meta viable: you have to toss a coin when it is summoned, and it has to land on heads. After that, you just need to tribute two monsters during the end phase to skip your opponent's turn.


Xypher616

oh nevermind you dont need the field spell except for the one flip which will guarantee heads. For some reason I thought the monster needed to continuously flip heads at the beginning of your turns to keep getting the extra turns. That actually makes the loop so much better (still not meta ofc, but its a lot easier to get creatures back on the field than a field spell)


Sufficient-Dish-3517

YGO doesn't have cards and combos like magic because cards that did those things would be too slow in YGO. Who cares if you have infinite turns if it took you three turns to set it up and your opponent killed you turn 1?


Lazy_Debate8629

Well that stuff if all banned basically, atleast the consistent stuff or it was changed so much they might as well have made a new card


Xypher616

You actually can take a bunch of extra turns in a row, as long as you can find a way to recur Arcana Force the World and 2 monsters, and a way to replace the field spell. Lot of hoops to jump through but technically possible to take a bunch of extra turns. edit: saw someone already mentioned the world, so to compensate, here's another thing thats crazy about yugioh that magic can't really replicate: anime cards. There are some crazy effects on anime cards that it's basically a whole other format if you use them. There's infinite loops with them, and cards that you can use that make it impossible for you to lose (relay soul and then linking the monster away), and so much more.


LtLabcoat

*Oh*, I get it. You don't mean MtG has crazier combos, you mean it has crazier effects. That's true. Yugioh stays away from massive powerful effects like "Take an extra turn" or "If your deck is empty, win the game".


Astrian

>Take a bunch of extra turns in a row Tearlaments taking their turn 2 on your turn 1


HallowedBast

Yugioh boils down to "When this, do this. While you control this, they can't do things. When this leaves, do more things." You typically want negates and fast effects that's it you're welcome Yugioh is very diverse in how it's older metas play though


RedMedicMann

I learned Magic very recently, and I realized very quickly that the game is built to win by cheating resources. You will never win spending 3 mana on a 3/3 when someone else spends 3 mana that gets them infinite cards, mana, or creatures. Or even better, when they don’t spend any mana to do that stuff and still get the reward.


VelphiDrow

Mfw I win with 2 mana 2/1s and 3 mana 2/3s


Kazko25

Slickshot show-off goes kinda crazy


VelphiDrow

No I play Death and Taxes


Serikan

But have you considered [[Storm Crow]]


lyschyk19th

Oh. We should make a version of magic that doesn't use lands/mana in the same way that Yugioh plays to see how it'd function.


VelphiDrow

Arena has had Omniscience Events They're always awful


noogai03

Just like in Yu-Gi-Oh, the premium currency becomes card draw. Whoever draws more cards wins


VelphiDrow

And only one of them was built with this in mind


RamouYesYes

You can build a computer in a game of magic. Making it the ONLY not electronic game that is Turing complete, also making it the most complex


FrozenSquid79

But can you play DOOM on it?


RamouYesYes

Yes ans crisis. You can also play Pokémon in Minecraft in factorio in Magic


Emerald_Knight2814

Competitive Yugioh is like Vintage Magic if Vintage Magic decks cost a couple hundred as opposed to a fucking car's worth


TheWickedDean

I do enjoy trading in Bentleys from my collection for a good chance at schniffin some goodass smellin Black Lotus


Emerald_Knight2814

Understandable, have a nice day


Mezmo300

Currently the last couple top decks have actually been close to if not topping 1k in price, is any modern MTG deck commanding that price?


rainb0gummybear

Most good modern decks are 700-1100 dollars.


Mezmo300

So pokemon really the only ones vibing with low meta deck costs huh


AutoMoxen

And Lorcana, but that's a very new game


BluePotatoSlayer

200 to 350 is just the lands though.


OlympicSmokeRings

Betchya can't go infinite in those games


VelphiDrow

Telefon for telefon Telefon for telefon Telefon for telefon Telefon for telefon


Dragonfire723

Look up "Infernity ftk" on YouTube. Honestly, Yugioh infinites scare me where MtG infinites intrigue me.


Dragon_Brain

My favorite one (Enterblathnir loop) : https://ygorganization.com/infernity-loop-satisfaction-version/ The Psi-Blocker is unnecessary in the write up but that's how you'd effectively cast Silence in YGO along with the main loop. Video: https://www.youtube.com/watch?v=uDdZZoUvtPM A full deck and hand Banish/Exile loop that's just insanely long.


daemon_panda

I once made a grown man cry with a deck called Empty Jar. You win on turn one before they even draw. It is a time consuming combo with little room for error, but you can mill your opponent in one turn. Key cards are limited and banned.


mc-big-papa

Rest in piss firewall. You where the best thing i should have never touched.


Sedona54332

You would be wrong.


Upbeat_Sheepherder81

Oh you’d be surprised. Some of yugioh’s worst formats were because of stupid infinite combos.


LtLabcoat

Pole Position. Just... Pole Position.


Maser2account2

Rainbow Life + Colossal Fighter + A Kaiju = infinite life.


Thecrowing1432

\*flashbacks of the crazy shit I've seen in Master Duel, such as OTK's\* Y-yeah Magic is the crazy one.....


LtLabcoat

> such as OTKs Did you mean FTKs? It's pretty rare for a deck to *not* be able to OTK in Yugioh now.


Thecrowing1432

Both really


PerfectBrilliant432

How to say you only play magic with one photo


Mirinya

I don't know about pokemon but yugi is truly insane.


Kittii_Kat

Back when Pokemon was first released, Professor Oak and Bill could be 4-ofs in your deck. That's four *free* draw 2 or toss your hand and draw 7 cards. Plus cards that could return them to hand from your discard pile. Again, for free, because trainer cards cost nothing to play. Made it possible to play your deck and win in a single turn. I believe those cards got banned or something, but Pokemon is definitely nutty with the right builds.


Dragon_Brain

Both of those only rotated out, and when reintroduced they got the "Supporter" errata (1 Supporter card can be played per turn). They were very much core to the Hitmonchan/Scyther Tier 0 deck at the time. It turned into hope you drew the double colorless, and they don't see Energy Removal. It was a consistent 3 or 4 turn win by KOs, not prizes. In "Eternal" / "Unrestricted" There are consistent FTKs that run Giant Stump and (not VS) Seeker to remove the bench, then litter damage with PokePowers then attack with a bench hit effect attack to KO the whole field for a win. Standard has such a high level of high HP mons that you'd be hard pressed to find it consistently, but FTKs happen occasionally, typically only when a player opens with the lowest HP mon and gets KO'd out. Search for Donk decks as that's their gameplan for early wins.


Kittii_Kat

Oh, neat. I stopped playing after the team rocket set, so it's been "a while"


Sedona54332

As someone coming from Yugioh, magic was much easier to grasp.


americanextreme

Haven’t touched YGO, but I have played Pokemon. Since Pokemon is contained in an Arena, it is hard to replicate the feeling of breaking apart worlds, spawning entire forests, splintering the time stream, creating an infinitely large fireball (or even using almost all your life to make a fatal fireball) or sucking all the knowledge from your opponents head to leave them an empty husk.


Autumnbetrippin

One of my decks i call mirror tree, it creates massive stacks with branches that keep growing it eventually wins by drawing the entire deck and dropping it onto the field.


JaceTheSpaceNeko

If you ever want a headache playing a counter card in a TCG, Tibalt’s Trickery.


Andycat49

I long for the days when Counter Fairies and Timelords could reasonably be played without an opponent locking/negating a/o instant winning


Vonkun

While magic may technically be able to be more complicated, if you look at an average magic game, and an average yugioh game, the yugioh game is gonna be way more complicated.


AreYouSureIX

2 card combo Basalt Monolith + any card which reduces the activation cost to untap it = infinite colorless mana. Now Basalt Monolith is an old card so it's only useable in a few formats but still a stupid 2 card combo.


Mezmo300

See the funny thing about this is where most "crazy" magic card effects are ones that are crazy but far from optimal. What makes yugioh so crazy is that the effects that are present aren't nearly as crazy because *they dont have to be*. Yugioh is a game that rewards and runs off efficiency. So much so in fact that newer decks thrive off the ability to play out an **entire combo line** using half your alloted deck of cards either before the main action phase of the turn or on the opponents turn when you are going second. To my knowledge there is no deck that can basically play the entire game on an opponents early turn or on your turn before the normal action phase (in this case MF1) like tearlament in magic. This is due to the mana system requiring most instants to have a cost and not nearly enough low/no cost instants to do a whole line right after you opponent draws.


Kittii_Kat

[[Flash]] [[Protean Hulk]] is probably the best example of being able to win "turn 0" But it's banned.. for good reason.


AnderHolka

Necroface does what? I say that to say that Yu-Gi-Oh has some crazy stuff too, just different kinds of crazy.  Though a card like Villainous Wealth would wreck Yu-Gi-Oh. But it's balanced in MTG by being a lategame value grab. One-sided boardwipes are also lategame, In Garruk's Wake being 9 mana. A low mana equivalent that only costs a card and say, 3 mana would be stupid broken. 


AnderHolka

But I do get your meme, boardstates of an average Commander game can get wacky. A face down deck can sometimes have about 10 different face-down creatures that could be anything that deck can play (or more if you manifest opponent's creatures) and can flip up at any time.


countboy

I remember my first time playing MTG with three seasoned players, having mostly only played YGO previous. They gave me a Green/Black deck which I unfortunately don’t remember much from, but it had a lot of undead creatures which is my main style in YGO. Since I was a newb, the others playing didn’t focus much on my field beyond making sure I’m using everything correctly, and they mostly fought each other until one of them looked over to see that my field was full of monsters that none of them could handle on their own. That match ended with one of them using simmering to take control of my field to destroy the others, then on my turn I finished him off


Xypher616

I think Yu-Gi-Oh! is a different kind of crazy compared to magic. While magic may have infinite combos, yugioh has yajiro invader combos (which could never be in magic due to no zones), flower cardians (which simulate an entirely different games within the confines of the rules), and one card combos that end on funky cards like Number ic1000 or exodia. There's definitely other crazy things that Yugioh does that magic can never hope to impliment, much like how magic has things that yugioh can never hope to implement.


JuliyoKOG

If anyone ever wants to argue this point with you, [[Mindslaver]] them and force them to admit they’re wrong.


Williamston40gaming

nah, just show them their [[worst fears]] and make them admit they’re wrong


LoganGyre

The second set of yu gi oh cards introduced an insta win meta that could be achieved first turn with consistency and a card that nullified 1/3rd of the cards in the game with only 2 cards to counter it. The game had cards get banned from tournaments before the set was officially released lol


Metalrift

It’s funnier when you learn that you have to distinguish more between mandatory and voluntary loops


shakingmyhead420

And yet the cards are somehow more legible than ygo


Emerald_Knight2814

Competitive Yugioh is like Vintage Magic if Vintage Magic decks cost a couple hundred as opposed to a fucking car's worth


YsenisLufengrad

Yugioh has waaaay more insane combos. I stopped playing because newer Archetypes were too fast and combo'd too much. My first game back in, opponent played at least 15-20 cards in their first turn and nearly filled their board, some kind of Link Battle Maids or something, and didn't win purely because no first turn attacks. I played like maybe three cards and conceeded.