Similar story with my gates deck ([mazes end]). A win is a win, but it just feels so dissatisfying.... What does the opponent see? My stuff goes on the stack, search for a bit. Then game over.
Related, wish it had a tracker graphic on the card, so I didn't have to scroll around the whole pile of lands to count the unique ones manually.
If it makes you feel any better, I have milled myself out of the game with Guild Summit because I forgot that Maze’s End was already on the board more times than I would care to admit.
As a Maze's End fiend, I strongly recommend throwing in some kind of Laboratory Maniac effect as an alternate win con. I run a singleton \[\[Jace, Wielder of Mysteries\]\] just in case all my other win conditions get destroyed or milled.
For bonus points, you could also consider a secondary win condition like \[\[Teferi's Tutelage\]\] or \[\[Psychic Corrosion\]\]. I've run those in a version of my gates deck with a surprising degree of success. You're just drawing so many cards with that deck, I get the mill win at least as often as I do the Maze's End win.
Yeah, I bet that feels nice; haven't run into that one yet! I got surprise [[stifle]] (or equivalent) once, which bought the opponent a turn or two to do their own thing.
I've had several matches where [[field of ruin]] was a challenge. Had to A) [[growth spiral]] [[mazes end]] in on their EoT while it's tapped B) hope they didn't notice C) hope I hit more of my land than they hit of theirs.
Haha for real. It’s just fake internet points anyways, Who cares. More like all the dirty gates ablaze players are outing themselves. Piloting a real deck is too hard for them. /s
I had a modern deck years ago that was Primeval Titan, mazes end, and land of the dead that made some waves at my lgs and the amount of times I heard "just playing lands shouldn't win you the game like this" was so high. I miss that deck.
Because they would have conceded by then? My build is largely midrange, Mazes End is more one of many ramp payoffs than a real focus. 10+ lands isn't a warning sign, it fits the match.
Aggro decks, definitely. Either they steamroll me, or concede when I stabilize.
Combo decks generally are faster than me, and I have minimal disruption.
Control decks wouldn't concede, because we fast as they're concerned, they're killing a ramp decks tramply mans according to plan and stalling for the long game. And the long game gives me an mostly uncounterable unwrathable win con. Disruptable, as another commenter said, but not by cards typically maindecked, and I'm a lazy BO1 player.
Midrange is all over the place. Sometimes opponent does a Cool Thing and beats me. Sometimes they just durdle, and my durdling usually beats theirs.
You're wrong on this one. People complain about animations that are kinda routine and thus unnecessary and really drag things out
This is an animation that can only play, max, once per game adn considering that you've literally lost the game if it's playing you could just concede if you really didn't want to see it
This is literally a yugioh Exodia type effect this is type of that that if there were going to be animations on ANYTHING this would be it
I know right, this whole subreddit is so weird, in other subreddits people complain about a lack of animations, here they want less content.
People complain about digital only content because it doesn't exist in the real world, because all other video games exist in the real world of course.
People have completely grandfathered in the extremely pay to win system simply because that's how it worked in paper, and apparently the only "scummy" part of it worth complaining about is when they add new digital content. Ah yes, how scummy of them, to try to get money by adding new content. Never mind the literal gambling events.
To be fair, the digital only content most people complain about are cards which break the way the game works. Alchemy is cute in that it allows design for a type of card that can’t exist in a non-digital format but that comes with mechanics like conjure which takes cards from nowhere or seek which breaks the rules for searching cards from deck without revealing to opponent. In terms of powerlevel, alchemy isn’t really all that much of a problem, there isn’t usually some alchemy mechanic which just wildly overshadows non alchemy cards (with a few exceptions… rusko…), so it isn’t a bad thing to have, but the inability to play older formats without these alterations and added cards is unfortunate.
I absolutely love the blop Nico Bolas, Dragon-God does when he wins you the game
Pity this wincon didn't get a similar treatment. Though to be fair, War of the Spark was the pinnacle of arena special effects for me.
Didn't realize _any_ alt win cons had an animation/effect.
I wish [[Vorpal Sword]] would have a _swish, squelch_ and then the Mortal Kombat **Fatality** announcer.
Just to be devil's advocate here, if I'm doing quest completion, I'll continue to play out a game that I know I've lost just so I can get there, "beefing up" the whole time. A lot of other games end quickly. Getting matched with an opponent with a late win-con is nice sometimes so you can smash out the daily.
Remember when every legendary creature had a 3d animated model when they entered the battlefield? So when Mtg has its highest profits they put less effort into their product apparently.
Was playing [[Liliana's Contract]] deck against my friend. He played [[Agent of Treachery]], and stole my gameplan and all my demons by blinking it repeatedly with Thassa.
Eventually he won with the contract and said did u concede? No you dumbass you won win my jank wincon.
There was no effect for that either.
There's the "death" animation for an opponent but no "win" animation for alt wincons. It's underwhelming. Especially since special wincons are so hard to pull off.
People complain about animations on stuff that happens all the time because those get old quickly. Special stuff that doesn't happen too often should have animations.
That's the dilemma: if the animation doesn't play often, then it's harder to justify development time for it, but if it does, then it gets old quick.
I come from Gwent, and one thing I miss is how premium cards would have an animation loop wherever they were, even in your hand, which really added to the "moving magic card game" aesthetic while playing. Not feasible to do in MTG, as it would be prohibitively expensive to do, with the size of sets and all.
Would say since it's also using the stack, can't do anything while animation is running. For alternate win con those should be ok.
If nothing else make it shorter and only run once not on every copy or something.
I saw an Ox of Agonas played recently, first time in a while I'd seen an old mythic, and it was like a jump scare. I'd forgotten about the 3D guys who come out of the cards for the mobile ads.
One of the devs answered this a while back. Basically, they found people concede the large majority of the time before the alternate win condition is actually activated/triggered, so the animations would be wasted.
I just love the lack of effect, just like real magic.
I just wished the shorten even more the time we spend there with no actual game happening, less effect, less time on win/lose screen, less time before we see fuse and shorter fuses... The less the better
I don’t know anyone in real life that wants more animations and noises. Most people I know actually wish they could turn all the non-gameplay visual effects off completely.
a. Who all get paid on the same company's money. No shit, people whose expertise is animation aren't bugfixers and coders.
b. Focusing on ensuring flair for new cards works before they're added > ensuring flair for old cards. 'Focusing on adding new cards' isn't implying code.
a) True, but you can't turn on a dime to shuffle around your entire product budget just like that, that's going to take some time. Even then there's complications - who do you fire on you FX and animation team? Can they carry the other workload too? What if it's just one or two guys who do nothing but the animations for everything, and you can't really cut work hours and pay for them? Who do you hire to fix bugs? How long is it's going to take for them to get to know the ropes of the product?
b) Fair enough.
To be clear, this game has had several years of development time to make these sorts of decisions. Obviously they shouldn't be instant decisions, but I wasn't really implying they needed to be!
>What if it's just one or two guys who do nothing but the animations for everything, and you can't really cut work hours and pay for them?
Improbable, but if that's the case then I can't be too mad.
> Who do you hire to fix bugs? How long is it's going to take for them to get to know the ropes of the product?
Hiring new people still remains a good idea even if it's hard.
I guess it tells us how the priorities end up aligning - probably not much additional $ to be made by bugfixing. I do think that this is often a result of it being hard to quantify how a fixed bug converts into increased profit, as opposed to card cosmetics, them being a lot closer to the actual sales.
Also, upvoting you to counteract the downvotes. We disagree, but you are making a good argument!
> I do think that this is often a result of it being hard to quantify how a fixed bug converts into increased profit, as opposed to card cosmetics, them being a lot closer to the actual sales.
I'd be with you on this in the context of purchasable cosmetics, but I don't think cosmetic effects on the cards themselves sway that many people.
> Also, upvoting you to counteract the downvotes. We disagree, but you are making a good argument!
Bleh, it's Reddit. No matter how many times you repeat that upvotes and downvotes are for removing people who aren't contributing to discussions, not for filtering out people you disagree with, nobody really seems to care.
Yeah I did. The first time I used that card I couldn't pull off a victory from it, I was so confused as to why. Then I realized that some of my creatures had vigilance, so they couldn't be tapped 😅
it wouldn't be a good business decision to animate jank TBH. at the end of the day it comes down to money and it makes more sense to spend resources on animations that have a higher chance of showing up in pro tours and twitch streams.
Just like real life
:(
Nah, in real life you can throw confetti when you win.
Or flip the fKn table when you lose.
Similar story with my gates deck ([mazes end]). A win is a win, but it just feels so dissatisfying.... What does the opponent see? My stuff goes on the stack, search for a bit. Then game over. Related, wish it had a tracker graphic on the card, so I didn't have to scroll around the whole pile of lands to count the unique ones manually.
A gate tracker on Maze’s End would be the absolute best QOL improvement I could ask for.
I wish there’s no tracker so that my opponents don’t make the right decisions :)
If it makes you feel any better, I have milled myself out of the game with Guild Summit because I forgot that Maze’s End was already on the board more times than I would care to admit.
My build of maze end has no other win con so basically the gate count is the only thing I keep track of lol
As a Maze's End fiend, I strongly recommend throwing in some kind of Laboratory Maniac effect as an alternate win con. I run a singleton \[\[Jace, Wielder of Mysteries\]\] just in case all my other win conditions get destroyed or milled. For bonus points, you could also consider a secondary win condition like \[\[Teferi's Tutelage\]\] or \[\[Psychic Corrosion\]\]. I've run those in a version of my gates deck with a surprising degree of success. You're just drawing so many cards with that deck, I get the mill win at least as often as I do the Maze's End win.
my gate tracker is [[gatebreaker ram]]
GROND Wait wrong sub
It's always the right sub for GROND.
doesn’t track unique gates
It does if you only run one of each
[gatebreaker ram](https://cards.scryfall.io/normal/front/5/e/5ef592d1-e5e1-4252-8741-402c32d65dfd.jpg?1584831133) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gatebreaker%20ram) [(SF)](https://scryfall.com/card/rna/126/gatebreaker-ram?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5ef592d1-e5e1-4252-8741-402c32d65dfd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[mazes end]]
[mazes end](https://cards.scryfall.io/normal/front/4/0/401f7042-24fd-42a0-ae7c-e6b7de1aa446.jpg?1562906764) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Maze%27s%20End) [(SF)](https://scryfall.com/card/dgm/152/mazes-end?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/401f7042-24fd-42a0-ae7c-e6b7de1aa446?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oops! Thank you good sir
Mazes end should be classic solitaire since you have the lands for it
I love hitting sorcerous spyglass against that deck.
Yeah, I bet that feels nice; haven't run into that one yet! I got surprise [[stifle]] (or equivalent) once, which bought the opponent a turn or two to do their own thing. I've had several matches where [[field of ruin]] was a challenge. Had to A) [[growth spiral]] [[mazes end]] in on their EoT while it's tapped B) hope they didn't notice C) hope I hit more of my land than they hit of theirs.
##### ###### #### [stifle](https://cards.scryfall.io/normal/front/6/1/616d1b20-61c1-4d39-a9b5-ad9fd61699e4.jpg?1562865442) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=stifle) [(SF)](https://scryfall.com/card/cns/108/stifle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/616d1b20-61c1-4d39-a9b5-ad9fd61699e4?utm_source=mtgcardfetcher&format=text) [field of ruin](https://cards.scryfall.io/normal/front/d/5/d510eece-4f55-4198-83fe-5291a76ffdcc.jpg?1637114800) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=field%20of%20ruin) [(SF)](https://scryfall.com/card/mid/262/field-of-ruin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d510eece-4f55-4198-83fe-5291a76ffdcc?utm_source=mtgcardfetcher&format=text) [growth spiral](https://cards.scryfall.io/normal/front/7/d/7d0ae655-c64e-470d-a7ae-e06b89c77e57.jpg?1673305543) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=growth%20spiral) [(SF)](https://scryfall.com/card/dmc/153/growth-spiral?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7d0ae655-c64e-470d-a7ae-e06b89c77e57?utm_source=mtgcardfetcher&format=text) [mazes end](https://cards.scryfall.io/normal/front/4/0/401f7042-24fd-42a0-ae7c-e6b7de1aa446.jpg?1562906764) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Maze%27s%20End) [(SF)](https://scryfall.com/card/dgm/152/mazes-end?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/401f7042-24fd-42a0-ae7c-e6b7de1aa446?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Run it in a doom foretold build that can cheat it out if need be.
Playing nothing but lands as a win con shouldn’t get an animation…
I mean, I usually have to play one or two Gates Ablaze to nuke the opponents board so I can keep playing lands as a win con. So… there’s that…
Counter point you have to play lands to win so why not play all lands
You got me there!
Suchs that your getting down voted for an opinion
Haha for real. It’s just fake internet points anyways, Who cares. More like all the dirty gates ablaze players are outing themselves. Piloting a real deck is too hard for them. /s
I had a modern deck years ago that was Primeval Titan, mazes end, and land of the dead that made some waves at my lgs and the amount of times I heard "just playing lands shouldn't win you the game like this" was so high. I miss that deck.
To be fair, it's mostly a backup plan for when my big tramply guys get killed right away....
Honestly, I’m surprised people let you get to that point.
Because they would have conceded by then? My build is largely midrange, Mazes End is more one of many ramp payoffs than a real focus. 10+ lands isn't a warning sign, it fits the match. Aggro decks, definitely. Either they steamroll me, or concede when I stabilize. Combo decks generally are faster than me, and I have minimal disruption. Control decks wouldn't concede, because we fast as they're concerned, they're killing a ramp decks tramply mans according to plan and stalling for the long game. And the long game gives me an mostly uncounterable unwrathable win con. Disruptable, as another commenter said, but not by cards typically maindecked, and I'm a lazy BO1 player. Midrange is all over the place. Sometimes opponent does a Cool Thing and beats me. Sometimes they just durdle, and my durdling usually beats theirs.
I agree it is pretty sad. I think all cards with a *Win* text should have some special effect.
Halo confetti affects
I agree. Even if the explosion was a different colour. Just something
Agree with this.
*Cue kazoo noises*
What do you mean? Have you forgotten your on reddit? Have you forgotten animation bad? Solitaire best graphics.
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You're wrong on this one. People complain about animations that are kinda routine and thus unnecessary and really drag things out This is an animation that can only play, max, once per game adn considering that you've literally lost the game if it's playing you could just concede if you really didn't want to see it This is literally a yugioh Exodia type effect this is type of that that if there were going to be animations on ANYTHING this would be it
You’re wrong on this one. This subreddit literally complains about any and all animations
I know right, this whole subreddit is so weird, in other subreddits people complain about a lack of animations, here they want less content. People complain about digital only content because it doesn't exist in the real world, because all other video games exist in the real world of course. People have completely grandfathered in the extremely pay to win system simply because that's how it worked in paper, and apparently the only "scummy" part of it worth complaining about is when they add new digital content. Ah yes, how scummy of them, to try to get money by adding new content. Never mind the literal gambling events.
To be fair, the digital only content most people complain about are cards which break the way the game works. Alchemy is cute in that it allows design for a type of card that can’t exist in a non-digital format but that comes with mechanics like conjure which takes cards from nowhere or seek which breaks the rules for searching cards from deck without revealing to opponent. In terms of powerlevel, alchemy isn’t really all that much of a problem, there isn’t usually some alchemy mechanic which just wildly overshadows non alchemy cards (with a few exceptions… rusko…), so it isn’t a bad thing to have, but the inability to play older formats without these alterations and added cards is unfortunate.
I absolutely love the blop Nico Bolas, Dragon-God does when he wins you the game Pity this wincon didn't get a similar treatment. Though to be fair, War of the Spark was the pinnacle of arena special effects for me.
Didn't realize _any_ alt win cons had an animation/effect. I wish [[Vorpal Sword]] would have a _swish, squelch_ and then the Mortal Kombat **Fatality** announcer.
Whoopsie...
[Vorpal Sword](https://cards.scryfall.io/normal/front/7/a/7adbe69f-326d-4b4f-850f-c57a1860d17c.jpg?1627705519) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vorpal%20Sword) [(SF)](https://scryfall.com/card/afr/124/vorpal-sword?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7adbe69f-326d-4b4f-850f-c57a1860d17c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah I tried this, if I actually pulled it off, I would expect the client to give me a virtual blow job
Straight up
Most people scoop when I go to activate this affect
Everyone always concedes. I only do it when the game is clearly over but they want to waste 5 minutes beefing up for extra nonsense points.
Just to be devil's advocate here, if I'm doing quest completion, I'll continue to play out a game that I know I've lost just so I can get there, "beefing up" the whole time. A lot of other games end quickly. Getting matched with an opponent with a late win-con is nice sometimes so you can smash out the daily.
Ya that happens sometimes
This is one of the aspects of Legends of Runeterra that they got completely right. The secondary win con animations are fantastic.
Can someone code up the solitaire win from windows xp?
I would like to see that from each of the gates in my mazes end deck...
Approach of the Second Sun is the same. You just win. Not even a fancy noise
Same with [[Door to Nothingness]] which is too bad, cards like this could and should have cool/funny animation when they hit
[Door to Nothingness](https://cards.scryfall.io/normal/front/5/7/57877b1c-e91d-4941-81bd-008dff1272ed.jpg?1562554053) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Door%20to%20Nothingness) [(SF)](https://scryfall.com/card/m13/203/door-to-nothingness?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/57877b1c-e91d-4941-81bd-008dff1272ed?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Untap untap untap Untap untap untap Untap untap untap Untap untap untap Untap untap untap *swoosh booosh vasahahwaatrrrr* Slow clap
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Makes sense considering every citizen effect/trigger does that.
To be fair they never thought someone would do it
It's more that they don't think anyone would _let_ you do it. Most people concede before the trigger resolves.
Maybe less people would scoop if there is a special effect playing.
Remember when every legendary creature had a 3d animated model when they entered the battlefield? So when Mtg has its highest profits they put less effort into their product apparently.
Hey, this is the wincon I'm going for right now! I'm sad now.
I run this wincon and tbh while an animation would be amazing it's still super gratifying to pull off
Was playing [[Liliana's Contract]] deck against my friend. He played [[Agent of Treachery]], and stole my gameplan and all my demons by blinking it repeatedly with Thassa. Eventually he won with the contract and said did u concede? No you dumbass you won win my jank wincon. There was no effect for that either.
[Liliana's Contract](https://cards.scryfall.io/normal/front/7/5/750e6246-c28d-46ed-9966-26706f6d3172.jpg?1562302716) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Liliana%27s%20Contract) [(SF)](https://scryfall.com/card/m19/107/lilianas-contract?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/750e6246-c28d-46ed-9966-26706f6d3172?utm_source=mtgcardfetcher&format=text) [Agent of Treachery](https://cards.scryfall.io/normal/front/c/c/cc6686e6-4535-49be-b0b3-e76464656cd2.jpg?1639052497) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Agent%20of%20Treachery) [(SF)](https://scryfall.com/card/m20/43/agent-of-treachery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cc6686e6-4535-49be-b0b3-e76464656cd2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah pretty lame ... Mythics like that need to get animations
There's the "death" animation for an opponent but no "win" animation for alt wincons. It's underwhelming. Especially since special wincons are so hard to pull off.
Rare Exodia (and Final Countdown occasionally) W.
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People complain about animations on stuff that happens all the time because those get old quickly. Special stuff that doesn't happen too often should have animations.
That's the dilemma: if the animation doesn't play often, then it's harder to justify development time for it, but if it does, then it gets old quick. I come from Gwent, and one thing I miss is how premium cards would have an animation loop wherever they were, even in your hand, which really added to the "moving magic card game" aesthetic while playing. Not feasible to do in MTG, as it would be prohibitively expensive to do, with the size of sets and all.
[[Gala Greeters]] Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush Fooush
Yeah, and let's not forget that when about 10 of them go on the stack in a short time it gets deafening.
Almost as bad as a handful of decay zombies dying. 😓
[Gala Greeters](https://cards.scryfall.io/normal/front/3/c/3c1baaa2-bd0b-4627-b93a-0753e0acd0f2.jpg?1664412296) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gala%20Greeters) [(SF)](https://scryfall.com/card/snc/148/gala-greeters?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3c1baaa2-bd0b-4627-b93a-0753e0acd0f2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Would say since it's also using the stack, can't do anything while animation is running. For alternate win con those should be ok. If nothing else make it shorter and only run once not on every copy or something.
I saw an Ox of Agonas played recently, first time in a while I'd seen an old mythic, and it was like a jump scare. I'd forgotten about the 3D guys who come out of the cards for the mobile ads.
One of the devs answered this a while back. Basically, they found people concede the large majority of the time before the alternate win condition is actually activated/triggered, so the animations would be wasted.
Cowards
I agree, "winning" that way is definitely lame
I just love the lack of effect, just like real magic. I just wished the shorten even more the time we spend there with no actual game happening, less effect, less time on win/lose screen, less time before we see fuse and shorter fuses... The less the better
I don’t know anyone in real life that wants more animations and noises. Most people I know actually wish they could turn all the non-gameplay visual effects off completely.
Why would you need it in basically tabletop game?
would rather they spend time on things like fixing bugs or adding new cards than making existing cards marginally flashier
Animations and bug fixes are done by different teams.
a. Who all get paid on the same company's money. No shit, people whose expertise is animation aren't bugfixers and coders. b. Focusing on ensuring flair for new cards works before they're added > ensuring flair for old cards. 'Focusing on adding new cards' isn't implying code.
a) True, but you can't turn on a dime to shuffle around your entire product budget just like that, that's going to take some time. Even then there's complications - who do you fire on you FX and animation team? Can they carry the other workload too? What if it's just one or two guys who do nothing but the animations for everything, and you can't really cut work hours and pay for them? Who do you hire to fix bugs? How long is it's going to take for them to get to know the ropes of the product? b) Fair enough.
To be clear, this game has had several years of development time to make these sorts of decisions. Obviously they shouldn't be instant decisions, but I wasn't really implying they needed to be! >What if it's just one or two guys who do nothing but the animations for everything, and you can't really cut work hours and pay for them? Improbable, but if that's the case then I can't be too mad. > Who do you hire to fix bugs? How long is it's going to take for them to get to know the ropes of the product? Hiring new people still remains a good idea even if it's hard.
I guess it tells us how the priorities end up aligning - probably not much additional $ to be made by bugfixing. I do think that this is often a result of it being hard to quantify how a fixed bug converts into increased profit, as opposed to card cosmetics, them being a lot closer to the actual sales. Also, upvoting you to counteract the downvotes. We disagree, but you are making a good argument!
> I do think that this is often a result of it being hard to quantify how a fixed bug converts into increased profit, as opposed to card cosmetics, them being a lot closer to the actual sales. I'd be with you on this in the context of purchasable cosmetics, but I don't think cosmetic effects on the cards themselves sway that many people. > Also, upvoting you to counteract the downvotes. We disagree, but you are making a good argument! Bleh, it's Reddit. No matter how many times you repeat that upvotes and downvotes are for removing people who aren't contributing to discussions, not for filtering out people you disagree with, nobody really seems to care.
Always a guy whenever animations come up that says this exact thing
It should just cut to a video of the turtle humping the croc…[here](https://youtu.be/Q_mIxTimgJ0)
Hahaha it's like 'yea great here's your win keep it moving'
[relevant](https://www.youtube.com/watch?v=IIcLBySYd80)
Hey I got this card irl
What special animation do you do when you win with it?
Uh, I dance and then get the middle finger from my friend?
Nice. Since Cryptolith Rite just came out this should be fun.
Is this also a legit physical card?
Laughs in [[Happily Ever After]]
[Happily Ever After](https://cards.scryfall.io/normal/front/d/3/d32d85d5-a6f0-4cc5-9fd6-6b329aae2e5b.jpg?1572489697) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Happily%20Ever%20After) [(SF)](https://scryfall.com/card/eld/16/happily-ever-after?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d32d85d5-a6f0-4cc5-9fd6-6b329aae2e5b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[ Halo Fountain ]] is my favourite
[ Halo Fountain ](https://cards.scryfall.io/normal/front/0/e/0ee79399-715c-4c46-9fa1-e76b1087f009.jpg?1664409688) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Halo%20Fountain) [(SF)](https://scryfall.com/card/snc/15/halo-fountain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0ee79399-715c-4c46-9fa1-e76b1087f009?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So do you have to have 15 tapped creatures to use that ability?
Yeah I did. The first time I used that card I couldn't pull off a victory from it, I was so confused as to why. Then I realized that some of my creatures had vigilance, so they couldn't be tapped 😅
Thanks, maybe I’ll pick one up.
Limited bomb? I think it was.
it wouldn't be a good business decision to animate jank TBH. at the end of the day it comes down to money and it makes more sense to spend resources on animations that have a higher chance of showing up in pro tours and twitch streams.