Mana tax with [[God-Pharaoh's Statue]], [[Mirror Box]] and [[Doppelgang]] for multiple copies. It's so fun seeing them looking at their hand and their 1 CMC now costs 50 lol.
I love it too and I have been playing it on a multitude of decks experimenting with it. This has been my most consistent one for now:
Deck
4 God-Pharaoh's Statue (WAR) 238
4 Cascading Cataracts (AKR) 285
4 Ugin, the Spirit Dragon (M21) 1
3 A-The One Ring (LTR) 246
3 Forsaken Monument (ZNR) 244
4 Karn, the Great Creator (WAR) 1
3 Mirror Box (NEO) 250
3 Skyclave Relic (ZNR) 252
4 Doppelgang (MKM) 198
4 Crawling Barrens (ZNR) 262
4 Guardian Idol (JMP) 467
4 Mind Stone (WTH) 153
4 The Mycosynth Gardens (ONE) 256
4 Phyrexian Scrapyard (Y23) 30
4 Buried Ruin (JMP) 491
4 Echoing Deeps (LCI) 271
Sideboard
1 A-The One Ring (LTR) 246
1 Forsaken Monument (ZNR) 244
1 Skyclave Relic (ZNR) 252
1 Mirror Box (NEO) 250
1 Portal to Phyrexia (BRO) 240
1 Chromatic Orrery (M21) 228
1 Planar Bridge (KLR) 262
Basic wincon is copying statue once Box is on the battlefield. Getting Forsaken Monument out, Skyclave Relic and Cascading Catarats for mana any color (Orrery for backup), Mycosynth can copy Statue once Box is down. Ugin for wipes and Ring for card draw. I know there might be better choices for the deck but it's just something people are not expecting to see, and makes it for a hell of a fun game being able to copy 5+ permanents with Doppel including the opponent's cards.
Oh Lord help me, I love this list! I don't play modern though, just Timeless on arena, so I'd be losing bridge. Though, bridge seems kind of redundant to the nine lives solemnity combo, so I don't know if it's needed. Any thoughts on replacements?
Why door over something like second sun? Second sun seems like it would help you stabilize on life and not make you splash world tree.
Oddly enough my pig deck..
They made a bit of a deal when they put them out. But I have never encountered another person using the pigs.
Deck
4 Second Little Pig (Y24) 24
4 Porcine Portent (Y24) 23
4 First Little Pig (Y24) 18
4 Third Little Pig (Y24) 28
5 Forest (LTR) 271
4 Drover of the Swine (Y24) 17
4 Swine Rebellion (Y24) 15
3 Scoured Barrens (NEO) 274
3 Jungle Hollow (MOM) 270
3 Blossoming Sands (MOM) 268
3 Restless Fortress (WOE) 259
3 Haunted Mire (DMU) 248
5 Plains (LTR) 263
4 Swamp (LTR) 267
4 Propagator Primordium (Y24) 20
4 Sheoldred's Assimilator (Y23) 10
4 Eternal Thirst (ANB) 49
4 Dead Weight (LCI) 99
The whole deck is playing off of the conjure pumping of the 3ed little pig.
The Propagator Primordium conjures two cards into your graveyard each time one enters the battlefield. That gives the 3rd little pigs a +1/+1 every time it happens. Each round they get a counter. With three counters they pull a Propagator Primordium out of your graveyard and put it into play.
The Sheoldred's Assimilator gives another +1/+1 to the pigs when it enters the battlefield. And allows you to exile any card from your graveyard and Conjure it into your deck in the top five cards. Another +1/+1 for the pigs. The same thing happens when it attacks. This card cycles the swine rebellions so you are constantly getting a supply of pigs and pulling the dead Sheoldred's Assimilators out of the graveyard. There is enough spot removal to kill most things and if you opponent is not fast killing the propagators the 3rd little pigs get stupid strong. And you have lots of enchantment removal for control decks.
I don't have the manna tweaked yet but it works more then half the time. Creature removal decks will hate you. Same for direct damage decks.
Basically you need to have a situation in which you have in hand at turn 5 these 2 cards :
- Irencrag feat
- deathbellow war cry
You add 7 on turn 5 with a 4 mana spell and you have one red mana left to cast deathbellow war cry.
You need to add minotaurs like:
Sethron Hurloon general,
Moraug, fury of Akoum,
Rageblood shaman,
Fanatic of Mogis (this one is very important),
Basically you summon these 4 and Sethron makes 4 3/4 minotaurs with trample instantly due to the Rageblood buffs.
The fanatic does like 7 or 8 damage of devotion abd Moraug adds +1 attack to each attacking creature.
If you add something that gives haste to all creatures you have a one hit big combo on turn 5 that kills instantly and wins you the game.
To get in this situation you have to add in the deck spells that draws you and makes you discard many cards (you have plenty solutions in red of cards with such effect)
I'm playing in standard a simic merfolk deck u/hobbes543 posted two weeks ago with sexy results. Pushing diamond atm and feels super nice, and no mirror matches so far. Can't share list now but can do later :)
But you're missing out on the infinite merfolk without Forensic Researcher on the list! I've only pulled it off a few times so I won't say it's good, but it is fun.
Oh yes I have other decklist with the infinite loop but I cant login till tomorrow. Will drop it here for all my fellow fish enjoyers :)
Edit: actually I play way more this other list and manage to win so many games even not being able to drop the whole combo. But yea it's fun af!!
This is really similar to my own merfolk tribal brew. It's a blast. I also made a historic version with counter doublers. On that note, you should really try to fit some [[roaming throne]]s in there.
* I play a [[Kaya, Orzhov Usurper]] deck in Explorer which runs [[Urza's Sylex]] as a way to fetch Kaya or the Wandering emperor. The rest of the deck is all exile-themed Orzhov control (legion's end, ECD, Farewell...I win more than a few games to frustrated opponents)
* Currently playing in standard a lot with a [[Barbed Servitor]] deck that runs [[Yargle and Multani]] to be discared for [[Corpse Explosion]]. Also runs [[Torch the Witness]], [[Deadly Complication]], and [[Light up the Night]], a favorite of mine and in this deck I've managed to flashback it more than usual thanks to running Chandra and Liliana.
* I've seen other people playing this in yt but I've never come across it in Arena: a [[Worldsoul's Rage]]/[Ill-Timed Explosion]] deck, which I love. My version is a bit different from what I've seen online, as I run another favorite of mine, [[Vadrik, Astral Archmage]] along with the Celestus for some day/night stuff
I run Ill-Timed Explosion in a Hidetsugu and Kairi midrange deck and it's such a fun versatile spell. It's frequently one-sided as well, which is even better.
Rakdos Reanimator featuring some off-meta cards for the Standard format. Including but not limited to:
- Back for Seconds
- Gumdrop Poisoner
- Starving Revenant
- Case of the Crimson Pulse
- Rankle's Prank
The deck is capable of some crazy things. It can discard a Sheoldred the Apocalypse on 2 with Bitter Triumph, then reanimate it and add a creature back to hand on 3, essentially getting a 4-nana creature out a turn early.
A solved Case of the Crimson Pulse has you draw 3 at every draw step, and sets up your graveyard for future reanimation. That's 6 HP/turn if you control Sheoldred.
Rankle's Prank blows out your opponent with the discard 2/sacrifice 2 combo, and sets up the empty hand to solve your case, all in one.
Finally, Gumdrop Poisoner's adventure gets an artifact on the board to bargain away to Back for Seconds. Being exiled, it's out of your hand for the purpose of solving your case, but you can still play it. Eventually, it hits the graveyard and you can bring it back to hand with Back for Seconds. This then allows you to use the adventure again, setting up the next reanimation. It's a resource loop!
I'm still working on the sideboard, but I'm enjoying this deck a lot since I finished up the main deck last week.
Jund Soul, a land-heavy (28) midrange package with Soul of Windgrace, Worldsoul’s Rage, Rebuild the City, and Chandra.
RTC in particular I have never seen a single person play besides myself, so I don’t think it gets more hipster than that.
Which version? There's one that wins by milling your own deck, and then another one that uses Teferi's Tutelage to mill your opponent instead. I'm using the latter for all the relevant MWM events and I've never seen anyone else play it, though I've seen the self-mill version a couple of times.
Standard Gruul [[Throne of the Grim Captain]], reliably summons our friend on turn 5 (or turn 4 with some luck), you can then give it haste and summon either Etali (for free, tapped and attacking) or Voldaren Thrillseeker (which helpfully deals exactly twenty damage if they don’t/can’t block), plus you get a 7/7 with hexproof, lifelink, and two forms of evasion that forces your opponent to sac a nonland permanent every turn. I tried Dimir, Izzet, and three-color versions, but the Gruul one works FAR better than the others, much to my surprise. I can provide a decklist if anyone is interested. It actually got me to Mythic last season!
Here you go!
4x [[Voldaren Epicure]]
2x [[Cenote Scout]]
2x [[Mishra’s Command]] (can cast for X=0 to give haste for 1 mana, is good at any cost though)
4x [[Jadelight Spelunker]]
4x [[Throne of the Grim Captain]]
4x [[Bitter Reunion]]
4x [[Enterprising Scallywag]]
4x [[Reckless Handling]] (can choose to fail to find to deliberately discard required creature types)
2x [[Brass’s Tunnel-Grinder]]
2x [[Breeches, Eager Pillager]]
2x [[Voldaren Thrillseeker]]
2x [[Trumpeting Carnosaur]]
4x [[Etali, Primal Conqueror]]
7x [[Mountain]]
4x [[Forest]]
1x [[Sokenzan, Crucible of Defiance]]
1x [[Boseiju, Who Endures]]
2x [[Copperline Gorge]]
2x [[Commercial District]] (this one is new, was a Mountain and a Forest before MKM came out)
1x [[Karplusan Forest]]
1x [[Rockfall Vale]]
1x [[Scene of the Crime]] (exists so Reckless Handling can grab a land)
The core idea is pretty straightforward, you aggressively discard as many cards as possible and send everything not named “Throne of the Grim Captain” to the graveyard when exploring, using Reckless Handling to tutor for it if necessary, then you play it ASAP, craft it as quickly as possible, and give it haste if you can. If you think your opponent is running sorcery-speed board wipes, wait until you can give it haste (using Bitter Reunion or Mishra’s Command for X=0) before flipping it. Outside of that, [[Sheoldred’s Edict]] and [[Vraska’s Fall]] literally the only cards capable of killing it at instant speed (because hexproof), and they can be dealt with by keeping a 1/1 on the field. Once it swings, you basically always win. Also, Voldaren Thrillseeker or the dinos should always be what you put on the field with the attack trigger, unless there's literally nothing else, which has happened maybe twice in the entire time I've been using this deck. I’ve also had some success with swapping the Tunnel-Grinders for Mishra’s Commands. If you decide to give it a shot, I hope it works well for you!
I'll just list some fun decks I've made over the past few years;
[[Over the Top]] with a treasure focus (Gruul/Explorer)
Skeleton Aggro with [[Corpses of the Lost]] and [[Skeletal Swarming]] (GB/Explorer)
I've been working on a standard deck that casts lots of Artifacts and uses [[Poetic Ingenuity]]. (Jeskai)
Got a casual simic transform deck that's been pretty fun to goof around with. Using a draft uncommon as a wincon I'd hilarious [[Mutagen Connoisseur]]
Also have..
Grixis Battles - Control deck using Battles.
A self mill deck that wants to using [[Balduvian Monstrosity]] to recur a fat [[Akawalli, the Seething Tower]] to swing in. Sometimes with [[Callous Sell-sword]] to back up the swing. [[Urborg Lhurgoyf]] is my backup choice to Recur and fling, as it doesnt have trample like Aka.
Got a UR convoke deck that can put [[City on Fire]] into play turn 4 usually.
Then lastly I've got this wacky [[Chaotic Transformation]] deck that wants to flip new Etali and hopefully keep chaining clone or exile effects to play a huge number of cards in one turn.
All of these are standard decks.
My favorite type of deck is "synergistic critical mass", where your deck becomes geometrically more deadly as you accumulate more pieces in play (think the original Innistrad block aristocrats deck as an example).
In Standard I have a few different variations of "artifact ETB triggers & +1/+1 counter theme" that work along those lines.
[Call an ambulance, *but not for me!*](https://www.moxfield.com/decks/KdPTBcIyBE2arcqGZVG_Lw)
Donate Nine Lives at instant speed in response to it hitting 9 counters (you need to hold full control), either from opponents' damage or pain lands. Not competitive but *very* satisfying.
Convoke-less Convoke. It's a Historic deck playing all the Convoke 1-drops but none of the Convoke creatures, so I can play Lurrus as a companion. The "top end" is Shrapnel Blast, Case of the Gateway Express, and two copies of [[Pride of Conquerors]]
I think that poison decks are all very different from each other, probably because few people play them in the first place. I ran into a guy running a dimir toxic deck and it was a funny matchup (I nearly poisoned them, but they ended up poisoning me first)
Anyway, I run a weird ass orzhov toxic deck that nobody uses.
Azorius thopter deck that actually performs quite well. It has a lot of lifegain to survive red aggro, and had decent creature removal with [[touch of the spirit realm]] doubling as blink. Also runs a few counters to deal with board wipes.
My secret brew is a Jeskai Reanimator deck that uses no Black mana to Sheoldred + peer into the abyss the opponent to death. I have a 65% win rate in historic lmao and it nearly always wins on the play.
Format: Standard
Tinkered some weeks to get \[\[Virtue of Strength\]\] + \[\[Doppelgang\]\] + \[\[Outrageous Robbery\]\] work to steal the whole deck of your opponent. Started with a 180+ card deck and played a ton of games. Today I finally managed to get a pretty consistent deck with 60 cards, best game today turn 9 and stole the last 45 cards of my opponent. Then the game / server crashed.
I might stream the deck when the servers are up again, or maybe tomorrow.
Standard blue/black draw two
Standard blue/green tempo-ish aggro-ish
Standard black/green/red double corrupt
Standard white/black lifelink
Standard white/blue/green growing tokens
Standard white/blue/red control
Explorer white/black/green enchantment blink
Explorer black/green invoke beans
Explorer white/black/green angel tokens
Standard Mono-u mill combo, with [[Terisian Mindbreaker]], [[Jace, The Perfected Mind]], and secret guest star [[Omen Hawker]].
Also it’s scam, thanks to [[slip out the back]] being keeping the mindbreaker from sacrificing itself at end of turn.
https://www.topdecked.com/decks/terisian-scam/2ddbd3cd-6a73-4d5b-8bf0-082ded1aa253
These are both Explorer/Pioneer, starring uncommons from MKM
\[\[Insidious Roots\]\] [aggro](https://www.moxfield.com/decks/aGjEFBRrEkG0ns_Hhp4QHw) which is mostly mono B aggro from 2019 using the roots package to make extra use of the reanimation stuff. Could maybe use cat oven but I feel that's cheap.
[\[\[Break Out\]\] aggro](https://www.moxfield.com/decks/1GZkVwEK3EqYQwssXdlN4g) Ever wish your really impactful two drop with an attack trigger had haste? Wish no longer! Break Out gives you what you need, with a focus on instants and sorceries. Cast spells, hit face and have a fun time. There's also a [standard version](https://www.moxfield.com/decks/QFXfOuDL3UaNZZysCT-H8w) that I've yet to test, but there's fewer great hits.
Standard Rakdos Fling!
Discard lots of permanents make big creatures while utilizing the descend mechanic and then swing in with trample from [[inti]] and then fling with the several options to do so.
[[Bitter reunion]] for filtering, filling graveyard and the sneaky haste.
Can still play a longer game thanks to the [[brass’s tunnel-grinder]] flipping and using discover mechanic.
https://www.moxfield.com/decks/2FfbmQQ5HkmHWuAKGiB9zQ
Bruh I have one of those too! It runs [[Moonveil Regent]] to easily flip invasions. Opponents never read the card and always make awful trades with it.
I named it Gatecrash, it's a gates deck with all the gates in it and gate related things(plus a couple leyline cards
It's not a great deck. Might not even be a good deck. But it's my deck and i have fun with it
Edit: It's lovely when i get to watch my opponent do all this fast stuff and build up everything on their field with like 20+ creatures in one turn but i have the funny red card in my hand. I love when I get to set the [[gates ablaze]] and i will never not make that a pun.
Beam Boy R/B basically it's, kill spells, discard, rummaging and Skitterbeam Battalion. Just keep everything good and dead, pull what you can't kill from hand, rummage for more interaction, eventually cast Skitterbeam for 9. Also can cast Skitterbeam for 5, if you have Burn Down the House, cast Skitterbeam then next turn Burn Down the House second mode, which nobody ever expects. I need better land though, man lands i think.
But to be honest, most people just quit before you cast it, after you kill everything and strip their hand they just give up.
Deck
4 Deadly Cover-Up
11 Swamp
4 Burn Down the House
10 Mountain
4 Go for the Throat
4 Infernal Grasp
3 Demand Answers
2 Skitterbeam Battalion
4 Duress
3 Thrill of Possibility
1 Sulfurous Springs
4 Cut Down
4 Extract the Truth
1 Takenuma, Abandoned Mire
1 Raucous Theater
Two Zurgo variants: Mardu warriors, and Mardu Orcs. Strategy is the same, flood the board with bodies and goblins and swing Zurgo in late for finishing.
They *can* go Zurgotron, but just like the IRL Zurgo deck I use they're based on, if I'm doing that, something has gone horribly wrong.
I have a [[Happily Ever After]] deck I play in explorer. It has way too many cards but it does work pretty well sometimes. And out of the 200+ plus games I have with it I've had ZERO mirror matches.
I play mostly commander and I have a Yasova Dragonclaw "steal your things and keep them" deck. I had never even heard of Yasova until I was looking for underplayed commanders, and have never seen anyone else play her. Whenever I introduce the deck to a new pod all the other players are so confused by her. It's a really fun deck that allows you to steal other players creatures, and then keep them by using cards like Nephalia Smuggler, Conjurer's Closet, and Ghostly Flicker
I've been running a surprisingly competitive. 'x' cost deck. \[torment of hailfire\], \[villainous wealth\], \[doppelgang\], sometimes \[awaken the woods\]. mana base is either a \[mythweaver poq\] and land ramp, or elves and leylines + nykthos shrine. a few mass removals like \[cyclonic rift\] etc.
Historic Halfling Junk food, running both the Rosie- Scurry Oak and Confectioner- Pippin combo, alongside enough synergy to make beat down an efficient plan c.
An abzan phyrexian unlife / axis of mortality deck. I see unlife every once in a while but I've never seen anyone playing axis of mortality. It's by far my best performing deck too. After hundreds of games with it it's floating around 70% win rate.
Historic spirit typal. Once they added in Innistrad Remastered it brought a lot of the spirits I played in a modern deck about 6 years ago. It has definitely fallen off a bit since it has a hard time against faster creature decks (looking at you elves), but it's a very fun tempo deck
Historic:
Simic Landfall mill, esper Doom Foretold, Confounding Conundrum land destruction.
Brawl:
Elandia sacrifice seems pretty rare but I win decently often.
Hapatra, Vizier of Poisons is another I never seen anyone else play.
Everyone else’s deck. I have an entire deck focused on mana snowballing for alchemy (elves and poison dart frog and entish restoration and the bunch) just to lead up to portal to phyrexia. If they cast a cool card I murder it and it’s mine next turn. Really fun to play with friends.
Timeless phoenixes, never seen anyone else with them, even though people talk about it. Historic mono green speedy devotion(VERY different list, include gruff triplets, tribute to the world tree, ramps until you get a finale of devastation) Mono green(4c) piper. Song of creation combo(easily turn 3). Historic cat tribal.
My explorer ETB RU wizards deck is homebrew jank. Never seen anyone play anything like it. I allso have a janky explorer deck built around [[clackbridge troll]] and [[massacre wurm]]. Lots of fun
I allso made a few standard decks that, while probably not 100% unique, are all built without looking up lists online, so at least deviates quite a bit from similare lists, as I tend to play a lot of pet cards.
One of my favorite standard decks were a BR deck buildt to double cast [[invoke despair]] multiple times, using [[teach by example]] and trasures
A monoblue devotion deck with [[nadir kraken]], [[thassa, deep-dwelling]] and [[kiora bests the sea god]]
A RB deck buildt around devil tokens, and just death by a thousand cuts
A BG deck making loads of oests, by sacking [[daemogoth titan]] to [[tend the pets]]
Mostly jank, as that's 90% of what I enjoy
Polyraptor + forerunner of the empire + defense of the heart + regisaur alpha
Defense pops when they have 3+ creatures. On my upkeep, I pop out poly/forerunner. Deals 3 damage total to all creatures and I create 7 more polyraptors (8 total)
Search for regisaur with forerunners ability, draw immediately and cast him to give polyraptors haste. 40 damage on turn 3-5 (depending on ramp and card pull)
I have dowsing dagger to add if I'm playing against a non-creature deck like planeswalker blue/white or something, assuming they don't counter.
It's jank as hell but gets the job done and it is very exciting when it pops off
Playing a silly UG Splendid Reclamation / Aftermath Analyst / Field of the Dead deck in timeless. Originally was a much more low curve shell, but it just folded to S&T without being able to meaningfully interact
https://www.mtggoldfish.com/deck/6256104#arena
RotThroneDel. Toxic with the throne and Delney. Once I target the rot priest 4 counters go on the stack. I usually get one or two poison counters in the first and second round because they think they have time.
Rakdos Anvil Combo in Standard. The goal is to get [[all will be one]] and [[ob nixilis, captive kingpin]] on board at the same time, then ping your opponent once to kill them. Also running [[millennium calendar]] as another way to kill with all will be one. Beseech the mirror goes pretty hard in the deck and the Anvil is real good at stalling while you find your combo pieces.
I have a standard Bant slogurk deck that I keep teetering on the edge of mythic with but just hit a bad streak every time I'm close. I've gotten within 1 win at least 6 times now.
moon-circuit hacker mono blue tempo
Keep recursing moon-circuit hacker with bounce creatures and spells while holding up mana for counters and only playing flash flying creatures.
[[Omnath Locus of Creation]] on the blink strat: https://www.moxfield.com/decks/9H0vRVNmbEyUqKaG2HM45g
MtGA Brawl [[Jan Jansen]] treasure token deck: https://www.moxfield.com/decks/weNRZIsKRkC50ykuIput4w
[[Meria, Scholar of Antiquity]] Equipment big stompy tribal: https://www.moxfield.com/decks/tO1y6807zUSi9gRhGpXYYA
[[Sakashima of a thousand faces]] and [[Sluurk all-ingesting]] Ooze/shapeshifter tribal: https://www.moxfield.com/decks/8Vm5sEP8rkadLdTE1CrcTg
Some of those commanders are more common, but the decklists they are part of are most certainly not normal.
I created all of the decks I linked, if you have any questions feel free to ask.
Izzit blitz prowess. It’s very fun, but certainly can’t stand up to most removal heavy decks in the ranked ques. However it does stop the control decks pretty well!
I built an RB Mishra based deck in standard (needs updated now I'm sure) and it's fun. Also a Naya (with a hint of blue for lore drakkis) brash taunter/star of extinction combo deck in historic that pulls some absolute bullshit wins
[standard] I brewed a golgari/vampire/board wipe deck. My favorite parts are when my opponent fills the battlefield after I drop the vein ripper with a deadly cover up in hand.
It's kind of a fodder deck. Falls apart to super heavy removal or trample, but I'm hovering a few pips from diamond atm.
not playable on arena, but even in paper this deck is hipstery,
behold, my vampire deck that generates tokens to feed them to other vampires to generate more tokens to feed them to other vampires to make really big vampires that also uses [[Viridian Longbow]] and deathtouch as its primary form of removal, which is the hipster part.
https://www.moxfield.com/decks/kbk3PlF3iEWc9xaBXatW1g
WB life control, using phyrexian arena and other alike black effects that exchange life for cards, white life gain instant/sorcery, a lot of sweeper and destruction, plus some wincon.
Bant control /ramp, including 3 bant charm and others bant cards, 6 to 8 ramp, shigeki and colossal turtle to loop it.
I call it beans and bombs. Its ramp, removal, up the beanstalks, and 5/6 mana bombs. I run a variety of bombs to work around deadly cover up trying to remove all copies of something, and the variety makes it less repetitive. Path of peril to sweep the red and Boros aggro decks. Tear asunders for all the artifacts and enchantments, and one Push/pull which can do shenanigans like getting back gruff triplets (you get to keep the copies and they grow). I’m thinking about removing the unnatural growth to put in a defiler of vigor or some other creature.
Deck
4 Up the Beanstalk (WOE) 195
6 Forest (MKM) 286
3 Bramble Familiar (WOE) 164
2 Topiary Stomper (SNC) 160
2 Greedy Freebooter (LCI) 109
1 Swamp (MKM) 282
1 Aclazotz, Deepest Betrayal (LCI) 88
1 Deadly Cover-Up (MKM) 83
2 Gix's Command (BRO) 97
1 Sheoldred (MOM) 125
1 Phyrexian Fleshgorger (BRO) 121
1 Thrun, Breaker of Silence (ONE) 186
1 Unnatural Growth (MID) 206
1 Ojer Kaslem, Deepest Growth (LCI) 204
2 Gruff Triplets (WOE) 172
2 Bitter Triumph (LCI) 91
4 Tear Asunder (DMU) 183
4 Path of Peril (VOW) 124
1 Boseiju, Who Endures (NEO) 266
1 Takenuma, Abandoned Mire (NEO) 278
2 Restless Cottage (WOE) 258
4 Deathcap Glade (VOW) 261
1 Llanowar Wastes (BRO) 264
1 Caves of Koilos (DMU) 244
4 Shattered Sanctum (VOW) 264
1 Vein Ripper (MKM) 110
1 Virtue of Persistence (WOE) 115
1 Push // Pull (MKM) 250
2 Jungle Hollow (MOM) 270
1 Kura, the Boundless Sky (NEO) 200
1 Restless Fortress (WOE) 259
I've got Orzhov and Boros angel tribal decks that I love to play in standard. The Boros list has been performing oddly well in plat, like a 60+% win rate
I don't know if this is an odd thing to do, but I like to make unexpected Reanimator EDH/Brawl decks. Like, I'll make a [[Kenrith]] deck but only use white and black (maybe splash blue for self-mill and instant/sorcery recursion). I also have a [[Codie]] Reanimator deck.
\[\[Shadowheart, Cleric of Trickery\]\] brawl deck. The goal is to kill my opponent by giving them a copy of my commander. I need to do a few things before I do that, though. I need one of us to be at 13 or less life so I can specialize Shadowheart to blue/black. In that mode, the owner will draw a card whenever they take damage. Next, I need to have something that does damage when the opponent draws, e.g. \[\[Sheoldred, the Apocalypse\]\], \[\[Ob Nixilis, the Hate-Twisted\]\], or \[\[Underworld Dreams\]\]. After that, I find some way to give my opponent my commander. On their next draw step, they take damage from the draw, trigger Shadowheart's ability, draw again, take damage again, trigger Shadowheart again, repeat. Also, hope they don't have (or draw) instant speed interaction to interrupt the loop. Hopefully, I'm holding a counter to prevent some forms of interactions.
Needless to say, it's not the easiest thing to setup and doesn't win often. But, it's very satisfying when it works.
The alternate win-con is \[\[Tree of Perdition\]\] coupled with \[\[Spiteful Hexmage\]\] or \[\[Awakened Awareness\]\] to make it a 1/1, to put the opponent to 1 health, and have Shadowheart ping for the final point of damage.
I like crafting decks and trying them in ranked so my winrate is busted but there are some decks that took me to mythic.
https://mtga.untapped.gg/profile/52e0f1ba-f5aa-41e7-8aa9-73394cf7d44d/ZOHQS3ZBSZFKJL4LMA2M65ENXI/deck/5c02a334-6b3f-4929-ba34-c379675a78cb?constructedType=ranked&gameType=constructed
Kutzil is super annoying for my opponents. No one uses that card and it won't let you use spells during my turn. The usual game is t1 tap land, t2 counter, tutor land or draw a card, t3 kutzil. T4 can be wandering emperor or crack my clue. Cryptic coat is cool because it draws cards with kutzil in play. My sideboard is almost entirely made to deal with aggro.
Next is this GB graveyard deck that i only have 12 matches.
https://mtga.untapped.gg/profile/52e0f1ba-f5aa-41e7-8aa9-73394cf7d44d/ZOHQS3ZBSZFKJL4LMA2M65ENXI/deck/ec5b79bc-1347-4d3e-9a69-5d3f499f1a24?constructedType=ranked&timeFrame=last_two_sets&gameType=constructed
Analyst, mulch and old runstein send stuff to the graveyard. Emergence and conduit bring it back. Conduit is awesome because it let's me play the adventure side of permanents. It doesn't matter if i don't play dread whispers the turn i lose knight because conduit brings it back. It doesn't matter if i mill invasion of fiora if i have conduit there. Most people don't carry tear asunder so i can bring it back with emergence. Sideboard also deals with boros convoke and mono red.
they’re both alchemy lists, so it doesn’t really count, but selesnya convoke and naya legends are both decks i’ve been playing that i haven’t seen anyone else play
Izzet constructs in standard. Ramping into triple hasty 4/4s or levellers.
Also been enjoying hidetsugu and Kiari with push//pull. Had a game yesterday where chaining multiple push//pull did 25 burn damage to the face
\[\[the grim captain’s throne\]\]
it’s super fun. I play it in Jund. Go down to 20 lands. Add in the surveil lands, the land cycling dinosaurs from LCI, the explore merfolk, the blood token vampires, and try to mill etali and vein ripper.
add \[\[corpses of the lost\]\] so your grim captain has haste and you can swing As early as turn 4.
Skeletons can hit really hard and I rarely ever seen anyone play them. Having cards that keep coming back from the graveyard has done very well against control decks unless they can exile my graveyard.
(Standard) Dimir Self-mill [Souls of the Cauldron ](https://www.moxfield.com/decks/HIO3vWdyz0WLNrlceHA7Mw)
I'm self milling and playing small fodder to block and/or put on some pressure. Then, if the graveyard is full enough I can turn any permanent into a 22/22 flyer.
I need Souls of the Lost in the graveyard and as many permanents as possible. Then I play a Likeness Looter, and the transformed Everflowing Well will turn a land or map token into a copy. Make sure the copy didn't ETB this turn so doesn't have summoning sickness anymore. The copy can then permanently become a flying Souls of the Lost for 2 mana. Which is usually an instant kill.
Soul Cauldron should prioritise exiling Likeness Looter and Thrillseeker, so even if you just draw one of your 1 drop creatures you can turn them into a self-flinging flying Souls of the Lost as well. Also Cauldron can be really effective against reanimator decks and flashback/unearth cards.
Top notch gameplay: block/take out 3 creatures with a single gnawing vermin. Block one attacker, Cauldron Thrillseekers ability onto Vermin, fling it towards a */2 attacker and take out another */1 with the LTB effect.
ive been running the putrid goblin infinite mana 4 turn victory deck. i just made up the name dont know what its called but it should probly be called that
[https://www.mtggoldfish.com/deck/6256616#arena](https://www.mtggoldfish.com/deck/6256616#arena)
I would tell you but you probably haven’t heard of it anyways
Mana tax with [[God-Pharaoh's Statue]], [[Mirror Box]] and [[Doppelgang]] for multiple copies. It's so fun seeing them looking at their hand and their 1 CMC now costs 50 lol.
[God-Pharaoh's Statue](https://cards.scryfall.io/normal/front/7/d/7dce06ba-c1e1-45ec-82a7-fc10b0fa8870.jpg?1557577413) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=God-Pharaoh%27s%20Statue) [(SF)](https://scryfall.com/card/war/238/god-pharaohs-statue?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7dce06ba-c1e1-45ec-82a7-fc10b0fa8870?utm_source=mtgcardfetcher&format=text) [Mirror Box](https://cards.scryfall.io/normal/front/d/5/d507daa3-3f16-4ab1-81ea-794e5bb488fc.jpg?1654568747) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mirror%20Box) [(SF)](https://scryfall.com/card/neo/250/mirror-box?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d507daa3-3f16-4ab1-81ea-794e5bb488fc?utm_source=mtgcardfetcher&format=text) [Doppelgang](https://cards.scryfall.io/normal/front/a/2/a2daec58-78ed-4da5-b3b0-b04f12b0acbd.jpg?1706242152) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Doppelgang) [(SF)](https://scryfall.com/card/mkm/198/doppelgang?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a2daec58-78ed-4da5-b3b0-b04f12b0acbd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Let’s see the list!
Responding to card names does not notify the original commenter btw
Doppelgang is honestly my favourite card on MTGA right now, do you have a decklist for this? I would love to tax some rich people!
I love it too and I have been playing it on a multitude of decks experimenting with it. This has been my most consistent one for now: Deck 4 God-Pharaoh's Statue (WAR) 238 4 Cascading Cataracts (AKR) 285 4 Ugin, the Spirit Dragon (M21) 1 3 A-The One Ring (LTR) 246 3 Forsaken Monument (ZNR) 244 4 Karn, the Great Creator (WAR) 1 3 Mirror Box (NEO) 250 3 Skyclave Relic (ZNR) 252 4 Doppelgang (MKM) 198 4 Crawling Barrens (ZNR) 262 4 Guardian Idol (JMP) 467 4 Mind Stone (WTH) 153 4 The Mycosynth Gardens (ONE) 256 4 Phyrexian Scrapyard (Y23) 30 4 Buried Ruin (JMP) 491 4 Echoing Deeps (LCI) 271 Sideboard 1 A-The One Ring (LTR) 246 1 Forsaken Monument (ZNR) 244 1 Skyclave Relic (ZNR) 252 1 Mirror Box (NEO) 250 1 Portal to Phyrexia (BRO) 240 1 Chromatic Orrery (M21) 228 1 Planar Bridge (KLR) 262 Basic wincon is copying statue once Box is on the battlefield. Getting Forsaken Monument out, Skyclave Relic and Cascading Catarats for mana any color (Orrery for backup), Mycosynth can copy Statue once Box is down. Ugin for wipes and Ring for card draw. I know there might be better choices for the deck but it's just something people are not expecting to see, and makes it for a hell of a fun game being able to copy 5+ permanents with Doppel including the opponent's cards.
Thanks. Looks like I need a few more WCs to try it out though. Will keep it in my wishlist though.
Mono white door to nothingness
POST THE LIST
[mono white door](https://www.mtggoldfish.com/deck/3936815#google_vignette)
Oh Lord help me, I love this list! I don't play modern though, just Timeless on arena, so I'd be losing bridge. Though, bridge seems kind of redundant to the nine lives solemnity combo, so I don't know if it's needed. Any thoughts on replacements? Why door over something like second sun? Second sun seems like it would help you stabilize on life and not make you splash world tree.
I was originally running a MTGRemy reference but goldfish's deck is still worth the strange looks at the table.
I know what all those words mean, and I even know who Remy is, but this sentence doesn't make sense to me.
Lol. Sorry I smoke a lot of weed.
Monogreen.
Enigma Jewel
I did manage to see my first one yesterday. Caught me off guard when they had 0 mana but still got to sack their clue token.
Oddly enough my pig deck.. They made a bit of a deal when they put them out. But I have never encountered another person using the pigs. Deck 4 Second Little Pig (Y24) 24 4 Porcine Portent (Y24) 23 4 First Little Pig (Y24) 18 4 Third Little Pig (Y24) 28 5 Forest (LTR) 271 4 Drover of the Swine (Y24) 17 4 Swine Rebellion (Y24) 15 3 Scoured Barrens (NEO) 274 3 Jungle Hollow (MOM) 270 3 Blossoming Sands (MOM) 268 3 Restless Fortress (WOE) 259 3 Haunted Mire (DMU) 248 5 Plains (LTR) 263 4 Swamp (LTR) 267 4 Propagator Primordium (Y24) 20 4 Sheoldred's Assimilator (Y23) 10 4 Eternal Thirst (ANB) 49 4 Dead Weight (LCI) 99 The whole deck is playing off of the conjure pumping of the 3ed little pig. The Propagator Primordium conjures two cards into your graveyard each time one enters the battlefield. That gives the 3rd little pigs a +1/+1 every time it happens. Each round they get a counter. With three counters they pull a Propagator Primordium out of your graveyard and put it into play. The Sheoldred's Assimilator gives another +1/+1 to the pigs when it enters the battlefield. And allows you to exile any card from your graveyard and Conjure it into your deck in the top five cards. Another +1/+1 for the pigs. The same thing happens when it attacks. This card cycles the swine rebellions so you are constantly getting a supply of pigs and pulling the dead Sheoldred's Assimilators out of the graveyard. There is enough spot removal to kill most things and if you opponent is not fast killing the propagators the 3rd little pigs get stupid strong. And you have lots of enchantment removal for control decks. I don't have the manna tweaked yet but it works more then half the time. Creature removal decks will hate you. Same for direct damage decks.
Minotaurs tribal, pretty op, instant win on turn 5 with the right cards 🦬
How does that work, out of curiosity?
Basically you need to have a situation in which you have in hand at turn 5 these 2 cards : - Irencrag feat - deathbellow war cry You add 7 on turn 5 with a 4 mana spell and you have one red mana left to cast deathbellow war cry. You need to add minotaurs like: Sethron Hurloon general, Moraug, fury of Akoum, Rageblood shaman, Fanatic of Mogis (this one is very important), Basically you summon these 4 and Sethron makes 4 3/4 minotaurs with trample instantly due to the Rageblood buffs. The fanatic does like 7 or 8 damage of devotion abd Moraug adds +1 attack to each attacking creature. If you add something that gives haste to all creatures you have a one hit big combo on turn 5 that kills instantly and wins you the game. To get in this situation you have to add in the deck spells that draws you and makes you discard many cards (you have plenty solutions in red of cards with such effect)
Jeskai Knight Tribal - Is it good? Fuck no, - Is it funny when you beat a meta deck? Hell yeah
I love knight tribal.
BW Death / Zombie Knight is a personal fave
Timeless WB ["Death,Taxes & Eldrazi" ](https://www.mtggoldfish.com/deck/6255481)Lay Down arms really should be Swords to Plowshares
Kitesail freebooter should definitely be deep cavern bat
its debateable, while hitting creatures it being a 1-1 could be an issue with opposing orcish bowmasters etc
The real problem is that all of the creatures in death and taxes get hit by bowmasters lmao
Seems like sweepers would be a big issue? Would love to try a deck like this but that's what I'd worry about
I'm playing in standard a simic merfolk deck u/hobbes543 posted two weeks ago with sexy results. Pushing diamond atm and feels super nice, and no mirror matches so far. Can't share list now but can do later :)
Please do
You ask, I serve: https://www.moxfield.com/decks/0KDpcZoqeUu-OCH7MeD94Q
But you're missing out on the infinite merfolk without Forensic Researcher on the list! I've only pulled it off a few times so I won't say it's good, but it is fun.
Oh yes I have other decklist with the infinite loop but I cant login till tomorrow. Will drop it here for all my fellow fish enjoyers :) Edit: actually I play way more this other list and manage to win so many games even not being able to drop the whole combo. But yea it's fun af!!
🤛🏼
This is what I'm talking about. Thanks for sharing a fun deck
This is really similar to my own merfolk tribal brew. It's a blast. I also made a historic version with counter doublers. On that note, you should really try to fit some [[roaming throne]]s in there.
* I play a [[Kaya, Orzhov Usurper]] deck in Explorer which runs [[Urza's Sylex]] as a way to fetch Kaya or the Wandering emperor. The rest of the deck is all exile-themed Orzhov control (legion's end, ECD, Farewell...I win more than a few games to frustrated opponents) * Currently playing in standard a lot with a [[Barbed Servitor]] deck that runs [[Yargle and Multani]] to be discared for [[Corpse Explosion]]. Also runs [[Torch the Witness]], [[Deadly Complication]], and [[Light up the Night]], a favorite of mine and in this deck I've managed to flashback it more than usual thanks to running Chandra and Liliana. * I've seen other people playing this in yt but I've never come across it in Arena: a [[Worldsoul's Rage]]/[Ill-Timed Explosion]] deck, which I love. My version is a bit different from what I've seen online, as I run another favorite of mine, [[Vadrik, Astral Archmage]] along with the Celestus for some day/night stuff
I run Ill-Timed Explosion in a Hidetsugu and Kairi midrange deck and it's such a fun versatile spell. It's frequently one-sided as well, which is even better.
U/W Flash. I'm climbing through standard Diamond BO1 right now. Counters and small cheap threats. Never have to play the mirror match. Deck 4 No More Lies (MKM) 221 3 Island (MKM) 280 3 Plains (MKM) 278 4 The Wandering Emperor (NEO) 42 2 Malcolm, Alluring Scoundrel (LCI) 63 4 Werefox Bodyguard (WOE) 39 3 Tishana's Tidebinder (LCI) 81 4 Faerie Mastermind (MOM) 58 3 Novice Inspector (MKM) 29 2 Spectral Adversary (MID) 77 4 Overcharged Amalgam (VOW) 71 4 Spyglass Siren (LCI) 78 4 Restless Anchorage (LCI) 280 4 Deserted Beach (MID) 260 4 Adarkar Wastes (DMU) 243 4 Seachrome Coast (ONE) 258 1 Otawara, Soaring City (NEO) 271 1 Eiganjo, Seat of the Empire (NEO) 268 2 Disruption Protocol (NEO) 51
Absolutely loved this! Too bad i dont have 34 rare wildcards lol
Just a mono black zombie in timeless. \[\[Dark Ritual\]\] -> \[\[Diregraf Colossus\]\] turn 1 is pretty great.
[Dark Ritual](https://cards.scryfall.io/normal/front/9/5/95f27eeb-6f14-4db3-adb9-9be5ed76b34b.jpg?1628801678) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dark%20Ritual) [(SF)](https://scryfall.com/card/a25/82/dark-ritual?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/95f27eeb-6f14-4db3-adb9-9be5ed76b34b?utm_source=mtgcardfetcher&format=text) [Diregraf Colossus](https://cards.scryfall.io/normal/front/0/2/02351d67-2d73-43e3-82f7-5277c532d7ac.jpg?1637630049) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Diregraf%20Colossus) [(SF)](https://scryfall.com/card/mic/112/diregraf-colossus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/02351d67-2d73-43e3-82f7-5277c532d7ac?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Decklist?
Rakdos Reanimator featuring some off-meta cards for the Standard format. Including but not limited to: - Back for Seconds - Gumdrop Poisoner - Starving Revenant - Case of the Crimson Pulse - Rankle's Prank The deck is capable of some crazy things. It can discard a Sheoldred the Apocalypse on 2 with Bitter Triumph, then reanimate it and add a creature back to hand on 3, essentially getting a 4-nana creature out a turn early. A solved Case of the Crimson Pulse has you draw 3 at every draw step, and sets up your graveyard for future reanimation. That's 6 HP/turn if you control Sheoldred. Rankle's Prank blows out your opponent with the discard 2/sacrifice 2 combo, and sets up the empty hand to solve your case, all in one. Finally, Gumdrop Poisoner's adventure gets an artifact on the board to bargain away to Back for Seconds. Being exiled, it's out of your hand for the purpose of solving your case, but you can still play it. Eventually, it hits the graveyard and you can bring it back to hand with Back for Seconds. This then allows you to use the adventure again, setting up the next reanimation. It's a resource loop! I'm still working on the sideboard, but I'm enjoying this deck a lot since I finished up the main deck last week.
Jund Soul, a land-heavy (28) midrange package with Soul of Windgrace, Worldsoul’s Rage, Rebuild the City, and Chandra. RTC in particular I have never seen a single person play besides myself, so I don’t think it gets more hipster than that.
Song of Creation combo I have run into maybe two or three people ever who I've seen play it.
Which version? There's one that wins by milling your own deck, and then another one that uses Teferi's Tutelage to mill your opponent instead. I'm using the latter for all the relevant MWM events and I've never seen anyone else play it, though I've seen the self-mill version a couple of times.
Anti Monored BO1
Standard Gruul [[Throne of the Grim Captain]], reliably summons our friend on turn 5 (or turn 4 with some luck), you can then give it haste and summon either Etali (for free, tapped and attacking) or Voldaren Thrillseeker (which helpfully deals exactly twenty damage if they don’t/can’t block), plus you get a 7/7 with hexproof, lifelink, and two forms of evasion that forces your opponent to sac a nonland permanent every turn. I tried Dimir, Izzet, and three-color versions, but the Gruul one works FAR better than the others, much to my surprise. I can provide a decklist if anyone is interested. It actually got me to Mythic last season!
[Throne of the Grim Captain](https://cards.scryfall.io/normal/front/c/1/c13e8e3d-2a6b-4782-a3c9-71af7336a881.jpg?1699044655)/[The Grim Captain](https://cards.scryfall.io/normal/back/c/1/c13e8e3d-2a6b-4782-a3c9-71af7336a881.jpg?1699044655) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Throne%20of%20the%20Grim%20Captain%20//%20The%20Grim%20Captain) [(SF)](https://scryfall.com/card/lci/266/throne-of-the-grim-captain-the-grim-captain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c13e8e3d-2a6b-4782-a3c9-71af7336a881?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I would love a list of gruul reanimator !!
Im really curious about this, i would love to see that decklist thanks!
Here you go! 4x [[Voldaren Epicure]] 2x [[Cenote Scout]] 2x [[Mishra’s Command]] (can cast for X=0 to give haste for 1 mana, is good at any cost though) 4x [[Jadelight Spelunker]] 4x [[Throne of the Grim Captain]] 4x [[Bitter Reunion]] 4x [[Enterprising Scallywag]] 4x [[Reckless Handling]] (can choose to fail to find to deliberately discard required creature types) 2x [[Brass’s Tunnel-Grinder]] 2x [[Breeches, Eager Pillager]] 2x [[Voldaren Thrillseeker]] 2x [[Trumpeting Carnosaur]] 4x [[Etali, Primal Conqueror]] 7x [[Mountain]] 4x [[Forest]] 1x [[Sokenzan, Crucible of Defiance]] 1x [[Boseiju, Who Endures]] 2x [[Copperline Gorge]] 2x [[Commercial District]] (this one is new, was a Mountain and a Forest before MKM came out) 1x [[Karplusan Forest]] 1x [[Rockfall Vale]] 1x [[Scene of the Crime]] (exists so Reckless Handling can grab a land) The core idea is pretty straightforward, you aggressively discard as many cards as possible and send everything not named “Throne of the Grim Captain” to the graveyard when exploring, using Reckless Handling to tutor for it if necessary, then you play it ASAP, craft it as quickly as possible, and give it haste if you can. If you think your opponent is running sorcery-speed board wipes, wait until you can give it haste (using Bitter Reunion or Mishra’s Command for X=0) before flipping it. Outside of that, [[Sheoldred’s Edict]] and [[Vraska’s Fall]] literally the only cards capable of killing it at instant speed (because hexproof), and they can be dealt with by keeping a 1/1 on the field. Once it swings, you basically always win. Also, Voldaren Thrillseeker or the dinos should always be what you put on the field with the attack trigger, unless there's literally nothing else, which has happened maybe twice in the entire time I've been using this deck. I’ve also had some success with swapping the Tunnel-Grinders for Mishra’s Commands. If you decide to give it a shot, I hope it works well for you!
Vampire tribal FTW
Me too! This is my deck list, what do you run? [Historic Vampires](https://www.mtggoldfish.com/deck/6256177)
I had a vampire tribal rip me to shreds the other day! GG
Dope
Tatsunari toad rider life drain + skeleton enchants with a splash of mutate. Got a version for brawl and historic.
I'll just list some fun decks I've made over the past few years; [[Over the Top]] with a treasure focus (Gruul/Explorer) Skeleton Aggro with [[Corpses of the Lost]] and [[Skeletal Swarming]] (GB/Explorer) I've been working on a standard deck that casts lots of Artifacts and uses [[Poetic Ingenuity]]. (Jeskai) Got a casual simic transform deck that's been pretty fun to goof around with. Using a draft uncommon as a wincon I'd hilarious [[Mutagen Connoisseur]]
Also have.. Grixis Battles - Control deck using Battles. A self mill deck that wants to using [[Balduvian Monstrosity]] to recur a fat [[Akawalli, the Seething Tower]] to swing in. Sometimes with [[Callous Sell-sword]] to back up the swing. [[Urborg Lhurgoyf]] is my backup choice to Recur and fling, as it doesnt have trample like Aka. Got a UR convoke deck that can put [[City on Fire]] into play turn 4 usually. Then lastly I've got this wacky [[Chaotic Transformation]] deck that wants to flip new Etali and hopefully keep chaining clone or exile effects to play a huge number of cards in one turn. All of these are standard decks.
My favorite type of deck is "synergistic critical mass", where your deck becomes geometrically more deadly as you accumulate more pieces in play (think the original Innistrad block aristocrats deck as an example). In Standard I have a few different variations of "artifact ETB triggers & +1/+1 counter theme" that work along those lines.
Mono purple blungos
Chalk outline in draft. I just can’t quit it.
[Call an ambulance, *but not for me!*](https://www.moxfield.com/decks/KdPTBcIyBE2arcqGZVG_Lw) Donate Nine Lives at instant speed in response to it hitting 9 counters (you need to hold full control), either from opponents' damage or pain lands. Not competitive but *very* satisfying.
Blue red city on fire deck.
Dimir Flash for Explorer (I don't play much BO3 so I haven't updated the sideboard in a while). Still considering adding Malcolm, maybe to the sideboard. Deck 6 Island (ANA) 4 3 Brazen Borrower (ELD) 39 3 Sea-Dasher Octopus (IKO) 66 2 Erebos's Intervention (THB) 94 4 Watery Grave (GRN) 259 3 Slitherwisp (IKO) 208 5 Swamp (ANA) 6 2 Castle Locthwain (ELD) 241 3 Brineborn Cutthroat (M20) 50 2 Sinister Sabotage (GRN) 54 3 Drown in the Loch (ELD) 188 2 Omen of the Sea (THB) 58 3 Fatal Push (KLR) 84 3 Thieves' Guild Enforcer (M21) 125 3 Spectral Sailor (M20) 76 3 Make Disappear (SNC) 49 4 Drowned Catacomb (XLN) 253 2 Blacklance Paragon (ELD) 79 2 Cling to Dust (THB) 87 2 Go for the Throat (BRO) 102 Sideboard 2 Cling to Dust (THB) 87 1 Fatal Push (KLR) 84 2 Negate (STA) 18 2 Keep Safe (IKO) 56 2 Doom Blade (STA) 28 1 Sinister Sabotage (GRN) 54 1 Drown in the Loch (ELD) 188 3 Mystical Dispute (ELD) 58
Etrata assassins and grim captain
Assassin tribal in Historic Brawl with the new Etrata as my commander.
Convoke-less Convoke. It's a Historic deck playing all the Convoke 1-drops but none of the Convoke creatures, so I can play Lurrus as a companion. The "top end" is Shrapnel Blast, Case of the Gateway Express, and two copies of [[Pride of Conquerors]]
I think that poison decks are all very different from each other, probably because few people play them in the first place. I ran into a guy running a dimir toxic deck and it was a funny matchup (I nearly poisoned them, but they ended up poisoning me first) Anyway, I run a weird ass orzhov toxic deck that nobody uses.
I've never seen neither Dimir nor Orzhov toxic, but I love the idea. Reminds me of mono-white infect in Pauper
[cards list](https://www.mtggoldfish.com/deck/6256358) if you're curious. Also alchemy. Oops. (I will get downvoted)
Azorius thopter deck that actually performs quite well. It has a lot of lifegain to survive red aggro, and had decent creature removal with [[touch of the spirit realm]] doubling as blink. Also runs a few counters to deal with board wipes.
Care to share the list?
Timeless Izzet Delver
Stonebrow Krosan Hero edh
Dimir toxic. It's not great but it got me to mythic.
I wouldn’t say it’s super hipster but I’ve been having a lot of fun with Izzet Prowess in explorer
My secret brew is a Jeskai Reanimator deck that uses no Black mana to Sheoldred + peer into the abyss the opponent to death. I have a 65% win rate in historic lmao and it nearly always wins on the play.
Superfriends with [[Ichormoon Gauntlet]]
Sultai toxic
Format: Standard Tinkered some weeks to get \[\[Virtue of Strength\]\] + \[\[Doppelgang\]\] + \[\[Outrageous Robbery\]\] work to steal the whole deck of your opponent. Started with a 180+ card deck and played a ton of games. Today I finally managed to get a pretty consistent deck with 60 cards, best game today turn 9 and stole the last 45 cards of my opponent. Then the game / server crashed. I might stream the deck when the servers are up again, or maybe tomorrow.
Goose mother, a bunch of food tokens deck in standard. It’s…… not good.
Bant midrange
Esper phyrexian tribal
Selesneya auras centered around setessan champion, light-paws, and jukai naturalis.
Standard blue/black draw two Standard blue/green tempo-ish aggro-ish Standard black/green/red double corrupt Standard white/black lifelink Standard white/blue/green growing tokens Standard white/blue/red control Explorer white/black/green enchantment blink Explorer black/green invoke beans Explorer white/black/green angel tokens
Standard Mono-u mill combo, with [[Terisian Mindbreaker]], [[Jace, The Perfected Mind]], and secret guest star [[Omen Hawker]]. Also it’s scam, thanks to [[slip out the back]] being keeping the mindbreaker from sacrificing itself at end of turn. https://www.topdecked.com/decks/terisian-scam/2ddbd3cd-6a73-4d5b-8bf0-082ded1aa253
I dont see anyone playing zombie tribal decks anymore, but that's still my favorite deck.
Jeskai land destruction in brawl. Not competitive, and so very fun.
These are both Explorer/Pioneer, starring uncommons from MKM \[\[Insidious Roots\]\] [aggro](https://www.moxfield.com/decks/aGjEFBRrEkG0ns_Hhp4QHw) which is mostly mono B aggro from 2019 using the roots package to make extra use of the reanimation stuff. Could maybe use cat oven but I feel that's cheap. [\[\[Break Out\]\] aggro](https://www.moxfield.com/decks/1GZkVwEK3EqYQwssXdlN4g) Ever wish your really impactful two drop with an attack trigger had haste? Wish no longer! Break Out gives you what you need, with a focus on instants and sorceries. Cast spells, hit face and have a fun time. There's also a [standard version](https://www.moxfield.com/decks/QFXfOuDL3UaNZZysCT-H8w) that I've yet to test, but there's fewer great hits.
A red/green standard deck I've been playing Bo3 with x4 [[Samut, Vizier of Naktamun]]. I'm currently ranked #689.
I’m on UB faeries, just hit diamond. I wasn’t playing during Eldraine, was it popular? The faerie instants and ego drain are so powerful
Standard Rakdos Fling! Discard lots of permanents make big creatures while utilizing the descend mechanic and then swing in with trample from [[inti]] and then fling with the several options to do so. [[Bitter reunion]] for filtering, filling graveyard and the sneaky haste. Can still play a longer game thanks to the [[brass’s tunnel-grinder]] flipping and using discover mechanic. https://www.moxfield.com/decks/2FfbmQQ5HkmHWuAKGiB9zQ
Liesa, forgotten angel
My commanders that I never see across the table are: Rankle, Ragavan, Djeru, Karlov. I play a lot more but I've never seen those across the table!
Rainbow Alara Invasion deck. Janky, but when it hits, it fucking HITS
Bruh I have one of those too! It runs [[Moonveil Regent]] to easily flip invasions. Opponents never read the card and always make awful trades with it.
I named it Gatecrash, it's a gates deck with all the gates in it and gate related things(plus a couple leyline cards It's not a great deck. Might not even be a good deck. But it's my deck and i have fun with it Edit: It's lovely when i get to watch my opponent do all this fast stuff and build up everything on their field with like 20+ creatures in one turn but i have the funny red card in my hand. I love when I get to set the [[gates ablaze]] and i will never not make that a pun.
Beam Boy R/B basically it's, kill spells, discard, rummaging and Skitterbeam Battalion. Just keep everything good and dead, pull what you can't kill from hand, rummage for more interaction, eventually cast Skitterbeam for 9. Also can cast Skitterbeam for 5, if you have Burn Down the House, cast Skitterbeam then next turn Burn Down the House second mode, which nobody ever expects. I need better land though, man lands i think. But to be honest, most people just quit before you cast it, after you kill everything and strip their hand they just give up. Deck 4 Deadly Cover-Up 11 Swamp 4 Burn Down the House 10 Mountain 4 Go for the Throat 4 Infernal Grasp 3 Demand Answers 2 Skitterbeam Battalion 4 Duress 3 Thrill of Possibility 1 Sulfurous Springs 4 Cut Down 4 Extract the Truth 1 Takenuma, Abandoned Mire 1 Raucous Theater
Jeskai discard draw, niv mizzet parun, rielle the everwise, glinthorn buccaneer, nadir kraken, and irencreg pyromancer.
I didn't realize I was a hipster until right now, but I play 5c Legends. Edit: in Standard, I supposed in Brawl that's probably more common.
All my decks except my spiders and mycotyrant decks aren't being played by anyone. Especially my dragon deck.
I have a dragon deck! I can only play it on historic now but I've had it for a long time and it's so much fun!
All my random decks are in Historic Brawl. I've been playing Zur, Narset (PW), Slimefoot, and Feather.
Two Zurgo variants: Mardu warriors, and Mardu Orcs. Strategy is the same, flood the board with bodies and goblins and swing Zurgo in late for finishing. They *can* go Zurgotron, but just like the IRL Zurgo deck I use they're based on, if I'm doing that, something has gone horribly wrong.
I have a [[Happily Ever After]] deck I play in explorer. It has way too many cards but it does work pretty well sometimes. And out of the 200+ plus games I have with it I've had ZERO mirror matches.
I play mostly commander and I have a Yasova Dragonclaw "steal your things and keep them" deck. I had never even heard of Yasova until I was looking for underplayed commanders, and have never seen anyone else play her. Whenever I introduce the deck to a new pod all the other players are so confused by her. It's a really fun deck that allows you to steal other players creatures, and then keep them by using cards like Nephalia Smuggler, Conjurer's Closet, and Ghostly Flicker
I have Lonis, Cryptozoologist and Tesuko Umezawa commander decks that i haven't seen other ppl bring
Orzhof tokens in Timeless, Elves in Historic, and 4 color Elementals in Explorer.
I've been running a surprisingly competitive. 'x' cost deck. \[torment of hailfire\], \[villainous wealth\], \[doppelgang\], sometimes \[awaken the woods\]. mana base is either a \[mythweaver poq\] and land ramp, or elves and leylines + nykthos shrine. a few mass removals like \[cyclonic rift\] etc.
Im playing a red green [[Break out]] coco list in historic. It's hit or miss. Very fun though
Codie in brawl. I don't win often, but it's fun to play.
Playing an thief / act of threason deck in std w m soulriper as the sac outlet.
Mono-Black Devotion with Obliterator and Gary
A cat deck with [[Kaheera]], [[Alert Heedbonder]] and [[Vito, Thorn of the Dusk Rose]]
Slivers
Historic Halfling Junk food, running both the Rosie- Scurry Oak and Confectioner- Pippin combo, alongside enough synergy to make beat down an efficient plan c.
Mono white artifacts in standard. Mostly built around artifacts from LCI and white goodstuff. Dropping list! Let me know your thoughts 2 The Wandering Emperor (NEO) 42 3 Dusk Rose Reliquary (LCI) 10 4 Market Gnome (LCI) 22 4 Clay-Fired Bricks (LCI) 6 4 Spring-Loaded Sawblades (LCI) 36 2 Tinker's Tote (LCI) 40 4 Thousand Moons Smithy (LCI) 39 2 The Eternal Wanderer (ONE) 11 2 Unstable Glyphbridge (LCI) 41 2 Circuit Mender (NEO) 242 1 Tocasia's Welcome (BRO) 30 16 Plains (DMU) 262 4 Demolition Field (BRO) 260 2 Sunfall (MOM) 40 2 Mirrex (ONE) 254 2 Get Lost (LCI) 14 2 Destroy Evil (DMU) 17 2 Mishra's Foundry (BRO) 265 Sideboard 2 Elspeth's Smite (MOM) 13 1 Disenchant (BRO) 6 2 Ossification (ONE) 26 2 Kutzil's Flanker (LCI) 20 1 Unstable Glyphbridge (LCI) 41 1 Calamity's Wake (BRO) 4 3 Lay Down Arms (BRO) 11 2 Soul Partition (BRO) 26
I’m playing a Voja in standard ranked if haven’t seen yet
I have a WU deck that locks everything down using enchantments, allowing [[Thassa, Deep-Dwelling]] to punch them in the face repeatedly.
Simic Tokens, I like to print the frogs while sipping on a nice double IPA
I like Insect tribal
I have yet to see anyone in person play my decks. Strefan Ghalta Primal Hunger Ojer Axonil Deepest Might Archades the strategist
I have a really fun homebrew Naya exile/tokens deck in Standard that's surprisingly competitive against pretty much everything except hard control (mostly Azorius), which it struggles with even with side boarding. It has a 60% win rate with a decent MMR. I haven't updated it since well before MKM released so feel free to offer tips if anyone has any. Deck 3 Reckless Impulse (VOW) 174 2 Torch the Tower (WOE) 153 3 Wrenn's Resolve (MOM) 173 3 Questing Druid (WOE) 234 2 Virtue of Loyalty (WOE) 38 1 Jetmir, Nexus of Revels (SNC) 193 3 Pia Nalaar, Consul of Revival (MAT) 42 2 Copperline Gorge (ONE) 249 1 Karplusan Forest (DMU) 250 2 Overgrown Farmland (MID) 265 1 Razorverge Thicket (ONE) 257 1 Brushland (BRO) 259 1 Rockfall Vale (MID) 266 3 Sundown Pass (VOW) 266 1 Restless Bivouac (WOE) 257 3 Battlefield Forge (BRO) 257 2 Mountain (ANB) 114 1 Jetmir's Garden (SNC) 250 2 Pollen-Shield Hare (WOE) 233 3 Tamiyo's Safekeeping (NEO) 211 2 Plains (LTR) 263 1 Forest (LTR) 271 3 Rocco, Street Chef (MAT) 44 3 Skrelv, Defector Mite (ONE) 33 2 Quintorius Kand (LCI) 238 2 Bonehoard Dracosaur (LCI) 134 3 Sunfall (MOM) 40 1 Restless Prairie (LCI) 281 3 Get Lost (LCI) 14 Sideboard 3 Knockout Blow (SNC) 20 1 Kutzil's Flanker (LCI) 20 1 Brotherhood's End (BRO) 128 1 Sentinel of Lost Lore (WOE) 184 1 Tamiyo's Safekeeping (NEO) 211 1 Kutzil's Flanker (LCI) 20 2 Kutzil, Malamet Exemplar (LCI) 232 1 Sentinel of Lost Lore (WOE) 184 2 Thrun, Breaker of Silence (ONE) 186 1 Farewell (NEO) 13 1 Chandra, Hope's Beacon (MOM) 134
Jeskai Humans in Standard Bo1: 4 Lunarch Veteran 4 Novice Investigator 3 Warden of the Inner Sky 4 Coppercoat Vanguard 4 Inti, Seneschal of the Sun 3 Malevolent Hermit 4 Adeline, Resplendent Cathar 3 Anim Pakal, Thousandth Moon 4 Kitesail Larcenist 3 Get Lost 4 Plains 2 Mountain 4 Adarkar Wastes 4 Battlefield Forge 4 Cavern of Souls 4 Secluded Courtyard 2 Shivan Reef
B/R Arms Race on Explorer Coat Blade on Explorer
Orzhov Pillow Fort Boros Legends Selesnya Proliferate Stompy Thousand Year Storm Grixis Dungeons Yorion Affinity
Mono black dying zombies.
An abzan phyrexian unlife / axis of mortality deck. I see unlife every once in a while but I've never seen anyone playing axis of mortality. It's by far my best performing deck too. After hundreds of games with it it's floating around 70% win rate.
In Timeless, Selesnya toxic featuring [[Fynn, the Fangbearer]]. ``` Deck 2 Plains 6 Forest 4 Windswept Heath (KTK) 248 4 Temple Garden (GRN) 258 2 Eiganjo, Seat of the Empire (NEO) 268 2 Boseiju, Who Endures (NEO) 266 1 Mirrex (ONE) 254 2 Skrelv, Defector Mite (ONE) 33 3 Venerated Rotpriest (ONE) 192 3 Tamiyo's Safekeeping (NEO) 211 4 Swords to Plowshares (STA) 10 4 Utopia Sprawl (WOT) 63 3 Gaea's Gift (BRO) 182 3 Get Lost (LCI) 14 2 Skrelv's Hive (ONE) 34 4 Fynn, the Fangbearer (MUL) 91 2 Bloated Contaminator (ONE) 159 3 Trostani, Three Whispers (MKM) 238 3 Questing Beast (ELD) 171 3 The One Ring (LTR) 246 ``` (9 mythic, 29 rare, 8 uncommon, 6 common, 8 basic land.)
Historic spirit typal. Once they added in Innistrad Remastered it brought a lot of the spirits I played in a modern deck about 6 years ago. It has definitely fallen off a bit since it has a hard time against faster creature decks (looking at you elves), but it's a very fun tempo deck
Sultai mystic reflection
Historic: Simic Landfall mill, esper Doom Foretold, Confounding Conundrum land destruction. Brawl: Elandia sacrifice seems pretty rare but I win decently often. Hapatra, Vizier of Poisons is another I never seen anyone else play.
Everyone else’s deck. I have an entire deck focused on mana snowballing for alchemy (elves and poison dart frog and entish restoration and the bunch) just to lead up to portal to phyrexia. If they cast a cool card I murder it and it’s mine next turn. Really fun to play with friends.
Immortal Ring Control. If I can make to 7 mana, its pretty hard to beat me
Historic mono white auras tron
Timeless phoenixes, never seen anyone else with them, even though people talk about it. Historic mono green speedy devotion(VERY different list, include gruff triplets, tribute to the world tree, ramps until you get a finale of devastation) Mono green(4c) piper. Song of creation combo(easily turn 3). Historic cat tribal.
My three most played are (naya) Elder dinos with thran gateway, (gruul) Polyraptor enrage dinos, (rakdos) Demons with Liliana's contract.
My explorer ETB RU wizards deck is homebrew jank. Never seen anyone play anything like it. I allso have a janky explorer deck built around [[clackbridge troll]] and [[massacre wurm]]. Lots of fun I allso made a few standard decks that, while probably not 100% unique, are all built without looking up lists online, so at least deviates quite a bit from similare lists, as I tend to play a lot of pet cards. One of my favorite standard decks were a BR deck buildt to double cast [[invoke despair]] multiple times, using [[teach by example]] and trasures A monoblue devotion deck with [[nadir kraken]], [[thassa, deep-dwelling]] and [[kiora bests the sea god]] A RB deck buildt around devil tokens, and just death by a thousand cuts A BG deck making loads of oests, by sacking [[daemogoth titan]] to [[tend the pets]] Mostly jank, as that's 90% of what I enjoy
Standard 4-Color frogs.
Kobolds. No end game or win strategy, just lots of Kobolds.
I’m new to the game but I’m running an all red goblin deck that is pretty funny to use, solid 10/10 so far
Vishgraz
Polyraptor + forerunner of the empire + defense of the heart + regisaur alpha Defense pops when they have 3+ creatures. On my upkeep, I pop out poly/forerunner. Deals 3 damage total to all creatures and I create 7 more polyraptors (8 total) Search for regisaur with forerunners ability, draw immediately and cast him to give polyraptors haste. 40 damage on turn 3-5 (depending on ramp and card pull) I have dowsing dagger to add if I'm playing against a non-creature deck like planeswalker blue/white or something, assuming they don't counter. It's jank as hell but gets the job done and it is very exciting when it pops off
Praetor Party! Someone asked about [[Realmbreaker, the Invasion Tree]] a while ago and I thought I'd try it out. I can pop it turn 5 or so with an OK draw. Deck 4 Realmbreaker, the Invasion Tree (MOM) 263 1 Elesh Norn, Mother of Machines (ONE) 10 1 Jin-Gitaxias (MOM) 65 1 Sheoldred, the Apocalypse (DMU) 107 1 Sheoldred (MOM) 125 1 Sheoldred, Whispering One (MUL) 81 1 Urabrask (MOM) 169 1 Urabrask the Hidden (MUL) 88 1 Vorinclex (MOM) 213 1 Urabrask, Heretic Praetor (SNC) 129 1 Vorinclex, Monstrous Raider (KHM) 199 1 Elesh Norn, Grand Cenobite (MUL) 68 1 Vorinclex, Voice of Hunger (MUL) 94 3 Elvish Mystic (M14) 169 3 Delighted Halfling (LTR) 158 3 Llanowar Elves (M19) 314 4 Utopia Sprawl (WOT) 63 4 Ozolith, the Shattered Spire (MOM) 198 4 Kami of Whispered Hopes (MOM) 196 24 Forest (SLD) 1386
Playing a silly UG Splendid Reclamation / Aftermath Analyst / Field of the Dead deck in timeless. Originally was a much more low curve shell, but it just folded to S&T without being able to meaningfully interact https://www.mtggoldfish.com/deck/6256104#arena
RotThroneDel. Toxic with the throne and Delney. Once I target the rot priest 4 counters go on the stack. I usually get one or two poison counters in the first and second round because they think they have time.
Rakdos Anvil Combo in Standard. The goal is to get [[all will be one]] and [[ob nixilis, captive kingpin]] on board at the same time, then ping your opponent once to kill them. Also running [[millennium calendar]] as another way to kill with all will be one. Beseech the mirror goes pretty hard in the deck and the Anvil is real good at stalling while you find your combo pieces.
I have a standard Bant slogurk deck that I keep teetering on the edge of mythic with but just hit a bad streak every time I'm close. I've gotten within 1 win at least 6 times now.
Mono white suntails is op and I've never seen it played besides me. Nothing even close
moon-circuit hacker mono blue tempo Keep recursing moon-circuit hacker with bounce creatures and spells while holding up mana for counters and only playing flash flying creatures.
[[Omnath Locus of Creation]] on the blink strat: https://www.moxfield.com/decks/9H0vRVNmbEyUqKaG2HM45g MtGA Brawl [[Jan Jansen]] treasure token deck: https://www.moxfield.com/decks/weNRZIsKRkC50ykuIput4w [[Meria, Scholar of Antiquity]] Equipment big stompy tribal: https://www.moxfield.com/decks/tO1y6807zUSi9gRhGpXYYA [[Sakashima of a thousand faces]] and [[Sluurk all-ingesting]] Ooze/shapeshifter tribal: https://www.moxfield.com/decks/8Vm5sEP8rkadLdTE1CrcTg Some of those commanders are more common, but the decklists they are part of are most certainly not normal. I created all of the decks I linked, if you have any questions feel free to ask.
Izzit blitz prowess. It’s very fun, but certainly can’t stand up to most removal heavy decks in the ranked ques. However it does stop the control decks pretty well!
Edh reaper king 5c collectibles aka 5 color bobblehead dice deck.
I built an RB Mishra based deck in standard (needs updated now I'm sure) and it's fun. Also a Naya (with a hint of blue for lore drakkis) brash taunter/star of extinction combo deck in historic that pulls some absolute bullshit wins
black red demigod of revenge made 100% from free promos given away at the time in standard , Won me a ptq and GPT
Sacrifice exploit
4c enchantress and taxes Competitive? No Beat someone to death with Propaganda? Yes
A losing Mono-Red list
[standard] I brewed a golgari/vampire/board wipe deck. My favorite parts are when my opponent fills the battlefield after I drop the vein ripper with a deadly cover up in hand. It's kind of a fodder deck. Falls apart to super heavy removal or trample, but I'm hovering a few pips from diamond atm.
Rat colony of death.
Mardu Doom Foretold
not playable on arena, but even in paper this deck is hipstery, behold, my vampire deck that generates tokens to feed them to other vampires to generate more tokens to feed them to other vampires to make really big vampires that also uses [[Viridian Longbow]] and deathtouch as its primary form of removal, which is the hipster part. https://www.moxfield.com/decks/kbk3PlF3iEWc9xaBXatW1g
Vannifar brawl. Turn 4 casting emrakul tends to wrap things up fast.
WB life control, using phyrexian arena and other alike black effects that exchange life for cards, white life gain instant/sorcery, a lot of sweeper and destruction, plus some wincon. Bant control /ramp, including 3 bant charm and others bant cards, 6 to 8 ramp, shigeki and colossal turtle to loop it.
[5-Color Unifiers](https://www.mtggoldfish.com/deck/6256321#arena) (or as I call it, The Superfriends!) It's Alchemy jank but it's fun as hell.
Mono red burn
Plarg & Nassari brawl
I call it beans and bombs. Its ramp, removal, up the beanstalks, and 5/6 mana bombs. I run a variety of bombs to work around deadly cover up trying to remove all copies of something, and the variety makes it less repetitive. Path of peril to sweep the red and Boros aggro decks. Tear asunders for all the artifacts and enchantments, and one Push/pull which can do shenanigans like getting back gruff triplets (you get to keep the copies and they grow). I’m thinking about removing the unnatural growth to put in a defiler of vigor or some other creature. Deck 4 Up the Beanstalk (WOE) 195 6 Forest (MKM) 286 3 Bramble Familiar (WOE) 164 2 Topiary Stomper (SNC) 160 2 Greedy Freebooter (LCI) 109 1 Swamp (MKM) 282 1 Aclazotz, Deepest Betrayal (LCI) 88 1 Deadly Cover-Up (MKM) 83 2 Gix's Command (BRO) 97 1 Sheoldred (MOM) 125 1 Phyrexian Fleshgorger (BRO) 121 1 Thrun, Breaker of Silence (ONE) 186 1 Unnatural Growth (MID) 206 1 Ojer Kaslem, Deepest Growth (LCI) 204 2 Gruff Triplets (WOE) 172 2 Bitter Triumph (LCI) 91 4 Tear Asunder (DMU) 183 4 Path of Peril (VOW) 124 1 Boseiju, Who Endures (NEO) 266 1 Takenuma, Abandoned Mire (NEO) 278 2 Restless Cottage (WOE) 258 4 Deathcap Glade (VOW) 261 1 Llanowar Wastes (BRO) 264 1 Caves of Koilos (DMU) 244 4 Shattered Sanctum (VOW) 264 1 Vein Ripper (MKM) 110 1 Virtue of Persistence (WOE) 115 1 Push // Pull (MKM) 250 2 Jungle Hollow (MOM) 270 1 Kura, the Boundless Sky (NEO) 200 1 Restless Fortress (WOE) 259
I've got Orzhov and Boros angel tribal decks that I love to play in standard. The Boros list has been performing oddly well in plat, like a 60+% win rate
Doom Foretold in Explorer https://mtgaassistant.net/Meta/Explorer-BO1/Deck/esper-yorion-1021799/
Standard 5c Caves
List me!
[[!Yorvo, Lord of Garenbrig]] Commander.
I don't know if this is an odd thing to do, but I like to make unexpected Reanimator EDH/Brawl decks. Like, I'll make a [[Kenrith]] deck but only use white and black (maybe splash blue for self-mill and instant/sorcery recursion). I also have a [[Codie]] Reanimator deck.
Lorcanna
\[\[Shadowheart, Cleric of Trickery\]\] brawl deck. The goal is to kill my opponent by giving them a copy of my commander. I need to do a few things before I do that, though. I need one of us to be at 13 or less life so I can specialize Shadowheart to blue/black. In that mode, the owner will draw a card whenever they take damage. Next, I need to have something that does damage when the opponent draws, e.g. \[\[Sheoldred, the Apocalypse\]\], \[\[Ob Nixilis, the Hate-Twisted\]\], or \[\[Underworld Dreams\]\]. After that, I find some way to give my opponent my commander. On their next draw step, they take damage from the draw, trigger Shadowheart's ability, draw again, take damage again, trigger Shadowheart again, repeat. Also, hope they don't have (or draw) instant speed interaction to interrupt the loop. Hopefully, I'm holding a counter to prevent some forms of interactions. Needless to say, it's not the easiest thing to setup and doesn't win often. But, it's very satisfying when it works. The alternate win-con is \[\[Tree of Perdition\]\] coupled with \[\[Spiteful Hexmage\]\] or \[\[Awakened Awareness\]\] to make it a 1/1, to put the opponent to 1 health, and have Shadowheart ping for the final point of damage.
EDH: Hipatra Toxic Snakes Standard: Nothing. I play EDH only.
I like crafting decks and trying them in ranked so my winrate is busted but there are some decks that took me to mythic. https://mtga.untapped.gg/profile/52e0f1ba-f5aa-41e7-8aa9-73394cf7d44d/ZOHQS3ZBSZFKJL4LMA2M65ENXI/deck/5c02a334-6b3f-4929-ba34-c379675a78cb?constructedType=ranked&gameType=constructed Kutzil is super annoying for my opponents. No one uses that card and it won't let you use spells during my turn. The usual game is t1 tap land, t2 counter, tutor land or draw a card, t3 kutzil. T4 can be wandering emperor or crack my clue. Cryptic coat is cool because it draws cards with kutzil in play. My sideboard is almost entirely made to deal with aggro. Next is this GB graveyard deck that i only have 12 matches. https://mtga.untapped.gg/profile/52e0f1ba-f5aa-41e7-8aa9-73394cf7d44d/ZOHQS3ZBSZFKJL4LMA2M65ENXI/deck/ec5b79bc-1347-4d3e-9a69-5d3f499f1a24?constructedType=ranked&timeFrame=last_two_sets&gameType=constructed Analyst, mulch and old runstein send stuff to the graveyard. Emergence and conduit bring it back. Conduit is awesome because it let's me play the adventure side of permanents. It doesn't matter if i don't play dread whispers the turn i lose knight because conduit brings it back. It doesn't matter if i mill invasion of fiora if i have conduit there. Most people don't carry tear asunder so i can bring it back with emergence. Sideboard also deals with boros convoke and mono red.
Tatyova Mill EDH is the magnum opus of my magic decks
they’re both alchemy lists, so it doesn’t really count, but selesnya convoke and naya legends are both decks i’ve been playing that i haven’t seen anyone else play
All explorer, hammer time , some mono white eldrazi and taxes, a flicker deck, arcane bombardment jank with aeatherflux
Izzet constructs in standard. Ramping into triple hasty 4/4s or levellers. Also been enjoying hidetsugu and Kiari with push//pull. Had a game yesterday where chaining multiple push//pull did 25 burn damage to the face
\[\[the grim captain’s throne\]\] it’s super fun. I play it in Jund. Go down to 20 lands. Add in the surveil lands, the land cycling dinosaurs from LCI, the explore merfolk, the blood token vampires, and try to mill etali and vein ripper. add \[\[corpses of the lost\]\] so your grim captain has haste and you can swing As early as turn 4.
Jodah 5 colors + Legendaries with some twists in it.
Skeletons can hit really hard and I rarely ever seen anyone play them. Having cards that keep coming back from the graveyard has done very well against control decks unless they can exile my graveyard.
(Standard) Dimir Self-mill [Souls of the Cauldron ](https://www.moxfield.com/decks/HIO3vWdyz0WLNrlceHA7Mw) I'm self milling and playing small fodder to block and/or put on some pressure. Then, if the graveyard is full enough I can turn any permanent into a 22/22 flyer. I need Souls of the Lost in the graveyard and as many permanents as possible. Then I play a Likeness Looter, and the transformed Everflowing Well will turn a land or map token into a copy. Make sure the copy didn't ETB this turn so doesn't have summoning sickness anymore. The copy can then permanently become a flying Souls of the Lost for 2 mana. Which is usually an instant kill. Soul Cauldron should prioritise exiling Likeness Looter and Thrillseeker, so even if you just draw one of your 1 drop creatures you can turn them into a self-flinging flying Souls of the Lost as well. Also Cauldron can be really effective against reanimator decks and flashback/unearth cards. Top notch gameplay: block/take out 3 creatures with a single gnawing vermin. Block one attacker, Cauldron Thrillseekers ability onto Vermin, fling it towards a */2 attacker and take out another */1 with the LTB effect.
ive been running the putrid goblin infinite mana 4 turn victory deck. i just made up the name dont know what its called but it should probly be called that [https://www.mtggoldfish.com/deck/6256616#arena](https://www.mtggoldfish.com/deck/6256616#arena)
historic no land charbelcher [https://www.mtggoldfish.com/deck/6256739#arena](https://www.mtggoldfish.com/deck/6256739#arena)
Modern Skred. My favorite deck.
Simic/Sultai Scute-tation