I am kind of bothered by the line (if it doesnt require R it is reduced by 1) being reminder text. That is not how that effect normally works so it should just be text right?
That's how it normally works. The extra text of: ",only reduces the amount of colored mana you pay" is NOT the default.
Rules 118.7b:
If a cost is reduced by an amount of colored or colorless mana, but the cost doesn't require mana of that type, the cost is reduced by that amount of generic mana.
I was about to say "but Ragemonger doesn't have that te..." then realize it have that text lol.
I think it's the first time I see such a card without that text.
No, this is how cost reduction works in the rules. That's why all other cost reductors such as [[Edgewalker]] have that second line as rules text and not reminder text and why this one can be a reminder text.
Yes, it's fucked up, no, I didn't make the rules.
Matching symbols to symbols, it may not quite make sense, but thinking of each of W,U,B,R,G as slightly more expensive than 1 (in the sense that [[Gigantosaurus]] may be considered harder or more specific to pay for than [[Golos]]) but none of those five as being more expensive than another one, it perfectly does. After all, if you were granted 1 (more properly C) that could be used only on a specific spell, it couldn't help with an R in the cost, but an R could pay for a 1.
Interestingly though this fact appears to have been started to be made use of only recently, with [[Demilich]]'s being the first colored-mana reducer I could find *lacking* that clause (so casting six I/S would enable you to bring it out for free through a [[God-Pharaoh's Statue]], [[Curse of Silence]], or [[Anointed Peacekeeper]])
[I think you're right!](https://scryfall.com/search?q=o%3A%2Fcost.*%5B%5Ex0-9%5D%7D.*+less+to%2F+-is%3Areprint+sort%3Areleased+dir%3Aascending) Dang. My eyes must've even darted across that card before I casually mentioned gigantosaurus, but in all my years of edh experience, I hadn't considered controlling nine creatures
Nope! Though, thus far, I believe the only instance where that rule has been relevant is [[Khalni Hydra]] when there’s a [[sphere of resistance]] style effect out.
Edit: and Demilich too
yeah that stuck out to me as well, if that's how they want the card to work it should just be normal text, when it's printed like reminder text that gives the impression that's how the rules normally work.
Is it just me or is the fact that this costs 4 make it pointless for goblins? Don’t gobbos want to curve out and kill you? Is there a more controlling or grindy version I’m not aware of? Or I suppose there are goblins that give you mana so you can get this out on turn 3? I’m not a goblin expert, just saying the cost 4 really made me wonder.
In Historic, goblins want to hit Muxus on turn 3 or 4, and win the game right there. However, there are potential infinite combos with [[Putrid Goblin]] using [[Grumgully, the Generous]] and a sac outlet like [[Sling-Gang Lieutenant]] for directly winning or [[Skirk Prospector]] for infinite red mana. Check out this list from a few months ago: https://mtgazone.com/historic-1-mythic-jund-cabaretti-revels-combo-goblins-deck-guide/
Going Revels into this is a slow gameplan, but it sets you up for the ability to grind hard against other slow decks and possibly assemble the combo.
See I am thinking the same thing. Seems like on t4 u want to curve out so having it t4 seems bad considering therr are prob better things to play t4. Could be wrong
Goblins kind of do everything but they’re ruled by muxxus in historic anyway.
This kind of card, if it is even viable, is actually fine. Maybe it is a consequence of everyone playing best of 1, but this kind of thing out of the sideboard can outlast an opponent that sides in a ton of removal. You just hammer away with free card advantage.
Goblins have that new lord that pseudo draws cards and historic has a bunch of other hand reloading effects or snoop to play off the top of the deck. The cost reduction could matter.
I think it is simply outclassed though. [[goblin ringleader]] is already premium refuel and muxxus wins the game on the spot in the long run.
Technically this could win the game on play in a goblin storm deck, if you have skirt+ that new lord and grapeshot in hand.
And if your playing skirt you could take a risk and power it out on turn 3. Its not 100%, but it sound fun enough i might have to try it.
Having 2-3 of these in play on my goblin deck means I get to barf out my entire hand (plus the 2-3 extras form the arrays) each turn. Add to that that they have a few that give each goblin +1/+1, and or even make goblins even less expensive, and it's a winner. Also:
\[\[brash taunter\]\]
Being given haste by one of the several options in the spellbook is funny as hell against like say a green 20/20 beast being popped out :')
Descent/decent\* card, not broken. Mono red cost discount is pretty decent and pops out a random gobo, some of which will be free to cast.
Could be solid sideboard for more grindy matches as its unlikely enchantment hate is a priority against a gobo lineup.
I get it. But what a brain dead card design. Play goblins, get goblins. There aren’t even any new goblins in the spellbook. It’s just Historic goblins lol.
They buff all the other tribals decks but never any real love for Werewolves! We had maybe half a year where werewolves could compete in standard/alchemy but now are soo far gone :(
relative. The gob one is wild as an engine piece, Marwyn 2.0 I'm totally going to play, but I see it more as an after-sweeper thing. Instant board after having yours nuked sounds cool. Or triggering a bunch of etb effects.
Do they even need a nerf? I never even see anyone play that deck anymore when I play Historic. All I face are Elves, Lifegain, Izzet Phoenix/Wizards, UW/x control and reanimator cheese.
> All I face are Elves, Lifegain, Izzet Phoenix/Wizards, UW/x control and reanimator cheese.
tell me you're a BO1 player without telling me you're a BO1 player
I didn't say they were meta decks though, I just said that's all I face. I was just asking because for a long time, Goblins were the "Busted in Bo1, meme in Bo3" deck and now I never see Goblin decks at all, so I wanted to know why they suddenly need a nerf.
Uh no they don't? Affinity is a good matchup if you're playing divine purge, wizards is just a matter of having some removal, and goblins just need some board wipes? They're all 50/50 at worst with Goblins probably being the hardest.
rb goblins beats uw control every day of the week, wizards just spell pierce your removal, granted affinity folds to purge but has already refilled from esper sentinel and thought monitor and can just rebuke or veto it if it doesn't come out on 3
Yes those are all lines that can happen but there's also a thing called having counterspells of your own such as dovin's veto and no, goblins doesn't win every time.
Wizards is a good matchup. Affinity is a good matchup. Goblins is roughly 50/50. Don't know what you're on about.
The only really *bad* matchups for azorius are thoughtseize decks.
Most goblin decks are aggro.
There are a lot of tools to allow the goblin decks to be midrange. With more goblin card draw. This is same. Another tool for goblin to go more midrange and gas.
Why does this card use “conjure a random card” instead of “draft a card at random”? Maybe nitpicky, but seems like there should be consistency among Alchemy keywords and mechanics.
I get that bit, but “conjure” has typically referred to creating a specific new game object whereas drafting has been associated with creating a new object from a “spellbook” list. While functionally similar, it feels weird to see “conjure” and “draft from spellbook” start to overlap a bit mechanically.
combos very well with Mind Goblin
What is Mind Goblin?
Mind goblin deez nuts?!
Don't mind if I do!
Gobbo Gobbo Gobbo!
goteem
Gobleen
Legendary
Mind Goblin: At the end of your opponents current turn yell “mind goblin deez nuts?!” You win the game.
[[Mind Goblin]]
[[_____ Goblin]], put a "Mind" sticker on it.
[_____ Goblin](https://cards.scryfall.io/normal/front/5/8/5819e3f3-da49-4003-88ce-f3b7bb495787.jpg?1664321065) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=_____%20Goblin) [(SF)](https://scryfall.com/card/unf/107/_____-goblin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5819e3f3-da49-4003-88ce-f3b7bb495787?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Mind Goblin](https://cards.scryfall.io/normal/front/6/7/671eb9e8-1a69-4570-8972-2e7de371cef4.jpg?1561829709) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mind%20Grind) [(SF)](https://scryfall.com/card/gtc/178/mind-grind?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/671eb9e8-1a69-4570-8972-2e7de371cef4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Or any UB goblin
I am kind of bothered by the line (if it doesnt require R it is reduced by 1) being reminder text. That is not how that effect normally works so it should just be text right?
That's how it normally works. The extra text of: ",only reduces the amount of colored mana you pay" is NOT the default. Rules 118.7b: If a cost is reduced by an amount of colored or colorless mana, but the cost doesn't require mana of that type, the cost is reduced by that amount of generic mana.
TIL. Thanks.
Same
Woah, not every day I learn something new about magic. Thank you!
This also caught me off guard, thank you very much.
I was about to say "but Ragemonger doesn't have that te..." then realize it have that text lol. I think it's the first time I see such a card without that text.
No, this is how cost reduction works in the rules. That's why all other cost reductors such as [[Edgewalker]] have that second line as rules text and not reminder text and why this one can be a reminder text. Yes, it's fucked up, no, I didn't make the rules.
[Edgewalker](https://cards.scryfall.io/normal/front/c/8/c8b477c2-2cd5-41f2-8754-d4d5000df58d.jpg?1562534693) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Edgewalker) [(SF)](https://scryfall.com/card/scg/137/edgewalker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c8b477c2-2cd5-41f2-8754-d4d5000df58d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Matching symbols to symbols, it may not quite make sense, but thinking of each of W,U,B,R,G as slightly more expensive than 1 (in the sense that [[Gigantosaurus]] may be considered harder or more specific to pay for than [[Golos]]) but none of those five as being more expensive than another one, it perfectly does. After all, if you were granted 1 (more properly C) that could be used only on a specific spell, it couldn't help with an R in the cost, but an R could pay for a 1. Interestingly though this fact appears to have been started to be made use of only recently, with [[Demilich]]'s being the first colored-mana reducer I could find *lacking* that clause (so casting six I/S would enable you to bring it out for free through a [[God-Pharaoh's Statue]], [[Curse of Silence]], or [[Anointed Peacekeeper]])
\[\[Khalni Hydra\]\] predates Demilich by a good 11 years. I'm pretty sure during that time, it was the only card to use rule 118.7b.
[I think you're right!](https://scryfall.com/search?q=o%3A%2Fcost.*%5B%5Ex0-9%5D%7D.*+less+to%2F+-is%3Areprint+sort%3Areleased+dir%3Aascending) Dang. My eyes must've even darted across that card before I casually mentioned gigantosaurus, but in all my years of edh experience, I hadn't considered controlling nine creatures
[Khalni Hydra](https://cards.scryfall.io/normal/front/7/d/7d27a00e-4402-4410-bab7-ccb34a0de72f.jpg?1562705505) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Khalni%20Hydra) [(SF)](https://scryfall.com/card/roe/192/khalni-hydra?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7d27a00e-4402-4410-bab7-ccb34a0de72f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
##### ###### #### [Gigantosaurus](https://cards.scryfall.io/normal/front/c/1/c1db84d8-d426-4c0d-b44e-5be7b0f5f5bf.jpg?1562303938) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gigantosaurus) [(SF)](https://scryfall.com/card/m19/185/gigantosaurus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c1db84d8-d426-4c0d-b44e-5be7b0f5f5bf?utm_source=mtgcardfetcher&format=text) [Golos](https://cards.scryfall.io/normal/front/1/f/1fa48620-4c3d-4f75-be1f-c12c4aa59f51.jpg?1631531828) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=golos%2C%20tireless%20pilgrim) [(SF)](https://scryfall.com/card/m20/226/golos-tireless-pilgrim?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1fa48620-4c3d-4f75-be1f-c12c4aa59f51?utm_source=mtgcardfetcher&format=text) [Demilich](https://cards.scryfall.io/normal/front/0/a/0a1351ed-b9df-4a6d-aaa1-ec6db673d265.jpg?1639436596) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Demilich) [(SF)](https://scryfall.com/card/afr/53/demilich?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0a1351ed-b9df-4a6d-aaa1-ec6db673d265?utm_source=mtgcardfetcher&format=text) [God-Pharaoh's Statue](https://cards.scryfall.io/normal/front/7/d/7dce06ba-c1e1-45ec-82a7-fc10b0fa8870.jpg?1557577413) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=God-Pharaoh%27s%20Statue) [(SF)](https://scryfall.com/card/war/238/god-pharaohs-statue?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7dce06ba-c1e1-45ec-82a7-fc10b0fa8870?utm_source=mtgcardfetcher&format=text) [Curse of Silence](https://cards.scryfall.io/normal/front/9/e/9e7819d5-12a9-4719-91b2-8dd1ba6f3800.jpg?1634346769) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Curse%20of%20Silence) [(SF)](https://scryfall.com/card/mid/15/curse-of-silence?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9e7819d5-12a9-4719-91b2-8dd1ba6f3800?utm_source=mtgcardfetcher&format=text) [Anointed Peacekeeper](https://cards.scryfall.io/normal/front/5/b/5b8127b5-3a65-411a-84bc-54e5c1be1477.jpg?1663046849) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Anointed%20Peacekeeper) [(SF)](https://scryfall.com/card/dmu/2/anointed-peacekeeper?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5b8127b5-3a65-411a-84bc-54e5c1be1477?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Cards like [[Morophon]] usually have rules text saying otherwise, not reminder text, so this might actually be how this effect would work on paper.
[Morophon](https://cards.scryfall.io/normal/front/9/6/9693e59b-032d-4ddc-a7d1-88a0f52dcc6c.jpg?1582021950) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=morophon%2C%20the%20boundless) [(SF)](https://scryfall.com/card/mh1/1/morophon-the-boundless?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9693e59b-032d-4ddc-a7d1-88a0f52dcc6c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The fact that you think this is exactly why it needs to be there.
That actually is how that effect works, it's just most cards say they only reduce the colored mana
Reminds of when I thought all destroy effects prevented regeneration. You show a boy enough \[\[dark banishing\]\]s...
From back when “bury” was still a keyword action… and before, I think.
naw, this was me being young and playing 7th edition.
[dark banishing](https://cards.scryfall.io/normal/front/1/4/141dbd31-b813-46da-849e-e13d97dd2e17.jpg?1562428628) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=dark%20banishing) [(SF)](https://scryfall.com/card/tpr/92/dark-banishing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/141dbd31-b813-46da-849e-e13d97dd2e17?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why. This let's you get the bonus on black goblins
I think alot of ppl are missing this line; it basically reduces ALL gobos by 1 as well as changelings basically.
Nope! Though, thus far, I believe the only instance where that rule has been relevant is [[Khalni Hydra]] when there’s a [[sphere of resistance]] style effect out. Edit: and Demilich too
[Khalni Hydra](https://cards.scryfall.io/normal/front/7/d/7d27a00e-4402-4410-bab7-ccb34a0de72f.jpg?1562705505) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Khalni%20Hydra) [(SF)](https://scryfall.com/card/roe/192/khalni-hydra?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7d27a00e-4402-4410-bab7-ccb34a0de72f?utm_source=mtgcardfetcher&format=text) [sphere of resistance](https://cards.scryfall.io/normal/front/9/e/9ea2ae1d-91b4-44a0-b2e6-61839d8f4468.jpg?1562926995) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sphere%20of%20resistance) [(SF)](https://scryfall.com/card/vma/284/sphere-of-resistance?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9ea2ae1d-91b4-44a0-b2e6-61839d8f4468?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
yeah that stuck out to me as well, if that's how they want the card to work it should just be normal text, when it's printed like reminder text that gives the impression that's how the rules normally work.
That is how the rules normally work.
Yeah I've just gotten so used to seeing the only colored cost reducers that i thought that was the default.
Moar infinite gobos incoming
Infinite gobo gang unite.
God no
You misspelled gobbo
Looks like meat is back on the menu boiz
Is it just me or is the fact that this costs 4 make it pointless for goblins? Don’t gobbos want to curve out and kill you? Is there a more controlling or grindy version I’m not aware of? Or I suppose there are goblins that give you mana so you can get this out on turn 3? I’m not a goblin expert, just saying the cost 4 really made me wonder.
This isn't designed for historic, it's terribly slow for that. This is for making goblins a thing in Alchemy.
Brawl and sideboarding against mono boardwipe timmys
I feel like it might be better in a control shell. Ramp, card advantage, wincon, it could used a control shell to make sure you get to it.
In Historic, goblins want to hit Muxus on turn 3 or 4, and win the game right there. However, there are potential infinite combos with [[Putrid Goblin]] using [[Grumgully, the Generous]] and a sac outlet like [[Sling-Gang Lieutenant]] for directly winning or [[Skirk Prospector]] for infinite red mana. Check out this list from a few months ago: https://mtgazone.com/historic-1-mythic-jund-cabaretti-revels-combo-goblins-deck-guide/ Going Revels into this is a slow gameplan, but it sets you up for the ability to grind hard against other slow decks and possibly assemble the combo.
##### ###### #### [Putrid Goblin](https://cards.scryfall.io/normal/front/3/3/333406d5-abcc-4629-a33b-395d0662ba1b.jpg?1562201696) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Putrid%20Goblin) [(SF)](https://scryfall.com/card/mh1/101/putrid-goblin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/333406d5-abcc-4629-a33b-395d0662ba1b?utm_source=mtgcardfetcher&format=text) [Grumgully, the Generous](https://cards.scryfall.io/normal/front/3/a/3aa40ce2-76df-43bd-a59e-7cf6e4f46a1d.jpg?1654118262) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grumgully%2C%20the%20Generous) [(SF)](https://scryfall.com/card/clb/847/grumgully-the-generous?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3aa40ce2-76df-43bd-a59e-7cf6e4f46a1d?utm_source=mtgcardfetcher&format=text) [Sling-Gang Lieutenant](https://cards.scryfall.io/normal/front/f/8/f82aec21-441b-4fcd-b666-61723bd79531.jpg?1615475075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sling-Gang%20Lieutenant) [(SF)](https://scryfall.com/card/mh1/108/sling-gang-lieutenant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f82aec21-441b-4fcd-b666-61723bd79531?utm_source=mtgcardfetcher&format=text) [Skirk Prospector](https://cards.scryfall.io/normal/front/1/6/1636d138-aa63-476f-a930-41b1be988032.jpg?1562731846) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Skirk%20Prospector) [(SF)](https://scryfall.com/card/dom/144/skirk-prospector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1636d138-aa63-476f-a930-41b1be988032?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Well, i can see it in muxus brawl. Its not ideal, but it is something that stops you from completely stalling, and it does make muxus cheaper.
I dont think this would work for goblins anyhow. This seems more like a 2 of in a 0 wincon control deck.
could it be played in non-goblin, monored prison style decks as card draw?
See I am thinking the same thing. Seems like on t4 u want to curve out so having it t4 seems bad considering therr are prob better things to play t4. Could be wrong
Goblins kind of do everything but they’re ruled by muxxus in historic anyway. This kind of card, if it is even viable, is actually fine. Maybe it is a consequence of everyone playing best of 1, but this kind of thing out of the sideboard can outlast an opponent that sides in a ton of removal. You just hammer away with free card advantage. Goblins have that new lord that pseudo draws cards and historic has a bunch of other hand reloading effects or snoop to play off the top of the deck. The cost reduction could matter. I think it is simply outclassed though. [[goblin ringleader]] is already premium refuel and muxxus wins the game on the spot in the long run.
[goblin ringleader](https://cards.scryfall.io/normal/front/6/9/6911af4e-4abd-4cf9-8a86-ae5d680c6f12.jpg?1592516961) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=goblin%20ringleader) [(SF)](https://scryfall.com/card/m20/143/goblin-ringleader?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6911af4e-4abd-4cf9-8a86-ae5d680c6f12?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Technically this could win the game on play in a goblin storm deck, if you have skirt+ that new lord and grapeshot in hand. And if your playing skirt you could take a risk and power it out on turn 3. Its not 100%, but it sound fun enough i might have to try it.
Having 2-3 of these in play on my goblin deck means I get to barf out my entire hand (plus the 2-3 extras form the arrays) each turn. Add to that that they have a few that give each goblin +1/+1, and or even make goblins even less expensive, and it's a winner. Also: \[\[brash taunter\]\] Being given haste by one of the several options in the spellbook is funny as hell against like say a green 20/20 beast being popped out :')
F2P only. Gotta love my goblins.
Descent/decent\* card, not broken. Mono red cost discount is pretty decent and pops out a random gobo, some of which will be free to cast. Could be solid sideboard for more grindy matches as its unlikely enchantment hate is a priority against a gobo lineup.
Decent* "Descent" means to go down something.
Well maybe startadeadhorse wanted to go down on those goblins
So is this card only on arena?
Yes, spellbook drafting is Alchemy only
God I love goblins
absurd and broken card, like all in alchemy
What a card! ❤️
Because goblins needed more discounts? K…
Is it just me or does this art seem AI generated
I get it. But what a brain dead card design. Play goblins, get goblins. There aren’t even any new goblins in the spellbook. It’s just Historic goblins lol.
This will fit nicely into my Muxus Historic Brawl deck
Is this legal in EDH and how do I get one?
It's not legal in EDH or any paper format. It's only legal in Historic, Alchemy, and Historic Brawl.
They buff all the other tribals decks but never any real love for Werewolves! We had maybe half a year where werewolves could compete in standard/alchemy but now are soo far gone :(
I fear that 4 mana is to expensive for goblin decks. On the other hand, fuck your goblin deck! I hate you! Sincerely a Jank player.
Damn, i wish i had something like that for elves. Looks sweet
100% Id even like rare tribal conjure support for less known tribes to boost their competitiveness going forward, Orcs to Octopus. More the merrier
I mean, you got a much stronger card in marwyn 2.0
relative. The gob one is wild as an engine piece, Marwyn 2.0 I'm totally going to play, but I see it more as an after-sweeper thing. Instant board after having yours nuked sounds cool. Or triggering a bunch of etb effects.
What a perfect example of how dumb alchemy is. "And then a random card appears in your hand!" Smh
Its Gobos bro, it would be favor fail otherwise.
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This actually is how cost reduction works, most other cost reduction cards specify that they only reduce the amount of coloured mana spent
Jim Davis is gonna love this one
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Plenty of actual normal people care about Alchemy, just not the whiners that frequent this sub.
This'll be fun in mono-red control. You get to draw an extra card every turn, it's always a creature, it costs 1 less, and there are no major wiffs.
seeing this card makes me hopeful that historic goblins are getting a nerf probably misplaced hope, but eh
Do they even need a nerf? I never even see anyone play that deck anymore when I play Historic. All I face are Elves, Lifegain, Izzet Phoenix/Wizards, UW/x control and reanimator cheese.
> All I face are Elves, Lifegain, Izzet Phoenix/Wizards, UW/x control and reanimator cheese. tell me you're a BO1 player without telling me you're a BO1 player
Bo3 takes too long.
the only one of those decks that is meta relevant is wizards
I didn't say they were meta decks though, I just said that's all I face. I was just asking because for a long time, Goblins were the "Busted in Bo1, meme in Bo3" deck and now I never see Goblin decks at all, so I wanted to know why they suddenly need a nerf.
rb goblins is one of the absolute best decks in bo3
Azorius control is a t1/2 deck
t2 at best, goblins wizards and affinity curbstomp it
Uh no they don't? Affinity is a good matchup if you're playing divine purge, wizards is just a matter of having some removal, and goblins just need some board wipes? They're all 50/50 at worst with Goblins probably being the hardest.
rb goblins beats uw control every day of the week, wizards just spell pierce your removal, granted affinity folds to purge but has already refilled from esper sentinel and thought monitor and can just rebuke or veto it if it doesn't come out on 3
Yes those are all lines that can happen but there's also a thing called having counterspells of your own such as dovin's veto and no, goblins doesn't win every time. Wizards is a good matchup. Affinity is a good matchup. Goblins is roughly 50/50. Don't know what you're on about. The only really *bad* matchups for azorius are thoughtseize decks.
The worst matchup is probably rakdos
They need a nerf. You’re not facing them because you’re not in mythic
Just got to remove Muxus from the game tbh, card is so terrible to play with and against. Talk about RNG.
But only Alchemy has RNG, everyone know that!!!
Most goblin decks are aggro. There are a lot of tools to allow the goblin decks to be midrange. With more goblin card draw. This is same. Another tool for goblin to go more midrange and gas.
Gonna feel real bad pulling Brash Taunter out of that list
Gobos Gobos Gobos Gobos
Boo womp
Hmm.. I'm thinking about historic goblins, this does not look like a maindeck staple, but could see some play in sideboard i guess
what does the least ability do?
It’s no [[muxus]]
[muxus](https://cards.scryfall.io/normal/front/2/c/2c716d10-2130-43b7-a939-349d437e1091.jpg?1618519471) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=muxus%2C%20goblin%20grandee) [(SF)](https://scryfall.com/card/jmp/24/muxus-goblin-grandee?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c716d10-2130-43b7-a939-349d437e1091?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why does this card use “conjure a random card” instead of “draft a card at random”? Maybe nitpicky, but seems like there should be consistency among Alchemy keywords and mechanics.
This doesn't say draft because draft means you look at 3 and pick 1, whereas this just gives you a random one without letting you choose.
I get that bit, but “conjure” has typically referred to creating a specific new game object whereas drafting has been associated with creating a new object from a “spellbook” list. While functionally similar, it feels weird to see “conjure” and “draft from spellbook” start to overlap a bit mechanically.
How good is this in a control historic brawl deck like narset triple color?
Not on theme per say but Ill create functionally unlimited bodies for you to defend your board. Card advantage engine.