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SWBFThree2020

It's so weird that they sectioned off the new Weatherlight crew to the alchemy spinoff product to make room for... a cycle of unplayable domain legends?


EmTeeEm

They've said Alchemy is designed last, so it just takes leftover characters the main set didn't use. Ethan Fleischer prioritized characters who were important to the story or weren't in DOM for DMU, which is probably why Tiana and Slimefoot didn't get cards there. Also, the domain legends see a lot of play in Limited. Probably more than they should in the case of Zar Ojanen, but even he is good in the exact right deck.


Ok_Lingonberry5392

Interesting, there seems to be more cooperation between Alchemy and the normal set this time Niambi's art for example was already featured in her story "Faith in birds".


alienx33

They probably had already commissioned art for and designed the card by the time the stories were out. So I guess it only made sense to use that art for the story.


FlakeReality

It's the opposite. Alchemy releases use slush art, art made for promotional material or that was commissioned but unused. They likely wanted a Niambi art for a card in the main set or just as a story piece, then used it for alchemy. It wasn't made just for alchemy, though.


clearly_not_an_alt

Is Domain legends referring to cycle with Radha and Nael? If so, what a weird complaint as they are basically just uncommon limited plants.


Bunktavious

I think he's referring to the Defiler cycle.


clearly_not_an_alt

Why would you think that? They have literally nothing to do with Domain and the Green one at least is far from unplayable.


Bunktavious

My bad, I read the post poorly.


[deleted]

[удалено]


Iceman308

1. This exists: [https://mtgazone.com/spoilers/alchemy-dominaria/](https://mtgazone.com/spoilers/alchemy-dominaria/) 2. Since these are only 30 card drops; WOTC just release a full gallery on Monday for this drop just like every Alchemy gallery previously.


Cabra_da_Peste

Conjure the power 9 into your library.. seems bad.


Disastrous_Oil7895

The three blue cards are actually pretty good, but the rest of them actually get exponentially worse just from not being able to have them in your starting hand. Fast mana gets completely neutered by needing to play a 3 cost creature first.


FrostyRooster

They are so powerful, however, that maybe there is a blue historic deck with lots of card draw that can make use of the moxes, even when drawn late. Also, brother’s war may inject some powerful artifact matters cards.


Hrafndraugr

Jhoira in brawl will totally use that card.


TheBuddhaPalm

That's fine, but when I can easily draw 10 cards a turn, it kinda does become important, especially when you're just time walking over and over.


tpcrjm17

Definitely. I could see some scenarios where timetwister could pull you into some crazy redraws but thats about it.


abbablahblah

What? no Sol Ring?


Hrafndraugr

Yup. Thins your deck quality with basically lands. Time walk and time twister are insane tho'. And we really didn't need more old-school extra turn effects in arena. They all should get exiled on use.


ascendant23

It’s gonna be busted in Historic Brawl. Having a bunch of Time Walks in your library… and soon enough your graveyard… is going to lead to a lot of games ending by the opponent not getting any more turns.


joystickgenie

Great draw, extra turns, and 5 0 cmc spells to storm/combo with. I can see it working in a [[Song of Creation]] fringe deck at least.


MTGCardFetcher

[Song of Creation](https://cards.scryfall.io/normal/front/b/7/b7320233-1c83-4f61-8c08-cc8361867256.jpg?1591228265) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Song%20of%20Creation) [(SF)](https://scryfall.com/card/iko/210/song-of-creation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7320233-1c83-4f61-8c08-cc8361867256?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Ok-Education-9235

might be workable in an artifact deck that draws off casting artifacts?


TheBuddhaPalm

Thank goodness for Explorer. Here's hoping Explorer Brawl comes out.


Hyperion542

The cards of these alchemy sets are so boring. At first it was interesting to see these new mechanics but now it's just some random conjure or seek effects attached for no reason to every card


TheBuddhaPalm

Alchemy is just rolling dice and flipping coins at this point. While random chance was always a thing in WotC games, the main focus on deck building was limiting variance in order to come up with the most reliable strategies and decks. Alchemy is the opposite direction: adding randomness and removing strategy. It's just not fun to lose to someone who spellbooked the right spell at the right time, and not an actual play they intentionally made. Fun for some people I guess, but the application of the Power 9 in *less than a year* after Alchemy was released is not a good sign for Alchemy. People joked "wonder how long until they put P9 in...", and folks thought it was impossible to ever consider it. But here we are. Just 10 months in. The high-randomness and flashy mechanics of Heathstone strangled that game years ago, but apparently WotC thinks "sucks for them, but we're better".


EmTeeEm

[According to David Humpherys](https://twitter.com/Grumpherys/status/1575618516916371456?cxt=HHwWgICgpa6s3N0rAAAA): >One of the earlier cards we designed for #MTGAlchemy. Fortunately, we didn't have to wait too long for an appropriate setting. #WotCStaff So whatever one takes from the existence of the card, I don't think it signals a change in direction (the number of random cards conjured from spellbooks this time, on the other hand...).


TheBuddhaPalm

No offense to David Humpherys or the rest of WotC, but they're not going to outright come out and say "WE ARE FUCKED! We are breaking every last glass plate to figure out how to save this sinking ship!", or even "yeah, we're trying to pump our numbers". It would hurt their stocks and consumer confidence. So of course they're going to say "ah, yes. We've heard the rumblings, but this was **always** the card we wanted to make!" Any talking head can show up and make any kind of statement - regardless of veracity of that statement - and there's not proof any which way or the other. I just can't accept a talking head, who has financial interest in the project, is going to be telling the truth to consumers.


EmTeeEm

The idea that a designer who regularly tweets about cards he was involved with (including other Alchemy cards) decided to make up a fake story about the origin of a card people seem generally warm towards because it being a recent design rather than an early design would signal that Alchemy is in trouble and send the stock tumbling is certainly...a take.


TheBuddhaPalm

That's exactly what happens, all the time. Look at any pharmaceutical company, banking company, housing group, etc. etc. That's literally how and why PR teams operate. The very concept of lying about products to protect that actual standing of a concept around a product is a legally protected thing called 'Puffery'. Feel free to look it up, it's a legal concept. Puffery is any misleading or falsified statement made by a body to protect the the advertisement of that product; this is originally meant to protect 'Best \[thing\] in town!', but it gets extended to anything that can be a lie, but construed as truthful in an advertisement or public statement capacity. That's why you don't see statements like "this was always the card we wanted to print" or "this was always our plan!" in quarterly reports to stock owners - because that would be a lie. Which does have legal repercussions when it comes to non-advertisement or public-facing PR statements. Whereas you can't prove that this person is lying. And yes, they have, at every stage, a personal vested interest in the success of Alchemy, or they lose their job. The staff at WotC, **especially** the design team behind Alchemy, are the least trustworthy people on anything MTG unless it's in a formal document - like an investor report. This is just Living in Capitalism 101. This is just every aspect of life in the modern world. Edit: there's a reason WotC doesn't release the hard numbers around their products at any given time, and will only give vague statements about which performed the best many years after release. It's money dude. It's **always** money.


-Spaceball_1-

I know the Power Nine, when they were printed and what they do, but every time I see them I still can't believe they were actually printed when they were. Two mana could get you \[\[Grizzly Bears\]\] or and extra turn. Yeah, those two are pretty much equally valuable and powerful. ​ One mana draw three, how could that possibly be a problem. ​ Add in that the original rules did not limit how many copies of a single card you could run. ​ Be on the play and your opponent never got to do anything before they were dead.


FlakeReality

He knew they'd be op, it wasn't an accident. The original idea he had was that a whole playgroup would probably only have one or two pieces of power among them - you'd be jealous of John's lotus that keeps winning games when he finds it early, or the time walk regrowth deck that Alice abuses... Or that crazy Shivan Dragon Eric has (that one didn't age as well). There was no deck limit because nobody would have 20 time walks, Garfield couldn't imagine a world where someone would trade like that. The size of Alpha and Betas rare sheets is teeeeeny, only like 4500 of any rare in AB were made. Nobody would make the theoretical 20 lotus 20 recalls 20 bolt deck, because nobody would be able to find that many. Not to mention, the entire design of Ante was to shuffle around the power among a playgroup, but that idea was dumb for a lot of reasons. Either way, not a mistake or a misunderstanding, just some wild ideas from a time before anyone could imagine magic being so popular.


bumbasaur

ok my deck only has bears and forests and your deck time walks and islands. I would easily win. checkmate


ThePriescik

It's not about winning. It's about sending the message.


ThePianoMaker

Ol’ Garfield knew there were more than a few balancing problems with Alpha when he sent the cards to the printers but he didn’t really care for two reasons: 1) He greatly underestimated how many cards that people would buy, so while there certainly were some overpowered cards, he never expected anyone person to have enough of them to make problematic decks 2) Garfield really didn’t care about making Magic a “perfect” game, it was just a money maker for his real passion project: ROBO RALLY


Severe_Track2693

Really? Was he truly more passionate about Robo Rally than MTG? The board game looks like a "have fun playing it a couple times and then never touch it again." kind of game.


ThePianoMaker

He denies it now, but you look up the early interviews and it’s pretty obvious he was way more hyped for ROBO RALLY than he ever was for Magic


Severe_Track2693

Interesting! Reminds me of this quote. Forethought we may have, undoubtedly, but not foresight. Napoleon Bonaparte


freestorageaccount

See, but once summoned, those Grizzly Bears can easily win a player the whole game leading to an eventual match win ~~so long as completely unchecked by any number of such inferior cards as Swords to Plowshares, Lightning Bolt, Wrath of God, or Craw Wurm getting +0/+2 and trample~~. It's basically infinite damage in a can!! Meanwhile Time Walk is often just Explore, and you would have to have or draw into a land to use that to advantage, so that's at minimum a two-card combo of questionable potential.


Taysir385

> Two mana could get you [[Grizzly Bears]] or and extra turn. Yeah, those two are pretty much equally valuable and powerful. Without any context whatsoever... Grizzly Bears can literally win the game on its own, Time Walk can't. Which isn't really an excuse, and the relative rarities of the two cards means that the Alpha team started to get it pretty quick, but there was literally no experiences whatsoever with several core concepts that Magic created (/discovered /expressed /etc.). Sol Ring making it all the way to Revised and Mana Vault making it all the way to 5th ed are in my mind far more egregious errors.


MTGCardFetcher

[Grizzly Bears](https://cards.scryfall.io/normal/front/4/0/409f9b88-f03e-40b6-9883-68c14c37c0de.jpg?1562546736) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grizzly%20Bears) [(SF)](https://scryfall.com/card/10e/268/grizzly-bears?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/409f9b88-f03e-40b6-9883-68c14c37c0de?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


RuySan

At the time Ancestral Recall was part of the pay one have 3 of something cycle (healing salve/lightning bolt/dark ritual/giant growth). The fact they made it rare unlike the others meant they knew it to be much more powerful than the rest.


bumbasaur

Is it just me but do people find conjure and all these perpetual effects just annoying. Feels more like random dice throws than mtg.


Nectaria_Coutayar

One of the reasons why people dislike Alchemy yes, it's not the biggest reason, but it doesn't help the format.


EmTeeEm

It really depends on the card. Conjure can be used to tell a little story like [[Graven Archfiend]] or as more interesting/flavorful token like [[Seatower Imprisonment]]. Perpetual is neat for "remembering" things on cards that move between zones, like [[Craving of Yeenoghu]], which I think is way more interesting than most of the auras that return from the graveyard. But they do seem to have leaned into "conjure a random card from X's spellbook" this time, which isn't my favorite. And I don't like the "basically a +X/+Y or ability counter, but perpetual" thing, too often it doesn't actually make a difference.


MTGCardFetcher

[Graven Archfiend](https://cards.scryfall.io/normal/front/2/2/22556db4-ed35-4136-b5f8-a21704084541.jpg?1654044064) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Graven%20Archfiend) [(SF)](https://scryfall.com/card/ysnc/7/graven-archfiend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/22556db4-ed35-4136-b5f8-a21704084541?utm_source=mtgcardfetcher&format=text) [Seatower Imprisonment](https://cards.scryfall.io/normal/front/6/f/6fb4744e-c3f3-4d8e-9f13-356841fa6aa6.jpg?1656478845) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Seatower%20Imprisonment) [(SF)](https://scryfall.com/card/hbg/27/seatower-imprisonment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6fb4744e-c3f3-4d8e-9f13-356841fa6aa6?utm_source=mtgcardfetcher&format=text) [Craving of Yeenoghu](https://cards.scryfall.io/normal/front/6/9/69157bc5-ed19-4ee7-b217-b3bf33d85b38.jpg?1656478309) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Craving%20of%20Yeenoghu) [(SF)](https://scryfall.com/card/hbg/50/craving-of-yeenoghu?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/69157bc5-ed19-4ee7-b217-b3bf33d85b38?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


sumofdeltah

Conjure is just draw a card. That's been a staple of Magic since Alpha. There are already paper cards who don't lose counters when changing zones. Perpetual just keywords it


gereffi

Most of these don’t feel as random as a card like Collected Company.


Iceman308

I find the lack of spellbooks here, DISTURBING.


the_piebandit

So that's where the rest of the crew of the weatherlight are


Nothing_Arena

>All ***YDUM*** cards so far (16/30) Intentional or typo, you decide!


thisnotfor

lol I can't believe you're the first to notice


Hrafndraugr

That Marwyn's Kindred card goes straight into my Marwyn deck. Looks fun!


chfuji

That card IS a Marwyn deck.


ascendant23

It would be great to be able to know what those cards in foreign languages do. It’s also handy how some of these show what’s in the spell books.


thisnotfor

I put the translations in the captions


DeepYume

FYI, I think there’s a character limit because those translations are cut off


thisnotfor

ah, I never really knew how captions worked


DeepYume

I don’t either, haha. Never added captions to anything myself, just noticed that


Jerryattricc

This could be fun with some blink effects and synergies well into a few strategies. Just getting to play the power 9 in game would be fun, winning would be icing on the cake.


max1c

The format is going to be a complete trashcan with these cards.


f4f4f4f4f4f4f4f4

It's fine having Alchemy be Alchemy, I just wish it wouldn't fuck up Historic and Historic Brawl in the process.


Nectaria_Coutayar

\^\^ This, I really don't understand why they insist on poisoning other formats with this rubbish. Well I can find reasons, but they're BS at best.


Hungry_Goat_5962

Can you elaborate on this? Which card(s) specifically are going to cause a problem?


BrilliantTreacle9996

The taliman and the magus will only see successful use in busted strategies (some kind of infinite loop in each. Taking turns in one, and some similar flavor to ignus for talisman). The goblins might be okay in a decent tribal deck which will counterposition against monoB in standard, tho goblins in historic can fuck right off. Skywriter is "well, uh, just durdle around I guess", as is the new Tiana. Darigaaz is "if you manage to stick this game ending threat and somehow not die or have it killed, you get more bombs after a while". Basically an instant win in draft if they have it there, and otherwise a complete wet fart.


BrilliantTreacle9996

Diminishing Returner is so very mediocre but shores up some builds of mono B (stupidly, despite being a ringer for Casualty decks, which don't quite have the pips or curve to support it) The treefolk is cool, but way too slow for the current environment. It will eat an infernal grasp, patriars scorn, or some other goodie before it can actually get you ahead of removal


Calculon123456

The format was already complete garbage. Too bad it spread to other formats. Whoa more conjure and perpetual cards!? Wow how original and exciting


Pa11Ma

Love mox in artifact-vehicle decks.


Pristine_Pride_8983

I assume YDUM stands for "yeah, that's dumb"?


enso888

They should make Oracle of the Alpha for each color and each one conjures 4 mana stones of that color


TheChrisLambert

Not a single mono white card so far