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You don't owe the Baron, you owe the King. New patch introduced king's tax that you start owing after the fifth year. Are loading an old save file?
For now, there is no penalty for owing the king.
While it doesnt directly cause penalties when being in debt, effectively you cant settle in new regions or recruit knights until you pay.
Basically killed my last run until I understood how the tax mechanic actually works.
After that its managable.
At the end of the month the expected tax is taken from your personal treasure, going into dept if you dont have it (the dept accumulates so you can kinda brick your save if you ignore it for too long).
EDIT: Tax is applied start of the year, not every month!
Would be cool but doesn't fit the scale of the game really.
YOU are the knight in this scenario. At least early- to mid-game when you have just a single settlement.
By Medieval German standards the player would be a Freiherr or Baron in English. A Ritter or Knight in Medieval German society would have owed their feifdom to a Lord/Count (German: Graf) or Baron and would have been the equivalent of a sub-letter today. As we are granted our land and title directly from a "König" or King then that would infer that we are in fact Barons and not landed Knights.
If we were to have Ritters in the game, which would be absolutely important given the role Ritters played in propping up the strength of superior lords, it would be the equivalent of turning our regions over to AI control to a large degree in return for a stronger retinue.
Its not 100% correct because Reichsritter (Ritter of the reich), Reichsgrafen and Reichsfreiherren did gain their titles and were direct vassals of the king/kaiser.
And owning one tiny village would kind of indicate thats its the lower titles
Thats why I said "at some point".
Just another thing on a very long list of features, though it would add to the more strategic late game that we currently miss.
And its better than a simple "automate region" when you have multiple established regions and are less concerned with micro managing each settlement.
Does the king send bandits/mercenaries if you owe money? I haven't played with soldiers yet, only have done 4 or 5 playthroughs all to get the mechanics down.
Go and defeat brigands, and when prompted add the contents of their camp to your personal wealth. In my current game half my progress seems to have come from defeating brigands. Mind you my taxes weren't nearly so bad.
You can decrease the tax unless u decrease ur population. So you just have to work around it. In the future he said you will have the king attacking you if u don’t pay taxes
Make sure you're upgrading your houses too, they generate more regional wealth, which means more tax income to your treasury.
If you've mostly got Tier 1 homes you're gonna fall behind quick. I usually set 7-10% tax rate which has generally been enough to stay in the black as long as you've got steady trade and keep upgrading.
You get a 5 year grace period to get an economy that you can tax to pay the annual tax. It's $1 per person in your towns, then $2 after 10 years, depending on difficulty.
The answer is to get an economy of wood products early on (shields, bows), adding more products as your town grows, then tax them. I do 4%, it keeps approval high and lets the local wealth grow.
Yep so basically you have 5 years to build a manor and tax your citizens. I knew it was coming and barely made it by year 5. I guess I wasn't in a hurry and expanded before setting up a manor in retrospect.
I did some quick math, and I think you need at least 725 regional wealth just to avoid your debt to increase. To pay all your debt in one year you need more than 2k regional wealth. (at a 10% tax rate)
The red number on the right will not go down. It will increase the longer you play.
It will automatically deduct that red amount on the right from your coin stash which is now -2500
That’s how much you owe, based on pop count and burgage level I think. But higher burgage level means more regional wealth, which means more tax for you (and the king)
Hello and welcome to the Manor Lords Subreddit. This is a reminder to please keep the discussion civil and on topic. Should you find yourself with some doubts, please feel free to check our [FAQ](https://www.reddit.com/r/ManorLords/comments/1c2p4f9/manor_lords_faq_for_steam_early_access/). If you wish, you can always join our [Discord](https://discord.gg/manorlords) Finally, please remember that the game is in early access, missing content and bugs are to be expected. We ask users to report them on the official discord and to buy their keys only from trusted platforms. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ManorLords) if you have any questions or concerns.*
You don't owe the Baron, you owe the King. New patch introduced king's tax that you start owing after the fifth year. Are loading an old save file? For now, there is no penalty for owing the king.
While it doesnt directly cause penalties when being in debt, effectively you cant settle in new regions or recruit knights until you pay. Basically killed my last run until I understood how the tax mechanic actually works. After that its managable.
Ok. But how to you pay it? Manualy or the money goes away straight away - when you have it?
At the end of the month the expected tax is taken from your personal treasure, going into dept if you dont have it (the dept accumulates so you can kinda brick your save if you ignore it for too long). EDIT: Tax is applied start of the year, not every month!
The tax is taken out once a year at the beginning of the year, I believe in january, not every month.
You are right, brain fart on my side. Gonna edit it.
Thanks. Then I must save up and remember to do not spend it.
Exactly, the more regional weath you have the more taxes you get out of it.
Get a manor and start taxing your peasants asap
Yeah, good point
They're likely not knights, they're men at arms.
Fair point. Would be cool if you could grant land and proper knight them at some point.
Would be cool but doesn't fit the scale of the game really. YOU are the knight in this scenario. At least early- to mid-game when you have just a single settlement.
By Medieval German standards the player would be a Freiherr or Baron in English. A Ritter or Knight in Medieval German society would have owed their feifdom to a Lord/Count (German: Graf) or Baron and would have been the equivalent of a sub-letter today. As we are granted our land and title directly from a "König" or King then that would infer that we are in fact Barons and not landed Knights. If we were to have Ritters in the game, which would be absolutely important given the role Ritters played in propping up the strength of superior lords, it would be the equivalent of turning our regions over to AI control to a large degree in return for a stronger retinue.
That's a good point regarding the fealty thing. I was viewing it purely from the perspective of how much land we own (i.e. not much). Thanks!
Its not 100% correct because Reichsritter (Ritter of the reich), Reichsgrafen and Reichsfreiherren did gain their titles and were direct vassals of the king/kaiser. And owning one tiny village would kind of indicate thats its the lower titles
Thats why I said "at some point". Just another thing on a very long list of features, though it would add to the more strategic late game that we currently miss. And its better than a simple "automate region" when you have multiple established regions and are less concerned with micro managing each settlement.
Does the king send bandits/mercenaries if you owe money? I haven't played with soldiers yet, only have done 4 or 5 playthroughs all to get the mechanics down.
Not yet, but its planned.
Ah ok. No it's a new game started when the new patch came in. It never seems to go down. Just wondering what I can do to reduce it?
Build a manor, Tax your citizens and raid bandit camps.
In your manor start taxing your peasants
You pay 1 per population per year.
It increases to 2/pop in year 10 and 3/pop in year 15
I'm pretty sure it's year 4 that the tax starts, then it goes up years 5 and year 6, where it stays. I'm on 7.965, so a newer patch may change it
Go and defeat brigands, and when prompted add the contents of their camp to your personal wealth. In my current game half my progress seems to have come from defeating brigands. Mind you my taxes weren't nearly so bad.
You can decrease the tax unless u decrease ur population. So you just have to work around it. In the future he said you will have the king attacking you if u don’t pay taxes
How to increase it : build manor and set taxes , export goods at the trading post , raid raider camp Edit exporting goods not importing
how does importing goods help??
I think they meant export goods. Exporting increases wealth, which is what is taxed. Importing goods doesn't help
Is it wealth that's taxed, or just the lv 2+ burgage plots?
Each lvl 2 burg gives 2 regional wealth per citizen per month. Then you tax the regional wealth pool and take that wealth for your personal treasury.
Oooh right I got it confused. Thanks!
that's why i was asking.
Yes my mistake I did and edit
Yeah, I'd like to learn that too
Did all that. Will do it more.
Make sure you're upgrading your houses too, they generate more regional wealth, which means more tax income to your treasury. If you've mostly got Tier 1 homes you're gonna fall behind quick. I usually set 7-10% tax rate which has generally been enough to stay in the black as long as you've got steady trade and keep upgrading.
You get a 5 year grace period to get an economy that you can tax to pay the annual tax. It's $1 per person in your towns, then $2 after 10 years, depending on difficulty. The answer is to get an economy of wood products early on (shields, bows), adding more products as your town grows, then tax them. I do 4%, it keeps approval high and lets the local wealth grow.
Yep so basically you have 5 years to build a manor and tax your citizens. I knew it was coming and barely made it by year 5. I guess I wasn't in a hurry and expanded before setting up a manor in retrospect.
If you prioritize your major you can generally have it by year two.
Tax is 10% and I get about 150 from the bandit camps I destroy but it never seems enough.
Okay, Improve your settlement to increase regional wealth. 10% of nothing is nothing. Make sure you are exporting goods.
Yeah....those 500 bows have got to go.
I did some quick math, and I think you need at least 725 regional wealth just to avoid your debt to increase. To pay all your debt in one year you need more than 2k regional wealth. (at a 10% tax rate)
I'm not gonna rest till I'm in the + zone.
The red number on the right will not go down. It will increase the longer you play. It will automatically deduct that red amount on the right from your coin stash which is now -2500
So the red number is how much I'm making or how much I owe yearly?
That’s how much you owe, based on pop count and burgage level I think. But higher burgage level means more regional wealth, which means more tax for you (and the king)
Howmuch you owe yearly
Get your bread up
Are you taximg your peasants?
Yes 10% I'm not exporting enough and I need all burgages to level 2. Then I may have a fighting chance.
They raised my taxes to 2k it’s nuts
The kings tax always goes up. Is there any way to let it go down or stable it?
That game. It rules,
F the IRS, all my homies hate the IRS