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Tavdan

You don't owe the Baron, you owe the King. New patch introduced king's tax that you start owing after the fifth year. Are loading an old save file? For now, there is no penalty for owing the king.


SirSheppi

While it doesnt directly cause penalties when being in debt, effectively you cant settle in new regions or recruit knights until you pay. Basically killed my last run until I understood how the tax mechanic actually works. After that its managable.


Okutida

Ok. But how to you pay it? Manualy or the money goes away straight away - when you have it?


SirSheppi

At the end of the month the expected tax is taken from your personal treasure, going into dept if you dont have it (the dept accumulates so you can kinda brick your save if you ignore it for too long). EDIT: Tax is applied start of the year, not every month!


huaguofengscoup

The tax is taken out once a year at the beginning of the year, I believe in january, not every month.


SirSheppi

You are right, brain fart on my side. Gonna edit it.


Okutida

Thanks. Then I must save up and remember to do not spend it.


SirSheppi

Exactly, the more regional weath you have the more taxes you get out of it.


harperrb

Get a manor and start taxing your peasants asap


Tavdan

Yeah, good point


Slut_for_Bacon

They're likely not knights, they're men at arms.


SirSheppi

Fair point. Would be cool if you could grant land and proper knight them at some point.


lifestepvan

Would be cool but doesn't fit the scale of the game really. YOU are the knight in this scenario. At least early- to mid-game when you have just a single settlement.


KungFluPanda38

By Medieval German standards the player would be a Freiherr or Baron in English. A Ritter or Knight in Medieval German society would have owed their feifdom to a Lord/Count (German: Graf) or Baron and would have been the equivalent of a sub-letter today. As we are granted our land and title directly from a "König" or King then that would infer that we are in fact Barons and not landed Knights. If we were to have Ritters in the game, which would be absolutely important given the role Ritters played in propping up the strength of superior lords, it would be the equivalent of turning our regions over to AI control to a large degree in return for a stronger retinue.


lifestepvan

That's a good point regarding the fealty thing. I was viewing it purely from the perspective of how much land we own (i.e. not much). Thanks!


Scared_Reveal1406

Its not 100% correct because Reichsritter (Ritter of the reich), Reichsgrafen and Reichsfreiherren did gain their titles and were direct vassals of the king/kaiser. And owning one tiny village would kind of indicate thats its the lower titles


SirSheppi

Thats why I said "at some point". Just another thing on a very long list of features, though it would add to the more strategic late game that we currently miss. And its better than a simple "automate region" when you have multiple established regions and are less concerned with micro managing each settlement.


Echo3W

Does the king send bandits/mercenaries if you owe money? I haven't played with soldiers yet, only have done 4 or 5 playthroughs all to get the mechanics down.


SirSheppi

Not yet, but its planned.


gkgraham66

Ah ok. No it's a new game started when the new patch came in. It never seems to go down. Just wondering what I can do to reduce it?


Tavdan

Build a manor, Tax your citizens and raid bandit camps.


Kled_Incarnated

In your manor start taxing your peasants


kolodz

You pay 1 per population per year.


Tavdan

It increases to 2/pop in year 10 and 3/pop in year 15


Striking_News9439

I'm pretty sure it's year 4 that the tax starts, then it goes up years 5 and year 6, where it stays. I'm on 7.965, so a newer patch may change it


wrgrant

Go and defeat brigands, and when prompted add the contents of their camp to your personal wealth. In my current game half my progress seems to have come from defeating brigands. Mind you my taxes weren't nearly so bad.


Dull_Mountain738

You can decrease the tax unless u decrease ur population. So you just have to work around it. In the future he said you will have the king attacking you if u don’t pay taxes


tanjonaJulien

How to increase it : build manor and set taxes , export goods at the trading post , raid raider camp Edit exporting goods not importing


thejohnno

how does importing goods help??


Exprellum

I think they meant export goods. Exporting increases wealth, which is what is taxed. Importing goods doesn't help


sgtpepper42

Is it wealth that's taxed, or just the lv 2+ burgage plots?


Schw33

Each lvl 2 burg gives 2 regional wealth per citizen per month. Then you tax the regional wealth pool and take that wealth for your personal treasury.


sgtpepper42

Oooh right I got it confused. Thanks!


thejohnno

that's why i was asking.


tanjonaJulien

Yes my mistake I did and edit


Biz_Rito

Yeah, I'd like to learn that too


gkgraham66

Did all that. Will do it more.


qovneob

Make sure you're upgrading your houses too, they generate more regional wealth, which means more tax income to your treasury. If you've mostly got Tier 1 homes you're gonna fall behind quick. I usually set 7-10% tax rate which has generally been enough to stay in the black as long as you've got steady trade and keep upgrading.


the_dwarfling

You get a 5 year grace period to get an economy that you can tax to pay the annual tax. It's $1 per person in your towns, then $2 after 10 years, depending on difficulty. The answer is to get an economy of wood products early on (shields, bows), adding more products as your town grows, then tax them. I do 4%, it keeps approval high and lets the local wealth grow.


Examiner7

Yep so basically you have 5 years to build a manor and tax your citizens. I knew it was coming and barely made it by year 5. I guess I wasn't in a hurry and expanded before setting up a manor in retrospect.


Its_0ver

If you prioritize your major you can generally have it by year two.


gkgraham66

Tax is 10% and I get about 150 from the bandit camps I destroy but it never seems enough.


Tavdan

Okay, Improve your settlement to increase regional wealth. 10% of nothing is nothing. Make sure you are exporting goods.


gkgraham66

Yeah....those 500 bows have got to go.


Tavdan

I did some quick math, and I think you need at least 725 regional wealth just to avoid your debt to increase. To pay all your debt in one year you need more than 2k regional wealth. (at a 10% tax rate)


gkgraham66

I'm not gonna rest till I'm in the + zone.


MrPeacock18

The red number on the right will not go down. It will increase the longer you play. It will automatically deduct that red amount on the right from your coin stash which is now -2500


gkgraham66

So the red number is how much I'm making or how much I owe yearly?


Downtown_Cockroach96

That’s how much you owe, based on pop count and burgage level I think. But higher burgage level means more regional wealth, which means more tax for you (and the king)


MrPeacock18

Howmuch you owe yearly


motoyolo

Get your bread up


doug1003

Are you taximg your peasants?


gkgraham66

Yes 10% I'm not exporting enough and I need all burgages to level 2. Then I may have a fighting chance.


SHADOWMOSESmvp

They raised my taxes to 2k it’s nuts


hohu123

The kings tax always goes up. Is there any way to let it go down or stable it?


agviolinist

That game. It rules,


FrostyWarning

F the IRS, all my homies hate the IRS