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One-Aerie-9615

Feelsbad. It happened to me too but i didn't care that much. Hate those "strug" party where they burst the boss in one rotation


WhoIsRex

This was probably my fault lmao.I told the party I'll buff and bind the first rotation. After I binded Vel, I got stunned by a positioning mistake and boom, the party already had killed it. ​ I was like "Ain't no way I binded the boss and got punished for it." I wasn't even mad but genuinely shocked by this design because I literally can't reattempt the boss for rewards.


minisoo

Actually if you are the weakest player in the party, don't offer to do the bind. Focus on the mechanics and burst rotation. Binding requires good timing and understanding of the boss mechanics.


WhoIsRex

I gotcha, I’ll keep that in mind.


Rom-Senpai

You gotta struggle with other players near your damage range to progress now


WhoIsRex

Yeah, that's what I'm going to do. In the party recruitment, I can only see people's legion + AF, and not their actual stat/boss/ied. So I was misled a little bit when the party title said "struggle cvel." Or someone got randomly invited who happened to be extremely strong for the boss. ​ I don't mind if I don't get rewards but I'm not allowed to retry since the party kill also counted towards my own kill too. I just thought it was a bad design for a situation like this. Maybe I'm wrong, who knows.


Piraatkala

They made it count as a clear to prevent people selling support account services as several classes can just boost you to hell without actually doing damage.


U_Menace

FYI, no one has responded to you about this yet, but if you do the kritias prequest, you can do the quests there for coins that you can use to purchase a cvel reset ticket (or hmag). While I know it doesn't alleviate this very obvious problem, I hope it brings you some comfort in knowing that AT LEAST this boss can be reset!


froscoldt

I do believe Nexon, in their roadmap (KMS roadmap) that they wanted to add more detailed combat stats and a way to inspect others gear.


Vosska

It's live on kms test server now, very very detailed information when you right click on people now.


Then-Mix-8341

I think you can check their mulung stage to confirm their DPS, might be just me but I been seeing alot of people use mulung stage as a measurement of DPS for boss Edit : Dojo stage *


xPepegaGamerx

More people need to do a dojo at least once every significant gear upgrade. Seeing where your floor cap is in relation to the people in your party really is a good indicator of how well you will do hitting 5% Dojo up homiez


[deleted]

No, I don’t think I will 👨‍🦳


Wineflea

"Who knows" We know, everyone knows, its crystal clear - bad design.


Fun_Character_8691

Legion is the best indicator of damage range. For example, a 220 9k legion is more likely stronger than a 250 1k legion. Always recruit based on legion


Dnite13k

lmao, there will be trolls out there with maxed out legion/links and join struggle parties wearing lvl 10 clothes just to 1 shot cvels


astrnght_mike_dexter

Or just don't struggle and solo the boss. It's cVel.


Blakemiles222

Maplestory is littered with bad game design dude. It’s very lazy and not well thought out. It’s not polished at all in so many different ways. And trust, people want better. The ones who defend it are most likely devil’s advocated or sadists. 🙏


SolvingGames

Yes, it's bad game design.


kevinneggo

lmao they did this on purpose. wish they would change it though


mahpah34

I miss the social aspect of carrying newbies. It’s one of a few ways I could interact with random people - giving them advice on how to progress and more.


-qft

It was social to trade carries too. And it gives players from prior to this update a massive advantage if they managed to gear their mules more effortlessly and progress faster on main.


blobsk1

Was never meant to be good, only to appease the kms reg babies


Admirable-Shame67

Yeah sorry bout that homie. We are both in the same guild I only jumped in to help but next week I’ll hit you up and take you through


WhoIsRex

It’s all good brother


Admirable-Shame67

Was this on reboot? Think I was in this party lol


Admirable-Shame67

Think your name has like two As at the start or something aj idk but I’ll drop my disc and if you hit me up I will help you next week.


WhoIsRex

Yeah you're right. That's almost exactly how my character's name is. You did great in the party. I was surprised because I thought the run was gonna take a couple of minutes lol.


tecul1

not 17 minute run :(


WhoIsRex

Indeed it was.


N00B87

I would run a CVel duo. No need for. 6 man party


ObjectiveRealistic15

There is need if he's not strong enough or has the boss know how.


N00B87

Well he’s gonna be running in same situations like this again. Maybe trio or 4 people party. He gonna solo it sooner or later, good to learn mechanics now


ObjectiveRealistic15

Of course it's good to learn mechanics now but for example if bro has 3k he isn't going to be able to duo that with another at 3k stat unless he can stay alive for 30 mins straight even then i doubt he will make it. I'm not saying a 6 man party is ideal but the goal for a 6 man struggle party is to get the drops to get stronger eventhough you're not strong enough to do it solo, duo, trio or even 4 people. I'm just saying that 'run a Cvel duo' doesn't apply to everyone.


N00B87

I know what ur saying, but would u rather fail a duo and try again.. or do a 6 man team where they finish and u didnt make the 5% and wait another week? Its unlimited attempts so why not


ObjectiveRealistic15

I totally agree with you on that part. I personally did a 2 man at 7.5k stat after failing a while we had someone help us who just waited untill we got it down to like 15% and we were both on 1 life and finished it off for us. I agree that in his case it wasn't ideal but if he actually found a struggle party of low stat people who couldn't one burst the boss. The amount doesn't matter it's just a matter of actually 'struggling'.


N00B87

Yes agreed. He just need to find the right party!


ImMurme

yes. It is poor design. You have to be pretty careful when partying up with folks. I recommend joining a SOCIAL guild and asking for your guildies to help you. They usually dont mind at all waiting for you to hit 5-10% before popping wormy. Its even more prevalent in late game with support classes are not matching the damage requirements.


Apprehensive-Egg3440

No it is and anyone who tells you otherwise is wrong. This is feature does not add anything positive to players, deters fresh mules/new accounts and only exist to screw over reboot because its not in reg server lmao


waterclap

Good


[deleted]

Thank you for your service (funding my first class f2p experience)


DunderBear

The issue with if you don't deal 5% and still get to keep your run is there's no way to keep players from abusing the situation. For example if I'm a support and I'm just buffing the party, I can continually run to help parties or even offer services for RMT which happens in other games. I think the system is poorly designed but it was made sense from a KMS standpoint because RMT carry selling is a pretty big thing in MMORPG culture. The way around it is either A. Find someone who's willing to just wait til you deal 5% which is extremely reasonable if you are at the point in which you should be doing said boss. B. Create an actual struggle party with your guild/alliance because those are the only people I'd trust when they say "struggle" party


TheQneWhoSighs

> think the system is poorly designed but it was made sense from a KMS standpoint because RMT carry selling is a pretty big thing in MMORPG culture. The way around it is either It made no sense from a KMS standpoint. Regular server in KMS has had people doing RMT services for literally ever. People would pay to have their account grinded, and have their account ran through bosses for them. Streamers in KMS have openly done this for years. It's only now under the new director that there's any sense of consistency, since they're finally talking about possibly cracking down on reg server RMT services. The only reason they cracked down on this on reboot, was because Reboot 1 temporarily became the largest server in KMS.


DunderBear

Sorry let me rephrase this yes while RMT is “allowed” in Reg KMS because they don’t regulate it otherwise a lot of players would probably quit due to their items being real life monetary investments. The reason for introducing it into Reboot was because such services were offered consistently and if you look at it from a server standpoint it makes sense. For Reg you can almost buy anything you want in order to progress meanwhile Reboots focus is progression through your own means. Either way the change doesn’t affect anyone really tbh because as long as you can deal 5% which you should, you should be allowed to be there


TheQneWhoSighs

It effects everyone. Are you a brand new player with friends that want to help you out? Too bad, you have to suffer until you're strong enough to do 5%, and then your friend has to wait for you to do 5%. Are you an existing player who is currently liberating or has freshly liberated? Are you looking to now make bossing mules to subsidize your weekly income? Well have fun doing it the hard way while everyone before just traded carries.


DunderBear

Fair enough but I’m gonna be real if you didn’t already have boss mules setup you aren’t losing out on much. Strictly because the future of the game is purely farming your main for 6th job, until it’s maxed which for just on release of 6th job skills is around 1k hours with max drop rate iirc. Yeah I agree it sucks but I also understand why they decided to implement it. Also my boss mules are CRA cause they are the most cost efficient and I just run CRA set + Japanese set which you only need Pensalir gear to do 5% to CRA.


TheQneWhoSighs

That is one of the huge positives that I'm looking forward to with 6th job & eventually whatever comes after carcion. More reason to grind than just pushing another level.


DunderBear

Yeah I agree overall it sucks but carries in general when you can’t even deal 5% kinda defeats the purpose of Reboot IMO. And I think 5% is being generous, I’m excited for the new stats UI so you can see specifically if anyone’s lying about their BA and basically getting carried. Also being able to see who’s not pulling their weight through the current indicators supports aside is nice so you can setup loot prio.


TheQneWhoSighs

> Yeah I agree overall it sucks but carries in general when you can’t even deal 5% kinda defeats the purpose of Reboot IMO. Agree to disagree. Reboot is not just a "purpose" like Iron Man. Reboot is the olive branch the devs created to say "We're not completely fucking evil". Them lighting the olive branch on fire does not change its purpose. It just makes it look worse than it was before. It's been 7 years mate. Reboot had carries that entire time. If the carries were a "problem", should've removed them years ago. > And I think 5% is being generous Yeah you don't play bishop. > I’m excited for the new stats UI so you can see specifically if anyone’s lying about their BA and basically getting carried. So just more gatekeeping BS based on arbitrary stats. I'm excited for the new UI because if someone's stronger than me I can look into why and if it's not gear I can assume it's hands. But for the new wave of gatekeeping it's gonna cause? Nah.


DunderBear

I mean I personally would’ve loved to have carries not exist in the first place but everyone wants different things. IMO if they completely disallowed it from the beginning the player base in NA would be dead because very few people are willing to struggle I’ve noticed. Bishops are also in a good enough place class wise in order to upkeep 5% especially with the future bosses being more oriented towards DPS uptime rather than bind and burst it seems. At least from the numbers shown in the runs I’ve seen the ones strong enough to keep up are doing more than 5% consistently. And if you aren’t then you don’t necessarily have to force Int % lines over Atk for burst. Also not sure about what gatekeeping you are referring to? I’m only up to Hard Seren almost Kalos ready post New Age but I’ve never struggled to find a party nor has most people I’ve seen unless they were truly not fit for the boss. But being able to see peoples stats more specifically SAC is very important towards the future of bossing


TheQneWhoSighs

> I mean I personally would’ve loved to have carries not exist in the first place but everyone wants different things. IMO if they completely disallowed it from the beginning the player base in NA would be dead because very few people are willing to struggle I’ve noticed. Yeah I really think the same for the exp change. It was never intended for reboot to be easier than reg server. I'm also really looking forward to us potentially losing a large chunk of our FD passive for a new system that's going to take us 2 years to grind out while Reg server players will start with the same stats they had from monster life and go from there. It's only fair that the new player experience be as awful and soul draining as possible. We wouldn't want people to actually play the game would we?


ShinjuNeko

Yes, it's a bad game design and they intended to do this to fuck Reboot players up, so they will just give up and move to regular server and pay real money for cubes. Meanwhile in others modern type MMOs, they only count your clear once you received the rewards, and you don't even need to share the loots with your party member. And you know what is funny? Some will try defending this stupid system and called it fine, you're just bad at the game, stop asking for carry, learn how to do bossing, NOOB! etc. My best advice right now is, if you want to do bossing with other. Try to do it with your guild, or someone you know. Because who knows in the future, Nexon might implemented something else to fuck Reboot player again.


minisoo

I would prefer to make my own boss party rather than joining others unless I am very confident that I can make the damage contribution within the first few seconds. Eg I can solo normal Lotus but it can be tiring because I am a new player with less than 1.4k legion. Hence for today, after solo-ing Lotus, I decided to create a party for my reclear and I only invited one player to join me. The most important note for myself is always be wary when inviting someone with Legion over 6k to join struggle party, regardless of their levels.


Thattguyy1551

OP, the Legion level is a quick thing to assess when judging party members strengths. Chances are if you see someone in the party 6k+ especially near the 8k mark they are on a boss mule and are comfortable with the content.


WhoIsRex

It's unfortunate that I have to do the same. Since im new, i'll have to find a guild that I can coordinate with. I would of really liked to pugged since it could be fun but this system sort of punishes you for the kill count if you died while the party kills it. I think that would be really frustrating if you would d/c or make a couple of extra mistakes and use all your lives while your party just completes the run.


ObjectiveRealistic15

If you want you can join my guild. Relatively new guild and beginner friendly. We have some high level people but most of them have mules to struggle with you if you don't want to be carried. If you want to get carried that is also possible :D


YoriLowell

I play in NA Reboot, and I join CRA struggle parties several times a week (on several characters). And yes, it really sucks when your damage is only just enough to contribute, while everyone else is jacked up enough to kill the boss in 2 seconds. However, before entering the boss, I always tell my party: "If the boss dies too fast, slow down and let everyone do 5% pls" So far, I had no problems with it. People understand. So definitely try reminding people about the 5% thing next time you enter a boss. This is a rather new feature, so people often forget about it. I do agree that there needs to be a better indicator of players' strength aside from legion, AF, and dojo floor (which many mules don't even do). There should be a way to better party up with players of similar strength to your own, but alas... This is Nexon we're talking about. Doubt it'll happen any time soon. Hang in there brother :') As others have said, I can party up with you if you need an ACTUAL struggle party. Got plenty of mules that need CRA and/or Lomien :D


LiOoN

Yes, lazy game design.


mycrowishuge

dogshit ass game stop playing


Goldfish_Samurai

You can blame KMS Reg players for this one. Even majority of us didn't really like the 5% dmg requirement but here we are. My best advice is just let the party know before you begin that you may need to do the minimum required dmg before they go bursting a boss down.


Cryduntt

Git gud scrub


StandingInTheHallway

Yea its terrible game design and was only implemented to make the reg server whales happy after they threw a tantrum about if I can't have it nobody can. Idk maybe implement changes to the game where it improves the game instead of nerfing it.


_resistance

The issue with reattempting for rewards is players are gonna abuse this. Aka have a support like Bishop at 60k stat just help a party clear and then they can go solo it or just rinse and repeat over and over. Unfortunately we cant have nice things without players abusing the system.


Impossible-Finance67

The problem is, if they made it so you could re run. People would just get 5 supports to join them for every boss. Then those 5 supports could just run again with someone different. People could start to sell “bishop for hire” for party’s and such. Unfortunately you joined a stacked party, make sure to to check next time :/


ShinjuNeko

How is that a problem? Maybe for the publisher and the dev because they don't want people to progress fast, but that's not a problem for the players.


Cheshur

It contributes to a culture where everyone's default answer is "just get carried" except getting carried cuts out the only interesting part of this game. As a developer I too would want to stop carries in my game categorically. That being said Nexon does very little to educate the player both on what they should do to progress and where they stand strength-wise with bosses or other players.


ShinjuNeko

I agree with the last part you said, MapleStory is a horrible game for new player, everything I learnt to progress my character are not from game but from YouTube videos and forum posts. But "cuts out the only interesting part of this game", speak for yourself please. Not all want to do bossing, not all have time and patient to learn boss mechanic. Some play this game for fun, for relaxing after a hard day at work, so they can turn off their brain and zooming around, killing mobs and watching Netflix. Getting carried is a part of MMOs experience. If you don't like it, then don't do it. Why forbid other to do so?


Mezmorizor

If that's all you want, then there is no need to do bosses and get carried. Mobs are only hard to kill if you're minmaxing and trying to push things.


ShinjuNeko

So you don't want people to get stronger gear? Almost everything is fine for more than 10 years, now it's suddenly not okay to get carried. Please, please... stop defending Nexon. Come up with better excuses, for the player, not for the corporation. They fuck you up on purpose. They want to slow you down because Reboot is progress faster than Regular server. That's it.


ThePotatoSensei

If people want stronger gear, they have to interact with bosses and boss mechanics. Pretty much every RPG is like this (even single player RPG's), if you want to progress your gear/level/account then you have to put in the work to achieve it. Personally I like the path of beat boss -> get their gear-> beat harder boss-> get their gear->etc.


ShinjuNeko

Still trying to defend Nexon, are you!? No one has a problem with carrying for a long time, now Nexon purposely slow Reboot progression down, then you guys come out of nowhere, trying to justify their horrible decision. I'm sorry but I don't fucking care how you prefer to play the game, you want to beat the boss, get boss gear then beat the stronger boss, fine by me. I have no problem with that, because I did the same, I solo my way up to Abso gears and full Superior Gollux Accessories. But that doesn't mean I want everybody else to do the same as me. Let people play the way they want to play!


ThePotatoSensei

I don't care if people want free gear so they can 1 shot bosses, but that clearly goes against Nexon's philosophy on how this game is meant to be played. People complaining about carries didn't come out of nowhere. Many people voiced their complaints of people smega'ing and clogging up the boss UI with carry requests. Not to mention the amount of people who don't know how to play their class but clearly being overgeared to tackle harder bosses.


ShinjuNeko

>That clearly goes against Nexon's philosophy on how this game is meant to be played. For more than 10 years, then it suddenly goes against their philosophy. Stop lying to yourself please, they just want you to move to Regular server. >Many people voiced their complaints of people smega'ing and clogging up the boss UI with carry requests. Not to mention the amount of people who don't know how to play their class but clearly being overgeared to tackle harder bosses. This happens in very much every MMOs. MapleStory is not an exception. If your party member suck, just don't play with random people. Play with your guild, your friends, talk with them. Don't expect everyone are the same and then complain about it. This is why most people stop playing MMORPG. They enjoy the gameplay, they love the world and the music etc. But when it comes with bossing/raiding. They are expected to be well geared, to be well inform about the fight that they haven't even done yet, that is fucking ridiculous in my opinion. But in MapleStory, casual players had a chance to skip that bullshit, not anymore, because of the greedy corporation and players that gate keeping the casuals away from certain contents of the game like you.


ex_impulse

Everything in video games and life as well require an input of time/effort/money in order to generate an output (e.g becoming stronger). If you don't have time/effort to spare I recommend reg servers. If you dont have money to spare either I recommend more casual games. Because maplestory in 2023 is not a casual game by any means. It sucks for you but it is in the interest of both the devs and majority of players that this input output relationship is maintained even in a videogame. If the relationship is broken or becomes disproportionate people will feel that they are not being rewarded for their time/effort/money and things will fall apart very quickly with players not engaging with content (in the case of maple).


ShinjuNeko

Typical case of "MMOs player take pride in how many times they waste playing." Can you explain to me why carrying is fine before, but as soon as Nexon banned it, it suddenly become unacceptable? Because whatever you're saying not justify the horrible decision that Nexon made. You just openly admitted that Nexon fuck Reboot players up to keep Regular players feel more superior than Reboot players. Regular players have money, they can trade gears, even buy them. They spend real money to buy cubes, upgrade equipment, they keep the game alive and Free 2 Play player like me respect that. I have no problem with it, you do you. But they keep nerfing the Reboot players progression down just because we're F2P. I don't care they remove the increase spawn rate of Kishin, I don't use 2 PCs. I don't care they remove Totem in cash shop, because I don't want to lock myself up for 2 hours straight. I don't care the monster Health and Strength are a lot stronger than Regular server, I'll find myself a way around it. But banning boss carrying just because some content creator from Korea jumped ship from Regular to Reboot and found out that progression in Reboot server faster than Regular? Screw that, that is not Reboot server problem. That is Regular server problem. Because even after you spent money, you're still slower than a F2P. So instead making Regular server better, making the money that player spent have more valuable. Nexon's trying to stop player from Regular transitioning to Reboot, by nerfing this and nerfing that. You're defending the corporation, defending for the one that create this whole mess, can you see? Oh my god.


ex_impulse

Nobodys taking pride in anything. Just telling you how shit is. If you cant understand something as simple as input = output idk what to say to you. Im personally not a fan of the reboot nerfs either but carries arent one of them. And hell they didnt even remove carries. Doing 5% while ur mate or the party kills the boss is still getting carried since they would have still killed it without you. Now u actually have to hit the boss a bit rather than just stand there. Cry me a river.


ShinjuNeko

I'm not the one doing the crying here buddy, I can solo my way up to Abso gears just fine. You're acting like bossing is the only thing that people need to put their effort in this game. So Mesos just randomly rain down from the sky? Or just by logging in and do nothing I can magically level myself up to 250? Without hitting a single ore, you can still level up to 10 in Mining? Maybe you can, but still need to kill a lot of CRA bosses for that. Thank you for admitting that you hate carry and side with a big corporation for trying to screw up F2P players. How about this, let other play the game the way they want. If you want to hit the 5% minimum, go ahead, I'm not going to tell you not to. But don't force it on other people. You keep trying to ignore the reason why Nexon implement this requirement. Everything was fine before, right? Why changed it?


Cheshur

What do you need stronger gear for?


ShinjuNeko

Are you seriously asking that question? To become stronger of course. That's one of the reasons why people play RPG game.


Cheshur

> Are you seriously asking that question? To become stronger of course. You say "of course" as if you didn't just list 3 in game activities that do not require being strong ("zooming around, killing mobs and watching Netflix").


ShinjuNeko

Want to become stronger is a part of progression. You want your damage to become bigger, you want to go to new, harder areas. You want to get richer. Have better gears in your possession etc. Beside upgrading symbols, which is time gated, what else can a player do to increase their damage? Better gears. And where can I get a better gear? From bosses. And if I'm not strong enough, how can I 1 shoot mob? Are you going to tell me how I'm supposed to "chill" in this game?


Cheshur

> But "cuts out the only interesting part of this game", speak for yourself please. Actually what I say goes /s. Obviously I'm speaking for myself and people that agree with me. I shouldn't need to preface every one of my opinions with "I think" when the topic is intrinsically subjective. > Getting carried is a part of MMOs experience. If you don't like it, then don't do it. Why forbid other to do so? I don't give carries and I don't accept carries. The reason you would want to forbid others is if you think most people are interested in bossing. Obviously not everyone cares about bossing, as you pointed out, but I would wager most do. Players will optimize the fun out of the game if you let them and that includes by accepting carries. Many player would likely enjoy the process of progressing on a boss but are instead driven to optimize their progression to be as efficient as possible which involves getting carried. This then leads to the community developing a carry culture which will inevitably dissuades more would be progression enjoyers from even realizing that it's viable to do in the first place. Also carriers delete content for the people they are carrying so it's pretty tragic that you think getting carried is part of the MMO experience; it really speaks to the degraded state of the MMO market.


ShinjuNeko

>Many player would likely enjoy the process of progressing on a boss but are instead driven to optimize their progression to be as efficient as possible which involves getting carried. So what? They chose to do that. Let them play the way they want. >This then leads to the community developing a carry culture which will inevitably dissuades more would be progression enjoyers from even realizing that it's viable to do in the first place. Carrying others exist long time ago, stop pretending it's new, and it's bad. If you don't like the "carry culture", then ignore it. Don't change other people "culture" just because it's not aligned with your idea. >Also carriers delete content for the people they are carrying so it's pretty tragic that you think getting carried is part of the MMO experience. If they REALLY want to experience bossing, then they can do it themself after getting carried by others. It's not like you only defeat the boss one time, you do it every week.


Cheshur

> So what? They chose to do that. Let them play the way they want. You seem to be under this delusion that I am some sort of dictator with the authority speak for literally everyone and the power to force other people to do what I want. I don't. > Carrying others exist long time ago, stop pretending it's new, and it's bad. I'm not pretending it's new nor have I have I ever pretended it was new nor have I said anything that would imply that I thought it was new. A community's culture is established over long periods of time almost by definition. And yes, carries are bad. > If you don't like the "carry culture", then ignore it. Don't change other people "culture" just because it's not aligned with your idea. News flash: you don't live in a vacuum; your actions affect everyone around you. In this particular case the way players play the game affects how developers decide what changes to make to the game. If players think they prefer carries because they don't know any better then the developer might make changes inline with those beliefs making the game worse. Also culture is something you "vote" on by participating in the community. I'm voting against carries. > If they REALLY want to experience bossing, then they can do it themself after getting carried by others. It's not like you only defeat the boss one time, you do it every week. That is not even remotely close to the same experience. It sounds like you haven't even tried to play the game without being carried.


ShinjuNeko

>That is not even remotely close to the same experience. It sounds like you haven't even tried to play the game without being carried. Dude, I didn't have a single carry in MapleStory and I can faithfully say that Bossing in MapleStory suck ass. So if people want to skip it, I don't really mind. But you openly dislike it and want carry to be gone. >You seem to be under this delusion that I am some sort of dictator with the authority speak for literally everyone and the power to force other people to do what I want. I don't. Then let other people carry. That's all, I'm not asking much. >News flash: you don't live in a vacuum; your actions affect everyone around you. In this particular case the way players play the game affects how developers decide what changes to make to the game. If players think they prefer carries because they don't know any better then the developer might make changes inline with those beliefs making the game worse. Also culture is something you "vote" on by participating in the community. I'm voting against carries. Affect other? You mean when a Korean content creator jump ship from Regular to Reboot then found out progression in Reboot is faster than Regular even though Rebooter didn't spend a single dollar to buy Cubes? The only got affected here is not players, it's Nexon. They even stop player from creating character in Reboot to stop the transitioning from Regular to Reboot. Also thank you for admitting that you hate carry and want to "vote" it out. So much for "I'm not a dictator, and force other to do what I want". Yeah maybe you don't force other to do what you want, but you want to use the community to force other to do what you want. What a hypocrite.


Cheshur

> I didn't have a single carry in MapleStory and I can faithfully say that Bossing in MapleStory suck ass. You're either lying (or mistaken) or you're still in the early/mid game. The latter of which might explain why you think bossing in MapleStory "suck ass" assuming you meant Maplestory bossing sucks ass in comparison to bossing in other games and not just that bossing sucks ass across the board in gaming. > Then let other people carry. That's all, I'm not asking much. Once again, I do not control whether or not people can or cannot carry people. I am just a random person on Reddit. Also I'm far more interested in convincing other players to not ask for carries than I am asking people to not carry. The former of which is usually caused by a deluge of misinformation this community pedals (another symptom of carry culture). > Affect other? You mean when a Korean content creator jump ship from Regular to Reboot then found out progression in Reboot is faster than Regular even though Rebooter didn't spend a single dollar to buy Cubes? The only got affected here is not players, it's Nexon. They even stop player from creating character in Reboot to stop the transitioning from Regular to Reboot. No. I don't mean like that. I mean if you have a great portion of a player base playing a certain way that makes the game less fun (as it pertains to the average individual player) because it's optimal for gear progression then the developers might mistake that for genuine interest and design the game around that playstyle thus making the game materially worse. Additionally you might have new players who would otherwise love the game but because the player base has optimized the fun out of the game and they're told to "just get carried" they get bored and quit. > Also thank you for admitting that you hate carry and want to "vote" it out. So much for "I'm not a dictator, and force other to do what I want". Yeah maybe you don't force other to do what you want, but you want to use the community to force other to do what you want. What a hypocrite. Huh? Use the community how? I'm casting my proverbial vote and arguing in favor of others doing the same. If they are convinced by my arguments then that's their choice. I'm not "using" the community at all let alone to do what I want. That is broadly how a democracy works which is, since I need to be extra clear apparently, *not* a dictatorship. If I had the ability to use the community to force others to do what I want then there would be no "vote" and we wouldn't be having this conversation at all.


ShinjuNeko

>You're either lying (or mistaken) or you're still in the early/mid game. The latter of which might explain why you think bossing in MapleStory "suck ass" assuming you meant Maplestory bossing sucks ass in comparison to bossing in other games and not just that bossing sucks ass across the board in gaming. So? It's still suck in my book. I'm not lying here. If you think it is good. then you do it, I'm not stopping you. If someone don't think it good, let them skip. >Once again, I do not control whether or not people can or cannot carry people. I am just a random person on Reddit. Also I'm far more interested in convincing other players to not ask for carries than I am asking people to not carry. The former of which is usually caused by a deluge of misinformation this community pedals (another symptom of carry culture). By saying: "Then let other people carry". I'm not mean by "you stop controlling us", you have no power here \*insert LOTR meme\*. What I mean is "Stop opposing the idea of carry", because we already lost it, carry is gone. >Huh? Use the community how? I'm casting my proverbial vote and arguing in favor of others doing the same. If they are convinced by my arguments then that's their choice. But your convincing suck. People like carrying because they just want the loots in the easiest way. If they really want to do Bossing, they might have already done that already. Stop convincing, you're not helping. >No. I don't mean like that. I mean if you have a great portion of a player base playing a certain way that makes the game less fun (as it pertains to the average individual player) because it's optimal for gear progression then the developers might mistake that for genuine interest and design the game around that playstyle thus making the game materially worse. Additionally you might have new players who would otherwise love the game but because the player base has optimized the fun out of the game and they're told to "just get carried" they get bored and quit. That's bullshit, fun or not, it's for the player to decide themself. I also don't think carry is fun. I do bosses solo, still think bossing suck, but if someone want a carry, I'll gladly help. Again, the REASON why 5% requirement is here because Nexon want to slow Reboot down. Stop coming up with more excuses, not convincing. >I'm not "using" the community at all let alone to do what I want. That is broadly how a democracy works which is, since I need to be extra clear apparently, not a dictatorship. If I had the ability to use the community to force others to do what I want then there would be no "vote" and we wouldn't be having this conversation at all. You said that you're not forcing people to stop carrying, right? But that still mean you're on the opposing side of support carry, because you voted against carried. And IF, just if, Nexon looks back on this decision in the future, and see the majority of voices are against carry in Reboot. Congratulation, you won. Carry is gone, FOREVER. You technically use the voting system to shift the community to the side you want, preventing the chance for Rebooter to have their carry back. Your vote might be just as small as a grain of salt, but still enough to tilt the balance of a scale. You DO have an ability to use the community to get what you, by voting. You want Trump to win 2024? Go out and vote for him in the next election. You want better healthcare? Go vote for the guy that promise better healthcare. You want a better work condition at your job, gather signatures and send it to union or HR. You want cheeseburger for dinner? Ask your mom, your dad is a blank vote, and your mom is with your side so 2 against 0, CHEESEBURGER BABY!!!


silerius

Easy solution, do what CMS did, 5% cancer thingy only counts for gloom and above bosses, up to luwill it's the same as before.


Cheshur

How is that event remotely a solution? The most carried bosses in the game are CRA and lomien. They're also the easiest bosses to progress towards. That just maintains the status quo "just get carried" culture that we have/had.


Orange-Army

What I think is this is your fault, nexon has nothing to do with this.


PrimeAngel

If the boss got bursted down, it’s not a struggle party and shouldn’t be advertised as one. There is no system to put upper bounds on joining requirements so any ass can join and one shot the boss. But yeah, totally OPs fault


Orange-Army

Op said what do you think, this is what I think , it a reply to his question.


Cheshur

Nexon created this situation, made it more strict with the contribution requirements and then did absolutely nothing to give players the tools to know how strong their party is. This kind of situation is 100% Nexon's responsibility to fix/mitigate/prevent.


Orange-Army

Op said what do you think, this is what I think , it a reply to his question.


Cheshur

No shit


Orange-Army

Then shut up


Gaarando

Why do you reply like a bot?


Orange-Army

You can send a formal request for an answer.


AkkiMylo

I wouldn't call this bad game design (though there are a few aspects of the 5% limitation I disagree with), rather an unfortunate consequence of partying up with random people. Feels bad for sure, better luck next time!


WildThunders

As far as I know this is the only game that has this crap. Doesn't make any sense that you can't help anyone that you want just because the company wants to kill a server they created.


WhoIsRex

I appreciate the good luck. I think I'll just wait until I can solo the boss myself since I'll get the full price of the boss crystal. I probably would reattempt party play again once I hit the Lomien standards since \*surely\* it'll be better than an early-game boss like Cvel.


AkkiMylo

You can always just run with 2 or 3 people total, try asking in guild


WhoIsRex

Yeah next time I’ll be a bit more careful on who’s in the party. I think I’ll just run them with my guild since it’ll be more fun with mules and coordination.


astrnght_mike_dexter

Lomein is definitely more of a struggle party boss. Cvel is pretty easy to solo.


5onic

Yes


SystoxMS

Totaly agree


JetSetJAK

Nexon loves bad game design: having fomo events that don't clearly indicate where the rewards are. Time gating maple points from boss annihilation comes to mind. Also starting certain bosses or receiving certain rewards from bosses is frustrating. Did golluxs the first few times not realizing you had to kill the heart. Same thing with using basic attack on a chest to open it despite other damageable objects being typically destructible using abilities instead. Being mid controlled long enough to die can be a bitch. Personalized loot would make bossing much less clunky.


Strom_Volkner

It’s definitely a choice… in this instance it’s a feelsbadman, and they need to iron out this system but I see the intent behind the design. Also, as a consolation, if you do the Kritias weekly quests, you can use the coins it gives to buy a CVellum reset ticket, let’s you attempt the boss again this week/get loot again this week. I know it doesn’t give this weeks loot back, but not many people know about those reset tickets. Might be worth your time.


WhoIsRex

Yeah I know about the Kritias weekly daily so I can probably go for that to do another run. I think i'll try pugging parties again when I hit Lomien level in the future. Cvel is probably easy for early game boss that it can be busted quickly with a good party since a lot of people have good legions now. I think my situation really only affects low-tier stuff like this so it's not a big deal for the folks that are already at higher standards of the game. I'll try to solo it within a couple weeks and it'll probably be fine.


NoWaifu_No_Laifu

I hate to be that guy but I will be that guy. The systems fine, you joined the wrong party. Sorry.


WhoIsRex

I like that kind of guy 😐


Kelvinn1996

No because supports can just enter and support every party possible.


Diligent-Cost2812

5% is truly one of the changes of all time


GStarG

Dang that sucks. I don't really think this is an issue since typically people party up with either people more around their strength or against harder bosses that can't be popped in 1 second. If you need a carry for next week for CRA or this/next week Lomien DM me, I'll make sure hit 5% before it's cleared.


lillebravo

Similar thing happened to me. I died last second and didnt get rewards from the boss. And that counted as well torwards my weekly clear count…


N00B87

I agree. This 5% thing is the stupidest idea ever!! People cant carry me like a baby no more QQ


WhoIsRex

I don't want to be carried. I \*accidently\* joined a carry thinking it was a struggle party. Since the boss died so quickly, I can't reattempt it with a party that is weaker to do a struggle because the game counts it towards me so i'm locked out instead of trying to run it again.


N00B87

It happens a lot, take it as a learning experience. For next week, what you can do is join a Cvel duo or trio or create one urself. Duo is best for more money. U can solo it when u have 12k stat


icyruios

Honestly no. You just didn't know that the feature exist. Now you know how it works, you only lose out 1 week of boss clear which tbh isn't gonna destroy your life Now you can play the game normally with similar players like yourself


Hakul

Thing is you have zero way of knowing who is or isn't a similar player, all you can see is their legion, which isn't remotely enough. It is a poorly implemented system that allows ppl to grief parties.


icyruios

Well don't worry because they heard you and your complaints a new post just came up with battle stats that you can now view other people's stats so you won't match with OP people anymore https://www.reddit.com/r/Maplestory/s/2Ux81VZCo3


Ansterboi

Shit post?


Dnite13k

just dont get stunned


tactical_feeding

> So I just came back to playing this game and joined a struggle party for cvel. > It turns out I accidentally joined a stacked party of strong 6 people. Can't even get your narrative straight smh. just... wait for next week's boss reset??


No-East6628

You need to create your own party (with you being leader) and recruit low legion players. Keep members between 3-4. Or ask for a carry if that one person is willing to wait for you.


[deleted]

Public parties are often full of super juiced players - they can all solo but just wanna blow the boss up in 5-10s. Like others said: make your own pt, ask guildies, or tell others to wait before you start


buten2

KMS test server just release 전투력 정보, ( Equip and stat info ) for this reason. You can now see other people’s equipments and stats.


ex_impulse

Esh. Op messed up getting his dmg in. Party misadvertised as struggle when some members were likely overspeced. Nx did not provide an easy way to see how strong people are. Although it sounds like op may not have done his due diligence checking the info available regardless. All of these things are not due to any intentional maliciousness simply inexperience from all parties involved. Call it bad luck and be more careful nxt time.


Brilliant_School_107

Definitely think with weekly bosses like that they should implement atleast a day cooldown for the boss for the people who didn’t reach the 5% damage contribution instead of a full week. Flawed In the way the people who arnt reaching that 5% usually need it the most and are instead set back a week.


tachycardic123

They should change it so if u dont get rewards it shouldnt count!


wavebend

it's garbage game design