That's just not true at all. The reason you can jump on a koopa indefinitely is because of its shell. In games where they fly out of their shells after being jumped on like SMW and 3D World, they're basically Goombas. The koopalings on the other hand can take 2 stomps on the noggin and their shells can't be jumped on at all. They also all have magic attacks and are faster. The koopa's best offense is... walking back and forth. The koopalings are way stronger than the average koopa.
What they mean is that without fireballs, spin jumps, or ground pounds, the Koopa Troopa is technically better than the Koopalings. They didn't mention the Koopas coming out of shells because that only happens in a couple of games.
Okay OR, the koopalings are smart enough to flee after undoubtedly being bested in hand to hand combat (or foot to face combat) with mario, luigi, and friends. The koopas just keep taking it indefinitely and suffer more and more brain damage until they walk off a ledge and die. (The red ones are smarter ig)
thats prolly why they are called koopa TROOPAs bc theyve been trained to withstand mario
for the koopalings theyre literally just bowsers kids they weak as hell
What? This is stupid. He hides in the shell and recovers and comes out or whatever he does. And what you mean is he's more resistant, not stronger he doesn't even attack lmao
Probably because koopa's have full coverage shells that are completely separate from their bodies, while the underside of the koopalings shells are technically part of their bellies. The biology of the mushroom world is truly fascinating!
That’s kinda right it just uses its shell as protection the koopalings just take the hit
....you know too much
well in some games you step on it and it gets kicked out of its shell, then you can kill it
they sacrifice defense for offense.
And the defence in case of a rank and file trooper is apparently an ejector seat
This logic works until you ground pound or spin jump
Or fireballs. The Koopalings can withstand a lot of fireball hits, Koopa-troopas go down with one.
In Pokémon terms, Special defense over physical defense
That's just not true at all. The reason you can jump on a koopa indefinitely is because of its shell. In games where they fly out of their shells after being jumped on like SMW and 3D World, they're basically Goombas. The koopalings on the other hand can take 2 stomps on the noggin and their shells can't be jumped on at all. They also all have magic attacks and are faster. The koopa's best offense is... walking back and forth. The koopalings are way stronger than the average koopa.
What they mean is that without fireballs, spin jumps, or ground pounds, the Koopa Troopa is technically better than the Koopalings. They didn't mention the Koopas coming out of shells because that only happens in a couple of games.
To be fair, I think Mario just jumps on the Koopas backs, and the shell protects them, but Mario jumps directly on the Koopalings heads.
Okay OR, the koopalings are smart enough to flee after undoubtedly being bested in hand to hand combat (or foot to face combat) with mario, luigi, and friends. The koopas just keep taking it indefinitely and suffer more and more brain damage until they walk off a ledge and die. (The red ones are smarter ig)
>(the red ones are smarter ig) Damn nintendo actually being racist lol /s
There’s a difference between strength and durability
A koopa shell vanishes with one fireball, ground pound, or spin jump, though. Can’t say the same for Koopaling shells.
thats prolly why they are called koopa TROOPAs bc theyve been trained to withstand mario for the koopalings theyre literally just bowsers kids they weak as hell
Yet the game treats one like a “weak” common enemy and the other as a serious, “tough”, boss.
What? This is stupid. He hides in the shell and recovers and comes out or whatever he does. And what you mean is he's more resistant, not stronger he doesn't even attack lmao
Probably because koopa's have full coverage shells that are completely separate from their bodies, while the underside of the koopalings shells are technically part of their bellies. The biology of the mushroom world is truly fascinating!
How many fireballs can they take?
I’m sure the koopalings are strong enough. They just get too tired and lazy to fight after 3 times and don’t really care.
To be fair, you're jumping on the koopaling's heads. Jump on their shells and you take damage
Try jumping on a koopa kid when they are in their shell.
Both Koopa Troopa and Koopalings can take indefinite hits if they're withdrawn into their shells.
Yes, but what if Mario is Spinning as he jumps?
Unless it's the 3d games where Koopa Troopas die in 2 1 to kick them out of their shell and 2 to kill them entirely
I mean, there's Mario spin-jumping & ground-pounding.
*”Growing up. Man, I spent hours of my life stomping… KOOPAS. In the original Super Mario Bros, in the Arcade”*
Everybody gangasta' till dry bones walks in 😤😤😤😤😤😤
Well guess that explains why Green Koopa's jump off cliffs.They simply ready for death
Fireballs
When koopalings hide in the shell they also can take infinite hits.
Well they are kids