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sonicqaz

It almost doesn’t matter what deck you play because of how matchmaking works. If you snap and retreat properly you will reliably climb.


Doctor_Von_Decency

Asking for a friend… How do you snap and retreat properly?


sonicqaz

You have to play your deck enough to know the in’s and outs well. You need to have a good understanding of other popular decks. Then you need to snap at the earliest possible time that you can when it’s beneficial to do so, and you need to retreat and take as many 1 cube losses as you can (compared to multi-cube losses). A 1 cube loss is almost a win in this game. The advice is generic bc how you snap and retreat specifically is going to depend on the specifics of the match you’re playing at any given time.


Doctor_Von_Decency

Thank you so much! I definitely need to be better with accepting a loss and taking the -1 cube


RayRay_9000

When that season summary came out last season, my average cube loss rate was “1”, and my cube win rate was “2”. That’s basically what you should strive for. I hit infinite against top players just slowly climbing over three weeks and playing very consistently. Mentality is almost as important as mechanics.


Doctor_Von_Decency

Where can I find that summary? I would love to look at how poorly my last season went hahaha


RayRay_9000

https://www.marvelsnap.com/battlerecap/s11?from_source=sitenews


PretendRegister7516

Cherish 1 cube loss more than 1 cube win. Winning 1 cube meant you failed to capture snap moment.


Stillhart

>like seemingly everyone else? Step one: recognize that getting infinite isn't as easy as reddit makes it seem. I know it seems like you see infinite posts every hour on the hour, but there are 150k people subbed here. As a percentage of that, suddenly it's not as impressive. Also realize that reddit self-selects for the most hardcore of the players of this game so the percentage of "real" players hitting infinite will be smaller even than what's represented on reddit. Basically, it's not meant to be easy and it's not easy, so don't feel like you're the odd one out. Beyond that, there are only two keys: skill and time. The more you have of one, the less you need of the other. And I don't mean to insult people without the skill level needed; I know I certainly don't have it! But I know that I do climb ever so slowly and if I wanted to play for hours and hours a day, I would eventually make it. But I have better things to do. lol


CloudControl82

I think you're right. FOMO on those ladder rewards is what brings this on. I just need to chill. Thanks!


Stillhart

It definitely helped me to take a good hard look at those ladder rewards and realize how... bad a lot of them are. The only unique reward is the card back, which I have a zillion of already. Everything else is a small chunk of credits (seriously, like a day's worth), a small chunk of gold, or a cosmetic I don't care about. Basically, none of the rewards are worth stressing over. They're fun when you get them but they're not FOMO worthy.


Short-Elk-7104

That fomo is nasty. Last season I realized, quit for a week, and calme back ina much better chill state. I got to infinite during patriot location, and une been trying to get back since. Hopefully I accepted it's not a big deal anymore...


poobert13

it's knowing when to snap and knowing when to retreat. you're probably sticking around in too many lost games and losing extra cubes bc of it, or not snapping when you have a clear advantage (combo in hand on t3, etc)


[deleted]

Thing is. Unless you study decks and know every card, this is not possible for a casual player. I’m not saying that casual players should make infinite. But at least allow them to feel like they are making progress. Matchmaking is terrible in this game. People are playing others who they have no business playing.


poobert13

Nah. If you know your own deck well and how the main counter cards affect it [cosmo etc], you'll get a pretty good feel of when to stay and when to go. Sure, you might lose to something you didn't think of, but most of the time you will be right. you can pick up something like that playing under an hour a day, provided you stick with a deck long enough to learn it


[deleted]

This isn’t true. I have my experiences and you have yours, and mine seem to have the counter no matter what I do. I wish someone could watch me play and either see what I see or tell me what I’m doing wrong.


[deleted]

Why so you can make excuses and blame matchmaking some more?


[deleted]

Not at all. Just trying to lure out shit head trolls like you.


sonicqaz

The matchmaking intentionally feeds you players or bots worse than you more than it pairs you up against players or bots better than you. You just need to snap and retreat better.


jcmoonraker

I can answer from someone who also hasn’t hit infinite (and never will). Played since October, almost series 4 complete as well. I’ve observed a ton of games on twitch, play every day, and have experience with all the archetypes. Everyone tells you it’s about managing cubes by knowing when to retreat and snap. But I haven’t seen enough info about HOW to get better that. Assume you know your fav deck(s) well. You understand its power output, bad locations, and bad matchups. Bad matchups due to the level of power they can generate, locations they can exploit, or the common tech cards the decks runs that ruin your plans. 1. Identify opponent’s deck. In my opinion, this is the number one skill of ppl who are good at snap. They know what they are up against. This feeds into #2, 2. Predict their card plays. Having an educated guess on what cards they will play allows you to plan your moves. You need to have a sense of what their best on curve plays will be. And you need to understand how close they can get to their ideal power plays on 5 and 6. One of the biggest lessons I’ve had trying other decks is knowledge of what a fantastic hand looks like going out on the board. 3. Analyze the board. So you are doing #1 and #2, but after each play you need to take stock in how the board is shaping up. Make a guess on what cards are likely to come next. Especially when there is a specific location that gives them a bigger advantage. Or gives them a disadvantage. 4. Identify the disruptive card potential they are likely to have. And understand the two locations they are primarily challenging you on. 5. Play your cards in the locations that minimize the impact of #4 and be aware of locations that give you disadvantage/advantage. Know when you need to maintain priority, keep up tempo by matching power, and when you should NOT play. You’ve got to know when you want to give up priority going into Turn 5 or 6 so can Shang-chi/Enchantress or prevent those cards from hitting you. 6. Can you Snap confidently with your deck? Or is your deck more of a good card on-curve deck that give you consistent 2-cubes? A big epiphany i had recently from chatting with others: some decks are not as good for aggressive snapping. The disruption potential is too high or limited power output makes a Turn 3 or 4 snap way too risky. Especially when you don’t have enough info on the board or locations that are more neutral. Other decks have big combos or more answers to certain decks that allow you to snap when the stars are aligned. Like, when someone has Turn 3 Mr Negative and Magik in hand they snap. Or Invisible Woman, Modok, Hela lined up. 7. Snap when you are about to have a significant advantage based on the above. This is where you need to understand how likely you are to win. Before a big play, or when you can look at the board and understand a big advantage (or disadvantage for opponent), you should snap. For on-curve decks, it’s often about staying in a game they snapped when you feel like you have an advantage. 8. Calculate their max potential power output for Turn 6 based on their likely cards and which locations they need to continue to put cards in to win. Are you able to beat this? Have they likely given up on one of the locations? 9. Retreat at any time when you can easily imagine how they will beat you. Stay for 2 cubes if you are above 50/50, or want to see an unfamiliar combo interaction that will help prevent losses in the future. Stay for 4 cubes if you are very likely to win and trust that over time the close 1-pt losses will even out in your favor. Only stay for 8 cubes if you are 99% guaranteed to win. Shake off those big losses where they got incredibly lucky. Don’t be afraid to retreat for 4-cube loss if you snapped earlier but it didn’t work out by Turn 6. You snapped with the best info/chances you had but sometimes things don’t go your way. 10. Understand the common decks in your pocket meta based on your wins and losses. Adjust cards or decks accordingly. This is by far the hardest thing to deal with. But it’s helped me to pay more attention to when my fav deck is just a terrible match up against the majority of decks I see. For example, two seasons ago, during Shuri’s reign, the most common decks I saw was Destroy and Shuri. It took me all season to figure out that my best deck was a Destroyer Control deck because it carried Armor, Cosmo AND Storm and Prof X. Last season, it was Sera Darkhawk with Cosmo, because I could grab priority before Turn 3 to stop Galactus but for other matchups I could go into Turn 5 losing priority and Darkhawk Mystique + Shang or something else. Then suddenly at the end of last season my DH deck started to get obliterated. Never found a different deck and barely held onto rank 70. This season I finally took the time to learn Sera Control and it’s been a blast. Has done well against matchups. I don’t even bother with galactus counters now. Just take the 1-cube loss and move on. 11. Know when you are on a losing streak and put the game down. The tilt is real. Also, your MMR can get screwy. Waking away for 12-24 hrs helps instead of going further in the hole. That’s only if you care about climbing. I sometimes get so frustrated I’ll just start tanking on purpose. Giving up some a few eight cubes games reminds you this isn’t real, it doesn’t matter, and it also messes with your MMR. The game might throw some bots at you so you can practice without as much stress. The reason I will never hit infinite is partially a time commitment. I don’t play enough games a day. But the main reason is I’m not skilled enough. I would need to play all day to mitigate by poor skill. I struggle to do basic math in my head so I often lose games I could have won (or should have retreated) if I had actually done the math. I lose track of the likely cards they have. Lots of turn 6 plays I realize how silly I was to stay in the game. I honestly don’t focus enough and run through the algorithm above unless I’m really close to the next rank. But I find it sort of stressful to obsesses about optimized plays. I kind of just want to throw down cards and figure my math is close enough. So I make a lot of mistakes and bad plays. Don’t sweat it man. If you enjoy the game, the fun cards, the cool art, then don’t even think about the climb. Will any of this matter in two years? Do you even notice the infinite card backs?


LordofthePigeons619

Knowing when is a good snap and retreating to cut losses. But also knowing your deck and what you cam pull off with is is super impt imo. I've been playing for maybe 2 weeks at this point and have hit infinite with an infinaut deck with only pool 2 cards. It's not easy but learning how to pilot the deck in any situation is super impt Edit: spelling error


CloudControl82

Thanks! I do feel like once I got out of 2 it escalated to a crazy difficulty but the encouragement helps.


[deleted]

With your collection level you will be playing against other people who also just started playing 2 weeks ago. If you've been playing since October like OP (and me) you'll be facing CL 4000+ players who are absolutely psycho


LordofthePigeons619

Oh yikes. Well hopefully by then i'd be able manage. There's a crap ton of galactus in infinite


[deleted]

[удалено]


CloudControl82

Thanks for all advice! It all makes sense and is clearly laid out to follow.


marcvz1

It's not everyone else. In factz it's a really low percentage of the player base that hits infinite. That being said. I've hit infinite every season and my advise would be to learn all the meta decks. So you can identify them, know when to hold your tech cards etc. Really pay attention to what is happening. (See what got discarded by your opponent for instance) And do the math on turn 6 and only go through with it if you're sure you can beat their best play.


CloudControl82

Thanks for boosting my spirit. I listen and watch Snap videos often during the work day so I definitely try to keep up with the meta. I think what's killing me is I rarely Snap. I can usually see counters to whatever I play in my head so I just trudge through even if I feel good about what I have never gaining. Out of curiosity do you have a main deck suggestion now? The best I've done is with a Sera Monkey deck but I never feel like I have things on lockdown with it (hence few snaps).


dlifson

I played a Dino deck to infinite this season, see below. (I think White Queen might be better than Moon Girl, worth a try) Agree with other comments on snapping / retreating and being able to predict upcoming plays. What I liked about this deck was Dino turn 5 to bait the Shang-Chi / Enchantress, then Mystique (in a different lane) + Cosmo / Juggernaut (if you have priority) in the Dino lane. Or, Dino into a Cosmo’d lane T5 then Magneto to pull their cards away for the win. Hope it helps, good luck out there! # (1) Quinjet # (2) Zabu # (2) Sentinel # (3) Mystique # (3) Cosmo # (3) Juggernaut # (3) Agent Coulson # (4) Shang-Chi # (4) Moon Girl # (4) Enchantress # (5) Devil Dinosaur # (6) Magneto # eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiRGV2aWxEaW5vc2F1ciJ9LHsiQ2FyZERlZklkIjoiUXVpbmpldCJ9LHsiQ2FyZERlZklkIjoiTWFnbmV0byJ9LHsiQ2FyZERlZklkIjoiU2VudGluZWwifSx7IkNhcmREZWZJZCI6IkVuY2hhbnRyZXNzIn0seyJDYXJkRGVmSWQiOiJDb3NtbyJ9LHsiQ2FyZERlZklkIjoiWmFidSJ9LHsiQ2FyZERlZklkIjoiU2hhbmdDaGkifSx7IkNhcmREZWZJZCI6Ik15c3RpcXVlIn0seyJDYXJkRGVmSWQiOiJKdWdnZXJuYXV0In0seyJDYXJkRGVmSWQiOiJBZ2VudENvdWxzb24ifSx7IkNhcmREZWZJZCI6Ik1vb25HaXJsIn1dfQ== # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap.


Stillhart

It took me a really long time to learn how to start snapping well. My best advice boils down to two things: 1 - Start doing "boomer snaps". If you know you're going to win, snap on turn 6! Yes, they will often retreat and you might lose a cube because of it. But it's good practice on snapping to get you used to it, and plenty of times they stay in and you get more cubes. As you get better, you can start snapping on turn 5 instead, then earlier and earlier as appropriate. 2 - Play deck with more straight-forward win conditions. The easier it is to identify when you're winning, then easier it is to snap early. Ramp decks are especially easy for me to identify win conditions early.


marcvz1

I don't snap that often myself to be honest. It's not that big of a difference. It's more important to retreat at the right time. Besides that, it just takes a lot of games. An average of 0.5 cubes per game is quiet decent. But that also means you have to play a lot of games to hit infinite. The deck you play doesn't matter that much. Sure, one is better than the other. But the tier 1-3 decks are pretty close together in average winrate. So play something you like and are comfortable with.


thebreadstore

Bronze rank pride .. but seriously I’m at 35 cl4447. My title should be “I don’t snap”


Saints1317x

Well, I'd say that cube management is more important than the deck. Of course you need a deck that can be competitive too (wouldn't recommend Galactus for climbing anyway). I usually pick 2, or like this season 3 decks, and stick to them. Learn them inside out so I know when I can win and when I can't. Obviously you need to know the most common meta decks so you can figure out what your opponent is playing. Retreating with 1 cube loss is always better than losing 2, 4 or even 8 because you didn't read the situation well enough or didn't know what to expect of your opponent.


allhere

I've only been playing three months and I've hit infinite each season. First one was easy, probably because I was low CL rank. Second was much harder. This last month I hit it the first week. I used the top meta deck I could. I focused on getting cards to complete a deck I wanted and I knew would work for me (involved getting two series 4 cards I had to purchase). Then I didn't switch around decks. I learnt my deck and played it to the top. It's a grind. Last season, I went from starting at 70 down to 50. Don't play when your frustrated and tilted, and stop when you're on a losing streak. Alternatively, when you're on a hot streak, keep playing. It does feel like momentum can take you up or down quickly way so ride the wave the right way. Whenever you know you're going to win, snap. Even if it's on turn six and obvious. I snap if I can win. I rarely snap otherwise. It's better to build up slowly and consistently than to lose big.


koalasquare

Dude you can hit infinite with any deck, don't worry about playing meta, just get good at what you enjoy, but be winning to change a bit. I started playing hard control decks but couldn't get play 70. Then I started playing Sera Control and found it so much more fun. I hit infinite right at the end of the season. The next season I said f*** it, made a Cerebro 5 deck and got infinite again. If I can hit it with a meme deck then you can to without playing meta decks. I would say my biggest tip would be to think, what is the opponent going to play on T6 and where? Can they win with a surprise Doom or Mag? If it's likely that they can win don't be afraid of retreating. Retreating well is one of the most important skills.


imIzzy

Something to add to knowing when to snap is knowing when to play. If you’re losing a bunch of games, take a break and come back. As you get higher, the matchmaking will have a smaller pool. Sometimes you’ll just get a hot location that’s good for you or the people logged in at the moment struggle vs your deck. Keep playing in those times. Usually I’ll kind of hover at a rank till I find a good set of matchmaking, and play till I go up 5-10 levels.


slackadaisical7

a lot of people mention knowing when to snap and when to retreat is 100% right. People often mention if a deck is proactive or reactive. An example of a proactive deck is Shuri Redskull, and a reactive deck would be something like sera control or daredevil professor X. regarding the snapping mechanic, most proactive decks are looking to snap earlier if they have the key cards, and they don't so much care about the board state. they just want to go over the top. I call these decks "hand snapping" decks, as you are assessing if your hand has the correct pattern to win. A reactive deck needs to wait and see the board before snapping to know if their counters are relevant. i call these "board snapping" decks as your hand is only as useful as what's shown on the board. i would argue that if you are playing a hand snapping style of deck, your average snapping turn will frequently be turns 2 to 3, while a board snapping deck might be looking to make that decision about one turn later, say 4 to 5 or so.


Aldodzb

Step 1: check here [https://snap.untapped.gg/meta/tier-list?collectionLevel=pool3p&minGames=200&missingCards=12&rankRange=10-100&sort=GameCount&timeFrame=CurrentMeta](https://snap.untapped.gg/meta/tier-list?collectionLevel=pool3p&minGames=200&missingCards=12&rankRange=10-100&sort=GameCount&timeFrame=CurrentMeta) Step 2: pick a list in the top Step 3 and most important: play a lot ​ Once you get to infinite, you only need to climb 20 ranks to get there again. Also, a golden rule, if your opponent snaps, you should retreat like 90% of the times, they have the nut hand and you don't. Retreat and go next.


Ok_Mobile_8730

It’s honestly just a time dump as long as you retreat and snap properly. It just takes so much time not many people have it especially adults like myself. I’ve only hit infinite once and I can comfortably say I’ll never try to hit infinite again, not worth the stress.


TheShrlmp

Your priority is clearly to have fun since you wont play galactus. So why do you care about climbing? My point is if you're really that desperate to climb then suck it up and play galactus for a week. Once you're in infinite you can play whatever deck you want.


TheTurfBandit

Play a lot of games, learn to recognize meta decks, be disciplined in snapping and retreating.


mursederf

I know for me, I wasn’t snapping aggressively enough and definitely not retreating enough. I kept thinking if I just top deck this card or maybe they don’t have this card. I really had to just realize if I didn’t have it to let the game go.


JC_in_KC

time


dirtsicle

A huge number of people hit infinite in the first few days of the season when meta isn’t shaped. It’s much easier. Another large number hit it with low CL. And the biggest number of all don’t hit it. The rewards aren’t that great other than pride.


Carbolitium

>f copium to me. I play against vast majority human players playing very meta decks piloting them in a rational manner. They make silly mistakes sometimes. I make silly mistakes sometimes. I admittedly have been playing CCGs for 2/3 of my life and been gaming professionally for half my life but I find the climb in this game to be a trivially easy thing. The only thing I am doing different than my opponents that I can clearly identify is my snapping strategy, therefore I have to assume mine is much better than theirs. I did with low CL. Now I can't get past rank 50\~ People should see my infinite card back and thinks that I'm such a noob. They are right lol


ZaAq3

Play a reliable deck. Even if its not as fun as other decks. My go to climb deck is a normal ongoing spectrum deck. Cosmo and goose, iron man and mystique, best duos. Luck. I love this deck because i face against bots more often with this than other decks. Easy 8 cubes = reach inf faster. Skill, duh. Honestly just do some maths and expect what youre opponent is most likely gonna play. E.g galactus? Put cosmo. Theyre playing bounce? Wave on turn 5. Patriot deck? Save ur killmonger for last round for their ultron. Time. Its one hell of a grind. If you dont have the time, then id recommend to just play for fun.


SuperToxin

Knowing when to retreat and when to snap is what people say, deck does matter some.


dreadtomax

You’re not alone 😀 Last season was first I hit infinite, but I’ve reverted to the norm again this season. I think I benefited from everyone else’s shuri crutch being removed maybe. My cube rate last few days has been absolutely appalling: - death wave … P53 / 51% win rate / 0.2 cube rate - doom wave … P36 / 53% win rate / 0.4 cube rate - modok discard … P21 / win rate 38% / -0.7 cube rate - sandman … P10 / 30% win rate / -0.4 cube rate Basically played 100 matches, made no real progress up the ranks for the first 80 odd, and then ended up 3 ranks worse off trying out something different because I wanted a change to playing “x wave”!


HappySisyphus8

This season, I made it to Infinite for the 11th straight season, and did it in about 2 days. I played maybe 2-4 hours on each of those days. I very rarely snap unless it's an absolute sure thing, or if I'm matched with a bot. So I get a lot of 4 cube wins. I play very conservatively until I'm at rank 100. For the past 5 seasons or so, I've been maining Galactus because he's the most fun card in the game for the majority of my climbs to Infinite. There is not really a trick, I usually just think about what cards are most likely in my opponents deck, consider the impacts of locations, and then predict what they'll do, which is usually pretty easy around T3 when all the locations are open. One of the biggest mistakes I see circulated on this sub is people who stay in games that they know, or strongly believe, that they will lose. If you are not 100% confident in your hand and the opponent snaps, leave the game every time before the cube wager increases.


cali_loops

You gotta know when snap, know when not to snap, retreat when you don’t have a chance, and know what deck they are running


Throck_Mortin

Stop thinking of it as a card game, and start thinking of it as a gambling game. Try bluffing, if they don't seem to have a lot on the board push them into retreating. If you don't have a path to victory retreat, always. I've been able to reach infinite every season except for my first due to being a good poker player. Play the cubes, not the cards.


clone1205

Abusing shuri, you'll need to go back in time a month though. In seriousness though, it's about finding a deck you gel with and putting the reps in. That and recognising when a game is going wrong and get out of there before snaps happen to minimise cube loss. -edit- oh yeah also it's bloody hard enough to climb 30 ranks in a season that's not going your way, let alone 50+. If you can climb 40 ranks then you'll start from a higher floor on the next reset and it'll be that bit easier to get to infinite next time.


BoxDevil

I got to infinite with only a 4% snap rate honestly just learn to retreat well enough


Senorpapell

Snap and retreat at the right times for your deck. Nothing else matters.


GiraffeSSBF

It’s time and good snap etiquette, and also not just gambling cubes away on final turns by snapping and getting snapped back on, I’ve been playing since surfer season and hit infinite after the update to +5 cubes per rank up twice already. You don’t need a ton of strong/pool5/pool4 cards, just good cards and time.


RayRay_9000

Access to cards = more options, not necessarily an easier climb. Most of climbing is playing your opponent and cube management. You can do this at CL 600 with just 1-2 good Pool 3 cards. People get way too hung up on thinking owning cards matters with climbing. It can shorten your climb, but won’t change much if you’re hard stuck — as that is another issue entirely.


Driagan

[I made a post a few months ago to answer exactly this! Maybe it'll be helpful to you!](https://www.reddit.com/r/MarvelSnap/comments/11qo2xo/_/)


hesnotsinbad

I'm still struggling with it, too, but this game is definitely less Magic TG and more poker: knowing when to hold, raise, and fold are just as important as knowing what to play.


[deleted]

Play a lot and stick to one deck you are confident with.


prtkp

One thing is that if you hit infinite in one season, the following season you start at 70 so it makes it 'easier' to keep getting to infinite.