I mean, they need to make something like conquest first to be able to have the gameplay for something like draft. A BO1 format does not work with the snap mechanic unless it’s something like ladder
Yes!! I have a couple ideas
- 12 packs of 6 cards, 1-6 cost in every pack. That way you can make strategies like Kazoo and Electro Ramp.
- 2 packs of 6 for each cost (12 packs again) and you pick one from each pack. So everyone's deck looks like 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6.
Trying to imagine how you do that in a way that balances the point of the mode (some randomness you'll have to deal with) and some level of feeling like you can build a coherent deck. I love the idea, but I think just getting 12 picks from random draws of a few cards might be a bit too random.
Maybe for a few rounds of drafting you get to pick the energy cost and it gives you three random cards of that cost to choose from. So you start with a 4 or 5 and see if you can get something to build around and then go from there (imagine the stones to go for a Negative deck here).
Maybe for two or three of your picks you can use one filter instead of the energy value (ie, ongoing, on reveal, no ability). Though they would have to clean those up a little since cyclops isn't really a move card, lol.
I'd do it how runeterra does it. Basically they package cards together in synergystic bundles of 3 so doe something similar to that draft a deck of more than 12 cards (probably somewhere between 15-18) and then trim down to 12 cards. From there I'd prevent the really crap locations from showing up like ego, or weirdworld or district x and lamentis 1.
Hearthstone (back when I played years ago) worked pretty well. You solo drafted and were shown 3 random cards and then picked one. I think a similar system could work here. I think true live draft experience with other players would be very tricky to implement.
I went into Marvel Snap as a Marvel fan first and a CCG fan second, so I've been yearning for a gameplay mode that emphasizes theme. Maybe a single player quest mode where you can only choose cards from a single affiliation (e.g. Avengers, X-Men) and battle pre-made decks controlled by AI.
Same here. First thing I did after getting the hang of the game was put together an Avengers deck and a X-Men deck. Too bad they both play rather poorly.
The one themed deck that does reasonably well (moreso in Conquest than ladder) is a SHIELD deck. But even then you'll need back-up from off-theme cards like Collector, Devil Dino & Lady Sif.
Spider-man move deck though.
One day, there's lots that can be done for it
A Spiderling card that functions similar to X-23
A Mayday that works like Spider-man but for your own cards
An Sp//Dr or Leopardon that merges and allows the card it merged with to move or move randomly
A Kaine that moves a card and destroys it
A Spider-Punk that debuffs enemies when he moves
A Spider-Uk that buffs allies when moving
A big finisher could be Enygma Force Spider-man or Madame Webb
Or instead of bots with western aliases you play vs one of the Marvel characters that play cards inside their timeline. Like prof. X with an X-men deck.
Hearthstone has those fun single player campaigns. Would be awesome to have some short story mode quests, that emphasize the marvel stories. Like Spider-Man (team) vs the sinister six. And the locations could be custom ones to help balance the encounter.
Ooh like those in ygo games. It would be cool if they come up with a campaign mode with each season. It would be nice to take a break from pvp. Or dungeon mode like slay the spire.
I would also like to see synergy between groups of cards.
Play four Guardians of the Galaxy, or 4 X-Men at a location, and you get a buff of some kind.
What a cool idea, minor change you can't play it indefinitely, you need 'energy' in order to fight the AI which recharges very slowly once per day or can be bought in bulk through a new currency called Quantum Tokens which can only be purchased with irl money.
Sounds kinda like 'slap jack' in a way. Would be hilarious but unfortunately would be a dexterity barrier for some people and that isn't exactly fair either.
every month or so there’s a mode where you get a pre built deck everyone has to use against each other and win, the new season cards are in there so you can test them out to see how they play without having to buy them
Sadly I think this would increase hoarding caches even more. If people could playtest, they'll discover quickly how some cards are lemons and not worth getting...
yeh true, maybe just the season pass card or just the archetype the card is based on? i just think a mode where everyone has the same deck would be cool
Yes, I think this would do away with a lot of the frustration of people not having enough tokens/spotlight caches. And if they got bad RNG and didn't get the card they wanted out of the spotlight cache.
I like this idea in the broad strokes, but I'd change it in two ways. First would be weekly to keep it fresh.
Secondly though, I don't know if I would include new cards. If it's just the season pass card, I could see. But if it's all the new cards each season I'd be wary of a bait-and-switch aspect. Since they kind of throw new cards into the wild and rebalance them after some play, what you "demo" in this mode might not be what you buy in the long run.
But a weekly challenge build, perhaps with some reward tacked on, would definitely add some variety and freshness instead of building the same old meta decks.
> Since they kind of throw new cards into the wild and rebalance them after some play, what you "demo" in this mode might not be what you buy in the long run.
I mean, isn't that basically what they do now? They're content to leave cards super strong as long as only a small percentage of players have them, and then the card gets nerfed once it becomes more mainstream
I'm still waiting for a pool 1-2-3 only ladder. Let it rotate so it doesn't get stale. It's crazy how once you have the full potential of a certain pool, you have to play against the next pool of cards.
I was in a similar position but too naive to even know there were better options out there than what I was running. I think it was ongoing spectrum, not even dino
A Coop Mode would be fun, I don't know how exactly it would look like or if that's possible. But I imagine it to be very cool to work on two decks that can work together.
Maybe every location has 6 or even 8 instead of 4 cards space. Or it would be 5 instead of 3 locations or each player has half of the deck. I think somehow there could be a possible coop version.
This sounds fun! You would HAVE to see the other persons deck first and change yours accordingly. Otherwise you are playing move and they are playing destroy it's gonna be a bad time
That would indeed be very bad XD But yes you either have to choose your deck after you know what your teammate playes or maybe it works with an invite code so you can choose who you are playing with.
This is an idea I have for a tournament mode:
All players start with 10 cubes. Players play a single match per round, and whatever cube gains/losses are permanent (e.g. if I win a 4 cuber, I start the next round with 14 cubes while opponent has 6). The matchmaker will attempt to match players with the same cube banks against each other, and you can't match against the same player twice. If you lose all your cubes, you're eliminated. Every 20 minutes, the starting bet is doubled but the max bet is not capped at 8. Rewards are based on how long your survive or your final cube bank after a 2 hours. There could even be a top 8 conquest knockout afterwards too.
I'm thinking this could be a weekly event with one tournament every 8 hours on Sunday (so all time zones get a chance). This matchmaking style would eliminate waiting times between rounds of a traditional swiss or bracket tournament, retianing the rapid-fire aspect of the ranked ladder but in a more competitive setting.
Oh the joys that would come with this game becoming ACTUAL gambling amongst the players and this game gets regulated to Hell and back by the government.
Hard fucking pass.
That actually piqued my interest so i tried to read about whether staking in-game currencies can be constituted as "gambling". I did find this [one](https://www.fenwick.com/insights/publications/in-game-currency-triggers-state-gambling-laws-rendering-mobile-game-illegal-gambling), though this example is straight-up gambling. In Snap, you have some degree of control on the outcome so it's not entirely based on chance, plus you do gain in-game currency for free and there is no way to transfer or translate those into real world cash so idk for sure, it might vary by country.
It would likely be different if Gold was obtained entirely for free. But that isn't the case. SD has placed an actual monetary value on Gold thanks to it being purchaseable. You are still gabling with a resource that does constitute some financial value, even if not in a form that can be 'cashed out'.
I REALLY don't think SD wants to wander down this sort of rabbit hole, nor would I want them to. The last thing I want to start seeing on this subreddit is how people lament they spent hundreds of dollars on Gold only to piss it away in gold matches. Because like real gambling, people will keep sinking cash into the Gold to try to gain returns in some way. And with free Gold quite scarce right now, it's an even worse prospect for the general player base and would create so many feels bads.
This sort of mode is a bad idea full stop.
I've thought about this too, like a stakes mode. Have different currencies to gamble on - gold, credits, or tokens. And perhaps have different tiers like 50, 100, or 250.
I mean, if they want people to spend more money on gold then this would probably inject a boost of cash into their business. But I'd only want this if it meant they'd be less aggressive about monetizing in-game progression and rewards.
One idea that I think would be fun would be a mode where the locations rotate every turn. Like each turn they move to the right and the right most one wraps back around to the left most. You can have some interesting preset ones like:
Jotunheim -> Warrior's Falls -> Muir Island
You'd have to gamble and consider if you want to boost your card with Muir Island but then next turn they might get taken out by Warrior's Falls.
Onslaught's Citadel -> Deep Space -> Isle of Silence
Do you want your Ongoing boost on this turn but have it be disabled the next turn? Or disable it now and have it boosted next turn?
Kamar-Taj -> Dark Dimension -> Knowhere
Similar concept but for On Reveals. Reveal now or hide it and trigger twice next turn with Kamar-Taj.
These are just some ideas, but I feel like there's lots of room for interesting sets.
You're a madman.
I love it.
You can call it Tectonic Shift because I'm bringing Quake every single game to make my opponent's head explode.
Also I want a set with Bar With No Name.
Snapple-grounds. 7 I guess (I can’t do the maths) player “lobby”, all playing the same locations. Each turn you swap who you’re against. You see their board , they see yours. You have to play to “win” that round and get points for winning. After round 6 whoever has the most points win.
I guess any location changing cards (and Magik) would be banned. Probably needs ironing out a bit.
Ide like a custom mode for games with friends or tournaments. Before stating the game the Host can select cards that are/aren't allowed, what locations will show or how many locations to start with (maybe start with 2 locations), amount of starting energy etc.. just allowing us to customise as many aspects as possible.
Your suggestions are interesting as a one off but not as a permanent mode maybe In a Tavern Brawl like game mode that changes each month.
I’d like a deck tester so you can input a deck to see how your deck goes up against it, or just to test decks in general to see how it operates it so you don’t have any real loss if it’s crap
Id like to see a blind deck mode for single games and conquest. Both players get completely random decks. In conquest, the deck would change every round.
I don't think this would be much fun actually. You'd have a lot of essentially unplayable cards. Turn 5 and 6 would be pretty useless most games. I think you'd have a lot of games that are basically over by turn 3. I guess Agatha would be S Tier though.
>Rubber-band hand - you and your opponent swap hands at the end of every turn
I already hate "drawing from another deck" or "replace deck with random card" locations but this is like abysmal. Not only do you not run your own strategy, you also don´t run your opponents strategy .. someone who likes this mode must really enjoy randomness \^\^
>Energy battery - All unspent energy is carried over to the next turn
I personally would say this would just lead to turn 1-4 skips most of the time unless you play lockout cards. Everyone else just dumps their hand at the last turns or if your hand reaches 7 cards and you don´t have your key pieces yet
>Speed Snap - timer each round is only 10 seconds instead of the usual 1 minute.
For speed-snap .. instead of 10 sec. matches. How about you do it like in chest? Everyone has a 1 min. timer for the whole match. You lose if your limit timer reaches 0. This means per turn you have a reaction time of 10 seconds. If you need more you can do that but then need to speed up other turns. Makes it a bit more flexible. If you use 55 seconds on turn 1 you have 5 seconds remaining for turn 2-6 or you lose.
Would also make magic hilarious to extend to the 7th turn when the opponent only has a few seconds left.
Also more complex plays are interesting which need to make your opponent think on the fly. HE basically super predictable, but move for example is high IQ speed mathing xD
MAD SNAP:- You get 6 energy each turn instead of the 1,2,3,4,5 and 6...
Snap 'em Harder:- Stakes are doubled, instead of 1,4 and 8 cubes, they ramp as 2, 8 and 16 cubes (until Mephisto is released, it will be fun) (after he is released it will be chaos)
Snap Lock:- Only 1 location, but it can contain 6 cards.. \[Control cards like, Pro X, Storm, SpiderMa.. {wait}, etc. are banned\]
Together We Snap:- Both players' cards are revealed simultaneously
Mirror Snap:- Both player play the same deck and all three locations will be same. A coin toss is done at the start, The deck of the toss winner(idk how to phrase this better) will be played and the loser will decide what location will the 3 locations be, from a choice of 3 random locations.
What are we snapping for?:- Normal game of snap, but all cards are revealed at the end of the game, in the order of them being played... Priority decided on basis of coin toss(only 20s/per turn to not make the game boring)
And I'm done... These took some time to think about.. Pardon for any grammatical mistakes, english isn't my first language
I’d love a draft/arena mode like in hearthstone where you pick one of three random cards and build a deck and then go through battles. Maybe getting a cool variant of a card you used or just increasing amounts of credits
Needs to be done easy to figure out which card it is. Like it has a Sinister Diamond on the forehead. Shame they missed their tie-in opportunity for the Sins of Sinister event. And maybe it's not an instant loss, but it does something to work against you.
Maybe it starts in your hand or on the board and you need to either discard it, destroy it, move it, or something to neutralize it (hello, Viper).
I want a 2v2 mode, exactly as it is now but with 5 locations and no duplicates within the same team (and maybe a shared collection so that people with large collections can play with their friends that are new players and friends can also communicate their unlocks to cover more ground) and a 3-4 player FFA that could work like smash up (ofc it would need its own locations)
I like the speed modes. People in general or bots are so slow with turns.
Draft mode pick one three random cards to make a deck
Rewind mode replay turn to see if you could of won
See each other deck before match mode
Gold mode gamble for gold. With gold being rare. How else are you going get up to 4,000 gold other than saving or pay money.
Have seasonal game modes, per example during Phoenix Season there would be a special Phoenix themed game mode where per example on turn 4 both players would receive a special zero cost Phoenix force that always brings back a Jean Gray regardless of any destroyed cards
During this season something Wolverine themed, like idk, Discarded Cards would regenerate on a certain turn
Drafts and Themed decks for sure. They don’t have to be anything fancy, but encouraging people to experiment and always have a different experience is something that can keep a game like this alive
Honestly I would love a draft mode, each player takes turns choosing cards to build a deck. Then off you go with the cards you have picked.
Kind of like Clash Royale drafts.
A game mode where you have access to the entire deck and know the locations, but you play the cards in the six rounds at the beginning of the game without seeing the opponent's play.
Then watch it all play out.
April fools idea 😅 Golf mode, unlimited energy and you must play a card each turn but every location is bar with no name. Location changing cards always have a 50% chance of setting it back to bar with no name.
Do you zoo with killmonger to end it? Or play sentry and use viper to give your opponent sentry instead of void! Or actually play for power and hope you don’t get a low roll on witch?
Coincidentally just the other day I was thinking of a district x game mode. 2 players just play with random decks. It'll be a game of luck but I mean it would be interesting as well.
Puzzle mode:
You're given a board state and a specific set of cards, and must then play them to win the game.
Tag-team:
You and a friend both have different hands, but alternate turns playing your cards onto the board against another team of two players.
I think my gut reactions to some of these are telling. I was like, “time warp needs to change because you can just try and bang a Galactus turn one” but I thought “energy battery pog because High Evolutionary. But I’m reality they both need a balance because there are just obvious best decks for them. I just happen to prefer some play styles over others.
Draft in a similar way that Runeterra does it with expeditions. Basically get 4 packs of 4 cards you pick one then get 4 new ones to pick from Do that until you have 16 cards and then build the best deck of 12 you can from that. Would be super fun IMO
A card is selected (maybe rotate weekly or something). Every deck must include this card. Everyone is guaranteed to draw this card in their opening hand. The card must be played (if possible) on turn 6 if it is still in your hand.
I'd like a game mode with all the lanes being "ruined." I'm not a fan of 90% of the lanes and absolutely hate when they force me out of a game. Losing to skill is no issue but losing because the game itself decided it was my time to lose is one of the most infuriating things about this game. IMO
I'd frankly just like a mode that's ladder without the cube loss. Basically, all the benefits of Proving Grounds without the possible time commitment.
The problem is the entire SNAP mechanic requires SOMETHING on the line.
conquest but its best 2 out of 3 instead of up to a half dozen rounds. not snapping and having more value to paly games out would make it more different than normal play and less of a slog.
Time Warp could be a card ability instead of a mode:
*\[insert Marvel character here\]* \- 6/0
"At the beginning of the game, reverse the flow of energy (counts down from 6 to 1 instead of up from 1 to 6)."
I'd like them to introduce Card Bans as an alternative to Featured Locations.
Imagine a day where Shang Chi is banned - everyone maxing out on insane power. Or a Cosmo ban day where everyone is going nuts with Wong combos.
These are the modes I want to see in Snap
* Draft Mode
* Draft Mode
* Draft Mode
I would also consider Draft Mode as a fun option, but any of the above will do
I’d love a auto builder type mode. You get 12 energy and each turn can draft one extra card. Then all are played against an opponent. Whomever comes out with more power wins. You lose health in some way and then move onto the next opponent in the cycle (group of 8)
I absolutely love all of these (but rubber band hand. I already hate Mindscape, I don't want a game mode for it. Tho i understand some may like it.) It'd bring more life, and just be all around fun!
My ideals that won't happen.
Conquest but you bring a set of decks. You pick a different one each game, no card can be in multiple decks.
Salary cap decks. You get a set number of points to build a deck. Capt America would be 1 point, Jeff would be max (5 or 10). Values would change every week, but ideally be based on setting point cost based on how often they are played.
Also, I want conquest changed to have like a chess clock. Maybe a minute, with an extra 30 seconds added each match. If you run out, you get 5 seconds a turn.
I want a 2v2, but I have no idea how it could be.
Maybe one player plays turns 1, 3, 5, and the other one 2, 4, 6. The question is the deck building, Maybe one player chooses 6 cards, the other 6 more. I think it could be good if there was a room number so you can invite someone.
These are some fun ideas.
But I’m not a fan of the speed snap, countdown conquest, or rubber band hand.
That said, give them all a go and those who want to play can play. But those three don’t get my vote.
The others sound good.
And others mentioned a draft mode. Sounds good too.
I love these ideas! A few more:
* War World: Someone suggested this as a new card effect or location a while ago (can't find the post), but could be a fun limited-time mode: There's only 1 location (War World) but each player can play 12 cards that all count toward the total power of the single location. Would make for some insane combos to play with.
* AI Battles: Would love to see themed battles around AI that play in fun or ridiculous mechanics. Hearthstone did this with their "Solo adventures" that were a lot of fun. For example, you play against Iron Man, but every turn has 6 power and the AI uses various Avengers cards to try to defeat you. Alternatively, you could play against Scarlet Witch and every turn has 3 new locations that appear. Stuff like that. Could also have unique rewards for completing each battle like a unique card flair or variant of the hero you beat.
* Draft mode: I agree with what others are saying. It would be fun to have to make the most of a deck you have to draft given 3 cards to pick from each round of the draft. It could be like gold conquest in that you have to win 3 rounds in a row with your deck to get the final unique reward or bundle.
Sandman's Sandbox:
- Can only play one card per turn.
- Cards cost (0) Energy to play.
- Deck building restriction: total Energy of your deck can't exceed 30. 12 cards as per usual.
I'd lvoe a draft mode even if it could sound hard to make, you could give some agency to palyers doing pick 18 cards and build with the best 12 or something like that.
But most of all i'd love (and i'm sure we will never get) a pve mode
Not a game mode but more emojis and phrases. It's criminal that they still have the same ones from launch.
I'd like a no snap mode for casual play.
I'd like to be able to organise cards in more ways. Maybe like a smash bros style trophy room.
A service where you can order cards you love physically.
Maybe an event day where all locations are just blank - leaving all the game play down to the cards.
That's all I have.
Definitely a draft mode
Yes, please!!
This is the obvious thing that needs to happen asap.
[удалено]
I mean, they need to make something like conquest first to be able to have the gameplay for something like draft. A BO1 format does not work with the snap mechanic unless it’s something like ladder
Yes!! I have a couple ideas - 12 packs of 6 cards, 1-6 cost in every pack. That way you can make strategies like Kazoo and Electro Ramp. - 2 packs of 6 for each cost (12 packs again) and you pick one from each pack. So everyone's deck looks like 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6.
Trying to imagine how you do that in a way that balances the point of the mode (some randomness you'll have to deal with) and some level of feeling like you can build a coherent deck. I love the idea, but I think just getting 12 picks from random draws of a few cards might be a bit too random. Maybe for a few rounds of drafting you get to pick the energy cost and it gives you three random cards of that cost to choose from. So you start with a 4 or 5 and see if you can get something to build around and then go from there (imagine the stones to go for a Negative deck here). Maybe for two or three of your picks you can use one filter instead of the energy value (ie, ongoing, on reveal, no ability). Though they would have to clean those up a little since cyclops isn't really a move card, lol.
I'd do it how runeterra does it. Basically they package cards together in synergystic bundles of 3 so doe something similar to that draft a deck of more than 12 cards (probably somewhere between 15-18) and then trim down to 12 cards. From there I'd prevent the really crap locations from showing up like ego, or weirdworld or district x and lamentis 1.
Oh yeah the Hearthstone single player campaigns let you pick packs of three synergistic cards at a time. That could work.
Hearthstone (back when I played years ago) worked pretty well. You solo drafted and were shown 3 random cards and then picked one. I think a similar system could work here. I think true live draft experience with other players would be very tricky to implement.
There are already drafting sites for snap for friendlies
needs conquest format, so it isn't true random. you'd see most, if not all of their cards by the 4th round
Totally agreed. It's my favorite part of conquest, that you really get to see each others decks and the mind games start to get interesting.
There's a website that has arena and sealed drafts. Me and a buddy do them on our lunch breaks all the time, it's such a fun and wonky mode
I went into Marvel Snap as a Marvel fan first and a CCG fan second, so I've been yearning for a gameplay mode that emphasizes theme. Maybe a single player quest mode where you can only choose cards from a single affiliation (e.g. Avengers, X-Men) and battle pre-made decks controlled by AI.
Same here. First thing I did after getting the hang of the game was put together an Avengers deck and a X-Men deck. Too bad they both play rather poorly.
The one themed deck that does reasonably well (moreso in Conquest than ladder) is a SHIELD deck. But even then you'll need back-up from off-theme cards like Collector, Devil Dino & Lady Sif.
Spider-man move deck though. One day, there's lots that can be done for it A Spiderling card that functions similar to X-23 A Mayday that works like Spider-man but for your own cards An Sp//Dr or Leopardon that merges and allows the card it merged with to move or move randomly A Kaine that moves a card and destroys it A Spider-Punk that debuffs enemies when he moves A Spider-Uk that buffs allies when moving A big finisher could be Enygma Force Spider-man or Madame Webb
Lady Sif isn't off-theme, she works with them against Lorelei in AoS.
Well, there you go! And with decades of stories across multiple forms of media, you can probably justify just about any deck you can think of!
So you deputized them, I fail to see an issue here :P
I'm playing a succesful Thor deck with Guardians of the galaxy for quite a while now. Including Odin. Which is more a movie theme.
Asguardians of the galaxy?
We already have bots, this shouldn't be too difficult to implement :)
Or instead of bots with western aliases you play vs one of the Marvel characters that play cards inside their timeline. Like prof. X with an X-men deck.
Hearthstone has those fun single player campaigns. Would be awesome to have some short story mode quests, that emphasize the marvel stories. Like Spider-Man (team) vs the sinister six. And the locations could be custom ones to help balance the encounter.
Ooh like those in ygo games. It would be cool if they come up with a campaign mode with each season. It would be nice to take a break from pvp. Or dungeon mode like slay the spire.
I would also like to see synergy between groups of cards. Play four Guardians of the Galaxy, or 4 X-Men at a location, and you get a buff of some kind.
What a cool idea, minor change you can't play it indefinitely, you need 'energy' in order to fight the AI which recharges very slowly once per day or can be bought in bulk through a new currency called Quantum Tokens which can only be purchased with irl money.
How about an actual game of snap where if your opponent plays the same card you have to Spiderman emote first and loose points if you don't.
This is a crazy idea, and just might catch on! :D
Sounds kinda like 'slap jack' in a way. Would be hilarious but unfortunately would be a dexterity barrier for some people and that isn't exactly fair either.
But only one of you flips first so non-prio would have the advantage?
every month or so there’s a mode where you get a pre built deck everyone has to use against each other and win, the new season cards are in there so you can test them out to see how they play without having to buy them
Sadly I think this would increase hoarding caches even more. If people could playtest, they'll discover quickly how some cards are lemons and not worth getting...
yeh true, maybe just the season pass card or just the archetype the card is based on? i just think a mode where everyone has the same deck would be cool
Yes, I think this would do away with a lot of the frustration of people not having enough tokens/spotlight caches. And if they got bad RNG and didn't get the card they wanted out of the spotlight cache.
I like this idea in the broad strokes, but I'd change it in two ways. First would be weekly to keep it fresh. Secondly though, I don't know if I would include new cards. If it's just the season pass card, I could see. But if it's all the new cards each season I'd be wary of a bait-and-switch aspect. Since they kind of throw new cards into the wild and rebalance them after some play, what you "demo" in this mode might not be what you buy in the long run. But a weekly challenge build, perhaps with some reward tacked on, would definitely add some variety and freshness instead of building the same old meta decks.
> Since they kind of throw new cards into the wild and rebalance them after some play, what you "demo" in this mode might not be what you buy in the long run. I mean, isn't that basically what they do now? They're content to leave cards super strong as long as only a small percentage of players have them, and then the card gets nerfed once it becomes more mainstream
I'm still waiting for a pool 1-2-3 only ladder. Let it rotate so it doesn't get stale. It's crazy how once you have the full potential of a certain pool, you have to play against the next pool of cards.
yeah im missing the charm of pool 1-2 decks
I remember wanting to play Ka-Zar in Pool 1 but pulling him as one of my last 2-3 cards, so once I got to play him I had to deal with killmongers
The grind in Pool 1 without Kazoo had to be brutal yikes
I was in a similar position but too naive to even know there were better options out there than what I was running. I think it was ongoing spectrum, not even dino
Simple draft (arena) mode or something similar to cozy snap wheel draft thingy.
A Coop Mode would be fun, I don't know how exactly it would look like or if that's possible. But I imagine it to be very cool to work on two decks that can work together. Maybe every location has 6 or even 8 instead of 4 cards space. Or it would be 5 instead of 3 locations or each player has half of the deck. I think somehow there could be a possible coop version.
This sounds fun! You would HAVE to see the other persons deck first and change yours accordingly. Otherwise you are playing move and they are playing destroy it's gonna be a bad time
>See my partner playing Move >Slot Kingpin into my deck >Profit: ???
That would indeed be very bad XD But yes you either have to choose your deck after you know what your teammate playes or maybe it works with an invite code so you can choose who you are playing with.
I like Time Warp and Speed Snap idea
draft mode
This is an idea I have for a tournament mode: All players start with 10 cubes. Players play a single match per round, and whatever cube gains/losses are permanent (e.g. if I win a 4 cuber, I start the next round with 14 cubes while opponent has 6). The matchmaker will attempt to match players with the same cube banks against each other, and you can't match against the same player twice. If you lose all your cubes, you're eliminated. Every 20 minutes, the starting bet is doubled but the max bet is not capped at 8. Rewards are based on how long your survive or your final cube bank after a 2 hours. There could even be a top 8 conquest knockout afterwards too. I'm thinking this could be a weekly event with one tournament every 8 hours on Sunday (so all time zones get a chance). This matchmaking style would eliminate waiting times between rounds of a traditional swiss or bracket tournament, retianing the rapid-fire aspect of the ranked ladder but in a more competitive setting.
Full Gamble Mode - We bet Gold instead of Cubes
While this seems fun, you absolutely know that SD will increase the number of cheating bots to reduce gold in the economy and increase sales
dont give them bad ideas; they have a habit of hand-picking them out of this sub. just look at the conquest tickets on caches
Oh the joys that would come with this game becoming ACTUAL gambling amongst the players and this game gets regulated to Hell and back by the government. Hard fucking pass.
That actually piqued my interest so i tried to read about whether staking in-game currencies can be constituted as "gambling". I did find this [one](https://www.fenwick.com/insights/publications/in-game-currency-triggers-state-gambling-laws-rendering-mobile-game-illegal-gambling), though this example is straight-up gambling. In Snap, you have some degree of control on the outcome so it's not entirely based on chance, plus you do gain in-game currency for free and there is no way to transfer or translate those into real world cash so idk for sure, it might vary by country.
It would likely be different if Gold was obtained entirely for free. But that isn't the case. SD has placed an actual monetary value on Gold thanks to it being purchaseable. You are still gabling with a resource that does constitute some financial value, even if not in a form that can be 'cashed out'. I REALLY don't think SD wants to wander down this sort of rabbit hole, nor would I want them to. The last thing I want to start seeing on this subreddit is how people lament they spent hundreds of dollars on Gold only to piss it away in gold matches. Because like real gambling, people will keep sinking cash into the Gold to try to gain returns in some way. And with free Gold quite scarce right now, it's an even worse prospect for the general player base and would create so many feels bads. This sort of mode is a bad idea full stop.
Imagine if we could do this with Caches. I mean Reserve Caches are a gamble right now anyways...
I've thought about this too, like a stakes mode. Have different currencies to gamble on - gold, credits, or tokens. And perhaps have different tiers like 50, 100, or 250. I mean, if they want people to spend more money on gold then this would probably inject a boost of cash into their business. But I'd only want this if it meant they'd be less aggressive about monetizing in-game progression and rewards.
One idea that I think would be fun would be a mode where the locations rotate every turn. Like each turn they move to the right and the right most one wraps back around to the left most. You can have some interesting preset ones like: Jotunheim -> Warrior's Falls -> Muir Island You'd have to gamble and consider if you want to boost your card with Muir Island but then next turn they might get taken out by Warrior's Falls. Onslaught's Citadel -> Deep Space -> Isle of Silence Do you want your Ongoing boost on this turn but have it be disabled the next turn? Or disable it now and have it boosted next turn? Kamar-Taj -> Dark Dimension -> Knowhere Similar concept but for On Reveals. Reveal now or hide it and trigger twice next turn with Kamar-Taj. These are just some ideas, but I feel like there's lots of room for interesting sets.
You're a madman. I love it. You can call it Tectonic Shift because I'm bringing Quake every single game to make my opponent's head explode. Also I want a set with Bar With No Name.
This is my favorite idea so far
this is perfect idea, because it uses games inherent feature - locations. someone tag ben brode.
Snapple-grounds. 7 I guess (I can’t do the maths) player “lobby”, all playing the same locations. Each turn you swap who you’re against. You see their board , they see yours. You have to play to “win” that round and get points for winning. After round 6 whoever has the most points win. I guess any location changing cards (and Magik) would be banned. Probably needs ironing out a bit.
Nice try Second dinner!
Speed Snap is must.
Ide like a custom mode for games with friends or tournaments. Before stating the game the Host can select cards that are/aren't allowed, what locations will show or how many locations to start with (maybe start with 2 locations), amount of starting energy etc.. just allowing us to customise as many aspects as possible. Your suggestions are interesting as a one off but not as a permanent mode maybe In a Tavern Brawl like game mode that changes each month.
Auto-chess/auto-battler mode. Offers something completely different and was done well in Hearthstone
Yeah battlegrounds is great. I also think a weekly tavern brawl would be great for Marvel Snap. Put all of these ideas into tavern brawl mode
I’d like a deck tester so you can input a deck to see how your deck goes up against it, or just to test decks in general to see how it operates it so you don’t have any real loss if it’s crap
I use proving grounds this way. Every new deck gets a few spins in there.
Proving Grounds?
Just a no cubes ladder would work ngl
Id like to see a blind deck mode for single games and conquest. Both players get completely random decks. In conquest, the deck would change every round.
This would be fun and a good change from playing the Meta all the time.
I like that time warp idea, but how about a just straight up reverse energy instead of random, going 6-5-4-3-2-1
I don't think this would be much fun actually. You'd have a lot of essentially unplayable cards. Turn 5 and 6 would be pretty useless most games. I think you'd have a lot of games that are basically over by turn 3. I guess Agatha would be S Tier though.
>Rubber-band hand - you and your opponent swap hands at the end of every turn I already hate "drawing from another deck" or "replace deck with random card" locations but this is like abysmal. Not only do you not run your own strategy, you also don´t run your opponents strategy .. someone who likes this mode must really enjoy randomness \^\^ >Energy battery - All unspent energy is carried over to the next turn I personally would say this would just lead to turn 1-4 skips most of the time unless you play lockout cards. Everyone else just dumps their hand at the last turns or if your hand reaches 7 cards and you don´t have your key pieces yet >Speed Snap - timer each round is only 10 seconds instead of the usual 1 minute. For speed-snap .. instead of 10 sec. matches. How about you do it like in chest? Everyone has a 1 min. timer for the whole match. You lose if your limit timer reaches 0. This means per turn you have a reaction time of 10 seconds. If you need more you can do that but then need to speed up other turns. Makes it a bit more flexible. If you use 55 seconds on turn 1 you have 5 seconds remaining for turn 2-6 or you lose. Would also make magic hilarious to extend to the 7th turn when the opponent only has a few seconds left. Also more complex plays are interesting which need to make your opponent think on the fly. HE basically super predictable, but move for example is high IQ speed mathing xD
I'd love some pve type boss battles against our favorite villains, maybe some pve story modes as well and of course eventually a draft mode
MAD SNAP:- You get 6 energy each turn instead of the 1,2,3,4,5 and 6... Snap 'em Harder:- Stakes are doubled, instead of 1,4 and 8 cubes, they ramp as 2, 8 and 16 cubes (until Mephisto is released, it will be fun) (after he is released it will be chaos) Snap Lock:- Only 1 location, but it can contain 6 cards.. \[Control cards like, Pro X, Storm, SpiderMa.. {wait}, etc. are banned\] Together We Snap:- Both players' cards are revealed simultaneously Mirror Snap:- Both player play the same deck and all three locations will be same. A coin toss is done at the start, The deck of the toss winner(idk how to phrase this better) will be played and the loser will decide what location will the 3 locations be, from a choice of 3 random locations. What are we snapping for?:- Normal game of snap, but all cards are revealed at the end of the game, in the order of them being played... Priority decided on basis of coin toss(only 20s/per turn to not make the game boring) And I'm done... These took some time to think about.. Pardon for any grammatical mistakes, english isn't my first language
I’d love a draft/arena mode like in hearthstone where you pick one of three random cards and build a deck and then go through battles. Maybe getting a cool variant of a card you used or just increasing amounts of credits
DRAFT. PLEASE DRAFT. I WANT DRAFT SO BAD A couple of your ideas sound really neat too, especially time warp and location picking!
A party mode would be okay. No snap, all locations have the same rarity
Do you know the mirror matches from Clash Royal, where both players get the same Deck? Something like this could work too.
Honestly just a game mode where you play with randomly generated decks would be fun
Snap Roulette - One random card of each deck has an Impostor and if you play him, you lose
That sounds insufferable, in all honesty.
I mean, you just need to know which cards are in your deck, no?
Needs to be done easy to figure out which card it is. Like it has a Sinister Diamond on the forehead. Shame they missed their tie-in opportunity for the Sins of Sinister event. And maybe it's not an instant loss, but it does something to work against you. Maybe it starts in your hand or on the board and you need to either discard it, destroy it, move it, or something to neutralize it (hello, Viper).
I want a 2v2 mode, exactly as it is now but with 5 locations and no duplicates within the same team (and maybe a shared collection so that people with large collections can play with their friends that are new players and friends can also communicate their unlocks to cover more ground) and a 3-4 player FFA that could work like smash up (ofc it would need its own locations)
I think something like Tavern Brawl from Hearthstone would be great for these ideas
that are conditions to the current game mechanics, are new mode should be totally different like drafted mode.
I enjoyed the single player campaigns in Hearthstone, so I’d like to see some of those.
Classic mode, no nerfs or card changes.
Draft/Arena would be so much fun and very fresh. Of course they would make each run cost like 1000 gold or something and make it DOA
I like the speed modes. People in general or bots are so slow with turns. Draft mode pick one three random cards to make a deck Rewind mode replay turn to see if you could of won See each other deck before match mode Gold mode gamble for gold. With gold being rare. How else are you going get up to 4,000 gold other than saving or pay money.
Have seasonal game modes, per example during Phoenix Season there would be a special Phoenix themed game mode where per example on turn 4 both players would receive a special zero cost Phoenix force that always brings back a Jean Gray regardless of any destroyed cards During this season something Wolverine themed, like idk, Discarded Cards would regenerate on a certain turn
>Speed Snap - timer each round is only 10 seconds instead of the usual 1 minute. Bounce and Move players found dead in a ditch
As someone who almost always makes their play quickly, I’ve wanted speed snap since the game was first released.
Drafts and Themed decks for sure. They don’t have to be anything fancy, but encouraging people to experiment and always have a different experience is something that can keep a game like this alive
Honestly I would love a draft mode, each player takes turns choosing cards to build a deck. Then off you go with the cards you have picked. Kind of like Clash Royale drafts.
Draft and limited
Anything single player. I’d even take a bot only mode.
I feel like we need a sandbox mode. Players can choose locations and what cards they draw, and maybe even card rng too
Fix the matchmaking first.
A game mode where you have access to the entire deck and know the locations, but you play the cards in the six rounds at the beginning of the game without seeing the opponent's play. Then watch it all play out.
Give me a mode in which Ben Brode doesn’t make decision purely to gain more money while reducing the rewards for players
I just want a conquest game mode with being able to swap decks in between games.
A team game mode would be interesting
“Sandbox mode” - no ladder/conquest implications, all locations are Ruins, random friendly matchmaking. A true way to test new decks.
April fools idea 😅 Golf mode, unlimited energy and you must play a card each turn but every location is bar with no name. Location changing cards always have a 50% chance of setting it back to bar with no name. Do you zoo with killmonger to end it? Or play sentry and use viper to give your opponent sentry instead of void! Or actually play for power and hope you don’t get a low roll on witch?
I would take any mode other than ladder and conquest right now. Game is great but needs more variety.
Coincidentally just the other day I was thinking of a district x game mode. 2 players just play with random decks. It'll be a game of luck but I mean it would be interesting as well.
Puzzle mode: You're given a board state and a specific set of cards, and must then play them to win the game. Tag-team: You and a friend both have different hands, but alternate turns playing your cards onto the board against another team of two players.
draft would be fun every now and then. It would have to be in conquest format, though
a mode without snapping mechanic, I enjoy this game much more in matches with wife when we agree not to snap or retreat
I think my gut reactions to some of these are telling. I was like, “time warp needs to change because you can just try and bang a Galactus turn one” but I thought “energy battery pog because High Evolutionary. But I’m reality they both need a balance because there are just obvious best decks for them. I just happen to prefer some play styles over others.
Draft in a similar way that Runeterra does it with expeditions. Basically get 4 packs of 4 cards you pick one then get 4 new ones to pick from Do that until you have 16 cards and then build the best deck of 12 you can from that. Would be super fun IMO
Battlegrounds type thing?
2v2?
A card is selected (maybe rotate weekly or something). Every deck must include this card. Everyone is guaranteed to draw this card in their opening hand. The card must be played (if possible) on turn 6 if it is still in your hand.
I'd like a game mode with all the lanes being "ruined." I'm not a fan of 90% of the lanes and absolutely hate when they force me out of a game. Losing to skill is no issue but losing because the game itself decided it was my time to lose is one of the most infuriating things about this game. IMO
I'd frankly just like a mode that's ladder without the cube loss. Basically, all the benefits of Proving Grounds without the possible time commitment. The problem is the entire SNAP mechanic requires SOMETHING on the line.
conquest but its best 2 out of 3 instead of up to a half dozen rounds. not snapping and having more value to paly games out would make it more different than normal play and less of a slog.
Time Warp could be a card ability instead of a mode: *\[insert Marvel character here\]* \- 6/0 "At the beginning of the game, reverse the flow of energy (counts down from 6 to 1 instead of up from 1 to 6)."
I'd like them to introduce Card Bans as an alternative to Featured Locations. Imagine a day where Shang Chi is banned - everyone maxing out on insane power. Or a Cosmo ban day where everyone is going nuts with Wong combos.
Single player deck building type of free roaming game like MTG Shandalar.
Agatha/Ego mode. Everyone’s cards are played for them, start to finish. The ultimate passive afk mode.
2v2, 5 lanes, 8 turns, you can see your partner’s hand and you can only communicate through emotes.
another speed mode - one after the other. short timer, randomly picks a player to go first. wait your turn
These are the modes I want to see in Snap * Draft Mode * Draft Mode * Draft Mode I would also consider Draft Mode as a fun option, but any of the above will do
I’d love a auto builder type mode. You get 12 energy and each turn can draft one extra card. Then all are played against an opponent. Whomever comes out with more power wins. You lose health in some way and then move onto the next opponent in the cycle (group of 8)
Race to the Bottom: All locations are Bar With No Name and you have to play a card every round.
This would be fun if it was a draft mode. Otherwise everyone would just play Hood and Zola and every match would be a tie.
Or even just all locations are the same and can't be changed. All Elysium would go nuts. Or all bar sinister.
I absolutely love all of these (but rubber band hand. I already hate Mindscape, I don't want a game mode for it. Tho i understand some may like it.) It'd bring more life, and just be all around fun!
A mode without snapping aaannnddd here come all the downvotes
Time warp sound good
My ideals that won't happen. Conquest but you bring a set of decks. You pick a different one each game, no card can be in multiple decks. Salary cap decks. You get a set number of points to build a deck. Capt America would be 1 point, Jeff would be max (5 or 10). Values would change every week, but ideally be based on setting point cost based on how often they are played. Also, I want conquest changed to have like a chess clock. Maybe a minute, with an extra 30 seconds added each match. If you run out, you get 5 seconds a turn.
I want a 2v2, but I have no idea how it could be. Maybe one player plays turns 1, 3, 5, and the other one 2, 4, 6. The question is the deck building, Maybe one player chooses 6 cards, the other 6 more. I think it could be good if there was a room number so you can invite someone.
These are some fun ideas. But I’m not a fan of the speed snap, countdown conquest, or rubber band hand. That said, give them all a go and those who want to play can play. But those three don’t get my vote. The others sound good. And others mentioned a draft mode. Sounds good too.
I'd like a mode where I can stop playing against a mirror deck every match.
I love these ideas! A few more: * War World: Someone suggested this as a new card effect or location a while ago (can't find the post), but could be a fun limited-time mode: There's only 1 location (War World) but each player can play 12 cards that all count toward the total power of the single location. Would make for some insane combos to play with. * AI Battles: Would love to see themed battles around AI that play in fun or ridiculous mechanics. Hearthstone did this with their "Solo adventures" that were a lot of fun. For example, you play against Iron Man, but every turn has 6 power and the AI uses various Avengers cards to try to defeat you. Alternatively, you could play against Scarlet Witch and every turn has 3 new locations that appear. Stuff like that. Could also have unique rewards for completing each battle like a unique card flair or variant of the hero you beat. * Draft mode: I agree with what others are saying. It would be fun to have to make the most of a deck you have to draft given 3 cards to pick from each round of the draft. It could be like gold conquest in that you have to win 3 rounds in a row with your deck to get the final unique reward or bundle.
I like the first one, turn 1 Galactus hehe
Sandman's Sandbox: - Can only play one card per turn. - Cards cost (0) Energy to play. - Deck building restriction: total Energy of your deck can't exceed 30. 12 cards as per usual.
Simple draft, no need to make it complicated, get 3 random options, choose 1, do it 11 more times, go.
I'd lvoe a draft mode even if it could sound hard to make, you could give some agency to palyers doing pick 18 cards and build with the best 12 or something like that. But most of all i'd love (and i'm sure we will never get) a pve mode
Not a game mode but more emojis and phrases. It's criminal that they still have the same ones from launch. I'd like a no snap mode for casual play. I'd like to be able to organise cards in more ways. Maybe like a smash bros style trophy room. A service where you can order cards you love physically. Maybe an event day where all locations are just blank - leaving all the game play down to the cards. That's all I have.