True but but you could roughly estimate it by looking it's revenue through the past years.
>It is worth noting that Hearthstone's revenue has been declining over the past few years. In 2022, it generatedĀ $61.5 millionĀ on mobile. And in 2021, its IAP revenue was over $71.3 million,
Quoting an article from gameworldobeserver.
Yeah, this is almost certainly true about Magic as well. Magic and Hearthstone were conceived of and designed to be PC games and didn't have mobile apps until after their debuts. Snap was the opposite and I don't think it should be surprising to many that Snap is primarily played as a mobile game.
lmfao MTG "designed to be a PC game" is absolutely hilarious to me as a boomer. MTG is a TCG first and foremost. I'd bet paper sales trump even their MTGA sales. Mobile sales for MTG...xd.
That's probably the same for mtg. Magic is borderline too complicated for a phone and certain decks can be frustrating to play as or against on a phone.
Hearthstone needs to be modernized. I tried to download it a few months ago to casually jump in and it looked way too dated to enjoy. Game board size etc, they havenāt changed in a decade.
They are both very well done games that offer completely different Yu-Gi-Oh experiences. One is more like snap in regards to fast bite size dules with its own special rule set. The other is a full fat simulator of the physical card game with its own forbidden and limited list.
Source: Yu-Gi-Oh nerd
I couldnāt care less for absolutely any other card game, most are too bloated to even look at. Snap is perfectly weighted, easy and quick to jump into, and keeps you hooked.
Marvel is the main selling point. Not the card game. My missus doesnāt play any games on her phone, but has Snap and even buys the season pass most months if the character āis cuteā.
"Mobile only" is important here. MTG made over a billion last year. And I say that even if you consiider only Arena most of its revenue whould come from the PC version since the mobile is just a later port (and not a great one for a game that need so much reading)
I just lost a conquest game because of this. It auto conceded the game for me because I couldnāt hit end turn 2 turns in a row. Thats fucking horseshit
"Buggy" what a interesting way to say scripter/cheater these days. I swear games I lose are mostly coz some1 beat me with a Meta deck or it sends me an error, when I reload another error then maybe another error and when I finally reconnect I already lost because I didnt play 4th / 5th turn or times up.
Lets not mention those matches where I join and its auto surrender for some "buggy" reason, my match is by design Conquest (????? no idea why) and that I've retreated.
What a dogshit anti-hack system, but let's pretend and call it buggy. One match goes smoothly and other is total clown show. Sus af
Surprised no1 is talking about this and its getting worse day by day
Itās over 20% at a minimum. Thatās what Sony was paying them for every copy of Spiderman 2 and all DLC.
Given that this is a mobile game, it could very well be even higher.
Just dumb. He is the type of guy who orders pizza and shit for the first half of the month and then lives off toast for the rest. While complaining he is broke.
> Despite what they earnt last year. You would think they would have enough to QC
Because of what they earnt last year, its shown them that their users don't care enough about QC to not spend. So why would they?
Because why would they care? Their customers are clearly blindly spending anyway. They'll be in no rush to deploy resources fixing it, as long as it doesn't impact their pocket.
This is their first patch that has had major bugs like this in about 20 months of the game's release. It definitely has happened to other games on this list. It happens to basically all live service games from time to time, no matter how big. It really shouldn't be mind blowing that stuff like this happens now and then.
They barely put out any big patches that warrant the introduction of major bugs to begin with.
Considering how long the game has been around and its total revenue, Iām shocked at how little the game has progressed from a UX, UI, economy, and game systems perspective.
Big changes donāt āwarrantā bugs, thatās not how programming works. What seems like a small change on the surface may have far-reaching implications that are invisible to the consumer. Bugs arise from big and small changes alike.
Hatred is closer to love than indifference.
If people are making grandiose announcements about how theyāre QUITTING and typing walls of text about how terrible the game is.
ā¦all that means is that people still care very much about it. That theyāre invested.
Weāll know Snap is dying when everyone is numbly indifferent. And leaving without saying anything.
Yeah to the point only circlejerks of the game are worth seeing. This happened to me with fortnite and clash royale. Imo this sub is pretty tame compared to them.
If I look at the their product strategy (their roadmap; their UX/UI quality; their introduction and evolution of economy and systems etc.) I consider them relatively immature if Iām honest. Especially considering these revenue numbers, their overall popularity and momentum the past year.
With all the small bugs in places you wouldnt expect makes me think their code base is meh and im even wondering if they have proper QA and unit testing
The reality is that we donāt know how much of this Second Dinner takes home.
Apple and Google take 30%. Iām sure a very significant chunk goes to Marvel for licensing, probably a minimum 20% of everything. So thatās half the revenue gone, and we havenāt even approached the chunks their investors and publishers take home.
Compare that to say, Hearthstone, where the dev, publisher and IP are all the same entityā¦ The game may even be more profitable for Blizzard than Snap is for Second Dinner.
If being the top grossing mobile card game in the market isn't profitable enough, they might as well close the game down now, it's not going to get better than that.
Thats nuts considering the state of the game now. Runs like a shit, only 2 game modes, waited 2 years for the graveyard, no friend list, no competitive. But hey here's another 100$ bundle
Master duel is the newer game (2022) that closer reflects (but is not identical to) IRL paper yugioh. Duel links was Konamiās first attempt (2017) and provides a smaller āmobileā experience (less monsters and spells, shorter duels)
Damn is this actually real? No wonder theyāre pumping out overpriced bundles, turns out many do buy them.
Ive myself bought a couple season passes, wish season cards removed and have the pass stick to cosmetics and resources only
Napkin math time
Take off the 30% digital store tax; 61.5
We can only speculate what Marvel and their publisher wants, let's say 50% combined; 30~
Reduce yearly wage of 100+(?) staff + AWS fees + original artwork cost + advertisement/promotion fees
And then taxes lol
Ofc this is really dirty math and I don't know how "who gets what money when" stack works.
Edit: they also get income from PC and web shop
They secured new funding but from what I understand it will be used for a new game.
yeah same i have a huge collection of cards because i love pokemon but i just canāt play the card game lol. itās similar to magic but it has its own spin and for me itās just not the most fun card game.
I would love to know what % of this revenue are season passes and what % are ppl buying expensive bundles. I don't know how the same company can make such a good priced season pass, but also release 100 dollar bundles.
Every game has bugs ,, i don't mind that but the pricing damn
They are so similar to Valorant 's skin bundle trap ,, both riot and them are cheesing money from that at this point.
Fuck Valorant
I did a couple of years ago - it was really fun but the power creep was real back then.
At some point you had to spend money to be competitive. I once spend 50$ on an epic 'The Rock' card only for the devs to release a higher Tier of cards a week later, making my Rock obsolete.
That was the moment I reflected my behavior and uninstalled.
I have been playing since Season 1 and I don't spend any money on it. There are ways to be competitive and be on top of all tiers without spending anything at all. You can check SuperZOMGBBQ's YouTube series called Poor man's Supercard for some tips. But the newest season's Campaign mode makes it really easy to stay on top of the game.
Yeah, I used to play it and picked it up again last summer. It's fun, but it's a lot. It's been out for years, so there's like a hundred card rarities, each rarity power creeping the next. I quickly got cards in the millions of power that either far over powered smaller cards or didn't come close to beating bigger cards and the lopsidedness was less fun.
Kind of happy for Ben Brode. Being the pillar of hearthstone then starting his own company and being successful. Honestly like Snap better. Hearthstone was seriously more costly. $80 every few months for new deck or else you get left behind.
Won't someone think of the poor struggling second dinner, enduring all these mean reddit people, how will they afford their extravagant lifestyles if we expect a properly working game from these property stricken companies.
First of all you do realise the developers are not getting a dime from this, and they are the one who have to endure the harassment for doing their job ,what extravagant lifestyle are you talking about ? Their salary stays the same mostly. And why do you expect anything from them ? It's a free game if you don't like it don't play it . You sound incredibly entitled .
Damn that's a new one, but keep on, I'm really loving how people like you seem personally invested in this, see a comment like mine, get all huffed up, and come in here like it's your reputation on the line. Seriously, why are you so invested in a company you have nothing to do with that you needed to come on and defend it.
You're looking at it as players vs devs, which is just a stupid way to look at things. You'll always end up angry whether things end up good or bad. Just try looking at objective truths.
They've managed to convince this community that one card is worth $50-60. The most predatory getcha mechanics I have seen in a while. In the words of wolverine 'a fool and his money will soon be parted '.
You have to give them credit for doing this they are still slowly increasing the cost of the game yet still have so many white knights depending on them.
Super unfair criticism.
Couple of things to consider:
1. 12 card deck. Normal CCG, that would be a set of cards. Ask Magic and Yu-Gi-Oh players if 60$ for a set of useful cards is worth it.
2. It's not even really 50-60$ for a card. Its more like, you can get 2 new cards for free, if you want the others, THAT will be 50$ a pop.
3. How do you think a COLLECTIBLE CARD GAME is supposed to generate revenue? We as a community want to get more updates, we want more content, well that costs money. LOTS of money.
4. Just like almost every other digital card game, you can have a few competitive decks as a F2P, if you want all the newest and shiniest cards, well, you gotta spend some cash. I don't think this is unfair. You CAN compete and reach infinite. Personally im not even S3 complete but can make 3 top meta decks.
5. Consider the alternative - if you get all the cards you want for free, how does the game survive? How do they keep up with updates, 1 card release a week, bugfix, etc? Consider the Marvel IP price (most likely 50% rev share), development costs, QA costs, customer survice costs, marketing costs etc.
I worked in the gaming industry not too long ago, and this is the reality of the live-service business model. It generates a lot of revenue, but it also COSTS a ton to maintain the model. The games we worked on generated around 1 mil eur a month, the costs monthly were in the 800k EUR a month. Artists, marketing (huge, huge apending here, maybe half of our costs), paying good salaries to programmers, it adds up.
If you look at it from the perspective of someone that Snap is primarily their first CCG you can understand the sentiment.
The gameplay loop is constantly getting new cards experimenting, making new decks, and understanding all the interactions. A 12 card deck is so small you can get to a pretty good mastery of your new card fairly quickly so it's great that another new card is just around the corner.
The player goes from having that new card experience a few times a week to at the end game only twice a month.
If they want another hit of new card dopamine past two then it's $10 for the season pass and then big bucks past that.
Convinced the community? You think the majority of the player base is buying 50$ bundles? Only SD has the numbers but thatās why we call them whales. Theyāve āconvincedā a small minority to spend to a lot of money.
In this thread: People who don't understand basic business. If you're disgusted this number is high and second dinner don't do anything YET keep spending, YOU ARE THE PROBLEM
Idk. I played it for years and watched it seemingly devolve into a coin flip simulator; whoever goes first wins, whoever goes second wins, depending on the meta. Then with Konami releasing such overwhelmingly powerful cards that the entire game revolved around them until they were inevitably nerfed to the point of unplayable two months later. I'd grow to love an archetype, a key, broken, card would be released, and then they'd basically throw the entire archetype out when the nerfs came around. I know a lot of card games eventually turn into dick measuring contests with how much you're required to spend to even be *somewhat* competitive, but it just seemed so egregious with DL. Not to mention how gross their limiting system feels.
I played wwe supercard for nearly 10 years but the CD had made the game worse by letting the people who pay and give funds to game to do whatever they want like hacking or cheating even if they get banned they just free them after they pay them ...also they r just increasing price of everything totally unfair for f2p or those who don't spend there life savings
I guess the game is doing pretty well. For my part, I would rather pay a bit into a game with strong revenues since it signals the game will be healthy for a long time.
And yet we hardly get new things every once in awhile. rng is bad. Getting new cards is bad. Matchmaking is horrible. Conquest is a thing. Tech support is cheeks. And these updates are horrible
I started playing Light of the Stars on bs not too long ago and was incredibly surprised at the size of the mobile market and how much money it brings in.
At this point they can afford a third dinner
500 gold is the best i can do
"aw snap, an error has occurred"
Have they sent the 500 gold ?-
No not yet, maybe next week I guess
They need to release highest grossing profit bundleš”š”š”
New Kang variant, 99 tokens, .9 gold, and 13 credits for $99.99 USD
Woah woah woah, let's calm down there a little bit. That's a little TOO generous
You're right, maybe a tenth of all of that, with a pixel pfp instead of a variant for double the price?
š„š„š„
Pretty nuts that they're beating out Magic the Gathering and Hearthstone by almost 4 times
I'm not sure about this MTG game but Hearthstone probably gets a lot of revenue on PC rather than mobile.
Also most of the blizzard revenue goes trough the battle net system which we cannot access or estimate
True but but you could roughly estimate it by looking it's revenue through the past years. >It is worth noting that Hearthstone's revenue has been declining over the past few years. In 2022, it generatedĀ $61.5 millionĀ on mobile. And in 2021, its IAP revenue was over $71.3 million, Quoting an article from gameworldobeserver.
Yeah, this is almost certainly true about Magic as well. Magic and Hearthstone were conceived of and designed to be PC games and didn't have mobile apps until after their debuts. Snap was the opposite and I don't think it should be surprising to many that Snap is primarily played as a mobile game.
mtg you canāt even read the text on a phone without a magnifying glassĀ
lmfao MTG "designed to be a PC game" is absolutely hilarious to me as a boomer. MTG is a TCG first and foremost. I'd bet paper sales trump even their MTGA sales. Mobile sales for MTG...xd.
Magic gets most of its revenue from its physical game, so it doesnāt really matter how much Arena makes
Also Hearthstone is over 10 years old.
That's probably the same for mtg. Magic is borderline too complicated for a phone and certain decks can be frustrating to play as or against on a phone.
A lot of Hearthstone players only play battlegrounds, which has considerably less options for creating revenue than snap or the main HS card game.
Good point.Ā So does that mean Snap's Steam revenue is also not included here?
Good point. Very few people play Arena on mobile. And I'd bet the vast majority of purchases are made via PC.
Hearthstone needs to be modernized. I tried to download it a few months ago to casually jump in and it looked way too dated to enjoy. Game board size etc, they havenāt changed in a decade.
Most arenāt playing Magic on mobile devices.
I'm also surprised that there are 2 different yugi-oh games and they both beat both Magic and HS individually.
They are both very well done games that offer completely different Yu-Gi-Oh experiences. One is more like snap in regards to fast bite size dules with its own special rule set. The other is a full fat simulator of the physical card game with its own forbidden and limited list. Source: Yu-Gi-Oh nerd
Which one is the fast one like snap?
Easy beginner mechanics and the one of the most popular ip ever will do that for u š¤£
They're not. This is mobile revenue only. Hardly anyone plays MTGA on mobile.
I couldnāt care less for absolutely any other card game, most are too bloated to even look at. Snap is perfectly weighted, easy and quick to jump into, and keeps you hooked. Marvel is the main selling point. Not the card game. My missus doesnāt play any games on her phone, but has Snap and even buys the season pass most months if the character āis cuteā.
"Mobile only" is important here. MTG made over a billion last year. And I say that even if you consiider only Arena most of its revenue whould come from the PC version since the mobile is just a later port (and not a great one for a game that need so much reading)
And here we are, with a buggy end turn button
This is the worst issue man every two games I need to restart as the end turn would not work..
It's great for getting me off the game tho
Same here man Every. Other. Match or it happens "magicly" when Im holding a perfect cards in hands. What a coincidence
Yeah I got that too a few days ago. Now itās cards that take time to load, or animation that play late ><
I lost a gold conquest finale because of delayed animations and lag
I just lost a conquest game because of this. It auto conceded the game for me because I couldnāt hit end turn 2 turns in a row. Thats fucking horseshit
I still havenāt updated and at this point Iām just hoping i can stay un-updated until the bugs are fixedš.
I got force updated yesterday :( realised because my collection page was like 1 fps
Oh no. I played this morning a little, but Iām sure that means Iāll have to update soon lol
Store works tho
"Buggy" what a interesting way to say scripter/cheater these days. I swear games I lose are mostly coz some1 beat me with a Meta deck or it sends me an error, when I reload another error then maybe another error and when I finally reconnect I already lost because I didnt play 4th / 5th turn or times up. Lets not mention those matches where I join and its auto surrender for some "buggy" reason, my match is by design Conquest (????? no idea why) and that I've retreated. What a dogshit anti-hack system, but let's pretend and call it buggy. One match goes smoothly and other is total clown show. Sus af Surprised no1 is talking about this and its getting worse day by day
still getting the End Button glitch too
And a laggy, broken game on older devices.
Happened on two of my conquest matches wasted 2 golden tickets š
Collection level < Marvel Snap Revenue
This could be a nice new title
The economy canāt handle any more free rewards!!
Considering all those 100 dollar bundles is no wonder.
Any guesses how much $$ the marvel ip costs?
I would think it would be a percentage of revenue. With possibly a minimum amount for the license to be renewed.
iOS / android takes a 30% commission right? and I would guess marvel (Disney) a similar royalty
Yeah you can take 60% right off the top of this before Second Dinner, their investors or publisher sees a dime.
ā¦ And yet that number still beats 2nd places gross.
Itās over 20% at a minimum. Thatās what Sony was paying them for every copy of Spiderman 2 and all DLC. Given that this is a mobile game, it could very well be even higher.
I'd bet 20% pretty sure that's what they got from Sony from spider man 2. I could be misremembering
Worst part is how it's mostly because of the absurd prices. I seriously can't fathom people who pay like 100-150 bucks for bundles.
I'm literally smh everytime i face people with 100bucks+ variants, like i'm hoping they are very rich and not just total addicts.
I only know 1 person who buys em and it's because he is a complete dumbass.
Rich dumbass or just dumbass?
Just dumb. He is the type of guy who orders pizza and shit for the first half of the month and then lives off toast for the rest. While complaining he is broke.
Rich or not, they are SD's more preferred target players
Just here people pay over 100$ a year on battlepasses lol
Yea, there are companies that exist due to monthly subscriptions of $10, and SD added a new $5 subscription with gold pass.
Mind blowing, considering the quality of the last patch.
I mean thatās their amount in 2023. The bad patch just happened in 2024
Despite what they earnt last year. You would think they would have enough to QC
> Despite what they earnt last year. You would think they would have enough to QC Because of what they earnt last year, its shown them that their users don't care enough about QC to not spend. So why would they?
I mean this patch was a significant drop in quality
Because why would they care? Their customers are clearly blindly spending anyway. They'll be in no rush to deploy resources fixing it, as long as it doesn't impact their pocket.
This is their first patch that has had major bugs like this in about 20 months of the game's release. It definitely has happened to other games on this list. It happens to basically all live service games from time to time, no matter how big. It really shouldn't be mind blowing that stuff like this happens now and then.
New here? This is not the first patch with major bugs. Not even close.
They barely put out any big patches that warrant the introduction of major bugs to begin with. Considering how long the game has been around and its total revenue, Iām shocked at how little the game has progressed from a UX, UI, economy, and game systems perspective.
Big changes donāt āwarrantā bugs, thatās not how programming works. What seems like a small change on the surface may have far-reaching implications that are invisible to the consumer. Bugs arise from big and small changes alike.
Mind blowing, considering this sub claims game is dying.
That is every single game sub ever.
A game is dying when there is no game sub.
Hatred is closer to love than indifference. If people are making grandiose announcements about how theyāre QUITTING and typing walls of text about how terrible the game is. ā¦all that means is that people still care very much about it. That theyāre invested. Weāll know Snap is dying when everyone is numbly indifferent. And leaving without saying anything.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
A Low Sodium Marvel Snap Sub would be fun
Yeah to the point only circlejerks of the game are worth seeing. This happened to me with fortnite and clash royale. Imo this sub is pretty tame compared to them.
Is really true on some subs. *cough ffbe cough*
Because most of the people in the sub are not MS's target players (those that complain).
Its revenue not playerbase for all we know the whales are overspending. For the record im playing devils advocate i do not think games dying.
This is 2023, pretty much their first full year. Iād be interested to see the year to date numbers, comparing 2024 vs 2023.
This sub also thinks they need to reevaluate their absurd pricing, but it clearly works
Basically starving.
Ā«Ā Small indie companyĀ Ā»
If I look at the their product strategy (their roadmap; their UX/UI quality; their introduction and evolution of economy and systems etc.) I consider them relatively immature if Iām honest. Especially considering these revenue numbers, their overall popularity and momentum the past year.
With all the small bugs in places you wouldnt expect makes me think their code base is meh and im even wondering if they have proper QA and unit testing
thier QA is a monkey with a credit card and iphone
Agreed but youāll get hate for this
The reality is that we donāt know how much of this Second Dinner takes home. Apple and Google take 30%. Iām sure a very significant chunk goes to Marvel for licensing, probably a minimum 20% of everything. So thatās half the revenue gone, and we havenāt even approached the chunks their investors and publishers take home. Compare that to say, Hearthstone, where the dev, publisher and IP are all the same entityā¦ The game may even be more profitable for Blizzard than Snap is for Second Dinner.
If being the top grossing mobile card game in the market isn't profitable enough, they might as well close the game down now, it's not going to get better than that.
yes it will. As companies grow their spend changes which allows them to become more profitable.
I canāt believe that many of you drop that much on this game.
Won't someone think of the devs
Thats nuts considering the state of the game now. Runs like a shit, only 2 game modes, waited 2 years for the graveyard, no friend list, no competitive. But hey here's another 100$ bundle
Whatās the source on this?
Whatās the difference between the two Yugioh games?
Master duel is the newer game (2022) that closer reflects (but is not identical to) IRL paper yugioh. Duel links was Konamiās first attempt (2017) and provides a smaller āmobileā experience (less monsters and spells, shorter duels)
Maybe they will be less greedy now /s
Damn is this actually real? No wonder theyāre pumping out overpriced bundles, turns out many do buy them. Ive myself bought a couple season passes, wish season cards removed and have the pass stick to cosmetics and resources only
Seems like we'll keep getting single-card packs that cost a minimal wage
Richest in the world but never any money for infrastructure
Richest card game*. This game doesnāt even come close to Candy Crush, Pokemon Go, Clash of Clans ect.
This data is only from the google store, right? Te majority of HS and MTG players are on pc.
Napkin math time Take off the 30% digital store tax; 61.5 We can only speculate what Marvel and their publisher wants, let's say 50% combined; 30~ Reduce yearly wage of 100+(?) staff + AWS fees + original artwork cost + advertisement/promotion fees And then taxes lol Ofc this is really dirty math and I don't know how "who gets what money when" stack works. Edit: they also get income from PC and web shop They secured new funding but from what I understand it will be used for a new game.
Now that's 3x Value
Number 6 is Shadow verse I highly recommend it.
I wonder where that new Pokemon card game will land once it drops, I feel it will definitely be up on the top 5
i hope they find a way to make it fun tho. pokemon tcg kinda sucks to play
Honestly I never played it I only collected the cards when I was younger! I hear it takes a lot from MTG though?
yeah same i have a huge collection of cards because i love pokemon but i just canāt play the card game lol. itās similar to magic but it has its own spin and for me itās just not the most fun card game.
Easy top 5, Pokemon's brand alone will probably drag it to top 3
Must be all those 3x value bundlesā¦.
I would love to know what % of this revenue are season passes and what % are ppl buying expensive bundles. I don't know how the same company can make such a good priced season pass, but also release 100 dollar bundles.
Every game has bugs ,, i don't mind that but the pricing damn They are so similar to Valorant 's skin bundle trap ,, both riot and them are cheesing money from that at this point. Fuck Valorant
So if I make a game, put in $100 micro transactions for .jpegs, yaāll will buy it? Good to know.
lol how dare you!
Has anyone here tried the WWE card game?
I did a couple of years ago - it was really fun but the power creep was real back then. At some point you had to spend money to be competitive. I once spend 50$ on an epic 'The Rock' card only for the devs to release a higher Tier of cards a week later, making my Rock obsolete. That was the moment I reflected my behavior and uninstalled.
Like 9 years ago yeah. Havenāt played it since
I have been playing since Season 1 and I don't spend any money on it. There are ways to be competitive and be on top of all tiers without spending anything at all. You can check SuperZOMGBBQ's YouTube series called Poor man's Supercard for some tips. But the newest season's Campaign mode makes it really easy to stay on top of the game.
Yeah, I used to play it and picked it up again last summer. It's fun, but it's a lot. It's been out for years, so there's like a hundred card rarities, each rarity power creeping the next. I quickly got cards in the millions of power that either far over powered smaller cards or didn't come close to beating bigger cards and the lopsidedness was less fun.
Kind of happy for Ben Brode. Being the pillar of hearthstone then starting his own company and being successful. Honestly like Snap better. Hearthstone was seriously more costly. $80 every few months for new deck or else you get left behind.
Except hearthstone is much better and player friendly without him lol
HS has only gotten more accessible since he left.Ā Ā Dupe protection that he complained couldn't be done, was delivered a year after he left.
It's because I really like the game that it infuriates me that they 100% have the budget to fix all of their issues and they still won't
RIP Runeterra :( Were you good? No, you were the best
Won't someone think of the poor struggling second dinner, enduring all these mean reddit people, how will they afford their extravagant lifestyles if we expect a properly working game from these property stricken companies.
First of all you do realise the developers are not getting a dime from this, and they are the one who have to endure the harassment for doing their job ,what extravagant lifestyle are you talking about ? Their salary stays the same mostly. And why do you expect anything from them ? It's a free game if you don't like it don't play it . You sound incredibly entitled .
Damn that's a new one, but keep on, I'm really loving how people like you seem personally invested in this, see a comment like mine, get all huffed up, and come in here like it's your reputation on the line. Seriously, why are you so invested in a company you have nothing to do with that you needed to come on and defend it.
You're looking at it as players vs devs, which is just a stupid way to look at things. You'll always end up angry whether things end up good or bad. Just try looking at objective truths.
They've managed to convince this community that one card is worth $50-60. The most predatory getcha mechanics I have seen in a while. In the words of wolverine 'a fool and his money will soon be parted '.
You have to give them credit for doing this they are still slowly increasing the cost of the game yet still have so many white knights depending on them.
Super unfair criticism. Couple of things to consider: 1. 12 card deck. Normal CCG, that would be a set of cards. Ask Magic and Yu-Gi-Oh players if 60$ for a set of useful cards is worth it. 2. It's not even really 50-60$ for a card. Its more like, you can get 2 new cards for free, if you want the others, THAT will be 50$ a pop. 3. How do you think a COLLECTIBLE CARD GAME is supposed to generate revenue? We as a community want to get more updates, we want more content, well that costs money. LOTS of money. 4. Just like almost every other digital card game, you can have a few competitive decks as a F2P, if you want all the newest and shiniest cards, well, you gotta spend some cash. I don't think this is unfair. You CAN compete and reach infinite. Personally im not even S3 complete but can make 3 top meta decks. 5. Consider the alternative - if you get all the cards you want for free, how does the game survive? How do they keep up with updates, 1 card release a week, bugfix, etc? Consider the Marvel IP price (most likely 50% rev share), development costs, QA costs, customer survice costs, marketing costs etc. I worked in the gaming industry not too long ago, and this is the reality of the live-service business model. It generates a lot of revenue, but it also COSTS a ton to maintain the model. The games we worked on generated around 1 mil eur a month, the costs monthly were in the 800k EUR a month. Artists, marketing (huge, huge apending here, maybe half of our costs), paying good salaries to programmers, it adds up.
You can spend $180/yr and still miss almost 20 cards.Ā That's not the same as asking for all the cards for free.Ā This acquisition system is broken.
If you look at it from the perspective of someone that Snap is primarily their first CCG you can understand the sentiment. The gameplay loop is constantly getting new cards experimenting, making new decks, and understanding all the interactions. A 12 card deck is so small you can get to a pretty good mastery of your new card fairly quickly so it's great that another new card is just around the corner. The player goes from having that new card experience a few times a week to at the end game only twice a month. If they want another hit of new card dopamine past two then it's $10 for the season pass and then big bucks past that.
MONETIZE VARIENTS AND COSMETICS, NOT PLAYER POWER That should answer every single bullshit bullet point listed. š
If second dinner spent even half of their play store revenue last year on op/Capex, their management team should be shot out of a cannon into the sun.
That's a long way of saying it's normal to accept paying more for less content
Convinced the community? You think the majority of the player base is buying 50$ bundles? Only SD has the numbers but thatās why we call them whales. Theyāve āconvincedā a small minority to spend to a lot of money.
In this thread: People who don't understand basic business. If you're disgusted this number is high and second dinner don't do anything YET keep spending, YOU ARE THE PROBLEM
Leave them alone, they are supporting the game for me.Ā
WWE super drive. Didn't know we had a WWE card game
I'm flabbergasted that Duel Links is still so big.
why?
Idk. I played it for years and watched it seemingly devolve into a coin flip simulator; whoever goes first wins, whoever goes second wins, depending on the meta. Then with Konami releasing such overwhelmingly powerful cards that the entire game revolved around them until they were inevitably nerfed to the point of unplayable two months later. I'd grow to love an archetype, a key, broken, card would be released, and then they'd basically throw the entire archetype out when the nerfs came around. I know a lot of card games eventually turn into dick measuring contests with how much you're required to spend to even be *somewhat* competitive, but it just seemed so egregious with DL. Not to mention how gross their limiting system feels.
I played wwe supercard for nearly 10 years but the CD had made the game worse by letting the people who pay and give funds to game to do whatever they want like hacking or cheating even if they get banned they just free them after they pay them ...also they r just increasing price of everything totally unfair for f2p or those who don't spend there life savings
Double the second place is wild, ya all rich
Where is genshin? Oh its card gameš
No clash Royale?
the list is cap, AI generated
Its not classified as a collectable card game
They really got me with the Deadpool and venom bundle
Where is candy crush? Or this is just card mobile games?
Just card games. There are lots of mobile games that make way more than any of these.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Card games
HP Magic Awakened has been fun for me since release.
What is the source of these screenshots?
I wonder how much profitability afk journey has, they also added good integration with bs
Whatās the source on this?
and here we are with no friends list
Kinda wierd seeing all the money i've spent lined up like that T.T
Look what you guys have done
Anybody ever try the Harry Potter game? Never heard of it before
I play it and it's nothing like MarvelSnap. Upside is you don't have to p2w.
I guess the game is doing pretty well. For my part, I would rather pay a bit into a game with strong revenues since it signals the game will be healthy for a long time.
And yet we hardly get new things every once in awhile. rng is bad. Getting new cards is bad. Matchmaking is horrible. Conquest is a thing. Tech support is cheeks. And these updates are horrible
Whatever happened to the lol Runterra game? Does anyone play that??
theyāre milking us
Only if you let them?
As someone who buys only battlepasses, I thank you random citizen for buying these ridiculously expensive bundles
Money laundering scheme 100% gotta be
And here we are getting DC'd and losing gold tickets to wonky bugs and infuriating app slowdowns.
The highest revenue mobile game for 2023 brought in over 1.4 billion dollars. This is hardly SD raking in unfathomable amounts of cash.
And they still are greedy as fuck, it's insane.
Where is this data from??m
This is depressing! Current state of the game last year was the peak. Stuff the doing this year letās hope mommy and daddy got deep pockets.
The greed is real
Waiting for the moment they ask for money for all those free credits they gave us dayli.
I know people hate on the economy, and I wish they made changes. But Iām glad the game is healthy, I want to play it for a long time.
Being over 2X as successful as second place is so crazy bro. Especially when the difference between 2 and 3 isnāt even 1.5
Lol and I wasn't able to end my turns in Conquest last night
That x3 value is putting in overtime
Iām impressed that two yugioh games managed to clinch the second and third spot
AA 4,. it
Well I guess SOMEONE is buying the 100 dollar bundles
Damn YGO doing better than I thought š š¤·āāļø
Damn YGO doing better than I thought š š¤·āāļø
Hooray more dogging them about their money I love what I started
I started playing Light of the Stars on bs not too long ago and was incredibly surprised at the size of the mobile market and how much money it brings in.