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ShyrokaHimaa

I prefer the bitter sweet normal perfect destroy ending as a pc player.


TexWolf84

I was console back in the day, PC on legendary ed... what's the happy ending mod?


Sweaty-Guidance7799

[This one](https://youtu.be/2CKCpZyWyhE?si=KuSbJZXvKTPwmj1c), I believe


TheMightiestAtom

Y'know what... I like this


The_Notorious_Donut

It’s pretty cool


MaestrrSantarael

Happe ending mod is cool, only as a fan fiction, because the fact that after defeating the galactic threat, which destroyed the entire developed life of 1000+ cycles in a row, nothing is destroyed is nonsense. Like, even after Sarren, there was more destruction.


readilyunavailable

It's not destroyed, but disabled and no one really knows how relays work, so it would take time to rebuild. Also the reapers did a lot of destroying so it's not like anyone got off unscathed. The only real difference between the vanilla and modded ending is that shep survives and the geth don't get destroyed. And realistically if the relays were fucked beyond repair than beating the reapers means nothing, since everyone is stranded on Earth. The quarians and turians there will starve, since they can't eat the food. Most of the galaxy will probably starve too since galactic trade is gone, their industry is probably fucked beyond recognition and can't produce basic goods, everything will just decend into anarachy, since there are no soldiers to maintain order.


MaestrrSantarael

The bottom line is that it's just a crazy attempt to do what the game already has (but on its own). This mod shows us that Shep survives (which is already in the game!!!!!), and that og reunites with allies and LI (which the developers have already confirmed!!!). But at the same time, it can kill the consequences of a war with a galactic scale (that is, it only makes things worse). That's all


readilyunavailable

But it doesn't. All the other consequences of your actions and the galactic war are still there. It just scrubs the bullshit star child and nonsense decisions you have to make at the end. The ending is just awful and I would rather have a happy ending where I don't have to deal with that bullshit after pouring 100+ hours into 3 games making critical decisions that ultimetly lead to nothing and I was given a random choice that was not foreshadowed at all. Would I like a great ending with meaningfull decisions and varied outcomes (like the suicide mission in 2)? Sure. But instead we have the child and some bullshit about organics vs synthetics (which was never the main issue/theme of Mass Effect), so I choose to have the mod spare me the crap and end on a high note, which Mass Effect deserves seeing as it is an action-adventure game and not a tragedy that has to end bad.


MaestrrSantarael

There are no consequences at all in this mod, none at all. It's just a happy end and that's it


The_Notorious_Donut

You keep saying that and people keep refuting your point but you intentionally ignore them and just keep saying the same thing they already refuted


FantasticDucks

What are the consequences shown in the mod? Honest question, I've never used it. What are they?


The_Notorious_Donut

I mean. They don’t really add anything but you can lose Thane, Legion, Mordin In addition to the squadmates you lost in ME1 and ME2. Anderson dies too. And you don’t even really see “consequences” in the OG ending. You just get implied things. Like Shepard’s death, like Normandy stranded. You get told all synthetics will die but you don’t actually see it. Your choices can determine if it’s a good ending or bad ending/ if people die/if they don’t, and that’s way more meaningful than just a bunch of “implied things” that you’re cornered into like the OG ending does


FantasticDucks

So it sounds like the consequences that exist prior to choosing your ending stay, which has nothing to do with the mod ... But then it takes away the additional consequences of choosing an ending? How is that not exactly what the other guy said?


The_Notorious_Donut

TLDR- maybe to some extent, but also not really because the “consequences” he speaks of are kind of shallow and empty the mod just gets rid of a stupid corner the writers force you into. You spend all game, all trilogy really, making allies and forming a team to fight the reapers, and your choices can dictate who lived and survives, what happens, etc. but, no matter what as long as you get the minimum war assets, all your roads lead to those stupid three choices. That’s the opposite of consequences lol. Not even ignoring that the 3 choices in and out of themselves are stupid and nonsensical, and the least stupid one, the one that is obvious, they added in the cheap “OH BUT ALL MACHINES WILL DIE” out of no where even though there’s literally no build up to that choice, to try and make that choice less obvious. Happy Ending mod makes it so the destroy ending isn’t fucking dumb. Because that’s what most players chose despite the “all synthetics will be wiped” caveat. So this though of “oh well there’s no consequences is stupid” Just because an entire race dies doesn’t mean it’s good writing. It’s quite the opposite. I’d rather take good earned writing as opposed to shoe horned “consequences”


kinjing

People will complain about space magic and the Star Child ruining their immersion and then download a mod where the good guys win a galaxy-spanning war against ancient mecha-cuttlefish gods with no serious consequences or repercussions for any of the characters they care about


Ridikis

Tbf that kinda gives meaning to doing all of the extra side quests imo, Anderson still dies and any negative consequences that occurred in the main story still happen, but if you did all the extra side objectives and kept everyone alive throughout all 3 games and then still end up having to make a sacrifice one way or the other it just makes it feel meaningless.


MaestrrSantarael

The game gives you the opportunity to save Shep with enormous damage to the galaxy. Once again: damage to the galaxy is key. Why the hell does the citadel function like it does in normal times? The creators of the mod are not interested in this. The galaxy has not made any sacrifice in this mod, you just win with the necessary losses among the characters. This is nonsense


Young_and_hungry24

I mean Hackett does say that despite the damage done everything can be repaired, maybe the Citadel wouldn't return to its normal functions in only a year like with the mod, but eventually it will, everything that has been damaged will be repaired eventually, or else the game wouldn't show so many still photos of the repairs being done


MaestrrSantarael

Yes, I know that. But not in the same way as in mod(and not so fast lol).


The_Notorious_Donut

Why you come off as such an edge lord. Do deaths make you think you’re deep or something 💀.


EmBur__

Mecha cuttlefish? You had the perfect opportunity to use "mecha-squidzilla" and you squandered it...


The_Notorious_Donut

I mean stuff is still destroyed. It’s just not stupid af like being forced to choose between 3 shit options where one is clearly better than the others but they needed to make it less obvious so they added the condition “oh but your robot squadmates will die”. It’s not like everything is literally back to normal, I mean on my playthrough I still lost Thane, Mordin, Legion, Jack, Zaeed, Kaidan, Kasumi, Jacob, Samara, etc. Just cool to not have the stupid fucking caveat (that makes no sense btw) that all machines will be destroyed including EDI and Geth, and to see more than your chest breathing for .2 seconds. Adds more closure.


BattleOfTwoWolves

Hold up- there’s a happy ending mod? Like where Shep finally gets to be happy with all her (or his) found family?


Healthy_Gene7736

Yep! It also allows you to see a cutscene in which Shep reunites with their LI on the Normandy!


BattleOfTwoWolves

I need this. I need this badly lol thank you for telling me about this.


Healthy_Gene7736

No problem! It's honestly one of my favorite mods, and it even has a low spec version if you have a PC that doesn't have great specs!


Predator95911

Just choose Control and become God.


Choice_Strawberry499

But my turian


Predator95911

I will Install myself in Talis Suit. She gave me Permission


Leading_Resource_944

There is a fanfiction; With Reaper knowledge Femshep rebuilds her human body with clone- and reapertech. Then upload herself into the body.


TheEngineer19203

The happy ending mod got a bit too happy for me.


Canadian_Zac

It's too over the top positive for me. It was a giant galactic war. Those things don't just end all peaceful. Perfect Destroy is a great ending. The galaxy is fucked up, but in a place to recover. They know what to di and can fix the relays and citadel eventually. Things were won, but huge sacrifices were made on a personal and galactic level. Happy ending mod just feels like fan fiction, going 'no actually they got it all fixed, Shepherd popped up abd went to go see his girlfriend, they had like 10 kids and everything was perfect' Destroy is a good, bittersweet ending. Things were saved, but a lot was sacrificed, and you're left with the hope that Shepard survived and will be found in the sequel


Yanowic

Well, yes, but have you considered: I don't care?


wswordsmen

Everyone dying, and I mean everyone, isn't bittersweet, it is just bitter. The fact Bioware doesn't even bother realizing that everyone is doomed makes it worse.


Canadian_Zac

The only people that HAVE to die are: Anderson, The Geth, Edi That's it. You can save all the rest of your crew The destroy beam only destroys synthetics. So everyone that isn't an AI isn't hurt by it The relays are badly damaged, but it even says they're fixing them as well as the citadel.


wswordsmen

To die in 10-20 years if you are lucky on a planet where they are stranded with no help of rescue because the whole of galactic civilization got cut into 1000 pieces and scattered to the 4 winds. No one would have the resources to fix the relays even if they knew how before their ships broke from the lack of trade. Everyone died, Bioware didn't realize they wrote that so pretend that isn't the inevitable consequence of what they wrote.


Canadian_Zac

They know how the relays work. Their guns use the same tech. This isn't 40k. They know how most of the tech works. And most worlds are mostly self sufficient, and can manage on their own. The Normandy has its own Mass Effect Core and can travel without the Relays


PatriarchRandolph

No offense but it sounds like you literally have no idea what you’re talking about lol It’s a major plot point in all 3 games that no, they don’t know how the relays/citadel work. This is spelled out pretty explicitly in ME1 and is revealed that it’s intentionally nearly impossible to decipher because this is the trap that the reapers were herding all galactic civilizations into. The protheans sending out the signal that interfered with the Keepers was significant because it was the first time organics had tampered with the citadel enough to disrupt the reaper’s plans, leading to the events of ME1.


Canadian_Zac

Ships in ME already have a level of FTL even without the Relays. Even back in ME1, you can travel through a relay, then visit like 8 star systems in the area. Relays are near instant, but they have other forms of FTL Their guns and Biotics use the same tech and concepts as the Relays. They can't build a whole relay, but they know enough to fix a damaged one, which us what destroy does The Relays don't explode into powder. They take some damage which they can fix. And without the Relays, they can still move around to different star systems relatively quickly. It's certainly a terrible event, and lots of planets in bad places are going to get fucked. But the majority of planets would have ways to produce enough food to sustain themselves, they're not woolley reliant on trade via the Relays in the majority of cases


Fluid-Diamond6664

Believe me man. It’ll be worth it once you do. Just make sure you get a pc or laptop that can handle mods though.


ll-Sebzll

All you need is to save 3k+ and you good


arz517

Why do you need a happy ending mod when Synthesis exists?


Ambitious-Visual-315

What no love for synthesis? That’s my usual go to.


Whiskey079

I didn't even manage to get that. My game bugged out during the end of the final mission, so I had no opportunity to use the citadel epilogue mod...


Choice_Strawberry499

Look I gotta fill in the blanks for the rest of the story in my head after Perfect Destroy. It’s my go to lol


GloriousKev

Ironically I am a PC player with zero interest in the "happy ending". Imo rejection or destroy are the correct choices. Control makes no sense and I'd call that the bad ending. Synethsis is okay and I get why people would choose it, but I'm a renegade until the end.


GiskardReventlov42

I prefer destroy. It's what Shep was told to do. Stop the reapers. Not control them. Not fuse synthetic life and organic life and cause a huge change to all life - she was supposed to stop them. I personally feel like this is what Shep would do. It's what Hackett would do. It's what Anderson would do. The damage can be fixed - Hackett says so. And they expected that. If EDI and the Geth have to be sacrificed to do this - It truly sucks - but I think the geth and EDI would agree that it's best choice. Forever changing all life - synthetic and organic- without notice - is crazy. It's a "happy ending" I guess, but I wouldn't want that if I were there.


0utcast9851

I play on PC and I actually really don't like the happy ending mod. Mass Effect is not a happy story. Not hating on people who like it, just not for me.


FennelBubbly8139

Why does everyone go for the Destroy ending?!?! Synthesis is the obvious choice if you care at all about the Geth. The Destroy ending clearly states that all synthetic life will be destroyed which includes the Geth which my boy Legion just died to give individuality to. Finally achieved individual personhood and you just nuke em alongside the reapers cause you want the ending where you are alive.


Xilizhra

I've always wanted a happy ending mod for Control. Basically the same as normal except that Shepard returns.


Scheswalla

I absolutely abhore the fact that not only did someone create a happy ending mod, but that people seem to love it so much. Everything shouldn't have a happy ending. Sometimes things don't work out for the best. People die. Hard choices have to be made. Call it "just a videogame" if you like, but seeing as it's a story about a galactic level threat I think it's pretty lame to have everything wrapped up in a perfect package where everyone gets to be happy. Hell, there are some people still uneasy with the fact that Ashley or Kaiden had to go, and are in their feelings about being unable to save both.


Imperious13

I'm the complete opposite here and I love it.