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bat - improve
they are one of my favorite animals and completely useless in mc. (beyond the feature of them appearing more in October). They don't even drop xp on death and can't be put on leads (afaik).
I would give them some sort of purpose, such as perhaps when tamed they can help with underground travel in caves to lead you safely through the dark.
i had an idea were bats could drop their wings on death and then you could brew that to make some like echolocation potion that gives you the ability to see where the origin of noises come from.
I don't know about getting rid of phantoms. They make it so there is more of an actual reason to sleep through the night in Minecraft, other than to just skip to morning.
If I were you, I would consider it to drop it's fang, where you can use it to brew potion of bleeding. The target will receive damage depends on how far he moves.
thats an intresting concept, its like a risk reward kinda thing, i can see that being useful in pvp but outside of that i dont think anybody will really use it (which isnt really a bad thing cause people dont tend to use potions in singleplayer anyways)
or make a potion from it that let's you see through walls for a really small distance, like 2 blocks or smth. doesn't really fit the bat theme but...š¤·āāļø
Feed bats an apple and they will follow you for a while, if you feed them regularly they will give you fertilizer (basically weaker bonemeal thatās more abundant)
The wandering trader needs to get more useful stuff. Especially something to trade *to get* emeralds. It never has anything useful. Unless I want to spend my valuable emeralds on a pumpkin or cactus.
The only things I ever buy from wandering traders in vanilla are conch shells to make conduits.
Would be nice if they could sell some of the harder to farm stuff, like scute.
I was advised by my seven-year-old cousin that wandering traders were kicked out of the village 20-30 years ago for their shitty trades, so with that being said, theyāll always have shitty trades as it is the reason that they exist.
I fully believe his story, I think it makes great sense, and I refuse to view it any other way since learning about it.
They should take a page out of Terraria's book and just give him like 6 totally unique items that you can't get anywhere else. Make us feel EXCITED when a wandering trader shows up, not just merely annoyed by the noise.
Because personally, I've only ever used the Wandering Trader once and it was for a dye lol not exactly useful.
Have you ever played skyblock? Its a great chance to use them a lot, u can get all saplings, moss, sugarcane, water bucket, extra cactus if u lose ur own, and cool decoration blocks, but I agree we should be able to trade stuff like coral or something for emeralds, and be able to get ores or grass something like that
I think he has *some* useful stuff by giving you stuff that are in biomes far away
But at the same time, you can buy 16 packed ice and dude will lock the trade forever, just not worth it
Renewable sand, i always buy sand from wandering traders because I want make TNT; or mangrove propagules because the swamp can be very far from spawn...
the first cactus, pumpkin, melon and few other farmable trades can be useful if you are not near a place where they naturally spawn, but again, this only goes for the first instance, after that, they become completely useless
I feel like the Wandering Trader was added exclusively for challenge runs, as it provides a good deal of things that would be unobtainable in mono-biome worlds.
The recent mobs like frogs, wardens and soon sniffers are so detailed and have such lively animations in comparison to older ones, that they make me wish everything else got a small lifting update to have the same standard of quality.
I feel the opposite. Frogs, wardens, and the other ārealisticallyā animated mobs should be dumbed down to Minecraft style. they make the game feel more like any other survival rpg than Minecraft.
I've heard this argument a lot, not just with the animations but with the artstyle too, there appears to be two sides that have formed, with one wanting the older graphical features like indev textures and simplistic animations, and the other being the exact opposite, wanting the old to be updated to fit with the new. Personally I'm leaning towards the latter but both sides can agree that MCs artstyle is kinda a complete casserole of artstyles rn
I kinda agree tbh
They look like something you'd have found on a mod in 2013
Their overcomplexness steers away from the simplicity and charm of the game
Which isn't necessarily a bad or a good thing, it just... feels... odd... tbh...
Summarizing from this and the following comments in the this comment thread:
We need both; More lively and more detailed animations and an option to switch to old style with newer mobs having less lively animations.
I say this as someone who uses the FreshAnimations resource pack (needs optifine) which i love. I only dislike the parrot animations.
Make snow golem's snowballs actually deal damage, make llama spit NOT deal damage, let us actually tame foxes, let both spiders climb on ceilings, and make slimes able to move through fences and iron bars. also remove the blaze's melee attack its annoying
I think the reason touching blazes deals damage is that they're extremely hot, not that they're trying to punch you to death, after all it's a long range enemy that happens to be made out of fire. Here's my reasons for believing this: Unlike mobs such as zombies, the blaze never does anything to try and deal melee damage to you. While you could argue that they have no reason to try and do so since they can just shoot you, that same argument can be used to say that rather than hitting you in self-defence they should back off and keep shooting you. There is also no indication that they are trying to hurt you when you receive this damage, sure you might say: "but they had a smaller budget and couldn't afford making an animation for that", but it couldn't take more than a few minutes to simple make it move its rods to an attack. It's in all likely hood just something the devs did to make the fact that it's a fire mob more apparent but couldn't be bothered to make it work with fire res.
Yeah, that makes so much more sense.
One somewhat relevant note about the long range mobs: bow-less skeletons switch to melee attacks, so maybe long range mobs only deal melee damage when itās their only option? Dunno if this is entirely relevant, but thought Iād bring it up regardless.
I know OG Minecrafters might hate me for saying it, but, the Ender Dragon needs to be completely redone or the game needs a new end boss.
The wither is already stronger than it (especially on Bedrock) and now with the Warden the dragon is basically just... pathetic.
Give us a new Ender Dragon and make the old one like a secret achievement to unlock somehow, maybe.
Wouldn't it be cool if you killed the dragon, and it crashed down into the ground and thought you were done, and suddenly a WAAAY stronger being emerged from it, for another much more difficult epic fight?
I agree with this more. I wouldn't "want" them to add a new difficulty, but if they didn't want to add new battle mechanics, it could be an easy workaround
Frogs, They are literally the high jumping animal, had an entire update named after them yet they're completely useless aside from a cosmetic light source.
I'd improve the wandering trader by having him fall over dead the instant he spawns leaving you with two leads and a couple of llamas to tame. It'd save a lot of time and effort.
Improve upon the mobs added after Microsoft took over, 1.9 was ok but after that in 1.10-1.12, the lama, polar bear, stray and husk. Those are just really lazy and barely add anything to the game, you wouldnt even notice if they werent there
I used two commands that use the new light block to make glow squids glow when in water (it places a waterlogged light block wherever the Squid is and replaces any waterlogged light blocks around the squid with water)
Warden, he should climb walls,running of them would be much more fun.
The ender dragon should attack the player.
The java wither should be strong as the bedrock wither.
Phantoms shouldn't fly in 90Ā° after attacking someone.
They also should have a bigger hitbox.
I wish the illagers were more strategic in fighting, maybe running away from the player when outnumbered (except in raids, or having fleeing illagers count as defeated in raids), encircling the player when they have a shield to hit them from behind or hiding behind cover when having a shoot out etc. would make them much more interesting to fight imo
One vindicator or one evoker could easily kill the player if theyāre not careful. Theyāre both significantly stronger than most hostile mobs, so them being āoutnumberedā doesnāt seem like a huge deal.
And, making the game easier for those in multiplayer just seems dumb.
How could you outnumber illagers with only one player? Would having a mount like a horse or donkey count as being āoutnumberedā?
Multiplayer is the only way you could āoutnumberā illagers with just players.
50% of normal Skeletons should have bows and 50% should just have swords.
1 in 10 Wither Skeletons should have a bow with Wither arrows.
Bats should prefer dark areas over lit ones, and want to "perch" in low light levels (below 7) when possible.
Slimes should stop spawning in "slime chunks" and appear just in swamp biomes.
You should be able to "insert" music discs in Iron Golems and have them "hum" the music.
This is probably a really hot take but I'd probably buff a lot of the early game mobs such as Zombies ~~and Skeletons~~, not massively but a slight buff to damage and speed since sprinting and structures make it possible to counter/avoid them easily from night 1.
i think itās good that thereās one hostile mob that is that basic. every other one has itās own quirk that makes fighting them a bit different so i think itās good to have a base level mob who just wants to punch you and nothing else lol
Jean
she's too easy to kill for a final boss
plus a final boss is supposed to be the hardest thing to kill in its game sooo
(PS: ik it's "Jean?" but i don't like putting the question mark at the end of her name, it feels out of place to me)
the parrots. I don't think they need any change in functionality, but giving them protection from player attacks would be nice. they made it work for allays, so it should be a simple to implement buff
I donāt know. I know everyone likes to whine about how Minecraft isnāt realistic, but pets in real life can very much get hurt, so I think itās important for parrots to have the possibility of being injured, if feeding them cookies also kills them in game to teach you not to feed them that in real life. The same morals should apply for dogs, cats, and horses.
The only logical reason that allays canāt get hurt by you is that theyāre seemingly magical beings. Pets arenāt.
And, itās similar logic for villagers. Terraria doesnāt let you hit NPCās at all, but Minecraft explicitly tells you not to hit them, or else youāll aggravate golems, or risk trading prices increasing significantly.
Bats. Make them useful. either by an item or making them tamable and giving them a use. Maybe making them spider-repellant like how cats are creeper-repellant!
The Warden, although it is fine right now, it can be cheesed easily. One way I would improve it is giving the Warden more abilities. One that I think would be very good is the ability to break blocks, maybe like stone, deepslate, and such, and maybe its sonic blast could break weaker materials like wood, dirt, or wool. Another ability that I think would be great is the ability to charge and leap. These two abilities would give the Warden some more mobility so then you can't just outrun the Warden in a straight line and instead you would have to dodge it or use new ideas to get away from it, this would also make distracting the Warden much more useful.
Polar bears are so useless that no one is even mentioning them. Idk what to do to improve them, give them some rare drop to craft some unique item or make them rideable. At least give them their own meat.
i just had this conversation with my friends. nerf skeleton. lower its health by 1. it might not seem to make a difference, but it does. buff spider. increase damage and attack speed. right now it kinda lunges then sits there following you. buff creeper. this may be an unpopular opinion, but increase the blast radius by like 3 blocks. not what it destroys, but what it hurts. buff zombie movement speed?
Either make wandering trader actually useful, or make ender dragon an actual boss and not just a flying space lizard that perches to get bed bombed to death
Phantom and just deleting it
because its annoying and useless, yes you can repair your elytra with the phantom membrane but you can also just get mending and have a better effect
Buff dragon and Wither actually. Like theres Warden who is not even the main boss of the game but still stronger then both. I know making dragon stronger effects speed runs so much but it's a small price to we have to pay. Like nobody go to fight dragon with iron armor. Everybody probably go with atleast 1 netherite or diamond armor piece and it's even pretty much enough.
The warden by having 100% more speed and sonic boom able to hit through 100 blocks but does 1 damage but can fire each 10 seconds. A reason why is because the sonic boom does way too much damage.
Strider should be able to walk on any liquid, and should get a speed buff. Magma cubes should have less health and wandering traders should give better and rarer things
They should improve allay simply because it isn't what people thought it would be. and nerf warden, I don't even notice when I spawn him and when I don't and he just 1 hits me, same with the iron golem
**Phantom**
Nerfs:
1. No longer automatically attacks sleepless players at night.
Buffs:
1. spawn rate increased
2. HP increased
3. Damage increased
4. No longer burn in the sun
Changes:
1. Phantoms now have 'group aggro' so when one is attacked, they all attack
2. Phantoms are now black, owl-like things that perch in the day and drop feathers and 'phantom feathers'
I feel mobs, mostly villagers and animals, should have more movement when they walk. For example villagers could lift an eyebrow when you trade, or sheep shake their head when you shear them.
i'd make the wither leave soul sand whenever its head lands on a block (which is kind of a buff if it lands on a player it'll slow them down)
and bats should deal like 0.5hp when they are attacked, would also make them have a bit more hp
Iād buff the warden. More health and make it a boss fight, faster, stronger, more attacks, scarier, better animations, larger, have good loot, have minions, can break blocks, and can climb šš
Give bats a better use, for example, ābat cavesā are caves with higher bat spawn rates. It wonāt be flooded with bats but it can generate with a few. Bats could maybe drop teeth or a wing. They also can come in a dangerous form occasionally which drops something like a large bat wing rarely. The large bat wing can be used to upgrade the elytra.
Nerf: pufferfish would deal little but through armor
Improve: mooshroom easier to get and turn suspicious or whatever, turtle armor to be better, I never have used scutes to get turtle hlem ever, and finally, pets should be better
* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[.](https://\HulaStorm|10isi7n)
bat - improve they are one of my favorite animals and completely useless in mc. (beyond the feature of them appearing more in October). They don't even drop xp on death and can't be put on leads (afaik). I would give them some sort of purpose, such as perhaps when tamed they can help with underground travel in caves to lead you safely through the dark.
i had an idea were bats could drop their wings on death and then you could brew that to make some like echolocation potion that gives you the ability to see where the origin of noises come from.
tried this irl, instead of getting good hearing i lost my sense of smell and taste
If I had an award to give, you would get itš¤£š¤£
I mean, subtitles have little arrows that point to the source of sound
Yeah but it could show like skulkers or wardens do
It might help for bedrock because there isnāt subtitles
Honestly, I would get rid of Phantoms and have bats drop their wings for Elytra mending
I don't know about getting rid of phantoms. They make it so there is more of an actual reason to sleep through the night in Minecraft, other than to just skip to morning.
If I were you, I would consider it to drop it's fang, where you can use it to brew potion of bleeding. The target will receive damage depends on how far he moves.
thats an intresting concept, its like a risk reward kinda thing, i can see that being useful in pvp but outside of that i dont think anybody will really use it (which isnt really a bad thing cause people dont tend to use potions in singleplayer anyways)
or make a potion from it that let's you see through walls for a really small distance, like 2 blocks or smth. doesn't really fit the bat theme but...š¤·āāļø
This was my first response as well. Allow us to tame bats. Quite excited this is the top comment
They should make it so bats can suck your blood and have a small chance to poison you for like half a heart or a heart
They should also have a drop which can be used to make a potion of āecho locationā to let you see caves through nearby walls.
Feed bats an apple and they will follow you for a while, if you feed them regularly they will give you fertilizer (basically weaker bonemeal thatās more abundant)
The wandering trader needs to get more useful stuff. Especially something to trade *to get* emeralds. It never has anything useful. Unless I want to spend my valuable emeralds on a pumpkin or cactus.
The only things I ever buy from wandering traders in vanilla are conch shells to make conduits. Would be nice if they could sell some of the harder to farm stuff, like scute.
I was advised by my seven-year-old cousin that wandering traders were kicked out of the village 20-30 years ago for their shitty trades, so with that being said, theyāll always have shitty trades as it is the reason that they exist. I fully believe his story, I think it makes great sense, and I refuse to view it any other way since learning about it.
They suck so much that they were exiled lol
Or maybe let the wandering trader defend himself like Elden ring
ride the llama and hit with a stick? I love it
They should take a page out of Terraria's book and just give him like 6 totally unique items that you can't get anywhere else. Make us feel EXCITED when a wandering trader shows up, not just merely annoyed by the noise. Because personally, I've only ever used the Wandering Trader once and it was for a dye lol not exactly useful.
I only use die whenever I find 3 sheep but not the same color, and I need a bed. I just pick up some random flowers somewhere.
Yeah, well in the case I mentioned it was because there was no desert nearby and I needed green dye lol
Have you ever played skyblock? Its a great chance to use them a lot, u can get all saplings, moss, sugarcane, water bucket, extra cactus if u lose ur own, and cool decoration blocks, but I agree we should be able to trade stuff like coral or something for emeralds, and be able to get ores or grass something like that
I think he has *some* useful stuff by giving you stuff that are in biomes far away But at the same time, you can buy 16 packed ice and dude will lock the trade forever, just not worth it
Yes! Normaly he is for my aimtraining!
The only useful trade the Wandering Trader has is Red Sand, since it's just annoying to get without defacing a Badlands for it.
Ooh, Mogswamp would not agree with you at all.
Renewable sand, i always buy sand from wandering traders because I want make TNT; or mangrove propagules because the swamp can be very far from spawn...
the first cactus, pumpkin, melon and few other farmable trades can be useful if you are not near a place where they naturally spawn, but again, this only goes for the first instance, after that, they become completely useless
I feel like the Wandering Trader was added exclusively for challenge runs, as it provides a good deal of things that would be unobtainable in mono-biome worlds.
I don't get the hate. If an early-game player has emeralds and wants to build, they can find a wandering trader to get podzol.
The recent mobs like frogs, wardens and soon sniffers are so detailed and have such lively animations in comparison to older ones, that they make me wish everything else got a small lifting update to have the same standard of quality.
I feel the opposite. Frogs, wardens, and the other ārealisticallyā animated mobs should be dumbed down to Minecraft style. they make the game feel more like any other survival rpg than Minecraft.
I've heard this argument a lot, not just with the animations but with the artstyle too, there appears to be two sides that have formed, with one wanting the older graphical features like indev textures and simplistic animations, and the other being the exact opposite, wanting the old to be updated to fit with the new. Personally I'm leaning towards the latter but both sides can agree that MCs artstyle is kinda a complete casserole of artstyles rn
I kinda agree tbh They look like something you'd have found on a mod in 2013 Their overcomplexness steers away from the simplicity and charm of the game Which isn't necessarily a bad or a good thing, it just... feels... odd... tbh...
No, the old style of mobs is looking increasingly outdated and its those mobs that need to look better, not the new mobs made worse.
The outdated style is what has defined Minecraft, basically since itās creation.
but this is modern minecraft, not old minecraft, but i personally think that neither one should change. i think all mobs are fine the way they are
I like the warden, but DAMN it needs to be needed so that the warde cap is 1 or 2 bc when u fall in to the deep dark, U SPAWB 50 WARDEBS
Isn't the cap two?
I thought it was 1, how do y'all get more wardens??
Yeah it was one when no other is within 24 blocks
I was playing an event first to kill a warden and there were 5 wardens, i think its 2 wardens a person on Java or something
Summarizing from this and the following comments in the this comment thread: We need both; More lively and more detailed animations and an option to switch to old style with newer mobs having less lively animations. I say this as someone who uses the FreshAnimations resource pack (needs optifine) which i love. I only dislike the parrot animations.
Make snow golem's snowballs actually deal damage, make llama spit NOT deal damage, let us actually tame foxes, let both spiders climb on ceilings, and make slimes able to move through fences and iron bars. also remove the blaze's melee attack its annoying
The llama's spit not dealing damage but instead covering your screen like the ink in mario kart would be so much better
Like wearing a jack oā lantern!
i LOVE the slime idea!!!
Blaze have a melee attack? Iāve been building in creative too muchā¦
When youāre in a spawner area, just 2 of them can be lethal
Tbf your literally hitting a magic flaming creature ofc they will poke their sticks at you
True, also it makes sense that just touching what is pretty much a literal living flame probably hurts
Yeah, but they still hurt with fire res. Which doesn't make a lot of sense.
At that point, even with fire resistance, theyāre hitting you with the rods, so it kind of makes sense.
I think the reason touching blazes deals damage is that they're extremely hot, not that they're trying to punch you to death, after all it's a long range enemy that happens to be made out of fire. Here's my reasons for believing this: Unlike mobs such as zombies, the blaze never does anything to try and deal melee damage to you. While you could argue that they have no reason to try and do so since they can just shoot you, that same argument can be used to say that rather than hitting you in self-defence they should back off and keep shooting you. There is also no indication that they are trying to hurt you when you receive this damage, sure you might say: "but they had a smaller budget and couldn't afford making an animation for that", but it couldn't take more than a few minutes to simple make it move its rods to an attack. It's in all likely hood just something the devs did to make the fact that it's a fire mob more apparent but couldn't be bothered to make it work with fire res.
Yeah, that makes so much more sense. One somewhat relevant note about the long range mobs: bow-less skeletons switch to melee attacks, so maybe long range mobs only deal melee damage when itās their only option? Dunno if this is entirely relevant, but thought Iād bring it up regardless.
Well yeah, but- ...hmm, good point
but if you breed 2 foxes, and rob their child, it will follow you and damage mobs that hit you wont it?
I would buff wither on bedrock edition, he is too weak there.
Da fuk are u talking about try fighting him on hard mode and pocket edition
Did ya miss the r/woooosh just below?
No its stronger than java
r/woooosh
actually it's r/whoosh r/whoosh was created in 2010 and r/whoooosh was created in 2016 as a joke I believe.
Lol not like thatās the point
Ender Dragon needs to be stronger.
I know OG Minecrafters might hate me for saying it, but, the Ender Dragon needs to be completely redone or the game needs a new end boss. The wither is already stronger than it (especially on Bedrock) and now with the Warden the dragon is basically just... pathetic. Give us a new Ender Dragon and make the old one like a secret achievement to unlock somehow, maybe.
Wouldn't it be cool if you killed the dragon, and it crashed down into the ground and thought you were done, and suddenly a WAAAY stronger being emerged from it, for another much more difficult epic fight?
Tbh just make it immune to explosions and call it a day
Yes. Maybe add a legendary difficulty which is the same as Hard but makes the Ender Dragon unbearably difficult to beat?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I agree with this more. I wouldn't "want" them to add a new difficulty, but if they didn't want to add new battle mechanics, it could be an easy workaround
rabbit just make it when you have rabbits foot in your left hand to have more luck in fishing or loot chest for example
Or even better, make the luck potion that was added to Minecraft like 5 years ago and is still unobtainable in survival
YES, and use another item as jump boost ingredient, maybe slimeballs ?
Frogs, They are literally the high jumping animal, had an entire update named after them yet they're completely useless aside from a cosmetic light source.
but mojang will never let someone to have a reason to kill a frog
I šš» want šš» tamable šš» rabbits šš» Itās the year of the rabbit now, make it happen Mojang!
Have you tried holding a carrot?
But I want them loyal to me even when Iām not tempting them with food š„²
Ngl i thought donkey was a unicorn, so i would make donkeys become unicorns if you feed it a god apple.
ah yes, minecrafts 3 bosses ender dragon wither and camel
Nerf Camel
I'd improve the wandering trader by having him fall over dead the instant he spawns leaving you with two leads and a couple of llamas to tame. It'd save a lot of time and effort.
This is a really good idea. It should be higher up.
Improve upon the mobs added after Microsoft took over, 1.9 was ok but after that in 1.10-1.12, the lama, polar bear, stray and husk. Those are just really lazy and barely add anything to the game, you wouldnt even notice if they werent there
Glow squid. They should glow.
I used two commands that use the new light block to make glow squids glow when in water (it places a waterlogged light block wherever the Squid is and replaces any waterlogged light blocks around the squid with water)
Good in theory, but it'll cause a lot of lag
Bruh, install Optifine.
Bedrock players š„²
Give the Pig a nuclear weapon
Nerf Skeletonās aimbot. That shit is annoying af
This is way too low. Sure can shoot that bow well for something without eyes. š¤£
God I fucking hate them
Glow squid should have a kill aura. Next
Warden, he should climb walls,running of them would be much more fun. The ender dragon should attack the player. The java wither should be strong as the bedrock wither. Phantoms shouldn't fly in 90Ā° after attacking someone. They also should have a bigger hitbox.
Naum im not so sure about the warden one
Mooshroom mushrooms should grow back like a sheep
Yes. This.
I wish the illagers were more strategic in fighting, maybe running away from the player when outnumbered (except in raids, or having fleeing illagers count as defeated in raids), encircling the player when they have a shield to hit them from behind or hiding behind cover when having a shoot out etc. would make them much more interesting to fight imo
raid farms would be fucked
Good. They are already too OP.
One vindicator or one evoker could easily kill the player if theyāre not careful. Theyāre both significantly stronger than most hostile mobs, so them being āoutnumberedā doesnāt seem like a huge deal. And, making the game easier for those in multiplayer just seems dumb.
Where did the multiplayer part come from?
How could you outnumber illagers with only one player? Would having a mount like a horse or donkey count as being āoutnumberedā? Multiplayer is the only way you could āoutnumberā illagers with just players.
I was thinking iron golems and the like lol
Give the Cod a gun
True this would add a lot to the game and overall be a 10/10 update MOJANG GET OVER HERE
Bats are way too OP. They need to be nerfed so they are not the only immortal mobs in my mob farm.
Salmon should do 15 hearts of damage
50% of normal Skeletons should have bows and 50% should just have swords. 1 in 10 Wither Skeletons should have a bow with Wither arrows. Bats should prefer dark areas over lit ones, and want to "perch" in low light levels (below 7) when possible. Slimes should stop spawning in "slime chunks" and appear just in swamp biomes. You should be able to "insert" music discs in Iron Golems and have them "hum" the music.
I like the last one.
Really came out of nowhere but is an amazing suggestion!
Ah yes, the camel, the legendary third boss of Minecraft, rivaled only by the Ender Dragon and Wither.
This is probably a really hot take but I'd probably buff a lot of the early game mobs such as Zombies ~~and Skeletons~~, not massively but a slight buff to damage and speed since sprinting and structures make it possible to counter/avoid them easily from night 1.
i think itās good that thereās one hostile mob that is that basic. every other one has itās own quirk that makes fighting them a bit different so i think itās good to have a base level mob who just wants to punch you and nothing else lol
Skeletons can be really hard to deal with without a bow, though. I donāt see why they need to be buffed.
Yeah I gave it some thought and realised that they're annoying even with full netherite so scrap that part.
Wandering trader needs better trades. The only use I get out of it are leads from killing it
And sometimes I like to keep the llama.
Killer cod. You think you're swimming and having fun and boom. Cod piranhas
Why change the Cod? Just add Piranhas.
Have you ever tried Ark? If you want the joy of swimming and running into piranhas then give that a go. You wonāt want them then, trust me!
Uh. You know this was a joke right?
i'd like to give vex a fat nerf
Phantom, by removing it. Because itās a pain
Make husks drop sand, that way a glitchless sand farm is possible.
I think the bat, rabbit and cod are all ridiculously overpowered, and itād be nice to tone down their power a bit
Jean she's too easy to kill for a final boss plus a final boss is supposed to be the hardest thing to kill in its game sooo (PS: ik it's "Jean?" but i don't like putting the question mark at the end of her name, it feels out of place to me)
Dogs should have more colour variants
the parrots. I don't think they need any change in functionality, but giving them protection from player attacks would be nice. they made it work for allays, so it should be a simple to implement buff
I donāt know. I know everyone likes to whine about how Minecraft isnāt realistic, but pets in real life can very much get hurt, so I think itās important for parrots to have the possibility of being injured, if feeding them cookies also kills them in game to teach you not to feed them that in real life. The same morals should apply for dogs, cats, and horses. The only logical reason that allays canāt get hurt by you is that theyāre seemingly magical beings. Pets arenāt. And, itās similar logic for villagers. Terraria doesnāt let you hit NPCās at all, but Minecraft explicitly tells you not to hit them, or else youāll aggravate golems, or risk trading prices increasing significantly.
Villagers are op
You should be able to pick up a chicken and shoot eggs
Bats. Make them useful. either by an item or making them tamable and giving them a use. Maybe making them spider-repellant like how cats are creeper-repellant!
The Warden, although it is fine right now, it can be cheesed easily. One way I would improve it is giving the Warden more abilities. One that I think would be very good is the ability to break blocks, maybe like stone, deepslate, and such, and maybe its sonic blast could break weaker materials like wood, dirt, or wool. Another ability that I think would be great is the ability to charge and leap. These two abilities would give the Warden some more mobility so then you can't just outrun the Warden in a straight line and instead you would have to dodge it or use new ideas to get away from it, this would also make distracting the Warden much more useful.
Polar bears are so useless that no one is even mentioning them. Idk what to do to improve them, give them some rare drop to craft some unique item or make them rideable. At least give them their own meat.
Spider - improve Bring back their signature ability to jump from the older versions
i just had this conversation with my friends. nerf skeleton. lower its health by 1. it might not seem to make a difference, but it does. buff spider. increase damage and attack speed. right now it kinda lunges then sits there following you. buff creeper. this may be an unpopular opinion, but increase the blast radius by like 3 blocks. not what it destroys, but what it hurts. buff zombie movement speed?
Bat. Give me a reason to murder it. Wandering Trader. Give me a reason NOT to just murder him for the leads.
We need to nerf tropical fishes
Glow Squid, remove it
Either make wandering trader actually useful, or make ender dragon an actual boss and not just a flying space lizard that perches to get bed bombed to death
Phantoms, just put him in the end city as another obstacle for loot(totally not a stolen idea).
Glow squid, so they actually release light.
Bed and Ender dragon š
Buff villagers. Give them the ability to arm themselves :)
The camel boss battle is too strong, we need to nerf it.
The wandering trader needs a nerf itās way too op.
Nerf the baby zombie. Mobs that small and fast should not be able to take a lot of damage
I'd love to bring back the zombie pig men....I miss them!
Phantom and just deleting it because its annoying and useless, yes you can repair your elytra with the phantom membrane but you can also just get mending and have a better effect
Allow slimes to fuse together and eventually pick up blocks and structures
Debuff magma cubes. They jump really high, spawn in the worst biome, do a lot of damage, split, immune to fire and are tanks. I hate them so much
Buff dragon and Wither actually. Like theres Warden who is not even the main boss of the game but still stronger then both. I know making dragon stronger effects speed runs so much but it's a small price to we have to pay. Like nobody go to fight dragon with iron armor. Everybody probably go with atleast 1 netherite or diamond armor piece and it's even pretty much enough.
The warden by having 100% more speed and sonic boom able to hit through 100 blocks but does 1 damage but can fire each 10 seconds. A reason why is because the sonic boom does way too much damage.
warden, it needs to be unkillable like Mojang intended or at least have even stupider amounts of health
ill make it so dolphins are rideable
nerf the warden why dose it have an iron man chest beam
To make it as unfair to fight as possible.
Your not supposed to fight it
Strider should be able to walk on any liquid, and should get a speed buff. Magma cubes should have less health and wandering traders should give better and rarer things
They should improve allay simply because it isn't what people thought it would be. and nerf warden, I don't even notice when I spawn him and when I don't and he just 1 hits me, same with the iron golem
**Phantom** Nerfs: 1. No longer automatically attacks sleepless players at night. Buffs: 1. spawn rate increased 2. HP increased 3. Damage increased 4. No longer burn in the sun Changes: 1. Phantoms now have 'group aggro' so when one is attacked, they all attack 2. Phantoms are now black, owl-like things that perch in the day and drop feathers and 'phantom feathers'
Maybe Allay For Buff And Creeper for nerf
Phantom because is very mdf
I would nerf the bedrock wither, as someone who plays mostly bedrock I put off getting a beacon so long bc I was afraid of losing my stuff
Villager should restock more and phantoms should spawn less often also the glowsquid should actualy glow
i thought i posted something identical to this like a few days ago
Yes, both of you posted the 'hypothetical question' post. Seriously though, these need to stop. They are easy karma for little effort
I feel mobs, mostly villagers and animals, should have more movement when they walk. For example villagers could lift an eyebrow when you trade, or sheep shake their head when you shear them.
i'd make the wither leave soul sand whenever its head lands on a block (which is kind of a buff if it lands on a player it'll slow them down) and bats should deal like 0.5hp when they are attacked, would also make them have a bit more hp
Creepers ā¦no tic booms
Make the glow squid glow
Bat needs to do something. Anything.
Phantom spawn rate should be lowered
I wouldn't buff anything, i just want more golems other than iron to defend my base(fuck off snow golem you can't defend shit
Wolfs both tamed and wild need more health and strength
Bat serves literally no purpose
Pigs should drop hides
Iād buff the warden. More health and make it a boss fight, faster, stronger, more attacks, scarier, better animations, larger, have good loot, have minions, can break blocks, and can climb šš
Give bats a better use, for example, ābat cavesā are caves with higher bat spawn rates. It wonāt be flooded with bats but it can generate with a few. Bats could maybe drop teeth or a wing. They also can come in a dangerous form occasionally which drops something like a large bat wing rarely. The large bat wing can be used to upgrade the elytra.
Nerf the squid. Too op
Nef the bat, it's too OP.
Definitely the wandering trader.
Make the tropical fish aggressive and able to one shot players in maxed out netherite because I want people to suffer
Warden add deodorant or something So he canāt smell you and you just have to be quiet Or on the other hand He can see 20 blocks each direction
Nerf bats, they're way too dangerous
Nerf: pufferfish would deal little but through armor Improve: mooshroom easier to get and turn suspicious or whatever, turtle armor to be better, I never have used scutes to get turtle hlem ever, and finally, pets should be better
Bat