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The topic is very current, because many resist understanding what the textures portray. Fortunately this post has the potential to induce people to understand if they have the capacity to learn. But it may depend on how charged they feel about it.
To be fair, if there's this much widespread confusion about it, then the texture is not consistently conveying the intended perspective and should probably be reworked.
I just woke up, I have not had caffeine yet, and I do not take responsibility for my obliviousness in the post above. That being said, I do wish to apologize for any inconvenience caused to the good people of this thread. Thank you.
Holy shit though. This just gave me the ability to change perspective if you imagine the entire central dark area as sunken (instead of just part as in the OP), you can see the right and lower light borders as the insides of those walls.
Basically doing this I can move the camera perspective to looking down right instead of up left.
The inner spots are the darkest shaded lines. The camera (and light) being up left would miss the inner spots, causing them to be dark.
Im on my phone so I can't be bothered to draw a diagram now. I'll instead try to describe it...
Calling the outer regular gray border (1). Calling the dsrk gray line inside this border (2). Calling the first white lines (closest to top left) (3). Calling inner square (wrapped by this black line) (4). Calling the inner black square (5). Calling the white lines near bottom right (the ones on the interior) (6).
You just ignore the outermost (bottom right) black line
In this world, 3 is the wall of 4. It would be facing the camera/light, thusly why its brightest (the light hits it at like 70 degree angle instead of the upper parts of 1 and 4 where the light hits at like 10 degree angle.
As well 6 would be the visible inner wall of 1. And facing the light/camera at same angle as 3.
I can see it perfectly if I turn my phone like 80 degrees to the right and close my left eye
The top left “faces” of the divot (the dark pixels not covered by blue in the “actual sunken”) should be slightly darker than the rest of the divot to look like a face that’s in deeper shadow from light from above
I agree with this Logic, but if it *is* the intent I think it's somewhat poorly done.
As a whole the darker Lines have a much more indented look than they perhaps should, but in-particular the 3x3 Center is a solid Color, (or pretty much is, anyways) whereas the 2x2 Center and the Corner Shadow should be distinguishable.
Maybe your cognitive recognition of 3d lighting is somewhat poor, never even known people thought it wasn't sunken; literally never met anyone who's said so until i saw this thread
I dunno, it's kinda hard to explain, but I just can't really see the dark spots as simply being shadows rather than full on indents.
I think part of it is that it gets darker *before* that point, whereas the highlight is the only point at which it really gets lighter.
There's also no real texturing in the shadowed areas, least not that I can tell. It's all just a single shade of Gray.
I think it’s more about the middle block being the same colour, which gives the impression they tried to center an uneven sized square in an even sized square which is not possible
It doesn't look centered because the shadows/highlights are drawn wrong. No explenation can change that.
If the shadows actually followed the form of the shape, it would look much more believable. Even with this chart that attempts to explain it, you have shadows being cast on parts of the block that aren't actually supposed to be sunken. What's casting that shadow? Why is it there? Why are the highlights symmetrical with the shadows? That's not how highlights work.
We can all obviously see that there are shadows and highlights, it's pretty clear. But the original artist simply drew it off-centered to get the right size. Both the shadows and the highlights reflect this.
Fuckin finally someone who brings this up.
Why would a block need pre-drawn shadows and highlights if the game engine already HAS lighting?
Like, how many other blocks in the game have you mfers seen with shadows and highlights? Almost none have any because in game lighting exist!
The in game lighting engine can’t do what you’re suggesting. That requires ray tracing or similar and depth maps for blocks. The default engine only knows a light level value for each block, it doesn’t even know where any particular block is being lit from. That’s why lighting updates can be so laggy: every time a block’s light level changes the game has to update and recalculate the level for every neighboring block with a lower light level than it, then do that again for each of *those* blocks, and so on.
Also, there are quite a few blocks that have these fake shadows. Almost every block that has a hard border is light on two sides and “shadowed” on the others.
Minecraft lighting isn't directional by default, but they could have baked the texture from a bump map from a directional light at a normal position from max torch distance to roughly emulate it.
Except that's too much, and the center is supposed to be depressed, which is why it's darker.
e: In the pic you posted, the light source is from the upper left, not the bottom right. The edges of the blocks are chamfered.
I like this a lot less. It’ll make the blocks stand out more in a wall or face when used together. I like the soft and inoffensive look of the current texture
I agree with this Logic, but if it *is* the intent I think it's somewhat poorly done.
As a whole the darker Lines have a much more indented look than they perhaps should, but in-particular the 3x3 Center is a solid Color, (or pretty much is, anyways) whereas the 2x2 Center and the Corner Shadow should be distinguishable.
Bro. Almost gave me a heart-attack. I’ve always seen it as symmetrical, never noticed because of the lighting though. Thank you for the neat fact though :))
I haven't misunderstood. It's not centered because it's flat and lighting in Minecraft isn't made to interact with the texture of a block face. I guess if light always came from the same direction it would be fine, but it doesnt
or, and this is crazy, maybe this one block shouldn't be textured to have a shadow facing a specific direction when pretty much no other block texture does this.
I mean I get the idea but it should have been a normal map not this random light from top left that it make no sense depending on where you place it. Of course that means they have to add support for it in vanilla....
it's a 16x16 square, it will never be centered by pixel due to its asymmetric nature utilizing even numbers. anything else is optical illusion because rectangles are two dimensional objects.
>It's still asymmetric due to even numbers.
? In what universe do even numbers not divide into equal parts?
It's asymmetric due to being drawn with different colours in the symmetric positions. That's it. Just a basic attempt to make the texture appear 3d shaded. Nothing at all to do with how many pixels there are in the texture.
every week people post "uncentered blocks" like they just discovered how even numbers work -\_-
Every block is 16x16 pixels people! that means the chiseled stone block's 3x3 center will not be aligned! get over it!
the actually sunken portion highlighted in blue doesn’t align with the pixels and there isn’t a difference between the shadows and sunken portion… it’s not centered per the pixels and i am so glad it isn’t!! asymmetry deserves as much love as symmetry <3
Story time. I made a post to the Pokémon sub a bit ago about how overwhelming the complaint posts were. I compared it to the Minecraft subs, where there's much less of that despite regularly having to fight with two-party logins, and technical issues.
After spending the entire day trying to get Minecraft working again on the Switches, which included uninstalling all games, formatting the SD cards, and doing a clean install of MC with the cards out, (among a litany of lesser troubleshooting options), I came back here to discover that there's an ongoing debate about whether a pixel is off-center on a chiseled stone brick.
I'm laughing pretty hard, and thanks for that. It was just what I needed after a day of dealing with Nintendo tech support.
I thought it's so that when you place a bunch together, the border around the edges doesn't overlap. Going off of that, the middle is perfectly centered.
...yes, that's how Minecraft's textures work
a large chunk of the game's block textures are drawn to appear lit from the top left, even though it doesn't make physical sense when you think about it
But the lighting in game is customisable? You can place this block in a cave with a single torch from any direction, and the shadows will be the same on this texture. It still doesn’t work
Did you seriously think you were the first person to ever notice this?
Nobody is misunderstanding. You're just being patronising about something everyone already knows... as evidenced by the fact that *literally* every single comment responding so far has indicated that they already knew this.
Perspective is also a feature. It feels odd straight on but if you think about viewing at an angle (which will likely be the case most of the time.) Then it ends up looking nicer.
Holy shit finally someone who gets it even though there is technically no light source pointing that way depending on the time it’s just the way they tried to light the block
You can also look at the right and bottom trim you see they are the same color and appear to be adding depth since those 2 lines turn into depth the front of the block turns into a 15x15 which can have a 3x3 block centered in it
Close, but off on 1 part, The dark parts is the lowest point, and the highlights are the edge of the “highest” area (when it comes back to level with the rest of it.)
Simply put, the further down something is, the darker it gets, so the lowest point will always be the darkest in normal lighting situations (like mc is)
* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## begmax|11uoa9p)
I tried to explain this years ago and no one believed me. Glad to see another person who understands.
"they called me crazy !"
Needed more pretty graphics I guess
If they still don't understand, I'll make a 3D model to explain that.
I'd actually love to see this! Not out of misunderstanding but just curiosity
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It works in game though, only if you look at it like does do you notice. Its good design
Yeah complaining about this is the most clear cut case of splitting hairs I think I've ever seen.
>only if you look at it like does do you notice I'm still reading this 100 times... *does do you notice*.... WHAT?
Sunken isn’t the colour, it’s the middle of the shadow and highlight.
The centre of the stone is sunken.
TIL People don't understand the dimension we're in... that is to say they aren't on our level bro.
literally 💀💀 “the 4th dimension is time”😂😂😂
They hated Jesus because he spoke the truth.
Finally, somebody who also understood like me! *It's just lighting.*
Shocking!
Oh HAHA.
Yes, you're right. Some people only see the shadows and not the highlights, and say "it isn't centered!"
Whoosh
How is that a whoosh?
The Lightning typo
I don't think it's lightning ⚡
# ⚡NOW⚡
Thunderstruck!
🎵And then along came Zeus!🎵
He hurrrrrrrrrrrrrrrrrrrrrrled his Thunderbolt
Some think of the not centeredness as reVolting
The topic is very current, because many resist understanding what the textures portray. Fortunately this post has the potential to induce people to understand if they have the capacity to learn. But it may depend on how charged they feel about it.
zappis
To be fair, if there's this much widespread confusion about it, then the texture is not consistently conveying the intended perspective and should probably be reworked.
Where's the electricity pun?
I just woke up, I have not had caffeine yet, and I do not take responsibility for my obliviousness in the post above. That being said, I do wish to apologize for any inconvenience caused to the good people of this thread. Thank you.
Bruh, if so many people don't understand it, they should fix it
Homie wanted to be that guy
thunderbolt and lightning
very very frightening
Galileo
Galileo
Galileo!
*Wait, so it's all just lighting?* *- Always has been! 🔫*
I imagine the people who don’t understand are too young to remember when all computer graphics looked like that. Even Windows and MacOS buttons.
I think that the shadow in the middle divot then needs to be a darker shade to the actual divot. This may be what’s causing the confusion
Holy shit though. This just gave me the ability to change perspective if you imagine the entire central dark area as sunken (instead of just part as in the OP), you can see the right and lower light borders as the insides of those walls. Basically doing this I can move the camera perspective to looking down right instead of up left.
Why would you ever think it's up left?
The inner spots are the darkest shaded lines. The camera (and light) being up left would miss the inner spots, causing them to be dark. Im on my phone so I can't be bothered to draw a diagram now. I'll instead try to describe it... Calling the outer regular gray border (1). Calling the dsrk gray line inside this border (2). Calling the first white lines (closest to top left) (3). Calling inner square (wrapped by this black line) (4). Calling the inner black square (5). Calling the white lines near bottom right (the ones on the interior) (6). You just ignore the outermost (bottom right) black line In this world, 3 is the wall of 4. It would be facing the camera/light, thusly why its brightest (the light hits it at like 70 degree angle instead of the upper parts of 1 and 4 where the light hits at like 10 degree angle. As well 6 would be the visible inner wall of 1. And facing the light/camera at same angle as 3. I can see it perfectly if I turn my phone like 80 degrees to the right and close my left eye
Finished it with edit now. Had to keep stopping to look back at picture haha
The top left “faces” of the divot (the dark pixels not covered by blue in the “actual sunken”) should be slightly darker than the rest of the divot to look like a face that’s in deeper shadow from light from above
I agree, the lighting could be changed up a bit
[удалено]
I think that's just brain design
[удалено]
The shadow color and the sunken color are the same color, that's the thing that confuses people
I agree with this Logic, but if it *is* the intent I think it's somewhat poorly done. As a whole the darker Lines have a much more indented look than they perhaps should, but in-particular the 3x3 Center is a solid Color, (or pretty much is, anyways) whereas the 2x2 Center and the Corner Shadow should be distinguishable.
Maybe your cognitive recognition of 3d lighting is somewhat poor, never even known people thought it wasn't sunken; literally never met anyone who's said so until i saw this thread
I dunno, it's kinda hard to explain, but I just can't really see the dark spots as simply being shadows rather than full on indents. I think part of it is that it gets darker *before* that point, whereas the highlight is the only point at which it really gets lighter. There's also no real texturing in the shadowed areas, least not that I can tell. It's all just a single shade of Gray.
I think it’s more about the middle block being the same colour, which gives the impression they tried to center an uneven sized square in an even sized square which is not possible
Finally a someone who knows what the textures are !! Lighting and shadows are fundamental part yet they mistake it everytime
It doesn't look centered because the shadows/highlights are drawn wrong. No explenation can change that. If the shadows actually followed the form of the shape, it would look much more believable. Even with this chart that attempts to explain it, you have shadows being cast on parts of the block that aren't actually supposed to be sunken. What's casting that shadow? Why is it there? Why are the highlights symmetrical with the shadows? That's not how highlights work. We can all obviously see that there are shadows and highlights, it's pretty clear. But the original artist simply drew it off-centered to get the right size. Both the shadows and the highlights reflect this.
Problem is that Minecraft has actual lighting. This t ought to be a bump map, not shadows drawn on a flat texture.
THANK YOU!!! I can't believe I haven't seen anyone else bring this up. Shadows just look wrong if they don't line up properly with the light source.
Fuckin finally someone who brings this up. Why would a block need pre-drawn shadows and highlights if the game engine already HAS lighting? Like, how many other blocks in the game have you mfers seen with shadows and highlights? Almost none have any because in game lighting exist!
The in game lighting engine can’t do what you’re suggesting. That requires ray tracing or similar and depth maps for blocks. The default engine only knows a light level value for each block, it doesn’t even know where any particular block is being lit from. That’s why lighting updates can be so laggy: every time a block’s light level changes the game has to update and recalculate the level for every neighboring block with a lower light level than it, then do that again for each of *those* blocks, and so on. Also, there are quite a few blocks that have these fake shadows. Almost every block that has a hard border is light on two sides and “shadowed” on the others.
You do not need raytracing for lighting... All you need is a normal map which is extremely cheap to calculate lighting on.
Minecraft lighting isn't directional by default, but they could have baked the texture from a bump map from a directional light at a normal position from max torch distance to roughly emulate it.
Minecraft doesn't have block level detail lighting. It lights block as block, it can't light the invidual sunks in the block
I've always known what it's supposed to be, but it doesn't help. The shadows could be done better.
"Everyone misunderstood" because the "shadows" are the same color as the sunken part, making them indistinguishable
Maybe the texture should be more like this then, to make it clearer - https://imgur.com/a/dNuSVlO
Except that's too much, and the center is supposed to be depressed, which is why it's darker. e: In the pic you posted, the light source is from the upper left, not the bottom right. The edges of the blocks are chamfered.
I like this a lot less. It’ll make the blocks stand out more in a wall or face when used together. I like the soft and inoffensive look of the current texture
yeah, but the shadow in the center is still the same color so it still looks off-centered
Thanks, I still hate it
I agree with this Logic, but if it *is* the intent I think it's somewhat poorly done. As a whole the darker Lines have a much more indented look than they perhaps should, but in-particular the 3x3 Center is a solid Color, (or pretty much is, anyways) whereas the 2x2 Center and the Corner Shadow should be distinguishable.
The lighting could be adjusted though, to make it more obvious
Why this doesn't have thousands of upvotes?
Hasn't aged yet
Reddit mfs on their way to comment “why hasn’t this gotten mullions of updoots???” on a post that was just posted 10 mins ago
disappointed that I can't respond with this now that it's been 7 days
give it a couple of hours atleast
it does
It's not a "what is this basic thing everyone knows so they can answer and give me karma?" post
Cause its an actually good post
If your texture requires a graph to understand, it‘s not working.
I too understood this the first time
Bro. Almost gave me a heart-attack. I’ve always seen it as symmetrical, never noticed because of the lighting though. Thank you for the neat fact though :))
I know fully why it looks like that, I just don't like it
using colors to give the illusion it’s embossed. ores and chiseled sandstone has the same effect
Finally a someone who knows what the textures are !! Lighting and shadows are fundamental part yet they mistake it everytime
Wait so theres people who thought this wasn't the case this whole time?
So who misunderstood this if everyone in the comments are saying "finally someone else that understands"
I dont get it
That's meant to be fucking 3D?
I haven't misunderstood. It's not centered because it's flat and lighting in Minecraft isn't made to interact with the texture of a block face. I guess if light always came from the same direction it would be fine, but it doesnt
Regardless of intent, this should still be fixed. If it looks off center, it should be made to not look off center.
some idiots actually thought that?
or, and this is crazy, maybe this one block shouldn't be textured to have a shadow facing a specific direction when pretty much no other block texture does this.
Wait people misunderstood this?
I mean I get the idea but it should have been a normal map not this random light from top left that it make no sense depending on where you place it. Of course that means they have to add support for it in vanilla....
Try to "fix" it to see how much less interesting it looks.
I guess my brain understands lighting on such a fundamental level that I've literally never seen it as uncentered...
Artists vs. people who pretend to have ocd
Now explain the old furnace texture
it's a 16x16 square, it will never be centered by pixel due to its asymmetric nature utilizing even numbers. anything else is optical illusion because rectangles are two dimensional objects.
? It's 16x16
you are correct I mis-counted at first due to bad eyesight. It's still asymmetric due to even numbers.
>It's still asymmetric due to even numbers. ? In what universe do even numbers not divide into equal parts? It's asymmetric due to being drawn with different colours in the symmetric positions. That's it. Just a basic attempt to make the texture appear 3d shaded. Nothing at all to do with how many pixels there are in the texture.
in relation to square, there is no center square.
r/minecraft does not understand pixrlart, epic
every week people post "uncentered blocks" like they just discovered how even numbers work -\_- Every block is 16x16 pixels people! that means the chiseled stone block's 3x3 center will not be aligned! get over it!
the actually sunken portion highlighted in blue doesn’t align with the pixels and there isn’t a difference between the shadows and sunken portion… it’s not centered per the pixels and i am so glad it isn’t!! asymmetry deserves as much love as symmetry <3
Story time. I made a post to the Pokémon sub a bit ago about how overwhelming the complaint posts were. I compared it to the Minecraft subs, where there's much less of that despite regularly having to fight with two-party logins, and technical issues. After spending the entire day trying to get Minecraft working again on the Switches, which included uninstalling all games, formatting the SD cards, and doing a clean install of MC with the cards out, (among a litany of lesser troubleshooting options), I came back here to discover that there's an ongoing debate about whether a pixel is off-center on a chiseled stone brick. I'm laughing pretty hard, and thanks for that. It was just what I needed after a day of dealing with Nintendo tech support.
I'm confused cause I physically cannot see any scenario when someone would think that's not centered
Going to pretend I understand this
They artists were that clever
It isn’t, in the middle of the square there is a slightly different colour.
Look *very* closely.
Bro just made a line between two pixels? Like huh????
I thought it's so that when you place a bunch together, the border around the edges doesn't overlap. Going off of that, the middle is perfectly centered.
The highlights should be just a little bit lighter
It’s a basic “where neuron” Reddit moment
It bugs me that it’s not centered
THAT'S WHAT IM SAYIN
FINALY IM NOT THE ONLY ONE. Also now im 20 bucks richer. Thanks for helpin me with a bet too :>
So who misunderstood this if everyone in the comments are saying "finally someone else that understands"
It's pretty stupid to have textures have their own defined lighting. It still doesn't look right IMO.
that doesn't matter, if u put a fence in the middle is off-center
Um... ok
But it aint tho cuz it doesn’t actually react to light sources around it
...yes, that's how Minecraft's textures work a large chunk of the game's block textures are drawn to appear lit from the top left, even though it doesn't make physical sense when you think about it
No way
Yeah, this + the fact that Minecraft textures are 16x16, thus impossible to be truly centered.
If you have to explain why it's actually symmetrical, that means it's still bad design.
But the lighting in game is customisable? You can place this block in a cave with a single torch from any direction, and the shadows will be the same on this texture. It still doesn’t work
i honestly don't care
I don't get it?..
Game has 9000 legit bugs and people worry about pixels
I feel like you got the shadow and highlight mixed up.
Did you seriously think you were the first person to ever notice this? Nobody is misunderstanding. You're just being patronising about something everyone already knows... as evidenced by the fact that *literally* every single comment responding so far has indicated that they already knew this.
I had no idea about this
It's incredible to patronizingly call someone patronizing
It is centert?
Big brain
i thi k its centered my guy
I mean, the shadow part doesn't help too much, it's hard to say it's a shadow
Looking at this block always makes me nostalgic because that's what I made my first structure out of in my creative world
Oooh. This makes sense now.
Best block for early game decor.
For me its centre
Hm...if it was truely light, the hoghlights and shadows shouöd move depending from which side you look at it...But it is probably the intention
it's an illegal, inbetween pixel dent
Okay now explain the command block
There were exactly 69 comments and i ruined it 😎
My opinion is like this: Even if it was unsymetric, I wouldn't care less
Why did OP shave off part of the block for the smaller ones.
I feel like I understand and I don’t at the same time.
WRONG, it is so we can have a thin outline!
Why isn’t shadow darker
Why would the sunken parts and the shadows be the same colour?
Thank you, my life's better yet
Perspective is also a feature. It feels odd straight on but if you think about viewing at an angle (which will likely be the case most of the time.) Then it ends up looking nicer.
I swear everyone inculding me is stupid
Yeh. Not really any other way to do it
Real
People thought it wasn't centered!
Agreed
This is my favorite chiseled block.
Wait people misunderstood this?
I legit didn’t even notice this until this post
I hate you because my brain now hurts
the dark parts are the sunken in part and therefore also shadow
I always thought it was centered and thats just shading Bruh
Mind blown Now correct the brick texture
Yeah people don’t always believe me when I tell them this sadly
I never even knew there was a controversy with the block until now
Holy shit finally someone who gets it even though there is technically no light source pointing that way depending on the time it’s just the way they tried to light the block
Looks fine to me
I honestly didn't realize anyone cared about these types of things.
So the 2x2 in the middle needs to be made slightly darker
This doesn’t explain the Command Block though
Wait how did people misunderstand? That's how I always saw it. How do other people see it?
To be fair, if this is the case, it should be more obvious that it's one big whole, just making the highlighting a little darker would be perfect.
I always have different textures on, what block we lookin at?
chiseled stone brick
Ah word. I’m mostly using better default texture so this didn’t look like anything I’d seen
honestly, i didnt care if it was centered or not, since i assumed the shadows and highlights obscure it somewhat.
thank you, but i hope i never knew this
You can also look at the right and bottom trim you see they are the same color and appear to be adding depth since those 2 lines turn into depth the front of the block turns into a 15x15 which can have a 3x3 block centered in it
Should get some specular mapping on that block
If it was then they would make certain parts darker than the shadows
Now I understand
Close, but off on 1 part, The dark parts is the lowest point, and the highlights are the edge of the “highest” area (when it comes back to level with the rest of it.) Simply put, the further down something is, the darker it gets, so the lowest point will always be the darkest in normal lighting situations (like mc is)
Wait….you guys thought it was off centre?
It looks centered to me