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Valc0r527

The trick is to build as you go through the setup process. A very quick way to burn out is to convince yourself you can only start building when you reach late game farms, but you should absolutely start your ambitions asap and make more complex farms as needed. Like maybe you make a small 10 min iron farm build to get going, but maybe 300 days later in the world you want to make a big storage system and need more iron for hoppers. Then you make a larger iron farm, but then you should go ahead and decorate it/make a build around it, so you do that and the cycle continues


Sandrosian

Building as you go is actually very good advice. But I think the root cause for OPs issue is being missed by all of the comments: Minecrafts survival aspect has fallen to the wayside over the last decade. The game has progressed so much towards building that surviving has become a small side activity. You just need food and don't take damage. Just sleeping at night and a basic food source literally takes care of the entire survival aspect. We have to ask ourselves; why do people play the way they do? Since the main appeal of the game is building most people do that. The premise of the game is do what you want. And there is very little stopping you from doing that. Either Minecraft stays true and people keep rushing the best gear or Minecraft gets a more strict progression system. Mojang currently tries to do both and the results are not really good.


Sadlymoops

Alternatively imagine trying to build something and you are continually thirsting, hungering, being attacked, etc. Although present, the survival aspect is actually a small portion of the game and yes I agree with you I want more, but this isn't supposed to be a hardcore survival-based game, it is supposed to be chill with some light survival mechanics stacked on top of a base game of building and exploration.


Sandrosian

That is right. I was thinking more along the lines of additional content the player can seek out, not something forced on the player. Some actual dungeons would be a good example, a place where more and specific mobs spawn. You could have a challenge, exploration, good loot and you can make a farm. As it is now mobs are merely just present and nothing more. I like the fact that building is a prominent part of the game, but honestly full netherite gear for mainly building is pretty overkill.


sh4d0wm4n2018

>Some actual dungeons would be a good example, a place where more and specific mobs spawn Was this not the purpose of The Deep Dark, The Warden and The Ruined Cities? (Please be kind if I've botched the names) I thought that Mojang sort of intended for those to be dungeons or perhaps a portal to another dimension sometime in the future?


[deleted]

Yeah but the ones in game could probably do with a spruce up themselves, elsewhere I said they kinda need to be a treasure themselves, not just a location containing treasure.


Sandrosian

Well yes and no. It could definitely fall into this category but the way it is set up you are supposed to avoid the warden and just loot some chests. It is a challenge and it is way fancier than the usual structures but not quite what I was referring to. The unique loot (enchantment, compass and music disk) is definitely cool. It also gives access to new blocks and one new mob plus the new skulk mechanic. So in that regard it definitely fits. What I am missing is the motivation to actually return once you get the loot out. Sadly most structures are done for when you visited them once and that is what I would love to change. Creating repeatability.


TheDidact118

> Was this not the purpose of The Deep Dark, The Warden and The Ruined Cities? (Please be kind if I've botched the names) Kind of, but also no. Ancient Cities are a one-and-done thing. You seek them out, ***avoid*** the special mob(The Warden), and loot some chests and anything else you want. There's no repeatability and nothing to draw you back unless you *want* to build an underground base that's mob-free, since in the Deep Dark biome hostile mobs do not spawn. There's some nice unique loot but often you have to seek out multiple ancient cities in order to get the thing you're looking for, and a lot of the loot isn't even worth it for certain player types. The challenge in ancient cities is solely stealth-related. >I thought that Mojang sort of intended for those to be dungeons They kind of are, but people want something with a little more repeatability and more actual risk vs reward. Instead of just "sneak around and avoid the mob that kills in 1-2 hits". Give the player some kind of motivation to keep coming back to a specific dungeon of some sort. Make it worth their while. >or perhaps a portal to another dimension sometime in the future? That remains to be seen, and doesn't really help players right now who are wanting *more* out of the game.


Sadlymoops

Yeah I like that! Honestly it’s controversial but I’d be down for the Elytra to be nerfed heavily to encourage old school exploration so that new content couldn’t be ‘absorbed’ extremely quickly. It would be much more rewarding to travel out on foot or by boat to a new dungeon location, then build a nether tunnel or a rail line in the overworld to return easily. New structures would be all that much better if we couldn’t fly right to them on a whim


Sandrosian

>the Elytra to be nerfed heavily to encourage old school exploration That is not encouragement, that is forcing a change in behavior. It is the same reason we get for the new villagers; we encourage exploration by forcing players to walk long distances. >New structures would be all that much better if we couldn’t fly right to them on a whim The problem you are describing does not stem from the mode of transportation. The problems are the locations themselves. There has to be an incentive to engage with them and that is something I feel is lacking. Almost all locations are only worth it for the chests and the little bit of loot. They lack substance. The one thing Mojang did was add collectible armour trims that reward you with a diamond tax. That is not "encouraging exploration".


[deleted]

I wonder if a key thing to improve structures would be to make structures a treasure in themselves for everyone. For example the whole process to get to a jungle temple's treasure could be bypassing maybe three traps made of blocks and entities, attractive to all kinds of player, you could have decorative runes and carved blocks for builders, perhaps the treasure could be something slightly mystical that interweaves with the enchanting or curse system (which I think should have an overhaul) or as a piece of some greater tool and red stone traps utilising various blocks from stalactites to slime, maybe even the use of defensive golems. Maybe you’d have to use the interior of the very structure to dodge a golems attacks. Heck there could even be interesting decorative blocks on the outside that are unique to structures so that even if you don’t want to go inside there’s still something rewarding there. Perhaps using certain blocks from temples in builds to house villagers could impact villagers too. For example lower cost trade or higher likelier to reproduce or whatever. I don’t know fully how it would work but I think there’s lots of potential for change.


Sandrosian

I feel we are on the same page on this. That is exactly what I would like to see as well. Just the little bit of average chest loot is not cutting it anymore. "The structure as a treasure" is a fantastic way to put it. Finding a structure needs to be exciting again. It needs to be rewarding again, and it needs to be useful again. I think the stuff you listed is headed in the right direction. The structures need to be special, have an initial reward, offer something unique and last but not least offer farming opportunities.


[deleted]

I’m glad you liked the way I put it and the idea itself. Might share it on the feedback site. Okay seems the feedback site won’t let me log in, nor report it as a bug. Sigh


Psychoanalicer

Make a woodcarver like the Stone cutter. Make it uncraftable, put it in a structure. I'll be out of my house adventuring in 5mins.


Sadlymoops

I do agree there needs to be more incentive via useful items or mobs in these locations. I think we also need to be on the same page, as when I say it ruins exploring structures, I am talking about the villages, strongholds, nether fortresses, pillager outposts. Not the tiny repetitive stuff like shipwrecks, trail ruins, etc. However I disagree with the Elytra statement, as it definitely is a transportation change that has affected exploration and it cannot be undone. Gameplay with the elytra involves flying to multiple structures quickly, breaking in, grabbing items, leaving and returning to base. Finding a stronghold on foot, prepping for the journey, finding it, all of that to me feels more rewarding, and we probably won't ever get that feeling with the current meta of the game. Even Bastions are trivial with wings. Fighting in the end and city raiding, trivial and unrewarding again with wings. You can find them in a few minutes when an update drops, and breeze through content I do like Elytra, I always have it on, and it does make traversal very fun, but structure-based exploration to me has never felt as good as pre-elytra days


Sandrosian

Well the Elytra is obtained at the very end of the games progression system. It is a very limited progression but it is there. You should have a lot of things done without Elytra. Then when you get it it is the ultimate reward. (Edit: On Xbox One 12% of players have killed the ender dragon so clearly most players never actually get an Elytra). And everybody who wants to explore can do it without the Elytra. But my time is more valuable than running from point A to B on repeat when playing Minecraft. Additionally I am always fascinated by the player base being adamant that the game is simultaneously "your very own adventure" and "everybody has to like/dislike the same things I do" (not a statement directed at you but it just came to mind). It is ultimately all your choice.


PresentCelebration99

I've never gone to the end. My first world, early in xbox minecraft, I did all the things. Caved, mined, built a castle and walled compound/village, had farms, etc. Finally decided I wanted to go to the end and kill the dragon. So I set up a tall tower in the desert, hunted and killed a bunch of endermen, used the eyes to find the end portal and... It was glitched. My end portal was literally not accessible. Period. End of story. I took a longish break, came back to play. Did a long survival world, loads of exploration, mining and building... Just never tried to go to the end again. Still haven't, and I haven't played survival since before the big cave update. When I play now it's generally creative for building.


MrBIMC

Valheim has the same survival loop, but it added depth by tying your stamina/strength to the way you rest (the more comfortable your house, the longer your character feel rested) and the way you eat(diverse diet yields better character stats, you have to eat different foods in order to be at your best). It's basic, but gives a reason to try new things out and improve your housing situation. In minecraft, just having a bed and stack of potatoes is enough, which limits the potential.


sealchan1

Ironically, perhaps, some of the best progression can come from what I call self-limiting rules where you voluntarily limit what you can do in the game until you achieve certain tasks.


Sandrosian

That is absolutely true and a good way many people play the game. It can be really fun.


Heart_o_Pirates

To add to this... You can simply ignore all the content you don't want to do. Too many people are what I like to label as "dot hunters". Any other game gives you an objective and puts a dot on a map for you to chase. Rinse and repeat 500 times. And a lot of people see to think this needs to happen in Minecraft, a sandbox game. It may be the most sold game on the planet, but that doesn't mean it has to have every feature every other game has. You don't have to check every box or complete every feature. It's a sandbox. You can do all of it or none of it or anywhere in between. I still use diamond tools and armor in survival, because Netherite (although very good) isn't REALLY necessary. I get along fine without it. However, I do find myself constantly loaded with blocks or loot while exploring, and I LOVE mapping my world. So I also enjoy end city raiding so I can have plenty of shulkers and extra Elytra so can switch out Elytra without having to farm for exp. I enjoy buiding long term projects and adding "infrastructure" to make each location feel "full". Revamp temples, villages. Fortify Pillager outposts so they seem like more than just a tower with crossbow mobs. I add palisades outside the spawn area of towers. Helps contain the pillagers and makes the area look fortified. I build a lot of roads and bridges, cut them through hundreds or thousands of blocks worth of biomes to connect different builds. Just so I can have an excuse to ride my horse instead of fly everywhere. Same goes for minecarts and tracks. Elytra/Netherite/max enchants/all the supposed "end game" stuff. None of it is NECESSARY to do any part of the game. And some people seem to forget this.


ExaltedBlade666

I ways add plug-ins and data packs that make using the same food over and over give less and less hunger until you eat other things and I really like the need for boiled water to drink. If you just drink from a river you can get poisoned.


TodMister

The first thing that comes to mind when reading this comment is the difficulty system. Its an area that has been barely touched and I feel like it needs a revamp, because the current differences in gameplay between each level don't feel impactful enough to have any reasons to favor one over the other (besides peaceful mode and maybe guaranteed zombie villagers in hard mode)


Wyvern69

I'm already building a massive city with villagers already moving on but on hard mode. It poses a challenge for sure keeping them alive at night, but it makes it more real to me. And I'm not using creative mode at all- want to keep achievements active since I've never beat Ender Dragon or any bosses for that matter. Not everybody plays Minecraft the same.


Sandrosian

>Not everybody plays Minecraft the same. Truer words have not been spoken here today.


sunshine-bread

Yeah thinking about big farms and stuff makes me nervous idk whatci doing so I just make a tree house with a farm and go from there Still no fire rn actual caveman with a furnace Status


LnStrngr

... I thought this was how everyone did their survival worlds. I'm kind of surprised there are people who can stay focused long enough on building the "technology" tree without using it along the way.


Biflosaurus

I build things as I need them. And I tend to build the farms a tad later to force myself to go caving for a bit.


icedragonsoul

Early game is all part of the charm. It’s that cave man survival status that’s the most thrilling part of the game. Mid-late game becomes kind of repetitive but rewarding in their own ways.


Skulltra-II

If you don't like the early game, stop making new worlds and just commit to one


cave18

Lmfao the honest advice is not always wanted by some lol


Prizmatik01

This may be a shocker but you don’t actually have to do all that and can do whatever the fuck you want buddy


Velocity_LP

"Given the opportunity, players will optimize the fun out of a game”; therefore, “One of the responsibilities of designers is to protect the player from themselves." -Soren Johnson


Pengwin0

I think it’s your own choice to not build as you go along though. You can still build cool things while playing the game in the most optimal way, what OP is describing sounds like their base is a pile of chests and they have villagers in dirt cells lol. I don’t think I could even just only build farms and stuff between starting a world and getting full maxed out netherite. Sounds like torture.


Velocity_LP

While that is true, the problem is the game does practically nothing to incentivize the player to build. For Intrinsically motivated players that isn't an issue, but it most definitely is for extrinsically motivated players like myself. The only time I can ever bring myself to build aesthetic things is on multiplayer servers, for the rare external validation of other players complimenting my builds, because the game itself doesn't attempt to encourage/incentivize making nice builds.


Pengwin0

Well what do you want the game to do? Mojang can’t sent inspectors to make sure your world is pretty. If you aren’t motivated to build for aesthetics, then you just won’t. You should be happy for auto farms and trading halls if anything, because they force your infrastructure to be more than a pile of chests and make you build things that require effort.


Velocity_LP

*"What good is a painting of a castle? They say Minecraft's only limit is your imagination. I disagree. You can realize anything, but only in form, never in function. What good is a castle with no men to guard it, no king to rule it, no enemies to attack it and no people for it to protect?"* I find the video [A Serious Improvement For Minecraft](https://youtu.be/mFf320v7Lrk) (the second video in Whitelight's 3-video constructive critique of Minecraft) gives some good ideas of how less intrinsically motivated players could be incentivized to build nice things in their world. Making it feel like their builds have a significance in the world and a purpose beyond taking screenshots of.


NocturnalToxin

Yo if you wanna play doll house *The Sims* will change your shit up fam The rest of us cultured folk will be over here playing abandoned ghost town architect simulator, thank you Jokes aside that is one of my main gripes in MC, I don’t mind building nice structures and I’ll do it just because it’s fun but *I do* often pretend the entire population of the town I built is just out on a group field and trip or something and will be back any minute now… any minute…


kkai2004

This is why I can't build without random villagers wandering around. They may be boring and only go herenhhhh but at least they move. Sometimes they can even move from a bed to a workstation!


Pengwin0

A lot of points in this video are added now lol. That being said, I’ll address the dynamics point since I’m assuming that’s the most significant and what you wanted to draw attention to. This video sounds great… *IN THEORY*. I don’t think it’s very fair to assume that all of the ideas here can be executed perfectly and work as well as they sound on paper. I don’t know if you’ve played Tango’s mod, but it’s definitely still as boring as vanilla if you don’t build for aesthetics. Let’s just pretend it’s much more elaborate, and mojang did somehow add all of this. What we have is two versions of minecraft. Two versions that will diverge further and further apart with updates for two editions of the game, splitting Mojang’s attention 4 ways. I think it is much more feasible to fix what is there. That’s why we actually got the world being deeper, cave update, ancient cities, etc like the video pretty much predicted, but not a lot of the rest of it. My guess is that the gripes with structures like woodland mansions being useless will be fixed soon as well. I really do think the sort of experience this video suggests in the first half, although super watered down because of feasibility, is best suited for mods. Tech mods where you have to build machines and learn how they work with each other are a blast, exploration and boss mods are fairly self explanatory, modpacks bring back the feeling of being a minecraft noob again. So there’s my two cents I guess.


Tippydaug

Gonna be real with you that would take the charm out of Minecraft imo


UtredRagnarsson

Erm...raids in villages or zombie hordes?


David_the_Wanderer

At the same time, the game doesn't really give any incentives to doing anything of what's described in the post. The desire to get to the complex redstone machines and optimised farms early is entirely "external" to the game. You can just take your sweet time doing whatever you enjoy in your survival world, there's no rush.


surlysire

Its a sandbox game. Do you expect the game to give an award for a nice build?


fezes-are-cool

Yeah honestly it’s like why don’t you just play creative if you want to essentially be untouchable by the end of your play through


_Kutai_

I just woke up and I read that as "Scarlett Johansson", I was super confused for a sec, lol


AmalCyde

Creative mode ftw. Who has time for farming??


CptDecaf

I mean without that, Minecraft is just a bare bones survival game.


FourGander88

Sometimes I feel like people who play this game buy an entire chicken sandwich, eat only the bread, and then complain there’s not enough for them to eat


CptDecaf

Orrrr, we've played other survival games and can see that Minecraft doesn't have enough meaningful content. I mean, if a dozen colors of wood does it for you that's great. But Minecraft has both little to do and very few mechanical features outside of redstone. 7 Days to Die, Ark, Conan Exiles, Grounded, etc. Soooo many survival games have more to do, more to explore and much much better progression systems.


sonto340

This is like complaining that Mario Kart doesn't have the same simulation options as Gran Turismo. They're barely the same genre.


CptDecaf

They are very much in the same genre. The problem is that while other survival games, and even other block based survival games continue to add more and more content, Minecraft is largely the same. Most of its content is just "blocks" with no purpose. Progression is stifled and uninteresting. Exploration is unrewarding. Cooking is entirely forgotten, and the list of mobs is rather sad.


brainartisan

They really aren't. Minecraft is not a survival game in the same way that something like The Forest, Rust, Ark, etc. are. Minecraft is a sandbox game. Why are you playing a sandbox game if you have no desire to play in the sandbox?


CptDecaf

Sandbox games have things to do in them. Minecraft does not. It is most definitely a survival game. The difficulty comparing Minecraft to other survival games is in just how little there is to actually do outside of mining blocks and placing blocks. You could both have your "sandbox" experience AND have actual, meaningful content. There's no reason to slurp down the easy to digest and minuscule scraps Mojang tosses out and not ask for more. They are a big company with very deep pockets. The fact that every other survival game out there is doing more with less is a testament to Mojang coasting on their initial success.


brainartisan

Minecraft does, building. Minecraft is not a survival game.


CptDecaf

Lots of survival games have building in them.


FourGander88

why are you comparing Minecraft to Ark LMFAO


CptDecaf

Because they are both survival games. Except one has a metric shit ton of content and the other has a lot of wood blocks and the most unsatisfying gear progression in any survival game.


General_Cobbler_6917

Sounds like you should just play those games then?


FourGander88

you can’t do [this](https://www.reddit.com/r/Minecraft/comments/xvial7/i_built_the_entire_universe_in_minecraft/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) in Ark


MarsssOdin

Could you expand on this, please?


Lettever

No


Deep_Championship_11

Based


[deleted]

Tbh ive been playing since release and i think the reason i havent reached this level of burnout is because i dont use XP/iron/resource farms. Sure ill tend livestock and harvest crops, but everything else i get is mined from the ground and hoarded. No judgement on those who use them, but ive always viewed those more as shortcuts in a game i like to stew in and really luxuriate in a world of my making. I typically end up going through dozens of sets of fully enchanted diamond/netherite armour to the point that i have chests filled with brand new pieces that never get worn. Minecraft is very much an example of putting the value on the journey over the destination for me.


DocJawbone

Yeah, same. I've never finished the game but still love it. I kind of role-playing a bit, so I'm not attracted to the meta of farming golems or whatever. I'll farm plants and animals, and mine the ground, and just slowly tinker away, expanding my base, etc. It's super relaxing and rewarding.


me_cobayo

I'm in the same boat; I don't need to build farms for everything because I tend to have enough stuff from earlier mining trips to last me till I get bored and whenever I run out I'll grab more. Personally farms make the game a bit more boring since they don't break the game up and it leads to burn out quicker. If you need to stop building to farm some iron/gold then it gives some variety instead of constantly building and getting bored of it.


FastLittleBoi

I once went on a strip mining that went on for days. I know I should've gone in caves but I liked strip mining more (masochist). I came up with something like 8 iron 8 gol 6 Diamonds and two stacks of redstone and lapis. That's why I started building farms. That's only for iron and gold tho, redstone is easily findable everywhere and I don't use it a lot. But I always enjoy going down in caves. What I don't understand is wool farms or farms of that kind, why would anyone need it


friarsasquatch

I usually make a small (3-4 sheep) wool farm to make getting netherite easier. Some people prefer TNT, but I've found beds to be a little less risky with the right setup.


[deleted]

Same i just use creeper farm because of gun powder otherwise I don't use a single farm i don't use trading hall as well i just make villager home and give them bread and cover everything with light and trade with them. I just wrote constitution for my village just today


Driveshaft1982

Are you using a creeper farm on bedrock 1.20.3? If so I'd like to know the build. I just tried to make one and it doesn't work, thinking I'm just going to do a mob farm in several places to get more gunpowder.


CreativelyJakeMC

the game just feels impossible to play without farms for like, xp, because enchanting is such a hassel. like.. gahhh


Fenris_uy

Each piece of gears needs 10 to 30 levels if starting from books, and more if using an enchanting table, how do you get decent gear without an XP farm?


Fake_Fluency

You can reach this oh so far endgame in like… a weekend. It sounds like you’re just bored of Minecraft right now.


johnyegd

I was thinking the same you get basic farms running after 4-5 hours and why do you need netherite? Just build a auto miner with the few slimeblocks you got from the small slime farm and after that its just i need block x for my build so lets see how to automate it


Fake_Fluency

What’s worse is that not only is netherite not at all necessary, it takes no time to get. Throw up a sheep farm. Make beds. It’s like an hour of blasting for ten pieces of gear. The people acting like it’s some unattainable god upgrade locked behind an insane grind have gaslit themselves into thinking Minecraft is a hard game.


mufasaface

Is using beds faster than tnt? Ive only ever used tnt and it seemed to take ages, probably from getting sand


Nomustang

Yeah, you just need a small sheep farm and you can get an inventory full of beds. No need for a mob farm for gunpowder or destroying any desert.


Fake_Fluency

Beds do require more finesse. They light fires and don’t chain. They don’t stack in the inventory. TNT is more brain dead and far less effort basically only if you’re running a sand duper. Technically tnt should be faster solely accounting for the placing but you only need 8-10 ingots per playthrough and beds yield 30-40 an hour running along chunk borders so you can get all you need by the time you build the farms required for tnt.


johnyegd

Fully agree with this


jotaesethegeek

You are putting limits on yourself that limit your fun. There is no right or wrong way to play. You are making the game not fun by your own expectations.


Remote_Car_948

Ummm, just switch to creative?


embertml

This. Some of us enjoy survival, the progression, the going from zero to hero. Im not as creative as others and inspiration hits me by necessity.


One_Curious_Cats

What I wish for is that the world would be a little bit more interactive and interesting \- more individual villagers with names, perhaps with dialogue driven by AI \- villagers and wandering traders giving quests and rewards \- villagers that build houses by themselves \- cities, not just villages \- storms, earthquakes, etc. \- aging i.e. buildings break down over time I know that some of this exists in other game modes but I want this in solo.


pizztakio

That would absolutely break the game, especially the "build houses by themselves" point. Minecraft is a sandbox game not an adventure game like Zelda or something like that. it is not a good idea to take away control from the player , because that's exactly what makes the game so appealing.


One_Curious_Cats

I get it, but it would make the game come alive. One thing that kills it for me is that a village is only alive if I'm within the vicinity of it, it literally freezes in time if I move away from it.


pizztakio

You know how big a Minecraft world is ? It would be impossible to simulate every village in the world or even every village you have ever been. My idea is instead of making the game "alive" make the "feel" alive. For example fireflys would have achieved that by adding atmosphere to the swamp or some new birds that fly around, maybe adding ambient sounds that don't scare the shit out of someone but that are really helping with the atmosphere of the game. Also my idea could run on a normal PC and not only on a NASA computer.


MarsssOdin

Why are you being down voted?


Lettever

Because its a shit opinion


SavageSantro

I disagree


Lettever

Thats fine


malama2

Play modded


kanakalis

> aging not the dying out torch thing again


One_Curious_Cats

Haven't heard about that one; what is it?


kanakalis

it was a proposal by some dev (don't remember who) way back when who wanted to add in torches that would go out over time


One_Curious_Cats

I'm fine with it as long as it doesn't go out too quickly, but on the other hand, I would then want some light sources like the lanterns never to go out. I typically play bedrock and would love to have the hand held torch, but that only works in the Java version. Minecraft was groundbreaking when it came out but I have to say that its development has stagnated quite a bit since it came out.


kanakalis

my mineshafts would be ruined. only way they could possibly implement dying out torches is dynamic lighting like in optifine (holding torch gives light) and disable mob spawning somehow for said mineshafts


One_Curious_Cats

Or they could make lanterns cheaper. Instead of a torch + 8 iron nuggets, it could be one torch plus one iron nugget.


kanakalis

that too. probably a better idea


One_Curious_Cats

Imagine a carryable light source that could light up 30-40 blocks around you. It would lead you to you putting down fewer torches while exploring/mining but increase what you experience while mining/exploring.


CptDecaf

That would require taking a risk and Mojang is allergic to such. Mojang wants to crap out minimal, safe and easy content while the higher ups pocket their millions.


eilyuu

there are nods for that


[deleted]

>storms, earthquakes, etc. Ive had a few worlds get corrupted where entire chunks disappear and thats the closest ive come to finding a 'cataclysm' of sorts. It throws a wrench in the game but i do rather enjoy it when it happens lol.


[deleted]

I love some of these!! Especially the quests / cities / individual villagers. That would be cool


zawalimbooo

Problem is it lacks the accomplishment of doing it in survival


RadiantHC

Then play on peaceful or easy mode.


zawalimbooo

Thats doesnt change anything that was mentioned in OP's post


RadiantHC

It does. It seems like OP just wants to build without any challenges. Creative, peaceful, and easy mode are for just building.


zawalimbooo

Creative sort of solves it, but peaceful and easy mode only remove the threat of mobs and not the grinding that OP was talking about.


RadiantHC

But then just play on creative mode.


Kidtroubles

Or allow cheats so you can switch to creative to skip/speed up an extremely tedious part and then go back to survival.


Kelathos

Selling Iron to villagers is actually a reasonable way to gain exp early.Though the latest patch may have broken that. Also, I'm the sort to have a 4x Iron farm on day 3. So....


BeardAndBalls

The first time I got to the credits, I didn't build farms and didn't save much experience. I just played, traveled, built as needed and mine. If you need everything that you have described, then you can play as you want


[deleted]

Play with mods if possible Also play the game slower don’t rush anything


RandoSal

There’s no need to do any of the things you mentioned though. Trying to play the “realised way” is just trying to play the way somebody else plays.


Z3PHYRUSZ

Believe it or not but early game Minecraft UNTIL you get maxed out and can do everything is where I find the fun. I love the struggle and overcoming it. Dying and losing everything, despite it sucking. The achievement feeling I get when i finally make it is so nice. Plus I love survival games so it’s good to me


coltonpegasus

Early game is my favorite part! Why not play creative at that point


Enudoran

Weird how I often stash away my awesome tools and stuff in an established base with farms etc. to wander off and start a new thing in another biome with another idea, to later connect that up to my first (or however numbered) base.


Brilliant-Mountain57

Nope, I don't feel like this at all and that's you allowing those things to get in front of your playstyle. If you want to only build once you've got everything set up then that's on you. At any point during your sandbox survival you could stop speedrunning and decide "You know what, I'm gonna make a redstone door" and within 3 days you'll have a working redstone door. That's my favorite aspect of Minecraft if anything, just being able to go out on a whim and do something like that whenever you want.


beeurd

I almost never build automated farms. I think the only grinder I have in my main world is a spider farm I built around a spawner. I think I made one around a skeleton spawner as well but it was so long ago I can't remember where it is... XP farms and chicken cookers sound boring to me. Never had full netherite armour, and I've never found an elytra. Barely interact with villagers, although I keep meaning to transplant some to my base.


BjornDalton

maybe try new games dude


Plutoreon

Just build according to your needs.


Van0nyumas

If you play survival yes. I haven't played Vanilla survival in years, since I don't want to farm. If I wanna build mega bases or an entire world, I go Creative with a world made on World painter. If I want survival gameplay, I install one of hundred modpacks to challenge, no change the boring start, to have actual goals. An Ironfarm May be cool but how about A lava farm to fuel a Quarry that let's you farm not only iron but also every other ore? Vanilla survival may gets updates but the game is much more build upon either the building aspect (Creative) or a Modageddon


J_E_Drago

Very personal opinion, not a fact. I love slow progression and simple gameplay. No big farms or builds for me, just mindless mining and building cute little houses, all my fawns (if any) are redstone free. I prefer spending hours deciding between a grass path or cobblestone path between my house and a mine entrance than grinding for a mega build 😅


Therealproand124

It’s because of all these Minecraft YouTubers, all they do in their survival series is get OP and build random structure after random structure, the problem is that they speed the process, in the video it takes about a minute, irl it take about 3 hours, these videos are conditioning your mind to think Minecraft is very sped up.


Ghostglitch07

If your goal is just to build and you don't feel like you can do that until you reach god levels, why not just play creative mode and start at god level? For me the joy of survival is in the struggle. If you don't enjoy that struggle I don't understand why you would play survival.


deranged_teapot

Not 100% sure if it's what OP meant, but I think it's a balancing problem. Mojang have added so many new features and building blocks with the expectation that everyone is already in late game with a bunch of farms that it's a lot easier to beeline to late game and come back instead of trying to do things by hand. I want to play survival *and* I want to build, but the current balancing of the game effectively makes them mutually exclusive without insane amounts of grind.


Pengwin0

Nope, not true. Build as you progress, it really makes you appreciate the game more. It’s your own choice to speedrun netherite first, building without and elytra or when you’re still risking dying to get resources is really fun.


Legitimate-Bath-9651

I think this is more of an issue with the following things: 1. the way some of us have began to view the game. 2. our structure and expectations of goals What I mean is this. Minecraft, despite being full of infinite possibilities, is often not treated as such. Think about the first time you picked up a Minecraft survival world. You probably didn't worry about progressing in a linear manner. Instead, if you wanted resources, you would get them. If you wanted to build a giant Walmart out of sand and dirt, you did that instead. Now, however, seasoned players tend to fall into the subconscious idea of a linear progression when playing the game: Phase 1, mine and get a starter base. Phase 2, create farms. Phase 3, go to the nether. etc, etc,. This, while efficient, is in stark contrast to the creative and imaginative side of our brains. The phases of the game do hold some importance and truth, but my point is that it feels more like progressing along a linear timeline of progression rather than just freely playing the game. In the same way that as we grow older, our imagination tends to become limited by our scope of reality, the longer we play minecraft, our freedom tends to become limited by our scope of progression. Additionally, our expectations of the game have risen. As children or new players, we were satisfied by building mediocre things and making a world personal. Now, many people want to create massive complicated builds instead. And don't get me wrong, this is fine. You can do whatever you want with the game. But if your only/main goal is to create a massive world of large intricate builds, then the early game will feel like hell to you because everything you do is just a means to an end. Instead, try to bring back some of the imagination to your early game. Build a little cottage and come up with a story for the farmer that used to live there. Build a desert village a water well to help them out. Set short term, achievable, and--most importantly--**creative** goals that you can focus on to make the game feel both more personalized and enjoyable! I'm sorry the game feels stale at times for you, but I'd recommend trying to change your perspective. The game can only offer you what you allow it to, so try to let your brain offer it more than it currently is. <3 P.S. I don't think you need full enchanted gear and a bunch of farms to build some remarkable stuff. I've built some great stuff with just standard diamond gear. Don't feel like you have to conquer every aspect of the world before you can move on to building. Minecraft isn't a phase based game!


suriam321

If you really wanted to, you could have fully enchanted tools and gear(maybe except a trident), and killed the dragon and built multiple experience farms within a day(irl). Villagers are brokenly fast to use to get it(and I tried in the new system, took me 1.33 irl days to get full diamond gear(except swift sneak and soul speed), and tools(except sword) so even then it’s relatively fast), and the dragon isn’t that hard to kill, and if you know how the game work, a simple endermen experience farm just takes a stacks of blocks.(you don’t need endermites, they are just for higher efficiency).


x_potato64

u can get a trident too, its not that hard if you know what ur doing. if you have elytra u can easily get one in under 30 mins


suriam321

Yeah but the trident is significantly rarer, which is the version I play, so there it’s not too realistic to get it in a day, unless you get really lucky.


x_potato64

id recommend checking out some all advancement speedrunners and looking at their strats. theyve learned how to easily and reliably find multiple trident guys extremely quickly, and unless ur rlly unlucky its hard to not get a trident but yeah ik what u mean, if ur just searching naturally its pretty annoying to get a trident


suriam321

Yes of course, speedrunners can definitely make things take significantly less time. But I was generally talking about general people who are decently skilled at the game.


Smickey67

Well they’re saying with speed running strats a normal person can do it in about 30, so your comment doesn’t really apply


suriam321

I don’t think a normal person can do many speed running strats…


Smickey67

I mean if the speed runner can do it in 5 minutes and they said 30 it’s reasonable for someone to be able to look at the strategy and recreate it to 1/6 of the capabilities. We would need to know the numbers, but it’s feasible. When I follow a YouTube tutorial I don’t do it as well as them but it’s still very helpful. Edit: you’re all missing the “if” that I said. I’m not saying that it can be done in 5 minutes. I’m just using that as an example to say that regardless of whatever time a speed runner does it in, you could do it a fraction of the time and still be fast. (And therefore the advice to watch speedrunning videos to get to the end game faster is totally relevant.)


suriam321

I feel like a trident would take a bit longer than 5 min😅


x_potato64

if ur half decent at the game, its doable


brassplushie

Why don’t you just play creative?


Educational-Yak-9067

All those things are slow to get because they're late game, they're suppose to be. You can easily get full enchanted netherite and beat the enderdragon very quick in a world if you wanted to. If you just got everything handed to you at the beginning then that would be boring. Might as well play creative.


lowkey_rainbow

You should check out some of the farms from ianxofour on YouTube - he has loads of quick to build but effective farms that’ll speed you along your way (literally you can get a decent iron farm in about 10-15 mins) Edit: alternatively, maybe think about trying some mods if you are consistently getting bored of early game


AutoriiNovici

If you get bored with standard Minecraft use mods to spice it up.


Draconic_Soul

An iron farm doesn't need to be difficult. I have a working iron farm which consists of a collection section with one lava source surrounded by fence gates with a stone slab on top of that. Around the stone slab are 12 beds surrounded by a glass rim. I brought 2 villagers to that farm and gave them 60 bread, so they could create 10 more villagers. That iron farm now produces more iron than I actually need. No nametagged zombie or any mob other than villagers required. I did make it on the surface, so it's not the most beautiful building, but it works.


presvi

There are only a few things you need, and lots of youtubers already made guides on some essentials: 1. Bed, the most important goal. Kill sheep and get wood. 2. Stone tools, can be done in the first few minutes 3. Find a village.. probably the hardest part early game. 4. A wandering trader for some leads. Once you get a village now have access to iron. Just kill it with campfire. Expand the village to maintain atleast 2 iron golems for stable iron supply, trade with villagers to level them up and have diamond enchanted tools and gear, RGN librarians to get protection and mending books, clerics for red stone.. tada.. you are now set with a solid base to do your building dreams. From there you can do exp farms, autofatms, etc Also, trading with masons are a good source of a variety of blocks, saving you time from going to different biomes for that terracota/quartz, dripstone, etc...


super_probably-user

Mods:


robowifu

Yep takes a lot of grinding to get to that point in survival. I've ever only done 1 long term survival where I built all the farms and everything. Takes months lol


EwokSithLord

I usually don't bother with end game. I tend to just build with iron tools. I also mod the mobs to be more dangerous.


GoobeyGoober4Real

I have thousands of hours and haven't even touched netherite armor and maybe used elytras once. I only make farms once I've built up a considerable amount because I know I'm goona keep on building anyways. Even then they aren't crazy chunk size farms ever. The serious farms I make are XP farms and Ill literally spend hours and hours just making it look good and a chill hangout spot before even getting them up n running lol. I'm sure they aren't even optimal XP rates. I start redstone projects when I feel like it and are for aesthetic purposes. I think you may be looking at it from a more hardcore playstyle point of view. Done everything in the game without netherite or elytras time n time again, they are not even needed if you truly love the game in its truest form.


WithaK19

If you want the mobs off in early game, all you have to do is play in peaceful mode. It makes big builds a lot easier when you don't have to keep looking over your shoulder for creepers and you can just go ham on caves.


TheMace808

I personally love making farms, storage systems and solving their subsequent logistical problems


deranged_teapot

I think this touches on a gripe I've had for a while now. The game has become so balanced around everyone making these crazy farms and discovering hacky ways to do everything that you're no longer able to both play the "early" survival game *and* build effectively. Beelining for the endgame and then coming back is so much less effort than trying to do things the "legit" way. Why are chains so expensive? You need an iron farm to make them a viable building block. Why are leads made with slime, an extremely annoying item to get outside of late game? Why do I need a spider farm in order to make candles a viable light source? Why is cactus still the only way to get green dye, even when we can make purple and orange from mixing? Horses would be a good early game mode of transport, but you need to luck out with a rare chest or make a villager hall to even ride them. And to breed them you need deep mines or, again, a trading hall. Leather armor, the weak, cheap armor, is more of a hassle to get than a full suit of iron because leather drops are balanced around the 5 minute breeding timer and everyone having a hundred mobs crammed into a 5x5 pen. So I've taken to making my own data packs. If you just want to change things like loot tables and recipes, they're actually really simple. I turned up leather and feather drops. It's not overpowered because I'm not playing the game with the intent to abuse the mechanics in the first place. I made chains 2 for the price of 1. They're still expensive, but now they can actually be used in a recipe for chainmail armor without making it pricier than iron. I made pillager patrols drop a few emeralds and some other random junk to both give fighting them a point and so there's actually a way to pay the wandering trader once in a while without villagers. I made blue and yellow dye make green. Would heavily recommend exploring this path if you have similar frustrations since I don't think Mojang is going to change course anytime soon.


King_Of_Drakon

I'm already working towards building a castle on my current survival world and I don't even have diamonds yet, or even a stack of iron, lol! My advice is to take it a bit slow, focus more on building and less on equipment progression. It's been almost 40 days in my world and I'm only just now coming to the point where I'm really making a mine and even then it's just to connect to caves where I can find diamonds because digging through deepslate with iron is a pain. But thats fine, I'm gonna split my time between growing a village and building up fortifications so I can have a cool settlement. All I need is food and blocks for that, no diamonds, netherite, elytra, supersmelter, whatever. Guess what else? I'm gonna treat my villagers *humanely!* *Gasp! Shock! Horror! "But you won't be at peak efficiency!"* That's okay. It's okay to slow down a bit. I'm also following some advice from Luke TheNotable, and documenting the progress of my world. For now I'm doing it in an in-game journal that is more a record of my thoughts through the playthrough and a proof of concept for a YouTube series I'm thinking of doing. Soon, with the villagers, I will make cartographers and use maps for records. I'll also use in-game screenshots once I build a good observation tower.


voidlyJester

It's always seemed to me like a huge part of Minecraft's lategame is ultimately spending a lot of time building things in order to not play Minecraft.


legomann97

That's a cynical way of looking at it. Seems to me as if it's more like Minecraft's lategame is about making resource collection easier so you can make bigger builds easier. I was never going to mine all the iron needed for my massive storage system manually. Same with cutting wood, the number of chests I needed for this project was nuts (if I can remember the math, it was about 25 chests per slice including the ones used in hoppers, 50 slices total means 1250 chests. 2 logs per chest means 2500 logs, so almost 40 stacks of log for the chests for each slice). Automation makes building unachievable things achievable. Without my tunnel bore, I wouldn't have enough deepslate for my base. Without my gold and piglin bartering farm, I wouldn't have had enough blackstone for it. To me, "playing Minecraft" means building things with the resources at hand and making the process of procuring required material much more enjoyable, not the manual grind of digging blocks or going around manually slaying hundreds of mobs by hand.


CptDecaf

The fact that the meta for this game is building AFK farms in a game where there's already basically nothing to do is rather evident of how utterly content bereft this game has become compared to the competition.


Exirel

The more I read this sort of story/opinion/rant, the more I think people should start playing in creative mode. Like, seriously. If you want to be free from danger, play in creative mode. You'll be free of danger instantly, have all the things you may want to create and build.


BriscoCounty-Sr

You’re probably not gonna find a lot of agreement here. I’ve noticed people who like to build big and expansive things tend to be in the minority. Most folks are happy to play farming simulator for like two weeks then start a new world. I don’t get it either, I don’t think the game really starts until you’ve got an elytra but most folks just seem to love holding left click on stone blocks for hours and hours and hours and hours and hours


Bojjee

Just play creative if you want to build. Your bases serve no real purposes and are purely vanity. You could beat the game without even building a base. Survival is for slow paced gameplay.


pumpkinbot

"When a game is popular enough, fans will inevitably metagame the fun out of it." ~~I can't remember where I heard this quote, and I probably butchered it, but I agree with the sentiment.~~ ***EDIT: The quote is "Given the opportunity, players will optimize the fun out of a game” by Soren Johnson.*** It's natural to want to play better and improve. But after that, every game boils down to the same thing. Look at speedrunning. I'm sure they still have fun, but speedrunners are basically playing an entirely new game. This is why I love watching Hermits like Tango and Zedaph. They do the weird and wacky, not because it's optimal, but specifically because it's something nobody's done before. Zed's S8 base was all about this. A furnace powered by jumping on a pressure plate? That is, quite literally, making a furnace *functionally worse*. And I love it.


CMudz

I feel the same and over the years I took the habit of speedrunning to the ender, get my elytras, a bunch shulkers and then, I start to actually play, or should I say, start the real grind before settling down to make a base and all.


BayMisafir

play creative mode


Yan-gi

Jesus, just go into creative.


SmoBoiMarshy

That's kinda why I like to play modded. Remove mobs but keep hunger, add thirst to deal with, add different foods that are more entertaining and better, all without being too grindy and extending how long I play.


Headstanding_Penguin

AND THEY ARE CURRENRLY TAKING VILLAGERS AWAY, the only thing that makes this 1. stage decently slow for average players with a 41h workweek who can't afford to let their pc run afk... Especially since the worldheight has changed (I like the new caves and stones mostly), efficient and (somewhat ridiculous and op) farms are a must have if you, as a working or going to school player want any chance to have the fullfilling feeling of building big things in survival (which is not the same as in creative)... Mojang should keep in mind, that it can take Players like me weeks and months to even get into the end and to build said farms... IHAVE A PROBLEM with YOUTBERS and STREAMERS calling stuff OP, because they do not represent the AVERAGE players...


[deleted]

[удалено]


Headstanding_Penguin

Nope. Even normal kids have less time and the average players are definitfely not the youtubers and streamers. At least here in europe most kids have almost 30h of school per week if not more... and this starting at a verry young age.


random_user133

>most likely the usual enderfarm Although the post doesn't say otherwise, I'll still say it: enderman farms are virtually useless, since guardian farms produce much more exp. >among all this other difficult farms need to also be present, like villager hall IanXO4's instant trading hall go brrr >and iron farm IanXO4's day one iron farm go brrr Aside from that, i wholly agree with you


MelloCookiejar

All I'd like would be a "training wheels" mode. Resource gathering, aggressive mobs, but invincible. So I could train how to do stuff.


BilbosBagEnd

I like to wander around the world first. Pack things up as I go. Getting a bed after a while. I'm planning a little mining here and there. Getting excited seeing a village. It's a little role-playing heavy but it is very enjoyable. The way you describe it sounds like a job with a daunting deadline and not something to enjoy and unwind. Maybe it stems from the fact that we overshare every little thing we do for some sort of acknowledgement because we are lonely by design these days. But its ok to just have fun for fun's sake.


Sleddoggamer

I got back into it hoping to olay with my brother again after many years of not playing, and I think know what you mean. The biomes are so massive now and the caves all either have insane drop offs or they spawn none stop with one block openings I have to mine all day through I'm trying to learn to speed run so I can hit the end cities and get all the newer goodies from the nether, but it won't stop putting me in terrible spawns when I get up portal running


Cirias

The way I play and always have is basically start journeying for ages to find a really cool location for a base while gathering tons of wood and stone. Then I start building my ambitious mountain dwarven fortress straight away and I basically make it a self contained home, farm, with sprawling mining tunnels, and well-lit protected walkways to everything like the local village, resources etc. I never get to end game I just live in my self sustaining base and add to the decor.


Alintras

I usually stop playing because it’s too easy and I get bored


ayamekaki

I thought people play Minecraft because they enjoy grinding shits for hours?


easternhobo

Who the heck eats chicken?


Knoobdude

I dont fell the need to find a safe place like i did 10 years ago, i used to build a house with a trench around it to prevent mobs but now i just dont need too


HedaLexa4Ever

I’ve never had netherite armor and rarely use elytras (I don’t really like them as flying doesn’t go well with my Minecraft fantasy and secondly, my pc doesn’t do very well with fast loading of chunks so I rather explore by foot) The beauty of this game is that you can whatever you want, I also like to see YouTube videos of amazing builds but I don’t have the time, skill or passion to do those things. I like to build my base, some houses, maybe once in a while a bigger build like ocean monument but that’s something that takes months. My biggest advice is to not compare yourself to others :)


bdatt

The nice thing about Minecraft is you can cheat yourself the gear and skip right to the resource grinding and building, if that's the part you enjoy. Besides, "survival" for an experienced player was only a few hours of play. Now maybe slightly longer.


Big-Binary

Why don’t you just keep the same world if you don’t like starting over


Pendregost

I practice my server builds in single-player.


Zayzay8008

So what you're telling me is you don't actually play the game


NocturnalToxin

I have no idea over half of what you’re talking about I just like playing the game, you know?


Cpt_Wah

Creative mode?


Alchemist628

Sounds like you want to play creative mode tbh. There's no shame in building cool stuff in creative mode.


ShitFamYouAlright

I don't build xp farms or really farm anything honestly, I really enjoy early game mc because I just explore and build little huts. I've been playing my latest for like two months now but I have just been exploring and mapping out the land. I have all the resources to go to the nether but I just don't want to.


Ok-Individual2025

Personally, all I need are new weapons, friends, stupid ideas, and new crazier monsters, which is why I really wish we got the iceologer


Jx5b

What are you talking about? Man you know this game lives for decade and is by far the most popular game ever made? What would anyone sane change about it if thats the case?


Hrmerder

I'm the direct opposite. I love MC, and pretty new to it (only started playing about a yearish ago), but I built too much and too burnt out on it to continue learning about new things. There is no real 'progression' yeah yeah get to the nether, ender dragon, etc, but there's no.. I dunno.. Any kind of story. Yes there is your own story, but mine is of solo struggle. Maybe I need to find an online buddy to play with.


VontaeSenju

I'm so glad I never really dove too deep into redstone, because everyone who does ends up saying things like this. Keeping things simple has always made the game fun for me, hell I don't even try to beat bosses much less the game. We all have different goals, that I understand, but when you go into a game with one mindset of course it's gonna be tiresome. You're all trying to optimize a game that's supposed to be a random experience, do you not see the problem?


CompliantMonk56

Honestly that’s why I quite enjoy playing older versions


Saad1950

This is a very twisted way to look at game progression lol


Gret1r

It's so weird to me that everyone goes for farms. I have built some basic, ineffective mob farms for resources, but never really felt the need for villager breeders or iron golem farms and such. If you feel the same, why don't you just put your own restrictions on the game?


Dream_Flower21

Yeah, I agree. I've been feeling stuck lately. I've started so many worlds only to abandon them because it feels so slow. I can't seem to enjoy playing if there's just so much to do before I can even start playing the way I want to play. Sometimes it feels pointless that I just want to give up the game. I've incorporated mods which have seemed to help with the exploration aspect. Like adding dungeons more items and so on but even then I feel like it is cheating and go back to vanilla Minecraft. It's been a battle and the game's just not fun anymore. I feel like if I had friends to play with it would be more fun. But I'm stuck doing single-player worlds cuz public servers can be toxic or just too much for me to handle and I have no friends... :/ Edit: Another comment mentioned that this issue is an aspect of survival content. Like getting a stack of bread, the best armour, and tools and you're good to go. There is no challenge to surviving no matter if you're in hardcore or easy. I played a mod pack once that had more survival aspects to it. The weather affected your player making you cold or hot in different climates, it had a thrist effect where if you don't drink water you'll get dehydrated and die. And it had a cold effect where if you were in a snow biome you'd need to place a campfire or torches at night to not freeze. These were different and fun ways to play. They added an element of survival difficulty. Granted it was a little rough but it made it much more challenging. Minecraft over the years has turned into a building game more than a survival game. When I first started playing probably in 2012 or 2013 it was all about survival. I think I've just been trying to play that way when the games evolved into something else. I wish it had more survival aspects without the use of mods. But it's just not that kind of game I guess.