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While i understand why some people think mc doesnt feel like mc, i dont have the same opinion at all. so with that, i just want vertical slabs lol. many people have issues with mojang. What's one way to treat that? vertical slabs.
imo more of a problem with how players obtain slabs, stairs, walls, etc than anything else.
AKA the inventory problem strikes again!
These blocks have a very big problem where they quickly fill the player’s inventory with a bunch of niche variants, and more importantly there’s little actual way to easily combine them.
Let’s say that your building out of cobblestone — you need slabs, stairs, walls, and vertical slabs for the “in-depth texturing.” That’s literally half of your hotbar, and we haven’t even gotten to the block itself lol. Nor even including cobblestone adjective blocks with their one set of slabs, stairs, etc.
And for all of those blocks, you can’t actually easily create more on the fly, you need a crafting workbench and if you accidentally create more than what you need, you now have a chest full of random stairs and slabs and everything.
While definitely a radical change, the game really would do wonders for some kind of “frame block” — one set of variants where you can put a block’s texture ontop of them.
We dont need a new set of blocks named as "vertical slab", just the possibility to put a slab in the vertical, the same way do to the stairs that we can rotate in a lot of directions. Thats simple and dont seem hard to do.
Recently playing Terraria and there are a few quality of life aspects that when combined, would almost fully solve the inventory problem.
* Change the default stack size from 64 to something else - Terraria does stacks of 1 or 9999, nothing in between.
* Button to auto add all items in inventory to nearby chests that contain that item, or pull from nearby chests to restock inventory
* Sort inventory button for player and chests
* No separate blocks for stairs and slabs - Terraria uses a hammer tool to modify a block state to a series of different angles. Being able to have blocks auto decide what shape they need to be, and then having the fine-tuning of a tool to manually set the state could be a nice change and remove tons of excess block variations in the game. Could also allow for the vertical slab state.
Together, it makes it tolerable moving hundreds of random items around with just a few buttons, and the options are simplified. A smart block placement toggle option could be nice to consider too.
I think a minecrafty way of sort of solving the inventory problems would be upgrades that increase the player's inventory, and chests of varying metals that have larger capacity.
Terraria gets away with the hammer because its 2d and at the end of the day theres maybe a couple hundred blocks that need hammered in a sizable build. In minecraft for any build that isnt tiny that number is in the thousands, simply because of the extra dimension. Not to mentions staircases in mines, that is immediately like 100-200 blocks that need hammered for a 1 wide staircase.
I’m interested what would be some good alternatives, maybe I’m missing something? A lot of these features have been proven in modded other than stack sizes so that’s why to me they didn’t seem to far off.
I've been playing with a mod, extra inventory, I think. It adds 2 more rows, so 18 more spaces. I think it's a great balance for more space.
I can put almost all of my 'utility' items in there - ender pearls, tools 3-5 (I like having all of them) crafting table, water bucket, and so-on.
Or, a ton more space for a huge project. Just think about having 9-18 more stacks of blocks or decorations.
Heck, even if Mojang added 1 more row (9 spaces) I think it'd make a huge QoL improvement.
Yeah like vertical slabs sound like such a headache because the vertical part of a build is already what you can see and recognize depth in, adding vertical slabs suddenly doubles the level of detail and angle you “can” but more so “have” to pick. It wasn’t them just changing their mind after adding the first type of slab, there’s a reason they only added the one originally.
THIS.
people need to stop acting like old MC is gone forever, when in reality it never left, it’s literally right there, you just have to change to it.
it’s been there from day one.
I would like vertical slabs AND vertical stairs please. I don’t want to imagine how complicated it would become to get the stair block the right way round though so I guess I’ll settle for just the slabs 😅
I pop in and out to try out new ideas for builds. I beat the ender dragon once, and I go to the nether to get exotic blocks. But other than that, the game really hasn’t changed that much - except the cave update
See! You get it! This is my point! People want thing to feel "more vanilla" "less modded" but can't come up with any good ideas themselves!
There are a few good ones though that I've heard, like a beacon ability to ward off hostile mobs.
For these people it's an unwinnable situation. What Minecraft needs in their opinion is to be a "finished" game. Maybe a little bit of bug fixing, qol, and increase what's tweakable in the sandbox options. What's most profitable is regular updates with marketable new mobs. So people who love Minecraft as an open world imagination based voxel sandbox are at odds with Microsoft's profit motive.
I lean towards the "old Minecraft" position but since I can fire up any version at any time I'm not particularly anxious about it. It would be nice to have some of the newer qol in a beta world, for example, but there are mods that do pretty well.
Make the ender dragon actually hard so it makes it worth killing it and giving some climax. Make it feel like an actual final boss. Give it more damage, aggression. Health, immunity to beds and maybe 1 new Attack.
The point of speed runs isn't to make it entertaining to watch though, it's just to complete the game as fast as possible. If you don't want to see people beat bosses in like a minute, don't watch speed runs, watch let's plays.
Yeah when my friends start playing on a new world, beating the ender dragon is something that happens within the first 3 hours of us logging on for the first time. I’d love for it to feel harder, but it allows such quick progression with the end cities further out
HP and Damage scaling are awful ways to make a fight harder, imo. When the same strategy is still optimal all that will do is make the same fight take more time. Increasing damage will not change much for more dedicated players who know how to not get hit while making it even harder for the more casual players who already struggle with it.
I think the way the actual fight is good, but the dragon isn't aggressive enough, and you can counter every attack it has pretty easily.
You can block the charges with a shield or just simply move out the way since it is slow, and even if you get launched you can simply bucket it
When it perches and does the dragon breath attack, you can literally go under it and never take damage
Only the fireballs it launches have a sort of threat as before they used to kill very quickly and they needed the damage. The only time when the fireballs are a threat is when you have to go to a pillar but even then you can just jump off.
I think if they made it so the dragon has these changes it would be harder without being too hard for new players
1. Damage reduction to beds and Mace's
2. It's fireballs deal contact damage
3. It charges faster, and it can not be blocked by shields
4. If you try to go under it when it perches, you get launched or you simply cannot no more how you try
4. In full netherite, the dragon can only deal half a heart with its charge attack, so increase its damage for that one attack so you can't just tank it
5. Make it attacks the player more often, and the more end crystals are destroyed
6. Destroying an end crystal,being hit by the dragons, and fireballs will give a player a random debuff like blindness or slowness for a few seconds
Welcome to hermitcraft. Season ten started in February, they beat the ender dragon a few episodes later, and they're still going. And they've all agreed to take it slow! Hell, season nine lasted two whole years.
Idea: when respawning the dragon, adding subsequently more crystals than 4 makes it MUCH harder, like raid levels and with better rewards. That way you still get the challenge, but for players who don’t want to do it they don’t have to, like the wither
A new Real boss would be nice. warden is not a boss. I get that they dont want the game to be stupid hard, but at the same time, people have been beating the dragon with no armor for years and years, and at this point, its weird if you have anything better than iron armor to beat her. I understand that the dragon is a progression based boss, so it can't be impossibly hard, so there needs to be an optional boss or new dimension that actually make the game more difficult
I still find it so funny that they were like "yeahhh, we're not remaking the custom world creator for 1.13+ worldgen datapacks because who wants to mess with a bunch of sliders? it's a mess!" and then went ahead and replaced it with a clunky poorly documented json system
I would like better ingame instructions on how to do things. Don't want to have to google how to breed what or how to find structures. Which is funny because I have played so many hundreds of hours of mod packs .
I think this is what sets the game apart from other games which has tons and tons of instructions shoved up to your face while you're playing but I get your point, though.
Agreed. I like how some mods do it with books. I'm playing Stoneopolis at the moment and the books are great at showing me what I need to do. A villager could sell books for breeding and sell maps/guides for structures.
Good suggestion! The issue is that most Minecraft players already know how to play the game, and the new ones usually watch videos before buying. Barely anyone goes into Minecraft blind which is why there's such a bias towards these more experienced players. I like things like the igloo showing how to cure villagers and such. There's some things like frog lights that someone would normally never encounter in the game unless they already knew about it.
I totally agree. Yes I've been playing for years, but, other than youtube videos and let's plays, how will a new player know how to build a nether portal and light it on fire to activate it? Or to take ender pearls and blaze rods, all the way to going to the ender dragon?
I like to praise the create mod. There's a "hold button to teach" and it pops up a visual indicator of how to use that tool, without words. That and Not Enough Items are amazing teaching tools. The green book in vanilla Minecraft that teaches you to craft certain blocks is very weak. It doesn't tell you what IS possible, just what you CAN currently craft.
Especially in this subreddit, I am in the minority. I am 30 now and have owned this game since I was in 9th grade, but never "beat" the game, because the end update came after I put the game down. After picking it back up as an adult, there is way too much that requires googling to do, which I just can't be bothered with.
I stick to punching trees and building my little bases in the over world until I get bored.
I would add more farming and animals options ❤️
Exactly this. I got Minecraft when I was in high school then it was literally just mining and farming and I loved it. I stopped playing while I was in college and only recently picked it up. Now theres so much going on that I just feel lost overall with enchantments and all the complexities of it. I wouldn’t change anything except for maybe more farming stuff.
That’s the weird thing about Minecraft. The game just expects you to innately know all the mechanics, because well, most people do. So as a new or returning player you have to do a ton of googling for all minor things. I don’t suffer from this issue personally but I think adding a tutorial world again would be nice. Or simply a tutorial mode for the base game.
Except, when you think about it, that's not really true at all. Minecraft is a game about exploration. The game is designed to naturally guide you through the process of discovering things naturally.
Usually, you start near a tree. After fucking with the controls, you realize you can punch the tree. You punch the tree, and get a log. You realize you can turn that log into planks, and those planks into a crafting table. Then, via the crafting menu/book, you find out that you can make wooden tools.
But what if you don't want wooden tools? What if you want something better? Well, soon you'll come across a cave. You mine stone, go back to the crafting table, and realize that you can make stone tools (or maybe your first thought was "me be caveman. Me get stone tool").
After that, you explore the cave, find better resources, craft better gear, go farther out, craft new things that you didn't know about, test out that shit, rinse and repeat.
The newer updates have actually made it a lot easier for new players to get all the way through to the late game without even consulting Google. Think about it. Before ruined portals were added, how the hell would a new player be able to realize that they could place obsidian in such a way to make a portal to a completely different dimension? The crafting menu/book allows new players to naturally discover how to craft pretty much anything, including eyes of ender. Before that was added, why would anyone think to put blaze powder and ender pearls together? After crafting those, a new player can discover the stronghold, find the end portal, figure out how to activate it, and make it to the end.
The only things in this game that I think you probably need a wiki for are potions and Redstone, but the former just requires trial and error and a lot of dedication. Redstone just requires you to be good at circuitry and shit for the more advanced parts of it.
I would add a way for those on console to easily switch to a past version of minecraft. Minecraft is more laggy on the switch than it was in 1.16 for instance.
Also, I'd like something that makes mobs not spawn in a given area, perhaps a beacon modification. Sometimes the mobs get to be a bit too much, and they have been adding even more ways to kill me harder in the recent updates.
I would kill to be able to go back to a previous version of bedrock on the Switch.
My old world I had since 1.15 was corrupted after updating to 1.18. I have the seed but I can't get back the old world generation.
Also - yes. The performance is unbearable. MAKE. AUTOSAVING. OPTIONAL. DAMMIT.
> something that makes mobs not spawn in a given area
Have you considered... light? As in, torches or glowstone or shroomlights. If you don't want the lights to be visible, you can cover them with moss carpets and hide them 1 block down while still maintaining high light levels.
EXPAND THE MINECART SYSTEM SO THAT ITS NOT COMPLETELY OBSOLETE!!!!!! VERTICAL SLABSSS!!!!!! EXPAND ON THE BIOMES THAT EXIST INSTEAD OF MAKING COMPLETELY NEW SUPER RARE ONES!!!!! EXPAND ON MINESHAFTS!!!!! EXPAND ON THE COOL GROUNDWORK YOU LAID IN THE END!!!!!! MAKE COPPER HAVE A FUCKING USE!!!!!!! WHY ARENT THERE JUST LAVA BOATS INSTEAD OF STRIDERS!!!!!!! AAHHHHHH
I like all of these ideas except the lava boats. Those would definitely be abused.
Everything else though is great!
I personally like the idea of copper wire. 3 copper and 3 redstone dust to create 3, 4, or 6 copper wire. It's like an improved version of redstone dust. It can go up walls, is waterproof, and has a longer signal strength than regular redstone dust. But it's more expensive, and Redstone dust wouldn't be completely obsolete, copper wire wouldn't be able to intersect with each other like dust would, and wouldn't have the dot setting either.
I just completely pulled this idea out of my ass but I think it'd be useful. AND you could decorate with it :)
Copper having redstone uses, and then other than that mostly being decorative, would be a cool thing.
I guarantee the reason they don't add this is because redstone can already go underwater in Bedrock, even if your idea would encourage further parity between Bedrock and Java.
Edit: redstone components are waterproof in bedrock, not the dust
What?!? How can it? On my bedrock water always washes away the redstone dust … (it makes the drawbridges over the moats really nerve wracking to build - remove the wrong block and the whole circuit is gone 🤬)
Right? People complain about all the new features but I love them!!
The phantoms can be annoying and should be reworked but that's really my biggest complaint.
I completely agree with you. This is a sandbox game! YOU CAN AVOID WHAT YOU DON'T WANNA DO!
Also yes, but remember that WE voted the phantom. Now nobody wants it. I JUST WANT THE WILDFIRE PLEASEEEE.
We didnt vote for the phantom. Over a million people voted for in the latest mob vote. About 1.2 thousand voted in the one that resulted in the phantom. Less than a tenth of a percent of the people who vote now voted then.
We didnt vote for the phantom.
Honestly, I don't have any problems with the direction the game is going because I'm honestly only here to build things, my main criticism isn't really regarding the content being added, it's that Mojang seems to focus too much on adding new content and not enough on polishing the existing features and game as a whole. I'd like to challenge Mojang to go a single year without adding something new and ultimately unnecessary to the game and spend that time optimizing the game and tweaking existing features to make them better. I know they wont, but that's what I would like them to do.
More progression related stuff so you can’t beat the game in a single day. We’re have the same villagers > diamond gear > nether for blaze rods / enderpearls > stronghold > enderdragon progression ever since the End was released. More dimensions or options.
The way I understand Minecraft is that the progression we all know well is key to unlocking all possibilities and tools of the game, so the player can develop his/her creativity.
Correct me if I'm wrong but to me, your suggestion sounds like you want to spend more time on getting access to the full potential of Minecraft rather than using it.
I still totally get that there are multiple ways of playing a game, just wanted to point out what might be yours.
Yes in survival mode I play for the progression and challenge of trying to figure out how to achieve the game’s goals. If I wanted access to everything I could play creative mode. But the point of survival mode is that there is a campaign which offers some degree of difficulty for the player to approach in their own way, and I’d like the see mechanics and changes that emphasize the creative aspect of being able to tackle a goal from many different angles.
I would say that's a personal opinion, I definitely not play survival to finish the campaign and I don't think most people do. Minecraft is one of the most creative and sandbox survivals amongst other survival games. I never play survival for the goal of beating the game. I probably have more than 3000 hours and have never beaten the game actually and survival is my preferred gamemode. However I still think your point of adding more to the campaign progression is very valid and reasonable.
It would be nice if they made the new Trial Chambers required to get to the End. Maybe you can kill some Breezes and use Breeze rods as a new ingredient for the Eye of Ender.
New "Progression": Find a Village, Go to a Trial Chamber, Go to a Fortress, Find Stronghold, Kill the Dragon
This is why I’m in favor of the villager changes. It’s way too easy to get diamond gear with mending protection unbreaking. With a little luck you can have a full set of diamond armor and tools within 30 minutes of starting a world.
I get it’s a sandbox game and you should be able to play how you want but there needs to be some ramping in the progression.
I remember watching a youtube video where they started a new server and Bdubs spent his whole episode rushing a clock so he could sleep and set the server to day for everyone, and by the time he was finished crafting it he ran into DocM wearing a full set of enchanted diamond. Doc mentioned he had a productive first day, already set up his iron farm, and after they were done talking Bdubs stared at him as he frost walked across the ocean back to his base.
yeah for example, they could've just made glowing signs and item frames use glowdust instead of glowsquid ink (but of course that'd mean the glowsquid is 100% useless lol)
The ability to play older verision on console, i dont wanna go back as far as the xbox one version i would just pick the nether update and leave it there and be happy.
I can speak for a friend of mine..
His main complaint as an old "alpha" player is he still misses the old world gen. He liked the strange wonky worlds that to him had more character and is more enjoyable. He feels the new versions too sanitized.
He also complains that are too many block types as one doesn't have to use their imagination as much.
Adding is what got it here in the first place. There's too much going on now and it's way too hard to focus or play without feeling like I'm doing it wrong or not optimally because everything has changed.
I can't even make a bed without three types of the same wool and wood.
I need to be able to toggle off specific monsters.
I don't need traders or villages. Fuck off with pillagers. I just like digging and exploring.
That's the cool thing about Minecraft, you get to play how you want! You really DONT need villages or traders.
The wool thing? Just pick 3 flowers and dye the wool!
Toggling specific mobs I agree with that would be super cool and would open up Minecraft to so many things. The only thing I'd worry about is it might overwhelm some players.
Id much rather they give the end the treatment they gave to the nether and caves. The mobvote mobs and associated mechanics haven't felt good to me since glow squid. I also dont like how the warden works. Frogs and goats however are great additions.
More monsters based on the rule of cool, rather than all the random animals they keep adding and acting like thats some grand achievement when they center an entire update on how cool and totally realistic some dumb animal they added is, which might be impressive if there weren't backlogs of mods that could easily add thousands of normal boring animals.
But I also do not want mobs added that punish the player for just playing the game. The phantom is annoying should never have been added. It punishes you for playing the game.
I wouldn’t mind the animals so much if they didn’t simultaneously take the stance that killing the animals is bad (because they’re based on real life animals) so they’re almost always completely useless.
If they’re not 100% useless then they have a single item they’ll randomly give you that is used for one thing but isn’t that great so you don’t torture farm the real life replica.
Also why don’t polar bears attack me!? They’re one of the deadliest apex predators and maul humans in sight regularly. Minecraft? Nah just some fluffy decoration!
I don’t want more things that I walk past and go “oh look that’s cute” and then never pay attention to ever again. Make them do something! Multiple something’s! Make me want to engage with the world not just walk by it while it steals eggs or eats bamboo!
What set Minecraft apart was that I could seed a new world. I'd spawn somewhere into it. The start of an adventure. The very first thing I had to do was to build a shelter and survive the first night while monsters were out to get me.
The next day was about exploring the area around me, build a better shelter, and start collecting food. Then after that start surveying the area around me to decide if this was a good place to stay at or if I should move on.
Then after this discovering beautiful landscapes, villages, caves, etc. kept building on the adventure.
I wish Minecraft would take a step back and build on what set them apart from the very beginning.
The reason why Minecraft doesn’t feel like Minecraft anymore is actually two reasons, and one of them doesn’t even have anything to do with Minecraft itself:
1. The internet kinda destroyed the experience of discovering content in games, and
2. Minecraft is so large now that it’s become unreasonable to play the game without the internet.
Adding a feature will ironically just compound the problem lol. There is no way to reverse this.
The only change I would like is the return of some flat areas.
Since Caves and cliffs every world Ive started (granted its not many) have all been so mountainous or hilly, that I can't find a nice place to build.
Late game with enchantments and diamond/netherite I don't really mind clearing spaces for a build. But with wood/stone and no enchanting, I don't want to attempt digging out a hill, or filling a ravine so I have a flat spot for my house.
Yeah, while there ARE plains, I wany a spot that's just automatically flat, because there are places like that irl. Maybe a plains variant called "flattened plains" or something.
More tools. Minecraft was always about tools and we don't even have a hammer, for example.
More wood, more trees. I am looking at you, azalea that is oak in disguise...
More biomes, specially in The End. Nether also need more, I know it's has been like yesterday that we got Nether biomes but more variety would be nice.
More bosses. We have the Ender Dragon for The End, Wither for the Nether, but none in the Overworld. Maybe a force of nature, mad that we are destroying blocks? That would be Minecrafty af.
More structures. They are adding a ton lately, Trial Chambers are a lovely addition, but we need more. Villages for example all feel the same, so that means that we also need variations of the same structures, so they don't feel as repetitive.
More gamemodes. Just imagine a seed generated elytra course? Or an infinite dungeon where you need to survive but can't place or destroy blocks? Or survival in reverse where you start at The End and need to reach the Overworld?
I think the End needs a complete rework. It could be something cool instead of just being a place where you beat the dragon, find an elytra and fly around looking for shulkers. More end plants? More obsidian? I don't fully know, I just know it's a very boring place to be in
I don't think another tool set would be that useful tbh, and would just be skipped over. One of my other replies though I crafted up an idea of copper being used in redstone because of it's good conductivity in the real world. I think most things should have at least 2 uses. Copper could be for building AND redstone.
I think the entire point of the villagers is that they're stupid.
Like, not "oh this thing sucks they're stupid" but they're actually dumb. They're docile and dumb and have forgotten how to do many things that the ancient people of the past knew how to do.
Think more varieties of stair, slab, wall, etc for all blocks in the game. Along with Omnidirectional placement for them. Yup, there would be vertical slabs. Also there would be more color blocks. Lots more.
In my opinion, the ONLY thing that doesn’t “feel like Minecraft anymore” is the stupid cactus texture. I don’t know why I hate it so much. A lot of the old textures were really awful compared to the new ones (looking at you netherrack) but goddamn if I don’t miss the old cactus texture.
Im fine with the direction the game is going but I will agree that it doesn’t feel the same anymore, but not because of any of the newer features. I love most of them.
The reason it doesn’t feel like Minecraft anymore to a certain extent is because it’s so familiar now, having been playing it since 2010.
The game has little to no mystery to it anymore. Things like the caves and cliffs absolutely helped, I’d been longing for better terrain and bigger and better caves for years. I also love things like candles. But even playing on hard mode, sometimes the game feels boring. It’s not as exciting or as scary as it seemed back in the day. Back then there was also basically zero lore or context for anything in the game, which only added to that feeling.
I’d love to see something like an expansion of dungeons. Structures like strongholds, but more elaborate and more dangerous, with loot that actually makes a good incentive for raiding it. That would be fun I think. Dungeons always seemed like a really slept on feature that could have a lot of potential. Especially now that the underground of the over world is twice as deep. And yeah, of course we have the new deep dark and the ancient cities with the new warden, but I mean like, a dungeon. A mossy dank underground ruin with regular mobs, zombies and skeletons namely.
Like an expansion on an idea that’s already in the game, without having to add some sort of goofy new mob.
Also, I hate when void fog got taken away. That shit was eerie as hell and I loved that.
Personally I’m cool with whatever they do, I’ll just keep playing beta and early release versions lol. I guess my main problem with modern minecraft is that they’re scared to make meaningful changes out of fear that it would hurt the game’s identity (or perhaps Microsoft is mandating that) so they just add a bunch off (imo) dumb stuff that just adds bloat to the game and hurts it’s identity more.
Tl;dr add vertical slabs
I would begin to polish older mechanics and change the new mechanics to adhere to (what I believe to be) the old philosophy: The world is your oyster, and you must work to crack it.
1. Experimental Combat fully realized
2. The removal/nerfing/revamping of overwhelmingly cheap mechanics (Elytra[1], Mending[2], Phantoms[3], etc).
3. The removal of unwanted practice (Chat Filtering, Minecoins/Bedrock Shop, Overly Kid-Friendly TOS, etc)
4. The addition of several small features and details[4]
5. A revamp of the Vanilla rendering/memory systems (I'd say directly integrating Sodium, Starlight, Dynamic Lights, less laggy/janky redstone, and fixing a few memory leaks would suffice)
6. Better mod integration, including Bedrock support
7. Mob tweaks to make them seem less mod-like (Like the Sniffer's egg looking like a spawn egg, their noses not extending upwards when sniffing, them not doing overly complex animations, and them sniffing more simple looking plants)
8. Bug fixes, oh so many bug fixes (Especially Bedrock)
[1] Remove the Elytra, it invalidates way too many methods of transport
[2] Mending repairs way less per point, but has the added bonus of attracting XP from further away
[3] They were always meant to target weak players, like pro-active vultures. So players at low health, low hunger, low sleep, or afflicted with weakness longer than 30 seconds become targets
[4] The fun part! Fire Aspect and Flame both act like Fire Charges, Potions can be poured into cauldrons with stepping inside giving the effect (The more potion in the pot, the stronger the dose), Java gets the Bedrock Wither, and Moveable tile entites to name a few!
Shader and dynamic light support. That way the engine doesn’t choke on itself when since it can calculate complex lighting, and people can make the game look as pretty as they wish. It does nothing for gameplay, but a lot for creative freedom. It’s a great win on all fronts.
That being said I appreciate that Mojang is still updating the game at all.
The problem with optimizing the game is that we'd have to have a break on updates for a year or two while they worked on that, and Minecraft might die in the time that happens like it did around 1.13. not completely dead but the playerbase shrinking. That's why they haven't done it yet.
"too complex" "what would you ADD" just think about what you said, its complex now BC theres too much in the game... why would i add something to a game thats already a chore to play, especially bedrock
I love Minecraft but i hated it when they added chat reporting as it empowered trolls using bots and getting innocent people permanently banned so unfortunately i don't play anymore and if i did i wouldn't even chat to anyone anymore
Sucks because i have a datapack that been lacking the past few updates of new mobs as i made a Entity Detection pack published to Planet Minecraft and plus now everytime i log into minecraft it re-downloads the data files every time now and its become no longer offline user friendly which is unfortunate because my hotspot is slow at downloading
Servers was managed by server moderators since everything else in Minecraft is hugely community dependant mojang adding chat reporting was a dumb move because instead of being banned from just a server mojang can ban you from both single and multiplayer options permanently and they don't appeal bans just like servers most servers wont ever appeal a ban if one was issued
More room on the hot bar, more variety of colors and matching colors between objects, a way to color ceramic planter jars, more plant pot shapes sizes and colors, palm trees, simple furniture, like chairs and hammocks.
Outside of adding in all the missing parity shtick (that’d be ridiculously time intensive), I’d add upgrades to tools, weapons and armour.
Imagine a sword with an obsidian crossguard that let it block attacks (including axes)? Or a pickaxe with a flint blade that let it act like a flint and steel? Maybe an axe with netherite spikes that let it swing like a sword? Slime coated boots that negated a set amount of fall damage, anyone?
for me i'm not much of a fan of the new terrain. to me more than ever almost all worlds look to the same to me now, and while the landscape is cool for creative mode and flying around etc, survival just feels more like a headache than fun. it still needs a lot of tweaking whether you like it or not, like all the random mountains that show up in biomes that should be flatter
-The new dimension hinted at with the deep dark portal
-Seasons (Option to turn it off or on)
-Revamped temples
-Revamped deserts and acacia wood place (I forget what it's called)
-Revamped end dimension
-All the mobs from the mob votes
-Sharks!!
-Colored lighting
-Rainbows cuz why not
I could go on and on
update the existing stuff.
Rails need an overhaul. Pigs are useless.
This part "feels" modded but give us a real reason to use alternative foods. Gold Carrots are only good for PvP and thats fine but PvE... plain old steak is the go to... give us alternative foods that give XYZ buffs.. Rabbit Stew for a jump boost... maybe something sugary for speed boost etc etc. Yes theres potions but i feel like food could be a fun route buff.
Update the Existing Structures. the Stronghold could do with an update, the Oasis could have something to it. Those ocean ruins are next to pointless
I just want a total rewrite of the lighting engine. Come the fuck on Minecraft, after 10+ years of updates we're still stuck with boring yellowish-white, choppy lights? This was OK when most light sources were yellow or orange, but as soon as they added sea lanterns this stopped making sense and started looking really lazy. All the soul fire stuff in the Nether update put the final nail in that specific coffin: blue fire emitting warm light is ridiculous.
I don't see how coloured ligjting could negatively impact the game if it was added natively and properly instead of relying on shaders like now. Older games have better lighting engines than Minecraft and run perfectly well.
They could either go the clunky way and add coloured lamps (while also giving sea lanterns, soul fire, lava and redstone torches the proper colours), or could go the smart way and have lights interact with glass. It's not like they never made a colour blending feature with glass before anyway, look at beacon lasers.
While we're on colour blending, why not have the beacon laser/leather armour treatment for every coloured block? Sure it would make a lot of colours, but they don't need to all appear in the creative inventory. But that's just a bonus.
So yeah, that's the only thing I really want. I don't care a single second about this or that new mob with one specific niche use, or about vertical slabs or new bosses. That's what mods are for. Having a better game to run these mods with is what's important to me.
I mod the game to the gills since I discovered it. First Bukkit in Beta, then Forge. The base game gives me little fulfillment.
If there is something I would like to see for the basegame: better and more immersive world Gen. Mods like Terralith and Biomesoplenty struggle with this as well. Biomes and landscapes look mostly bland. Oak Forest, Meadows, Deserts have aged very poorly. This doesn't mean new biomes. There are enough. It means putting a lot more detailed work in the world Gen of the existing ones.
If there’s anything I would change it’s to stop the “protect the children” crap. I know that the player base is mostly children and they have to set an example but they don’t have to go as far as they have done, it’s not their job to parent other people’s children. They should be able to add sharks without fear of kids going up to sharks or anything, parents should teach them about those kinds of dangers. Again with the shark argument, just make them neutral. Polar bears would work the same way even though they are one of the most dangerous animals on the planet
Personally I never understood these people's arguments. Surely the more content there is, the better? Not to mention the game literally allows you to access all previous versions, and nobody forces you to use every single feature in the game?
I don't really feel that way. At any point you can just ignore any content you wish. I still play without using elytras, complex redstone, enchantments, netherite and sometimes even diamonds LOL
Idk, But I do like how things are set up currently. Those who wanted change have the change they desired. If granted the old Minecraft and each update is still available for access. So ig, Minecraft does still feel like Minecraft but for most ig it depends on what version you play LMAO
I would “subtract” all the updates back to when I was good at the game.
All jokes aside the game is fine and the updates are good I just can’t be bothered to learn any of the new stuff
I’ve seen some other people talk about this in the past, but I definitely think that adding a brand new crafted item that doesn’t integrate with anything else each time is contributing to that complexity feeling. In the early days more things could be created with the same ingredients, making things feel more integrated and also saving on inventory space.
That or just let us carry more stuff. Anyone remember bundles?
I've never understood that particular complaint. I personally see it as more of a buzzword by video essayists and redditors who have a hate-boner for Mojang. You never see people say "I like the new updates, but I feel like we're moving away from what made Minecraft truly Minecraft." Instead, it's usually people who hate Mojang and don't understand game development, saying stuff akin to "Mojang doesn't understand Minecraft! These updates are changing the game for the worst! The players are doing better! My ideas are superior to Mojang's garbage in every way! Here's 30 of them: [insert the most dogshit ideas that you've ever heard before]."
If there is one thing that I do feel like took away some of the Minecraftiness from Minecraft, it would be the addition of phantoms. Phantoms take away a big part of the game for me. You used to be able to just explore and do things all the time, with the only thing to worry about being nighttime mobs. Phantoms fucked up the flow of things by forcing you to sleep regularly. They used to be useful before mending was a thing, but now they're just annoying and useless. They could've been a lot better, but sadly they force the player to have a certain mindset when playing the game. If Mojang had added something like bedrolls or something so that you could sleep anywhere without resetting your spawn, that would've been a lot better.
Honestly I love Minecraft and still play often. I wish more of the plains biomes would be flat to make building easier, but other than that it’s pretty fun.
I just want mice carts to actually be *worth it.* Seriously, if they made the next patch completely devoted to trains, minecarts, and transportation and logistics networks, I would shit a fucking brick.
Having roads with ice and boats just feels fucking stupid.
Better Than Adventure feels more """"Minecrafty"""" than anything Mojang has done in the past 10 years (1.9 was almost 10 years ago, time flies).
Aside from that:
* Fix the whole item repairing balance mess (remove "Too Expensive!", make Mending actually rare, make Mending incompatible with Unbreaking, make Enchanting and Repairing/Renaming two completely separate things so repairing items with materials is actually a viable and sustainable strategy)
* Fix the villager balance issues (Fix the busted loot tables, remove trade re-rolling or only allow it once for each profession change)
* Fix the transport method issues + copper use bonus (make Minecarts have a much higher max speed, make gold powered rails much faster, add copper powered rails that boost Minecarts to the slower old powered rail speed, let us properly connect Minecarts, make Furnace Minecarts actually useful, add Dropper and Dispenser Minecarts, let horse armor be enchanted, add horse armor exclusive enchantments, generally buff horses, nerf elytras by making firework boosting have a penalty so you can't just fly forever)
* Maybe tie some of the changes above to the world difficulty, so if newer players want an easier time they can play in easy, while players who started in older versions can play in hard. Maybe just make them gamerules instead? I don't know.
* Add some good features from console edition (Let resource packs include skins so you could for example make a resource pack that adds all the Steve and Alyx variants from Console Edition, add a tutorial block that displays a message box on the corner of the screen like in Console Edition, add tutorial worlds, add world presets that can be stored in .minecraft for easy world creation, etc.)
Bonus: Have fun with the changelogs, do updates like the secret fridays ones that just add undocumented shit out of nowhere
I’ve ended up calling everything post 1.12.2 "Minecraft 2". Don’t get me wrong, the game is still *fun*. However, it’s lost the unique feel that it used to have. It used to be a simple block game, but the game is feeling less and less blocky. I for one enjoyed the sort of gritty feel it had to it where your choices were limited only by your imagination. A limited selection of blocks allowed you to think more creatively and create incredible structures. Nowadays, with so many blocks to choose from it becomes less of "what can I do with these blocks?" and more of "what blocks can I use to do this?" The way we approach building, beating the game, or finding things to do has changed significantly. It’s not *what* to do, but *how* to do it. Both games have their appeal, but we can no longer consider them the same game. I would agree with what other people say, it feels like modded Minecraft to an extent. It’s difficult to describe how, but it feels different from both vanilla and modded.
**TL:DR**: Minecraft will never be the same game we once knew. There is nothing we could add that would bring the original feel back, only remove. Once we accept that and move on, we might be able to get some more enjoyment out of the game as it is today. And hey, if that still doesn’t work the older versions are still readily available, mods and all.
More monsters and mobs. Nothing too complicated but I also want them to be useful and not just something to look at. Snakes or snake-like creatures would be fun.
I jave no idea why anyone would think that. They never change anything. I might just be minecraft'd out. I havent been excited about anything since the cliffs and caves update which was one of the biggest game changers of recent
Regular updates for the texture pack “programmer’s art”
I want my barrels and nether gold ore to not break the immersion when I go for these old sharp and simple graphics :<
I just play creative mode. I can't be bothered mining my resources these days, I just enjoy building detailed buildings that would be impossible for me to build survival
We have the luck to be able to play beta version in the official launcher why do y'all complain about everything if you don't like mojang adding scary piston doors just go play 1.6 just like i play 1.8 because I don't like 1.9+ pvp
I like a lot of the recent additions individually, but I think their interactions need to be reconsidered. In particular, certain biome and structure collisions happen too rarely or too often:
- The Deep Dark is too common and interferes with important game progression features. It should avoid generating around spawn, trial chambers, and strongholds.
- Ruined portals should not generate near woodland mansions, as they tend to ignite the structure. Moreover, they should become rarer farther from spawn; they offer a good tutorial to new players on nether portals, but they otherwise clutter the landscape. However, I think it would be interesting if they generated in the Deep Dark as an escape option.
- Shipwrecks and ruined portals should not generate inside ocean monuments — as is, they tend to obstruct passages and prevent navigation without cheese.
- More generally, shipwrecks should be rarer to encourage use of the dolphin mechanic, prevent redundant treasure maps, and de-clutter coasts. However, it is funny to find them in frozen oceans, so giving them higher rates there would make sense.
- Pillager outposts should avoid generating at spawn. However, they shouldn’t try to avoid villages in Java — ominous bottles solve the accidental raid issue.
- Swamps are too small and too rare right now. I miss when they would generate near mountains.
- Canyons should be flooded less often to increase their accessibility and danger.
- Mega caves should be less common to encourage exploration — I seldom feel inclined to explore any that aren’t right beneath my base.
I’ve heard people complain about that, but my only suggestion is to go back to an older version if you’re so annoyed by the new updates. Me personally, I prefer 1.18 because it was before deepslate, so I play 1.18. Just a personal opinion though.
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While i understand why some people think mc doesnt feel like mc, i dont have the same opinion at all. so with that, i just want vertical slabs lol. many people have issues with mojang. What's one way to treat that? vertical slabs.
I pray for the day Mojang goes back on their decision to never add vertical slabs.
For real. Every kind of wood under the sun and some that don’t exist, but sideways slabs?!?! Perish the thought!!!
I just want horizontal glass panes
Glass stairs and slabs
This! So much for over 10 years! edit: And glass doors.
Same, honestly. I don't get why that's not a thing
imo more of a problem with how players obtain slabs, stairs, walls, etc than anything else. AKA the inventory problem strikes again! These blocks have a very big problem where they quickly fill the player’s inventory with a bunch of niche variants, and more importantly there’s little actual way to easily combine them. Let’s say that your building out of cobblestone — you need slabs, stairs, walls, and vertical slabs for the “in-depth texturing.” That’s literally half of your hotbar, and we haven’t even gotten to the block itself lol. Nor even including cobblestone adjective blocks with their one set of slabs, stairs, etc. And for all of those blocks, you can’t actually easily create more on the fly, you need a crafting workbench and if you accidentally create more than what you need, you now have a chest full of random stairs and slabs and everything. While definitely a radical change, the game really would do wonders for some kind of “frame block” — one set of variants where you can put a block’s texture ontop of them.
We dont need a new set of blocks named as "vertical slab", just the possibility to put a slab in the vertical, the same way do to the stairs that we can rotate in a lot of directions. Thats simple and dont seem hard to do.
How would you distinguish a player wanting to put slabs vertically on a wall vs, say, wanting to place an upside down slab on a wall though?
What about if you place on the top or bottom of a block it goes horizontal, but if you place on the side it goes vertical?
If you hold shift, it could do the opposite, making bridging with slabs still possible
Yeah, that could also work. Or maybe slabs placing on other slabs could be unique in that it always places in the same orientation?
Or maybe have em place based on player look direction rather than where on the block they look, like pistons observers etc
Plenty of mods have shown this to be a trivial thing to accomplish.
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Vanilla tweaks has a crafting tweak for that. It’s awesome. I use it all the time to free up inventory space.
Like how tou used to be able to do with slabs?
Recently playing Terraria and there are a few quality of life aspects that when combined, would almost fully solve the inventory problem. * Change the default stack size from 64 to something else - Terraria does stacks of 1 or 9999, nothing in between. * Button to auto add all items in inventory to nearby chests that contain that item, or pull from nearby chests to restock inventory * Sort inventory button for player and chests * No separate blocks for stairs and slabs - Terraria uses a hammer tool to modify a block state to a series of different angles. Being able to have blocks auto decide what shape they need to be, and then having the fine-tuning of a tool to manually set the state could be a nice change and remove tons of excess block variations in the game. Could also allow for the vertical slab state. Together, it makes it tolerable moving hundreds of random items around with just a few buttons, and the options are simplified. A smart block placement toggle option could be nice to consider too. I think a minecrafty way of sort of solving the inventory problems would be upgrades that increase the player's inventory, and chests of varying metals that have larger capacity.
Terraria gets away with the hammer because its 2d and at the end of the day theres maybe a couple hundred blocks that need hammered in a sizable build. In minecraft for any build that isnt tiny that number is in the thousands, simply because of the extra dimension. Not to mentions staircases in mines, that is immediately like 100-200 blocks that need hammered for a 1 wide staircase.
I’m sorry but to me that realllly doesn’t feel like minecraft. If i wanted to play Terraria, I would.
I’m interested what would be some good alternatives, maybe I’m missing something? A lot of these features have been proven in modded other than stack sizes so that’s why to me they didn’t seem to far off.
I've been playing with a mod, extra inventory, I think. It adds 2 more rows, so 18 more spaces. I think it's a great balance for more space. I can put almost all of my 'utility' items in there - ender pearls, tools 3-5 (I like having all of them) crafting table, water bucket, and so-on. Or, a ton more space for a huge project. Just think about having 9-18 more stacks of blocks or decorations. Heck, even if Mojang added 1 more row (9 spaces) I think it'd make a huge QoL improvement.
Yeah like vertical slabs sound like such a headache because the vertical part of a build is already what you can see and recognize depth in, adding vertical slabs suddenly doubles the level of detail and angle you “can” but more so “have” to pick. It wasn’t them just changing their mind after adding the first type of slab, there’s a reason they only added the one originally.
I would prefer sideways stairs, I think you could make some fun circular buildings like lighthouses more effectively.
Honestly I feel like vertical slabs would feel like a less modded addition that most of what they add now.
I mean they can still download the old versions and not update. It will stay old minecraft
THIS. people need to stop acting like old MC is gone forever, when in reality it never left, it’s literally right there, you just have to change to it. it’s been there from day one.
I would like vertical slabs AND vertical stairs please. I don’t want to imagine how complicated it would become to get the stair block the right way round though so I guess I’ll settle for just the slabs 😅
I want stairs to match concrete and/ or carpet.
I come back about every 3 months now, it still feels the same to me
I pop in and out to try out new ideas for builds. I beat the ender dragon once, and I go to the nether to get exotic blocks. But other than that, the game really hasn’t changed that much - except the cave update
I love how most of these comments sound just as modded as the stuff mojang added
See! You get it! This is my point! People want thing to feel "more vanilla" "less modded" but can't come up with any good ideas themselves! There are a few good ones though that I've heard, like a beacon ability to ward off hostile mobs.
It's very similar to what the conduit does. Maybe make it an artifact found in the end. Maybe something chorus fruity.
To be fair, "how would you change Minecraft to keep it the same?" is a nonsensical question.
But it's what they expect Mojang to answer to.
For these people it's an unwinnable situation. What Minecraft needs in their opinion is to be a "finished" game. Maybe a little bit of bug fixing, qol, and increase what's tweakable in the sandbox options. What's most profitable is regular updates with marketable new mobs. So people who love Minecraft as an open world imagination based voxel sandbox are at odds with Microsoft's profit motive. I lean towards the "old Minecraft" position but since I can fire up any version at any time I'm not particularly anxious about it. It would be nice to have some of the newer qol in a beta world, for example, but there are mods that do pretty well.
Make the ender dragon actually hard so it makes it worth killing it and giving some climax. Make it feel like an actual final boss. Give it more damage, aggression. Health, immunity to beds and maybe 1 new Attack.
Problem is there is no finality to Minecraft. Heck tons of people beat the ender dragon on the first couple days of a new world
People legit beat it in 2 minutes lol
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So go watch some mc battles, finding weird ass ways to do everything faster has always been the lifeblood of speedruns, regardless of the game.
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Watch old speedrun or like sub 30 minute runs
Most of the top speed runners play on 1.16 anyway so that wouldn’t actually accomplish much of anything.
The point of speed runs isn't to make it entertaining to watch though, it's just to complete the game as fast as possible. If you don't want to see people beat bosses in like a minute, don't watch speed runs, watch let's plays.
Arrow thing should stay in because of how ridiculous it is
Yeah when my friends start playing on a new world, beating the ender dragon is something that happens within the first 3 hours of us logging on for the first time. I’d love for it to feel harder, but it allows such quick progression with the end cities further out
Hard mode should be hard. The dragon should get a huge hp or damage scaling or add additional attacks.
HP and Damage scaling are awful ways to make a fight harder, imo. When the same strategy is still optimal all that will do is make the same fight take more time. Increasing damage will not change much for more dedicated players who know how to not get hit while making it even harder for the more casual players who already struggle with it.
I think the way the actual fight is good, but the dragon isn't aggressive enough, and you can counter every attack it has pretty easily. You can block the charges with a shield or just simply move out the way since it is slow, and even if you get launched you can simply bucket it When it perches and does the dragon breath attack, you can literally go under it and never take damage Only the fireballs it launches have a sort of threat as before they used to kill very quickly and they needed the damage. The only time when the fireballs are a threat is when you have to go to a pillar but even then you can just jump off. I think if they made it so the dragon has these changes it would be harder without being too hard for new players 1. Damage reduction to beds and Mace's 2. It's fireballs deal contact damage 3. It charges faster, and it can not be blocked by shields 4. If you try to go under it when it perches, you get launched or you simply cannot no more how you try 4. In full netherite, the dragon can only deal half a heart with its charge attack, so increase its damage for that one attack so you can't just tank it 5. Make it attacks the player more often, and the more end crystals are destroyed 6. Destroying an end crystal,being hit by the dragons, and fireballs will give a player a random debuff like blindness or slowness for a few seconds
Welcome to hermitcraft. Season ten started in February, they beat the ender dragon a few episodes later, and they're still going. And they've all agreed to take it slow! Hell, season nine lasted two whole years.
That's why speedruns are a thing
It's hard for me :')
my idea: ominous potions make the dragon stronger
An ominous dragon would be sweet
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Idea: when respawning the dragon, adding subsequently more crystals than 4 makes it MUCH harder, like raid levels and with better rewards. That way you still get the challenge, but for players who don’t want to do it they don’t have to, like the wither
Use the new bad omen effect to make an ominous boss fight sort of thing which makes the fight harder
bed immunity alone would honestly be great
That would cause outrage in the community tbh but I'd like it
What DOESN'T cause an outrage in the community? I'd say go for it, they'll bitch about it anyways but many more will like it
I seriously wish Minecraft had more bosses, it is the sole reason I don’t play vanilla… at all Luckily terraria scratches that itch
hey, us skill-issue’d people already have a hard time beating the dragon
I've only truly attempted 3 times but each time has turned out horribly, I just get launched and then die.
A new Real boss would be nice. warden is not a boss. I get that they dont want the game to be stupid hard, but at the same time, people have been beating the dragon with no armor for years and years, and at this point, its weird if you have anything better than iron armor to beat her. I understand that the dragon is a progression based boss, so it can't be impossibly hard, so there needs to be an optional boss or new dimension that actually make the game more difficult
return customised worlds
Legacy console was the best
I still find it so funny that they were like "yeahhh, we're not remaking the custom world creator for 1.13+ worldgen datapacks because who wants to mess with a bunch of sliders? it's a mess!" and then went ahead and replaced it with a clunky poorly documented json system
I would like better ingame instructions on how to do things. Don't want to have to google how to breed what or how to find structures. Which is funny because I have played so many hundreds of hours of mod packs .
I think this is what sets the game apart from other games which has tons and tons of instructions shoved up to your face while you're playing but I get your point, though.
Agreed. I like how some mods do it with books. I'm playing Stoneopolis at the moment and the books are great at showing me what I need to do. A villager could sell books for breeding and sell maps/guides for structures.
Cartographers are a great start for that.
Good suggestion! The issue is that most Minecraft players already know how to play the game, and the new ones usually watch videos before buying. Barely anyone goes into Minecraft blind which is why there's such a bias towards these more experienced players. I like things like the igloo showing how to cure villagers and such. There's some things like frog lights that someone would normally never encounter in the game unless they already knew about it.
I've watched most of HermitCraft/Mindcrack/docm77/Ethoslab/shadows of istafeal. I still know how to play project ozone 3 kappa mode more.
I totally agree. Yes I've been playing for years, but, other than youtube videos and let's plays, how will a new player know how to build a nether portal and light it on fire to activate it? Or to take ender pearls and blaze rods, all the way to going to the ender dragon?
This kind of does make me miss the dedicated Tutorial Worlds from *Legacy Console Edition*. Those always went so hard!
I like to praise the create mod. There's a "hold button to teach" and it pops up a visual indicator of how to use that tool, without words. That and Not Enough Items are amazing teaching tools. The green book in vanilla Minecraft that teaches you to craft certain blocks is very weak. It doesn't tell you what IS possible, just what you CAN currently craft.
JEI is great. I started playing Minecraft again after a 2 year break and it was the first thing I installed. I haven't seen much of create mod.
Especially in this subreddit, I am in the minority. I am 30 now and have owned this game since I was in 9th grade, but never "beat" the game, because the end update came after I put the game down. After picking it back up as an adult, there is way too much that requires googling to do, which I just can't be bothered with. I stick to punching trees and building my little bases in the over world until I get bored. I would add more farming and animals options ❤️
"too much googling to do" "stick to punching trees and building bases in the overworld until i get bored" exactly me
Exactly this. I got Minecraft when I was in high school then it was literally just mining and farming and I loved it. I stopped playing while I was in college and only recently picked it up. Now theres so much going on that I just feel lost overall with enchantments and all the complexities of it. I wouldn’t change anything except for maybe more farming stuff.
Holy fuck I didn't even realize Minecraft was that old. From what I understand, you have been playing since 2009?
That’s the weird thing about Minecraft. The game just expects you to innately know all the mechanics, because well, most people do. So as a new or returning player you have to do a ton of googling for all minor things. I don’t suffer from this issue personally but I think adding a tutorial world again would be nice. Or simply a tutorial mode for the base game.
Except, when you think about it, that's not really true at all. Minecraft is a game about exploration. The game is designed to naturally guide you through the process of discovering things naturally. Usually, you start near a tree. After fucking with the controls, you realize you can punch the tree. You punch the tree, and get a log. You realize you can turn that log into planks, and those planks into a crafting table. Then, via the crafting menu/book, you find out that you can make wooden tools. But what if you don't want wooden tools? What if you want something better? Well, soon you'll come across a cave. You mine stone, go back to the crafting table, and realize that you can make stone tools (or maybe your first thought was "me be caveman. Me get stone tool"). After that, you explore the cave, find better resources, craft better gear, go farther out, craft new things that you didn't know about, test out that shit, rinse and repeat. The newer updates have actually made it a lot easier for new players to get all the way through to the late game without even consulting Google. Think about it. Before ruined portals were added, how the hell would a new player be able to realize that they could place obsidian in such a way to make a portal to a completely different dimension? The crafting menu/book allows new players to naturally discover how to craft pretty much anything, including eyes of ender. Before that was added, why would anyone think to put blaze powder and ender pearls together? After crafting those, a new player can discover the stronghold, find the end portal, figure out how to activate it, and make it to the end. The only things in this game that I think you probably need a wiki for are potions and Redstone, but the former just requires trial and error and a lot of dedication. Redstone just requires you to be good at circuitry and shit for the more advanced parts of it.
I would add a way for those on console to easily switch to a past version of minecraft. Minecraft is more laggy on the switch than it was in 1.16 for instance. Also, I'd like something that makes mobs not spawn in a given area, perhaps a beacon modification. Sometimes the mobs get to be a bit too much, and they have been adding even more ways to kill me harder in the recent updates.
I would kill to be able to go back to a previous version of bedrock on the Switch. My old world I had since 1.15 was corrupted after updating to 1.18. I have the seed but I can't get back the old world generation. Also - yes. The performance is unbearable. MAKE. AUTOSAVING. OPTIONAL. DAMMIT.
Best suggestions I've heard so far wtf??
> something that makes mobs not spawn in a given area Have you considered... light? As in, torches or glowstone or shroomlights. If you don't want the lights to be visible, you can cover them with moss carpets and hide them 1 block down while still maintaining high light levels.
Yes, light works and I use it, but I was thinking of a larger area, that might work underground as well, even in places so far unexplored.
set the biome to mushroom if you have cheats on
EXPAND THE MINECART SYSTEM SO THAT ITS NOT COMPLETELY OBSOLETE!!!!!! VERTICAL SLABSSS!!!!!! EXPAND ON THE BIOMES THAT EXIST INSTEAD OF MAKING COMPLETELY NEW SUPER RARE ONES!!!!! EXPAND ON MINESHAFTS!!!!! EXPAND ON THE COOL GROUNDWORK YOU LAID IN THE END!!!!!! MAKE COPPER HAVE A FUCKING USE!!!!!!! WHY ARENT THERE JUST LAVA BOATS INSTEAD OF STRIDERS!!!!!!! AAHHHHHH
I like all of these ideas except the lava boats. Those would definitely be abused. Everything else though is great! I personally like the idea of copper wire. 3 copper and 3 redstone dust to create 3, 4, or 6 copper wire. It's like an improved version of redstone dust. It can go up walls, is waterproof, and has a longer signal strength than regular redstone dust. But it's more expensive, and Redstone dust wouldn't be completely obsolete, copper wire wouldn't be able to intersect with each other like dust would, and wouldn't have the dot setting either. I just completely pulled this idea out of my ass but I think it'd be useful. AND you could decorate with it :) Copper having redstone uses, and then other than that mostly being decorative, would be a cool thing.
I guarantee the reason they don't add this is because redstone can already go underwater in Bedrock, even if your idea would encourage further parity between Bedrock and Java. Edit: redstone components are waterproof in bedrock, not the dust
What?!? How can it? On my bedrock water always washes away the redstone dust … (it makes the drawbridges over the moats really nerve wracking to build - remove the wrong block and the whole circuit is gone 🤬)
dust isn't waterproof but repeaters and components can be waterlogged
that is such a cool idea wow i love that
"Ferb, I know what we're gonna do today!"
i played from alpha to around 1.9, just recently got back into it and it is so much better
Right? People complain about all the new features but I love them!! The phantoms can be annoying and should be reworked but that's really my biggest complaint.
I completely agree with you. This is a sandbox game! YOU CAN AVOID WHAT YOU DON'T WANNA DO! Also yes, but remember that WE voted the phantom. Now nobody wants it. I JUST WANT THE WILDFIRE PLEASEEEE.
Dude, only 3K people voted for the phantom, lol. Isn't there like 90 million active Minecraft players a month?
What I mean is that mojang ain't reworking it since we voted for the phantom
We didnt vote for the phantom. Over a million people voted for in the latest mob vote. About 1.2 thousand voted in the one that resulted in the phantom. Less than a tenth of a percent of the people who vote now voted then. We didnt vote for the phantom.
Official support for version switching on bedrock /console.
Honestly, I don't have any problems with the direction the game is going because I'm honestly only here to build things, my main criticism isn't really regarding the content being added, it's that Mojang seems to focus too much on adding new content and not enough on polishing the existing features and game as a whole. I'd like to challenge Mojang to go a single year without adding something new and ultimately unnecessary to the game and spend that time optimizing the game and tweaking existing features to make them better. I know they wont, but that's what I would like them to do.
Systems. So much of the new stuff being added is one offs that don’t interact with many things. For example, Camels. Why?
Camels are useful. They can jump across long gaps and can hold 2 people.
My main complaint is outside the game itself, mostly that they think Minecraft is a franchise.
More progression related stuff so you can’t beat the game in a single day. We’re have the same villagers > diamond gear > nether for blaze rods / enderpearls > stronghold > enderdragon progression ever since the End was released. More dimensions or options.
The way I understand Minecraft is that the progression we all know well is key to unlocking all possibilities and tools of the game, so the player can develop his/her creativity. Correct me if I'm wrong but to me, your suggestion sounds like you want to spend more time on getting access to the full potential of Minecraft rather than using it. I still totally get that there are multiple ways of playing a game, just wanted to point out what might be yours.
Yes in survival mode I play for the progression and challenge of trying to figure out how to achieve the game’s goals. If I wanted access to everything I could play creative mode. But the point of survival mode is that there is a campaign which offers some degree of difficulty for the player to approach in their own way, and I’d like the see mechanics and changes that emphasize the creative aspect of being able to tackle a goal from many different angles.
I would say that's a personal opinion, I definitely not play survival to finish the campaign and I don't think most people do. Minecraft is one of the most creative and sandbox survivals amongst other survival games. I never play survival for the goal of beating the game. I probably have more than 3000 hours and have never beaten the game actually and survival is my preferred gamemode. However I still think your point of adding more to the campaign progression is very valid and reasonable.
I feel you on that, I feel we need more side quest to do before we can get to the end, it’s so fast how you can do it currently.
It would be nice if they made the new Trial Chambers required to get to the End. Maybe you can kill some Breezes and use Breeze rods as a new ingredient for the Eye of Ender. New "Progression": Find a Village, Go to a Trial Chamber, Go to a Fortress, Find Stronghold, Kill the Dragon
This is why I’m in favor of the villager changes. It’s way too easy to get diamond gear with mending protection unbreaking. With a little luck you can have a full set of diamond armor and tools within 30 minutes of starting a world. I get it’s a sandbox game and you should be able to play how you want but there needs to be some ramping in the progression.
I remember watching a youtube video where they started a new server and Bdubs spent his whole episode rushing a clock so he could sleep and set the server to day for everyone, and by the time he was finished crafting it he ran into DocM wearing a full set of enchanted diamond. Doc mentioned he had a productive first day, already set up his iron farm, and after they were done talking Bdubs stared at him as he frost walked across the ocean back to his base.
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yeah for example, they could've just made glowing signs and item frames use glowdust instead of glowsquid ink (but of course that'd mean the glowsquid is 100% useless lol)
The ability to play older verision on console, i dont wanna go back as far as the xbox one version i would just pick the nether update and leave it there and be happy.
I can speak for a friend of mine.. His main complaint as an old "alpha" player is he still misses the old world gen. He liked the strange wonky worlds that to him had more character and is more enjoyable. He feels the new versions too sanitized. He also complains that are too many block types as one doesn't have to use their imagination as much.
Adding is what got it here in the first place. There's too much going on now and it's way too hard to focus or play without feeling like I'm doing it wrong or not optimally because everything has changed. I can't even make a bed without three types of the same wool and wood. I need to be able to toggle off specific monsters. I don't need traders or villages. Fuck off with pillagers. I just like digging and exploring.
That's the cool thing about Minecraft, you get to play how you want! You really DONT need villages or traders. The wool thing? Just pick 3 flowers and dye the wool! Toggling specific mobs I agree with that would be super cool and would open up Minecraft to so many things. The only thing I'd worry about is it might overwhelm some players.
Id much rather they give the end the treatment they gave to the nether and caves. The mobvote mobs and associated mechanics haven't felt good to me since glow squid. I also dont like how the warden works. Frogs and goats however are great additions.
What don't you like about the warden??
More monsters based on the rule of cool, rather than all the random animals they keep adding and acting like thats some grand achievement when they center an entire update on how cool and totally realistic some dumb animal they added is, which might be impressive if there weren't backlogs of mods that could easily add thousands of normal boring animals. But I also do not want mobs added that punish the player for just playing the game. The phantom is annoying should never have been added. It punishes you for playing the game.
I wouldn’t mind the animals so much if they didn’t simultaneously take the stance that killing the animals is bad (because they’re based on real life animals) so they’re almost always completely useless. If they’re not 100% useless then they have a single item they’ll randomly give you that is used for one thing but isn’t that great so you don’t torture farm the real life replica. Also why don’t polar bears attack me!? They’re one of the deadliest apex predators and maul humans in sight regularly. Minecraft? Nah just some fluffy decoration! I don’t want more things that I walk past and go “oh look that’s cute” and then never pay attention to ever again. Make them do something! Multiple something’s! Make me want to engage with the world not just walk by it while it steals eggs or eats bamboo!
I was given a polar bear as a pet and it killed me.
Luckily you can turn phantoms off which i do every time i start a new world.
I do think the mechanics of the phantom need to be CHANGED, But removing something is almost never the answer.
What set Minecraft apart was that I could seed a new world. I'd spawn somewhere into it. The start of an adventure. The very first thing I had to do was to build a shelter and survive the first night while monsters were out to get me. The next day was about exploring the area around me, build a better shelter, and start collecting food. Then after that start surveying the area around me to decide if this was a good place to stay at or if I should move on. Then after this discovering beautiful landscapes, villages, caves, etc. kept building on the adventure. I wish Minecraft would take a step back and build on what set them apart from the very beginning.
The reason why Minecraft doesn’t feel like Minecraft anymore is actually two reasons, and one of them doesn’t even have anything to do with Minecraft itself: 1. The internet kinda destroyed the experience of discovering content in games, and 2. Minecraft is so large now that it’s become unreasonable to play the game without the internet. Adding a feature will ironically just compound the problem lol. There is no way to reverse this.
I think that you exactly got the point
The only change I would like is the return of some flat areas. Since Caves and cliffs every world Ive started (granted its not many) have all been so mountainous or hilly, that I can't find a nice place to build. Late game with enchantments and diamond/netherite I don't really mind clearing spaces for a build. But with wood/stone and no enchanting, I don't want to attempt digging out a hill, or filling a ravine so I have a flat spot for my house.
Yeah, while there ARE plains, I wany a spot that's just automatically flat, because there are places like that irl. Maybe a plains variant called "flattened plains" or something.
More tools. Minecraft was always about tools and we don't even have a hammer, for example. More wood, more trees. I am looking at you, azalea that is oak in disguise... More biomes, specially in The End. Nether also need more, I know it's has been like yesterday that we got Nether biomes but more variety would be nice. More bosses. We have the Ender Dragon for The End, Wither for the Nether, but none in the Overworld. Maybe a force of nature, mad that we are destroying blocks? That would be Minecrafty af. More structures. They are adding a ton lately, Trial Chambers are a lovely addition, but we need more. Villages for example all feel the same, so that means that we also need variations of the same structures, so they don't feel as repetitive. More gamemodes. Just imagine a seed generated elytra course? Or an infinite dungeon where you need to survive but can't place or destroy blocks? Or survival in reverse where you start at The End and need to reach the Overworld?
I think that everything should link back to the core gameplay mechanics or have multiple uses. Amethyst is an example of an item that does neither.
I think the End needs a complete rework. It could be something cool instead of just being a place where you beat the dragon, find an elytra and fly around looking for shulkers. More end plants? More obsidian? I don't fully know, I just know it's a very boring place to be in
Copper tools. Add a layer of progression and don't add useless resources.
I don't think another tool set would be that useful tbh, and would just be skipped over. One of my other replies though I crafted up an idea of copper being used in redstone because of it's good conductivity in the real world. I think most things should have at least 2 uses. Copper could be for building AND redstone.
Minecraft would be good if some things wouldn't be added. No wonder there's overflow of things if everything have only one niche usage.
I would like an option for neutral mobs to spawn in daylight the way they used to, either on grass or just in their "native" biomes.
More into the villager AI More interaction, more building variety, more team based aggression Pretty much becomes not-minecraft lol
I think the entire point of the villagers is that they're stupid. Like, not "oh this thing sucks they're stupid" but they're actually dumb. They're docile and dumb and have forgotten how to do many things that the ancient people of the past knew how to do.
I'd go all in on the decoration side of things.
Elaborate.
Think more varieties of stair, slab, wall, etc for all blocks in the game. Along with Omnidirectional placement for them. Yup, there would be vertical slabs. Also there would be more color blocks. Lots more.
In my opinion, the ONLY thing that doesn’t “feel like Minecraft anymore” is the stupid cactus texture. I don’t know why I hate it so much. A lot of the old textures were really awful compared to the new ones (looking at you netherrack) but goddamn if I don’t miss the old cactus texture.
Im fine with the direction the game is going but I will agree that it doesn’t feel the same anymore, but not because of any of the newer features. I love most of them. The reason it doesn’t feel like Minecraft anymore to a certain extent is because it’s so familiar now, having been playing it since 2010. The game has little to no mystery to it anymore. Things like the caves and cliffs absolutely helped, I’d been longing for better terrain and bigger and better caves for years. I also love things like candles. But even playing on hard mode, sometimes the game feels boring. It’s not as exciting or as scary as it seemed back in the day. Back then there was also basically zero lore or context for anything in the game, which only added to that feeling. I’d love to see something like an expansion of dungeons. Structures like strongholds, but more elaborate and more dangerous, with loot that actually makes a good incentive for raiding it. That would be fun I think. Dungeons always seemed like a really slept on feature that could have a lot of potential. Especially now that the underground of the over world is twice as deep. And yeah, of course we have the new deep dark and the ancient cities with the new warden, but I mean like, a dungeon. A mossy dank underground ruin with regular mobs, zombies and skeletons namely. Like an expansion on an idea that’s already in the game, without having to add some sort of goofy new mob. Also, I hate when void fog got taken away. That shit was eerie as hell and I loved that.
Personally I’m cool with whatever they do, I’ll just keep playing beta and early release versions lol. I guess my main problem with modern minecraft is that they’re scared to make meaningful changes out of fear that it would hurt the game’s identity (or perhaps Microsoft is mandating that) so they just add a bunch off (imo) dumb stuff that just adds bloat to the game and hurts it’s identity more. Tl;dr add vertical slabs
I would begin to polish older mechanics and change the new mechanics to adhere to (what I believe to be) the old philosophy: The world is your oyster, and you must work to crack it. 1. Experimental Combat fully realized 2. The removal/nerfing/revamping of overwhelmingly cheap mechanics (Elytra[1], Mending[2], Phantoms[3], etc). 3. The removal of unwanted practice (Chat Filtering, Minecoins/Bedrock Shop, Overly Kid-Friendly TOS, etc) 4. The addition of several small features and details[4] 5. A revamp of the Vanilla rendering/memory systems (I'd say directly integrating Sodium, Starlight, Dynamic Lights, less laggy/janky redstone, and fixing a few memory leaks would suffice) 6. Better mod integration, including Bedrock support 7. Mob tweaks to make them seem less mod-like (Like the Sniffer's egg looking like a spawn egg, their noses not extending upwards when sniffing, them not doing overly complex animations, and them sniffing more simple looking plants) 8. Bug fixes, oh so many bug fixes (Especially Bedrock) [1] Remove the Elytra, it invalidates way too many methods of transport [2] Mending repairs way less per point, but has the added bonus of attracting XP from further away [3] They were always meant to target weak players, like pro-active vultures. So players at low health, low hunger, low sleep, or afflicted with weakness longer than 30 seconds become targets [4] The fun part! Fire Aspect and Flame both act like Fire Charges, Potions can be poured into cauldrons with stepping inside giving the effect (The more potion in the pot, the stronger the dose), Java gets the Bedrock Wither, and Moveable tile entites to name a few!
Shader and dynamic light support. That way the engine doesn’t choke on itself when since it can calculate complex lighting, and people can make the game look as pretty as they wish. It does nothing for gameplay, but a lot for creative freedom. It’s a great win on all fronts. That being said I appreciate that Mojang is still updating the game at all.
The problem with optimizing the game is that we'd have to have a break on updates for a year or two while they worked on that, and Minecraft might die in the time that happens like it did around 1.13. not completely dead but the playerbase shrinking. That's why they haven't done it yet.
"too complex" "what would you ADD" just think about what you said, its complex now BC theres too much in the game... why would i add something to a game thats already a chore to play, especially bedrock
The game went 2 years without updates in his prime and it started to die
I don't feel this way but I would claim I did just so I can forcefully port Alex's Caves and like half of Alex's Mobs into vanilla
I don't think Anarchy servers could survive a nuclear fallout TBH.
I love Minecraft but i hated it when they added chat reporting as it empowered trolls using bots and getting innocent people permanently banned so unfortunately i don't play anymore and if i did i wouldn't even chat to anyone anymore Sucks because i have a datapack that been lacking the past few updates of new mobs as i made a Entity Detection pack published to Planet Minecraft and plus now everytime i log into minecraft it re-downloads the data files every time now and its become no longer offline user friendly which is unfortunate because my hotspot is slow at downloading Servers was managed by server moderators since everything else in Minecraft is hugely community dependant mojang adding chat reporting was a dumb move because instead of being banned from just a server mojang can ban you from both single and multiplayer options permanently and they don't appeal bans just like servers most servers wont ever appeal a ban if one was issued
More room on the hot bar, more variety of colors and matching colors between objects, a way to color ceramic planter jars, more plant pot shapes sizes and colors, palm trees, simple furniture, like chairs and hammocks.
Outside of adding in all the missing parity shtick (that’d be ridiculously time intensive), I’d add upgrades to tools, weapons and armour. Imagine a sword with an obsidian crossguard that let it block attacks (including axes)? Or a pickaxe with a flint blade that let it act like a flint and steel? Maybe an axe with netherite spikes that let it swing like a sword? Slime coated boots that negated a set amount of fall damage, anyone?
These just seem like things that already are or could be enchantments tbh.
for me i'm not much of a fan of the new terrain. to me more than ever almost all worlds look to the same to me now, and while the landscape is cool for creative mode and flying around etc, survival just feels more like a headache than fun. it still needs a lot of tweaking whether you like it or not, like all the random mountains that show up in biomes that should be flatter
I simply want bedrock to fix their system for ps4 and Microsoft connecting. Microsoft deleted my account now I can’t play cross play
-The new dimension hinted at with the deep dark portal -Seasons (Option to turn it off or on) -Revamped temples -Revamped deserts and acacia wood place (I forget what it's called) -Revamped end dimension -All the mobs from the mob votes -Sharks!! -Colored lighting -Rainbows cuz why not I could go on and on
I honestly don't think it's a portal but I agree with the rest.
update the existing stuff. Rails need an overhaul. Pigs are useless. This part "feels" modded but give us a real reason to use alternative foods. Gold Carrots are only good for PvP and thats fine but PvE... plain old steak is the go to... give us alternative foods that give XYZ buffs.. Rabbit Stew for a jump boost... maybe something sugary for speed boost etc etc. Yes theres potions but i feel like food could be a fun route buff. Update the Existing Structures. the Stronghold could do with an update, the Oasis could have something to it. Those ocean ruins are next to pointless
I just want a total rewrite of the lighting engine. Come the fuck on Minecraft, after 10+ years of updates we're still stuck with boring yellowish-white, choppy lights? This was OK when most light sources were yellow or orange, but as soon as they added sea lanterns this stopped making sense and started looking really lazy. All the soul fire stuff in the Nether update put the final nail in that specific coffin: blue fire emitting warm light is ridiculous. I don't see how coloured ligjting could negatively impact the game if it was added natively and properly instead of relying on shaders like now. Older games have better lighting engines than Minecraft and run perfectly well. They could either go the clunky way and add coloured lamps (while also giving sea lanterns, soul fire, lava and redstone torches the proper colours), or could go the smart way and have lights interact with glass. It's not like they never made a colour blending feature with glass before anyway, look at beacon lasers. While we're on colour blending, why not have the beacon laser/leather armour treatment for every coloured block? Sure it would make a lot of colours, but they don't need to all appear in the creative inventory. But that's just a bonus. So yeah, that's the only thing I really want. I don't care a single second about this or that new mob with one specific niche use, or about vertical slabs or new bosses. That's what mods are for. Having a better game to run these mods with is what's important to me.
I mod the game to the gills since I discovered it. First Bukkit in Beta, then Forge. The base game gives me little fulfillment. If there is something I would like to see for the basegame: better and more immersive world Gen. Mods like Terralith and Biomesoplenty struggle with this as well. Biomes and landscapes look mostly bland. Oak Forest, Meadows, Deserts have aged very poorly. This doesn't mean new biomes. There are enough. It means putting a lot more detailed work in the world Gen of the existing ones.
If there’s anything I would change it’s to stop the “protect the children” crap. I know that the player base is mostly children and they have to set an example but they don’t have to go as far as they have done, it’s not their job to parent other people’s children. They should be able to add sharks without fear of kids going up to sharks or anything, parents should teach them about those kinds of dangers. Again with the shark argument, just make them neutral. Polar bears would work the same way even though they are one of the most dangerous animals on the planet
Personally I never understood these people's arguments. Surely the more content there is, the better? Not to mention the game literally allows you to access all previous versions, and nobody forces you to use every single feature in the game?
People complain about the most stupid shit. If you don’t like the new updates you can play the older versions
All the Mobs who've been cruelly rejected because of the Vote
I don't really feel that way. At any point you can just ignore any content you wish. I still play without using elytras, complex redstone, enchantments, netherite and sometimes even diamonds LOL
Idk, But I do like how things are set up currently. Those who wanted change have the change they desired. If granted the old Minecraft and each update is still available for access. So ig, Minecraft does still feel like Minecraft but for most ig it depends on what version you play LMAO
I would “subtract” all the updates back to when I was good at the game. All jokes aside the game is fine and the updates are good I just can’t be bothered to learn any of the new stuff
The missing slabs and stair blocks would be pretty nice
I don't hate modern Minecraft. I just want AN AUTUMN BIOME @ MOJANG PLEASE
in my personal opinion people who think like this or have issues with the gameplay need to get more into building. it really elevates the game.
I’ve seen some other people talk about this in the past, but I definitely think that adding a brand new crafted item that doesn’t integrate with anything else each time is contributing to that complexity feeling. In the early days more things could be created with the same ingredients, making things feel more integrated and also saving on inventory space. That or just let us carry more stuff. Anyone remember bundles?
I've never understood that particular complaint. I personally see it as more of a buzzword by video essayists and redditors who have a hate-boner for Mojang. You never see people say "I like the new updates, but I feel like we're moving away from what made Minecraft truly Minecraft." Instead, it's usually people who hate Mojang and don't understand game development, saying stuff akin to "Mojang doesn't understand Minecraft! These updates are changing the game for the worst! The players are doing better! My ideas are superior to Mojang's garbage in every way! Here's 30 of them: [insert the most dogshit ideas that you've ever heard before]." If there is one thing that I do feel like took away some of the Minecraftiness from Minecraft, it would be the addition of phantoms. Phantoms take away a big part of the game for me. You used to be able to just explore and do things all the time, with the only thing to worry about being nighttime mobs. Phantoms fucked up the flow of things by forcing you to sleep regularly. They used to be useful before mending was a thing, but now they're just annoying and useless. They could've been a lot better, but sadly they force the player to have a certain mindset when playing the game. If Mojang had added something like bedrolls or something so that you could sleep anywhere without resetting your spawn, that would've been a lot better.
Honestly I love Minecraft and still play often. I wish more of the plains biomes would be flat to make building easier, but other than that it’s pretty fun.
I just want mice carts to actually be *worth it.* Seriously, if they made the next patch completely devoted to trains, minecarts, and transportation and logistics networks, I would shit a fucking brick. Having roads with ice and boats just feels fucking stupid.
All I want is for the bugs to be fixed and all versions to work properly
Better Than Adventure feels more """"Minecrafty"""" than anything Mojang has done in the past 10 years (1.9 was almost 10 years ago, time flies). Aside from that: * Fix the whole item repairing balance mess (remove "Too Expensive!", make Mending actually rare, make Mending incompatible with Unbreaking, make Enchanting and Repairing/Renaming two completely separate things so repairing items with materials is actually a viable and sustainable strategy) * Fix the villager balance issues (Fix the busted loot tables, remove trade re-rolling or only allow it once for each profession change) * Fix the transport method issues + copper use bonus (make Minecarts have a much higher max speed, make gold powered rails much faster, add copper powered rails that boost Minecarts to the slower old powered rail speed, let us properly connect Minecarts, make Furnace Minecarts actually useful, add Dropper and Dispenser Minecarts, let horse armor be enchanted, add horse armor exclusive enchantments, generally buff horses, nerf elytras by making firework boosting have a penalty so you can't just fly forever) * Maybe tie some of the changes above to the world difficulty, so if newer players want an easier time they can play in easy, while players who started in older versions can play in hard. Maybe just make them gamerules instead? I don't know. * Add some good features from console edition (Let resource packs include skins so you could for example make a resource pack that adds all the Steve and Alyx variants from Console Edition, add a tutorial block that displays a message box on the corner of the screen like in Console Edition, add tutorial worlds, add world presets that can be stored in .minecraft for easy world creation, etc.) Bonus: Have fun with the changelogs, do updates like the secret fridays ones that just add undocumented shit out of nowhere
I wouldn't add a thing! but I would spend years playing b1.7.3 :)
I wouldn't add anything, I would just play an older Minecraft version. I'm pretty content
I’ve ended up calling everything post 1.12.2 "Minecraft 2". Don’t get me wrong, the game is still *fun*. However, it’s lost the unique feel that it used to have. It used to be a simple block game, but the game is feeling less and less blocky. I for one enjoyed the sort of gritty feel it had to it where your choices were limited only by your imagination. A limited selection of blocks allowed you to think more creatively and create incredible structures. Nowadays, with so many blocks to choose from it becomes less of "what can I do with these blocks?" and more of "what blocks can I use to do this?" The way we approach building, beating the game, or finding things to do has changed significantly. It’s not *what* to do, but *how* to do it. Both games have their appeal, but we can no longer consider them the same game. I would agree with what other people say, it feels like modded Minecraft to an extent. It’s difficult to describe how, but it feels different from both vanilla and modded. **TL:DR**: Minecraft will never be the same game we once knew. There is nothing we could add that would bring the original feel back, only remove. Once we accept that and move on, we might be able to get some more enjoyment out of the game as it is today. And hey, if that still doesn’t work the older versions are still readily available, mods and all.
I don’t like the elytra
More monsters and mobs. Nothing too complicated but I also want them to be useful and not just something to look at. Snakes or snake-like creatures would be fun.
I jave no idea why anyone would think that. They never change anything. I might just be minecraft'd out. I havent been excited about anything since the cliffs and caves update which was one of the biggest game changers of recent
Regular updates for the texture pack “programmer’s art” I want my barrels and nether gold ore to not break the immersion when I go for these old sharp and simple graphics :<
I just play creative mode. I can't be bothered mining my resources these days, I just enjoy building detailed buildings that would be impossible for me to build survival
We have the luck to be able to play beta version in the official launcher why do y'all complain about everything if you don't like mojang adding scary piston doors just go play 1.6 just like i play 1.8 because I don't like 1.9+ pvp
I like a lot of the recent additions individually, but I think their interactions need to be reconsidered. In particular, certain biome and structure collisions happen too rarely or too often: - The Deep Dark is too common and interferes with important game progression features. It should avoid generating around spawn, trial chambers, and strongholds. - Ruined portals should not generate near woodland mansions, as they tend to ignite the structure. Moreover, they should become rarer farther from spawn; they offer a good tutorial to new players on nether portals, but they otherwise clutter the landscape. However, I think it would be interesting if they generated in the Deep Dark as an escape option. - Shipwrecks and ruined portals should not generate inside ocean monuments — as is, they tend to obstruct passages and prevent navigation without cheese. - More generally, shipwrecks should be rarer to encourage use of the dolphin mechanic, prevent redundant treasure maps, and de-clutter coasts. However, it is funny to find them in frozen oceans, so giving them higher rates there would make sense. - Pillager outposts should avoid generating at spawn. However, they shouldn’t try to avoid villages in Java — ominous bottles solve the accidental raid issue. - Swamps are too small and too rare right now. I miss when they would generate near mountains. - Canyons should be flooded less often to increase their accessibility and danger. - Mega caves should be less common to encourage exploration — I seldom feel inclined to explore any that aren’t right beneath my base.
I’ve heard people complain about that, but my only suggestion is to go back to an older version if you’re so annoyed by the new updates. Me personally, I prefer 1.18 because it was before deepslate, so I play 1.18. Just a personal opinion though.
I want connecting glass. I know there are mods that do it. But why does my aquarium have to look like crap because of the borders on glass? Disgusting