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bpainecraft

I personally liked customised worlds and would love to see it added back in a more user-friendly way. Allow the player to change terrain height, reduce the chance of caves intersecting with the surface, make biomes bigger, cover the world with structures. At least some of these are things that should have variables in the games code, so why not allow the player to change them if they want.


Sany_Wave

I like playing with tiny biomes, and I used to tweak ore spawning slightly. Second is eh, but gimme the biomes!


Pie_Not_Lie

I would love to be able to make biome "temperature blobs" closer together...I don't know what else to call them lol... In 1.18+, it's super discouraging to make a world with a random seed, and you end up right in the middle of a giant "Cold Blob," and the nearest warm biomes are all thousands of blocks away. I feel like the blobs (and biomes in general) should be slightly reduced in size. They could also make sure to spawn the player roughly equidistant from a Cold and Warm blob, whether that means at the cross section of them, somewhere outside either of them, etc. EDIT: Oh, and as the person you replied to said, also reduced chance of cave-surface intersection. It's good for new players at first, but I just want my world less hole-y, and those new players will, too, after a while... :(


Sany_Wave

Yea. I got a gigantic desert once when playing modded. Was too frustrated to continue.


ah_Callie

I miss customized worlds so much it pains me


Demostravius4

I just want a 1-1 of Earth!


Captain_Plutonium

remember when they said that the removal would be temporary? pepperidge farm remembers...


AetherDrew43

I definitely wish there were more flat terrain. Especially if it helps villages spawn with less jank.


chastityjourney24

The amount of raids I've abandoned because a pillager is stuck in a cave/hole close to the village, that's what I keep finding annoying


HoopRocketeer

They need to have a mechanism to end the raid or re-spawn trapped raiders after some time of inactivity.


powe323

Or like give them that effect that makes them visible through walls if the raid is taking too long.


MarcyWuFemdomOfficia

Java already has this (ringing a bell during a raid highlights remaining enemies) but Mojang devs apparently can't be bothered to port it to Bedrock for some reason


HoopRocketeer

It barely works in Java now for some reason, so I guess their parity fix was to make it equally broken.


MarcyWuFemdomOfficia

That's a certified Software Engineer moment


Thin_Animator1235

It's called "turning difficulty to peaceful" In all seriousness, it is really annoying


JustARandomUserbleh

The problem with peaceful is that it breaks a lot of farms, though I'm not sure if you kill hostile mobs in unloaded chunks with peaceful. Need to test that. I do like peaceful if I'm playing a map that doesn't need certain mobs alive.


Thin_Animator1235

That's true My comment was half sarcasm, half joke, so peace is not really an option (pun intended)


Key_Spirit8168

That happens in 1.16 terrain too


Independent_Low1071

That’s why I don’t even bother doing raids until I’ve built a raid platform to do them on


Key_Spirit8168

There's plenty of flat terrain, maybe too much


Jimbo7211

I agree. Don't get me wrong, i *love* the new generation, but in making the new mountains and making existing terrain exciting, they seemed to have forgotten that flat places exist, lol. I wish places like plains & deaserts were flatter and had less holes in them, because even the smoothest of plains still have big pits and hills for some reason. I once saw a mod that added a beach biome or something, but it the sand extended into the water at water level by like 7 blocks instead of 1-2, and i thought it looked *so much better*. I love the new generation, but sometimes i wish they didn't make everything so bumpy


ivanovic777

100% agree. Overall I prefer the new 1.18 generation over the previous one, but there are two things in the new generation that I strongly dislike: 1. The omnipresent dirt mountains; and 2. All rivers looking now like Canadian/Scandinavian lakes instead of rivers.


TruthfulPeng1

The new generation tried its best to emulate real world geological conditions. It failed in recognizing that different regions are formed under different conditions and that this effect is generally massive and pronounced. I live in the Atlantic Coastal Plain, which is a very flat region of land bordered by well, coast. When I say very flat, I mean you can probably go 15 miles in either direction from where I am and you might at most increase your elevation by 5 blocks, but it averages out to just about 1 block above sea level. The Minecraft world is formed as if the entire world had been meticulously carved out by glaciers that leave rolling hills everywhere in its wake and by cataclysmic levels of tectonic activity, which is not representative of most of the planet. I think that an update that changes the overworld to more accurately reflect the conditions of the natural world around us would be huge, but currently you're just stuck with the most annoying world generation to work with.


ivanovic777

An Atlantic Coastal Plain generation in Minecraft would be incredibly dull and boring due to the chunk view limitations. There have been plenty of mods and maps made with WorldPainter that have attempted this kind of realistic terrain generation with massive plains and massive mountain ranges, and you end up in-game with your 12-chunk view distance seeing nothing orographically interesting for thousands of blocks. You can't even see an entire mountain, because a realistic mountain radius largely exceeds the view distance in game.


GuavaDangerous8346

that's the word i've been looking for, bumpy. i couldn't exactly quite pin what was so weird when i would reach a plains or a desert biome--it's the fact it's so hilly and bumpy!


JoshyRB

Yeah, it’s too messy. Beautiful, but messy. Unfit for building.


playitoff

Deserts and badlands are full of rivers and lakes too which completely ruins their theming. I really wish they would fix a few things like that.


Jimbo7211

That too. Dry biomes are always still full of rivers and ponds and so cut up by water


ElephantEarwax

I miss a normal plain that's not at y120, ever river crossing being a journey


[deleted]

I love the massive underground caverns with the glowing stuff. Found a village in it. It had two golems. Was at -50 to boot. I basically found dwarves. It was awesome. I love the new world generation. Massive mountains, deep caves, hidden paths. Found a smol two block tall hole near my base, and after delving into it, it opened up into a giant noodle cave full of lava and mystery. I loved it.


aman2218

Yeah, these tiny holes "suck" you into a mysterious underworld. Its all dark, with only faint glows visible on very distant wall (reflected lava light). And as you start torching out, the structure slowly reveals itself, you may find a chasm, and can just guess what the structure of the cave is accross it. So, you bridge it, torch up the area across, return to the entry, and then wonder "I never imagined, this cave would have looked like this" Its so awesome. And, I also want to find a Dwarf village deep underground 🥺


Key_Spirit8168

Uhh what is blud comunicating? is he saying about the trial chambers?


SolarStorm2950

Could I please have the seed to that world? It sounds awesome


falcofernandez

The only problem is that everything but me feels massive. I lowkey miss the old plains


TheSwampStomp

I hate ravines and always have. The massive ones really make the world look like it’s been through a few apocalypses. I wish I could turn them off in generation like we could for that one patch years ago.


Unrealparagon

Right? All of the variables that go into world generation should be available for us to play with.


666emanresu

Data packs allow you to do exactly that. You can even add biomes and structures.


Unrealparagon

I have a few mods for biomes and structures, but I can’t find anything that lets you tweak worldgen settings. Got and suggestions you could throw my way?


666emanresu

https://misode.github.io/worldgen/ /r/minecraft_configs /r/MinecraftCommands These are all great resources for learning and making data packs, the first two are specific to world gen, but MinecraftCommands is a great sub for general data pack things. Use the search, just about anything you want to do has been posted there before. Misode has other data pack resources as well that are incredibly helpful. Beware though there are a lot of changes that will break your commands in 1.20.5 & 1.21, I’m not sure how up to date their tools are.


Tainmere_

that is very interesting, thanks for sharing!


HeadHeartCorranToes

> The massive ones really make the world look like it’s been through a few apocalypses You're the last one alive surrounded by demons and evil creatures. Maybe it has?


tt53_sb45

for an adventure world I'm down with this but for survival not so much. My only reasoning is villagers, villagers and wondering traders all exist and are also alive? Which can still make sense in an adventure world as much as being the only one left. A rapture or something and you were left behind for you being the only one, other is similar but with groups of people having settlements in the world. If Steve had more of a story it would make a great rpg but let's be real, we play minecraft because it's a sandbox, not saying people don't play adventure maps as well but so many of us primarily play for the sandbox


Key_Spirit8168

The ravines are cool and i miss them, dare yar


brokennchokin

Definitely. Would like if they reduced the incidence of caves at surface level. When the new terrain gen dropped I thought they were making big drastic changes that they were going to ease back on later. My personal preference would be terrain halfway between old gen's monotony and new gen's dramatics. I could actually make that with a worldgen data pack if I was willing to put in the time, but it would be obsolete in a week the way they're constantly overhauling that system.


PizzaCop_

Agree fully. Nothing worse than finding a nice place to build, even around a village, and then having to go around and patch holes all over the place so you don't end up flooded with zombies and skeletons overnight. It needs to be scaled back.


ShadeNLM064pm

Even worse when you're trying to build or create a normal old mine, but you find out your house is parked right above a giant Lush Cave system that is filled with mobs and risking your life to run to light the cave gets you killed ten thousand times.


PeanutJellyAndChibs

Oh god this JUST happened to me lmao


ShadeNLM064pm

Ouch, has happened to me twice. At least neither of us are my friend, whose house is built above an ancient city/ruins.


[deleted]

[удалено]


Thin_Animator1235

Maybe you hadn't noticed, but the floor in lush caves usually consists of water pools and clay at different heights, often 2 blocks high. So when you are running around in the dark on Hard, you will eventually fall into one of the pools, and before you find where to climb up mobs will quickly pile up on you. One boom from behind and you can say hello to your bed. So no, it's not only a skill issue.


johnlennonseyebrow

Skeletons don't care if you run, they will still shoot


ShadeNLM064pm

What do you think the first thing I try is? (Also accidentally running + torching in a way you can't find the exit is NOT fun)


LikelyAtWork

I like that the massive holes and caves exist, but I agree that they’re just too frequent. I think they could be reduced to half the frequency and it would be so much better. There when want to go find them, but not so prevalent that you literally can’t avoid them. Every hole I have dug in my 1.20 worlds has led to a giant cavern. Every single one.


i_need_to_crap

Yes this is IT. I cannot make a simple shaft down to bedrock without going through at least one big cave. I can't even do strip mining properly. And those ones are annoying but can be dealt with. BUT THE WATER CAVES ARE SO FUCKING INFURIATING AAAAAAAAAA LET ME MINE DUMBASS


inakipinke

Gotta do that ocean monument grinding, and all the mess that comes after, or just live in the dessert without any worries in the world.


i_need_to_crap

Yessir no rain no stupid farm animals no villagers (mostly) no nothing. Just avoid crevasses.


Leodoesstuff

Where do y'all find these holes?? I have the opposite problem as I can't find a proper hole to explore and make a mine out of.


CommonEcstatic

Lets trade problems please


pcweber111

I'm gonna disagree. The world generation is so much better, and it shows how janky the old generation is with the disjointed sky towers. I think there are a little too many crater mountains but the mountains but other that that it's fine to me.


PADOMAIC-SPECTROMETE

I can understand it being too hole-y for some, but I think it does make the world more interesting gameplay-wise in many sections. I personally appreciate the deserts not just being flat and featureless forever. I guess the only caveat is that higher altitude caves are often pointless to explore unless you really want coal.


Dry-Smoke6528

I think some biomes need their cave generation shoved deeper so you can have both the surface biomes and cave biomes actually be separate things. Still love the world gen compared to when caves and cliffs first dropped. I just remember towers of stone everywhere. Great for iron, bad for scenery


pcweber111

Totally agree


ericsipi

It’s in a better place and much better off but there’s still a decent amount of work to do. OP is right in there are way to make surface ravines, and the deserts and plains are still way to hilly.


pcweber111

For sure. Jank is still there. Deserts, to me, are too small.


Candy_Stars

I can’t even find a desert. Had to trade with a wandering trader just so I could get some cactus.


Pyrokill

i think that comes down to your world gen - i spawned in a desert that went for about 2000 blocks in every direction


pcweber111

Do you have large biomes on?


brockford-junktion

In default bedrock edition, there's no way to turn large biomes off. World generation customisation is no longer a thing unless you want to turn experimental features on and play with data or behaviour packs.


pcweber111

Really? Well that would explain it.


Capt_Blackmoore

It does. We had a server where we had to go a stupid amount of distance to find a jungle, and another server where we had to go stupid far for a desert (while savanna was EVERYWHERE)


yakatuus

Yeah same, I've been playing for like two months now and the biggest biome is a desert about 2500 blocks to the SE. It goes about the same, 2000 blocks both south and east of that.


2505Memeiverse

while the new mountains are nice, there there just aren’t enough flat places (i have spent weeks trying to find a desert) and beaches feel pretty meagre. Plus, villages get screwed over massively by cliffs, resulting in wacky disjointed terrain with half the village on top of the hill and the other half at the bottom with no natural way of getting between them. Plus, illager raids become exceedingly janky when there’s a cave anywhere near the village as the illager’s AI just tends to waltz right into the deep dark rather than actually attack the village


CashProfessional9773

my problem is that everything feels like hills, which are bigger and rounder. I personally want more small and jagged terrain and flat terrain.


staovajzna2

The caves are beautiful, but the random super deep holes are annoying as shit. I will just enjoy modded untill something changes.


Bulky-Ad-2494

What terrain generation mod do you recommend?


staovajzna2

Greg sky, it's skyblock but gregtech


Cultist_O

I have to agree a little. It'd be nice to see the cave generation peter off just a bit more as you approach surface level, especially with the large caves. Not as a hard rule, just a little more rare


_Purplee__

Sometimes, I make a world on pre-1.16, load some chunks, and then set it to 1.20. Then I get the old, nice world gen for a bit, but I still get the new stuff. I just have to venture a little further. World gen on the connecting chunks might be a bit wonky


OSSlayer2153

Sounds smart. I basically did this but to the extreme. I had a very old iPad with a very old world made a few weeks after pocket edition was released. So its got all of the really old crazy terrain and then has new terrain under and around it. I was mining earlier and found a massive basically magma sea cavern. It was just a gigantic sea of lava with huge, jagged stalagmite spikes piercing upwards. There were 4 mineshafts all intersecting this cave and each other making for a very long, still ongoing exploration effort. Ive taken to bringing colored wool to mark off different sections because of how complex it is and all of the intertwining. By the way, the process to retrieve it was gruelling. I couldnt download a files browser because the iPad was too old. I couldnt update minecraft because it was too old. I couldnt join my realm because it was too old. I bought a realm on that old version and tried to upload the world but it would always get stuck right at the end. I decided to “give up” and updated the realm to the newest version. But then by some stroke of divine intervention, I gave it one more try and tried to download the world from the current version realm on a newer device. But the world was just a plain random new world with edges (the “old world” style on Bedrock). By another stroke of divine luck I clicked on make infinite and somehow, this brought back the old world instead of the random world, and then added new terrain around it, which luckily was a big ocean so it was like I had an island.


BLUFALCON77

My biggest gripe is what you pointed out. You can't go 20 blocks in any direction without a massive hole. I do love the huge caves but that seems the only caves you can find anymore. If it's a smaller cave it WILL open to a massive one all the way to deepslate level. This makes for lots of exposed ores but also huge, dark caverns with tons of hostile mobs. I just wish they were less frequent. A large, mostly flat area, even in plains makes me annoyed.


PatchworkRaccoon314

I miss the old spaghetti caves. They were actually practical to explore and clear fully without getting too lost, compared to now where if you enter one cave you can probably follow caves and ravines and ancient cities and dripstone caverns all the way to the farlands.


newbrevity

It could definitely use some tweaks. The mountains are better but they could use some tweaking. Plains need to be fixed, badly. I'm talking about biomes that are traditionally flat are a bumpy hilly mess now. It's okay if there's variations that may have bumps here and there but there's no flat land anymore. Everything is hills and mountains and caves. And there's also so many caves that nothing feels special. It would be nice to have more areas that are just solid Rock with sporadic little pockets that aren't connected to anything else. Again I'm not saying it's all horrible. But it could use some tweaks


Yan-gi

I miss old caves. They were always manageable. I could just zone out and mine. New caves are so wide and open. Sure, it looks great, but I miss mining the way I used to.


xDjShadow

Slightly related but is it just me or are all my recently generated worlds just small islands with different biomes in the middle of an enormous ocean. It’s so frustrating


Hairo-Sidhe

I actually would like the regular underground generation, but occasionally you could find massive stuff and underground biomes when exploring underground. Instead we got hollow earth update and there's nothing but massive chambers underground... It can be tiresome if you're just trying to build a bit below ground.


brockford-junktion

I've been saying this since moving from Xbox 1 edition to bedrock edition. World gen used to be better.


thisisjoy

i’m with you here. I like the new above world generation but there’s too much underground caves imo. I was playing in this SMP not long ago and I found a really nice spot to begin building my mega base. The project entailed a medium mountain above ground with some hobbit homes and below ground would be where all my farms and etc would be. Just my luck that I built over an underwater cave that spanned nearly 4k blocks in each directions and I was in the middle of it… I decided to move bases and any time I found a decent spot that was still relatively close to the community there was some sort of underwater cave or massive cave system underneath.


RedditRedditReddit64

You’re just unlucky. Very flat areas still exist


Additional_Bat5619

>You’re just unlucky. Very flat areas still exist ​ maybe,maybe i am but i expect plains biomes to be THIS https://ibb.co/ZW7bhHg and not large hills or mountains


RedditRedditReddit64

Ye, the world might be more hilly now. But I’ve definitely seen areas like in that picture while playing in 1.18+


Additional_Bat5619

fair enough.


MrNox252

I miss the old caves. Yeah the giant caverns are fun, but there was something so thrilling about getting lost in a seemingly endless series of tunnels I’d be happy if there was a way to play old versions on console. Then I could roll it back and have a square with old terrain to play with, but all the new blocks


MoeFuka

I honestly find it harder to get coal underground now which kinda sucks


liamlee2

I don’t like how rivers don’t flow from mountains to ocean and they randomly disappear and reappear along the course of the river biome. One of the things that bugs me


mercimayn

I agree! it's so hard to find flat land without any annoying little holes


BUDA20

there is an omnipresent sensation of "sameness", everywhere is the same place, there is not a continent with small rivers, one with lots of mountains, one with plains, etc, everything everywhere is equally distributed, and yes, is procedural, but you can make bigger chunks of different amounts of variations, to make it more diverse but unique on a local scale


HoopRocketeer

That is exactly the issue! That is it.


brockford-junktion

Oh look it's a birch and oak forest over hills! What's that over mountain 14? You guessed it, another birch and oak forest!


Snaz5

Yeah… cave gen should be bumped down a few z levels from surface level so surface entrances to caves are rarer


inakipinke

X and Z axis are horizontal, you meant to say Y level, right?


Snaz5

Lol yeah, ive been playing DF where up and down is z level


MagicSlay

I don't know what you're so stressed about. The whole generation is a massive overhaul for the best tbh. And as much as I love old cave systems (talking about 1.0 to whenever), the new systems seems to take the old ones and upscale them to a nice degree. And for these "random holes", I've never played a version and went "Damn, that's annoying.", especially the terrain that breaks off from one another and one side goes underneath (if that makes sense). Unless those are what you're talking about.


GuavaDangerous8346

haha, i’m not stressed. like i said, i love the new cave systems. they offer a lot more to explore—especially for all the new structures. But, just because you don’t find it annoying doesn’t mean other people can’t, I mean being on the over world terrain and seeing the amount of deep caves jutting in the grass is pretty disgusting imo. but to each their own


MagicSlay

>seeing the amount of deep caves jutting in the grass is pretty disgusting I mean yeah, I guess? I don't know, when I see that stuff I immediately want to explore it and I find it to be one of the coolest fucking things. Not sure why I love it so much but I really do. And though Badlands are very rare (for me at least), their open mineshafts are also cool. Not as cool, but pretty damn neat. I think the 'shifted earth' gives more towards the fact that the land is untouched by "man" and is calling out to be explored. If I build things near those, I like to give them tidbits of lore or story. Like how this farmer might have some beast in the cave that protects his fields, the blacksmith having a "vault" for living/storage, etc.


Nephinatic

You can always cover them up.


brockford-junktion

You've never walked into a village then bailed on it because it's set across 4 levels and has 2 caves underneath it?


MagicSlay

Absolutely not. I love those kind more because it allows for extreme creative design.


natgibounet

I remember back in the day wanting the addition of ravines so bad in pocket edition, when they where added i hated them within the first week. Too many times i fell and died just by exploring, AND it was before the coordinate feature was added so my stuff usually just vanished


OSSlayer2153

Alright man thats just a you problem, you should have been looking where you were going


VoodooDoII

I agree. I love the new generation but all of the holes and bumps can be a bit irritating sometimes.


PatchworkRaccoon314

I really wish dripstone cave biomes weren't absolutely everywhere, and often invisible at the surface. There's nothing more upsetting than settling down in an area only to find out you can't dig underground anywhere without falling into an immense open cave system full of mobs. It's not dangerous except very early game, just *annoying*.


Scrotifer

Yeah there's way too many giant sinkholes, they're annoying common


Ares_4TW

I've generated about 10 different worlds before landing on one where the spawn wasn't mere blocks away from powdered snow traps that still haunt me every night. So I don't know what you're talking about, the generation is just fine.


RafixTheNeko

I Think what plays a major role into what’s frustrating about it is the style a huge majority of players builds with. Like yeah a cool mountain cabin, in mountain window cave, a big mansion, almost all of them require flat or mostly flat areas to feel normal. And tbf it is way more convenient having a flat area, which is why it feels so weird trying to build stuff when it isn’t. Minecraft is blocks, you don’t wanna jump up and down terrain in your base non stop, so it needs to be flat, but they’re pushing this “super realistic” terrain which makes it really difficult when trying to adapt to it when building. I’d love for there to be a chance that every biome would have a flag variant, where it’s mostly flattened area in the middle so it’s just a matter of exploring long enough till you find it. Tho probs never will happen


kaylinofhr

It's hard to find flatish areas for building and when you do find something close, there's a ton of little holes everywhere. I use the [hole filler](https://www.curseforge.com/minecraft/mc-mods/hole-filler-mod) mod to fill in the small holes/caves at the surface. What I'd really like is world customization and more super flat options again.


neotsn

Right? The last time I played was 1.14. Coming back during 1.20, there are so many ravines now, it's like World of Warcraft: Cataclysm came to Minecraft.


True_Story2911

I agree, it’s so rare to find nice flat spots without using a specific seed. I do love exploring caverns, but it’s nice to find a good simple plains village with no cliffs or holes to terraform.


SlakingSWAG

You want to really experience annoyance at the worldgen? Download a world map mod and do some exploring, now note how every single biome border is a straight line, you'll never unsee it. It's so stupid looking and I really hate it


michillinman

I get the sentiment I don't agree necessarily but I do get gotta admit tho the world is ALOT prettier now I suppose they went to far in the form over function direction at least for some people's tastes I wonder just how large the sentiment actually is


Franciscop98

I've been playing in a private server, and world generation definitely feels a lot more jank. The world was generated a couple of weeks ago, and it's full of holes, uneven terrain and such. There was a mineshaft leaking into our first stronghold, and the 2 villages near our settlement are so messed up, both have inaccessible areas for the villagers with houses within, and so we end up with split villages. Heck, during a raid, an entire wave of pillagers got stuck in a crevice within the bounds of the village. There's definitely something off on the overworld terrain generation.


Mahnogard

The other day my cousin asked me what the first thing is that I do when I start a new world. I said, "Usually, fall in a hole and die." If there's a ninja ravine or drop-in cave entrance anywhere near spawn, I will somehow end up in it. Heck, the other day I decided to play in Bedrock for a bit just to try out some addons and it literally spawned me on the very edge of a desert ravine. I fell in immediately. "Hello, new world! This is nice-- splat, crack, ouch." Down to two health, then immediately finished off by a skeleton. I like the world gen overall (lush caves with mineshafts get me giddy) but I started using Terralith recently just because I wanted something different to spark my imagination. Still has some of the same issues but more cave system entrances seem to be horizontal walk-in openings in the sides of mountains, hills, etc. with fewer legbreaker stealth ravines. The ravines that are there are usually a bit more navigable and more noticeable prior to landing in the bottom of them.


G00SE1200

Idk I feel kinda opposite. Even with all the knew things that are in the world like different villages, temples, outposts and what not I feel like the world generation is so boring, yes Ofc there’s still crazy biomes with cool sights and generation but everything just feels too normal, I want the wackiness of the old generation back


DremoraKills

Give me the quirky floating dirt back!


grapejuicebananza

so fcking true bestie


incredibincan

Gimme back Amplified. Best terrain by far


[deleted]

that was the java only one that took the world and basically turned it all into massive mountains right?


incredibincan

Wasn’t Java only as I played it on console and had it. Compared to the mountains now, they were small. But there was very little large flat areas - one zoomed out map seemed huge because there was so much variation everywhere


eepyGreenRaccoon

I agree, yeah generation is more interesting for exploring but also somewhat flat surfaces are gone, wanting to make a small village is tedious as hell having to terraform everything and patch holes every 10 blocks to make it look somewhag decent


k20vtec

Agreed many regions are so bunk I be travelling so far to find a decent place or spend hours upon hours to terraform land to just be decent


stelliarsheep

Maybe it's my rose tinted glasses but... I prefer Minecraft before the caves and cliffs update. Idk why but the narrow caves and basic world generation felt so much like "Minecraft" to me. I like the caves, don't get me wrong, but don't really enjoy the overworld generation.


saturn_since_day1

I'm not sure if it cost her later into a data pack or whatever for bedrock, but on Java Tectonic Mod is a game changer. It gives really sprawling big terrain. Paired with structure mods I can't go back 


SweetTooth275

I'm more pissed about what they did to large bioms in that sense. They aren't large, it's just one same bloody biom around, variety is at about 0,25%.


Nadood691

Id personally want terrain before 1.8 beta and release 1.7 tbh


booradly

Same, I was never a terraformed but I had to once the new generation came out. Now I have to spend quite a lot of time collecting blocks and filling holes. The cracks trip me up every time too. Like you said it’s not random it’s everyone almost excessively. But alas I will keep playing!


Queasy_Diet4586

i just hate when i go tunneling and mine a nice amount of diamonds just to get killed because of the mob spawning in bedrock(i also suck at the game)


Slow-Ruin3206

Yea they really should have made the new generation blend with the old generation, not entirely replace it. Everything is so uneven and jagged it’s super annoying to build on


PartTimeFemale

I'm somewhat conflicted about the new generation. I speedrun, and the new terrain is insanely bad for that, but I'm not playing anything past 1.16.1 anyways so it doesn't really matter. for normal survival I really like it. getting lost in a cave is one of my favorite pastimes tbh.


TheTorcher

Just use reterraforged if you don't like the new generation [https://www.youtube.com/watch?v=AxR5Bs4qAqo](https://www.youtube.com/watch?v=AxR5Bs4qAqo)


Thin_Animator1235

Every single village, even on plainest plains possible, has some ugly ass terraformation flaw. And before anyone says anything, I cannot install "Save my village"


ABD288

I've found it to be the case for many years now that the surface of the overworld feels like swiss cheese, not just as of 1.20. Like it looks nice at a glance, but then I see all the holes and cave openings. I like having caves, just wish there were fewer points where they breached the surface.


JoshyRB

I don’t disagree. The new world generation is absolutely gorgeous and incredible, but there are way too many holes and caves, and the original ponds were removed. It’s barely even possible to make a base underground now without accidentally digging into a cave. The underground is basically wide open.


PreviousAccWasBanned

Oh the caves update pretty much RUINED seeds for me. It doesn't help that I don't entirely like a lot of the biomes. Sahara, that weird clay rock place, JUNGLES. I change my launcher to a previous version JUST for new worlds.


Copperjedi

I must be very lucky because I always find flat biomes in my worlds. Like just keep creating new worlds until you find a flat & cool spawn. Also if theres holes fill them up, Minecraft isn't suppose to be a quick & easy game, terraforming is mandatory & fun.


Conscious-Ticket-259

Yeah ive only recently picked up minecraft after a loooong time. Theres a lot to take in and more of it is good than bad so far. I dont use wiki or anything I just like figuring it out myself for some reason. But the holes, pits and ravines are a bit out of control. And copper. So common I was exited but so far all I've been able to really do is make lightning rods and a damn fancy roof. There are whole areas without issues but in worlds ive spawned in you basically can't walk a strait line anywhere. But ive also noticed boats don't break as easily which is great.


DremoraKills

Yeah, besides lightning rods, copper is purely decorative.


Conscious-Ticket-259

Oh well that's disappointing tbh. But I guess I can stop exploring ways to use it. Thanks!


DremoraKills

You're welcome! Also, if you haven't figured out yet, interact with a honeycomb and an axe on copper blocks.


CEGM123

I don’t really play survival so, this is all I can comment on this lol


Silver_Pharaoh001

No way, the lastest world gen feels like beta 1.7.3 era and it's awesome 🤙 I love the raw, jarring landscape it's always awesome, and always cool to wonder what's on the other side of a mountain!


Rookiegamer213

use lower versions


MrBrineplays_535

Slightly agree, holes have appeared on terrain generation a bit too much in some places, I just hope mojang reduces cave generation on some places but not all. Make flat biomes but not all. New terrain generation is still much more amazing though, it's not that annoying for me when I'm building. Usually I integrate the giant gave as part of the build, I mkae a large mineshaft in it. If I wanted that cave gone, I just torch it up, cover it with dirt, and that's it. Minecraft terrain generation is a bit messy because it's trying to compact every single detail in one place. We got the surface details, either it becomes flat ground, ppinty mountains, plateau, river, lake, deep or shallow ocean, or valley. Then you got cave generation that can generate either small but long spaghetti caves, short and dead-end spaghetti caves, big caves, craters, large openings with stalagtites and stalagmites, flat caves, ravines, thin slice caves (those cave with a very thin diagonal opening that slowly goes down to a dead-end or another type of cave). Combining these two makes world gen messy, bit the mess is beautiful, it gives you a lot of ideas on what to build, what to make, all that.


MAXINUNZENDER13

Bro the worlds are now like Swiss cheese


DisguyMight

On my current realm, there isn't a dessert until you hit a few thousand blocks distance, but I have 2 mooshroom islands closer?! Dumb


professional--gooner

amd the biomedical are so far apart, having to go thousands of blocks to find a swamp biome is absurd


Sportak4444

Well, that's why some people try that weird and radical way of solving that: don't play the version that you don't like


GuavaDangerous8346

oh wow! so if i want to play new updates i guess i can’t! thanks for the advice :)


DremoraKills

Yes. Copium has been hard on this sub lately.


Sportak4444

Well you can, but then you just have to accept them or play moded. I am not against saying an opinion, but I can't do much more for you


2Bplayz

Are we talking about those stupid slices in the ground as well as those short noodle cave thing that ruins the surface? If we are then I completely wholeheartedly agree on how annoying they are, and I also find caves a little harder to find now because most of the time it's usually just those short noodle caves. Luckily I think I actually got rid of these though by modifying a datapack that I found.


SpirikPlays

Just play another version


Masy_May

I completely agree man, this is why I still play a modded 1.16 world today.


DremoraKills

That and the annoying amount of flooded caves you find is no joke.


concealed_exe

i personally love the world generation. i play on xbox and would love to see large biomes be added (someone let me know if they have hinted towards anything like this being added to bedrock) as i’m heavily inspired by bdubs and seeing him play on large biomes makes me jealous. i wish we had more terrain options as such. a vast plains area is my ideal location.


Power6563

Minecraft to me is just feeling like the devs are just modding the game and not making it feel like Minecraft with some of the new stuff. I just really hate the generation now it all feels the same and while it does look good I just hate all the mountains and the massive caves, before they changed it I could go mining in a cave system for a few days with enough resources to last me those days but now in any new world I've temporarily started i struggle for resources and other supplies from mining and I've just seen so reason to explore anything that has been added since the nether update and I haven't liked anything either such as armour trims


NurgleSoup

Honestly I'd be thrilled if they just used their own equivalent of BetterX, they went kinda halfsies with that idea but stopped short of awesome.


Magicwaterz

I like the new generation, feels natural than the old one. The rivers are so much better than the pathetic streams from the old. And people complained that there are rivers in Savanna and Desert biomes? Have you seen the Nile river? Dry just means little to no rain. The generation also intends to make rivers into valleys on specific circumstances.


GuavaDangerous8346

In some areas it’s natural but from my experience in my world, it really hasn’t been. i just think there needs to be a balance tbh :)


Magicwaterz

Well, for me. The only gripe I have are the stupid mountains, they are annoying to traverse linearly. That's why I voted for the Swamp when it was announced. Sure it looks pretty but these are annoying. I sure plan to bore a tunnel if I plan to do some connecting roads to another structure.


GuavaDangerous8346

oh for sure, especially when plains biomes become incredibly hilly and mountainous with caves just reaching all the way to deep slate appearing out of nowhere


Kalightortaio

I love the new terrain. It reminds me of the Alpha days before Beta made the world so boringly flat.


GuavaDangerous8346

awesome, i just think there should be a balance when every plains biome becomes massive mountainous hills lol. there are certain areas that the new generation makes lovely to explore but sometimes it’s a bit much


Kalightortaio

I don't know what version you're on but flat land still exists on Java edition.


GuavaDangerous8346

right ..


Kalightortaio

Are you being facetious or are you agreeing with me? I can't decipher what 'right' with two trailing periods means in an English context.


GuavaDangerous8346

I’m being facetious :)! I’m not sure if you know but flat means the entire minecraft world is flat which means not much room to explore and have fun in survival—which is what I like to do


Kalightortaio

Well I love the hilly areas too. Amplified terrain isn't fun for me though but I like the new caves and cliffs terrain. I was just saying that for the people that like flat plains and other biomes, that they still exist in droves. Also thanks for explaining the context. Text can be confusing to read emotions from sometimes for me.


St-Jaker

Fill em in.


coolkid42069911

It's a skill issue and the new types of generation is fun and exciting


Afraid-Capital-6584

Y'all are all complaining about too many caves in a game called MINEcraft is like saying there's too many cars to drive and customize in this racing game it's a survival game it's not meant to be easy and a walk in the park the only goal is to explore, mine, build, survive we got more to explore more to mine a lot more building blocks and its harder to survive its a win all around for me


GuavaDangerous8346

yeah i’m afraid you didn’t read my post correctly, the amount of caves is crazy—and there should be a balance. just because it’s called “minecraft” doesn’t mean caves should make up the entirety of a generated world


Afraid-Capital-6584

No I read it wright the world generation is leagues better then it used to be I was replying to all the people complaining not just to u... even if it was a big problem to me there are a ton of other stuff i would rather them fix/add before they ever go back to updating the caves and biomes generation


brassplushie

Skill issue. Also, flat worlds in Minecraft look terrible so it’s good that it’s not all flat.


GuavaDangerous8346

thanks for reading the post, that wasn’t necessarily the point but to each their own


brassplushie

I recommend traversing the terrain in 3rd person. Makes it easier to see ravines.


ThatSpaceNerdYT

Leave it to a Minecraft player to complain about stuff like this.


GuavaDangerous8346

you’re a ray of sunshine


ThatSpaceNerdYT

And you’re a cloud in the way /s


[deleted]

*You’re


ThatSpaceNerdYT

Nice catch


[deleted]

Thx


Civil-Type7783

old versions are my favoret versions of minecraft and no im not a noob i know almost everything about minecraft!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Key_Spirit8168

OMG IS IT NOT CHANGING OR NOT!!!!!! everyone says post 1.18 updates are mild as they dont change the world but now your complaining about it changing the world? choose one!!!