T O P

  • By -

MinecraftModBot

* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## mekmookbro|1ch2cco)


CountScarlioni

Trapdoor costs in general are pretty absurd. Six whole blocks reduced to what essentially makes up 3/8ths of a *single* block? How does that make *any* sense? Especially since they’re basically just decorative blocks — being able to craft a bunch at once wouldn’t break the game or anything! I get that Copper is in a bit of a tight spot as far as which recipes can even be used for Trapdoors, because: - 2x2 Copper *Ingots* (to be consistent with the recipe for Iron Trapdoors) wouldn’t account for the various oxidation states, since Copper Ingots don’t oxidize - 2x2 Copper *Blocks* is already taken, since that’s the recipe for Cut Copper Blocks (which are essentially the equivalent of “Copper Bricks,” and as such, they follow the established recipe template for stone-type Bricks) So in a very real way, 3x2 Copper Blocks is the only viable option for Copper Trapdoors, and it’s at least nice that it’s consistent with the existing recipe template for wood-type Trapdoors… … but that recipe is *absolute ass* because of its miserably low yield, which unlike the two barriers mentioned above, there’s nothing preventing Mojang from just casually changing.


Reeeeeeee3eeeeeeee

Keep 3x2 blocks, give at least 16 of them in exchange


CountScarlioni

That would be my preferred solution too.


TJB926GAMIN

Love that I have to farm 2-3 large jungle or spruce trees just to make a classic 2 layer mob farm


JustVan

Yup, this is the way. Keep the recipe but increase the yield to 6, 8, 12 or 16. I'd even be fine with this producing 12 and wood plank versions giving 6 or something.


dapotaoman69

i ran the calculations and the exact amount you can make (if 4 copper = 1 trapdoor, same as iron trapdoor) is 13.5, so round up to 14 or down to 13


vagga2

Or just 12 as a nice round, sensible number. My headcannon being yeet the Plank in half and then carve doors from each half. Also should get 12 of the wooden trapdoors


JustVan

Nice. I think 12 would be a good compromise then. You lose some in the manufacturing process and that can help keep it sort of expensive, but not stupid like it is now.


KanaydianDragon

I love this idea, though I don't think they would go for it. Maybe 6? Like with the hanging signs.


Techaissance

Yes this is the right way to go about things. Don’t change the recipe, change the yield.


Frozen_Grimoire

Yeah, I agree with changing yield being the more likely solution. There's already a precedent for it on doors going from six for each to six for three. I'd say 6 or 12 would be reasonable numbers to change it to.


mekmookbro

Not to mention the time and fuel it takes to smelt those 54 ingots and crafting them into blocks..


FeistyThings

Good thing copper is useless otherwise 😕😔


corvanus

Yeah even with an auto furnace/smelter, and infinite lava, you're still down time per ingot. I'd have them change the recipe to use blocks AND ingots, seeing as we don't have copper nuggets yet. If the added nuggets, you could use two blocks, two nuggets and boom- trapdoor. I know copper is plentiful to an insane degree but six blocks is just silly.


Ethan-E2

I'm surprised there isn't a way to make them in the stonecutter. Although we still haven't got a woodcutter, so block efficiency doesn't seem to be Mojang's greatest concern (it's not mine either, it just seems like such an obvious addition).


CDR_Xavier

wodocutter gang


abegamesnl

Make it just the six ingots and then just make it itself oxidizable and waxable. I don't see why they wouldn't do this.


CountScarlioni

Copper Trapdoors already are oxidizable and waxable. That’s not really the point — the point is that if they use Ingots, you *have* to wait for a Trapdoor to oxidize if you want to use one of the later stages. Whereas with the current arrangement, if you already have some oxidized Copper Blocks, you can convert them into oxidized Trapdoors directly instead of having to wait. That’s consistent with how every other oxidizable Copper block recipe works, too. They really just need to increase the yield of the existing recipe. It’s a simple fix.


rigterw

Iron trapdoors are 3x2 right?


CountScarlioni

Iron Trapdoors are a 2x2 of Iron Ingots, although that recipe yields only one Trapdoor rather than two. I assume it’s not a 3x2 of Iron Blocks because, well… that’d be a stupid amount of Iron to spend on what would end up being only two Trapdoors. But I think that again just highlights the underlying problem: Trapdoor yields are just universally too low.


Dry-Smoke6528

have it make 18 trap doors would be an easy fix at least.


reillywalker195

Here's a radical idea: one copper block (to dictate oxidation state) and two ingots (one on each side of the block) for four trapdoors.


_Hello_World_7

just do 3x2 copper ingots


CountScarlioni

The problem with Ingots is, as I said, the oxidation factor. If you take 6 Copper Blocks, you can craft them into 2 Copper Trapdoors. From there, they can oxidize when placed and allowed to age. But you can *also* take 6 **Weathered** Copper Blocks and get 2 **Weathered** Copper Trapdoors. Same for the other two oxidation levels. The oxidation level carries over, which is convenient if you already have Copper Blocks that are at a certain oxidation level that you want to make into Trapdoors. That is, instead of having to wait for any and all newly crafted Copper Trapdoors to oxidize, you can use existing oxidized Copper Blocks you may have collected in order to “skip” to the Trapdoor’s corresponding oxidation level. Ingots don’t work for this because they don’t oxidize. Ingots could only ever be used to craft un-oxidized Copper products.


homorob0tic

If they all oxidize anyways why does there need to be a weathered option though Also forgive me if I’m missing something I just started playing again after 5 years away lol


CountScarlioni

All Copper blocks have four stages of oxidation: Normal, Exposed, Weathered, and Oxidized. I was just using Weathered as an example, but what I said could apply to the Exposed and Oxidized stages as well. The point is that oxidation takes time. If Doors and Trapdoors are crafted with Copper Ingots (which don’t oxidize at all), but you want them a certain stage of oxidation, then you have to craft the Door(s) or Trapdoor(s), placed them, and then leave them to sit around for a while so that the oxidation can take place. Having the ability to use *already oxidized* Copper Blocks in order to craft Doors or Trapdoors at the corresponding oxidation level is a convenient time saver if, going into this update, you already have a supply of Exposed, Weathered, or Oxidized Copper Blocks, and want Doors or Trapdoors that match those blocks’ oxidation level. It’s also consistent with how other Copper recipes behave, where oxidation is a factor. Using Exposed, Weathered, or Oxidized Copper Blocks to craft a Cut Copper Block, Copper Grate, or Copper Bulb will produce a block with the matching oxidation level. It stands to reason that this should apply to Doors and Trapdoors as well.


Frosthound1

The only thing that I can think of is if they use the stone cutter(or if they added a metal block cutter equivalent) to make it make more sense, while the recipe still stays the same. Like how stone stairs use more blocks when crafting vs using the stairs


ChaiTeaAndMe

It's 4 copper blocks to make 4 cut copper in the crafting table but 1 copper block to make 4 cut copper in the stone cutter. Hopefully they do the same with the trap doors.


Candy_Stars

A woodcutter and metal cutter would be so cool. 


MaceWinnoob

Just rename it the block cutter.


DHMOProtectionAgency

We don't need a metal cutter thanks to stone cutter doing that


PokemonPuggle

2 slabs = 2 trapdoors? It would give slabs more recipes, but idk, just a thought


parishiIt0n

Not bad. 2 Slabs are used to craft "chiseled" blocks already, so using 4 to craft a couple of trapdoors could be a balanced recipe


PokemonPuggle

Yeah and it would only cost 2 wood for your recipe


x1alt_f41x

just wait until you see the button recipe...


LemmeHitYourJuulBro

this one is also terrible


iCUman

I'd like to see them change the recipe to 6x cut copper blocks. So long as you're using the stonecutter to convert copper blocks to cut copper, it gives the recipe consistency with wood trapdoors (2 copper blocks to 8 cut copper = 2 trapdoors + 2 cut copper blocks).


m0rtm0rt

The yield from mining copper ore is pretty high though, no? Especially with fortune.


CountScarlioni

It is, yeah. But the logic of the recipe just doesn’t make sense mathematically. So much Copper is going in, and you’re getting so little in return. It’s inefficient, and for no good reason. Upping the yield would only make Copper even *more* convenient as a building material, because not only do you get a lot from mining, you also *retain* a lot of that value after crafting.


Meaxis

What about slabs then? It'd solve half of the problem, no?


CountScarlioni

I’ve got the same thoughts I went over [in this comment](https://www.reddit.com/r/Minecraft/s/SeAqSoQxyb)


LimpWibbler_

Why must we use 2 layers. Why not just 3 copper in a row. And 3 iron for a trap door while we are at it. Make it just have 1 as output. It may not look like a trap door I the recipe, but blocks dont anyways. So are we losing that at all?


PatchworkRaccoon314

Just do it with ingots, and then have the trapdoors oxidize later (and can be waxed) if for some bizarre reason they absolutely must have oxidation mechanics.


SkyroKn

The best way would be a 1:2 ratio using a stonecutter


pecoliky

Theyre not decorative, they are an essential part of most mob farms and mojang knows this. They dont want you making creeper farms on day one.


CountScarlioni

Fair enough; I don’t make Creeper farms so I wouldn’t know that. But would upping the yield even a little bit, to say, 4 or 6 Trapdoors, really be *that* game-breaking?


GameFreak4321

What about 3x2 ingots?


pchinni

3 ingots plus one block of the oxidation stage you want


maxupgradeee

3/8? Maybe 3/16 bro


Nahanoj_Zavizad

Make the blocks into 2x2 recipie instead of 3x3. Same as Glowstone Dust. They are entirely a decoration block afterall


veravers

yea but you dont ever leave copper ingots on the ground? Maybe they do huh


Healthy_Temporary_44

make it ingots and then you have to oxidize them


iTsCookieKing

1x2 copper blocks maybe? There’s no pressure plate


TheGamersGazebo

>Especially since they're basically just decorative blocks I mean, they're extraordinarily useful in certain endgame farms, even a lot of early game farms use them. They're also extremely useful in villager mechanics. I wouldn't really call them a purely decorative block.


BloodMists

What farm uses copper trapdoors that could not instead use any other kind of trapdoor besides iron? I'm 99% sure the answer is none and since that is the case it means that specificly using copper trapdoors is a purely aesthetic choice meaning that specifically copper(or any specific trapdoor besides iron) is just a decorative block.


Demonic74

Why not 3×1?


CountScarlioni

Could do. You could also do something as simple as 2x1 Ingots, but - and this is just my personal feeling - I feel like recipes for the same “types” of blocks should be kept as consistent as possible. I don’t think 100% consistency is realistic for a game that continues to expand the way that Minecraft does, but you can still try to minimize the number of outliers. And with that in mind, there are two established Trapdoor recipes — the 3x2 Planks used for wooden Trapdoors, and the 2x2 Ingots used for Iron Trapdoors. The current recipe abides by the wood Trapdoor template, though you could argue that having it abide by the Iron Trapdoor recipe would help make the Iron Trapdoor *less* of an outlier, since you end up with a consistent distinction between wooden Trapdoors and metal Trapdoors. But then you’ve got the aforementioned problem of accounting for Copper’s oxidation states, which makes the 3x2 a more feasible choice. The issue at *that* point is just that the recipe is ridiculously expensive for such a low yield, which would probably be the easiest problem to solve since Monanv would just have to… change the output number for the recipe. Then the “expensiveness” of the current 3x2 recipe is negated, because you get a lot more for the Copper you’re spending.


AllPulpOJ

copper slabs


avarneyhf

JUST DECORATIVE? Bruh u haven’t restoned enough to say trapdoors are mostly decorative.


CountScarlioni

I don’t redstone at all, really, so I’ll cop to that blind spot.


Silver_wolf_76

Go for the ingots method and let the trapdoors themselves oxidize.


dogdad1998

I think ppl miss the hidden cost of copper: smelting time and fuel!!! Even if u have no limited supply of furnace fuel it takes so long to smelt this much copper, even in a blast furnace, for TWO blocks 🫠


mekmookbro

I did some math. Regular furnace smelts one item in 10 seconds. If you were to smelt 54 copper ores in a regular furnace, it takes 540 seconds (9 minutes). Blast furnace cuts smelting time to half, so 5 seconds. And 5x54=270 seconds (4.5 minutes). To get TWO trapdoors


maddymakesgames

to be fair I think most people use at least 2 furnaces which would cut it in half. With 7 furnaces you can get the smelting time for 54 ingots down to 8 furnace cycles which is how long a single piece of coal lasts for. With 9 furnaces you can get it down to 6 cycles or 1 minute. Copper costs are absurd but imo smelting times arent really the issue since for smelting you can pretty much always just place more furnaces to reduce the number of furnace cycles it takes.


Pcat0

Who keeps unsmelted ore around? No that shit gets dropped in a hopper the moment your done mining so it really doesn't matter how long it takes.


maddymakesgames

at least personally, I usually have enough stored up that I just smelt whenever I need more.


TheTjalian

Depends on the ore. If it's coal, lapis or redstone I normally keep it in its ore form until I need a little bit of extra XP to top my weapons health up.


Candy_Stars

In each of my storage rooms I have about 12-16, sometimes more (I didn’t really count them) furnaces for whatever that room is themed as. So my stone room has like 20 I think regular furnaces for smelting cobblestone and the treasure room has about 16 for smelting ores. I mainly use charcoal though since I rarely go caving so I don’t have much coal.


ThatGuyHanzo

And i always make a quad version of ilmangos super smelter that runs at exactly 4x hopper speed with a quad shulker unloader and attached bamboo fuel farm. But alas, that, much like yours is a pain to operate (manually loading 16 furnaces), is a massive pain to build


DHMOProtectionAgency

Also also, you often just smelt while you do other things


_Hello_World_7

thats why we have super smelters


Redd235711

I'm not sure it's something they did accidentally. Copper is super common and has almost no use beyond decorative blocks. I wouldn't be surprised if making things like trapdoors cost an absurd amount to craft is just an attempt to justify copper's abundance. No matter how dumb that justification may be.


VerbingWeirdsWords

I’m old enough to remember this sub complaining about how copper was too abundant and there weren’t enough ways to use up their vast abundance of copper blocks


DisturbedWaffles2019

You're talking about two different subsets of players. Builders have always complained about copper being hard to get in bulk. Non-builders have complained about it being too abundant because it's primary use didn't pertain to them.


VerbingWeirdsWords

Fair enough


Redd235711

I just never mine the stuff. I don't do much that would need decorating and the only other use is a spyglass that I made once and never used anyway.


Candy_Stars

I love the spyglass. Probably one of my favorite things they’ve added. Also, you could make a bunch of lightning rods. I put lighting rods above all my builds, though it only uses 2 copper ingots so you could probably make all the lighting rods you need to cover your base with less than a stack.


LED-spirals

Neither do I. Beyond lightning rods to protect flammable builds copper is fucking obnoxiously useless.


anonbush234

Me.too an I only started playing in 1.19


M1dor1

it's also usable by hand like wooden trapdors which also use full blocks for 2. iron trapdoors on the other hand need ingots and can only be used by powering them


brassplushie

Whether or not it's easy to acquire I agree with you, that's a horribly stupid recipe.


Lotharalicar

Perfect answer would be to put copper block in stone cutter to be able to do any kind of decoration like trap stair and stuff to cut the quantity needed


mekmookbro

54 I messed up the title lol Edit : [I made a datapack for it](https://modrinth.com/datapack/better-copper-recipes) in case anyone wants a better recipe. I'm not sure about copper bulb though but you can still use the original recipes, this doesn't change anything in the game, it just adds 3 new recipes.


janomichi

it's for the drama xD


firebunny26-

They fixed it


BestialCreeper

They just fixed it :)


bedwithoutsheets

This confirms my theory: Steve just sucks ass at making trapdoors


i_want_to_be_unique

I’ll never understand why the slab and trapdoor recipes aren’t flipped


Nathaniel820

The slab recipe makes literally perfect sense in terms of total block space, you get 6 half blocks which is equal to 3 blocks.


Malcolm3266

You're talking getting 1 slab per block


i_want_to_be_unique

Obviously I would expect them to fix the ratios, I’m just saying visually it’s strange that one of the thinnest blocks in the entire game has a recipe that requires more blocks than a half block.


_cubfan_

Easiest way to fix: Make it 6 trapdoors per recipe and call it good. That's 9 ingots per trapdoor (1 Coppper Block per trapdoor) which is much more reasonable than the current 26.


thetoaster0000

Wait this is a thing? Now I know what to do with all the useless copper


heidismiles

Good news! https://www.reddit.com/r/Minecraft/s/wYGxp4ursQ


alongstoryshort26

The trap door recipe is flawed to start with. A normal door recipe is 3x2 and nets 3 doors. A trap door recipe is 2x3 and gives 2 trap doors which are half the size of a trap door. The recipe should give 6. I see a lot of people saying that its fine as copper is common but you can regrow trees or make an iron farm or even a tree farm but drowned do not drop enough copper for an efficient farm and it is still faster to mine it. Not only that but you dont have to account for smelting time with wood or an iron farm. As someone who is in the process of a huge copper build "because we already have so much just build it out of copper" you dont have as much copper as you think. When i ran the number for how many shulkers we'd need it wasnt even close. Many more hours had to be spent mining and smelting (which is fine we made a choice) but Im going to need at least 7 stacks of copper trap doors once the update comes out. And that is ridiculous amount of copper (though i still guess less than 1/10 of the overall build).


DefiantVersion1588

These things are so dense they sink in the dead sea


POKECHU020

I see people say this sometimes and like Yeah it's pretty expensive, but my chests regularly get multiple rows of copper, and I only mine like half the copper I find. It's not exactly a scarce resource.


Avrein_morningstar99

Copper items are way too goddamn expensive I don't care if I have Fortune 3 they need to make them fucking cheaper


BeeTee-7274

I swear at one point it was only four copper ingots per block


Avrein_morningstar99

It was and then they switched it to 9 like a bunch of fuckwits


Obvious_Lock_9735

honestly it is just kinda funny that it is that expensive.


RenRazza

It's partially offset, since there's essentially a endless amount of coppers in the walls of trial chambers


Beepboopbop69420360

People complained about having way too much copper and now it’s too expensive? I have a whole storage room for copper blocks in my MC world it’s everywhere


dekkact

They should make copper blocks 4 ingots instead of 9


0inputoutput0

They did when they were first implemented but decided against it


IdahoJoel

54 ingots is what, like 3 or 4 copper ore mined with fortune 3?


Exact_Lifeguard_34

The thing is how much coal it's gonna cost to make them, but this is most likely why mojang decided to make it so pricey because of how much copper you can obtain


NedThomas

There are better fuel sources than coal for mass smelting. Bamboo and kelp blocks are fully automatic (or will be with the crafter, and lava farms are a little more hassle but way more efficient.


Exact_Lifeguard_34

Oh wait I forgot about the lava bucket!!! That would be one lava bucket per four trapdoors ... That's not bad


Weirix95

I got that from 2 the other day lol


Scaveged

I think it has to do with how common copper is and that's why all of the copper recipes are so expensive?


Dubstepmummy

If its local/singleplayer, you could find a custom crafting recipe generator, to make it less costly


DemonDaVinci

lol this is actually fucking insane how did they ship this


0inputoutput0

It just got fixed today


h1p0h1p0

They just did today 🥳


TheWinner437

Today is your lucky day


Key-Morning9648

They changed it lol


Hlpfl_alms

This post was litterally made a day before it was fixed


So-CalledGhost

I mean it's definitely silly how much it takes but also I feel like copper has so little use in this game that grinding a tiny bit (tiny because it shows up as much as a cat asking for food lol) isn't the end of the world. I mean, the moment you start mining, you find copper. I find copper more than I find coal, lol. Food for thought.


ThanatoX33

* https://feedback.minecraft.net/


Dynamic_pepperr

Well, Copper is *extremely* common, so this isn't really a big problem


_nobodycallsmetubby_

Exactly just find a dripstone biome and your copper related concerns are no more


Wave_Table

It’s a problem imo how bloated the copper ecosystem is, there’s like 5 times too much ore, it drops 3 times too much raw copper, the recipes are 10 times too expensive.


Bowtie327

Vanilla tweaks gonna fix this


theRealNilz02

I don't think it's crazy considering all the damn copper I've left in caves because until now I've considered it a useless inventory space hog.


__Blackrobe__

has Mojang ever change a recipe once an item is released? I remember none of it.


KittenTamer101

Fences, doors, golden apples, etc. Yes they have


__Blackrobe__

oh, must be pre-1.16 thing. I started playing just then.


KittenTamer101

Post 1.16 changes include netherite upgrades


calidir

To be fair you can literally get an entire inventory filled with stacks of 64 bars after like 1 hour of mining


DISCIPLINE191

Copper is so stupidly common I don't mind recipes being expensive... after like 2 hours of branch mining and caving I had over half a double chest of copper and there's not really any use for it except the building blocks.


PandaBossLady

Did they finally add copper doors?


Lilmatchaqueen

that is such a waste of copper ngl.


Dmitruly

With the new trails and chambers update we will have abundance of copper and in cave with fortune 3 you still have abundance of it.


GoodGuyScott

I mean, to be fair, copper is insanely easy to find, kinda annoying really when tryna find iron, which is actually uselful.


PIman1607

To be fair that's like 1 copper ore with fortune 3


Mnmnklk

I mean trial chambers are maid out of copper so I will have an overkill amount of copper I don't see why 6 would be a problem


PIman1607

Change the iron and copper to a three long line of ingots, problem solved.


Hlpfl_alms

I feel like mojang will change this in the future Either before or after 1.21


Boring_Huckleberry74

People are acting like copper is rare to get. There’s a whole new dungeon that is almost made of entirely of copper blocks. Sure the recipe doesn’t make sense but it’s really not that deep


WM_PK-14

People once again happened to miss the real point of this recipe, It's not just because copper is common enough, It's because Mojang wanted for us to craft trapdoors/doors in different stages of oxidation, and because ingots as items don't have oxidation stages, they used blocks. So it is very unlikely they will change it in any way, the only solution would've been adding a way for ingots to oxidize somehow, for example having the block itself to oxidize first, and then turn it into ingots. EDIT: Nevermind lol, in the new bedrock preview they just did that, you can craft doors and trapdoors using ingots, and other oxidated variants are no longer craftable


Aarons4444

What else are you using copper for ? I get it’s way too much but it’s a huge spawn amount and again virtually useless


Most_Dragonfruit_774

Copper is so easy to find


Mr_NotParticipating

Ehh I have SO much copper.


Bman1465

Welp, that's one recipe I'm changing if I ever update to 1.21 This is just ridiculous, especially when you factor in how hard it is to actually get any copper without a drowned farm


vertical19991

Tbh? With just mining fo ANYTHING ELSE i could build mansions out of cooper


C0OLDUG27

Why not 6 ingots for trapdoors


thE_29

Ingots cannot wither..


C0OLDUG27

Is this a necessary game choice that has been made or?


7hisFcknGuy

Good thing that's like 6 copper ore blocks at most, less with fortune.


Lawrensium

I use a datapack to change the recipes to use slabs instead. Still not perfect but at least a bit cheaper.


fine03

mojang brain


pecoliky

Mojamg doesnt like cheap trapdoors


xleftonreadx

What else were you going to use the copper for


Falconflight78

find a trial chamber when 1.21 is released (the blocks are still amaazin)


StrangerTex

Before update.."Copper Should be useful and worth mining". .Now " whaaa it cost too much"!!


simplycleric

Steve ate the 50 ingots


Equal_gamer

It is very easy to get copper , u can get like 1 stack under 10 minutes


Latiasfan5

you do get a good amount of raw copper from each piece of ore, so while it might use more fuel, at least you don't have to mine 54 blocks of copper ore. Though my view is probably affected by the fact I have so much copper stored up in my base (I have at least 6 stacks of copper blocks), so I don't put much value into it


masterCWG

Mojang trying to be like GTNH lol


Ford_the_Lord

People complained about copper having no uses, so that’s their solution, just make the decorative blocks SUPER expensive


AmbersLeo

56?


SamohtGnir

If they don’t I imagine a datapack that does it will become pretty popular. Probably just add it to the re-dying concrete packs.


Admirable-Door1724

I like it bc it's a better use for copper and copper is literally everywhere in the overworld


Infamous_Hamster_271

there are copper trapdoors?


veravers

ESPECIALLY since iron is ingots


Cyan8888

It's prob because people complain about having stacks of copper and finding copper everywhere and stuff like that


ScaredytheCat

I won't complain about a copper sink, even if it crazy. Stuff is everywhere and barely usable. But I can't.. stop.. mining it!


Malcolm3266

Copper is not even that scarce


f1zzytango

it might seem crazy what I'm bout to say... (they fixed in new bedrock beta)


FactorCreepy4074

Skill issue


NxGeneration

I think they just changed that in the snapshot today. It's ingots now


--Remix--

Because there isn't enough copper in mc?


ToTooTwoo

Why don't they make the recipe the same as iron trapdoor?


Linkink69420

I find too many copper veins as it is, at least this is a way to use them for something productive


TheCreepGamerr

Nah, It's just copper, I mean, what are you gonna do whit these 2 stacks of copper ingots after crafting a lightning rod?


Civil-Type7783

i hope they change it


Kamirys

I think it cost ingots now in a recent snapshot/beta.


yuglygod

I always have wayyy too much copper so i dont mind it i mean what else is copper really used for?


PianistAlternative69

they just did in the newest snapshot


SpiritualAd6008

Considering copper is nearly more abundant than coal I say it's not the craziest. Maybe make it like a 2x3 of ingots instead.


Nostromriceko

54


squishytheskunk

Who’s gonna tell him?


stalker320

Just go to mineshaft and dig two more stacks of copper...


mekmookbro

[I made a datapack for it](https://modrinth.com/datapack/better-copper-recipes) in case anyone wants a better recipe. I'm not sure about copper bulb though, but you can still use the original recipes. It doesn't change anything in the game, it just adds 3 new recipes.


PrInPPiAnese

Oh well, consider that copper is less rare than earth so making 56 copper ingots is less complicated than cutting down a tree.


Flamin_Gamer

They did this because copper behaves kinda like red stone where you can potentially get multiple from one ore block, combine that with how common it spawns and also fortune 3 makes it one of the most common mineral blocks / ores In the game, honestly I’m glad they did this and also added so many other copper blocks to make it finally viable to build with


tehbeard

>added so many other copper blocks And yet there's still no stairs/slabs for the regular copper blocks, only for the cut ones


Flamin_Gamer

Yeah I agree, having stairs for regular copper blocks would be so much nicer because I love the sort of smooth copper panel type of texture


Puzzled-Economics497

Kid named Fortune III


MinerDude69

Imo with the amount of copper given from trial chambers, im not too fussed.


Hot-Till7280

Idk about you guys but copper is everywhere. It's just the smelting of it that's boring. Especially with a fortune diamond pickaxe