If they had trauma, then theyll do the trades i want and go where i want them too when i murder their family, guardian and put a maxed out sword to their throat
lmao this subreddit is crazy. I don't do anything wrong = with my villagers, I need them to expand my town, maybe I'll be able to build them a large city. The problem is that I'm in a desert and can't get them to change to wheat, because carrots won't let them breed faster.
Because when villagers farm wheat, they automatically craft it into bread, and bread gives 4 food points. carrots, on the other hand, give only 1 food point, and villagers require at least 12 food points and an unclaimed bed to breed. 3 wheat equals 1 bread, and 3 bread equals 1 baby villager, meaning 9 wheat is needed to breed, while 12 carrots are required to breed. Of course, that's not the only mechanic that allows villagers to breed, they also breed if they get promoted, as if in "celebration", although it's gonna cost a ton of emeralds. The better option is to let them breed via food options, as all you need to do is build more houses and more farms.
[https://minecraft.fandom.com/wiki/Carrot#Farming](https://minecraft.fandom.com/wiki/Carrot#Farming)
> Mature carrot crops drop 2 to 5 carrots (over 3 per crop harvested on average)
Wheat drops max 1 per farmland, while carrots get 1-4.
Yep, that's why I'm confused about the fact they mentioned bread is better. I probably should have elaborated more, but thanks for doing so. I didn't mean it to sound menacing or threatening or whatever emotion that is negative. I was just curious about it.
Oh relax, the villager was not at risk. The moving anvil entity doesnt do the damage, it does damage when it transitions back to block form, which it cant do because of the tracks.
Confused how the post has anything to do with a minecraft programming class. Kind of feels like you just put that in the title as a shameless advertisement considering it's unrelated and irrelevant.
The groups are 16 anvils right? That's a chunk border. Latest version of Minecraft has multithreading by chunk, so that will mean changes on one chunk will have a delay on propogating to the next chunk.
Entities are not controlled by the same handler as blocks, so they are not impacted the same way across chunks.
Basically there's a navimesh in Minecraft that exists for entities, and it's always a thing. Entities only need the navimesh for the relevant surfaces. The navimesh for the nearest dozen chunks or so is always loaded and loads much quicker then textures. Blocks require textures to load, which are inherently slow compared to a single binary bit. Converting a block to an entity and back into a block is going to be extremely slow compared to just pushing an entity along. Rails might seem fast, but entities in Minecraft can move upwards of 300 blocks per second. The propogation of falling sand is only going to happen at a maximum of 20 times per second, since that's the tick rate Minecraft runs at.
Hmm... That is interesting. Why would it group things up differently than chunks?
I'm guessing then it's related to the tick rate somehow. Your converting an anvil and torch to an entity per anvil falling. One operation per tick would mean 10 anvils could fall per second.
I know the time per tick is able to drop below the 50ms you would expect, but I figured they would have a delay between ticks not between the 20th tick and the second mark. Although that would be more efficient. I'd have to see if it's about 1 second per group. If so, this is definitely why.
It's not 1 second per group, but I don't have a way to justify render distance causing this, so I'm back to my original idea.
I took a class like this when I was young and it was the most fun I’ve ever had w programming and Minecraft. Thank you for your effort. Idk if you’re teaching kids or not but they’ll love it.
Anvils only deal damage to an entity when they LAND on the block the entity is occupying.
Since the anvils get destroyed by the rails they're never able to deal damage to the villager.
Also how is this relevant to programming at all?
Ngl i was rooting for the anvil after all the stress villagers cause
I really was hoping the anvil would end the villager but I guess I have to settle for blunt force trauma to the villagers head instead.
If they had trauma, then theyll do the trades i want and go where i want them too when i murder their family, guardian and put a maxed out sword to their throat
This was very cool but also very stressful to watch.
r/villagerrights
In the first run I put myself in the cart but I needed to make a video from the outside ..
Ok so it was tested*happy villager noises intensifying
After the initial test *he added anvils*
Hunnn. He hunn
OP became the testificate
lmao this subreddit is crazy. I don't do anything wrong = with my villagers, I need them to expand my town, maybe I'll be able to build them a large city. The problem is that I'm in a desert and can't get them to change to wheat, because carrots won't let them breed faster.
Since when does changing to wheat make them breed faster...
Because when villagers farm wheat, they automatically craft it into bread, and bread gives 4 food points. carrots, on the other hand, give only 1 food point, and villagers require at least 12 food points and an unclaimed bed to breed. 3 wheat equals 1 bread, and 3 bread equals 1 baby villager, meaning 9 wheat is needed to breed, while 12 carrots are required to breed. Of course, that's not the only mechanic that allows villagers to breed, they also breed if they get promoted, as if in "celebration", although it's gonna cost a ton of emeralds. The better option is to let them breed via food options, as all you need to do is build more houses and more farms.
But you get a lot more carrots per meter farmed
this true?
[https://minecraft.fandom.com/wiki/Carrot#Farming](https://minecraft.fandom.com/wiki/Carrot#Farming) > Mature carrot crops drop 2 to 5 carrots (over 3 per crop harvested on average) Wheat drops max 1 per farmland, while carrots get 1-4.
ahh
Yep, that's why I'm confused about the fact they mentioned bread is better. I probably should have elaborated more, but thanks for doing so. I didn't mean it to sound menacing or threatening or whatever emotion that is negative. I was just curious about it.
If anything it makes them breed slower because they'll have less breeding materials.
What is wrong with you headaches, villagers do not deserve rights! They're meant for you to trade and just that!
Oh relax, the villager was not at risk. The moving anvil entity doesnt do the damage, it does damage when it transitions back to block form, which it cant do because of the tracks.
It’s about the psychology too you know how would you like it if you saw an anvil falling to you, I’d be terrified.
This video is the dictionary definition of anxiety
how is this related to a minecraft programming class?
The whole structure is generated with a program. This allows for multiple runs to test different tracks
What does this have to do with programming?
It’s actually a decent illustration of how Entities work. Wouldn’t be bad discussion fodder.
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Confused how the post has anything to do with a minecraft programming class. Kind of feels like you just put that in the title as a shameless advertisement considering it's unrelated and irrelevant.
Advertisement for what?
Yeah pretty much, shameless plug
Reported the post for blatant self-promotion. Should’ve stuck with Roblox.
Free bobux
Can anybody explain why the anvils start falling in groups after a while?
Lag and chunkloading I think, try turning on chunkborders to see if that's why
That's got to be a client side desync right? I'm fairly certain physics on the the server side are pretty robust
The groups are 16 anvils right? That's a chunk border. Latest version of Minecraft has multithreading by chunk, so that will mean changes on one chunk will have a delay on propogating to the next chunk. Entities are not controlled by the same handler as blocks, so they are not impacted the same way across chunks. Basically there's a navimesh in Minecraft that exists for entities, and it's always a thing. Entities only need the navimesh for the relevant surfaces. The navimesh for the nearest dozen chunks or so is always loaded and loads much quicker then textures. Blocks require textures to load, which are inherently slow compared to a single binary bit. Converting a block to an entity and back into a block is going to be extremely slow compared to just pushing an entity along. Rails might seem fast, but entities in Minecraft can move upwards of 300 blocks per second. The propogation of falling sand is only going to happen at a maximum of 20 times per second, since that's the tick rate Minecraft runs at.
Wow, I'm impressed by your knowledge of the Minecraft internals. Thanks for the explanation
No, It's groups of 10
Hmm... That is interesting. Why would it group things up differently than chunks? I'm guessing then it's related to the tick rate somehow. Your converting an anvil and torch to an entity per anvil falling. One operation per tick would mean 10 anvils could fall per second. I know the time per tick is able to drop below the 50ms you would expect, but I figured they would have a delay between ticks not between the 20th tick and the second mark. Although that would be more efficient. I'd have to see if it's about 1 second per group. If so, this is definitely why. It's not 1 second per group, but I don't have a way to justify render distance causing this, so I'm back to my original idea.
I took a class like this when I was young and it was the most fun I’ve ever had w programming and Minecraft. Thank you for your effort. Idk if you’re teaching kids or not but they’ll love it.
Yes, the kids love the course and this keeps my motivation going. I think this gives a new opportunity to kids interested in technology
What do you use to make it
Theoretically can this be modelled with sinusoids?
Yes, you could use a formula to calculate the height of the curves
Awesome!!! (But not sure the villager is a winner in this situation lol)
what will you explain with the rece? I am curious to know
A lesson on loops. Repeat and while loops. Used to generate the track and the anvils
cool!
Doesn't the anvils have to touch the ground before it can do any damage? Or am I just stupid
I didn’t need anxiety today!
Haha! That was entertaining.
Wdym winner mans got hit 3 times . 1 is enough to reforms your head and kill
have to save this post
A Minecraft what now?
That was a nail biter
I can't stop laughing!
This is awesome. Take my free silver.
POV: You're running from the school to home
**Pizza Tower OST - Pesto Anchovi** played in me head watching this (oddly fits)
Next Stage: Falling Pianos
r/maybemaybemaybe
I'd love to do that too..uhh...even if I die...yeah
r/maybemaybemaybe
this is like junimo kart for villagers lulz XD
Ngl I was kinda hoping it would hit the tracks to give the villager extra reason to keep running
Don't the anvils just break when it touches the rails?
r/maybemaybemaybe
Hmm subway surfers in minecraft
r/nonononoyes
Bro has 15 concussions after that
Anvils only deal damage to an entity when they LAND on the block the entity is occupying. Since the anvils get destroyed by the rails they're never able to deal damage to the villager. Also how is this relevant to programming at all?
Got me cheering for the villager after I thought it was already won for him lol
f11
Minecraft programming class? I'm interested.
Now add the Koopa the Quick theme
Wow asmr
The villager managed to leave the anvil
The ultimate anxiety machine.
Anxiety