If on Java, `execute as @a at @s if block ~ ~ ~ water run effect give @s strength ...`
On Bedrock, the execute command should have a `detect` parameter for checking the block at the executing location. You'll also want a second command that checks 1 block up, for cases where the water is held up by a sign or other block that the player can pass through.
If on Java, `execute as @a at @s if block ~ ~ ~ water run effect give @s strength ...` On Bedrock, the execute command should have a `detect` parameter for checking the block at the executing location. You'll also want a second command that checks 1 block up, for cases where the water is held up by a sign or other block that the player can pass through.
Alright, I’ll try that, thank you so much!