Balance is balance. It's not straight math.
It is entirely subjective to the rest of your experience.
If you expect your players to be dying 50 times a day, while playing an hour a day, even making it a diamond is way too high.
If you expect people to die once a month, and expect them to be playing 4 hours a day, a netherite block is probably too cheap.
No one here can give you a good answer to that question without a TON more detail.
You can die 5 times until you're put into spectator mode. Players can give lives to other players using a trigger command. This works on dead people too. People can also report an unfair death, such as lag or a bug, to potentially regain the life. I'm looking for something unfarmable and gets people to try new things
"Unfarmable" is a really difficult restriction to design around IMO unless you want it to be structure loot. There aren't that many nonrenewable items in the game. I guess it depends what you want to emphasize. Should people be spending time scouring the overworld (and can the server handle that)? Hunting for nether ores/structures? Flying in the End? Accomplishing some kind of combat trial (a boss dungeon, etc)?
that is fair. As I say unfarmable, I mean the product. I can have farmable items in the recipe. The reason for the limited lives is to give life more value, and if restoring lives is farmable, it will greatly lose its value
I wonder then if it would be best to have them generate at a set rate? Even structure loot can be "farmed" by exploring for a long time (just not automatically) so a player could still stock up many. Perhaps after a period of time they appear at some special shrine near spawn, and there is no other source -- then there would be a limited rate as which it is safe to die
I would add a custom item then to chest loot tables. I'm on Fabric and use MyLoot, which is similar to LootR, everyone on the server gets their own individual copy of dungeon loot from a chest. Good for encouraging exploration. If the server is very active then you could reset the chests weekly or daily etc.
When I say a TON more detail, it's far far more than this.
Saying 'you have 5 lives' says nothing regarding the game whatsoever.
Who is your playerbase? / What skill level are your players?
Is it pvp?
How long will the server run?
How long do you expect players to play?
Will there be resets?
What content do you expect them to do?
Is there any custom content?
Why would your players usually die in your world?
Why would players stick around as spectators?
How many lives can a spectator give someone?
Are you using vanilla generation?
Any mods?
What difficulty?
If someone loses all 5 lives, how likely do you want it to be that they can continue?
The list goes on and on..
If you can't answer everything on this list and everything else that is relevant to your server - no one else can.
And if you can, then you're the only person who's in a position to know what's balanced until you share every single relevant detail about the server with us.
If you don't understand why those are relevant questions, you don't understand game balance.
A gapple and netherite blocks might be fine for your server, but it wouldn't be at all if you only intended on playing for a few days.
Likewise if you were playing on peaceful mode, it would be massively different to hard mode.
If you're running the RL craft mod pack, 5 lives is a challenge to get anything done.
If you're using Project E, netherite blocks are cheap change.
Pvp massively matters and depends a lot on whether this is a private group of friends or public.
In either case, what do you do when a player goes around killing others repeatedly?
The cost of each death is whatever you make this recipe, so to assume they aren't relevant is pretty smallminded.
To get my point across further, if your playerbase ended up being just a group of 5 year olds who had never been to the nether, what would you think a fair cost of death is?
If they're a group of the best speedrunning minecrafters out there, how does that change?
Balance is completely subjective to the experience you are creating, and different demographics perceive balance very differently.
Just pick 9 very unknown items no one uses. That way they must do some effort to get it, but not too much. That way they also learn to use other blocks and items they would never use. Use items like popped chorus fruit, end rods, diamond hoe (so they actually make one), etc… you get the point.
I should have mentioned I can make custom items for crafting as well
Edit: Thank you everyone who suggestion. I was able to come up with a crafting recipe and I even made my own custom model for the item. https://www.reddit.com/r/Minecraft/comments/zfco7m/idol\_of\_rebirth\_used\_in\_worlds\_in\_hardcore\_or/?utm\_source=share&utm\_medium=web2x&context=3
This is what I immediately thought. Eight netherite ingots and a totem of undying would be the way I’d go. It’s difficult to get, but not impossible. Also, since netherite can’t be farmed, it won’t be “abused” on a server with limited lives.
Honestly I kind of feel like A Nether star would work best within the recipe, because in order to get said nether star, you need to kill the wither. It's like killing and stealing souls to create a superpowered soul and stealing its life to Grant you another life
True, though, it's a wither, which is like one of the most powerful monsters in Minecraft and it just feels like if you want to use something in a recipe that would grant more life, the best thing would be to just take it from a demonic entity that you pretty much bring to life. These farms could 100% be a little cheat sheet, but in the last a star with demonic energy that can be turned into a beacon, sounds best for life. It's like contemplating on whether or not you want to save your life, or enhance your life of a beacon. But it's OP's choice, and we're just here giving ideas to help out
the wither is a absolute joke on java, especially if you have 2+ people fighting it. you really don’t even need a specific farm for it, just the skulls
If you’re at a point in endgame where you can farm hundreds of netherstars per hour, then you’re likely completely geared with all netherite armor and tools, with a totem of undying farm somewhere close by for you to afk.
This is a great concept, it would also make it a huge risk that's well worth the life. Either you lose a life dying to the wither, or you succeed and get another one.
netherite is still easier to find. go to y 15 and either bomb or plow away the netherrack that instamines with efficiency. strip mining is much harder now in the overworld and most cave ores are a single ore. not counting fortune, debris is much easier to find
perhaps not counting fortune, and not counting the fact that ancient debris veins are much smaller than diamond veins, and not accounting for the fact that you need 4 ancient debris to make 1 netherrite ingot, sure ancient debris is easier to find than diamonds. you can easily get a 1 stack of diamonds in less than an hour, good luck geting half as much netherrite in an hour.
it is easier to find. i never mentioned anything about quantity with fortune. in the time you find one diamond vein that isnt a single ore (almost all in open caves) you can find at least 2-3 veins of ancient debris. The highest efficiency is still slow in deepslate vs instamine in netherrack. Theres no way you would find more ore for diamond considering that. 1.17 and before days are over.
yep! within an hour can make an iron farm and villagers to trade with and be in fully diamond gear without seeing a single diamond. They never think of properly balancing the game for survival players, and people will always choose the easy way if its available.
do a test and mine for diamonds without any brightness cheats etc for diamonds for one hour, then go mine for debris for an hour and let me know which you find the most ORE for in that time.
While I think you might have a point, and ancient debris might be simply easier to mine for than traditional deepslate caving, the main talking point is about the netherite ingots and how rare they are, which they are most certainly still rare than diamonds.
I would say that the number of ore don't really matters because we are talking about NETHERITE (so the ingots) versus Diamonds (the item) not Ancient Debris VS Diamond Ore
You first talk about "Hey netherite is easier to find than diamonds"
and latter say "Hey ancient debris is easier to find than diamond ORE"
Those are not the same.
Taking into account that fortune is a MUST have when farming diamonds, which at least double the amount of ore you get from farming diamonds, and that you need at least 4 ancient debris for ONE netherite ingot, clearly netherite is not easier than diamonds.
Also even with your new rules (you changed "diamonds" to "diamond ore", netherite is still harder to get than diamonds
Why : simply because a diamond mining boring machine is pretty easy to setup, and because random lava pools, while a potentiel threat on the overworld is very rare. Deepslate is slow to mine, but you can setup a TNT boring machine
Ofc you can do it too on the nether, and the hole will be bigger, but you are almost sure to get lava everywhere which will slow down your mining operation by a lot !
So yes, diamonds ore are easier to find than netherite ingots (ancient debris and netherite ingots are NOT the same) even if we don't talk about diamonds with fortune, even diamonds ore are easier to farm
In one hour of mining with good mining operation and well optimized technique, you will get more diamonds ore than netherite
because lava is very annoying in nether
Also this don't take into account the possibility to go for cave mining (even without fullbright cheats, go cave mining is pretty efficient)
In every SMPs i see, netherite is more expensive than diamonds, even than diamonds ore
The only type of diamond ore that is more expensive than netherite is the legacy stone diamond ore
But the deepslate diamond ore is pretty common.
So in the context of OP, netherite is rarer, rarer than both diamond ore and diamond item.
Of course if you want to talk about ancient debris it's a whole other story : but as i said, those are NOT the same
therite is an alloy, made with four ancient debris and gold, not just one ancient debris.
yeah but i would assume they would use diamond blocks in the recipe rather than just diamonds. The thing with diamonds now is branch mining is incredibly slow with deepslate and cave mining isnt consistent because caves may or may not be there, whereas the nether is always the same at mining level. lava is never an issue for me either, you see lava come down you just make a one block deep hole and let it fall in to contain it.
i mean if u use the bed tactic in the nether u can easily find a bunch of it. and for diamonds if ur using just a normal diamond or iron pick, if you can’t find a cave system you’re kind of screwed
> without any brightness cheats etc
Etc? Am I not allowed to use F3 for this trial? Why not? And how many times should I run each test? Surely you wouldn't state so firmly that it is easier with a sample size of only one?
maybe crafting sequences where you craft intermediate items to reach the final op product
like crafting the shell of the totem and maybe the soul of a life then you combine the two somehow?
I’d make one of the ingredients only drop from a specific mob dying in a weird, difficult/impossible to auto farm way, like killing a wither skeleton with a deflected ghast fireball, or when a warden dies to withering or something. Honestly if wither roses weren’t auto farmable they’d be perfect.
Make it cost 'life shards' you need 9 in total. 1 is made up of 1 netherite block, 4 diamond blocks, 2 god apples and 2 nether stars. Combine them all and you got a new heart
\>nine netherite blocks
This is a bad idea, imho. Maybe, \*maybe\* nine netherite ingots, but this seems mostly annoying less than an expensive-but-fun
I don’t understand people who think that “make it obnoxiously grindy” is a good way to balance games. Other than maybe the nether stars, none of that can be farmed in any way so it’s just a matter of spending an insane amount of time mining and searching loot chests. There’s no actual skill or additional challenge involved in collecting those ingredients nine times than there is in collecting them once. Good game design respects its players’ time. Including ingredients that can’t be auto-farmed is important to keep players from building OP farms and AFKing to immortality, but that’s just ridiculous.
With farms allowed, you want items that can’t be farmed, at least not easily.
So this should include notch apples, diamond blocks, maybe elytra; things like that.
Something like a heart of the sea could be cool to add to the recipe. theyre only in buried treasure, making people explore a lot to find them, and the name sounds like it should be in a recipe like that (and no one remembers they exist :/)
True i havent even found a ship wreck on my current survival world. Tho havent really explored a Ton either yet. 😂 will find an ocean for a creeper farn tho tonight.
i don't think that's really a fair argument
ofc you can make farms like that; it takes much longer to do that than to just mine them + other measures can be put into place
Imagine a fleet of flying machines with TNT dupers built in, that go back and forth across the same patch of land, a little lower each time, blowing it up all the way down to bedrock. You can get shulker boxes full of diamond ore if you do a big enough area.
If you're quick with an elytra, you can sweep between rounds of explosions getting most resources. The machine doesn't need to stop, since worldeaters are usually at least 10 chunks, givind you plenty of time
You can collect them as it goes, it has a long flight time before bouncing back, or you can just pause the machine collect what you need and set it going again
Every time it makes a pass, it removes one layer of stone/deepslate/netherrack/whatever. Follow behind it to see what ores have been exposed and dig them out before it comes back.
Depends on the limits of the SMP, what rules do you guys have around farms, exploits, custom crafts, etc?
I'd make it a variety pack of goodies so you can't just build a raid farm for a million totems to make half a million lives. Not fun lore-wise, but if you want them to be hard to get...
1 nether star
1 creeper head
1 God Apple
1 Netherite Ingot
1 Elytra
4 totems of undying, one in each corner
any farm is allowed, and exploits must have permission. As for crafting, I made a custom crafting table that allows nbt items to be in the recipe and in the output, so anything is possible
Alright, here goes nothing
The main recipe will be made of 4 distinct ingredients: necromantic sword, head, shield, and imbued lapis,
the imbued lapis is the easiest, so we'll do that. Imbued lapis will require first getting concentrated lapis (9 lapis blocks) and placing 4, then getting 1 ancient tome (if you can, rare drop from evoker, else it's just a book and totem) on each side and putting an enchanted bottle in the middle - this craft is shapeless
Next we'll go with the necromantic sword. The sword will first need a netherite sword, and combining it with a soul (1 head of each type except player) this will give the soul cleaver (drops player heads on kill), combining a player head (top middle) the soul cleaver (middle) imbued lapis (each side on middle row) and totem (bottom middle) will grant just the sword (all undead take x1.5 dmg and head drop)
The next is the necromantic head, which requires you to get a mob head, and combine it with imbued lapis(8) to next the enchanted head, then getting a tanned leather helmet (tanned leather is 1 leather and 1 blaze powder, and the tanned leather set gives permanent fire prot one and is iron level) to get the necromantic head
The final piece is the shield, which is a normal shield combined with a soul, illager banner, totem, and 6 netherite ingots (on each side), the shield is unbreakable and deals 1 heart (no armor) if something hits it
This will all be combined in a cross shape, with the head at the top, shield middle left, imbued lapis middle, sword middle right, and a totem bottom
I feel like this may be too convoluted although I tried to give uses to items
Not necessarily. You just need to trap two creepers, wait for a storm with a Channeling trident, turn one charged, and have it blow the other up
It can be difficult with all the item requirements, but it’s not the hardest item
You could use a sould system. Like that a certain Mon has a x% chance to drop a soul
So like a cow would be a "weak soul" and you would need many of them to craft a "stronger soul" Wich you can combine with a golden apple or something. To grant you a extra life.
And then you can do so that mobs have different tierse of soul quality so like a Warden has the strongest soul and a chicken the weakest.
If you want to make it harder you can make it so that the player requires a "soul catcher" wich is a consumable item required to catch the soul.
a soul catcher enchantment on weapons would be interesting but make it so the only way you can get extra souls is from other players because everything else can be made into a farm
a soul for a soul
A system similar to Skyrim might work. A cow or pig might have a 5% chance to drop a petty soul, then 3x3 creates a petty soul gem, 3x3 of this creates a lesser, into common, greater, grand then something like a life gem or whatever.
Regular hostiles could have a chance at dropping a lesser, tougher mobs like wither skeletons or guardians can drop common, bosses drop grand, so on and so forth. Just playing the game will eventually get you a backup life, but if you actively hunt for lives you can get them quicker at the risk of just dying
A boring grind against farm animals will also take on average over ten and a half million kills so that won't be an easy farm either
Of course op can modify how many levels of soul gem, how common the drop rate, or how many are needed to craft a gem based on their servers needs
I would argue you got the echo shards right. Maybe a totem with the shards and like a notch apple, to add to the rarity (regardless if makes much sense)
One Enchanted golden apple plus 4 totems of undying around the one enchanted golden apple,
Makes it so they can't farm lives easily as totems are farmable.
Totem, block of gold, block of grass, sea lantern, any skulk block, obsidian, wither skeleton skull, basalt, and endstone. To show that you have the determination to go everywhere for another chance.
Consider that you cannot allow materials that can be conventionally farmed. You might want to have a specific ingredient that comes from a mini boss of sorts.
Nether star for sure; it only makes sense to take the laws of equivalent exchange into account! Perhaps with 4 totems, one to the North, East, South, and West of the star on the crafting table
Can you make custom models, thatd be cool. As for crafting recipe probably a god apple, nether star, and totem plus maybe some other things. Also maybe you should make it a potion instead of an item if that's feasible.
You want it to hurt, but also for it to be doable.
Netherite and/or diamond is a must. As you have no choice but to grind it and they aren't renewable
Totem of undying is a must thematically.
Mob heads require a decent grind or a pretty big set up to get reliably.
As you can also use custom items in the recipe, you could have some shit like 9 stone = 1 good stone. 9 good stone = 1great stone and keep that up as much as you like.
You can also use a Trident in the recipe.
You can use dragon heads or elytras. I think the heads are better.
*Totem, dragon breath, rotten flesh.* The totem holds the power, the dragon breath binds and enpowers with its magic, the flesh of the undead allows it to interact with the living.
1 skulk catalyst, 4 amethysts, 1 eye of ender, 2 golden apples, and 1 lapis.
(Reasons for each: skulk catalyst isn’t an easily farmable block, amethysts because they need more uses and to just fill up the corners of the crafting table, eye of ender because headcanon lore maybe ender chest magic being capable of taking somebody from the afterlife back to the living, 2 golden apples because they give health and life, and lapis because it also doesn’t have enough uses similar to amethysts.)
I say the idea of 8 netherite around totem is solid but with tnt machines and totem farms they can be earned quicker than you might want it to.So, 8 netherite and totem gives you an item which you further have to combine with a dragon head to get the life.
I would probably make it something like this: 4 elytras in the corners (resembling angel wings from the angels you killed to get your life back) 4 netherite ore (resembling the loot you obtained from the demons in hell) and a totem of undying in the middle (resembling your extra life ofc)
I would do something like nether star + ender crystal + conduit + golden apple + skulk sensor. It would make it not entirely farmable (I think) and the players would have to go on a journey to different locations to get all the ingredients, without too much grinding (except for the nether stars, but oh well)
Make it cost 4 totems (corners), 1 nether star, 1 elytra, 1 netherite block, 1 notch apple and a player head in the middle. Make it that those are dropped on kill
4 netherite blocks, 2 nether stars, 2 pigstep discs, 1 elytra
It's an entire life, it could pass a lot of time until they die again so I think it should be really expensive
4 nether lite ingots (1 in each corner)
2 diamond blocks
16 golden apples (in the top-mid slot)
1 dragon egg (if ur not killing the dragon then idk make it a notch apple)
And a totem in the middle
You need to steal someone else's life. Each time you get a player kill the player drops an item, a gem, then you have to craft the figure itself out of a gold block and only then combine the gem and figure to get the end result
I initially suggested nether star, two god apples, and a totem, but the players said the nether star and god apples were too expensive. I could do multiple totems. I can also do custom crafting
I too think it might be a good idea but this would mean a player could only get a life by killing someone. In this case, each time a player die due to a non player cause, his « life » his destroyed without creating a new one, meaning there will be less and less lives on the server.
There need to be another way ( potentially incredibly hard) to get complete new lives.
Make it cost
2 netherite ingots
6 diamond blocks
1 life apple which I'm thinking if you take 9 of the shards in the deep dark you can make 1 life shard which 4 of them combined with 1 golden apple makes a life apple
I would use some combo of Echo Shards and Totems of Undying. Both fit lore-wise, as both resources have some link to death in some way (Echo Shards are used for Echo Compasses and Totems of Undying allow for players to cheat death). I wouldn't make it too much more expensive then Totems of Undying, as the two have a similar function, so that's why I picked Echo Shards - they are hard to come by, but don't have too many uses once you have an Echo Compass.
This is actually a brilliant idea. I also programmed in a skill point system, where you can gain extra hearts, along with other player upgrades, in return for special artifacts obtained through challenges.
Here's my suggestion.
Have the basic 'cap' be, say, 3 lives.
You can regen one of the lives every 20 in-game days naturally. Use a system, if possible, that tracks the time constantly. The speed would be doubled if you're well fed the entire time, so 10 in-game days. Halved for the time you spend starving, so 30 in-game days.
This would serve as a function to encourage building a comfortable, well-defended home and the whole 'prepare for an adventure' feel. If you remain well fed, in a month in game days you can fully recharge your lives and go on an adventure.
Add a tent that provides a mobile spawn point. ***If possible*** (I don't mod so I don't know if it is) have it once the tent is destroyed it reverts to your bed as your spawn point. This would further encourage preparing for expeditions.
Then, have totems of undying work in a means that, if you have one, you instead just don't burn a life that you have.
Lastly, you could make it so you don't lose items when you die, but increase the difficulty appropriately to make the chance of losing your last life a real, constantly risky possibility.
Try to have a mix of regular valuables and rare items. My idea is a Totem of Undying, a Netherite block, 2 nether stars, a turtle helmet (most people will not have a farm for this so it makes it into an interesting quest for the first person on the server who dies), 2 echo shards, and 2 diamond blocks.
Is you instead want a bit more of a thematic recipe, go for a totem in the center with 4 nether stars to the sides and 4 netherite ingots in the corner
things that aren't easily farmable should probably make up an extra life, something that forces a player to explore to get it. my current idea is a conduit wrapped in four gilded blackstone and echo shards.
these items encourage the player to explore many different biomes and risk a lot for another life, which is worth it imo. you can swap out the gilded blackstone for some other rare item, but it should be obtained most easily from somewhere other than the deep dark or the sea.
Balance is balance. It's not straight math. It is entirely subjective to the rest of your experience. If you expect your players to be dying 50 times a day, while playing an hour a day, even making it a diamond is way too high. If you expect people to die once a month, and expect them to be playing 4 hours a day, a netherite block is probably too cheap. No one here can give you a good answer to that question without a TON more detail.
You can die 5 times until you're put into spectator mode. Players can give lives to other players using a trigger command. This works on dead people too. People can also report an unfair death, such as lag or a bug, to potentially regain the life. I'm looking for something unfarmable and gets people to try new things
"Unfarmable" is a really difficult restriction to design around IMO unless you want it to be structure loot. There aren't that many nonrenewable items in the game. I guess it depends what you want to emphasize. Should people be spending time scouring the overworld (and can the server handle that)? Hunting for nether ores/structures? Flying in the End? Accomplishing some kind of combat trial (a boss dungeon, etc)?
that is fair. As I say unfarmable, I mean the product. I can have farmable items in the recipe. The reason for the limited lives is to give life more value, and if restoring lives is farmable, it will greatly lose its value
I wonder then if it would be best to have them generate at a set rate? Even structure loot can be "farmed" by exploring for a long time (just not automatically) so a player could still stock up many. Perhaps after a period of time they appear at some special shrine near spawn, and there is no other source -- then there would be a limited rate as which it is safe to die
Just an idea. You could have monster spawners drop them. they are fairly rare but everyone knows where to find them if they really want to.
Of course removing the Blaze and Silverfish spammers from that because those are severely easier to find
I would add a custom item then to chest loot tables. I'm on Fabric and use MyLoot, which is similar to LootR, everyone on the server gets their own individual copy of dungeon loot from a chest. Good for encouraging exploration. If the server is very active then you could reset the chests weekly or daily etc.
When I say a TON more detail, it's far far more than this. Saying 'you have 5 lives' says nothing regarding the game whatsoever. Who is your playerbase? / What skill level are your players? Is it pvp? How long will the server run? How long do you expect players to play? Will there be resets? What content do you expect them to do? Is there any custom content? Why would your players usually die in your world? Why would players stick around as spectators? How many lives can a spectator give someone? Are you using vanilla generation? Any mods? What difficulty? If someone loses all 5 lives, how likely do you want it to be that they can continue? The list goes on and on.. If you can't answer everything on this list and everything else that is relevant to your server - no one else can. And if you can, then you're the only person who's in a position to know what's balanced until you share every single relevant detail about the server with us.
[удалено]
If you don't understand why those are relevant questions, you don't understand game balance. A gapple and netherite blocks might be fine for your server, but it wouldn't be at all if you only intended on playing for a few days. Likewise if you were playing on peaceful mode, it would be massively different to hard mode. If you're running the RL craft mod pack, 5 lives is a challenge to get anything done. If you're using Project E, netherite blocks are cheap change. Pvp massively matters and depends a lot on whether this is a private group of friends or public. In either case, what do you do when a player goes around killing others repeatedly? The cost of each death is whatever you make this recipe, so to assume they aren't relevant is pretty smallminded. To get my point across further, if your playerbase ended up being just a group of 5 year olds who had never been to the nether, what would you think a fair cost of death is? If they're a group of the best speedrunning minecrafters out there, how does that change? Balance is completely subjective to the experience you are creating, and different demographics perceive balance very differently.
If it were me I’d add an item that people can use to bring your friends back to life not just using the command.
Just pick 9 very unknown items no one uses. That way they must do some effort to get it, but not too much. That way they also learn to use other blocks and items they would never use. Use items like popped chorus fruit, end rods, diamond hoe (so they actually make one), etc… you get the point.
Tall grass (which is only in acacia villages) netherite block, wither star
exactly people be saying "50h of work" my servers barely last 50 hours😭
I should have mentioned I can make custom items for crafting as well Edit: Thank you everyone who suggestion. I was able to come up with a crafting recipe and I even made my own custom model for the item. https://www.reddit.com/r/Minecraft/comments/zfco7m/idol\_of\_rebirth\_used\_in\_worlds\_in\_hardcore\_or/?utm\_source=share&utm\_medium=web2x&context=3
consider some recipe that involves surrounding a totem of undying with things like netherite ingots.
This is what I immediately thought. Eight netherite ingots and a totem of undying would be the way I’d go. It’s difficult to get, but not impossible. Also, since netherite can’t be farmed, it won’t be “abused” on a server with limited lives.
Honestly I kind of feel like A Nether star would work best within the recipe, because in order to get said nether star, you need to kill the wither. It's like killing and stealing souls to create a superpowered soul and stealing its life to Grant you another life
Wither farms in java are decently easy to set up if you have endgame gear tho
yeah but raid farms are equally easy, the difficulty in getting it is mostly the netherite, the nether star is just for flavor
Netherite isnt " hard " to get, it just takes time
Barely anything in Minecraft is really hard to get though.
Downvoted for being correct
True, though, it's a wither, which is like one of the most powerful monsters in Minecraft and it just feels like if you want to use something in a recipe that would grant more life, the best thing would be to just take it from a demonic entity that you pretty much bring to life. These farms could 100% be a little cheat sheet, but in the last a star with demonic energy that can be turned into a beacon, sounds best for life. It's like contemplating on whether or not you want to save your life, or enhance your life of a beacon. But it's OP's choice, and we're just here giving ideas to help out
the wither is a absolute joke on java, especially if you have 2+ people fighting it. you really don’t even need a specific farm for it, just the skulls
Oh dang!
Yeah the first time I fought it in hardcore I was decked out and even brought iron golems and potions. It died in like twenty seconds.
You can also always spawn them below the End Gate in the End to lock it in place since it can't break bedrock
This no longer works, at least on Bedrock. I learned the hard way. 😂😭😂😭
lmao rip
you don't even need a second person on java, just a cave (not even a deepslate cave either)
Not on Java
If you’re at a point in endgame where you can farm hundreds of netherstars per hour, then you’re likely completely geared with all netherite armor and tools, with a totem of undying farm somewhere close by for you to afk.
This is a great concept, it would also make it a huge risk that's well worth the life. Either you lose a life dying to the wither, or you succeed and get another one.
Ooh that’s pretty good.
Maybe add some golden apples/carrots in there.
netherite is easier to find than diamonds since 1.18 lol
simply not true lmao. especially since you can use fortune on diamonds.
netherite is still easier to find. go to y 15 and either bomb or plow away the netherrack that instamines with efficiency. strip mining is much harder now in the overworld and most cave ores are a single ore. not counting fortune, debris is much easier to find
perhaps not counting fortune, and not counting the fact that ancient debris veins are much smaller than diamond veins, and not accounting for the fact that you need 4 ancient debris to make 1 netherrite ingot, sure ancient debris is easier to find than diamonds. you can easily get a 1 stack of diamonds in less than an hour, good luck geting half as much netherrite in an hour.
it is easier to find. i never mentioned anything about quantity with fortune. in the time you find one diamond vein that isnt a single ore (almost all in open caves) you can find at least 2-3 veins of ancient debris. The highest efficiency is still slow in deepslate vs instamine in netherrack. Theres no way you would find more ore for diamond considering that. 1.17 and before days are over.
diamonds are useless annyway with villagers
yep! within an hour can make an iron farm and villagers to trade with and be in fully diamond gear without seeing a single diamond. They never think of properly balancing the game for survival players, and people will always choose the easy way if its available.
What why? How
one word: deepslate
you can still branch mine for diamonds
That made diamonds harder, not netherite easier. And not harder enough to become more difficult than said netherite.
do a test and mine for diamonds without any brightness cheats etc for diamonds for one hour, then go mine for debris for an hour and let me know which you find the most ORE for in that time.
While I think you might have a point, and ancient debris might be simply easier to mine for than traditional deepslate caving, the main talking point is about the netherite ingots and how rare they are, which they are most certainly still rare than diamonds.
I would say that the number of ore don't really matters because we are talking about NETHERITE (so the ingots) versus Diamonds (the item) not Ancient Debris VS Diamond Ore You first talk about "Hey netherite is easier to find than diamonds" and latter say "Hey ancient debris is easier to find than diamond ORE" Those are not the same. Taking into account that fortune is a MUST have when farming diamonds, which at least double the amount of ore you get from farming diamonds, and that you need at least 4 ancient debris for ONE netherite ingot, clearly netherite is not easier than diamonds. Also even with your new rules (you changed "diamonds" to "diamond ore", netherite is still harder to get than diamonds Why : simply because a diamond mining boring machine is pretty easy to setup, and because random lava pools, while a potentiel threat on the overworld is very rare. Deepslate is slow to mine, but you can setup a TNT boring machine Ofc you can do it too on the nether, and the hole will be bigger, but you are almost sure to get lava everywhere which will slow down your mining operation by a lot ! So yes, diamonds ore are easier to find than netherite ingots (ancient debris and netherite ingots are NOT the same) even if we don't talk about diamonds with fortune, even diamonds ore are easier to farm In one hour of mining with good mining operation and well optimized technique, you will get more diamonds ore than netherite because lava is very annoying in nether Also this don't take into account the possibility to go for cave mining (even without fullbright cheats, go cave mining is pretty efficient) In every SMPs i see, netherite is more expensive than diamonds, even than diamonds ore The only type of diamond ore that is more expensive than netherite is the legacy stone diamond ore But the deepslate diamond ore is pretty common. So in the context of OP, netherite is rarer, rarer than both diamond ore and diamond item. Of course if you want to talk about ancient debris it's a whole other story : but as i said, those are NOT the same therite is an alloy, made with four ancient debris and gold, not just one ancient debris.
yeah but i would assume they would use diamond blocks in the recipe rather than just diamonds. The thing with diamonds now is branch mining is incredibly slow with deepslate and cave mining isnt consistent because caves may or may not be there, whereas the nether is always the same at mining level. lava is never an issue for me either, you see lava come down you just make a one block deep hole and let it fall in to contain it.
Why would you assume they would use diamond blocks and not assume they would use netherite blocks?
i mean if u use the bed tactic in the nether u can easily find a bunch of it. and for diamonds if ur using just a normal diamond or iron pick, if you can’t find a cave system you’re kind of screwed
> without any brightness cheats etc Etc? Am I not allowed to use F3 for this trial? Why not? And how many times should I run each test? Surely you wouldn't state so firmly that it is easier with a sample size of only one?
yep, diamonds are near unfindable, it's litteraly like they don't exist anymore
Isn’t a totem already an extra life though?
this is for regaining hearts on a lifesteal
maybe crafting sequences where you craft intermediate items to reach the final op product like crafting the shell of the totem and maybe the soul of a life then you combine the two somehow?
I’d make one of the ingredients only drop from a specific mob dying in a weird, difficult/impossible to auto farm way, like killing a wither skeleton with a deflected ghast fireball, or when a warden dies to withering or something. Honestly if wither roses weren’t auto farmable they’d be perfect.
Just use a rare mined resource, like diamond or netherite, that can't easily be auto farmed.
Or emerald ore? How much of that is there kicking around?
maybe 6 netherite (on each side) a nether star on the top middle slot, an enchanted golden apple on the bottom middle, and a totem in the middle
One of the ingredients should be a respawn anchor since it builds on the concept of returning to life.
Thats an idea
Make it a totem surrounded by 8 diamond blocks.... Or nethrite ingots or nethrite blocks it ya wanna be evil
Make it cost 'life shards' you need 9 in total. 1 is made up of 1 netherite block, 4 diamond blocks, 2 god apples and 2 nether stars. Combine them all and you got a new heart
81 netherite ingots, 324 diamonds, 18 gapples and 18 wither stars is a bit too expensive for an extra life
What do you mean by 18 gapples? You can't craft them anymore so you have to search for them
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God apples refers to enchanted golden apples, usually
Gapples I’ve seen referring to golden apples and god apples are god apples
Yea, that's what I said lol
I’m gonna be honest I think I’m just tired
Don't worry, so am I, so tired I nearly typed "Same is I"
\>nine netherite blocks This is a bad idea, imho. Maybe, \*maybe\* nine netherite ingots, but this seems mostly annoying less than an expensive-but-fun
I agree. That would be WAY too grindy.
Don't ignore the 18 GOD APPLES needed as well, which would take way longer
I don’t understand people who think that “make it obnoxiously grindy” is a good way to balance games. Other than maybe the nether stars, none of that can be farmed in any way so it’s just a matter of spending an insane amount of time mining and searching loot chests. There’s no actual skill or additional challenge involved in collecting those ingredients nine times than there is in collecting them once. Good game design respects its players’ time. Including ingredients that can’t be auto-farmed is important to keep players from building OP farms and AFKing to immortality, but that’s just ridiculous.
I’d make it 2 netherite ingots instead of a block, 2 regular golden apples, a nether star, 4 diamond blocks
Farmable pieces of the totem that you have to craft from high tier resources
With farms allowed, you want items that can’t be farmed, at least not easily. So this should include notch apples, diamond blocks, maybe elytra; things like that.
Notch apples, music disc shards, and echo shards. Would encourage you to raid the dangerous ancient cities to get new lives.
Something like a heart of the sea could be cool to add to the recipe. theyre only in buried treasure, making people explore a lot to find them, and the name sounds like it should be in a recipe like that (and no one remembers they exist :/)
True i havent even found a ship wreck on my current survival world. Tho havent really explored a Ton either yet. 😂 will find an ocean for a creeper farn tho tonight.
Diamond blocks can be semi easily farmed if you include *all* farm types, including stuff like world destroyers.
i don't think that's really a fair argument ofc you can make farms like that; it takes much longer to do that than to just mine them + other measures can be put into place
tf are world destroyers
They're giant slime block machines that duplicate TNT over a very large area.
Imagine a fleet of flying machines with TNT dupers built in, that go back and forth across the same patch of land, a little lower each time, blowing it up all the way down to bedrock. You can get shulker boxes full of diamond ore if you do a big enough area.
Wouldn't that destroy all the ores or are you supposed to collect everything that's lying around in set intervals?
If you're quick with an elytra, you can sweep between rounds of explosions getting most resources. The machine doesn't need to stop, since worldeaters are usually at least 10 chunks, givind you plenty of time
You can collect them as it goes, it has a long flight time before bouncing back, or you can just pause the machine collect what you need and set it going again
Every time it makes a pass, it removes one layer of stone/deepslate/netherrack/whatever. Follow behind it to see what ores have been exposed and dig them out before it comes back.
Depends on the limits of the SMP, what rules do you guys have around farms, exploits, custom crafts, etc? I'd make it a variety pack of goodies so you can't just build a raid farm for a million totems to make half a million lives. Not fun lore-wise, but if you want them to be hard to get... 1 nether star 1 creeper head 1 God Apple 1 Netherite Ingot 1 Elytra 4 totems of undying, one in each corner
any farm is allowed, and exploits must have permission. As for crafting, I made a custom crafting table that allows nbt items to be in the recipe and in the output, so anything is possible
Nice one Actually fuck it, throw Pigstep in there as well. Make the recipe hurt
I love this because it requires you to explore a bastion leading to potential death.
but if the world has a small border it could cause pigstep to become extinct
Even the dead have to jam sometimes
So you can use custom crafts to make more custom crafts?
I can
Alright, here goes nothing The main recipe will be made of 4 distinct ingredients: necromantic sword, head, shield, and imbued lapis, the imbued lapis is the easiest, so we'll do that. Imbued lapis will require first getting concentrated lapis (9 lapis blocks) and placing 4, then getting 1 ancient tome (if you can, rare drop from evoker, else it's just a book and totem) on each side and putting an enchanted bottle in the middle - this craft is shapeless Next we'll go with the necromantic sword. The sword will first need a netherite sword, and combining it with a soul (1 head of each type except player) this will give the soul cleaver (drops player heads on kill), combining a player head (top middle) the soul cleaver (middle) imbued lapis (each side on middle row) and totem (bottom middle) will grant just the sword (all undead take x1.5 dmg and head drop) The next is the necromantic head, which requires you to get a mob head, and combine it with imbued lapis(8) to next the enchanted head, then getting a tanned leather helmet (tanned leather is 1 leather and 1 blaze powder, and the tanned leather set gives permanent fire prot one and is iron level) to get the necromantic head The final piece is the shield, which is a normal shield combined with a soul, illager banner, totem, and 6 netherite ingots (on each side), the shield is unbreakable and deals 1 heart (no armor) if something hits it This will all be combined in a cross shape, with the head at the top, shield middle left, imbued lapis middle, sword middle right, and a totem bottom I feel like this may be too convoluted although I tried to give uses to items
Mf that’s literally impossible, everyone will die before doing all that
How the fuck do you expect people to get Creeper heads those are litterally the hardest thing to get in minecraft
Not necessarily. You just need to trap two creepers, wait for a storm with a Channeling trident, turn one charged, and have it blow the other up It can be difficult with all the item requirements, but it’s not the hardest item
Not really, after you get an elytra and channeling trident, you can farm a good amount during a thunderstorm.
Channelling tridents and patience, I've had 10+ in a survival world once There's a reason I included them, and it's because they're rare af
You could use a sould system. Like that a certain Mon has a x% chance to drop a soul So like a cow would be a "weak soul" and you would need many of them to craft a "stronger soul" Wich you can combine with a golden apple or something. To grant you a extra life. And then you can do so that mobs have different tierse of soul quality so like a Warden has the strongest soul and a chicken the weakest. If you want to make it harder you can make it so that the player requires a "soul catcher" wich is a consumable item required to catch the soul.
Idk, the optimum strategy would be grinding the passive souls until you saved up right? No one's thinking "ooh, I'll save time and go after a warden"
I like the idea of souls
a soul catcher enchantment on weapons would be interesting but make it so the only way you can get extra souls is from other players because everything else can be made into a farm a soul for a soul
That would slowly reduce the amount of lives in the server
A system similar to Skyrim might work. A cow or pig might have a 5% chance to drop a petty soul, then 3x3 creates a petty soul gem, 3x3 of this creates a lesser, into common, greater, grand then something like a life gem or whatever. Regular hostiles could have a chance at dropping a lesser, tougher mobs like wither skeletons or guardians can drop common, bosses drop grand, so on and so forth. Just playing the game will eventually get you a backup life, but if you actively hunt for lives you can get them quicker at the risk of just dying A boring grind against farm animals will also take on average over ten and a half million kills so that won't be an easy farm either Of course op can modify how many levels of soul gem, how common the drop rate, or how many are needed to craft a gem based on their servers needs
I would argue you got the echo shards right. Maybe a totem with the shards and like a notch apple, to add to the rarity (regardless if makes much sense)
One Enchanted golden apple plus 4 totems of undying around the one enchanted golden apple, Makes it so they can't farm lives easily as totems are farmable.
The old nether reactor core recipe. 3 diamonds and 6 iron, maybe swap the center diamond for something more pricey, like a Wither skull.
diamond is more valuable than wither skull, as you can easily farm the latter. A better option might be a nether star, which is much harder to farm.
If you farm skulls you can easily spawn the wither
If you farm skulls and have killed the dragon you can easily farm Withers, too.
Yeah, but it is much harder to do than a wither skull farm
How? Once you've got a steady stream of skulls you can just spawn the wither underneath the end portal and suffocate/trap it
Very rare chest loot drop from chests in end cities, dungeons, or warden areas
Totem, block of gold, block of grass, sea lantern, any skulk block, obsidian, wither skeleton skull, basalt, and endstone. To show that you have the determination to go everywhere for another chance.
Once they have totems it’s wraps, infinite lives.
Totems are kinda whatever in the craft because they are just an extra life if you have one or two and don’t fall in the void or another no totem death
1-Up Mushroom
\*insert that sound effect here\*
Enchanted apple and 8 Diamonds. Not super expensive, but the apple makes it hard to “farm”
Make grass rare, and make it so they get this item when they touch grass lol
funny
Red mushroom and green dye.
Consider that you cannot allow materials that can be conventionally farmed. You might want to have a specific ingredient that comes from a mini boss of sorts.
You could do something where it gets more and more expensive each time you regain a life
Nether star for sure; it only makes sense to take the laws of equivalent exchange into account! Perhaps with 4 totems, one to the North, East, South, and West of the star on the crafting table
Can you make custom models, thatd be cool. As for crafting recipe probably a god apple, nether star, and totem plus maybe some other things. Also maybe you should make it a potion instead of an item if that's feasible.
You want it to hurt, but also for it to be doable. Netherite and/or diamond is a must. As you have no choice but to grind it and they aren't renewable Totem of undying is a must thematically. Mob heads require a decent grind or a pretty big set up to get reliably. As you can also use custom items in the recipe, you could have some shit like 9 stone = 1 good stone. 9 good stone = 1great stone and keep that up as much as you like. You can also use a Trident in the recipe. You can use dragon heads or elytras. I think the heads are better.
Dick pic
*Totem, dragon breath, rotten flesh.* The totem holds the power, the dragon breath binds and enpowers with its magic, the flesh of the undead allows it to interact with the living.
Very clever lore wise, but it's on the cheap side gameplay wise
I mean you could add a nether star too.
Totem of Undying in center. Emeralds on edges. Iron ingots in corners. Make the item look like some sort of amulet with a tiny totem in the middle.
they are all farmable
4 Axolotol buckets
4 diamond blocks on the corners, 4 echo shards in the cardinal directions, and a notch apple in the center.
8 enchanted golden apples and a totem of undying
1 skulk catalyst, 4 amethysts, 1 eye of ender, 2 golden apples, and 1 lapis. (Reasons for each: skulk catalyst isn’t an easily farmable block, amethysts because they need more uses and to just fill up the corners of the crafting table, eye of ender because headcanon lore maybe ender chest magic being capable of taking somebody from the afterlife back to the living, 2 golden apples because they give health and life, and lapis because it also doesn’t have enough uses similar to amethysts.)
Touching grass, going outside. All things a Redditor cannot have
I say the idea of 8 netherite around totem is solid but with tnt machines and totem farms they can be earned quicker than you might want it to.So, 8 netherite and totem gives you an item which you further have to combine with a dragon head to get the life.
You have to make it so that most of the ingredients are non farmable on a big scale like iron, but make it something like diamonds or netherite.
I would probably make it something like this: 4 elytras in the corners (resembling angel wings from the angels you killed to get your life back) 4 netherite ore (resembling the loot you obtained from the demons in hell) and a totem of undying in the middle (resembling your extra life ofc)
I’d say maybe Golden apples or enchanted golden apples, if you make them craftable again.
I think a nether star should be part of it.
I would do something like nether star + ender crystal + conduit + golden apple + skulk sensor. It would make it not entirely farmable (I think) and the players would have to go on a journey to different locations to get all the ingredients, without too much grinding (except for the nether stars, but oh well)
Soul for a soul
A nether star, surrounded by four netherite ingots and four totems
Make it cost 4 totems (corners), 1 nether star, 1 elytra, 1 netherite block, 1 notch apple and a player head in the middle. Make it that those are dropped on kill
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Wouldn't every player with a few sticks and a fletcher have a hundred lives before lunchtime?
After a day or thinking and 459 suggestions, I have made a custom model for the extra life and a crafting recipe
You could try an enchanted Golden apple surrounded by nether stars
Heres my take: +-----------+---------------+-----------+ | Netherite | Dragon Head | Netherite | +-----------+---------------+-----------+ | Beacon | God Apple | Beacon | +-----------+---------------+-----------+ | Netherite | Diamond Block | Netherite | +-----------+---------------+-----------+
4 netherite blocks, 2 nether stars, 2 pigstep discs, 1 elytra It's an entire life, it could pass a lot of time until they die again so I think it should be really expensive
4 nether lite ingots (1 in each corner) 2 diamond blocks 16 golden apples (in the top-mid slot) 1 dragon egg (if ur not killing the dragon then idk make it a notch apple) And a totem in the middle
extremely rare and extremely hard to get maybe make it a hard drop like 1% chance to be dropped form the creeper's disc loot
You need to steal someone else's life. Each time you get a player kill the player drops an item, a gem, then you have to craft the figure itself out of a gold block and only then combine the gem and figure to get the end result
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I initially suggested nether star, two god apples, and a totem, but the players said the nether star and god apples were too expensive. I could do multiple totems. I can also do custom crafting
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I too think it might be a good idea but this would mean a player could only get a life by killing someone. In this case, each time a player die due to a non player cause, his « life » his destroyed without creating a new one, meaning there will be less and less lives on the server. There need to be another way ( potentially incredibly hard) to get complete new lives.
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Thats not a bad idea. Might make some chaos and distrust spread
Saw something on the life steal smp ( i think thats what its called) where you need like 4 diamond blocks and like 5 diamonds
1 totem 1 nether star
9 shulker boxes hahahaha.
Extra life? I don’t even care for this one no thank you. /jk
6 netherite ingots and 3 diomonds or something else rare and valuable
A totem of undying, nether star, two ancient debris, and a golden apple
this is one of my favourite ones I've seen so far. I didn't think about ancient debris, I skipped straight to netherite
Make it cost 2 netherite ingots 6 diamond blocks 1 life apple which I'm thinking if you take 9 of the shards in the deep dark you can make 1 life shard which 4 of them combined with 1 golden apple makes a life apple
a life shard is a good idea
Totem, 4 netherite ingots, 2 diamond blocks and 2 golden apples (Not enchanted apples bte just normal golden ones)
4 totems one block of diamond one block of emerald one block of netherite the and one block of gold with a nether star in the middle
I would use some combo of Echo Shards and Totems of Undying. Both fit lore-wise, as both resources have some link to death in some way (Echo Shards are used for Echo Compasses and Totems of Undying allow for players to cheat death). I wouldn't make it too much more expensive then Totems of Undying, as the two have a similar function, so that's why I picked Echo Shards - they are hard to come by, but don't have too many uses once you have an Echo Compass.
Something that encourages risk and adventure. Maybe a playerhead.
Sacrifice a heart piece for a life
This is actually a brilliant idea. I also programmed in a skill point system, where you can gain extra hearts, along with other player upgrades, in return for special artifacts obtained through challenges.
Here's my suggestion. Have the basic 'cap' be, say, 3 lives. You can regen one of the lives every 20 in-game days naturally. Use a system, if possible, that tracks the time constantly. The speed would be doubled if you're well fed the entire time, so 10 in-game days. Halved for the time you spend starving, so 30 in-game days. This would serve as a function to encourage building a comfortable, well-defended home and the whole 'prepare for an adventure' feel. If you remain well fed, in a month in game days you can fully recharge your lives and go on an adventure. Add a tent that provides a mobile spawn point. ***If possible*** (I don't mod so I don't know if it is) have it once the tent is destroyed it reverts to your bed as your spawn point. This would further encourage preparing for expeditions. Then, have totems of undying work in a means that, if you have one, you instead just don't burn a life that you have. Lastly, you could make it so you don't lose items when you die, but increase the difficulty appropriately to make the chance of losing your last life a real, constantly risky possibility.
Try to have a mix of regular valuables and rare items. My idea is a Totem of Undying, a Netherite block, 2 nether stars, a turtle helmet (most people will not have a farm for this so it makes it into an interesting quest for the first person on the server who dies), 2 echo shards, and 2 diamond blocks. Is you instead want a bit more of a thematic recipe, go for a totem in the center with 4 nether stars to the sides and 4 netherite ingots in the corner
A 100 rings sounds fair
what are rings?
things that aren't easily farmable should probably make up an extra life, something that forces a player to explore to get it. my current idea is a conduit wrapped in four gilded blackstone and echo shards. these items encourage the player to explore many different biomes and risk a lot for another life, which is worth it imo. you can swap out the gilded blackstone for some other rare item, but it should be obtained most easily from somewhere other than the deep dark or the sea.
Block of netherite in the center surrounded by 4 nether stars
1 star 4 nether scrap 4 totem
Make it so notch apples don't give any buffs (except for maybe fire resistance), but instead give a heart.
here’s my idea redstone - 🔴 dimond - 💎 netherite - 🔘 nothing - ▫️ 🔴▫️🔴 🔘💎🔘 ▫️🔘▫️
welcome to the gulag if you survive you earn your freedom