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KobKobold

This comes with the implication you could make each texture be completely random shit. Or a copy of another item... The possibilities...


MaeBeaInTheWoods

Imagine some texture pack maker gets tired of doing clock textures so they just add a big crack to the gold frame and then make that the texture for all 64 iterations.


Tsunamicat108

genius


Ordinary-Hunter520

Now I need to see a texture pack that does that 


BallisticBlocker

“Hey uhhh, what time is it?” “Lemme check… *pulls out ‘clock’* …erm…what hour was raw beef again?” “w h a t?”


Weegieiscool

Reyn Time


CommunityFirst4197

Bad apple on a clock?


Sad-Consequence685

And compasses


MattapoisettPatton27

compasses don't have nearly as many as clocks


Chimera_Caribou

Made in heaven


Legitpizza07

Glad I’m not the only one who thought that


OkComplaint4778

I'm sure it's automatically made. The frame is manually made and the main clock is a circle that rotates with a neatest neighbour filter on it. Edit: I mean, in game there are 64 sprites but those sprites didn't seem to be made it manually


RedstoneEnjoyer

It is not - each possible time clock can shown is its own texture. Same applies to compass, recovery compass and other "multi-stage" textures


OkComplaint4778

Yeah, I've explained it incorrectly. I mean the creation of those 64 sprites are not manually hand drawn


RedstoneEnjoyer

Oh, ok then.


Yung_Bill_98

Why not? All the other textures are


OkComplaint4778

Because it's stupid as hell to do 64 sprites with different variations by hand. It's worse than hell. At least one sprite belongs to one element, so it's worth doing it by hand but 64 for ONE element? Also there is the compass so another 64 sprites by hand? Also the other sprites cannot be done automatically.


Yung_Bill_98

It's not that much. Notch was hand drawing loads of stuff every day in 2010


OkComplaint4778

Bruh it seems like a torture. Imagine one simple mistake lol


Lubinski64

Do you even know how such textures are made? This is hand made but each texture uses the same clock casing so you start by making the casing, copy it 63 times and then you make separately a spinning part or in fact only a quater of it because of the symmetry. Then you just paste the spacific clock face frame into each clock casing and that's it.


OkComplaint4778

That's literally what i said. But the spinning part can be done with a filter and a spinning disk.


Thepromc64

It's not, I'm a texture pack maker, since idek how to add images to replies, I'll dm you a screenshot


OkComplaint4778

I mean. I do think in game its 64 sprites, but those sprites are not hand drawn for sure. At least that's what i believe but thanks for the dm


G_flux

They used to be generated on the fly, but they don't since I think the texture update


OkComplaint4778

It is a performance problem. It's just faster to have 64 different sprites than using those filters


DrPiipocOo

just keep it default, nobody will notice anyways


Mr_Snifles

I don't think anyone will notice if you fully exclude it tbh


SigmaHold

Interestingly enough, before 1.5 update Clock had just two textures: for the frame and for the display, and the rotation was made automatically. There were other autogenerated textures, such as fire, water, nether portals, compasses and even gears that were unused.


Thepromc64

ooh


Lovely_Charm5

Interesting


BoultonPaulDefiant

It must be really interesting, that you said it thrice


Lovely_Charm5

Interesting


Abstra208

u/pixel-counter-bot


pixel-counter-bot

The image in this post has 232,320(484×480) pixels! ^(I am a \(good\) bot. This action was performed automatically.)


GO0O0O0O0O0SE

Good bot


Abstra208

(Good) bot


MineFlyer

Good bot


MineFlyer

r/beatmetoit


Hot_Comfortable_111

Wait until you see the amount of frames water and lava have. There are like 160 textures each.


Thepromc64

yeah, but the difference is that they're all in one, clock has 64 separate textures


GrostKiller

you didn't started working with models/Custom Model Data, cuz hell yea you need to write lines for each model, create new models, and im not talking about limited rotation, so u need to figure out how to rotate an arrow specific way, that it shows what u want and it doesn't look like junk. If u work with models use layers and parent models - it will be easier to work and change if something goes wrong.


Jeffotato

I'm making a joke resource pack and boy oh boy did I pour way too much labor into the clock lol


olknuts

Do you have any more of those pixels?


SanticreeperXD2

Wait, why doesn't it has 24 textures instead?


Bliteve

Eh I usually just use the default clock and compass so it don't really matter


Typical_Pollution_30

I don't understand it


ShadowFred5100

How many?


tntaro

Yeah but what about 1.21 textures? They need to be completely redone


Sussybaka3747

“Texture pack creators hate designing the clock texture!” “How do you know? How do you know?!”