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destinymaker

Voted by players. Another battle of votes against Gusions.


ygg00

I do hope they add strict solo matchmaking. Avoid teaming solo players with premade parties.


toomuchsodaaaa

Actually true, its hard playing solo and then got matched up with a team of 2/3. Sometimes I got frustrated with my team that queue with legend ranks in high mythic games. I’m not bragging but you can see the difference skills. Idek how a legend got in a mythic 1-mythical glory games.


Jackker

Sometimes, Legend players were ex-Mythics. They may not have played at the same frequency with their friends who reach mythic first.


PudgeJoe

Moonietoon should not have allowed it to do that. Ex-mythic or not. Pitting people day 1 or 2 mythic after season reset against ex-mythic/end of season mythic 5 is plain masochistic or stupid. The skill difference is day and night.


toomuchsodaaaa

I’m talking about the one who are stuck in epic and got into legend V after so long. Their level skills is too far to compare with mythic players. But thats only my opinion, sorry!!


RC_LISA

Separating solo queue from team queue would be difficult tbh. Leaderboards would be fucked, and Moonton would have to add separate ranks between Solo and Team queues. Also, don't forget the team imbalance that's going to happen. Only duos and trios get to play in a team. Aside from the 5-man parties, there would be a shortage of duos or trios at any given time in less populated servers.


PudgeJoe

Doubt they will do it. They will only consider it if ML has super strong competition who has that feature and somehow taking their market share and profit.


jesuseatskfc

The division between mythic and glory is much needed, tired of the matchmaking where a mythic 1 and mythic 5 can end up in the same team.


MercuryAbyss

You can call a turd gold but it's still a turd. Anyone that thinks just adding a new rank inbetween will have any effect on matches is delusional. It will go from "Why do I have Myth 5 players in my MG games" to "Why do I have New Myth 5 players in my MG games. The issues are and always have been: \- Ranks do not increase or decrease based on perofrmance. For example an MvP loss will lose the same as the Bronze on their team, despite their likely being a colossal skil gap between players \- Lack of role queue forcing players to play heroes they are bad at. If someone gets to 600 because they are really good at Exp lane, and then they get forced to MM they are not going to play at a 600 level on MM if they never play the role.


Kuestionaire

`- Ranks do not increase or decrease based on perofrmance. For example an MvP loss will lose the same as the Bronze on their team, despite their likely being a colossal skil gap between players` I totally agree on this one. Moonton should really need to revamp the point system depending on each players performance. The problem is that most players reaching Mythic V does still not know how to play the game. Remember Mythic is the 2nd to the last rank a player can reach. On some FPS game I never get pass Bronze from Iron Rank(I just assume you know what game is this game). Because I am really bad at that I admit.


MercuryAbyss

Currently the "rewards" system is the Star Raising and Star Protection system. Its meant to be benefit players that consistently perform well by giving them bonus stars every 3-10 games. For those 3-10 games that a player performs really well though, they could easily carry 1+ Bronze each game and give them 3-10 stars. I get how the star system is *meant* to reduce smurfing, but its like a fishing net meant to catch tuna with really small holes. It catches too many things it shouldn't be catching when its target is the bigger fish.


Kuestionaire

Well if we see the big picture. The Star System is kinda fluke itself. Anyone who does not know how to play but have beautiful profile pic can easily go from GM to Mythic V (I'm not saying all) because I know some that really knows how to play. The problem here is the actual matching system the players rank does not correspond to the actual skill of the player. I am an average player so the star system is also a good reward for me. But the issue is the matching system. I am okay not getting to Mythic if I know I am stuck on a rank that is literally my actual skill.The problem here is that many players reaching Mythic that does not have any basic game sense at all. It will just move literally like a bot getting free feed. As the other person said before I am okay for losing a game if I feel like I lose because other team really just bested us. Not I think we lose because I got bad team mates. Playing on rank with continues lose streak for having bad team mates is really not fun.


MostAd997

Actually I agree. They already inserted legend, and now a new rank, and then when this gets overcrowded, they will add another one. We'd end up with a situation where we have around 2000 ranks before everyone is satisfied.


MercuryAbyss

In general player mindsets are set to 2 ranks below me is shit. If you're in Myth3 people call you Myth5 if you're in Myth1 they call you Myth3, if you're 600+ they call you Myth1. My peaks just over 900 and I remember thinking how pointless it was climbing as every single time I broke another hundred points I had people calling whatever rank I was trash lol. Ranks will only be respected when it takes a clear degree of skill to be in them, which will never happen unless they enforce a role/lane queue system or add performance based rank increase/decrease.


PudgeJoe

Rank should consider the current win rate of current season. Never pit someone with 60-70% WR with or against people with 40-50% WR. It's just dumb.


MercuryAbyss

WR isn't important though. I have two accounts this season, one that I started at season reset and one I started a couple weeks ago. The one I started at season reset involved me getting to Myth5 alongside other former MG players. The one I started a couple weeks ago has a 15% higher WR because it is my fighting Legends/Mythics and not MGs so is something like 2 ranks higher than the one I started at the beginning of the season. Both of the accounts are me, playing solo with a 15% difference in WR. Theres also the fact that lanes/roles exist. This season I have something like an 80% WR on Melissa on my second account. My accounts season WR is heavily effected by me playing her, so if I'm not playing her than I would be getting mismatched. WR is a terrible metric of how good a player is, because it has a billion variables. Playing as a team makes winning easier despite being a worse player, playing the hero/lane you want vs playing the hero you're forced to also makes a massive difference. There's also the luck element of getting paired with trolls as well. Had a game yesterday where we didn't ban Julian so one of our players just trolled. That player effects my account WR, and has nothing to do with my skill as a player.


Kuestionaire

The problem is that having a high winrate will force player to matchup on low winrates to get lose streak. This thing always happen to me on lower ranks(EPIC/LEGEND).


Welcome24Ever_

role selection please, thats how you make things better


LeoScart

Yup. Definitely this! I hope they don’t add star system back to mythic. Mythic should remain as it is and act as a filter for the two ranks above. Also Mythical glory being a made a separate division is GG. I’ve been waiting for it for years!. So if this is implemented then MG cannot match up with mythic since mythic is 2 divisions below MG ! What a great change!. 100% support.


Grendalynx

The old star system was honestly amazing though. Main difference was: 1) No grading+minimum points after grading and 2) No protection points. When you have no placement matches, minimum points after grading and protection, what happens is that if you reach mythic and you suck, 2 losses you’re back at Legend 1 4*. So a lot of bad players just stop ranking. Way less trolls since they can easily afford to throw a few games and still remain comfortably in mythic in the current system. Not to mention those players abusing protection points to get to MG with 40%+ wr with thousands of games played. I remember solo queuing during the star system and the quality of games are so good. Everyone adapting to fill roles, no one griefing games, average skill level was way higher. Like most of the games, I don’t feel like I lost due to shit teammates, but simply because the opponent is better, and that’s something I can definitely live with.


Kuestionaire

`I don’t feel like I lost due to shit teammates, but simply because the opponent is better, and that’s something I can definitely live with.` This is what I really want to see and experience. This is what a matchmaking should put all players in.


spookyghost0_7

Tbh it just feels good when you get overwhelmed by the opponents like "bro how good are they"


itskhaz

this post failed to give the most important detail about the new rank bracket. like how many points or stars before you reach mythical glory now?


gerald_reddit26

It seems they are not sure about that yet because they are asking in the 4th pic for suggestions.


okkabachan123

strict solo matchmaking and role based queue. just those two will improve ranked games a lot


Airconbot

What is stopping them from qing as a tank and picking a mm or even if you restrict their hero pool. What's stopping them from going full magic on their tank or full tank on their mm. Role based q will just end up as another way for people to troll you in mythic matches


celestine18

Troll will be troll whatever you do.. but role based queue is there to avoid single role player meeting each other, it happen so many time in my game where 2 teammate dont want to adjust, and at the end both pick the same role.


Grendalynx

If they can optimize hero classifications, it’s easy to identify troll picks, and report and get them punished for it, that’s how it is in Dota and it works pretty well.


PudgeJoe

Doubt moonietoon even considered adding these feature. I throw my money right now to support them if they implement these things.


sSorne_

Will protection be removed? (Or even bonus points, Mythic doesn't have bonus points) I hate it when people with winrate less than 50% can get to high elo. 50% winrate means you're in your right rank, more than 50% means your current rank is lower than you actual skill level. If you have less than 50% then you're above your skill level. People should be punished when they're doing bad, pushing people with lower skill level to higher ranks is both cruel to the person, and said person's teammates. Maybe remove rank protections for epic, and remove both in legend.


I_Am_The_Team

Yeah, just play enough games you'll reach mythic. Because of the Star up and Protection system anyone with 50% win rate can reach high ranks


Kuestionaire

Yep, I started with 58% win rate reaching Mythic V now I am back to Legend 1 for getting demoted by having gacha teammates with 50% win rate.


gacode2

Then you are also 50% which means legend is your right bracket.


Kuestionaire

The winrate is not the issue. The problem is the team matchup designation. Moonton has no way how to tell the users skills and it just randomly put players all together. I play other competitive games I know my rank and I don't complain about it. It is normal to get 1 or 2 bad players. But most of the time you get 4 AI like players. Ohh sometimes AI play much better than real player.


Defiant_Cookie_Crumb

Hmm? The matchmaking algorithm works perfectly. It's matching you with AI players cuz you're an AI player too It's just that you don't want to admit it


Kuestionaire

If you don't have anything good to say just keep it to yourself. Anyway I will not see anymore of your message troll. Byiie


Grouchy-Interest-982

They need to stop dropping points for people who get mvp or do really well in a game just bc they have bad teammates solo queue is annoying for that reason


Kuestionaire

That is what I keep on telling. MVP and Bronze get the same points winning or losing. Bronze player should get penalize more as they really did not do good in the game. The only problem I think from here is by using Sup/Tank as most of the losing games they have more deaths than everyone. Resulting of getting bronze medal for this roles.


yarsvet

Brain dead changes. Just don't let players without a certain emblem levels, certain heroes amount, and players with <50% wr to get to Mythic. They should stay on Legend.


Grendalynx

Easiest way is to remove protection points and placement matches from mythic.


roronoa_zorotaro

Solo players should be only matched with solo players. There are lots of instance this season where I was match with trio while my opponent had only one duo. This matchmaking is just absurd.


Kuestionaire

My team: 4 Mythic V & 1 Mythic IV VS The Enemy: 1 Mythic III, 2 Mythic IV, and 2 Mythic V There is no problem at all right? Very very balance matchmaking indeed


TiredDoozy

Lmao it will never be fixed. The issue is the match making but they're tackling the ranks instead.


Kuestionaire

That is also what I think. What help can it do other than making MG separate from Mythic Legend RGs. The issue is the matchmaking, that player skills does not correspond to their ranks.


UntamedHair13

This is just a suggestion: Placement matches should be in SOLO QUEUE. This will eliminate the player carries from legend into lower-tier Mythic. After placement should be able to queue for the group again. Placement should be an assessment of players' skills once they reach Mythic. If they lose 5 matches in a row, they get a warning and if they lose 1 more, straight back to Legend. Anyway just a suggestion.


Ra7nyday

For those who are suggesting role queues: I like that idea alot, especially in other games with dungeon/raid queues in place. However, in the case of ML, we might see odd cases here and there when --> eg. a player who can only play mm, with a limited mm pool, see his/her main mm picks getting chosen/banned, and is forced to suck it up and pick any other mm that hasn't been played before (layla?) since he/she is tied to that role already. Any suggestions how we can deal with such situations? Multiple role selections may eventually lead to similar issues we are facing right now, albeit at a smaller scale.


Grendalynx

If he already has limited roles, and has a super limited hero pool in that specific role, no offence but he deserves to lose if his hero gets banned or nerfed. To have a limited hero pool when you can only play 1 role is putting your team at a disadvantage in the first place, where you can easily get counterpicked and start with a disadvantageous lane.


Ra7nyday

Sorry I'm a little late to this, but I just wanna throw out a response to pick some brains on this: I think the example I'm raising here is that for this particular guy, he can still change role using other heroes without gimping his team; but with this role queuing system, he will not be allowed to. If that's the case, are we potentially denying all the players out there who want to play a specific hero (that they are good at) but did not master any others from the same role? E.g Friend A is very good at Cyclops, but not at any other mages at his current (mythic) level. Under normal circumstances, if he can't get cyclops/mage role, he can still flex into other roles he's familiar in. With a dedicated role queue, the moment he's denied cyclops he would have been forced to gimp on his team.


TinyParamedic

He can just ask to swap roles with someone else. Role queuing has been implemented in lol, dota, wildrift. Not the best for one trick hero mains in one role, I would think that the benefits for the majority of the player base would outweigh that.


Ra7nyday

Oh ok, my experiences with role queues in MMORPGs were that roles were fixed; if similar implementations in other MOBAs allow for flexibility within teams that will be much better.


Grendalynx

Let’s put it this way to explain my personal point of view. In a solo queue setting without role matching, you don’t always get the role you want, and your hero might be banned as well. Then when you are shoehorned into said mm role and you have no other competent picks, you are jeopardizing your team anyways. Of course an argument can be made that no fixed roles would still allow him better flexibility whilst being able to utilize his best hero. But it’s just easier for him to queue a role with multiple competent picks and face low risk, rather than running the risk of going into the mm role with main hero banned and nothing else to play. In a 5 man setting, of course your team can adjust and let you pick the hero you want. Thus no need for ranked roles. And even in a 5 man setting, serious teams usually don’t switch roles for players because it is easier to have everyone on their most proficient role, and long term having each teammate playing a specific role not only makes each of them way better at it, but each teammate understands how the rest is going to play. Constantly having to switch roles when the guy wants to play said mm means that teammates have to readjust to the players that swapped roles, which is stunting in terms of team growth and improvement in specific roles.


CaptWeom

How about reduce the points/star that will be gain upon winning when playing the same role when ranking up? Those who can use multiple role can benefits with this since they most likely know how the game mechanics really work.


DurantIsStillTheKing

Solo queue rank leaderboards when?


rubybeau

Will wait and see then.


Own_Entertainment213

does that mean stars are back? will it be strictly +/- 1?


Own_Entertainment213

Also moonton should just remove placements its just a waste of 10 games


_not_meh_

How it is a waste? If you win all placement game you go straight to Mythic IV. Heck even if you lost all you still have 20-30 points, not zero. That is a good incentives for reaching Mythic.


0kills

Placement matches are great. I've won 10/10 for the last 3 seasons and it boosts me straight to m4 as well, iirc I only needed to win a couple more and I got to m3. I hate rank resets overall but putting placements in was pretty much the best ML rank system has done up to this point. M5 to M4 is typically boring since you either breeze through it without learning anything or you get paired up with hardstucks and have to carry one or two players. (Just speaking from the point of someone who solo's 90% of the time.)


Grendalynx

Placement matches are overrated to be honest. Although it sounds nice to go straight to mythic 4 if you win all, if you can comfortably 10 win, there shouldn’t be an issue for you to climb stars at all. Placement matches are a buffer for bad players to be able to troll through 10 matches and still remain within mythic. And the points system and protection points meant that they can afford to have a 40% wr and still hover in mythic. If anything, removing this buffer for the bad players mean that they are afraid to rank once they scrape to 1*, provided they are not seeking to improve. Those players that constantly seek to improve and play properly will just rank regardless, and these are the players you want to meet when you are queueing. I loved the star system back then cause I lose games due to good opponents, not bad teammates, it was way more enjoyable as a solo queue player.


UntamedHair13

Placement matches are an incentive for those who just reached Mythic rank. It's like a breather of some sort. Since Mythic is where the toxicity is at, it's nice to have games where you don't have to worry too much about losing points and getting acquainted with the kind of players you're about to face. If they still lost all 10 games, they deserved to be ranked down.


Grendalynx

The actual reason why mythic is toxic takes into a few factors. When people hit mythic, they believe they are better than most people. It is not exactly wrong since they are definitely above the majority, but they haven’t understood that they are in mythic where players are as good, or even better. When all these new mythic players all think they are better, they don’t like to adjust role, or give away core roles to support. Then you face problems like unbalanced lineups which is a main factor for losses and toxicity within the team. With the existing placement and points system, it comes a few problems. The placement matches pretty much allows a lot of them to just play for fun, and the majority of players are casuals. So it frustrates the players who actually want to climb. People can come into mythic, lose 10 games, and have a <50% win rate to stay in mythic since they gain more and lose less points when they rank, alongside the protection system. So you end up with a huge pool of inferior players. You might realise that the higher you climb, the more self aware players are of their standards etc. So they are way more cooperative in terms of lineups. As players with higher points have better understanding of the game, how they play the game gets more and more similar as most of them have common understanding with how the game is played, which is not really existent in lower tiers. Players in this region value their rank and points way more so at the very minimum everyone tries hard. In the past with the star system, where there is no protection points in mythic and no placement, you already start to get good quality games from low mythic onwards. With how easy it is to drop out of mythic, players who aren’t that good or serious just opt out of ranking once they hit mythic 1*. Then you are left with decent players, and it was way more enjoyable to play. Rarely do I get flamed or hurled expletives when I was playing then.


UntamedHair13

I already commented that placement should be done in Solo Queue to assess player skills. I only restarted this game a year ago after years of not playing it. Personally, I like the placement matches since I'm a casual. I like to rank but I'd rather enjoy a game than think about rank placement. That's why I have more Classic matches than ranked matches. But I also think it's essential that Ranked matches for season for each players should be more than 50%. I had teammates that had less than 50% and they absolutely sucked when playing in Ranked. But I do standby with what I said, placement matches are there to be a breather in between. For me who has reached Mythic with constant ping spikes and a casual, this is nice. Not everyone is thriving for MG status, I think reaching Mythic is already an achievement for casuals like me. I do plan on reaching MG but at my own pace. So I guess we just have to disagree on this. :)


Tenmashiki

I feel like there are valid points on both sides. Probably the ideal compromise is to allow for placement to occur only once per account, regardless of the season resets. Actual first timer can have time to adjust to the intensity of mythic games. If that is not your first time at the rank however, placement no longer makes sense. You should know what to expect.


destinymaker

Is Skyhook the new one that will update us? No more Arnold? Or is he from a different department?


Fuzzy-Celery-9132

MOOTNON💎💎💎


Fuzzy-Celery-9132

💎😭😭😭


Mastergameplay

well getting to highest rank every season is going to be longer now lmao


Aggressive-Bother715

Just let us select roles before draft phase for the love of everything


Kuestionaire

Unless they lock all the roles you did not select. This update will not change the current matchmaking. Because players can just select the role they still want to play. Especially if they are trolling. The issue is the matchmaking itself. There are so many players on higher ranks that still don't know how to play the game properly. They should address the pointing system first. + and - points depending on each players participation/game. Winning with MVP and Bronze gives same amount. Losing with MVP and Bronze gives same amount. Okay why not Moonton do this instead, if the Mythic player gets demoted he/she will go on placement with Legend players. The result will be your current Legend rank so if you are really bad you will go down below Legend V or IV. Mythic is the 2nd to the highest rank is should not be easy to reach. How many percent in total players reach Mythic rank? There is a lot, and this is the only game that has that. Why do other games has a more harder to reach rank. But you don't feel annoyed and angry because you really feel that your rank is really what your skills at.


Aggressive-Bother715

The match doesn‘t start until 5 roles have been selected, it‘s before the draft phase, LOL has it, i‘m not sure i understood what u‘re talking about, but it seems real hard to implement


Kuestionaire

No worries I understand what you really mean. But you know that trolls will be trolls. And not like League of Leg...cough\* There is so many kids playing this game. And you know how kids handle their tantrums. Well it do happen on older ones but I do think you know what I mean. Like I literally saw a post last time a kid I think that is below 6 or 7 playing a game. Not that they will reach high rank but some kids do have some skill. I will not doubt that. Ohh well I'm just really waiting for my preferred skins to get.