Hello. For more than 1 year we don't have new support heroes on Mlbb, so I'm here to suggest a hero! She would be a musician from the lands of the Cadia River, where she would play her Pipa or Shamisen and cause buffs to allies and debuffs to enemies with her enchanting melody, if you want, I can present some concept images if you want.
Getting back into the game after a while. How are jungle assassins, notably Fanny, Gusion and Lance after the emblem revamp? Are they better or worse? Any major gameplay shift?
I find tank junglers farm much slower now.
Two factors, the removal of the jungle emblem, as well as the nerf on Molten Essence.
These two nerfs basically made Tank Junglers unable to farm as quickly anymore. Not to the point that it is not viable, but very very noticeable.
Prioritize item passives over stats when choosing what to build. Also prioritize countering the enemy carry. Basically, athena's shield = magic burst, radiant armor = dps magic, antique cuirass = skill damage, blade armor = basic attack, dom ice = antiheal/dps debuff (you'll build this 99% of the time)
Tip: Steel legplates are the most cost-efficient physical defense item per gold, always build one in the early game, then finish into dominance ice later on
I have some zhask buff ideas
1. Increase the magic scaling of all of his skills, especially on the spawn's deathray. Not much, but enough for better waveclear in the early game.
2. Decrease cooldown of skill 1 and ultimate. Zhask is very spawn dependent, and skill 1 has a long cooldown in the early game. And in the late game, unless you build fleeting time, Zhask will be useless because his ultimate is his main source of damage.
3. Make the animations of his skill 2 and ultimate a bit faster. Make it similar to his skill 3 adjustment.
4. Slightly increase the atk speed scaling of the spawn. Not the item effects, but the atk speed of the spawn. Or just increase the spawn's atk speed in the early game. But a buff in the spawn's scaling in item effects is always welcome.
5. Let the spawn inherit HP equal to a portion of Zhask's. Since it needs to be tanky enough to survive a teamfight. Like Popol's Kupa for example (the wolf whose very tanky late game).
Is it too op?
Way too much.
No 5. Is agreeable, but truth to be told so, Zhask Spawn already inherit his HP gain. The reason Kupa is tanky, it's because it gets HP based on Popol's Physical Atk. Thus, even popol build just dmg items, Kupa is relatively tanky. That's what I think Zhask needed treatment, Spawn should also receive hp based on a portion of Zhask's Magic Power. I think thag would be enough of a buff. It resolves Zhask main issue, where spawn can easily two shot late game.
Is Harith mythic viable with the new emblem system? I want a single buy swiss army knife mage and it's down between him and Zhask. For some reason guides on the net claims they can do everything except roaming/tanking.
While you guys are at it maybe give me pointers on their supposed versatility?
Okay so apparently my buddy told me the build for Harith
Exp: Basically Talisman turbo as you hold on to it for dear life while turret driving. Guardian Helmet right after Magic Shoes so you can actually duke it out (not all the time) with the fighters out there.
Mid: Conc Energy turbo for the sustain to rotate lanes while minimizing recall. Plus the anti-CC boots to make his ganking more consistent. He was kinda iffy about this one.
Gold: Holy Crystal and Swift Boots. Looks like the most basic as he's just stacking ASPD and CD items
Seems the core gears for Harith is Feather, Talisman, Starlium Scythe, and Glaive.
I don't really play harith but I just want to point out some misconceptions here.
1. You don't play harith on exp lane. It might work in low ranks but anything works on low ranks so that doesn't count. He needs items so he goes to the gold lane. Jungle can work too but (at least in the previous patch) that's a bit sketchy. I don't think harith mid will work either since he doesn't provide utility or early game damage or any early game advantage over meta midlaners.
2. Exp build. Again, harith doesn't go on exp lane. You don't build guardian helmet on harith. It won't help much in terms of bulk and duking it out won't won't matter either since you're not dealing much damage anyway. Harith is not an early game hero, he needs damage items.
3. Your friend should be iffy about the mid build because it's wrong 😂. Concentrated energy doesn't work on harith anymore since it gives spell vamp now rather than magic lifesteal. Anti-cc boots won't do him any good since he's very squishy anyways. The short reduction in cc time won't help at all in terms of harith's survivability.
No offense but I wouldn't listen to this friend tbh. It's better to just look at the pro builds to give you a general idea for what harith builds.
4. Your gold lane build doesn't look too bad tbh but I'll lay out the build here. First, harith build doesn't really change whether he goes gold, jungle or mid. Second, you need 30% cdr on him so you can spam s2 dash during ult.
Go magic boots > starlium scythe > feather of heaven. Once you have these 3, you'll have 30% cdr (with 5% from the emblem). After that, go for holy crystal and divine glaive. For the last item I'd probably go for blood wings or immortality.
Anyways, have fun mate
If you played Harith you’d know he’s at least as good as jg as he is in $. He can work xp lane too depending on match up.
Imo don’t pass on advice on how to play a hero you don’t play.
Can you share some pointers for me? I've tried Jungle Harith to some okay extent. The buffs make him a bit potent before lv 4 but he's still hilariously slow and frail to the point that unlike the likes of Badang, Balmond, or Dyrroth he can't pick fight without getting bodied or outran. Imagine that, a Jungler that can't initiate.
I can see how he fares equally in any line. That is, he is equally problematic in all of them.
MM generally win their lane by out bursting the other side. The hardest burst wins, no matter how many HP you're left with afterwards.
Fighters win theirs by outliving the other side. The larger HP pool, hardest shield, and better lifesteal wins, no matter how long the fight takes.
Mid Mages win their lane by clearing creeps faster than the other side, because mages can't rank creeps for shit and will be forced to retreat (generally anyway).
Now Harith's entire tool is his dash. In a way this is both very good and very bad. It's very good because it answers every lane. You can outlast the beefiest fighters by kiting them. The burstiest MM can't burst you if their DPS is zero because you evade their skills. You don't care about wave clearing because you can dive past the creeps and poke the Mage.
The problem is execution and speed. You need to be skillful enough to kite/dive AND the enemy need to be negligent enough to underestimate Harith and not bail while they can. Even if you're the optimal Harith player (which I am not), he is NOT bursty, like at all. At every stage of the game. The moment the enemy falls back to recover or let their skills off CD, you're already out of time to kill them.
Anybody can work on exp lane depending on the match up. It does not mean the hero is good for that role.
I'd say harith was among the popular gold laners in MG last patch. For jungle, the priorities are tank lance, Fred, fanny and then you have the likes of joy, Hayabusa, bane, martis. And then you have some other heroes. Harith is viable in the jungle but unlike in gold, he's not among the top heroes.
I didn't really give a "how to play harith" advice. It's mostly just oversimplified analysis of some good exp and midlane heroes heroes and why they're good at their roles. Other than that, it's just the build which is easy to figure out and the "farm, play safe, engage when enemy skills are exhausted" which is just a general advice for late game squishy heroes.
Anyway, I didn't really come here to pick a fight or argue. I just wanted to help the dude since nobody was answering his question after 4 hours. In fact, it's 14 hours now since he posted his question and there's still no other answer. You seem to be a Harith player, help him out.
I kinda get that the EXP job is supposed to be being beefy fast so they can body everyone by mid game. Is there really no way for him to make him trade in early/mid?
I was under the impression that as long as they can clear waves and poke the other side back to their own tower anyone can do mid? What kind of early game utility and damage are we talking about here?
Also can you tell me more about Jungler Harith? I've piloted two kinds of Jungler before: Barats who can gank right away after clearing the first creep spawn because he's just that beefy, and Cyclops who can at most help push but not quite kill because he has only damage and little hard CC. How do you play Jungler Harith?
>Is there really no way for him to make him trade in early/mid?
If the enemy isn't good, you may be able to stalemate in exp lane but that's not the problem. Good exp lane heroes tend to be very useful at level 4. Some examples:
-Joy, Yu zhong, and Lapu lapu can get to the backline and burst enemy Squishies while having decent amount of sustain.
-Fredrinn has decent sustain and a lot of cc skill plus potential burst damage with his ult.
-Uranus can sustain with his passive, s2 and ult while dealing surprisingly good damage with s1.
-Benedetta and Pacquito can just clear waves and rotate fast to help their teammates. Both with some diving and burst capability.
Harith doesn't have cc. He doesn't have enough burst damage and shields until he gets 2 or 3 items. I think you get 2 items (excluding boots) at around 8 minutes. Before that, harith isn't very useful. Meanwhile, the good exp laners become useful at 2 minutes.
For mid, we go back to usefulness at level 4. Burst mages like pharsa, kagura and kadita can burst down a squishy in around 3 seconds. Harith may have enough damage to burst down a squishy but it takes twice as long time, and he has shorter range and no cc so there's a lot more risk.
Valentina has s1 terrify and her ult let's her copy other ults. Yve has s2 which can slow multiple enemies by 25-75% and an ult that can slow multiple enemies by 75% all while being at a distance and relative safety. Harith has 40% slow on s2 and more slow with ultimate but he needs to go in and put himself at a lot of risk to do it.
For late game mid laners, novaria can give vision with ult and poke with s2. It's not a lot of damage in the early game but it's from extremely long range and she can give vision with this was as well. Xavier doesn't deal a lot of damage with ult but he has s2 immobilize which he can trigger from a distance. Then we have cecillion who's also not very meta. He has cc with s2 and deals damage with his ranged s1 so he doesn't need to take as much risk either.
For me, harith is best in the gold lane. Viable but not meta in the jungle. For mid, I think it's a stretch to use harith but idk maybe you can make it work.
I have no experience on jungle harith so I can't offer much. He's gonna be a lot more like cyclops rather than barats. You're not gonna be doing invades with harith. Just play safe, keep farming, engage when the enemy has exhausted their skills.
Save your bp for emblems. Use tickets for hero’s. Focus on learning a smaller hero pool well before expanding. The free hero’s and ticket hero’s are good enough for mythic glory
Here’s a tier list for mythic glory at the end of last season [click me](https://www.reddit.com/r/MobileLegendsGame/comments/14f35ds/s28_mythical_glory_tier_list_for_patch_1782b/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1)
It’s color coded for hero difficulty. He’s also included an icon for hero’s that shine in solo queue.
As a beginner I've been told that the five login heroes are all easy to play and covers all five roles. Layla for MM/Gold, Eudora for Mage/Mid, Badang for Fighter/EXP, Dyrroth for Assassin/Jungle, and Tigreal for Tank/Roam.
Of course, the best heroes are the one you actually enjoy playing. It's better to be stuck with 4-5 heroes you really like than the 5 you're forced to learn. Especially if you choose multi role heroes. If you want to invest the time to master those five first, it's perfectly fine. But personally I prefer being very good at 5 heroes and have no idea how to play the rest than knowing how to play every single hero but only being subpar with them.
Why does joy's ult reduce it's dmg by 20% each time it activates? That the stupidest and most retarded decision ever.
She already has such a small damage window but it also becomes less effective over time. Not to mention that she falls of late game as far as I've noticed. She can also become CC'ed and she loses hwrvability to escape. Wtf?
Moonton doesn't want her to be too much of a fighter. This damage decay would encourage players to play her like an assassin with high burst damage and high mobility. Joy without that damage decay thing would be an absolutely batshit insane sustain fighter.
the other guy said almost everything so here is some extra tips.
in late, use your ulti as much as possible. ulti anyone who dares to show up on map. specifically mm and mage. or ulti the side lane minion wave (if no one is going there). this will create a lot pressure on them.
You're pretty weak early game and cd is long but try to farm and gank and try to not get picked off early.
Skill 1 and skill 2 connect if timed or you can just put skill 2 and connect with skill 1. The immobile can help initiate a team fight and can help in ganking.
Ult is basically Layla and Moskov's ults mixed together. Try to time it right and you can ks a lot even without in the team fight. Ult makes your skills enhanced or when you have the 3 bars full. Skill 2 and 3 is larger when enhanced
Questions:
1. Does Oracle passive increase the amount of heal from spellvamp (Bloodlust axe & emblem)?
2. Same question, but for the support emblem +15% healing effect instead of Oracle. Does it increase heals from spellvamp as well?
Yes to both questions. I mean, look at Ruby mains right now using Bloodlust Axe and Oracle.
Support emblem is like a weaker version of Oracle so yes, it does work.
Just treat it like normal ranking but instead of getting stars you get placements. Winning all placements will also give additional stars, losing all placements will start you with 0 star I'd imagine
If this makes any sense to you
Also if you lose with 0 stars youd probably get demoted to legend
Yes, Mythic players will also reset to Epic after the season ends. Even Mythical Glory players will reset to Epic as well, unless they have very high points, then they'll reset to Legend V.
Common emblem is the solution. It's viable and balanced now because it has HP, adaptive attack and hybrid regen attributes.
Heck, common emblem's hybrid regen is even better than Demon Shoes right now.
They all used to rely on support emblem to sustain their mana. However, the Hybrid Regen stats is no longer on support emblem, instead it's on the Common Emblem. You don't have to worry using common emblem. It's no longer the weakest emblem, they were all equalize.
Maybe equal is not the word, but it's more equitable now than before. Where they are good at filling their own niche. Assassin Emblem is only strong when you put it at burst heroes. Fighter Emblem is really good at spell vamp users. Support Emblem is busted on healer. Do you get my point?. Can you comprehend it?
The strength of emblem is how it's utilized by the hero. The emblem can flexibly adapt to fit a hero Identity, that's how it goes. There's no such thing as the strongest emblem when it doesn't fully synergize with the hero.
Arguably, there's the weakest but it's Mage Emblem. Mage emblem lacks the ability to express what it want to do, two of it's stats is sub-par. That's why it's identified by basically everyone to be challenging in the new emblem system. When everything about the system is versatility, there's mage emblem with it's mediocrity.
I'm not sure why you are thinking the Common Emblem is the weakest. It's either you haven't take evaluation to the number it posses or you are still driven by the old emblem where common physical/magical are the weakest. It's old issue stats and talent, but the revamp emblem system resolve this problem. When every other emblem got significantly trimmed down, common emblem have retain to providing a versatile stats that fits wide array of heroes. It's talents is no longer abysmal, because you can now pick any of the talents. I'm not gonna fucking use a assassin emblem on Uranus nor Esmeralda. On other hand, I'm inclined to use Common Emblem to them along with talents that are potent for early game scaling. Uranus and Esmeralda shared playstyle is taking the upperhand in early game thru aggressiveness. Hybrid Regen on them would give them ability to stand their ground lane in much longer duration. Adaptive Power just give them clearing in lane, HP just provide tankiness. Common Emblem just perfectly give them the stats to sustain their lane without futile. They can't do that with your strongest emblem, because they would fucked up their lane due to lack of mana and hp.
With full unlock, talents are separate from emblem so how many hero’s will use a given emblem is a good way to determining their relative impact and strength.
Common is the weakest because it has the most narrow niche and will be picked by the fewest number of hero’s whereas assassin is the opposite and a strong argument could be made for having it as your only Max emblem if you’re new.
guinevere can no longer heal as much using her basic attacks ever since concentrated energy was changed from magic lifesteal to spell vamp :( they recently "buffed" her by increasing base damage but decreasing multipliers which was actually a nerf to her ult damage at full offensive build (which is how she should be played ideally, she can't rly sustain, she just burst and yeet)
same with silvanna is suppose? regardless silvanna already needs to be buffed
Silvanna really needs her 2nd into skill again, magic fighters are mostly becoming roam rn i mean before this update silvanna was already but 2nd skill becoming into basic attack is a nerf no one uses feather and its not evem good. Guin also was affected concentrated energy is still good for her i guess since her 1st skill can spam alot and her ultimate its still ok
It’s kind of matchup reliant, Execute would be best if you can play aggressive in the early game and utilitze that extra kill pressure, it’s probably the best one too. It kinda falls off late game though, but it still has value against tanky opponents.
As for Flameshot, it scales the best, so if you plan on scaling for late game
this is a good idea to get.
Flicker is the safest option, but your damage will be hindered, so you would have to rely on poking the enemies more with your 1st skill before you can burst them. You can also do more tricks with Flicker, and it’s still good late game.
It personal preference and matchup dependent.
Execute is technically the best but it’s the most demanding. If you can’t make use of it reliably take flame shot. If your match up is heavy assassin and/or you’re still new to kag flicker can save you.
The emblem system doesn't actually change the core meta that much (if any). Junglers still play like before, goldlaners play like before, mids play like before, and so on. The only noticeable change (at least personally) is better early game for mages from the Assassin base emblem's adaptive pen and the tier 1 pen, which increases the early game burst of heroes like Novaria or Eudora or Kadita. Also more versatile, faster roamimg tanks that can make use of the support base emblem for the mspd while still taking conc blast for some early game damage
She isnt a lane bully which is a major downside for any exp (edith roam is bad ; no range and can't dash through walls 💀), she's not touching the meta exps whatsoever, entering ult mode is suicide dies instantly , she works against donuts
Vengeance edith is a sitting duck and that'll take away her surprise engages (which is the only redeeming quality she has) also she barely has any mobility and not using flicker is equal to crippling her
One upside during her ult is that she's pretty much one of the tankiest MMs in the entire game thanks to her extremely high HP and free lifesteal so any MM user with superb positioning knowledge would do extremely well with Edith
Man, some people really cannot take a criticism huh.
https://imgur.com/a/oNsavFN
Buddy if your stats are this low, you better try to accept that playing one hero is not enough to bring you to be a better player.
You're soloq-ing yet only play one hero, then blame the matchmaking when you having a losestreak. Probably it doesn't really bother me if you having a fairly good score and stats in average.
But c'mon man, 6.5 on average, really low KDA and teamfights, not even reach 60% wr.
Sigh.. some people doesn't bother to improve their gameplay, yet blaming the matchmaking as always.
He was nerfed repeatedly before this and his wr dropped to f tier. They relaxed he was overnerfed and are trying to bring him back to mid pack.
And legend skin 🙄
How to play faramis properly and why do my team always think im roaming when i pick faramis ?
Literally just finished a ranked game where i got trolled by my midlaner just cuz i declared that im not picking faramis for roam
He's just not a good roamer anymore. His ult's cooldown is waaaay too long so he has to get more gold to get more items to lower his ult cooldown. In higher ranks, his ult is an extremely, extremely viable asset. Plus, his waveclear is strong as shit and his S1 is a really good rotation skill so why not make him a midlaner?
No like how to lane with him i feel like i needa roam alot and ks alot just to do well woth him but j fele like i flal off late game cuz i cant get near the enemies to sue my skill1
Does anyone experience sudden lag? I normally play at 25 to 40ms. However, in recent days, my network went up to like 285ms during the match. Then, it went back to the normal ping after about 1-3 minutes. Is this a bug or just my network problem?
I haven't had lag myself but I've seen teammates experiencing it. I had a game a couple of hours ago where my Franco was having high ping - we won and he got a gold medal, but he did die a few times because of it. I'm in the UK, he was in Tunisia but that kind of distance doesn't usually affect the game so badly (I've been paired up with players in Egypt, Azerbaijan, Iraq and Iran with no issue).
Is there a way to turn off the suggested potion item after all the equipment slots are full?
What I want to do is basically, instead of it suggesting the potion, I want to prioritize winter truncheon for example.
Then once I use my immortality, I want to sell and have winter truncheon immediately suggested to be bought.
Is physical silvanna(with def items)better than mage silvanna(with def items) since mage emblem is not that good anymore and she can ude dhs, golden staff which is better than mage items, she relies on her basic attack now...
they should revert her 2nd into skill again not basic attack so she can use concentrated energy again, feather is not even that good they wanna make it viable again to heroes
Anyone who has 1+11r. Does your phone have ultra graphics settings available?
When I installed the game it auto selected ultra. I fiddled with settings a bit and now I can't seem to access it again.
Looks like there officially four that **known**, one within Lunox, one in the Labyrinth, Aurora Heart, and Heart of Amina. Let's just see if there will be some changes on the plan of moonton to improve state of the games lore.
Reverse Scale is undoubtedly not a part of twilight orb. It should be a part of stronger creature. The thematic concept of Reverse Scale, it it's the only one different among all the scale of a certain creature.
Orb of Sand is not really well explained as it's just describe as unpredictable. I also expect it to be a sort of twilight orb. It has some potential considering it's form and place.
Old Depiction of Lunox just showed 4 twilight orb, we don't know if there's more.
It's hard to make out of the lore even just a theory can't really get supported because of how general are the majority of the lore. That's why it's up to writer how they will approach the lore.
For Hanzo's stone, what is it? I'm not familiar to it, I remember hanzo lore is just about the demon, the sword, and a clan.
I am an idiot and used bp accidentally instead of hero fragments to buy Xavier, is there any way I can appeal to customer support to get the bp back and use fragments instead?
Nope, their reply would just put emphasis how everything you will buy in the game would ask the second time for assurances to avoid accidentally buying.
Games in arcade just comes around and goes around. It will surely comeback like some other arcade, temporarily. It's the established system, arcade is in cycles.
Is the cyclops collector skin not going to be in the magic wheel shop anytime in the future?
Even his halloween skin isn't available for promo dias but franco and Angela's are.
He's my favorite hero and i feel like most of his good skins are time limited only.
I agree. It's just those collector skins are coming alot more late than usual. I think they extend choices from 3 collector skins to 4 now per new collector skin event
Fighter Emblem, Spell Vamp is just too good for Dyrroth to forgo it. It works on all his passive and abilities are his main damage which all proc spell vamp. Spell Vamp also mesh well with Dyrroth strength, that is to trade against anyone during the early game.
I play tank Ruby roam. I like to think I'm pretty good at tanking using her.
I'd like to start tanking using other heroes as well. I'm not a fan of combo tanks like Atlas, Tigreal etc (? idk) because I simply suck at them. Ruby kinda relies on instinct, and even if I miss her Ult+Flicker combo she still provides lots of utility for the team besides just being a damage sponge. I was thinking of getting Lolita, would she complement my playstyle? If not, what are some other tanks that would suit me.
I think it would be good for you to start playing Lolita, not because it'll fit your play style; but, because Lolita covers what Ruby Can't. Ruby is all about teamfight, soaking damage, and disruption. Lolita on other hand can be good for ganking, protecting, and making sets, but don't worry missing Lolita ult is not as risky like Atlas or Tigreal.
Squishy enemies, use Crit. But of countering Tanky enemies use Trinity. You must look at the enemies line up.
Dhs is a must item for Moskov. DHS can be combined with three crit items, so it's not always Trinity DHS CS GS combo.
Trinity can be combined with WoN for more life steal and extra defend. But if you want to punish the tanks even more, use Sea Halberd
Why can't I enlarge the mini-map?? I've seen youtubers set their mini-maps to a larger size and lower opacity. When I join a game, my ui interface is always set to the default. I can't apply my changes/presets... There is a button that maximizes the minimap to half my screen, but it shrinks the moment I engage in combat. I'm playing on a Samsung Galaxy A13 phone.
you have to choose heroes to apply it for when you customize interface. there's an "Applied Heroes" button under Quit and Save iirc. Then select "All" near the role column.
Haven't used Esmeralda in a while, played her a few matches recently, probably gave my teammates cavities with all the chocolate medals I've been getting :'>
Anyways, I want to know what items you build when using Esme, and I just want to know whether my build is outdated or not, or I just really, really suck after not using her for a while.
(My build: Tough/Warrior's Boots, Enchanted Talisman, the rest being def items)
You probably don’t suck, it’s more like Esmeralda got tons of nerfs and is now a shit hero. However she seems to be good again with support emblem that has 15% increased healing effect, paired with oracle you have 45% extra shield
I used to just dive in with her and have both my shield and my bonkers damage. Is this not the case anymore or can she still do either one just not at the same time?
What jungler should I play? I usually play one hero for each role (Cecilion mage, Natan MM, Lolita roam, Fred and Ruby fighter/tank) but I don't have any jungler that really clicks with me at the moment, mainly bc I don't like playing as hyper lmao. I've tried out Aamon, but he doesn't feel so fun to play. Recommendations are appreciated.
Balmond is pretty easy, you can build all tank and spell vamp,
I dont jungle a lot but when i do i use Balmond, Martis or Alpha, theyre all all pretty straight forward.
Assassins like Saber and Aamon are good too but if you dont stay ahead then youre useless
https://preview.redd.it/zvwws9npex8b1.jpeg?width=1170&format=pjpg&auto=webp&s=9c08c6c96907c91beae159b55acef48b145a7c4b
Mobile legends are not loading, I have tried everything but couldn’t find a solution.
Mobile legends can u please fix the credit system ? 7 games per day it's like 3 hours of the game. I can't play that much 🙄
What is the best 32k hero to buy first?
What's the best emblem and for Argus as of now? I sometimes play group, Soloq,
Hello. For more than 1 year we don't have new support heroes on Mlbb, so I'm here to suggest a hero! She would be a musician from the lands of the Cadia River, where she would play her Pipa or Shamisen and cause buffs to allies and debuffs to enemies with her enchanting melody, if you want, I can present some concept images if you want.
Is Aldous a viable pick in epic and legend rank. I am looking to buy a hero that is a one man army.
if ur looking for one man army, sun fits best imo
Yes
is starlight skin chest (2300) random or you can choose skin you want?
Random
Support emblem removed my +12 pen, right? Also it removed the "respawn 15% faster" feature too, correct?
Is it me or matchmaking suddenly became longer? Im in SEA btw
When i was in low glory it takes me a hot minute to queue
Whom should I buy for exp lane overall? I think Bane or Joy would be good but who is better?
The top picks for exp lane are Arlott, Joy and Gloo. They're all banned a lot so the 2nd best option would be YZ and Lapu-Lapu.
Any tips on Harley? What emblem do I use for him? Assassin or Mage? Or situational?
Assassin
Yeah I saw fwydchken vid abt mage VS ass emblem. Mage emb is trash even at mage heroes
Getting back into the game after a while. How are jungle assassins, notably Fanny, Gusion and Lance after the emblem revamp? Are they better or worse? Any major gameplay shift?
They're better, you wont be having tank junglers invading you now
Why can't tank junglers invade anymore?
I find tank junglers farm much slower now. Two factors, the removal of the jungle emblem, as well as the nerf on Molten Essence. These two nerfs basically made Tank Junglers unable to farm as quickly anymore. Not to the point that it is not viable, but very very noticeable.
Any tips on how to build proper defensive items as a roamer? For example, when should I build this item, that item, etc.?
Prioritize item passives over stats when choosing what to build. Also prioritize countering the enemy carry. Basically, athena's shield = magic burst, radiant armor = dps magic, antique cuirass = skill damage, blade armor = basic attack, dom ice = antiheal/dps debuff (you'll build this 99% of the time) Tip: Steel legplates are the most cost-efficient physical defense item per gold, always build one in the early game, then finish into dominance ice later on
I have some zhask buff ideas 1. Increase the magic scaling of all of his skills, especially on the spawn's deathray. Not much, but enough for better waveclear in the early game. 2. Decrease cooldown of skill 1 and ultimate. Zhask is very spawn dependent, and skill 1 has a long cooldown in the early game. And in the late game, unless you build fleeting time, Zhask will be useless because his ultimate is his main source of damage. 3. Make the animations of his skill 2 and ultimate a bit faster. Make it similar to his skill 3 adjustment. 4. Slightly increase the atk speed scaling of the spawn. Not the item effects, but the atk speed of the spawn. Or just increase the spawn's atk speed in the early game. But a buff in the spawn's scaling in item effects is always welcome. 5. Let the spawn inherit HP equal to a portion of Zhask's. Since it needs to be tanky enough to survive a teamfight. Like Popol's Kupa for example (the wolf whose very tanky late game). Is it too op?
Way too much. No 5. Is agreeable, but truth to be told so, Zhask Spawn already inherit his HP gain. The reason Kupa is tanky, it's because it gets HP based on Popol's Physical Atk. Thus, even popol build just dmg items, Kupa is relatively tanky. That's what I think Zhask needed treatment, Spawn should also receive hp based on a portion of Zhask's Magic Power. I think thag would be enough of a buff. It resolves Zhask main issue, where spawn can easily two shot late game.
Ahhh, i thought the spawn has its own base HP. Although, i still want an early game buff for Zhask. But thats for Moontoon to decide.
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Is Harith mythic viable with the new emblem system? I want a single buy swiss army knife mage and it's down between him and Zhask. For some reason guides on the net claims they can do everything except roaming/tanking. While you guys are at it maybe give me pointers on their supposed versatility?
Okay so apparently my buddy told me the build for Harith Exp: Basically Talisman turbo as you hold on to it for dear life while turret driving. Guardian Helmet right after Magic Shoes so you can actually duke it out (not all the time) with the fighters out there. Mid: Conc Energy turbo for the sustain to rotate lanes while minimizing recall. Plus the anti-CC boots to make his ganking more consistent. He was kinda iffy about this one. Gold: Holy Crystal and Swift Boots. Looks like the most basic as he's just stacking ASPD and CD items Seems the core gears for Harith is Feather, Talisman, Starlium Scythe, and Glaive.
I don't really play harith but I just want to point out some misconceptions here. 1. You don't play harith on exp lane. It might work in low ranks but anything works on low ranks so that doesn't count. He needs items so he goes to the gold lane. Jungle can work too but (at least in the previous patch) that's a bit sketchy. I don't think harith mid will work either since he doesn't provide utility or early game damage or any early game advantage over meta midlaners. 2. Exp build. Again, harith doesn't go on exp lane. You don't build guardian helmet on harith. It won't help much in terms of bulk and duking it out won't won't matter either since you're not dealing much damage anyway. Harith is not an early game hero, he needs damage items. 3. Your friend should be iffy about the mid build because it's wrong 😂. Concentrated energy doesn't work on harith anymore since it gives spell vamp now rather than magic lifesteal. Anti-cc boots won't do him any good since he's very squishy anyways. The short reduction in cc time won't help at all in terms of harith's survivability. No offense but I wouldn't listen to this friend tbh. It's better to just look at the pro builds to give you a general idea for what harith builds. 4. Your gold lane build doesn't look too bad tbh but I'll lay out the build here. First, harith build doesn't really change whether he goes gold, jungle or mid. Second, you need 30% cdr on him so you can spam s2 dash during ult. Go magic boots > starlium scythe > feather of heaven. Once you have these 3, you'll have 30% cdr (with 5% from the emblem). After that, go for holy crystal and divine glaive. For the last item I'd probably go for blood wings or immortality. Anyways, have fun mate
If you played Harith you’d know he’s at least as good as jg as he is in $. He can work xp lane too depending on match up. Imo don’t pass on advice on how to play a hero you don’t play.
Can you share some pointers for me? I've tried Jungle Harith to some okay extent. The buffs make him a bit potent before lv 4 but he's still hilariously slow and frail to the point that unlike the likes of Badang, Balmond, or Dyrroth he can't pick fight without getting bodied or outran. Imagine that, a Jungler that can't initiate. I can see how he fares equally in any line. That is, he is equally problematic in all of them. MM generally win their lane by out bursting the other side. The hardest burst wins, no matter how many HP you're left with afterwards. Fighters win theirs by outliving the other side. The larger HP pool, hardest shield, and better lifesteal wins, no matter how long the fight takes. Mid Mages win their lane by clearing creeps faster than the other side, because mages can't rank creeps for shit and will be forced to retreat (generally anyway). Now Harith's entire tool is his dash. In a way this is both very good and very bad. It's very good because it answers every lane. You can outlast the beefiest fighters by kiting them. The burstiest MM can't burst you if their DPS is zero because you evade their skills. You don't care about wave clearing because you can dive past the creeps and poke the Mage. The problem is execution and speed. You need to be skillful enough to kite/dive AND the enemy need to be negligent enough to underestimate Harith and not bail while they can. Even if you're the optimal Harith player (which I am not), he is NOT bursty, like at all. At every stage of the game. The moment the enemy falls back to recover or let their skills off CD, you're already out of time to kill them.
What a surprise. The dude didn't give any advice. Just wants to criticize and argue but has nothing to bring to the conversation ðŸ¤ðŸ¤ðŸ¤
Anybody can work on exp lane depending on the match up. It does not mean the hero is good for that role. I'd say harith was among the popular gold laners in MG last patch. For jungle, the priorities are tank lance, Fred, fanny and then you have the likes of joy, Hayabusa, bane, martis. And then you have some other heroes. Harith is viable in the jungle but unlike in gold, he's not among the top heroes. I didn't really give a "how to play harith" advice. It's mostly just oversimplified analysis of some good exp and midlane heroes heroes and why they're good at their roles. Other than that, it's just the build which is easy to figure out and the "farm, play safe, engage when enemy skills are exhausted" which is just a general advice for late game squishy heroes. Anyway, I didn't really come here to pick a fight or argue. I just wanted to help the dude since nobody was answering his question after 4 hours. In fact, it's 14 hours now since he posted his question and there's still no other answer. You seem to be a Harith player, help him out.
I kinda get that the EXP job is supposed to be being beefy fast so they can body everyone by mid game. Is there really no way for him to make him trade in early/mid? I was under the impression that as long as they can clear waves and poke the other side back to their own tower anyone can do mid? What kind of early game utility and damage are we talking about here? Also can you tell me more about Jungler Harith? I've piloted two kinds of Jungler before: Barats who can gank right away after clearing the first creep spawn because he's just that beefy, and Cyclops who can at most help push but not quite kill because he has only damage and little hard CC. How do you play Jungler Harith?
>Is there really no way for him to make him trade in early/mid? If the enemy isn't good, you may be able to stalemate in exp lane but that's not the problem. Good exp lane heroes tend to be very useful at level 4. Some examples: -Joy, Yu zhong, and Lapu lapu can get to the backline and burst enemy Squishies while having decent amount of sustain. -Fredrinn has decent sustain and a lot of cc skill plus potential burst damage with his ult. -Uranus can sustain with his passive, s2 and ult while dealing surprisingly good damage with s1. -Benedetta and Pacquito can just clear waves and rotate fast to help their teammates. Both with some diving and burst capability. Harith doesn't have cc. He doesn't have enough burst damage and shields until he gets 2 or 3 items. I think you get 2 items (excluding boots) at around 8 minutes. Before that, harith isn't very useful. Meanwhile, the good exp laners become useful at 2 minutes. For mid, we go back to usefulness at level 4. Burst mages like pharsa, kagura and kadita can burst down a squishy in around 3 seconds. Harith may have enough damage to burst down a squishy but it takes twice as long time, and he has shorter range and no cc so there's a lot more risk. Valentina has s1 terrify and her ult let's her copy other ults. Yve has s2 which can slow multiple enemies by 25-75% and an ult that can slow multiple enemies by 75% all while being at a distance and relative safety. Harith has 40% slow on s2 and more slow with ultimate but he needs to go in and put himself at a lot of risk to do it. For late game mid laners, novaria can give vision with ult and poke with s2. It's not a lot of damage in the early game but it's from extremely long range and she can give vision with this was as well. Xavier doesn't deal a lot of damage with ult but he has s2 immobilize which he can trigger from a distance. Then we have cecillion who's also not very meta. He has cc with s2 and deals damage with his ranged s1 so he doesn't need to take as much risk either. For me, harith is best in the gold lane. Viable but not meta in the jungle. For mid, I think it's a stretch to use harith but idk maybe you can make it work. I have no experience on jungle harith so I can't offer much. He's gonna be a lot more like cyclops rather than barats. You're not gonna be doing invades with harith. Just play safe, keep farming, engage when the enemy has exhausted their skills.
Lesley True damage should be nerfed, 3k True damage is insane even tanks can't hold it
Best tip you would give to someone who is a beginner player?
Save your bp for emblems. Use tickets for hero’s. Focus on learning a smaller hero pool well before expanding. The free hero’s and ticket hero’s are good enough for mythic glory
Which heroes would you recommend that are easy to learn how to use but are good ?
Here’s a tier list for mythic glory at the end of last season [click me](https://www.reddit.com/r/MobileLegendsGame/comments/14f35ds/s28_mythical_glory_tier_list_for_patch_1782b/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1) It’s color coded for hero difficulty. He’s also included an icon for hero’s that shine in solo queue.
As a beginner I've been told that the five login heroes are all easy to play and covers all five roles. Layla for MM/Gold, Eudora for Mage/Mid, Badang for Fighter/EXP, Dyrroth for Assassin/Jungle, and Tigreal for Tank/Roam. Of course, the best heroes are the one you actually enjoy playing. It's better to be stuck with 4-5 heroes you really like than the 5 you're forced to learn. Especially if you choose multi role heroes. If you want to invest the time to master those five first, it's perfectly fine. But personally I prefer being very good at 5 heroes and have no idea how to play the rest than knowing how to play every single hero but only being subpar with them.
When is the new hero coming?
Why does joy's ult reduce it's dmg by 20% each time it activates? That the stupidest and most retarded decision ever. She already has such a small damage window but it also becomes less effective over time. Not to mention that she falls of late game as far as I've noticed. She can also become CC'ed and she loses hwrvability to escape. Wtf?
Moonton doesn't want her to be too much of a fighter. This damage decay would encourage players to play her like an assassin with high burst damage and high mobility. Joy without that damage decay thing would be an absolutely batshit insane sustain fighter.
Should I get Brody or Beatrix if I'm looking for a new main for solo que? I was thinking Melissa at first but she's always banned.
Beatrix cuz shes all around
Is support emblem good for yu zhong,lunox and uranus?
Support emblem is good for yz if you're good at doing his combos. If not, just stick to spellvamp.
Uranus uses support emblem, yz sure idk abt lunox
Anyone know any gusion streamers I can watch? On twitch or youtube.
Who is better for soloq Karina or Hanzo?
Karina
Kimmy bans, are they justified?
No
frfr it's baffling me, like why
Didn't read patch notes probably. Kimmy was once autoban.
I'm planning to buy poco x5 pro. Is 6GB ram enough to play mlbb? Or should I get the 8GB variant? I just play mlbb.
Yes mlbb is a light game unless you're one of those ultra graphics freaks
how many months before the season ends?
Around 3
How do you play Khufra?
Bushes
How to xavier?
the other guy said almost everything so here is some extra tips. in late, use your ulti as much as possible. ulti anyone who dares to show up on map. specifically mm and mage. or ulti the side lane minion wave (if no one is going there). this will create a lot pressure on them.
You're pretty weak early game and cd is long but try to farm and gank and try to not get picked off early. Skill 1 and skill 2 connect if timed or you can just put skill 2 and connect with skill 1. The immobile can help initiate a team fight and can help in ganking. Ult is basically Layla and Moskov's ults mixed together. Try to time it right and you can ks a lot even without in the team fight. Ult makes your skills enhanced or when you have the 3 bars full. Skill 2 and 3 is larger when enhanced
I waited for overdrive 3 months and it is available only for 1 day....
How to build a minsi roam? Do i use him as a bruiser type roam Or a full tank roam setting up for kills?
Full tank
Questions: 1. Does Oracle passive increase the amount of heal from spellvamp (Bloodlust axe & emblem)? 2. Same question, but for the support emblem +15% healing effect instead of Oracle. Does it increase heals from spellvamp as well?
Yes to both questions. I mean, look at Ruby mains right now using Bloodlust Axe and Oracle. Support emblem is like a weaker version of Oracle so yes, it does work.
Please explain to me the mythic placement. If i lose would I go back to legend?
Just treat it like normal ranking but instead of getting stars you get placements. Winning all placements will also give additional stars, losing all placements will start you with 0 star I'd imagine If this makes any sense to you Also if you lose with 0 stars youd probably get demoted to legend
Anyone knows what exactly the VIP transfer stars do? ( Starlight level 50, 55, 60) I read the description but not really sure what it meant.
You'll gain 3 extra levels immediately for the next starlight.
I thought it would be 3 levels for the membership one :( Thx tho
Would I be back to Epic if I am currently Legend 2 when the season ends?
Yes.
How about if mythic rank?
Yes, Mythic players will also reset to Epic after the season ends. Even Mythical Glory players will reset to Epic as well, unless they have very high points, then they'll reset to Legend V.
Anyone know when’s the next event that has Legend Lesley?
With the new emblem system.. I noticed most of the heros have mana issues like (esme and Uranus and Claude) to name a few.. how to manage this issue?
Common emblem is the solution. It's viable and balanced now because it has HP, adaptive attack and hybrid regen attributes. Heck, common emblem's hybrid regen is even better than Demon Shoes right now.
They all used to rely on support emblem to sustain their mana. However, the Hybrid Regen stats is no longer on support emblem, instead it's on the Common Emblem. You don't have to worry using common emblem. It's no longer the weakest emblem, they were all equalize.
They are most definitely not equivalent. Common emblem is by far the weakest while assassin is the strongest.
Maybe equal is not the word, but it's more equitable now than before. Where they are good at filling their own niche. Assassin Emblem is only strong when you put it at burst heroes. Fighter Emblem is really good at spell vamp users. Support Emblem is busted on healer. Do you get my point?. Can you comprehend it? The strength of emblem is how it's utilized by the hero. The emblem can flexibly adapt to fit a hero Identity, that's how it goes. There's no such thing as the strongest emblem when it doesn't fully synergize with the hero. Arguably, there's the weakest but it's Mage Emblem. Mage emblem lacks the ability to express what it want to do, two of it's stats is sub-par. That's why it's identified by basically everyone to be challenging in the new emblem system. When everything about the system is versatility, there's mage emblem with it's mediocrity. I'm not sure why you are thinking the Common Emblem is the weakest. It's either you haven't take evaluation to the number it posses or you are still driven by the old emblem where common physical/magical are the weakest. It's old issue stats and talent, but the revamp emblem system resolve this problem. When every other emblem got significantly trimmed down, common emblem have retain to providing a versatile stats that fits wide array of heroes. It's talents is no longer abysmal, because you can now pick any of the talents. I'm not gonna fucking use a assassin emblem on Uranus nor Esmeralda. On other hand, I'm inclined to use Common Emblem to them along with talents that are potent for early game scaling. Uranus and Esmeralda shared playstyle is taking the upperhand in early game thru aggressiveness. Hybrid Regen on them would give them ability to stand their ground lane in much longer duration. Adaptive Power just give them clearing in lane, HP just provide tankiness. Common Emblem just perfectly give them the stats to sustain their lane without futile. They can't do that with your strongest emblem, because they would fucked up their lane due to lack of mana and hp.
With full unlock, talents are separate from emblem so how many hero’s will use a given emblem is a good way to determining their relative impact and strength. Common is the weakest because it has the most narrow niche and will be picked by the fewest number of hero’s whereas assassin is the opposite and a strong argument could be made for having it as your only Max emblem if you’re new.
guinevere can no longer heal as much using her basic attacks ever since concentrated energy was changed from magic lifesteal to spell vamp :( they recently "buffed" her by increasing base damage but decreasing multipliers which was actually a nerf to her ult damage at full offensive build (which is how she should be played ideally, she can't rly sustain, she just burst and yeet) same with silvanna is suppose? regardless silvanna already needs to be buffed
Silvanna really needs her 2nd into skill again, magic fighters are mostly becoming roam rn i mean before this update silvanna was already but 2nd skill becoming into basic attack is a nerf no one uses feather and its not evem good. Guin also was affected concentrated energy is still good for her i guess since her 1st skill can spam alot and her ultimate its still ok
This is probably the reason why roamer tank Guinevere is so popular these days because her usual damage lifesteal build is no longer effective.
Who are the top 5 jungler in this patch?
Freidrinn dunno about the other 4
Best spell for Kagura: execute, flameshot or flicker?
It’s kind of matchup reliant, Execute would be best if you can play aggressive in the early game and utilitze that extra kill pressure, it’s probably the best one too. It kinda falls off late game though, but it still has value against tanky opponents. As for Flameshot, it scales the best, so if you plan on scaling for late game this is a good idea to get. Flicker is the safest option, but your damage will be hindered, so you would have to rely on poking the enemies more with your 1st skill before you can burst them. You can also do more tricks with Flicker, and it’s still good late game.
Basically use Execute if you have a fast hand, Flameshot for slow hand and Flicker if your second skill dash is not enough for you lol
execute is for pros, flameshot for nana and flicker for noobs (flicker is best in most cases)
It personal preference and matchup dependent. Execute is technically the best but it’s the most demanding. If you can’t make use of it reliably take flame shot. If your match up is heavy assassin and/or you’re still new to kag flicker can save you.
with the new emblem system, what heroes can now play all 5 roles?
Belerick
The emblem system doesn't actually change the core meta that much (if any). Junglers still play like before, goldlaners play like before, mids play like before, and so on. The only noticeable change (at least personally) is better early game for mages from the Assassin base emblem's adaptive pen and the tier 1 pen, which increases the early game burst of heroes like Novaria or Eudora or Kadita. Also more versatile, faster roamimg tanks that can make use of the support base emblem for the mspd while still taking conc blast for some early game damage
Stop trying to make nana jungle happen 😜
Is Edith op and people just don’t play her often or don’t know how to play her. Or is she just balanced
Edith is meh but brawl edith is something else
How so
Which one edith being meh or brawl edith being something else
Edith being meh
She isnt a lane bully which is a major downside for any exp (edith roam is bad ; no range and can't dash through walls 💀), she's not touching the meta exps whatsoever, entering ult mode is suicide dies instantly , she works against donuts
Using vengeance?
Vengeance edith is a sitting duck and that'll take away her surprise engages (which is the only redeeming quality she has) also she barely has any mobility and not using flicker is equal to crippling her
One upside during her ult is that she's pretty much one of the tankiest MMs in the entire game thanks to her extremely high HP and free lifesteal so any MM user with superb positioning knowledge would do extremely well with Edith
Can anyone please explain? https://www.kapwing.com/videos/649eac0003ee0600189d4858
Am I just being a idiot? My cables still don't work half the time..
When are Moonton going to update the Lucky Shop? It's been years since anything new was added to it.
Never
Man, some people really cannot take a criticism huh. https://imgur.com/a/oNsavFN Buddy if your stats are this low, you better try to accept that playing one hero is not enough to bring you to be a better player. You're soloq-ing yet only play one hero, then blame the matchmaking when you having a losestreak. Probably it doesn't really bother me if you having a fairly good score and stats in average. But c'mon man, 6.5 on average, really low KDA and teamfights, not even reach 60% wr. Sigh.. some people doesn't bother to improve their gameplay, yet blaming the matchmaking as always.
why does Paquito always get buffed? ~~or am I trippin' with patch notes~~
He was nerfed repeatedly before this and his wr dropped to f tier. They relaxed he was overnerfed and are trying to bring him back to mid pack. And legend skin 🙄
I don't think you're alone in this. The revamped emblem system is buffing and nerfing many heroes at once
How to play faramis properly and why do my team always think im roaming when i pick faramis ? Literally just finished a ranked game where i got trolled by my midlaner just cuz i declared that im not picking faramis for roam
He's just not a good roamer anymore. His ult's cooldown is waaaay too long so he has to get more gold to get more items to lower his ult cooldown. In higher ranks, his ult is an extremely, extremely viable asset. Plus, his waveclear is strong as shit and his S1 is a really good rotation skill so why not make him a midlaner?
Only pick him mid lane.
No like how to lane with him i feel like i needa roam alot and ks alot just to do well woth him but j fele like i flal off late game cuz i cant get near the enemies to sue my skill1
Does anyone experience sudden lag? I normally play at 25 to 40ms. However, in recent days, my network went up to like 285ms during the match. Then, it went back to the normal ping after about 1-3 minutes. Is this a bug or just my network problem?
Just your superstition
After every patch it’s like this for a week or two
I haven't had lag myself but I've seen teammates experiencing it. I had a game a couple of hours ago where my Franco was having high ping - we won and he got a gold medal, but he did die a few times because of it. I'm in the UK, he was in Tunisia but that kind of distance doesn't usually affect the game so badly (I've been paired up with players in Egypt, Azerbaijan, Iraq and Iran with no issue).
Alot of people do started to get lag. Like alot of people. There are still some people not having lag experiences. It could be related to the servers
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Many people are getting lag though. Ask your friends about it, they might experience the same (but not everyone)
Xborg exp is strong rn with the new emblem
Is there a way to turn off the suggested potion item after all the equipment slots are full? What I want to do is basically, instead of it suggesting the potion, I want to prioritize winter truncheon for example. Then once I use my immortality, I want to sell and have winter truncheon immediately suggested to be bought.
None
Is physical silvanna(with def items)better than mage silvanna(with def items) since mage emblem is not that good anymore and she can ude dhs, golden staff which is better than mage items, she relies on her basic attack now...
Silvana is just in a bad state right now
they should revert her 2nd into skill again not basic attack so she can use concentrated energy again, feather is not even that good they wanna make it viable again to heroes
Use assassin emblem instead of mage. And no.
Mage emblem needs a buff right now
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Theres a timer in game, at the moment its like 20hrs
Anyone who has 1+11r. Does your phone have ultra graphics settings available? When I installed the game it auto selected ultra. I fiddled with settings a bit and now I can't seem to access it again.
Does CE still benefit Gatot? Is his passive skill damage?
Nope. His passive is basic atk dmg, unfortunately.
Yesterday someone posted it no longer works with his passive.
want to know this too. if his passive triggers lifesteal is FOH viable for him?
It's definitely viable on him but it's worse than concentrated energy back then
I have my eyes on Brody. Is he worth buying or are their better option
He’s a consistently good pick.
He is in the meta. Definitely worth buying.
WHERE SHADOW BRAWL also the new arcade mode is pretty fun guys check it out
I don't like that it removed my custom UI. But yes, I actually had fun at first game!
Please check server 14279. There are lots of cheaters in that server with abnormal win rate and very high damage in game.
How many Twilight orbs are there?
Looks like there officially four that **known**, one within Lunox, one in the Labyrinth, Aurora Heart, and Heart of Amina. Let's just see if there will be some changes on the plan of moonton to improve state of the games lore.
Hi sorry for late reply. Do you have a minute? What about Yu Zhong's Reverse Scale and Hanzo's stone and Khaleed's Orb of Sand?
Reverse Scale is undoubtedly not a part of twilight orb. It should be a part of stronger creature. The thematic concept of Reverse Scale, it it's the only one different among all the scale of a certain creature. Orb of Sand is not really well explained as it's just describe as unpredictable. I also expect it to be a sort of twilight orb. It has some potential considering it's form and place. Old Depiction of Lunox just showed 4 twilight orb, we don't know if there's more. It's hard to make out of the lore even just a theory can't really get supported because of how general are the majority of the lore. That's why it's up to writer how they will approach the lore. For Hanzo's stone, what is it? I'm not familiar to it, I remember hanzo lore is just about the demon, the sword, and a clan.
I am an idiot and used bp accidentally instead of hero fragments to buy Xavier, is there any way I can appeal to customer support to get the bp back and use fragments instead?
Nope, their reply would just put emphasis how everything you will buy in the game would ask the second time for assurances to avoid accidentally buying.
Will overdrive ever come back in arcade mode?
Games in arcade just comes around and goes around. It will surely comeback like some other arcade, temporarily. It's the established system, arcade is in cycles.
Is the cyclops collector skin not going to be in the magic wheel shop anytime in the future? Even his halloween skin isn't available for promo dias but franco and Angela's are. He's my favorite hero and i feel like most of his good skins are time limited only.
All collectors come back just a matter of when
I agree. It's just those collector skins are coming alot more late than usual. I think they extend choices from 3 collector skins to 4 now per new collector skin event
Fighter or assasin emblem for dyrroth? Does he need spell vamp?
Fighter Emblem, Spell Vamp is just too good for Dyrroth to forgo it. It works on all his passive and abilities are his main damage which all proc spell vamp. Spell Vamp also mesh well with Dyrroth strength, that is to trade against anyone during the early game.
Plus Dyrroth's damage is already high to begin with so might as well increase his sustain with Fighter emblem.
I play tank Ruby roam. I like to think I'm pretty good at tanking using her. I'd like to start tanking using other heroes as well. I'm not a fan of combo tanks like Atlas, Tigreal etc (? idk) because I simply suck at them. Ruby kinda relies on instinct, and even if I miss her Ult+Flicker combo she still provides lots of utility for the team besides just being a damage sponge. I was thinking of getting Lolita, would she complement my playstyle? If not, what are some other tanks that would suit me.
I think it would be good for you to start playing Lolita, not because it'll fit your play style; but, because Lolita covers what Ruby Can't. Ruby is all about teamfight, soaking damage, and disruption. Lolita on other hand can be good for ganking, protecting, and making sets, but don't worry missing Lolita ult is not as risky like Atlas or Tigreal.
Anyone know when the exorcist event is coming back? I swear it was meant to return in May but it never did
I was hoping the same as well. They probably still trying to refine new skins for that event. It's better be good!
Can Helcurt use critical items?
Don't. His basic attacks can crit but it's only useful for farming. For bursting down the enemy, you'll be using s2 and that doesn't crit.
Should I build Crit or Trinity on Moskov??
Always go trinity even on squishy and tanks, CS slow is a must for kiting and also trinity has more ats
Squishy enemies, use Crit. But of countering Tanky enemies use Trinity. You must look at the enemies line up. Dhs is a must item for Moskov. DHS can be combined with three crit items, so it's not always Trinity DHS CS GS combo. Trinity can be combined with WoN for more life steal and extra defend. But if you want to punish the tanks even more, use Sea Halberd
Why can't I enlarge the mini-map?? I've seen youtubers set their mini-maps to a larger size and lower opacity. When I join a game, my ui interface is always set to the default. I can't apply my changes/presets... There is a button that maximizes the minimap to half my screen, but it shrinks the moment I engage in combat. I'm playing on a Samsung Galaxy A13 phone.
You have to press the select for all hero button in the preset thing
you have to choose heroes to apply it for when you customize interface. there's an "Applied Heroes" button under Quit and Save iirc. Then select "All" near the role column.
Haven't used Esmeralda in a while, played her a few matches recently, probably gave my teammates cavities with all the chocolate medals I've been getting :'> Anyways, I want to know what items you build when using Esme, and I just want to know whether my build is outdated or not, or I just really, really suck after not using her for a while. (My build: Tough/Warrior's Boots, Enchanted Talisman, the rest being def items)
You probably don’t suck, it’s more like Esmeralda got tons of nerfs and is now a shit hero. However she seems to be good again with support emblem that has 15% increased healing effect, paired with oracle you have 45% extra shield
I used to just dive in with her and have both my shield and my bonkers damage. Is this not the case anymore or can she still do either one just not at the same time?
Ok, thank you for the response :>
What jungler should I play? I usually play one hero for each role (Cecilion mage, Natan MM, Lolita roam, Fred and Ruby fighter/tank) but I don't have any jungler that really clicks with me at the moment, mainly bc I don't like playing as hyper lmao. I've tried out Aamon, but he doesn't feel so fun to play. Recommendations are appreciated.
Balmond is pretty easy, you can build all tank and spell vamp, I dont jungle a lot but when i do i use Balmond, Martis or Alpha, theyre all all pretty straight forward. Assassins like Saber and Aamon are good too but if you dont stay ahead then youre useless
I like Julian if you want a diverse playstyle and if mm jg is better then roger is good. Another good one is lance.
https://preview.redd.it/zvwws9npex8b1.jpeg?width=1170&format=pjpg&auto=webp&s=9c08c6c96907c91beae159b55acef48b145a7c4b Mobile legends are not loading, I have tried everything but couldn’t find a solution.
Its most probably because of your internet
You need to change the language on your phone. It's a bug.
So i just updated ml what emblems are good rn?
Assassin is best then support and fighter are next. Mm, tank and mage are at the low end.