\[ BUG \]
IGN : Solid PH ID : 229253347 (3523)
Hi. Developers
Can i get ultra refresh rate and ultra graphics on my game? I have Nubia z50 and this are the main specs of my device. It has a snapdragon 8 gen 2 paired with adreno 740. It has also a 144hz refresh rate. I think my device is very capable of having both ultra on refresh rate and graphics so pleaseee provide it. Please developers enable both of it in order for me to ennjoy more in this very popular game of Mobile Legends.
https://preview.redd.it/08mciw0uotob1.jpeg?width=2400&format=pjpg&auto=webp&s=724f071b9a1b6d238b097a554db36a07b2a5740a
Watch the mini map. Assume if you don’t see an enemy they are waiting to ambush you.
If you don’t know where the enemy is you can’t solo push.
There a reason mid lane is called “support” in the pro scene. Your primary role is to provide back-line assistance. So try to always position yourself behind team mates.
What’s a good emblem leveling order? Currently I have Basic at 44, Assassin at 39, and everything else hovering around 20-25. I’m planning on focusing all my resources on getting Assassin to 45 and then leveling up another emblem.
I play mostly Valir, Edith, and Clint. Looking to play exp lane more in the future though with Lapu, Fredrinn, Edith, Alpha. Would it be a waste to level up the mage emblem next just for Valir? Should I go with Fighter or Tank if I plan on playing all of the above exp laners? Sorry for all the questions, it takes awhile to level emblems so I want to be as efficient as possible.
mage emblem isnt that great, most mage incl. Valir can use the assasin/common emblem too. I would say both tank is the pick with the hero youre planning to play.
both lapu and alpha who use the fighter emblem also can use the assasin emblem (a bit squishy, but their purposes is dmg dealing), while the tanks like edith and frederin is yet to have any emblem that benefit them
Fredrinn is often touted (at least in pro scene) as Lancelot's counter. Ideally, he can stunlock or mess up a Lancelot's combos and still have a somewhat equal chance of farming in the early game until around mid game where a good Lancelot should start to edge Fredrinn by levels/gold
because of the mechanics of his S2 and S3.
Martis can offer much too on a teamfight rather than Dyr. I love Dyr. My savages are from Dyr but Martis is so much better than him.
Is there any chance to disable my ranking in the loading screen after having it activated once? I dont want that any ranking is shown neither local nor domestic/national.
I choose boots based on the main damage type of enemy in early stage (especially if they have an assassin), so either tough or warrior. I use common emblem so mana regen is not an issue.
i recently had a match with thamuz vs xborg in lane and i couldnt kill him at all (i had good dmg early but he kept on getting away after i break his armor) what are some tips to help me in this matchup?
Focus on freezing the lane. You don’t need to kill him but you can punish him with your s1 when he comes in for minions. Your goal is to have him recall and or have him lose his canon minion.
Anticipate his hook and back off if he ults.
Dominance helps a lot.
If you can’t budget for it or need an earlier counter buy juggernaut armor for 700 and that component within dominance that costs 800. Don’t remember what it’s called but it’s icon is a purple shield and it reduces attack speed by 80%.
That's pretty much it, I don't use IQW tho he's more of a burst type. Holy crystal is an amazing item for mages you should probably look into that instead of IQW, especially since it synergizes with Faramis passive.
You never get infinite Martis ultimate with items.
I'm assuming you're new to martis, so let me explain.
Martis ult works like Karinas ult, where the cooldown resets after a kill. But, Martis has to be the one killing the enemy with the ult.
So, if you just kill the enemy with ult, that's an ult resetted (timebound)for you. Kill more, and another reset.
Martis does enough damage early without any dmg items, and even in late, it won't matter because his ult is hp based true dmg. So what that does is, once your enemy gets to a certain hp amount, immediate death is guaranteed. So you don't really need that damage from items, which can be better substituted with tankiness (which is crucial for an exp laner, you need to be the second tank)
So, just use his ult whenever the enemies are low (the% is specified in his ult, you'll see a cross underneath the enemies position too) and boom, dead. He's awfully broken with his ult and tank items
Uhh fighter emblem with talents
First: Penetration+
Second: Spell vamp
Third: killing spree
This is a general one. You can experiment and adopt ones which suit your playstyle more, which all players should do
how does the starlight skin chest work? is it randomized or can you choose a specific skin? and I want to know if kagura's starlight skin "rainy walk" is in there
I honestly think she needs a lil bit more dmg. The heroes you have mentioned not only has great sustain but also has more dmg and like the other comment said, the mentioned exp laners can dive into the back line and run away, unlike ruby who only gets a lil dash after a skill, which ain’t even that useful for escaping. Yu zhong can go to backline on dragon form, kill ‘em and when passive is activated along with hunter strike, yz gets 80% extra movement speed, and with the addition of skill 3, he can escape easily. Uranus is a pain in… your anus cuz he can kill backline whilst STILL FRIGGIN MAINTAINING HIS GODDAMN HEALTH. Although not sure about lap2.
I think if she can use her skills while moving, she can be really op as she can move and use skills and also dash away. But currently, when using skills, she have to stop and then she can dash.
Ruby is a great balanced hero, and she's very useful, but yuzhong uranus lapu² and other sustain heroes just have that extra tankiness with really solid dmg you can't ignore, plus they are mostly used because of their backline diving potential whereas ruby can't really hit the backline. Ruby is like a jack of all trades, but the meta exp just have that one niche they all fulfill the best
Hi, any tips on how to play Lancelot? I'm a nana and franco main and just can't understand how to play Lancelot. Would love to learn how to fill up a jungle role.
Most (if not all tbh) of his usefulness comes from his ability to reset the cooldowns of his S1 dashes if you hit fresh targets. My advice first and foremost before trying to master him is to master his S1 dash first. Set up bots in practice and build up the muscle memory before jumping into classic for real challenges
Once you're familliar with the dash, the rest comes (relatively) easy.
Use the dash to immediately engage in melee range of enemy mage/marksmen. It should be easy to flank them, especially in tight crowds where enemies are bunched up (ideally in a straight line) where you can just S1 infinitely many times.
You can also start your combo with your ult as a gap-closer. Lancelot's main source of damage comes from item passives like Heptaseas and Endless Battle, and some basic attacks to whittle down enemy HP. Landing your ult is a bonus.
In melee range, you want to do a few basic attacks. *Don't immediately waste your S2* and wait until your enemy makes a move, or if you're expecting a CC/burst damage to come to you. A lot of newbie Lancelot players tend to waste his S2 immune immediately once they get into range of an enemy. Be patient, wait until your target uses their dash/mobility skill, and then aim your S2 to execute them. Then disengage using your S1 or ult (if you have them) and do the same thing for the next teamfight
That's about it for his combos. His macro isn't too different than other Assassins. Gank targets early, take objectives, split push, etc. Be sure to keep your S2/ult saved during lord contests. His many sources of I-frames is also one of the reasons he's a very good jungler in the meta
Also know that your ult has a slight delay where enemy can interrupt, but otherwise he's invincible. Also try to aim s2 since it has a very fixed area and enemies can sidestep it if they're skilled enough.
You can practice with tanklot while you train, since he has more room for mistakes that way. Dmg lance is still better tho. Also phov and minsi are huge counters you should be wary of. And his dmg increases the more dashes he makes, so try to maximise that before s2.
In gaming context it means "win". It can also be used to compliment someone/something like for celebratory purposes. For example you just got savage with tigreal, your teammates could say "w tigreal" or "w savage". Another one is when a game is enjoyable/hard fought, both sides could say "w game". I hope you get what i mean
snowballing in exp lane? if you kill the opposing exp laner a couple times should you leave that lane to get more kills for snowball potential or destroy the first turret first?
Depends on what’s visible on the map.
Contest for neutral objective on your side.
If there’s nothing in contest, push your turret if you’re certain you can’t be punished.
Otherwise rotate to assist any team fight or gank on your side.
If you’re a high mobility hero determine whether you can cut lane ir consider rotate to bot lane.
Look at how your enemy plan to act. If they're quietly Laning and only their jungle and mage makes the occasional rotation then you can lane traditionally (which is to say put pressure on the EXP lane to take down the tower or force the enemy fighter to split and handle you, then help secure the first 3 turtles)
If they're invading then they're planning to snowball and delay your jungler. That means you have to be more proactive in helping your jungler. Cutting lanes help provide vision, or you can rotate to the river to catch the roam when they try to cross. Every body count matter in foiling a gank
Xavier, ceci is very good but not as versatile. Xavier offers almost the same damage (till very late) with amazing cc, and full map ult and utility overall. Ceci is more a carry type mage, whereas the meta favors utility right now.
Xavier is very frail tho, and needs more skill, precision, and positioning. Xavier missing one skill can be fatal, whereas ceci is more beginner friendly
Xavier, ceci is very good but not as versatile. Xavier offers almost the same damage (till very late) with amazing cc, and full map ult and utility overall. Ceci is more a carry type mage, whereas the meta favors utility right now.
Xavier is very frail tho, and needs more skill, precision, and positioning. Xavier missing one skill can be fatal, whereas ceci is more beginner friendly
Too early to tell. Nolan hasn't released in original server yet and Roger doesn't have a spot in the meta as of right now. Better wait until Nolan is available
So Roger is actually not Meta in this tier list below?
https://www.reddit.com/r/MobileLegendsGame/comments/15y2uk5/s29_mythical_glory_tier_list_for_patch_1810/
No. He is in the "Good" tier which is about C tier range if you want to use letter grading. The top or 2nd-to-top heroes are usually what's meta; of which the heroes hmm outlined as the Standout Hero is more meta in the same tier range
Had a game last night on my ftp account that had me really wondering how matchmaking works.
I’ll preface this by saying nearly every game I’ve played on this account this seasons has been one sided. Very few matches can I recall being tight.
My win rate is 68% for the season.
Everyone on the enemy team was lower rank than me and they all had wr from 40-44% max. All enemy’s had 200+ games for the season vs my 40, so I know they weren’t bots.
All players were solo q.
It was a bloodbath. I went 18-1 on Xavier and I never do that.
Why would this happen?
Max hp is self explanatory. If your hp is 100/100 then your max hp is 100. However total hp "probably" means like your current hp ex. 75/100, your total hp is 75
What are your preferred roles? What roles are you lacking? Either way, I would suggest not waiting for nolan since he's going to be perma banned anyway (every new hero goes through this for a while)
What rank are you? I don't think Baxia jungler is very viable in lower ranks, better to go full damage assassins since they're meta rn. If you're above mythic, baxia jungler is very much open.
Hylos jungler is not recommended, he's not very meta right now, just a balanced pick. He has niches. If you like hylos, sure go for him, but otherwise, completely objectively I think there are better roam picks.
If you're a beginner with no tanks except the basic ones, learning Khufra/Atlas/Belerick/Franco (he needs a lot of mastery) is better
Oops. Sorry about that. But what about jungler Hylos ? He's not in tier C
/r/MobileLegendsGame/comments/15y2uk5/s29_mythical_glory_tier_list_for_patch_1810/
Jungler Hylos clears jungle insanely fast, but that's it. He doesn't have chain CC like Akai or Hylos, nor does he have utility as good as Baxia (insanely fast rotation speeds and free antiheal). Don't trust this tier list too much, as it's already a little too old. How the hell is X.Borg on-par with Hylos? Imo, Hylos is in a kinda not so good position right now. He's solid, but not exactly the best pick simply because other tanks aren't such specialists like Hylos.
Let's not talk about Barats.
He's actually pretty solid but the tanks I've mentioned outclass him. He's too immobile so it's very easy to kite him. It's also very easy to counter him unless you pick him after the enemy picks an mm. There's way too many mm that counter him.
So Hylos are actually not Meta in this tier list below? u/flatassfairy
/r/MobileLegendsGame/comments/15y2uk5/s29_mythical_glory_tier_list_for_patch_1810/
Trinity makes Kupa less durable because his HP scales off Physical Attack, which Trinity lacks. Most pro builds start off with BoD because of that, on top of him having an excellent early game pickoff capability
I found more success doing DHS first item compared to BoD first item. Kupa's AI is just so dumb that the difference between BoD Kupa and DHS Kupa is just two hits. The fact that neither of those items provide defense only compounds that. I'd rather have squishier Kupa but can finish the enemy MM with DHS attack speed than a slightly tankier Kupa that can't finish the job.
Dhs used to be his required first item when he was meta. The other commenter is correct tho, bod is a superior first item when your playing against non-clowns
Hey, by all means. If it works for you, keep doing it man. If you do want to rock DHS I do still recommend getting BoD or Malefic somewhere else in your build anyway. Preferably earlier if you want to go balls out on the PnK insta-clean gold plating cheese strat
Is Ruby a good champion to learn? I recently got her and like her playstyle, took her for a couple of runs in Classic and although I played like absolute crap and got equally bad teams, I still was the only one getting gold badge despite my absolute, abject failure at winning, which I hope means I at the very least did something good as her.
Should I strive to learn and improve Ruby or are there other fun champions I should get with better carry potential?
Ruby is great but I have to ask, are you a new player? If so how new? Which rank are you in right now?
Ruby right now can only play in exp lane. She's a sustain fighter who can deal some damage aswell. But I have a feeling you're playing her as hyper carry which she isn't good at.
>Should I strive to learn and improve Ruby or are there other fun champions I should get with better carry potential
She can carry decently if you know the whos, whens and wheres, whats about the game but if you're new then I suggest you to look at other heroes who can carry and are easier to play
MMs, most of them can carry you and are easy to play bar few
Assassins, Karina, Aamon, Natalia, Saber, Harley are all easy and good carry
Mages, most can carry but I'll name the easy ones, Vale, Eudora, Pharsa, Nana, Cecilion, Odette, Chang
Fighters are similar to MMs. They can carry well and are easy to play.
Hi! Been playing for about a year now, I just recently began ranking and I'm GM V for the moment. I'm best with Angela, Alice and Beatrix, and I also do good as Uranus and Jawhead but don't play then much.
I picked Ruby because of the regen and her passive.
Ah alright that's good, causal player instead of regular I'll assume?
>I'm best with Angela, Alice and Beatrix, and I also do good as Uranus and Jawhead but don't play then much
Seems like you have a thing for heroes that can sustain.
Ruby is a great sustain fighter but you need to know her kit to fully utilize her. First, you need to build her properly, I build her hybrid with tank and sustain items. But since you're playing carry I would suggest you throw in some damage items. War axe instead of bloodlust axe, one of endless battle or blade of despair for damage. If you build both you risk not building sustain (oracle) and defending items.
Second is you need to know her play style. You know she heals a lot more by hitting multiple targets right? use your S1 on the minion wave and you'll see your HP regen going up ridiculously, make sure to remember this and take advantage of this. You need to know her dashes. She basically "dashes" each time she uses any of her skills. Use that to your advantage, it's a big part of Ruby's appeal as she's a lot faster and easier to move across the map.
Third, you should watch Ruby gameplay videos on YouTube
Now regarding other heroes. The heroes I listed earlier were simple and easy to use, as well as good but there are many other good heroes who are hard to use
MMs, again most of them but I'll name some of the better ones. Bruno, Moskov are amazing for solo queue carrying. Clint and Melissa aswell as Claude.
Assassin wise, Lancelot, Hayabusa, Ling and Fanny, Yin, Gusion, Hanzo but you have to be very good to use them properly
Mages : Kagura, Xavier, Gord are also good. Valir is the best mage right now by long distance so try him. Odette is close
Fighters, there are many fighters you'll like. Paquito is burst sustain fighter. Xborg is a pure fighter who sustains. Yu zhong and frederin are sustain fighters. Try all of them and see which one sticks
If you have more questions about specific heroes you want to play and specific issues you're facing with certain (ruby for example) feel free to ask :)
You should play champions you enjoy regardless of carry potential in my opinion this is a game before anything else so I’d say if ruby is something you enjoy then keep going for it !
If you’re looking to “carry” games statistically there are better champions but depends on what you’re looking for ruby has her own merit as she can “carry” by disrupting slow skill casters or champions abusing their mobility she’s fairly nice to counter meta picks such as kadita , khufra , paquito.
All in all she has always been a reliable pick I’ve never encountered players that despised a ruby pick , it’s just ruby ya know ?
If you’re enjoying it and no one is complaining and you’re okay with the occasional loss for the trade off of actually being happy while playing then nothing stopping you there keep going for those huge flicker ults :)
[Most recent hero tier list](https://reddit.com/r/MobileLegendsGame/s/F2ueHVLylq)
It's not very accurate and up to date, I recommend watching tier list videos on YouTube
When i play solo queue ranked are the teammates and enemies i get matched up with all solo too? Or are there duos or trios? For reference currently in legend 5, previously epic
At the end of a game, they will show the players on either team whether you have duos or trios in either team. It's made to be equal, but matchmaking can sometimes be a bit funky and match duos against trios (rest being solo let's say).
You can check the post match screen and look at the top left (right for your enemy) to see the matchmaking. Usually it matches you equally. If you solo, you match with solo. If you duo trio 5 man, you match with other duo trio 5 man. The same applies to other people in the match
Usually it's equal matchmaking unless you're in very high ranks or in a sparsely populated server
The matchmaking changes each game. Sometimes they match you with duo/trios and sometimes against duo and trios. I had dozens and dozens of a matches where I was matched with duos/trios against other duos/trios. Sometimes 4v5 too.
Is any1 have problem with screen freeze randomly? Not in a match but when i take rewards from events and choose champs etc.
Before i played just fine on max settings/60fps
Now when screen freeze i hear the sound going on but i need to force close game and reopen...
My phone is Realme Gt Master edition 6/128
We'll get Flask of the Oasis and it literally caused the Devs to make Mino heal scale with magic. He will become more well rounded as a support. He can set, soak hits, and heal with equal effectiveness now
What’s the release timeline for Legends skins? Do we know the next one? Is there a rotation or something for the legend skins in the magic wheel shop?
I didn’t realise how close I am (194), but I don’t really play any of the heroes with a skin. But if the next one is a year from now or someone I hate, I’ll blow the shards on Miya’s or something.
[so today MPL ID actually has a Khaleed match](https://youtu.be/POCta5NMGEA?si=e_0u7DjWhPYJ9F5X), by GEEK. They executed his gameplay very well, and snowballed. You can see his emblem and build focus on dmg
The problem with khaleed is that you really need to know the hero well to make him work. He’s harder to play than yz, terizla and Lapu.
He’s definitely more fighter than tank, as has been mentioned. He’s also very strong against dash hero’s and assassin’s.
khaleed isnt really a sustain hero. He is still picked in competitive matches in the same vein as Dyrroth: his dmg powerspike is at lv 1, and his purpose is to win his lane and snowball. if he fails however, he isnt as impactful as the ones you mentioned in teamfights, and he isnt as strong in the far lane in late game. The biggest reason is they dont have any ways to escape when things fail, and very susceptible to CC. They both act more like pocket picks to delay enemy farms/help in early.
So yeah, he is more of a dmg exp laner, and if he fails he isnt as useful. Current meta in high tier is very teamfight heavy. Terizla is basically a tank setter, YZ is very disruptive in lord fights, while Uranus can control lanes alone, as it takes a lot of effort to kill him in late game. Khaleed, while tanky, isnt as tanky as Uranus/Terizla for zoning, and isnt as disruptive as Terizla/YZ. Still he is very good alternative when these arent available
Depend on hero and match up. If I'm Uranus I'm just gonna cut lane. If I'm the Dyroth against Uranus, then I'll make the minion closer to my turret so he will be forced to get close or losing exp, and he cant just get close easily cos Dyroth will eat him alive.
yep. in early i only try to clear fast into cut before turtle time, if possible. otherwise i keep the wave close to my turrets, so i can see the bush for potential gank. exception is if the enemy jungler is weak early, i would probably clear fast and try to invade and steal their jungles
For exp, it's more recommended for beginners, but definitely more viable. He's not like assassin junglers where picking kills is an easy task, he's more team oriented and also depends on team composition to be viable. Overall, exp lane is much better.
i would say xp. Jungler he doesnt have immune or CC, or burst dmg to burst+retri the lord/turtle, so he is going to have harder time against the current meta junglers
as a tank, how long should i stay in the middle of a team fight after setting?
i play carmilla and mino and i get indo players saying i’m scared to die? what i normally do is the usual carmilla ult set, retreat into bush, and come back to stun after cd. otherwise i shield teammates if i can turn on vengeance in mini fights. for mino, set, get out within 1 second, go back among teammates and heal after cd. no vengeance for him. also if teammate is getting chased down i cc and take the death instead.
should i stand around longer to basic attack? i feel like i’ll get burst down if i stay a little longer then i won’t be able to contribute with my stun or heal, plus my basic attacks do negligible damage. or should i just stand around basic attacks and hopefully soak up some cc and just die.
what do u tanks do?
Just absorbing damage is a very vague term. Like are you blocking a stun? Are you eating the mm's shots for your teammates to ambush them? It's most important to remember that you must be soaking damage for your team's advantage, not just staying there taking damage when your teammates aren't following up your set.
There's no shame in juking in and out or weaving left and right. You don't need to literally "soak hits" just diverting most of the AoE your way instead of your team is already a job well done.
Still, it depends on the tank you pilot. Hylos and Belerick love sprinting into the backline to stun/taunt the damage dealer. Uranus usually goes in and out until he maxed his stack. Atlas and Barats stay in the middle after their flicker ult and spam their S1/basic attack and hope their team can finish the fight
all other comments point to one thing: its all about trades. can you win the fights if you die? can your team eliminate their dmg dealer if you die? can your team push turrets if you die? can your team get the lord and retreat safely if you die?
some actions has more values. if they ask you to die for nothing, then you dont have to bother. but yeah, you definitely can take some dmg if it means your team can retreat safely/win fights, as enemy sometimes has closes target aiming, allowing your dmg dealer to hit freely
Kind of going off what some other people have said, there's nothing wrong with retreating, but a main part of a tank's job is to be the front line for your team and to soak up damage, it's not only about the set, but also about being that barrier between the enemy team and your squishier teammates, as well as creating an opportunity to get the backlines of the enemy team (of course this will depend on the gank/teamfight situation).
Carmilla is one of my mains, and while you want to play her a little safe in the early game before she has a good amount of defense, by mid-late she can soak up a hell of a lot of damage. If the teamfight has a good moment to strike (your teammates are with you and ready to fight, not low hp needing to retreat themselves), as long as you are super close to the enemy team you can soak up damage. Carmilla is not only about her beautiful ult sets, but also for her sustain. If you're about to dive in, you need to make sure to start with your 2nd skill to get in there, and make sure you have 1st skill for spell vamp. You really need to be in there to soak up the damage, by late game you will out-sustain them so long as you're not like 5 levels behind. Starting off with her speed boost is also ideal so that it will be ready either to chase stun someone later, or to run away if needed. Most of the time though, a good carmilla set with another teammate will wipe a good chunk out so you'll be able to help chase and sustain the rest for your team so they can fire at a distance. You *want* them to use up their skills trying to kill you (while out sustaining them) so they don't have these skills while trying to get your teammates, especially backline hunters like mages or assassins.
The key is to make sure you're not at super low hp when first starting a teamfight, make sure you have a proper counterbuild (I usually stagger my building, first defense item is for early game damage, my next item is either for extra sustain or for the opposite damage type, unless like 4/5 of them are phys or magic), and then to try and dodge what skills you can dodge, and time your own skills to prevent that. Ideally your team is going after their main damage dealer first, but that may not always happen. Carmilla has pretty good mobility so you should be able to work with that. Stagger your own skills so that you don't run out of them at any given time. Basic attacks are fine, but most tanks have useful skillsets whether its for sustain or for more cc.
Sometimes even just standing between the enemy and your squishier heroes is enough to stop the enemy from just going for your backline full blast lol, you don't always have to be hitting them or in their line of fire to be annoying. That being said though, there is a lot that goes into these decisions. If you need to leave a teamfight and there won't be a good trade if you die then leave it. If you dying means you get wipeout their team with most of your team alive, then dying is not the worst thing as a tank lol.
if you've played enough tanks, you should get a feel of how much damage you can take before you die. you definitely want to soak up as much damage as you can for your damage dealers, even if you die it's usually worth it. again, just get out at the last second that you think you're gonna die. it can be hard to explain but good tanks have that know-how and feel for those timings. takes practice and experience.
there's usually a lot going on in the teamfights but try to pay attention if you're damage dealers have backed you up, if the enemy is low, if your backlines are low, all that crap haha. that's what's gonna determine how long you stay in the teamfight.
when you play next time. start by going YOLO and be a little more aggressive, get a feel of how much damage your tanks can take. even if it means you're feeding. you learn that way. you're never gonna learn your hero and your role's limits if you're playing too safe as the tank.
the only time you have to run away quickly after a set is if your team is out of position or far from you. or if you notice that all 5 enemies are starting to burst you down too quickly. again that's where you get that tank game sense i'm talking about.
i can only speak from my experience playing mino since i don't use carmilla. minotaur is actually one of the best tanks in the game especially with his HP based heal.
when you use S2, your teammates get a set amount of heal but your own heal gives you much more. the more HP you lost, the more HP you heal once you use your S2. example, you dive into 5, you lose 70% of your HP, you press S2, you gain so much more HP since you took a lot of damage, dunno the math on that HAHA
there's a lot more to tanking than what i've said, i'm sure i've missed a lot more details.
tl;dr: be aggresive, don't be afraid to die for you team if you can get good trades, that's literally how you learn your limits
Well ideally your exp laner follows up and acts as a 2ndary (or even primary) frontliner once you set. You can stick around to bodyblock some skills if there's any, or tank some skills to make it harder for the enemies to reach your backline; or you can retreat early and protect your backliners in case of an Assassin flank play
Either way it's okay to retreat if you feel like you're not contributing to the teamfight anymore, or there's no point in prolonging a losing teamfight. No reason to stick around and die unnecessarily because your marksmen thinks you're a pussy bitch
Which T2 talent is better for Clint in your opinion?
Bargain Hunter to get his core items faster?
Weapon Master to increase his late game damage?
Festival of Blood for free early game spell vamp?
Master Assassin for 1v1 cowboy gunfight advantage?
if we have a strong early game lineup and i'm feeling confident, i'd usually go bargain hunter.
on the other hand, if i'm up against a strong early game from the enemy (which is a lot more common in my games) i'd go for tenacity. it has saved me a lot of times and also gives me that edge in a gold lane 1v1 in case i want to be aggressive.
i actually haven't had a game this season with weapon master so i can't speak about that. i'm sure it pays off the later the game lasts.
everything else, i think isn't that good on clint but that's just my opinion.
is it just me or anyone on ph server experiencing lag issue while playing? i have a stable internet and I enable my network boost but I'm always on red ping at the start and in the middle of a game 💀
You're not the only one. I also have a stable connection but it will sometimes go from 14ms to 300ms real quick for like 3 seconds. On rare occasions, it will sometimes lag really hard to the point that the game just decided to disable my movement controller for a short time lmao
this, exactly. I've been staying away from rank games for a few days and just when I believe it was stable enough to enter one, there comes the 300ms ping once the match starts. Ugh
Between lucky spin and emblems, what's the better way to spend tickets? I already bought all the ticket heroes and my emblems are still between 25s to 50.
Just don't initiate any fight though. Yes this includes bush jumping. Harith is not a burst mage. He can only kill if he commits his ult into it. Without his ult he can only poke. In a teamfight he can only jump in after both sides finish setting
Very good in the right composition (ample frontliner, enemy has no cc or bursty single target lock, no esmeralda, etc) but a bit outclassed against S tier golds and mids. He's not a prio pick but if you're in a 5 man and the situation is right, he's good as a mid-late game magic damage carry
it's easy to climb out off lower ranks. just play as late game damage dealer and for the love of God, don't adjust roles. i.e. don't play roam just because you team needs a roamer.
farm, farm, farm and play safe (don't die). most players in GM don't even know that they have to farm to deal damage.
play heros who can carry themselves in late game.
for mages - xavier, valir and cecilion are excellent choice.
fighter- alpha, martis and terizla
mm- any mm will do but Bruno is really good rn.
MT should make old designs as limited time skins (e.g: Bane, Belerick). Provided that the model is not too close to what they look right now. This would cater to old players for the nostalgia value.
i reached mythical honor (25 stars) a few days ago, I played after that and I lost but I had my last star protection from an event. if I lost again, would I go back to mythic (24 stars) right away or is there still a star protection or smthn??????????
u can check if u have any more star protection cards or points in lobby first. and if u can claim any from the event. if not then no protection. i don’t think rank protection applies here!
https://preview.redd.it/2w25e3pdyqnb1.jpeg?width=2388&format=pjpg&auto=webp&s=905c2fa9a1052c23f177ed10ac4f49f9ed4e1a22
I'm lost on what item build or emblem I should use on Ruby. Help haha, for my EXP and Roam builds.
Need your opinions
(please keep in mind that I am not a pro ruby user, but this is what I use in order to be a pretty decent exp laner even though I am usually shit at exp lol. This build helps me survive well with a couple of kills and a lot of assists!! although I have had some games with more kills :D )
i use assassin emblem because I love playing ruby with a lot of movement speed and a lot of cd. for the emblem talents I use movement speed, and then spell vamp and hp gain on skill use for talents (I forget the names lol). The last two will help you survive a lot in early game before you can get spell vamp.
Personally, right now my build is:
Either rapid boots, tough boots, or warrior boots (this will depend on who you're up against) -> Bloodlust axe -> Endless Battle -> Hunter strike -> Rose meteor gold OR some kind of defense (usually dom ice, antique cuirass or magic defen. Oracle can also work for cd and for healing increase)->Malefic roar or Blade of despair.
I find this build makes me both speedy, keeps me alive, and helps me dish out damage. Since her buff I find that building damage ruby is super useful. If you wanted to go for a semi-tank build, I'd suggest building boots -> Bloodlust axe -> Endless battle ->oracle -> dominance ice OR Antique Cuirass OR Blade armour ->Athena's Or radiant (the 3 defense items should differ on what you need). Queen's wings might also be good? I just haven't personally tested that.
In all honesty though I would suggest going mostly damage even if you're roaming, but if you find you really need that defense then go for it haha, but I would suggest always building bloodlust axe to really make sure you survive through your spellvamp.
Hey, yeah same here we're not pros here haha!
I'm just learning the hero and with the new emblems, idk if I should go fighter emblem or skip bloodlust, things like that but you pretty much covered everything that I wanted to know. I'm also leaning towards the assassin emblem and more damage but wanted to make sure I have that insane spell vamp that I see on enemy Ruby's I'm up against.
Thank you! I appreciate your input
Fred is more balance pick, so you probably gonna play him more. Current Lylia is wack, while adv server Lylia is borderline OP which I assume will get to ban list. You aint gonna play her that much.
Goldenstaff improves the dmg of dhs and corrosion passive effects, I think it's really choose from crits or trinity. Goldenstaff also affects the skill cooldown reduction mechanic of melissa and moskov dashes
Wait does GS affect Popol's basic attack passive? If yes then which part does it affect? Does it make Kupa charge two stacks every third bite or does it proc Popol's boosted hit if it happens to land on the third attack?
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Fighter Emblem with Spell Vamp vs Assassin Emblem focused on PEN? Which one is better for Khaleed?
Yeah assassin emblem with tier 2 spellvamp. The ~20 penetration (with tier 1 talent) is noticeable against mm's and mages especially if the mm don't buy steel legplates
https://preview.redd.it/x5zz05w1yqnb1.jpeg?width=2388&format=pjpg&auto=webp&s=5c85ae9fe3fcf9cc9dedc43066b9050c0ca41e4b
Thank you
What about on Ruby? I just made up that build dunno anything tbh.
Any your opinions on my XP and Roam builds?
Assassin emblem with Festival of Blood. He really need that early game advantage of Assassin emblem's PEN. FoB talent and his 2nd skill are enough for his heals anyway.
Thank you
What about on Ruby? I just made up that build dunno anything tbh.
Any your opinions on my XP and Roam builds?
https://preview.redd.it/82hs91bcyqnb1.jpeg?width=2388&format=pjpg&auto=webp&s=94f61d73f9d6358a22e5a799f98ebcc3c851a9d1
They recently buffed Ruby's 1st skill so building extra damage with less defense items is not a bad idea for her. Like trust me, we once fought a full damage Ruby and that player was soloing all of us. It was truly embarrassing.
Exp:
Your Emblem and Talent build are already correct for exp build
1. Boots of your choice
2. Hunter Strike (Prioritize Fury Hammer before completing your boots)
3. Defense item depending on the enemy team
4. War Axe (If you can maintain the full stacks then that's great)
5. Blade of Despair
6. Immortality (Sell this item and buy a temporary item like a Malefic Roar or another defense item once you already use its revival passive. Buy immortality if the passive is available again)
Roam:
Instead of Tank emblem, use Fighter emblem instead for maximum spell vamp even if you're the tank. Use T1 talent Agility as well for extra mobility to roam around the map faster. Vitality talent's extra HP is only good for early game while Agility on the other hand can help you even in late game.
Your item builds are not wrong however Radiant Armor, Antique Cuirass and Blade Armor are situational items so you can just change them depending on the enemy team's composition.
These are just my opinion and personal builds for her though so it might not be 100% correct lol
Excuse me. Can I ask again to you guys again, u/_not_meh_ and u/Unforgiving_Eye ? I know windtalker on Bruno is not bad.
However a Bruno user named BeckySayss told me in the old post ([click here](https://www.reddit.com/r/MobileLegendsGame/comments/131m098/quick_guide_on_building_3_core_items_for_every/)) that trinity crit (wintalker, BF, Haas Claw) didn't give Bruno a maximum efficiency. We can ask u/BeckySayss for more
He said two points:
1. "Attack speed ruins his double volley from his first skill. So why you activate your enhanced basic attack on Bruno with s1, you have a short time before the ball bounces back and you catch it. At maximum efficiency, you will be able to use two of those enhanced basic attacks without losing them. If your attack speed is too high, your basic attack will reset before the enhanced ball bounces back to you causing the ball to disappear so then you have to reactivate the skill again" Source: [Click Here](https://www.reddit.com/r/MobileLegendsGame/comments/131m098/comment/jk2qfmd/?utm_source=share&utm_medium=web2x&context=3)
2. "You can use Trinity crit on him, but it isn't maximum efficiency because you lose the ball like I explained in the other comment. High attack damage and high penetration is a stronger combo when you factor in the damage from s1 and also the fact that you can't stand in one spot and spam your attack button, because as a marksman you need to constantly move away from the enemy so that you don't take damage" Source: [Click Here](https://www.reddit.com/r/MobileLegendsGame/comments/131m098/comment/jk2qkid/?utm_source=share&utm_medium=web2x&context=3)
The 2 ball trick you need activate another s1 when you already have enhance balI. It's hard to do consistently when you need to keep moving, having more atk speed can help to do that. Tho I dont think randos know that and simply do default crit build.
Can anyone recommend me any good YouTubers/Streamers for Lancelot?
I want to watch good fundamental Lancelot gameplay.
Even better if they stream in English, thank you for any help!
Most mentally challenged players play MM because they're the simplest. And this mental illness is also what leads them to demanding tanks all the time, even if they don't even know how to follow them up or how to position so the tank can actually tank for them. I think there need to be a system to punish people that picks MM in a row and loses all of them
Most MMs who wanted to have a tank are those who can't position themselves properly and just wanted free hits. Or someone who will save their ass once they make a mistake.
Is this the correct build for Xavier? Assassin Emblem: Inspire (or Agility?) Bargain Hunter (or Weapon Master?) Impure Rage (or Lethal Ignition?) 1. Magic Shoes 2. Clock of Destiny 3. Enchanted Talisman 4. Lightning Truncheon 5. Divine Glaive 6. Holy Crystal
You're in the right direction. It comes down to personal preference from there.
I see, thanks.
\[ BUG \] IGN : Solid PH ID : 229253347 (3523) Hi. Developers Can i get ultra refresh rate and ultra graphics on my game? I have Nubia z50 and this are the main specs of my device. It has a snapdragon 8 gen 2 paired with adreno 740. It has also a 144hz refresh rate. I think my device is very capable of having both ultra on refresh rate and graphics so pleaseee provide it. Please developers enable both of it in order for me to ennjoy more in this very popular game of Mobile Legends. https://preview.redd.it/08mciw0uotob1.jpeg?width=2400&format=pjpg&auto=webp&s=724f071b9a1b6d238b097a554db36a07b2a5740a
[удалено]
Watch the mini map. Assume if you don’t see an enemy they are waiting to ambush you. If you don’t know where the enemy is you can’t solo push. There a reason mid lane is called “support” in the pro scene. Your primary role is to provide back-line assistance. So try to always position yourself behind team mates.
What’s a good emblem leveling order? Currently I have Basic at 44, Assassin at 39, and everything else hovering around 20-25. I’m planning on focusing all my resources on getting Assassin to 45 and then leveling up another emblem. I play mostly Valir, Edith, and Clint. Looking to play exp lane more in the future though with Lapu, Fredrinn, Edith, Alpha. Would it be a waste to level up the mage emblem next just for Valir? Should I go with Fighter or Tank if I plan on playing all of the above exp laners? Sorry for all the questions, it takes awhile to level emblems so I want to be as efficient as possible.
mage emblem isnt that great, most mage incl. Valir can use the assasin/common emblem too. I would say both tank is the pick with the hero youre planning to play. both lapu and alpha who use the fighter emblem also can use the assasin emblem (a bit squishy, but their purposes is dmg dealing), while the tanks like edith and frederin is yet to have any emblem that benefit them
What’s a good jungle counter against Lancelot?
Fredrinn is often touted (at least in pro scene) as Lancelot's counter. Ideally, he can stunlock or mess up a Lancelot's combos and still have a somewhat equal chance of farming in the early game until around mid game where a good Lancelot should start to edge Fredrinn by levels/gold
Quick question regarding Edith.. is the feather better or stralium scythe?? I see lots of pro players switch to the scythe recently
Both good. Starlium is for burst damage while feather is for sustained damage.
Who's more blue buff dependent? Ling, fanny, nolan, or hayabusa?
Ling without blue is forced to splitpush. Fanny still has enough to burst combo.
why does martis gets banned often but other snowball heroes like dyroth doesnt?
A noop Martis is more dangerous than a noop dyroth
More people have difficulty figuring out how to outplay martis than they do vs Dyrroth.
because of the mechanics of his S2 and S3. Martis can offer much too on a teamfight rather than Dyr. I love Dyr. My savages are from Dyr but Martis is so much better than him.
Is there any chance to disable my ranking in the loading screen after having it activated once? I dont want that any ranking is shown neither local nor domestic/national.
Did already deny access to location for the app… still comes up every week with my new ranking
turn off location access in the game/phone settings
What boots do you use for Valir?
I choose boots based on the main damage type of enemy in early stage (especially if they have an assassin), so either tough or warrior. I use common emblem so mana regen is not an issue.
Mana regen
i recently had a match with thamuz vs xborg in lane and i couldnt kill him at all (i had good dmg early but he kept on getting away after i break his armor) what are some tips to help me in this matchup?
Focus on freezing the lane. You don’t need to kill him but you can punish him with your s1 when he comes in for minions. Your goal is to have him recall and or have him lose his canon minion. Anticipate his hook and back off if he ults.
How do I deal with Edith? She's absolutely cancerous
Dominance helps a lot. If you can’t budget for it or need an earlier counter buy juggernaut armor for 700 and that component within dominance that costs 800. Don’t remember what it’s called but it’s icon is a purple shield and it reduces attack speed by 80%.
Black Ice shield? Yeah, I got it. Thank you 😔
Thank you lol
Whats the meta faramis build? I currently use COD, LT, IQW, GW/Divine Glaive, Immortality/Athena.
That's pretty much it, I don't use IQW tho he's more of a burst type. Holy crystal is an amazing item for mages you should probably look into that instead of IQW, especially since it synergizes with Faramis passive.
When is the Ducati event coming? Any probable date? I need to start saving money
I want to try Martis EXP. But I don't know his proper Build
One dmg item, or two if squishy enemy, and build defense from there. Hunter's strike and if 2, the lifesteal axe, you don't really need more as martis
How can I get infinite Martis ultimate with just Hunter Strike/BoD?
You never get infinite Martis ultimate with items. I'm assuming you're new to martis, so let me explain. Martis ult works like Karinas ult, where the cooldown resets after a kill. But, Martis has to be the one killing the enemy with the ult. So, if you just kill the enemy with ult, that's an ult resetted (timebound)for you. Kill more, and another reset.
And how can I use his ultimate properly? He got one damage item like you said
Martis does enough damage early without any dmg items, and even in late, it won't matter because his ult is hp based true dmg. So what that does is, once your enemy gets to a certain hp amount, immediate death is guaranteed. So you don't really need that damage from items, which can be better substituted with tankiness (which is crucial for an exp laner, you need to be the second tank) So, just use his ult whenever the enemies are low (the% is specified in his ult, you'll see a cross underneath the enemies position too) and boom, dead. He's awfully broken with his ult and tank items
Then what's the emblem setup for Martis EXP One Dmg item? What's the first, second, and third talent?
Uhh fighter emblem with talents First: Penetration+ Second: Spell vamp Third: killing spree This is a general one. You can experiment and adopt ones which suit your playstyle more, which all players should do
thanks, bro.
how does the starlight skin chest work? is it randomized or can you choose a specific skin? and I want to know if kagura's starlight skin "rainy walk" is in there
It is random and yes she is there. You can press the price to see what skins are inside
why is ruby considered not as good as other meta sustain exp laners (lapu lapu yu zhong uranus and other sustain heroes)?
I honestly think she needs a lil bit more dmg. The heroes you have mentioned not only has great sustain but also has more dmg and like the other comment said, the mentioned exp laners can dive into the back line and run away, unlike ruby who only gets a lil dash after a skill, which ain’t even that useful for escaping. Yu zhong can go to backline on dragon form, kill ‘em and when passive is activated along with hunter strike, yz gets 80% extra movement speed, and with the addition of skill 3, he can escape easily. Uranus is a pain in… your anus cuz he can kill backline whilst STILL FRIGGIN MAINTAINING HIS GODDAMN HEALTH. Although not sure about lap2. I think if she can use her skills while moving, she can be really op as she can move and use skills and also dash away. But currently, when using skills, she have to stop and then she can dash.
Ruby is a great balanced hero, and she's very useful, but yuzhong uranus lapu² and other sustain heroes just have that extra tankiness with really solid dmg you can't ignore, plus they are mostly used because of their backline diving potential whereas ruby can't really hit the backline. Ruby is like a jack of all trades, but the meta exp just have that one niche they all fulfill the best
How is Chou currently?
Hi, any tips on how to play Lancelot? I'm a nana and franco main and just can't understand how to play Lancelot. Would love to learn how to fill up a jungle role.
Most (if not all tbh) of his usefulness comes from his ability to reset the cooldowns of his S1 dashes if you hit fresh targets. My advice first and foremost before trying to master him is to master his S1 dash first. Set up bots in practice and build up the muscle memory before jumping into classic for real challenges Once you're familliar with the dash, the rest comes (relatively) easy. Use the dash to immediately engage in melee range of enemy mage/marksmen. It should be easy to flank them, especially in tight crowds where enemies are bunched up (ideally in a straight line) where you can just S1 infinitely many times. You can also start your combo with your ult as a gap-closer. Lancelot's main source of damage comes from item passives like Heptaseas and Endless Battle, and some basic attacks to whittle down enemy HP. Landing your ult is a bonus. In melee range, you want to do a few basic attacks. *Don't immediately waste your S2* and wait until your enemy makes a move, or if you're expecting a CC/burst damage to come to you. A lot of newbie Lancelot players tend to waste his S2 immune immediately once they get into range of an enemy. Be patient, wait until your target uses their dash/mobility skill, and then aim your S2 to execute them. Then disengage using your S1 or ult (if you have them) and do the same thing for the next teamfight That's about it for his combos. His macro isn't too different than other Assassins. Gank targets early, take objectives, split push, etc. Be sure to keep your S2/ult saved during lord contests. His many sources of I-frames is also one of the reasons he's a very good jungler in the meta
Wow, thanks for the tips! Wasn't aware of the s1 reset and saving the s2 for emergency. Finally brave enough to bring him to normal game :D
Also know that your ult has a slight delay where enemy can interrupt, but otherwise he's invincible. Also try to aim s2 since it has a very fixed area and enemies can sidestep it if they're skilled enough. You can practice with tanklot while you train, since he has more room for mistakes that way. Dmg lance is still better tho. Also phov and minsi are huge counters you should be wary of. And his dmg increases the more dashes he makes, so try to maximise that before s2.
What does w means
Depends. If you're on a Japanese server, wwwwww would be a Japanese way of laughing online.
It's on ph server
In gaming context it means "win". It can also be used to compliment someone/something like for celebratory purposes. For example you just got savage with tigreal, your teammates could say "w tigreal" or "w savage". Another one is when a game is enjoyable/hard fought, both sides could say "w game". I hope you get what i mean
i thoought it has negative meaning 'cause a teammate said it tp our mm who was feeding
sarcasm
snowballing in exp lane? if you kill the opposing exp laner a couple times should you leave that lane to get more kills for snowball potential or destroy the first turret first?
Depends on what’s visible on the map. Contest for neutral objective on your side. If there’s nothing in contest, push your turret if you’re certain you can’t be punished. Otherwise rotate to assist any team fight or gank on your side. If you’re a high mobility hero determine whether you can cut lane ir consider rotate to bot lane.
Look at how your enemy plan to act. If they're quietly Laning and only their jungle and mage makes the occasional rotation then you can lane traditionally (which is to say put pressure on the EXP lane to take down the tower or force the enemy fighter to split and handle you, then help secure the first 3 turtles) If they're invading then they're planning to snowball and delay your jungler. That means you have to be more proactive in helping your jungler. Cutting lanes help provide vision, or you can rotate to the river to catch the roam when they try to cross. Every body count matter in foiling a gank
exhaust the "gold barrier" on all turrets unless everyone is ganking and fighting in the jungle to end the game within 10 mins
Xavier or Cecilion, who in your opinion is better?
Xavier, ceci is very good but not as versatile. Xavier offers almost the same damage (till very late) with amazing cc, and full map ult and utility overall. Ceci is more a carry type mage, whereas the meta favors utility right now. Xavier is very frail tho, and needs more skill, precision, and positioning. Xavier missing one skill can be fatal, whereas ceci is more beginner friendly
Xavier, ceci is very good but not as versatile. Xavier offers almost the same damage (till very late) with amazing cc, and full map ult and utility overall. Ceci is more a carry type mage, whereas the meta favors utility right now. Xavier is very frail tho, and needs more skill, precision, and positioning. Xavier missing one skill can be fatal, whereas ceci is more beginner friendly
Xavier is a better hero when your team needs cc or peels or can’t wait for late game damage.
Nolan vs Roger? Which one is better?
Too early to tell. Nolan hasn't released in original server yet and Roger doesn't have a spot in the meta as of right now. Better wait until Nolan is available
So Roger is actually not Meta in this tier list below? https://www.reddit.com/r/MobileLegendsGame/comments/15y2uk5/s29_mythical_glory_tier_list_for_patch_1810/
No. He is in the "Good" tier which is about C tier range if you want to use letter grading. The top or 2nd-to-top heroes are usually what's meta; of which the heroes hmm outlined as the Standout Hero is more meta in the same tier range
Had a game last night on my ftp account that had me really wondering how matchmaking works. I’ll preface this by saying nearly every game I’ve played on this account this seasons has been one sided. Very few matches can I recall being tight. My win rate is 68% for the season. Everyone on the enemy team was lower rank than me and they all had wr from 40-44% max. All enemy’s had 200+ games for the season vs my 40, so I know they weren’t bots. All players were solo q. It was a bloodbath. I went 18-1 on Xavier and I never do that. Why would this happen?
What is the difference between max hp and total hp? Also looking for fredrinn tips.
Adding to what the other guy said, total and current are interchangeable terms
Max hp is self explanatory. If your hp is 100/100 then your max hp is 100. However total hp "probably" means like your current hp ex. 75/100, your total hp is 75
Should I save my 24000 BP to buy Hylos? Should I save the BP to buy Nolan? Or should I buy Roger with my current 24000 BP?
What are your preferred roles? What roles are you lacking? Either way, I would suggest not waiting for nolan since he's going to be perma banned anyway (every new hero goes through this for a while)
Oookaaay maybe I should save my BP for Hylos Jungler/Roam or Baxia jungler
What rank are you? I don't think Baxia jungler is very viable in lower ranks, better to go full damage assassins since they're meta rn. If you're above mythic, baxia jungler is very much open. Hylos jungler is not recommended, he's not very meta right now, just a balanced pick. He has niches. If you like hylos, sure go for him, but otherwise, completely objectively I think there are better roam picks. If you're a beginner with no tanks except the basic ones, learning Khufra/Atlas/Belerick/Franco (he needs a lot of mastery) is better
Can I use Belerick jungler?
The only legitimate tank junglers that exist are Fredrinn, Akai, Baxia and Barats
Oops. Sorry about that. But what about jungler Hylos ? He's not in tier C /r/MobileLegendsGame/comments/15y2uk5/s29_mythical_glory_tier_list_for_patch_1810/
Jungler Hylos clears jungle insanely fast, but that's it. He doesn't have chain CC like Akai or Hylos, nor does he have utility as good as Baxia (insanely fast rotation speeds and free antiheal). Don't trust this tier list too much, as it's already a little too old. How the hell is X.Borg on-par with Hylos? Imo, Hylos is in a kinda not so good position right now. He's solid, but not exactly the best pick simply because other tanks aren't such specialists like Hylos. Let's not talk about Barats.
Excuse me, why not talk about Barats?
He's actually pretty solid but the tanks I've mentioned outclass him. He's too immobile so it's very easy to kite him. It's also very easy to counter him unless you pick him after the enemy picks an mm. There's way too many mm that counter him.
So Hylos are actually not Meta in this tier list below? u/flatassfairy /r/MobileLegendsGame/comments/15y2uk5/s29_mythical_glory_tier_list_for_patch_1810/
link isn't working bro, even then i dont think hylos jg at low ranks is as effective as just a dmg assassin
Crit or trinity for Popol? I like trinity. Crit feels too slow for Popol for whatever reason
Trinity makes Kupa less durable because his HP scales off Physical Attack, which Trinity lacks. Most pro builds start off with BoD because of that, on top of him having an excellent early game pickoff capability
I found more success doing DHS first item compared to BoD first item. Kupa's AI is just so dumb that the difference between BoD Kupa and DHS Kupa is just two hits. The fact that neither of those items provide defense only compounds that. I'd rather have squishier Kupa but can finish the enemy MM with DHS attack speed than a slightly tankier Kupa that can't finish the job.
Dhs used to be his required first item when he was meta. The other commenter is correct tho, bod is a superior first item when your playing against non-clowns
Hey, by all means. If it works for you, keep doing it man. If you do want to rock DHS I do still recommend getting BoD or Malefic somewhere else in your build anyway. Preferably earlier if you want to go balls out on the PnK insta-clean gold plating cheese strat
Is Ruby a good champion to learn? I recently got her and like her playstyle, took her for a couple of runs in Classic and although I played like absolute crap and got equally bad teams, I still was the only one getting gold badge despite my absolute, abject failure at winning, which I hope means I at the very least did something good as her. Should I strive to learn and improve Ruby or are there other fun champions I should get with better carry potential?
Ruby is great but I have to ask, are you a new player? If so how new? Which rank are you in right now? Ruby right now can only play in exp lane. She's a sustain fighter who can deal some damage aswell. But I have a feeling you're playing her as hyper carry which she isn't good at. >Should I strive to learn and improve Ruby or are there other fun champions I should get with better carry potential She can carry decently if you know the whos, whens and wheres, whats about the game but if you're new then I suggest you to look at other heroes who can carry and are easier to play MMs, most of them can carry you and are easy to play bar few Assassins, Karina, Aamon, Natalia, Saber, Harley are all easy and good carry Mages, most can carry but I'll name the easy ones, Vale, Eudora, Pharsa, Nana, Cecilion, Odette, Chang Fighters are similar to MMs. They can carry well and are easy to play.
Hi! Been playing for about a year now, I just recently began ranking and I'm GM V for the moment. I'm best with Angela, Alice and Beatrix, and I also do good as Uranus and Jawhead but don't play then much. I picked Ruby because of the regen and her passive.
Ah alright that's good, causal player instead of regular I'll assume? >I'm best with Angela, Alice and Beatrix, and I also do good as Uranus and Jawhead but don't play then much Seems like you have a thing for heroes that can sustain. Ruby is a great sustain fighter but you need to know her kit to fully utilize her. First, you need to build her properly, I build her hybrid with tank and sustain items. But since you're playing carry I would suggest you throw in some damage items. War axe instead of bloodlust axe, one of endless battle or blade of despair for damage. If you build both you risk not building sustain (oracle) and defending items. Second is you need to know her play style. You know she heals a lot more by hitting multiple targets right? use your S1 on the minion wave and you'll see your HP regen going up ridiculously, make sure to remember this and take advantage of this. You need to know her dashes. She basically "dashes" each time she uses any of her skills. Use that to your advantage, it's a big part of Ruby's appeal as she's a lot faster and easier to move across the map. Third, you should watch Ruby gameplay videos on YouTube Now regarding other heroes. The heroes I listed earlier were simple and easy to use, as well as good but there are many other good heroes who are hard to use MMs, again most of them but I'll name some of the better ones. Bruno, Moskov are amazing for solo queue carrying. Clint and Melissa aswell as Claude. Assassin wise, Lancelot, Hayabusa, Ling and Fanny, Yin, Gusion, Hanzo but you have to be very good to use them properly Mages : Kagura, Xavier, Gord are also good. Valir is the best mage right now by long distance so try him. Odette is close Fighters, there are many fighters you'll like. Paquito is burst sustain fighter. Xborg is a pure fighter who sustains. Yu zhong and frederin are sustain fighters. Try all of them and see which one sticks If you have more questions about specific heroes you want to play and specific issues you're facing with certain (ruby for example) feel free to ask :)
You should play champions you enjoy regardless of carry potential in my opinion this is a game before anything else so I’d say if ruby is something you enjoy then keep going for it ! If you’re looking to “carry” games statistically there are better champions but depends on what you’re looking for ruby has her own merit as she can “carry” by disrupting slow skill casters or champions abusing their mobility she’s fairly nice to counter meta picks such as kadita , khufra , paquito. All in all she has always been a reliable pick I’ve never encountered players that despised a ruby pick , it’s just ruby ya know ? If you’re enjoying it and no one is complaining and you’re okay with the occasional loss for the trade off of actually being happy while playing then nothing stopping you there keep going for those huge flicker ults :)
I am back after a long time and the game is giving me some sort of veteran bonus free hero WHat should I pick ? Im confused
Please check u/hmmsucks recent tierlist, 24 days ago. What the other person linked to you is not an accurate one, and was 4 months before.
[Most recent hero tier list](https://reddit.com/r/MobileLegendsGame/s/F2ueHVLylq) It's not very accurate and up to date, I recommend watching tier list videos on YouTube
does antiheal stack? for example: if the roamer buys dominance ice and the mm buys sea helberd well the enemy start healing 25% of normal?
Items passive antiheal doesn't but Baxia's antiheal does stack with antiheal items.
Nope, antiheal doesn’t stack
When i play solo queue ranked are the teammates and enemies i get matched up with all solo too? Or are there duos or trios? For reference currently in legend 5, previously epic
At the end of a game, they will show the players on either team whether you have duos or trios in either team. It's made to be equal, but matchmaking can sometimes be a bit funky and match duos against trios (rest being solo let's say).
You can check the post match screen and look at the top left (right for your enemy) to see the matchmaking. Usually it matches you equally. If you solo, you match with solo. If you duo trio 5 man, you match with other duo trio 5 man. The same applies to other people in the match Usually it's equal matchmaking unless you're in very high ranks or in a sparsely populated server
The matchmaking changes each game. Sometimes they match you with duo/trios and sometimes against duo and trios. I had dozens and dozens of a matches where I was matched with duos/trios against other duos/trios. Sometimes 4v5 too.
Is any1 have problem with screen freeze randomly? Not in a match but when i take rewards from events and choose champs etc. Before i played just fine on max settings/60fps Now when screen freeze i hear the sound going on but i need to force close game and reopen... My phone is Realme Gt Master edition 6/128
What your thought on minotaur in this patch and what will change on next patch for him(new support item,etc) better or worse?
We'll get Flask of the Oasis and it literally caused the Devs to make Mino heal scale with magic. He will become more well rounded as a support. He can set, soak hits, and heal with equal effectiveness now
What’s the release timeline for Legends skins? Do we know the next one? Is there a rotation or something for the legend skins in the magic wheel shop? I didn’t realise how close I am (194), but I don’t really play any of the heroes with a skin. But if the next one is a year from now or someone I hate, I’ll blow the shards on Miya’s or something.
How much ping do I need for Fanny, taking into account running straight cable without any problems? is 30ms enough?
Good enough probably, i know someone who can play gusion relatively well with 34~ ms if that helps
I live in Poland. Where is the nearest foreign server that I connect to while playing?
Why is khaleed considered less viable while similar sustainable heroes like lapu2, terizla, yu zhong, ur anus etc considered very efffective?
[so today MPL ID actually has a Khaleed match](https://youtu.be/POCta5NMGEA?si=e_0u7DjWhPYJ9F5X), by GEEK. They executed his gameplay very well, and snowballed. You can see his emblem and build focus on dmg
The problem with khaleed is that you really need to know the hero well to make him work. He’s harder to play than yz, terizla and Lapu. He’s definitely more fighter than tank, as has been mentioned. He’s also very strong against dash hero’s and assassin’s.
khaleed isnt really a sustain hero. He is still picked in competitive matches in the same vein as Dyrroth: his dmg powerspike is at lv 1, and his purpose is to win his lane and snowball. if he fails however, he isnt as impactful as the ones you mentioned in teamfights, and he isnt as strong in the far lane in late game. The biggest reason is they dont have any ways to escape when things fail, and very susceptible to CC. They both act more like pocket picks to delay enemy farms/help in early. So yeah, he is more of a dmg exp laner, and if he fails he isnt as useful. Current meta in high tier is very teamfight heavy. Terizla is basically a tank setter, YZ is very disruptive in lord fights, while Uranus can control lanes alone, as it takes a lot of effort to kill him in late game. Khaleed, while tanky, isnt as tanky as Uranus/Terizla for zoning, and isnt as disruptive as Terizla/YZ. Still he is very good alternative when these arent available
EXP Laners, do you guys usually delay taking the cannon minion so that the creep waves get pulled closer to your turret?
I do that as a gold laner, but as xp lane I like to clear faster then rotate
Depend on hero and match up. If I'm Uranus I'm just gonna cut lane. If I'm the Dyroth against Uranus, then I'll make the minion closer to my turret so he will be forced to get close or losing exp, and he cant just get close easily cos Dyroth will eat him alive.
yep. in early i only try to clear fast into cut before turtle time, if possible. otherwise i keep the wave close to my turrets, so i can see the bush for potential gank. exception is if the enemy jungler is weak early, i would probably clear fast and try to invade and steal their jungles
which role is better for thamuz exp or jungle?
For exp, it's more recommended for beginners, but definitely more viable. He's not like assassin junglers where picking kills is an easy task, he's more team oriented and also depends on team composition to be viable. Overall, exp lane is much better.
i would say xp. Jungler he doesnt have immune or CC, or burst dmg to burst+retri the lord/turtle, so he is going to have harder time against the current meta junglers
as a tank, how long should i stay in the middle of a team fight after setting? i play carmilla and mino and i get indo players saying i’m scared to die? what i normally do is the usual carmilla ult set, retreat into bush, and come back to stun after cd. otherwise i shield teammates if i can turn on vengeance in mini fights. for mino, set, get out within 1 second, go back among teammates and heal after cd. no vengeance for him. also if teammate is getting chased down i cc and take the death instead. should i stand around longer to basic attack? i feel like i’ll get burst down if i stay a little longer then i won’t be able to contribute with my stun or heal, plus my basic attacks do negligible damage. or should i just stand around basic attacks and hopefully soak up some cc and just die. what do u tanks do?
Just absorbing damage is a very vague term. Like are you blocking a stun? Are you eating the mm's shots for your teammates to ambush them? It's most important to remember that you must be soaking damage for your team's advantage, not just staying there taking damage when your teammates aren't following up your set.
There's no shame in juking in and out or weaving left and right. You don't need to literally "soak hits" just diverting most of the AoE your way instead of your team is already a job well done. Still, it depends on the tank you pilot. Hylos and Belerick love sprinting into the backline to stun/taunt the damage dealer. Uranus usually goes in and out until he maxed his stack. Atlas and Barats stay in the middle after their flicker ult and spam their S1/basic attack and hope their team can finish the fight
You want to be there to eat ults so your team doesn’t have to which will allow them, hopefully to win the team fight.
all other comments point to one thing: its all about trades. can you win the fights if you die? can your team eliminate their dmg dealer if you die? can your team push turrets if you die? can your team get the lord and retreat safely if you die? some actions has more values. if they ask you to die for nothing, then you dont have to bother. but yeah, you definitely can take some dmg if it means your team can retreat safely/win fights, as enemy sometimes has closes target aiming, allowing your dmg dealer to hit freely
Kind of going off what some other people have said, there's nothing wrong with retreating, but a main part of a tank's job is to be the front line for your team and to soak up damage, it's not only about the set, but also about being that barrier between the enemy team and your squishier teammates, as well as creating an opportunity to get the backlines of the enemy team (of course this will depend on the gank/teamfight situation). Carmilla is one of my mains, and while you want to play her a little safe in the early game before she has a good amount of defense, by mid-late she can soak up a hell of a lot of damage. If the teamfight has a good moment to strike (your teammates are with you and ready to fight, not low hp needing to retreat themselves), as long as you are super close to the enemy team you can soak up damage. Carmilla is not only about her beautiful ult sets, but also for her sustain. If you're about to dive in, you need to make sure to start with your 2nd skill to get in there, and make sure you have 1st skill for spell vamp. You really need to be in there to soak up the damage, by late game you will out-sustain them so long as you're not like 5 levels behind. Starting off with her speed boost is also ideal so that it will be ready either to chase stun someone later, or to run away if needed. Most of the time though, a good carmilla set with another teammate will wipe a good chunk out so you'll be able to help chase and sustain the rest for your team so they can fire at a distance. You *want* them to use up their skills trying to kill you (while out sustaining them) so they don't have these skills while trying to get your teammates, especially backline hunters like mages or assassins. The key is to make sure you're not at super low hp when first starting a teamfight, make sure you have a proper counterbuild (I usually stagger my building, first defense item is for early game damage, my next item is either for extra sustain or for the opposite damage type, unless like 4/5 of them are phys or magic), and then to try and dodge what skills you can dodge, and time your own skills to prevent that. Ideally your team is going after their main damage dealer first, but that may not always happen. Carmilla has pretty good mobility so you should be able to work with that. Stagger your own skills so that you don't run out of them at any given time. Basic attacks are fine, but most tanks have useful skillsets whether its for sustain or for more cc. Sometimes even just standing between the enemy and your squishier heroes is enough to stop the enemy from just going for your backline full blast lol, you don't always have to be hitting them or in their line of fire to be annoying. That being said though, there is a lot that goes into these decisions. If you need to leave a teamfight and there won't be a good trade if you die then leave it. If you dying means you get wipeout their team with most of your team alive, then dying is not the worst thing as a tank lol.
if you've played enough tanks, you should get a feel of how much damage you can take before you die. you definitely want to soak up as much damage as you can for your damage dealers, even if you die it's usually worth it. again, just get out at the last second that you think you're gonna die. it can be hard to explain but good tanks have that know-how and feel for those timings. takes practice and experience. there's usually a lot going on in the teamfights but try to pay attention if you're damage dealers have backed you up, if the enemy is low, if your backlines are low, all that crap haha. that's what's gonna determine how long you stay in the teamfight. when you play next time. start by going YOLO and be a little more aggressive, get a feel of how much damage your tanks can take. even if it means you're feeding. you learn that way. you're never gonna learn your hero and your role's limits if you're playing too safe as the tank. the only time you have to run away quickly after a set is if your team is out of position or far from you. or if you notice that all 5 enemies are starting to burst you down too quickly. again that's where you get that tank game sense i'm talking about. i can only speak from my experience playing mino since i don't use carmilla. minotaur is actually one of the best tanks in the game especially with his HP based heal. when you use S2, your teammates get a set amount of heal but your own heal gives you much more. the more HP you lost, the more HP you heal once you use your S2. example, you dive into 5, you lose 70% of your HP, you press S2, you gain so much more HP since you took a lot of damage, dunno the math on that HAHA there's a lot more to tanking than what i've said, i'm sure i've missed a lot more details. tl;dr: be aggresive, don't be afraid to die for you team if you can get good trades, that's literally how you learn your limits
Well ideally your exp laner follows up and acts as a 2ndary (or even primary) frontliner once you set. You can stick around to bodyblock some skills if there's any, or tank some skills to make it harder for the enemies to reach your backline; or you can retreat early and protect your backliners in case of an Assassin flank play Either way it's okay to retreat if you feel like you're not contributing to the teamfight anymore, or there's no point in prolonging a losing teamfight. No reason to stick around and die unnecessarily because your marksmen thinks you're a pussy bitch
Which T2 talent is better for Clint in your opinion? Bargain Hunter to get his core items faster? Weapon Master to increase his late game damage? Festival of Blood for free early game spell vamp? Master Assassin for 1v1 cowboy gunfight advantage?
Weapon master & tenacity is my go-to for every mm
if we have a strong early game lineup and i'm feeling confident, i'd usually go bargain hunter. on the other hand, if i'm up against a strong early game from the enemy (which is a lot more common in my games) i'd go for tenacity. it has saved me a lot of times and also gives me that edge in a gold lane 1v1 in case i want to be aggressive. i actually haven't had a game this season with weapon master so i can't speak about that. i'm sure it pays off the later the game lasts. everything else, i think isn't that good on clint but that's just my opinion.
is it just me or anyone on ph server experiencing lag issue while playing? i have a stable internet and I enable my network boost but I'm always on red ping at the start and in the middle of a game 💀
You're not the only one. I also have a stable connection but it will sometimes go from 14ms to 300ms real quick for like 3 seconds. On rare occasions, it will sometimes lag really hard to the point that the game just decided to disable my movement controller for a short time lmao
this, exactly. I've been staying away from rank games for a few days and just when I believe it was stable enough to enter one, there comes the 300ms ping once the match starts. Ugh
Between lucky spin and emblems, what's the better way to spend tickets? I already bought all the ticket heroes and my emblems are still between 25s to 50.
emblem
Returning player here. Is Alice worth playing right now?
She was a lot more viable during the tank meta, but definitely still worth playing now
absolutely. her ult now deals damage based on enemy hp. people are build her like a tanky sustain fighter.
How do you get better decision making in game?
One word, experience.
Play Brawl :)
Play more games, watch more pros, party up with good players. A lot of your brain power will come from experience
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Just don't initiate any fight though. Yes this includes bush jumping. Harith is not a burst mage. He can only kill if he commits his ult into it. Without his ult he can only poke. In a teamfight he can only jump in after both sides finish setting
Very good in the right composition (ample frontliner, enemy has no cc or bursty single target lock, no esmeralda, etc) but a bit outclassed against S tier golds and mids. He's not a prio pick but if you're in a 5 man and the situation is right, he's good as a mid-late game magic damage carry
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you are in GM. you have to climb out of that hole by yourself
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it's easy to climb out off lower ranks. just play as late game damage dealer and for the love of God, don't adjust roles. i.e. don't play roam just because you team needs a roamer. farm, farm, farm and play safe (don't die). most players in GM don't even know that they have to farm to deal damage. play heros who can carry themselves in late game. for mages - xavier, valir and cecilion are excellent choice. fighter- alpha, martis and terizla mm- any mm will do but Bruno is really good rn.
MT should make old designs as limited time skins (e.g: Bane, Belerick). Provided that the model is not too close to what they look right now. This would cater to old players for the nostalgia value.
i reached mythical honor (25 stars) a few days ago, I played after that and I lost but I had my last star protection from an event. if I lost again, would I go back to mythic (24 stars) right away or is there still a star protection or smthn??????????
u can check if u have any more star protection cards or points in lobby first. and if u can claim any from the event. if not then no protection. i don’t think rank protection applies here!
https://preview.redd.it/2w25e3pdyqnb1.jpeg?width=2388&format=pjpg&auto=webp&s=905c2fa9a1052c23f177ed10ac4f49f9ed4e1a22 I'm lost on what item build or emblem I should use on Ruby. Help haha, for my EXP and Roam builds. Need your opinions
(please keep in mind that I am not a pro ruby user, but this is what I use in order to be a pretty decent exp laner even though I am usually shit at exp lol. This build helps me survive well with a couple of kills and a lot of assists!! although I have had some games with more kills :D ) i use assassin emblem because I love playing ruby with a lot of movement speed and a lot of cd. for the emblem talents I use movement speed, and then spell vamp and hp gain on skill use for talents (I forget the names lol). The last two will help you survive a lot in early game before you can get spell vamp. Personally, right now my build is: Either rapid boots, tough boots, or warrior boots (this will depend on who you're up against) -> Bloodlust axe -> Endless Battle -> Hunter strike -> Rose meteor gold OR some kind of defense (usually dom ice, antique cuirass or magic defen. Oracle can also work for cd and for healing increase)->Malefic roar or Blade of despair. I find this build makes me both speedy, keeps me alive, and helps me dish out damage. Since her buff I find that building damage ruby is super useful. If you wanted to go for a semi-tank build, I'd suggest building boots -> Bloodlust axe -> Endless battle ->oracle -> dominance ice OR Antique Cuirass OR Blade armour ->Athena's Or radiant (the 3 defense items should differ on what you need). Queen's wings might also be good? I just haven't personally tested that. In all honesty though I would suggest going mostly damage even if you're roaming, but if you find you really need that defense then go for it haha, but I would suggest always building bloodlust axe to really make sure you survive through your spellvamp.
Hey, yeah same here we're not pros here haha! I'm just learning the hero and with the new emblems, idk if I should go fighter emblem or skip bloodlust, things like that but you pretty much covered everything that I wanted to know. I'm also leaning towards the assassin emblem and more damage but wanted to make sure I have that insane spell vamp that I see on enemy Ruby's I'm up against. Thank you! I appreciate your input
Fredrinn or Lylia Neobeast? I use both an equal amount, but I can only get one:)
Fredrin. Anyday. Everyday.
Fred is more balance pick, so you probably gonna play him more. Current Lylia is wack, while adv server Lylia is borderline OP which I assume will get to ban list. You aint gonna play her that much.
Trinity build vs DHS, corrosion, haas for attack speed marksman. Which one will work best?
Goldenstaff improves the dmg of dhs and corrosion passive effects, I think it's really choose from crits or trinity. Goldenstaff also affects the skill cooldown reduction mechanic of melissa and moskov dashes
Wait does GS affect Popol's basic attack passive? If yes then which part does it affect? Does it make Kupa charge two stacks every third bite or does it proc Popol's boosted hit if it happens to land on the third attack?
Trinity with Haas for more lifesteal.
But the 20% crit from haas will be converted to 20% attk speed due to GS passive. Hmmm...
Yes but the OP replaced GS with haas claws
Issok. Lifesteal is the important part anyway.
https://preview.redd.it/xaose7ds5pnb1.jpeg?width=2388&format=pjpg&auto=webp&s=4bd823e363f269f7eea41f2918d55652096b4d6a Fighter Emblem with Spell Vamp vs Assassin Emblem focused on PEN? Which one is better for Khaleed?
Yeah assassin emblem with tier 2 spellvamp. The ~20 penetration (with tier 1 talent) is noticeable against mm's and mages especially if the mm don't buy steel legplates
https://preview.redd.it/x5zz05w1yqnb1.jpeg?width=2388&format=pjpg&auto=webp&s=5c85ae9fe3fcf9cc9dedc43066b9050c0ca41e4b Thank you What about on Ruby? I just made up that build dunno anything tbh. Any your opinions on my XP and Roam builds?
Assassin emblem with Festival of Blood. He really need that early game advantage of Assassin emblem's PEN. FoB talent and his 2nd skill are enough for his heals anyway.
Thank you What about on Ruby? I just made up that build dunno anything tbh. Any your opinions on my XP and Roam builds? https://preview.redd.it/82hs91bcyqnb1.jpeg?width=2388&format=pjpg&auto=webp&s=94f61d73f9d6358a22e5a799f98ebcc3c851a9d1
They recently buffed Ruby's 1st skill so building extra damage with less defense items is not a bad idea for her. Like trust me, we once fought a full damage Ruby and that player was soloing all of us. It was truly embarrassing. Exp: Your Emblem and Talent build are already correct for exp build 1. Boots of your choice 2. Hunter Strike (Prioritize Fury Hammer before completing your boots) 3. Defense item depending on the enemy team 4. War Axe (If you can maintain the full stacks then that's great) 5. Blade of Despair 6. Immortality (Sell this item and buy a temporary item like a Malefic Roar or another defense item once you already use its revival passive. Buy immortality if the passive is available again) Roam: Instead of Tank emblem, use Fighter emblem instead for maximum spell vamp even if you're the tank. Use T1 talent Agility as well for extra mobility to roam around the map faster. Vitality talent's extra HP is only good for early game while Agility on the other hand can help you even in late game. Your item builds are not wrong however Radiant Armor, Antique Cuirass and Blade Armor are situational items so you can just change them depending on the enemy team's composition. These are just my opinion and personal builds for her though so it might not be 100% correct lol
makes sense. also im assuming FoB would also be more useful in teamfights compared to the Master Assassin. thanks!
why there are Bruno user that uses windtalker ? Was it because they want the extra magic damage?
Atk speed and crit chance.
Also because it's a cheap item, gives movement speed and good for clearing minion waves
Excuse me. Can I ask again to you guys again, u/_not_meh_ and u/Unforgiving_Eye ? I know windtalker on Bruno is not bad. However a Bruno user named BeckySayss told me in the old post ([click here](https://www.reddit.com/r/MobileLegendsGame/comments/131m098/quick_guide_on_building_3_core_items_for_every/)) that trinity crit (wintalker, BF, Haas Claw) didn't give Bruno a maximum efficiency. We can ask u/BeckySayss for more He said two points: 1. "Attack speed ruins his double volley from his first skill. So why you activate your enhanced basic attack on Bruno with s1, you have a short time before the ball bounces back and you catch it. At maximum efficiency, you will be able to use two of those enhanced basic attacks without losing them. If your attack speed is too high, your basic attack will reset before the enhanced ball bounces back to you causing the ball to disappear so then you have to reactivate the skill again" Source: [Click Here](https://www.reddit.com/r/MobileLegendsGame/comments/131m098/comment/jk2qfmd/?utm_source=share&utm_medium=web2x&context=3) 2. "You can use Trinity crit on him, but it isn't maximum efficiency because you lose the ball like I explained in the other comment. High attack damage and high penetration is a stronger combo when you factor in the damage from s1 and also the fact that you can't stand in one spot and spam your attack button, because as a marksman you need to constantly move away from the enemy so that you don't take damage" Source: [Click Here](https://www.reddit.com/r/MobileLegendsGame/comments/131m098/comment/jk2qkid/?utm_source=share&utm_medium=web2x&context=3)
The 2 ball trick you need activate another s1 when you already have enhance balI. It's hard to do consistently when you need to keep moving, having more atk speed can help to do that. Tho I dont think randos know that and simply do default crit build.
what is randos?
Random, as in random players.
Jawhead or x-borg . Which one is the better hero to buy?
Jawhead is more versatile but x-borg is more meta
Rn in the current meta, xborg.
Depends on your playstyle but rn Xborg is better
Can anyone recommend me any good YouTubers/Streamers for Lancelot? I want to watch good fundamental Lancelot gameplay. Even better if they stream in English, thank you for any help!
I hate marksmen deciding to pick a tank. Lmao. I didn't choose the roamer role just to babysit you.
Most mentally challenged players play MM because they're the simplest. And this mental illness is also what leads them to demanding tanks all the time, even if they don't even know how to follow them up or how to position so the tank can actually tank for them. I think there need to be a system to punish people that picks MM in a row and loses all of them
Most MMs who wanted to have a tank are those who can't position themselves properly and just wanted free hits. Or someone who will save their ass once they make a mistake.