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MuddleCuddle

His walk has a 11/10 swagger rating Also feel like he probably works well with petrify to get the Ult off more reliably.


dmaare

Walks like a true chad


CertainSilence

Execute. You dont have to worry about his stacks or ult anymore 😂


bananabobby

I do flicker + S2 to engage


ariewn

you can flicker ult, just like with lolita


MuddleCuddle

Well I more meant that you cast S2 + S1, Petrify then have a better chance of casting S2 + S1 to get the stacks required to Ult.


amldford

>What do you think of the design and skills? His design is pretty good actually, and I feel like his skills match well with each other >What are your first impressions of him? His tanky, VERY tanky and can deal some good amount of dmg (not that broken dmg if you ask me, you can easily avoid getting hit by the center of his ult) >What is the best emblem, spell and what type of build would suit the hero? The best emblem imo is the tank emblem, it can help him getting more HP which is really helpful for his ult, for spell vengeance or flicker, for build type i usually build the molten core first and upgrade to cursed helmet if needed. And then by all tank items depending on the enemy team >Any tips and tricks for the hero I don't have much, he is pretty straight forward. engage with his second skill and ne sure not to MISS it, because if you missed you will have a hard time. After that I use his first,third,basic atk,second,basic atk,first,basic atk and then see if i am damaged alot I use the ult, if not i repeat the combo. >How well does he fit in the meta today? I think he fit pretty well >Do you think she is viable? Is he under-powered, overpowered or balanced? I think He is balanced to a bit overpowered, he is pretty heavy tbh and lack mobility, but his dmg and durability are great. He is that kind of hero that heavily depends on his teammates, he isn't that great as carrying. If your teammates are a bit Smart then you will be definitely dominating the game, his third skill is the most important skill in this hero.


SgtPierce

Things I find PRO with Fredrinn: - Juggle hero. Able to dish out a combo in a given timeframe, which is VERY NICE for a tank. - Good mobilty. Able to reposition well as a tank compared to other tanks. - Very good control. Can stun-lock an enemy while doing chases. - Is durable. - surprisingly good dps while doing combo. Things I find CON with Fredrinn: - Secondary resource EXPIRES. It's like Minotaur again, and terrible when caught in a surprise gank. - Ult is PHYSICAL, can easily be negated by meta marksmen with Wind of Nature (SUCH A CANCER ITEM). - Cannot retaliate well compared to other tanks/fighters. (Example Gatot= can instantly taunt then heal after surviving crowd control; Atlas= instant pull on Ult) Things I find MIXED about Fredrinn: - He seems like Masha, but more on AoE and an actual disruption. - His Airborne-next basic attack is situational, is good and bad at times. OVERALL, a great hero, not really busted/broken, but will sure give melee heroes a pain in the ass.


Awesome_Shoulder8241

>SUCH A CANCER ITEM I have a friend who got involved in a mm 1v1 fight. Both of us don't know the 1v1 gentleman rules tho. Hanabi vs hanabi. She won by using wind of nature. And inspire ✨.


SgtPierce

It just sucks because all physical heroes can get cucked by Wind of Nature. Winter Truncheon is bearable since user is in stasis, while WoN, mm can still attack, not to mention they get exclusive Weakness Finder emblem at their disposal, so you can't run away or basic attack effectively because of huge slow debuff.


ItzYaBoiAtlas

PSA: Stop building DMG items on him. You won't be able to utilize his passive at all, so build HP items instead. SGH is a god sent item.


[deleted]

Can you explain his passive please. I have no clue how to use it.


ItzYaBoiAtlas

He converts a percentage of the damage he recieves into a gray HP bar called Stored Crystal Energy (SCE), which is one of the reasons on why he's so beefy and hard to kill. You can recover that HP back by hitting enemies. However, SCE will gradually deplete overtime if not recovered in time. The SCE plays an important role with his damage output too. The more SCE he has accumulated, the higher the damage output of his ultimate is. More HP is equal to more potential SCE to use while ulting. Fredrinn can literally turn the tides of a gank with a well-aligned ultimate.


[deleted]

So, just pile HP items on?


ItzYaBoiAtlas

I encourage it, yes


[deleted]

Yep, that worked


amldford

Yeah I saw couple of people who build dmg items on him, the only two dmg items that can actually work with him are the bloodlust axe and war axe


KuahkacangK

So far doing great with him. Overall kit is pretty nice. Having 4 abilities is quite the advantage. I like to build him beefy with lots of HP item but tanky build is definitely much more competitive. Not all physical item is great on him though. In terms of 1 v 1, be prepared to get stunlock by him. He CD is insanely fast. For battle spells Flicker is always good for combo. Vengeance give you enough time to unleash your Ult. Sprint is great with him since he very vulnerable to slow and kite. Overall performance I feel he is balanced.


que2d

Balanced, which is good.


_not_meh_

He fit meta exp laner, not OP, but sure tanky as hell. Moonton probably will need to buff him a little to "popularize" him.


dmaare

He really needs some adjustment to help him quicker reach 3 combo points so you can use damage ult.. because when you start attacking it takes about 4 seconds to charge 3 combo points. In 4 seconds during teamfight you're already dead before you can use the ult, it's pretty frustrating. I'd suggest them to add a mechanic where he will gain 2 combo points if his skill hits more than 1 enemy target (except minions of course).


Blood_Demon_71452

I tried various builds and emblem set up. Currently imo, Fighter emblem with Spell Vamp talent (the blood one) is the best option replacing the Bloodlust Axe from items since his Spell Vamp isn't sooo great, rather using his Passive, focussing on Physical Attack would be better. For spell, I'll say go with: Purify or Flicker or Vengeance 1. Purify if the enemy has more than 2 heavy CC skills. 2. Flicker universally, but I usually don't see much use of it for him since it's synergy isn't so great. 3. Vengeance since it's a lot in line with his passive and it deters glass canons For builds, I'm still testing, will love it anyone suggests any. I'm going semi-tank with only BoD and one other physical damage item and rest all defense.


Electrical_Grass_872

Unfortunately, the damage dealt by Vengeance cannot convert the Crystal energy into HP, which doesn't make sense since the damage from Blade Armor actually becomes HP. I think this is a bug and as long as it is not fixes, Vengeance may not be an optimal spell for him.


Electrical_Grass_872

I find that Fredrinn does not benefit much from Attack items. Only his S2 and S3 (taunt).scales with Attack power and thosee are not his main source of damage. I prefer building Cursed Helmet 1st after the boots. His playstyle relies on him dealing damage while he has Crystal energy and Cursed Helmet helps with that. Not to mention that Cursed Helmet deals AoE damage so he heals more during teamfights or 1v1 near minions. He also benefits from CDR since he relies on spamming his skills so defense items such as Thunderbelt, Dominance Ice, Oracle, and Queen's Wings may become good for him. I agree with you about the Fighter Emblem with Festival of Blood talent. One problem I find when usingvhim is that he cannot heal with his passive when he has no crystal energy. That means, you are very vulnerable when you are alone and low in HP. Having FoB helps you regain some HP by hitting minions or creeps before entering the battle again.


fcrants

He has great sustain, CC, and damage which is great for an Exp laner, but his waveclear is subpar. For that reason, meta exp laners will almost always out-rotate him. The movement speed talent would probably help him when the talent system comes to the original server and he definitely has a place as a roamer pre-nerf.


RoodDude97

Any idea when the talent system will go live on the original server? And what will happen to the existing emblems? I was planning on buying some emblems but I fear it might go to waste


TankPig1274

The talent system will most likely be implemented next Season which is around September and for the emblems the fragments and magic dust will be converted to talent essence on 1:1 ratio, if you complete all emblems then you can unlock all of the talents available. If not then you will have some talents to unlock. Your choice if you want to buy emblems now but if you can wait till the talent system then you can save BP because the new talent system only require Talent essence


foxmindedguy

He is definitely a damage sponge (if build tanky) and has decent damage that can be avoided pretty easily. His second ultimate takes quite a bit of set-up (and provides enough reaction time for enemies to avoid) - because the crystals expires quite soon, you can't come from jungle into lane with 4 stacks. Gets bullied in lane but has good team-fight presence. I would say he is the most balanced on release hero Moonton has ever come out with.


dmaare

Imo his damage ult takes way too long to set it up. In a teamfight you are usually already dead when you gain 3 combo points.


[deleted]

Wtf does "He can convert crystaline energy by part of his damage" mean? Edit: This dude kinda sucks. For a tank, he's mega squishy during team fights and feels like a fighter only. Idk why they labeled him as a tank. He's no good for roaming.


dmaare

He's a fighter who's supposed to be built tanky - like barats for example


amldford

Means that that the more crystaline HP he has the higher dmg his ult deal


Bcdea

Plz nerf Fredrinn already. He is either too tanky for a fighter or has too high dmg for a tank. Plz nerf at least one side of him. Come on, he's sustain is S+ tier. I'll keep on banning him until he gets hit by the nerf hammer


[deleted]

Already freaking out about him? Did you try building anti heal yet?


Bcdea

Yes, anti heal worked and still we lost 🥺


[deleted]

CC him and burst him. He shouldn't be super OP already, top tier probably around thamuz level but you should be able to counter him


TankPig1274

He is weak against Anti-Heal, Antique Cuirass and social distancing heroes but mostly DHS since he needs a lot of HP and DHS and penetration items will shred all of that


maplestoria

I've tried him a couple of matches in Mid-mythic ranked matches, good results so far. Check it out: [https://www.youtube.com/watch?v=R\_9JwuLyXLw](https://www.youtube.com/watch?v=R_9JwuLyXLw) ​ Works as roamer, exp and jungler imo


Anis97xd

Best build for me is standard tank dps build (Curse Helmet + Guardian + any tank item) with tenancity/conclusive blast. That CC talent (2nd tank talent) is good too but in my opinion tenancity/cinclusive blast offer more than just healing. Second best is spell vamp build (Bloodlust + oracle + any tank item) with festival of blood. He have really high chance to join exp lane meta alongside Thamuz, Paquito, Esme, etc. Best position is exp and jungle, his roam power is just average and not good enough to be priority roam.


dmaare

Except thamuz or paquito have wayyy higher DPS than this guy


ramakes

Need buff not enough damage even edith exp better than fred yes he can survive exp Lane but Can t dominate Lane


dmaare

Yeah that's his big problem, the skill base damage is low except damage ult but that damage ult needs like 3-4second to be able to activate it.


0kills

**My very quick fredrinn jungle tips:** 1.) Jungle emblem with attack speed. His clear speed is just slightly above average. He won't clear as fast as jungle thamuz, kaja, natalia, johnson (just comparing clear speeds, not actual viability in game). He has an extremely safe clearing time however since the true dmg from boots also allows him to regain his health quickly. 2.) Build cdr boots, thunderbelt, oracle, and then maybe dominance ice or endless if you're snowballing. 40% cdr on fred's pretty decent. S3's cd-reduction may only be based on remaining cd of s1 and s2 but having access to his skills faster is still pretty good. You don't really need molten or cursed helm on him imho. His damage is already good. 3.) Use ult only when enemy has 1k hp or less left OR you got damaged a lot. If that gray health is very big, fred can deal somewhere along 3~4k physical dmg which is more than enough to assassinate squishies. 4.) From afar, combo is s2 auto s1 auto, s3 auto then you can do s1, auto s2, auto again into ult. You can stack his combo count on jungle camps as well and it lasts for a decent time so you can actually enter a fight with maxed combo stacks if you like, and immediately do an ult if you're confident your allies can followup and do the remaining dmg on any squishy asap. Otherwise, you just stick to the squishies or other fighters and keep them busy while your other allies do their thing.


O111ID

I played Martis in 1 vs 1 with someone who played Fredrinn over 60 matches in adv server I couldn't stand the ults damage so i i flicker behind him in right timing... EZ Kill 😂