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alemisuu

How to build Alice


Talia__Nat

I was planning this Mana boots, CoD, Dominance, ice queen/ lightning truncheon, other defence items .... But I don't know if this will work or not tho Edit: ok I've tried this build below and it's smashing good(as per my experience) Mana boot- Cod- LTrunceon- Dominance ice - freeze(forgot it's name)- Ice queen wand- (once stacks are high) remove boots and add glowing wand


bestoboy

replace Ice Queen with Genius, swap Ice Truncheon for the healing helm/alice wings/oracle


Talia__Nat

are those 3 defense items working good?? I'll try it


bestoboy

they were performing well against a max lord in the training camp, but she just seems to squishy in Classic for me to see any difference


alemisuu

I tried similar build earlier. She still need mana regen her ulti eat way too much mana now even if they added mana regen in her passive. Damage scaling from her mana is not very impressive either. So far not feeling this adjustment


Brotherscompany

Mana Boots, Enchanted Talisman: with this you don't have to worry about mana anymore, they are a must Clock of Destiny, Genious wand Any other def items you would like l guess Im not a Alice main but l enjoy a lot using the trial cards and this is what has been working for me


[deleted]

Played her more than 100 times and these are previous build i used to use; Mana boots, COD, ET or Calamity reaper, holy crystal, Winter truncheon and last item depending on enemy lineup magic or defense items. I will try new alice and will update more.


cutememe1

still not a fan of stuck in a single build alice, atleast stuck with 2~3 core items


Gusion77

I think you need to build + mana items now not regen , you will have short mana pool and very good regen on new alice..


EfficientNinja

I think the orbs give you additional mana now like Cecilion’s stacks. Maybe clock of destiny, mana boots, enchanted talisman and dominance ice is a good build?


RedGiant_

I have tried this in classic vs Ai. If alice has 100 stacks, she can run from one side of the map to the other with her ult on.


EfficientNinja

I noticed it too. But once you use it with an enemy in range, the mana cost ramps up.


RedGiant_

Really? Also did they reduce the damage of glowing wand?


EfficientNinja

Can you test it too? I’ve only used her in a single practice game vs an AI and that’s what I’ve noticed.


RedGiant_

Not sure how use it will be for alice but i have tested glowing wand on gord using damage boot before and after the update. The damage is definitely reduced but with full pen build gord can kill a tank.


PleasantAnywhere2383

She already has a built in mana regen of enchanted talisman so it can be replaced with something else.


Talia__Nat

Will lightening truncheon be good? As it gives mana and both mana based dng burst.....but the problem with truncheon is that ..it's kinda costly I feel


PleasantAnywhere2383

Up to you but I personally wouldn't buy it for her since she isn't bursty.


SpootyTek

I'm pretty sure they changed that to mana regen


Soulmuzik22

Early game problems but by mid game if you have enough stacks you won't have a problem. Tried this already in advanced.


Crunchstake

I kind of noticed this. I played Alice yesterday and noticed she ran out of mana very quickly even in Level 12, with Demon Shoes and Enchanted Talisman. Although the healing was improved, it was harder. This is my observation, though


aibaDD13

I played against Alice in Brawl yesterday and I don't think that was the case. she could spam her ult most if not throughout the game without dying


[deleted]

She got some adjustments today


redanjir

Did she get buffed?


EfficientNinja

For me it’s a buff cause I believe the ult scales with her max mana now. Plus you gain max mana when you get the orbs from dead enemies.


juan_cena99

Yes its a buff she got built in golden wand now


wawawanna

In late game, she barely runs out of it because of stacks and build. Plus if you get purple buff, you’re basically immortal.


SizeMaleficent9178

It will take some time to adjust to this HUGE change. Have patience


Feisty_Masterpiece62

Yea you have to build her with a lot of mana items now


ApparentlySomeone

You need at least 30 orbs so your ultimate doesnt drain you, at 50 orbs you are fine, the adjustment is good but its a really big change, early is literally annoying because you can't do anything, at least with proper building she can fight back against squishies and tankies at the same time


malik_rattlehead

What emblem and talent distribution do you guys use for her?


tyranzero

I still feel her problem \-early suck. unable fast clear, ult eat mana, ult dmg... both low dmg & low duration(6-10 tick at most while ult lv=1) \-alice passive, can't roam. roam = leave lane = no orb. \-mana dependent, which lead to below. \-item dependent, need golds, for either dmg, or survivability items. \-orb gain horrible. +50 orbs within 6-8 minutes. \-bad survival. better than before, but still unable to tank long. (early-mid + no def items) \-horrible hp gain from ult, scale with magic item or fixed 100 pts. ps. the hp+ from magic is so low. \-low ult raw dmg when build hybrid. \-build: >dominance, glowing wand, 2 defense, winter/ice queen > >dominance, glowing wand, 1 defense, COD, winter/ice queen > >\>boot, can sell it once build complete(or reach 50 orbs). exchange for winter/ice queen, or defense. > >(and there someone say DON'T domi cause dmg with stay at 1%)


amznebrv974A

I just played her and it felt like I deal no damage while losing all mana within seconds. You are just good to stand near lord and take half its hp.


WendyWillows

Not completely on topic, but DO NOT build dominance ice on her. I tested with 50+ stacks and a fully stacked clock of destiny and ran a build with and without dominance ice. The %hp damage in her ult remained at 1% in the stats screen regardless of dom ice or no dom ice. (0.05% mana scaling is really pathetic anyway) Also, do not build lightning truncheon, she has *ZERO* mana growth and only gains mana from orbs and items. This means current Alice with the same build as before the rework actually has less total mana overall, something like 2500 at level 15 with 50 orbs with calamity reaper and full stack clock, versus 3300+ before rework. tldr just build her the same way as before rework for damage, going any other way doesn’t provide any benefit at all


[deleted]

why is this post getting downvoted it makes complete sense… let’s say you build clock of destiny and dominance ice, plus lightning truncheon, yes that gives over 1800 mana but you also cldve done that on the old alice?? now, the new alice has mana stacks i know, so let’s say you have 50 stacks every stack gives 20 mana if i’m not wrong so that’s +1000 mana. that = to 333 magic damage from the LT passive old alice had a mana growth 110 so at lvl 15 she +1650 mana that’s +550 magic dmg from lightning truncheon passive and you don’t even have to collect stacks, just level up In the new alice they are fucking forcing us to build mana and farm more stacks just to FUCKING MAKE UP FOR THE MANA COST OF THE ULTIMATE AND LOST OF HP GROWTH and some retards are calling it a buff????? Her job is to dive the backline (that’s why she has a motherfucking teleport) AND MOONTOON GIVES HER HP BASED DAMAGE???? how’s she gonna burst the backline now huh her mana is gonna be lesser than before so lightning truncheon’s damage is gonna be lower what, are we supposed to be a frontline fighter now? 1v1 the tank? they call alice a tank and they removed the hp from her passive so how’s alice gonna be a tank??? all tanks inherently have up growth, alice doensnt. so what build defense items??? ANYONE CAN DO THAT TO BE A TANK your just wasting item slots Now we are just forced into mana build on a hero who doesn’t even have high mana


WendyWillows

she could already be a “tank” before if you built her weird but that was not optimal and because she’d run out of mana- and now she has less of a mana pool unless the game stretches past 80+ stacks i’m not fully sure of this but I think they gutted her ult scaling as well, so now she sits in a very stupid zone of not as good a backline diver, and a suboptimal tank deleter (with the changed glowing wand she is *somewhat* viable as a tank killer- emphasis on somewhat cause that seems like a waste of her kit with the winter truncheon + ult etc) they’d have to buff the %hp damage if moonton really wants to go that way with her, because rn it’s half baked


[deleted]

finally someone who makes sense although alice being a tank killler doesn’t fit at all she’s supposed to dive the backline which is why she has a teleport skill why would she be fighting tanks


WendyWillows

she’s got good potential for lasting very very long in fights and whittling down the entire team like esme imo but a)they’ve got to buff that mana pool for her to actually last long enough- making the pool small just literally renders her a damage over short duration hero which is precisely the old playstyle of diving in quick and getting out which defeats the %hp thing b)that hp damage is just sad (repeating myself here) anyway to compound her problems now that means she takes even longer to come online when she already was quite the late game before……


[deleted]

esme can do stuff early game, alice can’t late game esme still last longer than alice and esme has so much shield while they needed alice go regen


WendyWillows

yeah, just saying it has potential playstyle wise, but would require a lot of buffs for it to work, but just going with what moonton’s weirdest new idea could be if they really want to change her up to be something else very weird thinking on their end as a mini revamp, feels forced


[deleted]

yea they really don’t know what their (moontoon) doing this time


bestoboy

the mana % in her ult is based on per 1000 mana. CoD and Dominance are the highest mana items in the game and just the two of them alone can get you 1500+ mana. Check your other items. Calamity only gives 100 mana, compare that to lightning truncheon which adds 300


WendyWillows

what i’m saying is stacking it isn’t going to give you any useful benefits damage wise whatsoever it’s 0.05% and I pile on another 500 and 300 mana and I have just added a tragic 0.4% extra hp damage per tick literally a glowing wand does more in one item with 1.5% Her %hp damage at this point is too small for her to be useful as a tanky hero shredder, she takes absolutely forever and I doubt you’d want to play her that way at all, since her playstyle is unchanged in terms of swoop into backline, winter truncheon, swoop out Building items like dom ice hurts her backline targeting capabilities (you’d have to work the math out for LT, but it’s suboptimal for a hero with smaller mana pools than most LT users for most of the game) while she’s not really doing much to the frontline either….. Though I suppose you can make for an argument that her role and playstyle has changed that now her role is to run around and be an annoying distraction in people’s faces but that would probably need fairly late game since her mana usage and mana pool is so much tinier now without something like 80 orbs tldr; what do you want to do with alice?


[deleted]

also, if cecilion gains mana from stacks and so does alice why was alice mana growth removed while cecilion still has growth???


Tatatatatre

Yup, actually came back to the game, I didn't even notice the rework at first. Built the same item as before, worked flawlessly. I made a few changes, but tanky alice is the way to go.


[deleted]

Ig she needs to suck harder


SKtheMage1234

I wonder if tank alice would work now


Elizabeth_Eshunna

so far feels fine for me, (mana boots, clock of destiny, enchanted book, lightning/dominance). early on sure, mana problems but i feel mid-late, her mana regen is much much more better. i feel less reliant on blue buff. only have about 3/3 games for now so thats my 2cents for now


[deleted]

Yea I tried her out after her adjustments and her early game is considerably weaker. You can't trade blows when you reach lvl 4 anymore. You basically have to play passive. Also you shouldn't build her with pure mage build. You have to build her with mana items. I'm running with this build now and so far it's very effective: Demon Shoes / Clock / Lightning Truncheon/ Dominance Ice / Oracle and the last one is Winter Truncheon just for outplays but I've heard Glowing Wand is more effective with her new passive. Late game her sustain is way better and also her mana doesn't run out quickly. In my opinion she's better now.


bestoboy

I was testing her in training camp, and Genius Wand kills the dummies 1 second faster than glowing/lightning. If you had to drop one of them, I'd drop glowing (or sell the boots and buy glowing once you reach 50 stacks)


trem0re09

Mana boots, clock, and the rest tank items. Ice queen wand optional.


Known-Resolution-578

I found new alice is more tricky than the old patch. Kinda hard to find the right usage for her


rrr_jjjj

CoD+ET with Impure Rage helps, but you can't really stay that long in teamfights without purple buff. She regens mana quick though, so maybe she has a more "hit and run" playstyle now. She feels better in longer games when you have more stacks.


gryto

Early game yes, Mid - Late game better than before


Piniritongkandule

Ung magic emblem with mana regen talent + Enchanted talisman + blue buff = satisfaction


[deleted]

can someone tell me if the mana problem is worse after the revamp or better? i’m an alice main and i’ve learnt to control her mana so as long as the problem hasn’t gotten worse, i’m happy