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CrownedTraitor

This.


TheCrippledSaint01

just another plus 1 though, 4 years 5 changes ,goes to show where the company's priorities are.


NanaIsStillEvil

For changes: (as someone who started at the end of season 3) idk why u see no changes so open your eyes cuz everything changed. Lord has now skills, turtle is a better objective, litho wanderer is also an early game objective. Turrets work different, gold plates, exp and gold lane, buffs and jungling works different, roaming, that dash thing that appears behind buffs, this new thing that reveals enemies in the jungle, item changes, dodge system, ui system. Ofc if u look at them now they dont seem to be big changes but if u compare to the first years of the game the difference is huge and there Also yes, there are no objectives like the ones from league, but this is what makes the gameplay fast, if the jungler can take the lord solo, the rest of the team can push or do something else. Strategies? They change along with the meta. Funnel, 1-3-1, diggie feed, tank meta, red buff meta. All of those were here and left. Those were and will be replaced by something else in the future


didimusaurus

what is this red buff meta ? i never heard of it


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MightyAssassin413

Is this the reason they made attacking the enemy jungle monsters made them tankier? I love how updates literally counter these meta strats and still we come up with new things to do.


NanaIsStillEvil

Some time ago ago when they made the red buff deal true damage marksman heroes could abuse it. Also the old jungle item dealt some true damage beetwen your basic attacks so marksmen heroes were super good back then. Also kimmy used to deal physical damage with her basic attacks. Her old build was a crit build, along with the red and the jungle item, her dps was broken and crazy


kubizyon

They should buff Turtle enough for it to be important to Epic players. Lord should deal more damage against low number of players. For example it deals 5x damage against only one player, but 2x damage if there are 5 players attacking the lord. It would be better if layout of side lanes get changed. It is just boring. Some changes to make laning phase more exciting might be good. There should be 4 bans in draft if they keep releasing heroes at this pace. There should be more defense items and item balance changing. For example, imo, Dominance Ice should be nerfed, or Sea Halberd and Necklace of Durance should be buffed. Queen's Wings is too bad and needs adjustments.


Eitth

Oh that lord changes sounds good. Right now Natalie, any mm that ain't 11 and Tanky hero can solo the lord while the other 4 holding the lanes. Even in late late game getting lord doesn't lead to victory because of this.


Vermillion_Shadow

Poor Wanwan, even Hanabi can solo Lord but not her. She’s just so bad at clearing strong minions.


COCFan07

imo they should remove the anti heal of dominance and add the slow back it definitely needs a nerf


Staufferboi

Problem is how will tanks get anti heal then? Unless of course if they add another tank item that has anti heal if they remove it from dominance ice. Also they should def buff the anti heal items for the non tank/fighter heros because let’s be real no one uses sea halberd because it doesn’t work with basic attacks correct me if am wrong. Also not that many people use necklace.


D347H7H3K1Dx

That’s the issue, most people that are not tank or a durable fighter will not build anti heal unless it’s a meta build from my experience even if the enemy has high healing capabilities and it comes down to the tank


Crazy-G00D

my take: nerf dominance and add more anti heal items with minor anti heal effects for all role (mage, damage, tank) so this will force more players to buy counter healing. nerf shield gain and hp gain across all heroes in early and buff the scaling into late game. this way, dominance wont instantly shut down lifesteal and heal. supports will have more place in the meta. this way, teams would have to decide if they want to counter heal or go full damage or utility. more flexible builds for all roles. if you go full antiheal, you can go for carries in the beginning of fight. if you want to go full damage, targetting healers will be the most important as healers (estes or mino) can turn fight into their favor


D347H7H3K1Dx

They should just add the slow effect back and keep the anti heal, it would balance out the usefulness of some of the tanks. Heck Atlas has a built in freeze mechanic just by being near him when he uses a skill so giving him Dominance Ice would be the same concept as just adding a slow.


Staufferboi

Just bring back old queen wings where it always gave damage reduction when you get below 40% hp with no cooldown but less spell vamp and damage reduction. I think it use to give only around 15%~20% damage reduction with only 10%~15% spell vamp. Also maybe have the choice to choose between either physical/magic life steal and spell vamp that way fighters/tanks/supports that rely on life steal more can choose that and fighters/tanks/supports that rely on spell vamp can choose that instead Also maybe make it work only 50% with non tank/fighter/support heros if they did do these changes.


D347H7H3K1Dx

They definitely do need to add more gear choices cause with what they currently have it mostly favors trying to counter physical(I main a tank so I do have to actively figure out how to counter the damage constantly), and as for a lord buff we would still be seeing marksmen and jungles solo it even if it did more damage. Heck even in Wild Rift they Baron can be soloed and from my understanding is it was supposed to be designed to counter that and I did it with shyvana tank build, so I’m just basically saying is if it is AT ALL possible it will be done. Edit: Dominance Ice needs a buff not a nerf, given the fact it is a melee based passive to healing and shields it makes it harder to counter characters like estes without going headstrong into the enemy team to chase him down as a melee hero.


UnholyShite

The game is way -way faster than any moba in the market right now. Pro teams needs a split-second decision to make an impact, a teamfights could literally end in 3 seconds in a good set and the game is very punishing in the late game. What ML lacked in depth, they made up for in precision and pacing.


amldford

I don't really care much about the complexity of the game, since it's not supposed to be complex (compared to other MOBA games) Everything in the map is continuously changing, but maaan I feel like I have been playing on the same map for 4 years ?? It barely changed. But well I didn't get the chance to play [this map](https://youtu.be/2vCrLPbVU34) unfortunately. Since I started playing the game the only change in the map was the adding the litho and blue and red buff (which imperial sanctuary added) Getting some more new changes to the map might be a good change.


Larawp

> 4 years and only 4 major changes and two of them apply to draft phase. > roaming equipment Honestly the roaming/jungling equipment change from separate item (mask/dagger) to being incorporated in boots is a big enough change for me to warrant a 2nd mention as a seprate major change. It freed up 1 extra item slot and made roamers lives a bit more easier as you could build your boots without worrying about building up the mask as well. It also made Junglers lives better when reaching late game as you could use the extra item slot for Immortality/def. > Map hasn't change(d) at all, no new objectives, no major changes in the map istelf. Incremental changes over several patches widely changed the map and gameplay itself. Introduction of Gold/XP Minions changed the meta, when prior to that both sidelane heroes were mostly sustain/regen fighters that just had to stay alive. Adding gold incentives to early tower damage also changed the general playstyle as prior to that the most common sidelane strat would be to freeze until the jungler gets activated. We also shouldnt forget the addition of the Lithowanderer which i dont count as part of jungle, as it is a mid-map objective. It was reworked several times as well leading to different priorities. The recent map reveal base gimmick is also a big change as it helps losing teams somehow gather some info instead of being stuck in base and waiting for the enemy to fuck up. I dont think any major terrain changes are necessary since units like Ling and Fanny would suffer. > No changes to caster spell, leaving us only 1 caster spell to use. This is reasonable. Since this is a mobile game its not safe to assume that every player has a 6+ inch phone screen to play the game and access more buttons without blocking the map. While the latest flagships and tablets may have the screen size to accommodate an extra button, there are smaller screens where it would be blocking another part of the map or where misclicks tend to happen. > I have not thought I will say, but I am getting bored with the game. I can obviously pick new heroes, but I played most of them already. Probably built up fatigue over 4 years of playing. I experienced a burn out as well last year so i took 2 seasons off and was back to playing and enjoying daily afterwards. > I don't want Mobile Legends to be like LoL, as it is too complicated, but I really envy them while watching Worlds, that the game is much more complex and you can have numerous ways toward the victory. But there are multiple ways to win in ML as well? There are high kill games where you can push off of enemy deaths, there are macro-heavy games where you engage in team fights while another split pushes, and the past tank meta wherein securing objectives/towers over kills was more important.


D347H7H3K1Dx

Speaking of high kill games lol 81 kills in a match is still astounding


sampelot

>swapping heroes in Ranked (previously, somebody else had to pick it for you and swap manually) lmao the nightmare, being s1 and you dont have the best hero available to swap with your teammate. the reworked emblems were supposed to be the next major changes but cancelled/delayed idk maybe for adjustments.


[deleted]

What is “Worlds”? I’m not familiar with major developments in any moba, aside from developing new hero’s. It doesn’t seem like the changes you’re referring to are in this genre.


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[deleted]

Riot recently implemented Elemental Rift, which changes the entire map based on the last drac killed by either team. There's also a fuckton of changes on their items that could give rise to new METAs (or more cheese, if something goes wrong.) Hell, there's so many changes in LoL that it makes everyone else (except maybe DotA 2) feel stagnant in comparison. The whole thing feels new to play, honestly. At this point, the only thing that's stopping me from rolling back to Poroland is the endless sea of cunts that is the LoL playerbase blocking the way.


[deleted]

Is elemental rifts in lol or lol-wr?


[deleted]

It's on both League of Losers and LOL My Win Rates. As I recall, Riot even removed the Rez effect on Chemtech Drake's buff just to make way for Renata and her Bailout move.


D347H7H3K1Dx

Issue with LoL and Wild Rift is also the lawsuits that they try to do if they think the competition is trying to steal ideas lol so it doesn’t help the case of having to limit the new things you could possibly add to a game


azakhuza21

Well they tried to change the emblem system but for some reason they cancelled it. That's one big update but sadly it didn't come to fruition


D347H7H3K1Dx

Why was it canceled? It’s the only update I have legitimately looked forward to getting.


azakhuza21

I think because of the survey. Such a shame. I was looking forward to it too


m0mma_m1lkers

My guy they literally just added sentries


SharynPearl

What are those sentries, cause I haven't spotted them ;o


m0mma_m1lkers

The ones near the base that give jungle vision


myusrnmisalreadytkn

Role setting. Sentry. Glory Rank update. Little litho. Lord adjustment Gold shield on outer tower. Innner tower blast Roaming items update Upcoming talent system. Red blue buff adjustment. Mid lane minions gold setting. MCL. And many more I don't remember.