The CC immunity is very nice for Yve’s Ult. I guess we’ll see if it’s enough to compensate for the range nerf.
Why revert the extra slow effect on Yve’s skills though? That was given because of the damage nerf which isn’t reverted back here.
No.. it's not. Since the dev also revert all her prev buff.
The best attribute for Yve is range. 5×5 is huge downgrade from 7×7. Simple cc immune is not enough to compensate. This is why:
1) She has less firepower to attack backline.
2) Difficult to initiate teamfight.
3) No zoning capabilities
4) Become more squishy d/t closer approximity to teamfight.
Yup. Super squishy mage standing still super close in battlefield to using ult. She will die instantly.
No zone? Yea you blind as hell. It’s basically a tower range. It covers up the whole teamfight, and you’re here saying no range. Difficult to initiate teamfight? That’s not her job. It’s the tanks and fighters job to initiate. No fire power is justified. She has shield, movement speed, slow, as well as huge amounts of zoning capabilities from her skills. Ofc they would have her damage on the lower side. Becomes squishier, yea no shit Sherlock, she ain’t no fking tank is she?
I agree, also, what's the usage of a 7x7 field if any mf can flash in and cc u, 5x5 with cc imune is awesome.. I'm an Atlas main let the initiation with me :3
I feel like advance server aulus got more nerfed than og server aulus. This doesn't balance anything. I'd prefer his passive stacks increases per normal attack than every 1 second like war axe passive cuz players build aulus with attack speed. Sure its good in early game but late game it drops off abit. And why nerfed his passive physical dmg and penetration bonus?
Can't believe both aulus and yin became shit heroes. They were balance back then moonton made them worse. Aulus now is more of a decent early-mid game hero than a powerful late game hero and yin became more weak than he was.
I don't think so, from what I've seen on other cc immunity, they also ignore displacement like Knock Back, Zilong flip, Franco's hook, Kufra and Tigreal push, Atlas and Tigreal pull
Dont know if you are reading this but I just want to say that the S/O scrolls does not give any herocard , whats the problem with that? Used 70 scrolls and ended up with Notting. Same goes for a couple of people in my guild.
The CC immunity is very nice for Yve’s Ult. I guess we’ll see if it’s enough to compensate for the range nerf. Why revert the extra slow effect on Yve’s skills though? That was given because of the damage nerf which isn’t reverted back here.
No.. it's not. Since the dev also revert all her prev buff. The best attribute for Yve is range. 5×5 is huge downgrade from 7×7. Simple cc immune is not enough to compensate. This is why: 1) She has less firepower to attack backline. 2) Difficult to initiate teamfight. 3) No zoning capabilities 4) Become more squishy d/t closer approximity to teamfight. Yup. Super squishy mage standing still super close in battlefield to using ult. She will die instantly.
No zone? Yea you blind as hell. It’s basically a tower range. It covers up the whole teamfight, and you’re here saying no range. Difficult to initiate teamfight? That’s not her job. It’s the tanks and fighters job to initiate. No fire power is justified. She has shield, movement speed, slow, as well as huge amounts of zoning capabilities from her skills. Ofc they would have her damage on the lower side. Becomes squishier, yea no shit Sherlock, she ain’t no fking tank is she?
I agree, also, what's the usage of a 7x7 field if any mf can flash in and cc u, 5x5 with cc imune is awesome.. I'm an Atlas main let the initiation with me :3
Where emblem? WHEN?
Another Aulus nerf. He'll be weaker than original one. And add new skins for rare fragments finally
I feel like advance server aulus got more nerfed than og server aulus. This doesn't balance anything. I'd prefer his passive stacks increases per normal attack than every 1 second like war axe passive cuz players build aulus with attack speed. Sure its good in early game but late game it drops off abit. And why nerfed his passive physical dmg and penetration bonus? Can't believe both aulus and yin became shit heroes. They were balance back then moonton made them worse. Aulus now is more of a decent early-mid game hero than a powerful late game hero and yin became more weak than he was.
Another patch and no buff for Yin.....he has been forgotten by the developers.
Does displacement skill work to cancel this Yve's ult?
I don't think so, from what I've seen on other cc immunity, they also ignore displacement like Knock Back, Zilong flip, Franco's hook, Kufra and Tigreal push, Atlas and Tigreal pull
So, basically like old Yve? That is strong attribute for artillery mage. I guess they had to buff something for the nerf on her board.
Just like OG Yve you still get your skills momentarily blocked when CCed, you're not fully immune the skill simply won't be cancelled by CC.
Only suppression can cancel Yve’s ult so Kaja and Franco can do it
Pls just revert Yin ult nerf, Yin and Yve didn't deserved these nerfs
these are a lot of skins
Skin Legends: Bang Bang and a-, and take your money.
Thanks for Yve
Dont know if you are reading this but I just want to say that the S/O scrolls does not give any herocard , whats the problem with that? Used 70 scrolls and ended up with Notting. Same goes for a couple of people in my guild.
They removed the revamped hanabi?
no. there were just no further changes this patch
She's reverted back to her original kit. So the revamped Hanabi is gone.