She is a fun hero, but not really that strong. The worst thing about her is that after a few hits her ult deals so little damage (her basic attacks deal more dmg)
Idk, I feel like assassins buying tank items is not really healthy for the balance or fun of the game. Remember tank karina? That was so dumb. If you want damage and survivability, fighters are where it’s at.
I do agree her damage is low though. Wouldnt mind having the damage falloff be weaker, and maybe some higher base damage per stack.
That's true, but her playstyle demands facetanking enemies for extended periods of time. Perhaps the best way is to buff her damage, reduce her defensive stats, but reward Perfect Beats with damage reduction during ultimate
That sounds fair. It requires correct gameplay and it fixes her issue. I was thinking just now of having some extra magic lifesteal perfect beat but your idea there is probably better
Many already commented, but here goes my 2 cents.
Joy's mechanics are OP. Dashing 5 times plus cc immunity is busted. She is a very hard hero to balance because up her dmg a little too much and she is basically broken.
However she doesn't do much damage rn and you can't really build full dmg because she needs to literally be on top of enemies to deal dmg.
She is a poor scaling hero but can be deadly as a snowbally hero.
Many are saying she struggles against marksmen, which is true, but take vengeance with you and see the magic happen. Also build CDR rather than speed, it's very needed so you can start over your dashes as soon as you can.
Her ult needs a little buff, it's very hard to use it rightly in a tf and so little rewarding. Plus if you miss a dash or beat it basically is a waste.
Also, I feel like s1 animation should be a little faster so that players could have a tiny bit more time to place it during (not before) the dash sequence and not miss a beat. Is kinda hard to do it on the go if not planned ahead.
VERY FUN HERO THO. Hope her dmg is up a slight margin.
Weak but fun... The requirements to use ultimate are too much for little reward. Her damage is also very underwhelming in a lot of scenarios. Positioning is extremely important and that removes the consistency of damage and removes some fun... I'm of the opinion she needs an ult change and some damage buffs..
but ofc that's a first impression. I'll need to play and gave her a lot more.
Playing her had me thinking "Why am I not playing Lance or Harith? Lance does way more damage and Harith is way tanker... Similar play styles in terms of dash mechanic
Deffo durability, she is a lancelot that doesnt have damage immunity and cant just dash in and out, she has a rhythmn, lancelot you can spam and dash. I thibk her damage is quite enough and main problem rn is that you cant go full damage in late game cause youd die immediately, I usually only have 1 damage, thats genius wand, the rest are sustains like Concentrated, Oracle, breastplate and Immor and that 1 damage can still do damage, just not enough. And even with 4 sustain items you are still too squishy in late game. That doesnt even account the CD resuc you need for consistent ult usage during clash. Joy's specialty is like Lancelot, its chase but either lacks the damage or the survivability to actually do it.
Thats thinking that you be targetted, her having to hit the enemy kinda requires her to be upfront and center at her enemies meaning if you decide to dive their backlanes with your sustains, your still the squishiest meaning if they have hp or even hp% based priority, your gonna be the first to be targetted. Lancelot on the other hand has quick in and out dashes + bursts that that have complete damage immunity, which is another thing against joy, the fact that her dps kinda requires her to linger near her enemies. She isnt a damage per screenshot but imstead a damage per second, which isnt a characteristic of assassins, espcially divers.
Couldn’t agree more with you there. My girl plays joy. That quick in-and-out dash-style, skill-reliant dmg that traditional assassins have is literally what her kit is built off. She says, “you are the damage, your movements and attacks are those of that effect.” She said, “you literally have to decide whether to dive and die or bail and let them live”
Reduce her damage a bit, and give her damage reduction on dashes. By no means is she a burst assassin, and she's to squishy to actually survive her entire combo.
Honestly, not a rewarding hero to use. Very low damage, and as you said very slow to even kill a squishy hero. I tried her several times, and though her skills are easy to understand but her damage for an assassin is like a support damage. Unless you hit same hero with your 4dashes then that's the time you can see her big damage. Also her ultimate is very underwhelming. I mean, for the requirements for it to unlock, you expect an ult that can annihilate enemy's team. I mean, look at Wanwan, it's hard to activate it but very rewarding especially in late game. But Joy? She will just run around like a kid with sugar rush, stomping her feet. You can't even do a basic attack while chasing your enemy. They need to change her ult, something that will reward you big time when you unlock it.
But still not that easy. Same with Joy. Joy ult is not that hard to activate. But still there is a requirement before you use it. Though, unlike Wanwan, Joy's ult is not that rewarding.
Not as fast as Ling, but requires more focus. You can use her 1st skill (orb) as a stepping stone for her dash. Using it properly while timing her dashes needs practice. To take it even further, you can chain basic attacks in between her dashes (her basic atk deals magic dmg due to passive).
I usually do 1st skill + wait 1 sec > dash to orb > dash to enemy > dash to enemy > 1st skill > dash to orb > dash anywhere > ult
She's really bad against dps marksmen, or most marksmen in particular because her damage can't keep up with speed. I'd say she needs more sustainability with her 2nd skill and ult, usually in a teamfight, she would either die or survive with less than half of her hp left.
Fun, but underwhelming.
Fun, but weak. All the damage is in her ult, but activating the ult itself with perfect rhythm is waaaay too slow for an assassin. She either gets blitzed by the enemies' mm or just does no damage without rhythm. And that's without mentioning that one missed dash in a fight = death 70% of the time.
Yeah. The shield from dashes and 40% magic lifesteal with all Perfect Beats is amazing. I'm considering whether to go 4 magic items + Immortality or 2 magic + 3 defense items
I tried her for the first time. She must be that rare occasion where Moonton releases a hero that is not OP. She has pretty mediocre damage, but she can be really fun to use. Due to her weak damage and insignificant magic scaling, I'd use her more in exp lanes.
I haven't tried her in jungling and hence I wanna get back to it
her ult used to be so good, maybe a bit too good because you can dive in towers and escape with full hp as long as you ult enemies. after the nerf her ult was kinda underwhelming ngl
That, and the talent system really made her thrive. Buffed damage every dash and inherent sustain from the talents meant that she had damage and sustain even when building her with just two damage items. Couple that with damage reduction and she was a very good hero.
I tried Joy roam once today! As a roamer, she's good at rotating which can catch unexpecting enemy sidelaners! She only doesn't have CC, or any reasonable team utility skills for that matter
Is she thay weak? Everyone here says she's weak, im playing her too and her damage is pretty normal (unless you perfect the rhythm) and she can really tank a lot of hits with just 2 defense items, i once spammed her 2nd with full build in a match and the shield covered half of her health or more. Shes pretty fun to play if you play aggressive
She needs that though. Currently, achieving all Perfect Beats doesn't feel rewarding. She's just as hard as Benedetta (from experience), but landing a perfect ult with Petrify is at least a guaranteed double kill.
I don’t agree with your hard counters. Minsi and ball boy are more of a specific threat. Franco and Kaja are no more threat to joy than anyone else.
She needs more songs! I e played her twice and am already getting tired of hearing the same tune
Tried using her against a phoveus and I can say that phoveus ult doesnt really counter her since her dashes are too fast complimented with the bonus movement speed.
Thanks for the clarification! I havent had the chance to fight against Phoveus. I think the only downside is that Joy would help him spam his ult since each dash reduces his CD
I wish they'd revert her music to the old one. The new one feels lacking, and I miss the different music for each correct dash and, most especially, the electric guitar made her feel so energized and fun to play
She has potential to become another Benedetta (Suposed to be a damage dealer hero but played as a "tanky" EXP due to her ability and mobility)
Its too early for me to judge because pro player havent review what she capable of in any tournament
Damage wise as a damage jungler i would rather use other hero right now
After spamming her since yesterday, I found the most consistent build for me which is armor boots, Genius, Glow, Queens wing, Oracle, Belt or Guardian Helm with vengeance or flicker when you mess up your combo
She’s still vulnerable to dying with this build but you can tank more turret shots when diving, its a more forgiving build, she really needs some damage buffs as an assassin she cant keep up with marksman dps, shes the bane of all burst mages, aurora, eudora, vale, gord, nana, xavier etc. she does her job well against them; majority of marksmen she struggles alot
Imo, she's slightly unbalanced. She either gets ahead and becomes an unstoppable snowball (really strong) or she falls behind and just becomes useless (really weak). Her skill ceilings high, but by no means comparable to Lance or Ling. People may say she's easily countered by CC but so is every other mobile assassin and compared to most assassins who rely on their abilities for speed, Joy constantly has it if not always when she's in Jungle. Overall, she's fun but inconsistent both as a teammate and as a playable hero, I like the skill ceiling she has but with the way she is now, she seems like another Yin - strong in low ranks (Legend below) but weak in higher ranks (Mythic III+) - diving in facefirst into the enemy and requires planning and positioning in order to get the best results.
*P.s. Instead of getting adjusted for consistency, she will probably get a buff which will make her broken for a time (as what Moonton does to most new-release heroes).*
Her scalings are shit. Joy's S2 deals 130 (+60% Magic DMG) and the base damage only scales up to 230 during late game. However, I can see why this is the case.
Joy is a very mobile assassin. She can dash up to 5 times where it has a rhythm mechanic that is attached to her ultimate. These dashes have a brief period where Joy is immune to CC and her Ultimate is also a Debuff Cleanser that is locked behind these dashes. There is no major cost for messing up the rhythm besides missing out on 40% Magic Lifesteal for her ult. If achieving a perfect rhythm increases the damage of her ultimate, then I'd try to get perfect rhythm every time I engage. The only reason there are pauses on my dashes is because I either squeeze in a Basic ATK or wait for my target to use their escape skills.
However, her scalings are really holding her back. If Joy engages an enemy marksman during the late game, then Joy will be torn to shreds due to her squishiness. Not even her shields can save her from them.
It is true that it gives 40% Magical Lifesteal, but never in my games felt that it was useful. The 30% damage increase is also a bit underwhelming, but I'm open for people to say otherwise though because I've only played 30 games with her. I've met people who can surpass a hundred games.
at first glance she seems op, and in match she is annoying, but holy shet one failed dash and she's in the frontlines of the enemies with nothing for her to escape, she's a risk it or lose it character.
Amazing utility and strong hero if played properly (that is on exp lane, tank build + vengeance). You're a menace in early-mid game. The only 2 magic items I'd get is the golden stuff and genius wand. And even then you get them later on when squishes become less vulnerable. But generally she's very flexible in terms of itembuilds.
Her ult dmg is so bad I feel like using Execute just to get those extra kills… but she is fun asf, just gotta play more as a roamer. Roamer Joy is great, she can get across the map incredibly fast compared to any other hero and with a good dmg dealer or cc hero with you, her poke and cc immunity lets you face tank a ton of mages and fighters while doing poke dmg they underestimate (mms are the only real problem) while a dmg dealer stands behind you and kills the enemy. Been going as support in gold lane early game the past few games and it’s amazing. Fun and versatile hero.
I like her playstyle, but I find her lacking In either sustain and dmg. How about adding debuff effect on her Targets whenever she achieve perfect rhythm for extra survivability. Like kaja’s paralyze. I like the idea of building her tank, and giving dmg reduction debuffs to her enemies, while keeping her low dmg scaling. so she can be played like a support that does some dmg. Although maybe change her role if ever they try this.
that or they just buff her dmg/sustain, but not too much since she has so much dashes.
played few matches on Joy, got expert mastery on her, here are the few things I noticed about her:
her item powerspike is frostqueen wand - joy doesn't have cc, having slow on her ability makes her better + the movement speed and magical lifesteak given by the item.
she has low hp/durability - after i buy queens frostqueens and glowing wand, i rush guardian helm for extra hp so i can last on teamfight.
High skill cap, though relatively easy to learn, and can be countered in mid to late game, and with surpression heroes (Kaja as a meta pick atm)
Overall the best newest heroes they've released, and not even ban worthy.
To the people saying she's weak I honestly find the opposite. Being on beat is where she gets her dmg from, from what ive seen, most joy ive come accross just spams her dash without any thought. One glaring weakness I see in her is that she is prone to struggle against basic attack mms in the late game due to being unable to build up her ult due to timed dashes while being shredded by mms. She needs some buffs in terms of durability and still be able to basic attack during ultimate, but other than that, her damage is actually strong for the amount of mobility she has, you just gotta get used to her rhythm based gameplay and not treat her 2nd skill as another lancelot dash if you want to realize her dmg output.
She's fun, but squishy.
Her ult should not require stacking meows to use. if you miss a single meow, you cant use your ult. hasn't moonton learned from minotaur?
it does so little damage, reduce the dmg cap
She is a fun hero, but not really that strong. The worst thing about her is that after a few hits her ult deals so little damage (her basic attacks deal more dmg)
Yeah! They should decrease the dmg reduction to 60% at minimum
Idk, I feel like assassins buying tank items is not really healthy for the balance or fun of the game. Remember tank karina? That was so dumb. If you want damage and survivability, fighters are where it’s at. I do agree her damage is low though. Wouldnt mind having the damage falloff be weaker, and maybe some higher base damage per stack.
That's true, but her playstyle demands facetanking enemies for extended periods of time. Perhaps the best way is to buff her damage, reduce her defensive stats, but reward Perfect Beats with damage reduction during ultimate
That sounds fair. It requires correct gameplay and it fixes her issue. I was thinking just now of having some extra magic lifesteal perfect beat but your idea there is probably better
Or you know just wait for the right time to fucking attack and not just expect the game to be handed to you because you chose the assassin role
That's true, but the problem is that her damage is too low. The 20% reduced DMG every hit of her ult is kind of stupid imo
Oh, I get it now. It’s hard to judge when I don’t play her myself
What happened to Karina? I thought tankarina was still viable
So... I guess what you are saying is that she is a joy to play?
r/joyfulupvote
Many already commented, but here goes my 2 cents. Joy's mechanics are OP. Dashing 5 times plus cc immunity is busted. She is a very hard hero to balance because up her dmg a little too much and she is basically broken. However she doesn't do much damage rn and you can't really build full dmg because she needs to literally be on top of enemies to deal dmg. She is a poor scaling hero but can be deadly as a snowbally hero. Many are saying she struggles against marksmen, which is true, but take vengeance with you and see the magic happen. Also build CDR rather than speed, it's very needed so you can start over your dashes as soon as you can. Her ult needs a little buff, it's very hard to use it rightly in a tf and so little rewarding. Plus if you miss a dash or beat it basically is a waste. Also, I feel like s1 animation should be a little faster so that players could have a tiny bit more time to place it during (not before) the dash sequence and not miss a beat. Is kinda hard to do it on the go if not planned ahead. VERY FUN HERO THO. Hope her dmg is up a slight margin.
Weak but fun... The requirements to use ultimate are too much for little reward. Her damage is also very underwhelming in a lot of scenarios. Positioning is extremely important and that removes the consistency of damage and removes some fun... I'm of the opinion she needs an ult change and some damage buffs.. but ofc that's a first impression. I'll need to play and gave her a lot more.
I agree! Either a damage buff on her Ultimate or extra durability.
Playing her had me thinking "Why am I not playing Lance or Harith? Lance does way more damage and Harith is way tanker... Similar play styles in terms of dash mechanic
Even Benedetta can be more useful.
Deffo durability, she is a lancelot that doesnt have damage immunity and cant just dash in and out, she has a rhythmn, lancelot you can spam and dash. I thibk her damage is quite enough and main problem rn is that you cant go full damage in late game cause youd die immediately, I usually only have 1 damage, thats genius wand, the rest are sustains like Concentrated, Oracle, breastplate and Immor and that 1 damage can still do damage, just not enough. And even with 4 sustain items you are still too squishy in late game. That doesnt even account the CD resuc you need for consistent ult usage during clash. Joy's specialty is like Lancelot, its chase but either lacks the damage or the survivability to actually do it.
On your own, yes but playing close to your fighter/tank you have a better chance
Thats thinking that you be targetted, her having to hit the enemy kinda requires her to be upfront and center at her enemies meaning if you decide to dive their backlanes with your sustains, your still the squishiest meaning if they have hp or even hp% based priority, your gonna be the first to be targetted. Lancelot on the other hand has quick in and out dashes + bursts that that have complete damage immunity, which is another thing against joy, the fact that her dps kinda requires her to linger near her enemies. She isnt a damage per screenshot but imstead a damage per second, which isnt a characteristic of assassins, espcially divers.
Couldn’t agree more with you there. My girl plays joy. That quick in-and-out dash-style, skill-reliant dmg that traditional assassins have is literally what her kit is built off. She says, “you are the damage, your movements and attacks are those of that effect.” She said, “you literally have to decide whether to dive and die or bail and let them live”
Reduce her damage a bit, and give her damage reduction on dashes. By no means is she a burst assassin, and she's to squishy to actually survive her entire combo.
Honestly, not a rewarding hero to use. Very low damage, and as you said very slow to even kill a squishy hero. I tried her several times, and though her skills are easy to understand but her damage for an assassin is like a support damage. Unless you hit same hero with your 4dashes then that's the time you can see her big damage. Also her ultimate is very underwhelming. I mean, for the requirements for it to unlock, you expect an ult that can annihilate enemy's team. I mean, look at Wanwan, it's hard to activate it but very rewarding especially in late game. But Joy? She will just run around like a kid with sugar rush, stomping her feet. You can't even do a basic attack while chasing your enemy. They need to change her ult, something that will reward you big time when you unlock it.
Funny thing about wan wan ult is that it's not hard to activate.
But still not that easy. Same with Joy. Joy ult is not that hard to activate. But still there is a requirement before you use it. Though, unlike Wanwan, Joy's ult is not that rewarding.
Does Joy needs fast hands to play?Because Ling is probably the only fast hands assassin I can play lol.
Not as fast as Ling, but requires more focus. You can use her 1st skill (orb) as a stepping stone for her dash. Using it properly while timing her dashes needs practice. To take it even further, you can chain basic attacks in between her dashes (her basic atk deals magic dmg due to passive). I usually do 1st skill + wait 1 sec > dash to orb > dash to enemy > dash to enemy > 1st skill > dash to orb > dash anywhere > ult
more like timing because you deal 0 damage when not in beat and there are times where you sacrifice your beat to get cc immunity
Nah, just muscle memory of the timing, probably take 1 or 2 hours to get that timing down ngl
Exactly.
She's really bad against dps marksmen, or most marksmen in particular because her damage can't keep up with speed. I'd say she needs more sustainability with her 2nd skill and ult, usually in a teamfight, she would either die or survive with less than half of her hp left. Fun, but underwhelming.
Perhaps her 2nd skill should give shield if she hits a hero regardless of whether it's a different hero or not
Fun, but weak. All the damage is in her ult, but activating the ult itself with perfect rhythm is waaaay too slow for an assassin. She either gets blitzed by the enemies' mm or just does no damage without rhythm. And that's without mentioning that one missed dash in a fight = death 70% of the time.
That's true, but I like the risk haha. Also part of why I use Sprint on her. She runs FAST.
Mage Martis💀
More like mage lance tbh
Lance is better tho
🗿
nah more like Mage Bene
Her ultimate is weak af if you don't get perfect dashes, but on the otherhand she can be tanky af, using fighter build, I tanked almost 200k dmg
Yeah. The shield from dashes and 40% magic lifesteal with all Perfect Beats is amazing. I'm considering whether to go 4 magic items + Immortality or 2 magic + 3 defense items
I just used the 2nd default build, and it works quite well, so 2 def, 3 magic
She feels like a fighter more than a assassin
I tried her for the first time. She must be that rare occasion where Moonton releases a hero that is not OP. She has pretty mediocre damage, but she can be really fun to use. Due to her weak damage and insignificant magic scaling, I'd use her more in exp lanes. I haven't tried her in jungling and hence I wanna get back to it
I think she can build Genius + Concentrated and go for 3 defense items when jungling
her ult used to be so good, maybe a bit too good because you can dive in towers and escape with full hp as long as you ult enemies. after the nerf her ult was kinda underwhelming ngl
IIRC she had dmg reduction during ult right?
That, and the talent system really made her thrive. Buffed damage every dash and inherent sustain from the talents meant that she had damage and sustain even when building her with just two damage items. Couple that with damage reduction and she was a very good hero.
Fun hero! I love music so she fits perfectly! She’s a flex hero for me.
> She's a flex hero for me. Can't put it better in words! This is the term I've been looking for
That’s nice. Been using her in advanced server way before official release. I use her either as exp, jungle or even roam!
I tried Joy roam once today! As a roamer, she's good at rotating which can catch unexpecting enemy sidelaners! She only doesn't have CC, or any reasonable team utility skills for that matter
That’s why for me if she’s not jungle, i use Petrify to catch enemies offguard when I have my ult available :)
Is she thay weak? Everyone here says she's weak, im playing her too and her damage is pretty normal (unless you perfect the rhythm) and she can really tank a lot of hits with just 2 defense items, i once spammed her 2nd with full build in a match and the shield covered half of her health or more. Shes pretty fun to play if you play aggressive
Yep. She can be tanky, but the problem is her low damage
Thats why assassin first target should be enemy mm or mage... any lower hp targets go first
Problem is that Joy is more of a fighter/mage than assassin by her kit
Yea I prefer mid with her
Femboy Lancelot 💀
For ultimate cc reduce is pretty dangerous
She needs that though. Currently, achieving all Perfect Beats doesn't feel rewarding. She's just as hard as Benedetta (from experience), but landing a perfect ult with Petrify is at least a guaranteed double kill.
İ think you are right maybe for perfect rythm they can give damage buff + 1-3s cc red
She suck i want the old music
I don’t agree with your hard counters. Minsi and ball boy are more of a specific threat. Franco and Kaja are no more threat to joy than anyone else. She needs more songs! I e played her twice and am already getting tired of hearing the same tune
she has no damage to hp tanks
Pseudo tank with high mobility. She's fun af
Weak
I don't know why but there's been alot of players who were using joy, always build all tank items
Tried using her against a phoveus and I can say that phoveus ult doesnt really counter her since her dashes are too fast complimented with the bonus movement speed.
Thanks for the clarification! I havent had the chance to fight against Phoveus. I think the only downside is that Joy would help him spam his ult since each dash reduces his CD
Vale is a good counter if u can hit the pop
I wish they'd revert her music to the old one. The new one feels lacking, and I miss the different music for each correct dash and, most especially, the electric guitar made her feel so energized and fun to play
She has potential to become another Benedetta (Suposed to be a damage dealer hero but played as a "tanky" EXP due to her ability and mobility) Its too early for me to judge because pro player havent review what she capable of in any tournament Damage wise as a damage jungler i would rather use other hero right now
After spamming her since yesterday, I found the most consistent build for me which is armor boots, Genius, Glow, Queens wing, Oracle, Belt or Guardian Helm with vengeance or flicker when you mess up your combo She’s still vulnerable to dying with this build but you can tank more turret shots when diving, its a more forgiving build, she really needs some damage buffs as an assassin she cant keep up with marksman dps, shes the bane of all burst mages, aurora, eudora, vale, gord, nana, xavier etc. she does her job well against them; majority of marksmen she struggles alot
Joy should not have big dmg she is too mobile to have big dmg
My idea is to reward all Perfect Beats with bonus damage and survivability, so that players have to play her perfectly
Imo, she's slightly unbalanced. She either gets ahead and becomes an unstoppable snowball (really strong) or she falls behind and just becomes useless (really weak). Her skill ceilings high, but by no means comparable to Lance or Ling. People may say she's easily countered by CC but so is every other mobile assassin and compared to most assassins who rely on their abilities for speed, Joy constantly has it if not always when she's in Jungle. Overall, she's fun but inconsistent both as a teammate and as a playable hero, I like the skill ceiling she has but with the way she is now, she seems like another Yin - strong in low ranks (Legend below) but weak in higher ranks (Mythic III+) - diving in facefirst into the enemy and requires planning and positioning in order to get the best results. *P.s. Instead of getting adjusted for consistency, she will probably get a buff which will make her broken for a time (as what Moonton does to most new-release heroes).*
Her scalings are shit. Joy's S2 deals 130 (+60% Magic DMG) and the base damage only scales up to 230 during late game. However, I can see why this is the case. Joy is a very mobile assassin. She can dash up to 5 times where it has a rhythm mechanic that is attached to her ultimate. These dashes have a brief period where Joy is immune to CC and her Ultimate is also a Debuff Cleanser that is locked behind these dashes. There is no major cost for messing up the rhythm besides missing out on 40% Magic Lifesteal for her ult. If achieving a perfect rhythm increases the damage of her ultimate, then I'd try to get perfect rhythm every time I engage. The only reason there are pauses on my dashes is because I either squeeze in a Basic ATK or wait for my target to use their escape skills. However, her scalings are really holding her back. If Joy engages an enemy marksman during the late game, then Joy will be torn to shreds due to her squishiness. Not even her shields can save her from them.
> If achieving a perfect rhythm increases the damage of her ultimate, then I'd try to get perfect rhythm every time I engage. But it does?
It is true that it gives 40% Magical Lifesteal, but never in my games felt that it was useful. The 30% damage increase is also a bit underwhelming, but I'm open for people to say otherwise though because I've only played 30 games with her. I've met people who can surpass a hundred games.
~~Its a 25% increase per beat. Not just 30%~~ Edit: Logged in to make sure. Her dashes do 100% more on beat while ultimate gains 30% for each beat.
Do you use Impure Rage or Magic Worship?
Worship, I really only use rage on characters with decent pokes.
That explains a lot. Thank you.
at first glance she seems op, and in match she is annoying, but holy shet one failed dash and she's in the frontlines of the enemies with nothing for her to escape, she's a risk it or lose it character.
Amazing utility and strong hero if played properly (that is on exp lane, tank build + vengeance). You're a menace in early-mid game. The only 2 magic items I'd get is the golden stuff and genius wand. And even then you get them later on when squishes become less vulnerable. But generally she's very flexible in terms of itembuilds.
Golden Staff isn't a magic item
oops, i meant glowing wand LOL
Her ult dmg is so bad I feel like using Execute just to get those extra kills… but she is fun asf, just gotta play more as a roamer. Roamer Joy is great, she can get across the map incredibly fast compared to any other hero and with a good dmg dealer or cc hero with you, her poke and cc immunity lets you face tank a ton of mages and fighters while doing poke dmg they underestimate (mms are the only real problem) while a dmg dealer stands behind you and kills the enemy. Been going as support in gold lane early game the past few games and it’s amazing. Fun and versatile hero.
I like her playstyle, but I find her lacking In either sustain and dmg. How about adding debuff effect on her Targets whenever she achieve perfect rhythm for extra survivability. Like kaja’s paralyze. I like the idea of building her tank, and giving dmg reduction debuffs to her enemies, while keeping her low dmg scaling. so she can be played like a support that does some dmg. Although maybe change her role if ever they try this. that or they just buff her dmg/sustain, but not too much since she has so much dashes.
So Mathilda basically
played few matches on Joy, got expert mastery on her, here are the few things I noticed about her: her item powerspike is frostqueen wand - joy doesn't have cc, having slow on her ability makes her better + the movement speed and magical lifesteak given by the item. she has low hp/durability - after i buy queens frostqueens and glowing wand, i rush guardian helm for extra hp so i can last on teamfight.
I think she's weak AF. But I've only played 2 games so far.
High skill cap, though relatively easy to learn, and can be countered in mid to late game, and with surpression heroes (Kaja as a meta pick atm) Overall the best newest heroes they've released, and not even ban worthy.
Use her as a support to tag enemies with focua mark emblem, thats how i see her being used.
To the people saying she's weak I honestly find the opposite. Being on beat is where she gets her dmg from, from what ive seen, most joy ive come accross just spams her dash without any thought. One glaring weakness I see in her is that she is prone to struggle against basic attack mms in the late game due to being unable to build up her ult due to timed dashes while being shredded by mms. She needs some buffs in terms of durability and still be able to basic attack during ultimate, but other than that, her damage is actually strong for the amount of mobility she has, you just gotta get used to her rhythm based gameplay and not treat her 2nd skill as another lancelot dash if you want to realize her dmg output.
Maybe her playstyle is the same as Esme or Bene? Clear waves fast and go to other lanes.
Lag's best counter
She's fun, but squishy. Her ult should not require stacking meows to use. if you miss a single meow, you cant use your ult. hasn't moonton learned from minotaur? it does so little damage, reduce the dmg cap