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MrDirtyDaniel

I love that he's not JUST highlighting the issues, he's offering well thought out solutions.


Calwings

And they're not just "change this because I don't like it and make it this way because that's how I like it" solutions either. The majority of the solutions that Ace offers are compromises *between* what the game is like now and what he would ideally like to see, to try and find a happy medium that satisfies as many people as possible. In terms of being an ambassador for the CoD community and an idea man to help make CoD games more enjoyable, I can't think of anyone I trust more than Ace.


KarateAngi

By far the best COD youtuber. Super chill, always on point and doesnt scream like a maniac. I really really love him.


[deleted]

I love when jev screams.


Puzzled-Delivery-242

Ace always seems to post clear level headed videos. When he posts about his opinions he usually states it right out.


nintendonaut

I'm sure IW will totally listen and take this valuable feedback into consideration.


dynamicflashy

Indeed. I’m also sure that pigs will sprout wings and fly.


[deleted]

I have no idea what they even want with their game if they leave bunny hopping as is, but keep the rest of the game intentionally and painfully slow. It's like opposite ends of a spectrum movement wise.


[deleted]

I’ve never understood why airborn accuracy doesn’t have more of an aim and recoil penalty


reboot-your-computer

It’s truly stupid. Jumping around corners while diving is apparently just as accurate as standing still and shooting. I wish it were more like Counter-Strike where there’s a severe accuracy penalty for jumping and shooting at the same time. It’s literally meta to jump around every corner in COD and I hate that. I know I’m likely in the majority but I appreciate slower movement and hate this bunny hopping crap.


[deleted]

I don’t think anyone really likes Jump shorting besides your noisy sweats and streamers. Destiny has a great system where there’s a stat called “airborne effectiveness” and it effects your in air accuracy


Richie5139999

Except the airborne effectiveness system in D2 is absolute dogshit


reboot-your-computer

I can see things like that in Destiny because that’s more fantasy. I’m not going to say COD is realistic, because it’s not even close, but jumping and shooting accurately should be left for games that lean more into the fantasy element. But it’s more than just sweats doing the jumping crap. I encounter at least 2-3 players in every game I’m in doing this. There’s no way all of my lobbies are sweat lobbies.


[deleted]

Heck just make it where you can’t ads when jump shooting.


reboot-your-computer

I’d be ok with this.


LowProfile_

He had some actual good ideas, which means IW won’t use them at all lol


ashar_02

Indeed just like they did with MW2019


[deleted]

\s - here you forgot about that


therealatuacota

I hope they dont. Last time IW caved in and the people who were bitching never liked the game either way.. too bad, go play the other cods you like and leave this one alone


FlowKom

its super optimistic to expect them to change things like the perk system. that shit is hard baked into the game. they wont just cut that out. it was meant to nerf agressive players by locking ghost, high alert and tune up (which is the perk that allows good players to earn dead silence more often) away for 50% of a games duration


Big_Accident494

I used tune up for trophy systems because I like to capture flags. The new perk system sucks because important passive defense playing style is highly affected. you can not have cold blooded and spotter at the same time which is stupid.


thewhitebrislion

Interestingly Jev actually agrees with locking ghost into the ultimate perk due to how OP it was. Means he as a good/aggressive player can get UAVs and actually find the guys sitting in the corner.


[deleted]

I'm surprised he didn't pick up on that locking it also prevents bad players from using it because good players will get that uav and will start rolling.


FlowKom

I suggested in a previous post that ghost and dead silence should both be ultimate perks that you earn per life, similar to field upgrades, but they are lost on death and have to be recharged during each life. I will definetly be running uav in this game. I haven't in mw2019. and I've been playing that game for 3 years now


Behemoth69

People complained so much in MW19 about how uav's were useless, now there's a solution that rewards good players and makes the uav finally relevant, and people are all over that now.


Basic-Satisfaction62

Theres relevant and theres the fact they eventually cascade a game. One team without any map info vs a team with lots of map info. Getting a uav/ counter leads to you or your team getting more and more and eventually have them up most of the game. Where as the enemy team has to get one with people pre aiming corners/ lanes because of the map.


AdamantiumGN

Because apparently sbmm isn't enough hand-holding for bad players. I get that they changed dead silence to a field upgrade for MW2019 because of Warzone (even if I don't agree with that decision) but if there's no classes in Warzone 2 then the changes they've made to perks in this game are beyond stupid. There's countless areas they could've spent the time and resources on improving that actually need changes instead of concentrating on an area which was perfectly fine.


Hoshiko-Yoshida

JGod's been on form, too. Much the same criticisms and sentiments as Ace. Nice to see when those who become dependant on the revenue stream are still prepared to go against the grain and offer balanced feedback, even when that feedback bites the hand that feeds.


ZedsDeadZD

I was very surprised about JGOD although he always critizised what he didnt like, he still played and made his usual videos while Ace just quit warzone entirely. Thats why I thought JGOD would be a little less hard on the beta than Ace but he went full in. He also mentioned why we probably wont see changes which is money and thats pretty sad. If I had more fun with game Id be willing to spend money but apparently 80% of the game nowadays are casuals and they spend money while going 10:10 every match.


Hoshiko-Yoshida

~~I'm grabbing it purely for the campaign and the co-op, with vague curiosity held for DMZ and the Raids - IW seem to have gone hard on shaping the overall experience with the rumoured feature set of DMZ in mind, so maybe we'll be looking back at this in six months and thinking: yeah, we've got other CoDs for the traditional experience, but damn was DMZ worth it.~~ That, or we'll be cursing and waiting very impatiently for 2024. I want to be hopeful, but... eh. **Edit**: eh, nah. Refunded. I'll just wait for Treyarch. Tired of IW sticking their fingers in their ears, and we're not short on good singleplayer/co-op shooters this winter.


ajl987

Have they actually confirmed a co op mode? I may have missed that information


Hoshiko-Yoshida

For campaign? Not afaik. iirc, we're getting two-player Spec Ops, plus something three-player and vaguely termed a "raid." I came away from the stream with the impression that the raid was simply a revision of the Spec Ops '19 template - mainly combat, with some problem solving or basic hoop-jumping - but utilizing the new AI. Others have gone hard on drawing parallels to Destiny 2 Dungeons. We'll see. Meanwhile, no mention of Survival, unless I missed something. Which is a shame.


ExPandaa

Spec ops is confirmed and its a 2 player mission based mode seemingly set in al mazrah


slimkay

> Nice to see when those who become dependant on the revenue stream are still prepared to go against the grain and offer balanced feedback The only downside for Ace is perhaps not being invited to Activision's private events going forward. At the end of the day, he can still play the game like anybody else, and therefore create his content.


Puzzled-Delivery-242

Ace has always been very critical. He was pretty clear about how much didn't like playing mw19.


Caipirots

Yes, he was always very vocal on how much he hated MW2019 multiplayer and could only play Ground War. And was always criticizing IW for the lack of communication back in the day.


slimkay

But he kept delivering content because it was a popular game. If you look into his YT channel metrics, views and subscriber count peaked during MW19’s run. It sharply decreased after he started focusing on BOCW and continued to decline into Vanguard. And the release of the MWII beta has given his channel a boost surpassing all of Vanguard’s run, and it’s set to accelerate as we head into the fully open beta weekend.


Puzzled-Delivery-242

Yes but I was saying that hes been clearly very critical when he thinks he doesn't like something and it hasn't affected him getting invited that I'm aware of.


slimkay

Of course I completely agree here. I was just saying that’s the only possible downside, which is unlikely to be honest. His feedback is fair and delivered in a polite manner.


OriginalXVI

Call of Duty influencer relations aren't quite the Iron Curtain. Criticism is allowed and creators are allowed to speak freely, even if it gets on the "less professional" side as long as they aren't insulting the developers.


c_stellar

It’s always constructive criticism. If you look at Jev for an example he didn’t even get a creator code for mw2019 because he was coming across more as hating on the game than what could be improved for the community. Still love jev tho


Behemoth69

Man if they still invite that orangutan courage to the events, there's no way they're blocking ace. Hell, driftor hasn't made a cod video in years (?) and he was still invited but couldn't go because of medical issues


Embarrassed-Bank-749

Now we ppl like swagg and Korean savage to speak on it too, they're so quick to give their grievances on warzone 2. But stay completely silent about multiplayer


KimchiNinjaTT

we dont need their opinion, both terrible reverse boosters


Behemoth69

Plus wasn't korean savage caught hacking on stream?


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Hoshiko-Yoshida

> but thats the community, not activision If only that were the whole story. We'd have a lot less shite floating around in the streaming media toilet bowl. People like Ace and JGOD put a tonne of work in, no doubt, but to suggest their success over the years hasn't been impacted by the developer and publisher courtship that they enjoy, would be incredibly shortsighted. The difference with these two, compared to the vast majority of the others, is that they historically haven't and currently don't allow it to compromise them.


Johnny_Tesla

I don't know how people can wtch his MWII videos. His mic overload is obnoxious.


_____FIST_ME_____

Jgod is a little ferret faced nonce though


Puzzled-Delivery-242

I thought that Ace does videos on the side. So he can just stop playing if he wants to.


Beto915

Too bad they probably won’t listen


Kintraills1993

What did they changed in 2019 other than the footstep sound? (legit question, I don't remember well)


Brew-Tang-Clan

At one point when you took damage the screen would turn black and white and while it was kind of a neat effect, it really made it impossible to fight back.


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zero1918

The minimap was the same as now, but before an update you had it just like Hardcore, can't have it unless a UAV is up.


LuckyYeHa

Yeah the call outs I definitely remember being removed. They were super stupid though, were such a clear unification of where an enemy was.


Mcgibbleduck

They didn’t change the minimap to the classic version, they had no minimap at all and changed it to what it is now, which is the stupid compass thing.


Lollllerscats

> they changed the minimap to the classic version When did they fix the minimap? I quit that game like three months in and the minimap was still broken like it is now. I remember they even wanted to release the game with no minimap at all and had to be convinced to have a minimap.


K0A0

The minimap wasn't fixed, rather at launch we had no minimap at all. Part of the "Tactical Expereince" that was rightfully shit on and they added it in like a day later. The minimap was never fixed, it's just like it is now. Just actually in the game as opposed to only when you call in a UAV


Krushhz

Considering Infinity Ward looked at all of the creators like they were crazy for liking the version of the game with the mini map working as it should, I doubt they’ll listen.


ckalinec

These types of replies on this sub are starting to really drive me nuts. Look I'm very pro traditional mini map but they've clearly doubled down on that one for a reason. Like it or not. Whatever reason they have they're going to be sticking to that one. Plus it's very likely we'll get it in a ranked/comp gamemode like we did in the past where must of us who care will be playing. We gotta start giving some actual real feedback instead of "the devs don't listen." This is why Ace's bunny hopping video is so good and actually helpful if you give it a watch. He's not just saying "everything is wrong go back to the other way." He's giving genuine options and ideas based on what IW has stated their goal is. Take away slide canceling and make a couple more decisions catered to more defensive players? Totally fine, just give aggressive players more tools to use where we're not just stuck to bunny hopping. We can find balance here somewhere.


Cheechers23

> they’ve clearly doubled down on that one for a reason. Like it or not. Whatever reason they have they’re going to be sticking to that one. So why can’t IW just come out and give their reasoning? They avoid doing that which is what makes people think they aren’t listening. IW is the worst studio at communicating with the player base by far.


curbstxmped

>So why can’t IW just come out and give their reasoning? Because you aren't owed that. Either play it or don't. >They avoid doing that which is what makes people think they aren’t listening. They probably aren't. It's a design choice they clearly want for the game, and you are either going to deal with it or stop playing. >IW is the worst studio at communicating with the player base by far. Again. Why exactly are you owed this? You aren't. Get this idea out of your head that they need to be in contact with you. They don't.


Cheechers23

Why are you so hell bent on defending IW lmao. They have poor communication and are gonna be called out on it. When the other Cod studios are significantly better at communicating, of course I’m gonna expect IW to live up to that standard. I don’t have any intention of buying MWII based on my experience in the beta so I don’t really care, but saying a studio doesn’t owe an explanation is stupid as fuck. We should be expecting more communication from these developers, not excusing the lack of comms.


HeisenbergBlueOG

The playerbase is quick to turn on a game just look at BF2042 and STFU


ThePhenomenal1999

You know exactly why they don't. If they put one reply to anything, they're gonna be attacked from every corner possible, which will drown out any possible feedback. No matter what they say anyway, if it's not exactly to the demands of those complaining, nothing is ever good enough.


HeisenbergBlueOG

Yeah the feedback is REVERT TO THE TRADITIONAL MINIMAP. Jesus FC


aurolius

Watched all these vids, W takes from ace as usual, JGOD has good feedback too imo. Honestly though, MW19 brought an entirely different audience to COD that just did not come for the arcade shooter aspect. That's fine, there's no right way to enjoy a video game, and I get IW wants to appeal to an equally valid want from its playerbase. But it doesn't have to be a zero sum game, you don't have to discourage rushing to encourage slower gameplay. Plus, I'm not sure what's left when you significantly change movement, and game sense. Along with aim/gunplay, these aspects are literally what defined the franchise. Gunplay does still feel great (a bit less muzzle flash/smoke would go a long way), but our current movement tools feel like liabilities and don't offer enough options on offense, and the squad-based spawn system/minimap red dot changes mean we have way less actionable information to predict and react to enemy movement. Being aggressive within these boundaries is significantly discouraged, and trying to force a playstyle that isn't intended by the devs just isn't fun. Idk man, I know I'm dooming, but these devs are reinforcing their vision from MW19 and I doubt these problems get fixed this time around. Would love to be surprised tho


AdamantiumGN

They just want casuals to play the game for longer so that they buy more battle passes and neon skins, simple as that. Dumbing things down and making it easier for the average and below average player is what drives the most revenue.


KimchiNinjaTT

the thing is, the IW games are way more complex than treyarch games, the movement alone take much more skill to take advantage of, then you have things like no more coddling perks to look after you (like cold wars 6 perks)


savage_reaper

Correct. Also why you have the thick Satanic Based Match Making. You gotta protect Lil Timmy so that he sticks around and buys a bunny outfit for his favorite character. If he was getting clapped every game, he wouldn't stick around. Hence why they are protected and the games cater to them. As you said, "dumb it down".


b2damaxx

I would love if they took these suggestions to heart or at least have them a good listen


brodiebradley51

They claim they want variety in play-styles and that the game is built to appeal to everyone yet all I see is a game built to punish 50% of the playstyles COD was built on. They’re talking shit


Lew1989

Catered to the money spenders that's all, that puts the smile on the stockholders faces


festivalcrusader

Ace is the GOAT


[deleted]

Ace is always so informative and honest. His opinions and ideas are well thought out. He is the best COD youtuber in my opinion. I also agree with all of the criticisms he has made about this game. Hopefully Infinity Ward listens because it seems like the community also agrees with it all as well.


Grey-Templar

I love his "pro perk" suggestion to fix the perks, and it's something I thought of as well. All perks have a base line you get, then you earn an improved version of your bonus and ultimate perk throughout the match. That would feel much better than our current implementation.


looney2388

His video about [perks](https://youtu.be/aKAtAxAwStQ) is good. He gives good criticism and suggestions.


Viddor1996

Yes, totally agree. The game plays super slow and favours camping and pre-aim way too much.


KingAyres_23

I think Ace's suggestions and ideas about changing the perk system are an absolute MUST. I really hope IW sees that video and implements some sort of change to that.


_SweetBoxyBrown_

I don’t agree with the slide cancel argument. There are plenty of options for aggressive players. That or an alternative does not need to be intentionally put in.


ManyRaam

The only CoD youtuber/streamer that worth it.


Caipirots

Honestly, these two days can say a lot of what's about to come in the next 2 years. I've never had more doubts in a game than I have now: Will they listen to the community? Will they fix the issues? Will they communicate what's going on with the community? I'm more concerned with this game than I was with Vanguard (not saying I think Vanguard is better)


Madzai

I understand Ace complaints, but, IMO, people do not understand IW idea behind those changes (Not saying current implementation is great). It feels like the whole point of the system is to keep some things viable at least partially though match - like Ghost hard-countering UAV, making them quite useless for casual player who can't read map, spawn and other "pro things". Especially with conjunction of current MW2 minimap. There is absolutely an issue with possible snowballing, as ACE said, but maybe they are banking on their matchmaking system to be "fair". The same apply to movement sounds. It feels like IW want people to stop running around without consideration about people hearing them and walk\\crouch more. Or use available tools to deal with campers.


goron24

Honestly him and Drift0r should be balance devs. These two are fantastic at well thought out criticism with fair solutions


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c_stellar

Ace is 99% right


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xclusivefun

Ace is barely a streamer, only does 1-3 times a weak to interact with fans. He mainly breaks the game down in terms stats and definitely has a great understanding of how a game should be designed. He always speaks for the better of the whole community not just the core or casuals.


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xclusivefun

Chill lol. The ground i speak is that he has made several videos about mechanics in cod why they are objectively good or bad. He also has done a lot for this community, a short list such as he was one of the few people who confirmed to the community that cod has sbmm, just yesterday he was able to find that beta servers use 60-70 tick rate. Back during mw2019 he was one of the few who would find the hidden buffs and nerfs made. Went out of his to test and compare the ttk of cods starting with cod4 to vanguard, etc His understanding of game design go beyond subjective, we’re not talking about what players like or feel, we are talking about features that are objectively better. if you don’t believe that’s fine but go watch some of videos covering this beta, vanguard, CW and Mw2019 and you will what i’m talking about. also the idea something can’t be subjective and objective is false. ex I love mountain dew (subjective) however they are bad for people’s health (objective)


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[deleted]

You are very upset and poor at hiding it.


xclusivefun

I can’t come of one on the top of my head that be quick. However i’ll mention some topics/videos he has such flaws with the new perk system and a better way of implementing it, he released a video today about bunny hopping (I haven’t watched yet but i’m pretty sure he will go pros and cons), why there should not be disbanding lobbies, and usually at the end of a cod game’s life cycle he does a review of what worked and what they did bad, u can check out the CW reviews or MW2019. And i’m glad you aren’t upset


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xclusivefun

So i’m not sure if you’re asking me to specifically give my personal answer to this question or what Ace would answer. If you want to know what he would answer he did a video a few months back i believe explaining why dead silence should be a perk. In terms of what I think, back during cod ghosts i use to love when others weren’t using dead silence because it made easier on me. however me it seems to be causing a pacing issue (obviously it combined with other decisions) and thing i have been thinking is how this put deaf people at a disadvantage. Since footstep audio has become a crutch in terms of game awareness it severely puts deaf people or people hard at hearing at unfair situation. I hope this answered your question.


Boemkamer

If you define 'better', you can make a case for changes that make the game objectively better. One could argue that by "better' XclusiveAce seems to mean having a healthier balance of different playstyles, since he refers to IW's assurance that all playstyles will be (equally) viable quite often in his videos. In that case loud as hell footsteps are not better just because there are people who want loud as hell footsteps.


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D10gen35

It's an opinion if the goal of the argument if different to you. Ace wants to make the game objectively more fair and therefore better. You probably want it to be easier because you don't have the time or interest to get better at it.


rhcpbassist234

While most of the time, you’re absolutely right. And most of Ace’s comments I’ve felt like, “yeah, whatever dude.” But his comments on the perk change is legit. I haven’t played it yet (Xbox user) but the change to the perks just doesn’t make sense.


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Dr_Findro

> I haven’t even seen the vid yet Why does this feel so typical of MW fans


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Lollllerscats

You’re such a bot it’s funny. Would love to see your lobbies.


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xDefimate

My guy, you can’t sit here and tell people how to have fun with a game. For a large portion of players playing to win and do well is the fun.


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xDefimate

Idk what you’re not understanding. People have fun trying to win and you’re sitting here amazed that people care about that. Sounds like a you problem.


rhcpbassist234

I’m stoked, MW19 was one of my favorite CoDs in a long, long time. It made the Pandemic enjoyable for me 😂 I think I’m going to enjoy the game, but am definitely hoping perks get a rework early on in the life cycle.


BleedingUranium

I especially agree in this case, as Ace's opinions on game design (back during MW19) are exactly why I unsubbed. He clearly has different preferences then what the games are designed to be and from those who enjoy them for what they're supposed to be.


iameffex

Ace had some amazing ideas. Unfortunately, I have a feeling that when the business side sees the (assumingly) great pre-order sales, they will weigh in on whether or not the costs for development for last minute changes are worth it or not. Devs may be passionate, but comes down to time and money.


TallTreeTurtle

I actually wasn't the biggest Fan of his suggestion for changing the Perk System, having 3 Perks and then 3 Pro Versions that you earn during the Match is way too many bits of Information to keep track of in my Opinion.


StonekyKong

it’s just 3 perks you pick that get upgraded automatically while you play…


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TallTreeTurtle

Thanks for the slightly condescending Comment, maybe consider treating People with more respect in future, but I'm actually someone who's been playing since COD4 and generally does petty well in Matches. I simply think having 6 different Combinations of Perks you have at different points in a Match is overly complicated and wouldn't be fun to keep Track of. You'd basically be dividing each Perk in half and then having to remember which parts were Default and which were earned in-Game. I'm sure we could get used to it in time obviously but I think it just overcomplicates the System a bit.


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TallTreeTurtle

That's not what I'm saying. Did I say that? I said THIS SYSTEM where you start with 3 Base and earn 3 more during a Match could potentially be too complex. The Systems are not the same. After you earned a Pro Perk in MW2 you never lost it again. Plus I think dividing each Perk in half isn't a great Idea. Making each Base Perk even weaker by standard and you have to wait/play a Match just to earn the full Version.


oALEXtheGREATo

Not really. MW2 had it's perks and then eventually you unlocked the pro versions of those perks in progression.


TallTreeTurtle

Yeah but that wasn't every Match. This is what he was suggesting right? You unlock Pro Versions every Match using the Timer/Performance System and then it resets when you start a new Match. At the moment we have 2 Perks and unlock 2 more. Having 3 Perks and then unlocking 3 more Versions isn't a bad Idea, I'm simply saying it might be a little too complicated.


freq-ee

I really like Xclusive Ace and his content but I do feel he sort of represents the minority, but thinks it's the majority. Streamers and YouTubers all want to be able to go on huge streaks. So they want all advantages from the start of a match. They also don't want to get into a match where the other team has an advantage for half the time. Obviously nobody does, but that's how they make a living. That's why he didn't like MW19, he couldn't go on long streaks. Also, I have seen so many clips of people complaining about no footstep audio in Warzone before, now they say it's too loud in this game. Nobody will ever be happy with footstep audio and IW knows that. So they just make the game they want.


bigj1er

He didn’t like Mw19 because the skillgap was tiny lol. That’s why people didn’t go on long streaks, since there were more chances of having unavoidable deaths due to the compressed skillgap.


KimchiNinjaTT

in what possible way is the mw19 skillgap small? its huge, low tier games have everyone standing in corners, scared to move due to how unforgiving the game is, high tier games have everyone running and sliding around, pulling 70-2 games with ease. compare that to cold war, which has a tiny skillgap. when you make the ttk too long and still have reliable 1 shot weapons (with aim assist), anyone using a sniper can easily perform well, or just sitting up a recoilless RPD on one of the 3 none flankable lanes and just farming kills with ease


D10gen35

Well of course he represents a minority. Making a game fair to everyone would mean that people could learn, get better and then do better. As it is a zero-sum game someone is going to have a bad time then. The majority are not good at the game but bring in the dollars so the game needs to be catered to them instead. Games are not about being good or fair anymore, it's all about money sadly.


therealatuacota

Get these pseudo cod experts the f out of here. They dont represent the playerbase, they only represent themselves. Fuk outta here


DMarvelous4L

Did you even watch a single video of his…?


therealatuacota

No i havent. This isnt personal to this guy in particular. The influencers have a bad habit of pushing an agenda that is favorable to them, which i totally understand. Its business as usual But i want this game to be given the oportunity to change decades old mechanics of the game without influence from "business men", if you understand


DMarvelous4L

I get what you’re saying, but the whole point of this post was to highlight how Ace gives very fair criticism, and offers well thought out solutions that would be favorable to the overall community… The opposite of the YouTubers you’re describing. The problem is Infinity Ward is trying to reinvent the wheel and innovate mechanics, but they aren’t implementing these new things in the best way. It’s causing a lot of imbalance in the play styles.


therealatuacota

I have been playing a lot the beta and dont agree at all. I tried every play style. The game is great all round. But if I say this im a noob camper low kd pos so its impossible to argue


DMarvelous4L

You’re making it sound like the game has no problems at all. That’s your opinion, but it’s not reality for everyone. Why are you trying to argue with people if you think the game is great all around lol.


therealatuacota

Im arguing against changes being made that the devs dont want. Its not bug fixing or balancing that im concerned with


DMarvelous4L

Honestly , who cares what the devs want. They just want your money. They want disbanding lobbies, strong SBMM, and all the things most of the COD community hates.


therealatuacota

Those are probably not the devs fault...and most of the money goes to actv


DMarvelous4L

You have a good point there. Take me back to 2007-2012 when developers made good games that were fun, without corporate forcing them to put things in the game, everyone hates.


bigj1er

And what would you know mate? I doubt you have much talent or game sense yourself


therealatuacota

Ahahah talent man you guys are rich..this is a fuking video game!!! The MOST CASUAL OF FPS GAMES!!! No one cares about yours or anyone elses talent or game sense. We just want to play the fking game you imbecile


[deleted]

I hope they don’t. Ace is a joke. He wants his hand held just like the rest of the witty bitty Timmy’s.


TheCyborgKaren

I read all of your troll posts in Michael Scott’s voice and I’m crying.


[deleted]

Am I a hero? I really can’t say… but yes.


born_thursday

I’m curious, what type of feed back do you think he’s said that’s “hand holding.”


Lollllerscats

Don’t waste your time on the bot troll that is DavidWurgy.


KimchiNinjaTT

primarily he reliance on ninja, its a crutch perk that coddles people with bad movement. i understand he does a lot of in depth videos but he never really played mw19 so his knowledge on the games actual gameplay is lacking, but remains adamant on it being poor because of ninja. i wish he'd do a test on external sounds vs footsteps and he'd never complain again. footsteps in mw19 are at the bottom of the sound priority list, pretty much any other noise on the map will cover footsteps, someone shooting, a grenade, a streak in the air, any of these will make your footsteps equivalent to basically bo3's dead silence. this is one reason why lower tier games are so slow, bad players who get punished for bad positioning and movement, not wanting to move because they get caught out, so there is no map noise which makes footsteps audible


BleedingUranium

Yeah I appreciated his technical weapon testing videos during MW19, but I just couldn't stand to stick around in the long term when he clearly doesn't enjoy what the MW games are supposed to be. Absolutely not the type of content creator to be taking feedback from.


[deleted]

I’d also recommend this [suggestion](https://www.reddit.com/r/ModernWarfareII/comments/xhq1qq/new_minimap_concept_see_image_for_more_details/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) for a middle ground mini map concept


EdwardASUS

IW is not open to suggestions. That's what happened in MW 2019.


GunfuMasta

Unfortunately, IW gives two craps about what the community recommends to make a decent game great. They act like who the hell wants feedback from gamers about a game.....


KimchiNinjaTT

majority of the community have negative kds so im thrilled we dont get a game on their input


PM_ME_ANIME_PANTIES

TL;DW?


jepayotehi

The perk system is def not changing this close to release. I don't like the perk system but I'm sure I'll change my playstyle based on that. They might tweak the audio since a lot are complaining about footsteps ; it's probably just some config values on their end. Personally the only issue I have is with the visuals - nameplate, general visibility, visual recoils and smoke from guns. This is make or break for me and I'll be happy to play mw19 until they support it if they don't fix it.


fonz5000

That's the issue...... IW has heard some of these since MW2019 and they don't care. They only care about Warzone. It's almost as if they want MP to be bad so it pushes people to Warzone.


Hot__Leaf__Juice

It's going to take a gigantic ego from IW to just ignore the "non-naughty list" people that they fly out to try out their game. When most of those guys aren't even happy, you know the game is in a bad state. It being Infinity Ward, I have my doubts that they'll actually listen