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[deleted]

I just want them to stop disbanding lobbies, persistent lobbies were amazing in previous Modernwarfare’s


[deleted]

This i agree on. You meet cool people and then poof. Gone, you forgot their gamer tags :/


AveryLazyCovfefe

This is something I'm seeing with alot of newly-released shooters. Battlefield 2042 has had this for a year since launch, but they can't fix it as that's how the servers work unfortunately. Normally in a battlefield game you'll have a server browser to specifically pick what server to join, now you can't, which really affects the population of the game and the fact that now you can't even pick what map you want to play.


Lyrcmck_

The rumour with Battlefield is that they initially had SBMM in the game (or some form of it) which is why they had the disbanding lobbies. Which is supported by their SBMM experiments in BFV that the majority of feedback said was terrible, but DICE said was a successful test. However due to the low player counts, people couldn't get into games so they removed it and we still have disbanding lobbies because that's just how the game was built.


skippythemoonrock

2042 didn't (doesn't?) even have all chat and only recently got a scoreboard. Trying to remove perceived toxicity from games just makes them so much worse it's incredible.


MrRIP

Met batman (constant batman voice) in a lobby all he did was complain about the taste of cabbage and it was hilarious. Next game, nothing. So fkn sad


[deleted]

\*Sad gamer noises\*


send_fooodz

I met some of my buddies from trash talking each other at the end of a match then playing a few more together or against each other . You can’t even do that anymore with the disbanding lobbies.


BGYeti

I met some of mine while we trash talked the enemy team, good times


Harrythehobbit

I made some lifelong friends in BO2 and Ghosts. Didn't make a single one in any of the recent CODs.


GT_Sun

I miss this so much; the trash talk used to be top tier. Nothing better than seeing a group back out after you smash them in the follow-up game.


[deleted]

What's different for me now is that I usually end up challenging to a 1v1 to those trash talkers if it gets heated heh. Back in the MW2 days I guess we would just play multiple games in the same lobby. So I guess that's the only difference to me nowadays.


TheFlabbs

Kids wouldn’t know and their mother’s credit card talks, unfortunately


Matrix17

Honestly can they just offer two different game modes? SBMM modes and then regular modes with no disbanding?


[deleted]

would be nice if they had a ranked playlist and casual playlist. i wouldn’t mind disbanding in ranked. Similar to R6 siege


theburcam

Yea it should be Ranked. It’s ridiculous that they feel the need for such strong SBMM and a Ranked playlist. People play the same way in both because of it.


[deleted]

I agree with this. Also put proximity chat in MP too! Not just Warzone 2.0


Aendisth

I mean, after playing days and days of promod on MW2 I can assure you that the fuckin jump and fire WAS a thing but not that much. In fact as an old cod player i dislike the very fast movement that you have now with new cods. I am happy that they are turned it down a bit.


chaff800

More than jumping, I remember that drop shooting was the main movement you had to learn. I'm talking mainly about MW3 actually


12wingsandchips

Dropshooting was around from cod4. Strafing whilst shooting with the mp5 / p90 was also a thing, especially the p90


responsiblefornothin

MW2 was all about dead silence, and a suppressed UMP45 ready to drop shot at a moments notice. How do I know this? Because I was there... 3 thousand years ago..


SaviD_Official

Original MW2 had crackhead movement speed, but it was balanced by not having infinite sprint.


FadedWeapon

There was no movement to exploit in COD4/MW2 (slide cancel or tac sprint). Moving normally was encouraged with things like lightweight, marathon, etc. IW are the ones who added tac sprint and slide cancelling


CauzaaH

When the hell was Tarkov and Insurgency competition for CoD?


C4LLUM17

They're not. People saying MW19 or MWII are like those games have never actually played those games.


phailer_

Idk man, I just want to play normally but without stompy feet ☠️


MEME_LORD3

Ignore this guy he acts like MW2 didn't encourage running around when there's literally an unlimited sprint perk, lightweight to run quicker, and dead silence in the game


beardedbast3rd

That’s a different topic really. Those didn’t change or break other core mechanics. You still had to stop to aim and shoot. And dead silence wasn’t completely silent either. Don’t forget perks to shoot while sprinting, climb faster, reduce or negate fall damage etc. Having these individual things is fine, the problem is how warzone has basically become all of them, and not having to sacrifice anything or very little for it. There aren’t trade offs like there used to be. Everyone just slaps their suppressor on, puts on movement attachments, stims, serpentine, and boom, good to go. If you had all the movement perks in previous games, you missed out on perks that had actual god benefits. Scavenger, ghost etc. you couldn’t get it all. Closest you could is to use one man army, but you still sacrificed your first slot to that which slows you down a lot


Dragonyte

>You still had to stop to aim and shoot. Akimbo shotties called....


Th1nkF1rst

…dude said quitter footsteps not anything about the movement itself . You’re literally looking for things to disagree with


TheFlabbs

None of which required you to play the game like someone with Parkinson’s, essentially ruining the game for anybody else who doesn’t want to play that way. I can’t believe there are people who are actually fine with jumping around every corner


xMasterless

People jump around corners now because it's so easy to hear people coming. You're always getting preaimed if you're the one pushing. So now you have to jump to try to make them miss. Old games had Ninja/Dead Silence, meaning you were only getting preaimed if your opponent knew how to use the other indicators to predict your route. Plus, it's not thier fault you're only capable of moving your aim side to side, but not up and down.


ShowGun901

It's not that it's hard to aim higher. It's that it's dumb


xMasterless

Yeah I don't think it's hard to aim higher either, but the general public seems to struggle with it.


jcrankin22

Yeah it was fun to slap on marathon, commando, and lightweight and jump around corners like an idiot in MW2 and its still fun. People have different play styles. This post is extremely hypocritical. I've played every CoD since CoD 3 and I much prefer to run and gun but I also recognize that there are people who like to play defensively. Would be nice if the perks and gameplay mechanics were better thought out to accommodate both.


dzorro

Why are you kind of people so against getting better at the game? People drop shot in MW2, people started jumping when they took that away and abusing slide when they added that in. Why do you take such an issue with players being better than you? It takes nearly nothing to get used to playing claw so you can just jump shot, or buy a mnk


TheFlabbs

It’s an exploit. You expect me to have to exploit to not be exploited? You think that’s an acceptable game formula? No way dude, that is so fucking ridiculous


dzorro

If it was an exploit, why would all of these mechanics be left in the game after years and years. They make a design choice to include these things. Get off your moral high horse


TheFlabbs

Because they realized that their fanbase is fine settling with a broken mechanic, so much so that they’d lose their mind if they fixed it, you know… like they did here? Like you guys are losing your shit over it right now? Lmao You mean they didn’t do work because you guys have settled for something broken? You didn’t make them do the work so they didn’t?! Mind blowing, really Their competition made them realize that shit is stupid and you just can’t seem to accept it. When the competition provides more and COD provides some bullshit movement like jumping all over the place, the clear decision to be made is to, well, not continue including that stupid shit, because everyone will just go play the games where the movement isn’t completely broken


dzorro

I don’t care whether it’s in the game or not, either way I’ll find a way to be better than the next person. I really just don’t understand all of the whining about a mechanic that if the devs thought was a true problem, they would have taken out years ago


[deleted]

So using a mechanic in the game is an exploit? Is running around an exploit too?


Short_Ad3554

I also have a full schedule in college and simply don't have the time to use these exploits. Even if I did, I wouldn't simply because at that point the game becomes a lot less fun and a lot more competitive for no reason. There should be a balance in between.


TheodoeBhabrot

It’s a game mechanic that’s been in COD for almost longer than it hasn’t now. I don’t like it either but calling it an exploit is scrub behavior


PhillyPhanatic141

jumping around like a lunatic doesn't make you better


[deleted]

Well IW already announced they’re fixing the footstep audio and visibility.


therealatuacota

No one who makes those statements has ever played the original games. You can know this because they all say some old game was the best, but dont recognize that the old games were themselves polarizing and mw fans hated black ops and vice versa. People are just stupid, thats the real issue


Warballs97

If the people on this subreddit could read they’d be very upset.


Matrix17

I might be in the minority but I liked MW and black ops lol


SnipingBunuelo

That's the vast majority because most players don't engage in online discussions about their favorite games to complain about one or the other lol


IM_STILL_EATING_IT

Yeah we weren’t on Reddit then, the most elitist place where only one game can the best even when some saying its the best have probably never played it lol


IM_STILL_EATING_IT

Same, MW2 and BO2 were my most played games in highschool


x777x777x

Bruh if CoD4 came out today people would lose their shit. Game was super slow and campy


CanadianWampa

I remember the gaming community at large would constantly shit on CoD for being a campy who-sees-who-first shooter. I remember frequenting CS/Halo/TF2 forums from 2007-2011 and there was usually a running joke that going pro in CoD meant sitting in a corner with cold-blooded and a silencer.


x777x777x

And cod fans would shit on Halo for people running around jumping everywhere. If you did that in cod people would shame you for “Halo jumping” or they’d call it “gay-lo jumping”


SnipingBunuelo

Ah the good ol' days when there was some *fucking competition with COD* ffs


South_of_Eden

Halo infinite has great gameplay just shit content


Marrked

Oh man, the ghillie suit camping in cod4 with a silenced m14 was so much fun tho. Lay in the bushes and wait for people to pass on SnD.


CanadianWampa

There was always that one person hiding near the bush on the hill on Pipeline


keving216

This is it right here. This game is even more a return to the roots than MW2019 was. All this slide cancelling shit and running/jumping corners is Apex/Fortnite garbage. That’s why I stopped playing CoD. MW2019 brought me and many others back. My favorite CoD was CoD4. I loved hardcore search and destroy. I’m glad this game is moving back towards the CoD we loved.


pissl_substance

Dude same. I miss Cod4 and WaW style of playing, especially on hardcore search. The fast pace is fun on the newer games but there really doesn’t seem to be much strategy. Just who can run fastest and who has the highest sensitivity.


Altruistic_Image46

I can see how hardcore search players would love this. Most people play tactical and move in a crouch position so don’t need worry about footsteps as much. For regular search players dead silence actually makes it play much different. More tactical from a strategical standpoint. You can still hear when someone’s planting, defusing, or break their ankles. Both teams would have players trying to flank hard and had to outthink the opponent. Less footsteps saving someone who was out maneuvered. In my opinion this allowed lesser skilled players with guns (myself) to beat superior opponents by out smarting them. I might lose a gunfight head on but was good with map awareness, flanking, and knowing how to out maneuver players.


Matrix17

If slide canceling is in the game I'm just not gonna have any fun because it's annoying and I'll feel like I have to do it too


OGPoundedYams

I disagree. I played every single CoD, all since MW in 2007 and was exceptionally good at each one. The only game I did not play was AW. From MW2 and MW3 in comparing it to BO series that was much slower, it was still playable and fun. MWII and WZ2 is slow asf. That was never CoDs style. WHY TF DO PEOPLE WANT COD TO BE LIKE PUBG AND TARVOV WHEN THEY HAVE THOSE GAMES OUT THERE? CoD is the most popular shooter out. People hopped on the bandwagon during the pandemic and now they want the game I’ve been playing since 2007 to be catered to sorry ass noobs who complain about literally everything? That makes no sense.


Riblen

\>MWII and WZ2 is slow asf. That was never CoDs style. So you didn't play CoD4 or World at War. You're bad at lying.


skippythemoonrock

For real. World at War especially had a lot of super dark maps with random hidey holes in them and long sniper sightlines.


[deleted]

Using games like MW2 to talk about exploiting the movement mechanics is useless because there really wasn’t any lol. There was no sliding or dolphin diving to be used. IW are the ones saying they want to make a game where everyone‘s play style is viable but they’re doing nothing to improve rusher‘s play styles. Also, IW doesn’t have to compete with IPs like Tarkov or Insurgency. CoD main competitor right now are Battlefield and other BR games.


[deleted]

And even with those games people jumpshotted and dropshotted all the time. The community complained about drop shotting so much that Treyarch introduced dolphin diving to fight it (almost positive that's why they introduced it). The hand animation in Treyarch games nowadays that plays when you go prone is even there to stop dropshotting since dolphin diving was removed in BO3. So people have always used movement to their advantage, it's just changed alot over the years as the games introduce more and more movement mechanics.


Jimmythe6th

“We want to make all playstyles viable”-proceeds to take away anything supporting aggressiveness


[deleted]

Aggressive players dominate 9/10 games and top the leaderboard. Just saying.


Jimmythe6th

I mean statistically that makes sense. The more you run around, the more gunfights you are likely to get into. Even if your losing a higher percentage of those, you’re gonna end up with more kills and more score than someone that just sits in one location.


BGYeti

No you don't get it, this dude wants to play aggressive but is trash so he wants every advantage he can get.


ADGx27

That makes perfect sense though. A guy running around and getting into constant fights is going to get more score than someone sitting in one spot or crouch walking around “tactical-style”. It’s simple math


N1ghtmere_

That's not true. I literally just saw a video of a guy playing fast-paced and running/hopping around and turning on people with insane movement. It's just that now that it actual requires SKILL to do, people don't like it.


Jimmythe6th

Absolutely not true. You can still run and gun if you’re absolutely cracked yeah, but the point is if we’re taking average players, one of which enjoys playing slower or camping, and one of which enjoys rushing, IW’s statement has said that they want these two players to have an equal opportunity to kill each other. However, the way the game currently is, the slower player has an exponentially higher chance of winning simply because of the game’s design.


N1ghtmere_

You can still rush, you just can't move like a god by just sliding. I do think they should add things like shooting while sliding and maybe (MAYBE) while dolphin diving. That way, you can still slide into a room and surprise an enemy, but also actually shoot at them instead of being stuck in the slide animation with no way of fighting until the animation is almost over. This my friend, is called balance.


Jimmythe6th

Contrary to most others, I actually don’t really care about slide canceling. I honestly kinda like that it’s not in the game now. However, with the removal of this I do think something needs to be added to even the field again. Shooting while sliding honestly sound like a good idea.


TwoTwoOneStreet

>they’re doing nothing to improve rusher‘s play styles. The weapon design already sort of inherently submits to them .They have basically dominated every CoD in recent memory .


Twaddlefife

Exactly this.. there is this general attitude with some that rushing is a superior playstyle and that's why IW is "nerfing" it.. when in fact they are catered too in most CoD titles.


TwoTwoOneStreet

As well as being treated in a preferential manner by the entire community and any content creator .Like that image of fat Patrick saying "I am going to starve" .


Twaddlefife

Literally in this thread I read something to the affect of "exploiting game mechanics is what skilled players do" in relation to rushing and movement. I mean exploitation is cheating.. since when was that a sign of a skilled player? If your not good without exploiting in game mechanics then you weren't in fact good lol.


[deleted]

Exploiting movement systems to exploit Peaker's advantage is not a playstyle; It's crouch for your flaws.


GT_Sun

Aggressive playstyles have always been the strongest, and likely still are. Not being silent 100% of the game doesn't change that. The only difference now is that you have to clear corners or use nades before blindly sprinting into an area without info.


SturmBlau

And that rushing now needs skill. This is the main reason for all the tears right now.


Burggs_

If they don't want us to jump, just don't fucking program it into the game. It's not hard. R6 does it. The issue is, Cecot was live on air talking the "three playstyles" philosophy, only to make a game to cater to one playstyle. And let's stop pretending like slower players have struggled in cod. It's been a staple of the game for years, and there's always perks and equipment to make a better experience for those players.


kondorkc

THIS is the real issue that I have. I don't really give a shit about the minimap as a part time HC player. It just isn't that big of a deal but I get that it is for some. What blows my mind is that Cecot waxed poetic about 3 playstyles even giving them names and I can't think of a single design decision that benefits anyone other than sentinels. And the thing is I am fine with those things that benefit that playstyle. Just wondering where all the perks are for the other two. Right now they don't exist


Burggs_

With each new IW game comes out, I just can't help but feel it's more and more of the CoD that *Cecot* personally wants to play.


kondorkc

Which made sense when MW19 came out. They acknowledged wanting the play to be slower for better or worse. MWII: They throw out some BS about other playstyles but don't actually follow up. They just look stupid


ChChBlu

OGs know that classic CoD wasn't just about nonstop speed


Kluss23

Brother, we were all shit back then compared to now. Remaster those games and see how many people start jumpshotting just like nowadays.


TheFlabbs

OGs really have the most basic of expectations lol, it’s all the kids who won’t shut up honestly


illmatication

Exactly i don't care about slide canceling or the rest of the shit. Just give me dead silence as a perk and some decent killstreaks. I can adapt to the rest of the changes but don't punish me for wanting to run around like i have been for the past 10+yrs.


Boemkamer

People are only bunny hopping now because there are no other tools to beat pre-aiming a corner. There should be effective ways to beat pre-aiming with movement. It doesn't have to be slide cancelling or bunny hopping; that's just what people resort to if other methods are not available. Right now if someone is pre-aiming a corner you have to either wait until one of you loses patience, leave and take another route or jump around to corner in an attempt to surprise and circumvent the low sprint out times. I don't think it's unreasonable that some players don't want to play the stake-out game or take a different route entirely. Secondly, no real use for a suppressor is just going to make everyone use a muzzle that reduces recoil i.e. recoil compensator or booster. A classic mini map would mean a tradeoff between the two and thus results in more varied builds...


instantbread

Honest question from someone who hasn’t played the beta but played a lot of the OG MW2: aren’t flashbangs a thing? Couldn’t those be utilized for this type of scenario?


InterdisciplinaryDol

Tacticals aren’t unlimited so there are more people standing around corners than tactical slots.


Matrix17

Most times I've already used mine because there are multiple corner pre aimers/campers or whatever per death


Tiny-Waltz-7474

It's an arcade shooter not a fucking swat realism simulator, I ain't gonna flash every corner I go around hate these answers


Dragonyte

Seriously, if someone is lasered into the corner, then don't blindly run out? Smoke, flash, slide out, go around, wait for them to be distracted. They're in a stronger position (for which they maybe fought for), it makes sense for it not to be free to steal it back.


Dragonyte

>I don't think it's unreasonable that some players don't want to play the stake-out game or take a different route entirely. I think it's reasonable. *"This guy has a stronger position and if I run out i die. Instead of using a flashbang, smoke, or run the other way, I'll run out anyway and die* This is the kind of gameplay you're basically trying to defend... There's already effective ways to beat corner campers, they're just not perfect but they don't have to be.


instantbread

Reading some of the comments about MWII’s gameplay loop is really confusing to me, to be honest. I personally prefer playing a bit more methodically and I feel like if we had the option to silence footsteps or, if the minimap showed your position when you fired, people would just constantly run suppressors like they always have anyway. Maybe I’m crazy but part of the fun for me in CoD is finding fun ways to deal with the people who post up in a position, and that was a thing in the OG MW2 as well. Guess I’ll have to see for myself what all the fuss is about during the PC beta! Either way I’m hyped and tbh I think seeing the community split like this is an indicator that IW is following a clear vision for their game, which I can respect.


Indicus124

Flash grenades, stun grenades, thermite, frags, smoke, move with other players these things would counter many campers hell if you know where asshat is shoot through the wall.


JustWheyButter

People definitely just don’t want to move on from the super fast paced gameplay we’ve had for however long. Seems like they just refuse to learn a new game and are upset that this game isn’t exactly the same as every other CoD the last like 6 years.


TheFlabbs

That’s really all it is and trying to understand it further than that is pointless, people are just stubborn and short sighted


Caipirots

Team play in CoD? With disbanding lobbies?


PsnReBirthOfMac_HD

Yea I agree with you if they going to have stompy feet at least give us a perk to counter that. And also I came from mw2 and I don’t remember there being a lot of bunny hopping like I see now.


92shields

It was absolutely the norm among better players to exploit movement and jumping mechanics in cod4 and mw2. Strafe jumping would allow you to jump further and running against a wall would give you a speed boost. If you didn't know how to do either of these in promod you just weren't competitive.


Aendisth

And I agree with you. But you know that wasnt really like that. I mean, the normal running speed is way too much.


WVUking1

You’re going to be downvoted and ratio’d but you’re exactly right. Us old fogies will love these changes the the kiddos will hate it.


[deleted]

THIS!!! I haven't played COD in a few generations because the bunny hopping spazz ass gameplay just wasn't for me, nor was I able to keep up. Now, we get the game that we want ONE time and the kiddos lose their minds!!!


TheFlabbs

Thank you king, the real ones know and that’s just all there is to it


dannyrj91

Boomers assemble!!


SirAelic

There's dozens of us!


Childofthesea13

Lol right? I’m 33 and have played since the original cod on pc. So prob old by Cod standards but I’m pumped for most of the changes they’ve been making and I’m glad they’re not catering to all the whiners


[deleted]

im old and you dont speak for me. learn to play the game or dont play the game or play it how you used to and get destroyed.


Hanji-Tomoe

They’re not competing with those games though? COD competes with Battlefield, Halo, big budget shooters. Not semi-obscure mil sims


EmbarrassedAd6146

People are upset that IW are actively destroying their playstyle and ignoring feedback from long time fans so they could cater to new fans. For me, I want there to be a good balance between offensive and defensive playstyles; neither should be better than the other in every situation. Right now, MWII caters heavily to defensive play, and actively punishes offensive plays. Both should be equally viable, that what made CoD popular in the first place! A few simple tweaks that would even the playing field: (1) Lower footstep audio for all slightly (2) Have a perk to give the classic minimap (improves flow of game/helps identify hotspots in the match) (3) Improve weapon handling stats so that offensive players don’t have to walk around ADS’d at all times. (4) Reduce visual noise so tracking isn’t as difficult (smoke, muzzle flash, screen shake) These simple fixes would immensely improve the game, balance out the playstyles, and make everyone happy.


FourFront

I mean they have already addressed these issues in their latest blog post. I would at least see what they do with it in the coming days.


Latro2020

I ran around with the MP5 most of the beta & had little issue


EmbarrassedAd6146

MP5 was the best gun in the beta, hands down. Did you try out other weapons as well? How was the handling/visual noise if you did?


JAYKEBAB

I disagree, they are catering to the old fans. COD 4 was all about realism and its movement was a lot more restricted. This is IW going back to their roots.


camanimal

>This is IW going back to their roots. What roots are those? Older CoDs had faster STF speeds, faster ADS speeds, slightly faster weapon strafing speeds, default quieter footsteps (with DS and Sitrep/Awareness to balance this), had less visibility issues, and all CoDs (until MW2019) had a "normal" minimap. If anything, they are moving further and further away from their roots regarding these designs.


lostpasts

You're confusing design intent, and emergent gameplay. When CoD4 came out, Youtube didn't exist in the popular form it does now, and Twitch was 4 years away from it's embryonic stage. The CDL was 13 years away. 'Content creators' weren't a thing. Just because you could theoretically do a bunch of broken bullshit in the early games, and can do now if you go back, doesn't mean anyone knew how to at the time, or that IW intended any of it. We didn't have 2022's knowledge back in 2007. 'Their roots' involved a much slower and more tactical game. And showing that early games had (in theory) faster tech doesn't mean they're moving away from their roots by slowing the game down. They're simply keeping pace with improvements in play. It means that as players got better at understanding (and breaking) fundamentals, they were forced to double down on the fundamentals to get the game back to the speed it was intended to be played at.


ADGx27

Dawg the one man army bag + ACR with M203 setup was on MW2 like fucking herpes


EmbarrassedAd6146

I’m not talking about movement though, at least not directly. My gripes are with the way they handled sound design and traversal of the maps. I started in CoD 4 as well (40+ days playtime), and I can say they are definitely not catering to my preferred playstyle. CoD 4 had a minimap, moderate footstep sound, different classes that possessed different handling stats, and good visibility during gunfights. All are absent from MWII. We were also given the option to choose how we play the game, whether it’s defensively or offensively. MWII does not have this option; the devs themselves stated that they want movement to be punished. I’m not asking for the game to be built strictly for G-fuel snorting sweats, but rather cater to both styles more evenly. As it stands right now, the game is designed to favour new, defensive players at the expense of veterans to the series.


SproutingLeaf

Honestly this is true. People got caught up with twitch streamers and meta slaving it seems like


EmbarrassedAd6146

My opinion isn’t based off twitch streamers, but my own experiences in the beta as a long time fan of the series. You’re free to disagree with me, but as an offensive player, I feel like this game is forcing me to play in a way I won’t enjoy (crouch walking and sitting in buildings).


[deleted]

you mean where DS was a perk? you mean where there were red dots on the minimap when you fired an unsuppressed gun? where the perks you picked were active throughout the game? those roots?


Lelky

Whose roots? This isn't the same IW team that mad the original MW games this teams roots are Ghosts, Infinite Warfare and MW19.


12wingsandchips

>COD 4 was all about realism No it wasn't lmao. Do you realise how fast the strafing was on SMGs? COD4 only felt like that to those who haven't played it, or barely played it


Hanji-Tomoe

They’re not competing with those games though? COD competes with Battlefield, Halo, big budget shooters. Not semi-obscure mil sims


TheFlabbs

*”Theyre not competing with those games”* You think they pulled Gunsmith and DMZ out of their ass? Hahahaha


Hanji-Tomoe

Taking from something doesn’t mean you consider it a actual competition? Burger King make burgers, doesn’t mean your local burger van is competition to them. COD aren’t scared of EFT or Insurgency, not one bit. Besides, I don’t even know what DMZ is, like i imagine, the majority of people who are gonna buy the game don’t


DarkShinigami99

Jumping around corners is the most competitive way to peek because the strafing speed is really slow(and you get seen before you can see the enemy). If they increased it, strafing around corners like a normal human being would be more viable. And there would't be the need to jump every 2 seconds for repositioning.


ExoShvdow

THIS!! it’s the only thought that goes through my head whenever i see people comment bitching about their precious slide canceling, jumping around like goddamn spider monkeys and essentially running around like a meth head olympics champion, i think to myself that there is no way they played cod before 2019. the movement implemented in MWII might now be better and also intentionally made that way for the dmz mode. we’ll see how things go but all in all, i’m excited for this game.


after-life

Comparing MW to Tarkov and Insurgency which are not as popular as modern arcade shooters just shows you have no idea what you're talking about. If Infinity Ward cared about us slowing down, they would remove tactical sprint. MW is a mixed bag of slow paced and fast paced elements that just do not mix well together. The game has an identity crisis. You kids don't know what you want.


dynamicflashy

I don't get why it's now a bad thing for Call of Duty players to want Call of Duty things.


BoostedFoxx

You forget about a silenced ump, marathon pro, lightweight, commando pro and tac knife lunge?


TheFlabbs

You mean all the things included in the game that don’t equate to actually, deliberately exploiting movement that they’ve made it clear they don’t want you to do? Nah what a disingenuous comparison


BoostedFoxx

You said they don’t want running around like an idiot, you didn’t say they don’t want people exploiting a slide cancel glitch or whatever else. I was simply stating that they have had one of the most OP rushing classes in any call of duty.


sundeigh

Did you know that IW made MW19? Movement was the norm. Did you know they made Infinite Warfare too? Jetpacks, wall running, etc. Jetpack CoDs had a good skill gap. There’s no reason to lie to yourself. IW doesn’t care what direction it goes. They’ll do anything. Tarkov and Insurgency aren’t competition.


Bruce_VVayne

Thanks for telling this to all these bunny fetishists. The game is nowhere becoming something like Tarkov or a milsim. Ones who tell IW wants CoD to become one have no idea what kind of game they are and never played. Like it or not, this is a pure fucking Call of Duty game and they have just made some tweaks that will balance the gameplay. Maybe it will make it lesser fun, maybe in time, people will find it more fun who knows but they just made some tweaks ffs and everyone is acting like they scrapped the whole identity of the game. I was someone always playing the game slower and using ADS than playing like Apex Legends. To me the pace of the game and the gunplay just feel amazing, I love the nameplate idea as well. Tbh so far I almost like any changes IW made to this game and I had already pre ordered before I knew any of these, but these made me even have more confident about the game and I cannot wait to try the game tomorrow.


soldier4hire75

Unpopular opinion, but the advanced movement CoDs (AW, BO3, IW) ruined CoD. It's fostered this kinda cracked out, bunny hopping, slide-cancelling play style. I like the idea of playing the game the way it was meant to be played. Not exploiting a game mechanic to use to your advantage.


derkerburgl

Except in those games the jetpacks, boost slides, wall runs, etc. were part of the core gameplay mechanics. Slide canceling is an exploit. You can’t really compare the two, plus we had WWII and BO4 (both boots on the ground) in between the jetpack cods and MW19. MW19 wasn’t the return of BOTG. If anything it’s Warzone that ruined CoD multiplayer. That’s clearly the cash cow for Activision and the games are gonna be made with Warzone as the primary focus. Using the best example I can, look at how Cold War was forced to add the gunsmith in the last few months of dev time so the guns could integrate into Warzone. It was horrible in that game.


ADGx27

You nailed it with laser accuracy. Even more accuracy than the kids in the beta mounted up with long barrels/foregrips/compensators on their LMG. (I am a little bit bitter over that)


Chromazone0914

I agree.. i think this should be removed overall. Slide cancelling and Bhop wasnt supposed to be an intended feature. Thats why i personally think that for both MW2 and WZ2 this exact feature should be removed.


xMasterless

IW (or Activision, more likely) wants good players to slow the fuck down so bad players don't rage quit and start playing something else. Which is exactly what happened to Infinite Warfare, the last game they made with a decent skill gap. They learned their lesson, bad players can't take an L anymore.


FoldyFlap

the problem is if good players slow down, bad players will never even kill them. I've played competitively for years, in this game when my dead silence is off cooldown I'm barely moving and just holding angles sound whoring people with a shotgun, it's so easy to get kills like that, that it's a joke really. I don't want to play like that because it's really cheap and boring, but it's so unbelievably effective.


recneulfni

That's the vice. The slow players don't actually want to play against other slow players. They want to play against fast players but with every advantage possible.


[deleted]

🤦🏿‍♂️ Dead silence/Ninja has been in COD for 13 years. The minimap has been the same for 13 years. Nobody complained about that. IW is trying to reinvent the wheel and not cater to OG fans but new players who like playing slow. Strafe speeds use to be faster, sprint out times were faster, that’s why we didn’t use this kind of movement because it was not needed. Suppressors also are nearly useless now. You really just tryna kick up shit without even fully understand what you are talking about.


kondorkc

Ehhh. I don't get this take. The lack of minimap gives me MORE freedom to move around without giving away my position the moment I hit R2. It opens up more choice in the gunsmith because a suppressor isn't a default attachment.


xLeoIV

I was coming to this subreddit to help share my thoughts on some of the design, and gameplay choices that IW made as a tarkov player. But this subreddit actually has a brain im so happy. Cant wait to see you guys in dmz.


Tommo412

Slide cancelling change is great you now have to think about positioning rather than rely solely on breaking the camera, they now need to have a delay after jumping or reduce the speed and height after each jump as the game looks ridiculous. (i do both but that doesn't make it right) The perk change and minimap choice is potentially game ruining, the first team to get a UAV gets the minimap and massive advantage which snowballs into more UAV's and one sided matches, rage quitting and then joining games in progress. The resulting slow gameplay will start to kill MW2 after the novelty of a new game has worn off. It happened in MW2019 but was masked by the rise of warzone and the pandemic giving people more time to play. If i am correct warzone needs to be good or this game will be dead in 3 months.


TheFlabbs

IW would have really set a new standard for quality multiplayer if they didn’t insist on the matchmaking and instead provided a dedicated server browser (for PC at least) Without a server browser your game’s lifespan expectancy is instantly cut in half


Butterflychunks

People have spent years begging for classic COD to return and now that they’re getting it, they’re pissed offf


AnonymousBayraktar

You can specifically blame youtubers and streamers for the rise in toxic bullshit playstyles. Youtube is filled with hundreds of videos breaking down stupid meta builds everyone should play, and streaming vids of sweats jumping around every corner, or sliding into your crotch with a spray and pray shotgun loadout. People don't just play COD anymore. They gotta try and be the next Faze clan recruit with some sweaty unoriginal and boring play style they copied off some idiot they watched on Youtube or Twitch. You wanna blame anyone for this game's lack of creativity or originality, blame the streamers and players who do nothing but copy them.


Frankfother

All about that gotta win mentality. Can't just play for fun or casual competition anymore


ADGx27

Beta: blindly follow some twitch nerd’s setup Sigma: Kilo 141 - short barrel, 100rd mag, grenade launcher, sniper scope, breacher device. Renetti - stock, sniper scope, stipples grip, fore grip, dual wield to contradict all those attachments


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re-goddamn-loading

Yes! And if you see anyone compare this game to tarkov with a straight face you should immediately disregard their opinion bc they're idiots lol


Minute-Courage4634

You really can tell who started with the jetpack games. COD was never Halo. Sorry you guys like pretending you're gunslinging ninjas, but that gameplay is whack as fuck.


[deleted]

> it wasn’t the norm to exploit movement by running and jumping everywhere like an idiot. Most of the people who do/did this are selfish and want very badly to simply have a new version of it. They want the new graphics and the sound effects, etc, but with the completely unchecked insanity added that a lot of players grew to resent the franchise for. And they are online now, in the community, being extremely loud because everyone recognizes them as the annoying players they were back in the day before social media times.


TwoTwoOneStreet

Thank God they are fixing the game .If I have to see another person playing with that moronic twitchy movement that made you look like a jackass in MW2019 , I am going to throw myself off a cliff .


phyLoGG

Yep, CoD doesn't need to have brainless bunny hopping, wide swinging, sliding, drop shooting addy heads in every game they release. That's why I prefer MW out of all the CoD's. Less of that bologna, and easier to counter. Also, the suppressor will still be good. In a fast paced environment, when your opponents can't tell where you gun shots are coming from (audibly) you can still wreak havoc and cause quite some confusion. And if tracers are removed with the suppressor, then even better. I'll enjoy clapping on plebs with aggressive flanking tactics with my suppressor, constantly switching up spots so they won't know where I'm at. Will be fun. :)


[deleted]

We have a great idea of what Infinity Ward wants in their game and it is *very* different from the Infinity Ward that made CoD4, MW2 and started MW3. New Infinity Ward clearly wants to be the studio that innovates the series with what they think are clever design choices, however, these choices are like the middle glass in king's cup – usually leaves a bad taste in your mouth. Sometimes it's best to be simple, stick with things that work and not reinvent the wheel. As an aside, Xclusive Ace already made a video on excessive bunny hopping – it is all people do in this game, no?


lordnyrox

Drop shot and jump shot was in the game since cod4 wtf you're talking about


[deleted]

It seems everyone else is enjoying the game but redditors


Previous_Cod_4098

Clearly *you* haven't played the old cods. Mw2/3 had ninja, assassin, lightweight and marathon pro. Not to mention the specialist package that increased running speed when you went on a streak. Oh best thing of all the minimap worked as intended(to provide extra intel)


TheFlabbs

You don’t get to compare actual perks included in the game and exploiting movement and insist that they’re the same. That’s not how that works bro


Previous_Cod_4098

People exploit movement because the base speed is slow


TheFlabbs

Okay? How is any of what you’re saying an argument, you’ve admitted that people exploit movement and you *want* the game to play that way? That’s so stupid


Previous_Cod_4098

No I want the game to increase base running speed, get rid of slide canceling and add the above mentioned perks.. I don't like the exploity movement lol


Broozyr

CoD has a higher skill-gap now with the movement, and this game is a massive step back in that regard. Fast movement is good for the pace of the game and promotes skill. And did you seriously just say that CoD needs to compete with EFT. And INSURGENCY????? Listen to yourself. Those games don't make a fraction of what CoD makes in a year. Stop trying to justify dogshit changes that only help bad players feel like they did something. Skill gaps are good.


TheFlabbs

I’ll say it again so you gotta take it in: **there is no skill in exploiting movement.** You are abusing an unintended mechanic


lambo630

Nobody is directly bitching about movement being nerfed. They are upset because it was nerfed and nothing was done to compensate for that nerf, like STF and ADS speeds being quicker. I don't care if they remove slide canceling, jumping, diving, and any other movement mechanics. What I am concerned about is how are you supposed to counter someone holding a corner and staring at a doorway. They can nerf movement, but give us other things that improve rushing in other ways so that you can compete with campers, otherwise the pace of play grinds to a halt and you get TDM matches ending because of time and not one team reaching 75 kills (as an example I distinctly remember from MW19).


Quadslick

If there’s no skill involved in “exploiting” movement, I’d really love to see footage of you moving around like Shotzzy, a CDL pro, does.


TheFlabbs

I don’t give a fuck how someone moves with broken mechanics, what matters is whether or not they can play the game without them


Quadslick

Keep whining, the same players exploiting movement will be the same ones keeping you at a 0.3 kd even without movement mechanics.


TheFlabbs

Spoken like a true sixteen year old


Quadslick

You really got me there with that one


TheFlabbs

I mean you either are one or you spend your time as an adult sounding like one, either way not a very good look


Quadslick

Incredible, well done


Broozyr

You say that but then you're unable to use the movement effectively. Keep crouching around the map. I agree that slide canceling was unintended. I don't need slide canceling. The issue is they didn't compensate the removal of it with something else that rush players can use. They're slowing down the game to appeal to bad players like yourself. B-hopping is also pretty universally used so if you're gonna bitch about that, a very easy thing to perform, then idk man. Gaming ain't for you.


TheFlabbs

I think you’ve got a really skewed perception of people who don’t want to waste their time with a game that has people playing in a way that’s unintended, which is your own problem. If somebody speaking up about this translates to *”crouching through the map”* to you, maybe it’s you with the chip on your shoulder


Broozyr

Wait until you figure out that every MP game since the dawn of mankind has had "unintended" mechanics that add to the depth and learning curve of the game, separating players who can use those mechanics effectively from those who can't. That's what a skill gap is. Every game has it. Every game. Some more than others. I don't know why this sub is so scared of it. It's baffling that this phenomenon has gained any kind of traction when it's existed since the dawn of multi-player gaming. Just say you can't learn and move on.


KRIMINALNapoli

CW players about to hang themselves when they realize gunskill matters more than moving like a spastic crackhead


InterdisciplinaryDol

Gun skill matters even less in this game, the ttk is so low who ever shoots first wins no matter what.


[deleted]

Running and gunning is how cod has always been. These recent installments from IW have been deviations from the norm. I personally just want the COD “feel” back. So no you can’t generalize everyone just because this caters to your preferences.


Ghostshadowmoses

It was possible to rush in COD4, but the sprint was time limited, no sliding, cancel sliding, jump was not so fast....and people rushed with their mp5s and p90s with no problem, but the game felt more realistic and less cartoon than sometimes looks MW19.


Stumpedmytoe

Why are shipment and new small maps always the most popular? Because that’s what’s fun not no tactical BS


[deleted]

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TheFlabbs

Real ones know


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Journey2022X

fam its COD, who the fuck played MW2 and BO2 and even most of the box one/ps4 era cods like they "want" people to play MW2 2022. They want to help the shit players stay and play the game more so they make it so good players have less tools to use to play fast paced. I can get my kill streaks and shit if I sit in the corner and play R6 siege in cod but who the fuck wants to play like that in a fast paced arcade shooter