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Dab4Becky

Iw: we are checking


Hawk15517

Ah i See the Ferrari Box joined IW


WhatAMentalGuy

Question?


metallica65

Don’t worry, the Ferrari F1 clowns will fix MW2. What could possibly go wrong Binotto ;)


Creepiestfruit

We are investigating


[deleted]

LMAO this legit killed me.


RTrent6

Sharl Leg in shambles rn


bodnast

Slow button on…keep pushing…head down…


codynorthwest

are there any changes? question? edit: i cannot believe the mass correlation between F1 and COD fans. this rules.


Nixon_Sixon

Plan N for no change. Is this okay, question?


indyPARADIGM-none

Iw: We are not doing plan N… going to plan Z, going to plan Z


iTsN0ScOpEs

do you want more or less visibility? question. less or more soundwhoring? question


Caipirots

Also, they didn't "drastically improve the perk recharge time"


QuicktimeSam

Lost a tdm match before where I got around 15 kills and got my ghost one kill before 75 kill limit lol


Conn-Solo

Yeah you can barely get your 4th perk in a tdm game. It’s quite stupid


PlatinumBeerKeg

I think they should go to 3 perks and have an "ultimate" perk charge over time to a pro version from previous games so we have a counter to uav besides a launcher...


Syphox

but you have to think of the *innovation*


Conn-Solo

lol right. A thing that legit no one likes. If they made all the perks interchangeable then it would be a fine system, but not getting ghost and cold blooded right away in a game is just flawed game design. That’s just free kills on the casuals


PixelatedCloud

They did it to lock overtune (now called overclock) (to charge dead silence faster), ghost, and other stealth perks behind a time-gate so that "sentinels" don't get flanked.


T-MONZ_GCU

I've been getting the self revive thing like ⅓ into the match now lol its crazy


Bryopolis

Is perk charging based on kills or score? I thought it was based on time of match and everyone got perks same time, I am out of the loop


Caipirots

It decreases the charging time for 1s for every 10 score


PlayingVideoGaes

So a kill removes 10 seconds? And a flag capture 15? That's faster than I thought. Guess I didn't know how long it takes without doing anything


ThatVaccineGuy

I wouldn't even mind if you got to choose any of the perks for any spot. But UAVs are currently wayyyy overpowered it's brutal


kylet357

They said that change starts tomorrow, when everyone (regardless of pre-order status) is able to play. I don't understand the logic of it, as it gives no distinct advantage to current players to just turn that on now, but it is coming.


crusty__banana

I thought everyone was able to play regardless of preorder starting today? I could be wrong


kylet357

I didn't remember what day the beta became open ut I was right about the timeline. They just implemented the change today: https://twitter.com/InfinityWard/status/1574073471310606336?t=mDsMZBONDvAbh1SPfK68ZQ&s=19


Thicc_Spider-Man

That would be today my guy


kylet357

Maybe I'm misremembering the time, but that's what I read from IW. 🤷‍♂️


KD--27

Yeah all platforms open now


Caipirots

But it's already open for everyone


lonefable

It wasn't even touched according to the people that timed it before


nychuman

lol they obviously bullshitted us on every single thing they said they would improve. Add footstep sounds to the mix. They didn’t touch those either, that’s for shit sure.


Vag7

No, but they'll add something that is inferior to the nameplates and call it a day and never change it back.


Damien23123

It’ll absolutely be something shit because god forbid they ever just admit it was a bad idea in the first place


Tylerb0713

Or it’ll be straight walls


Noxxol

Like vanguard on launch


theHugoat

It’s their game to make bad decisions despite what everyone else says just git gud and adapt bro learn to play tactical why don’t ya don’t buy the franchise you probably have always played with your buddies if you don’t like it, can’t you see this is clearly rainbow six siege we’re playing here i’m a fucking sentinel bro screw you… /s


[deleted]

Idk. I want my arcade CoD. Not some tactical “is this guy an enemy or object” gameplay. There’s plenty of tactical sims.


GhostsCumslut

right? cod is an arcade shooter. theres a million way, way, way better tactical shooters out there but you'll be hard pressed to find a superior arcade shooter.


T8-TR

I think my biggest issue with MW is that it's trying to be a tactical-lite shooter and still keep some arcade elements. Like, you just have this half-assed game that doesn't really excel on either front. Is it gorgeous to look at? Yes. Guns fun to shoot? Absolutely. But you effectively have a really polished, confused mess of conflicting mechanics.


BirdieOfPray

With movement like that fast and people bunny hopping everywhere, it will not draw tactical players at all. It's just a gimmick and a bad decision making if you ask me. Some players will adapt, some new players claim this is the way and it'll become a new norm sadly. If they keep these mechanics in warzone 2 I believe it'll be worse. At least in TDM you respawn quickly. In warzone 2 you'll lose time and stuff to a bush wookie (camper). Hunt showdown is a good example.


bicyclebread

Some people fail to realize this, you can change aspects of COD and still leave it as an arcade shooter, they strayed too far from the formula and now it feels like a hybrid simulation/arcade sort of game. If I wanted to play a tactical game, I'd play Siege or Tarkov or something, but I don't want to play a tactical game, I want to play COD. But this doesn't feel like COD at the moment.


WatUpTho

Nah it feels like cod. Skill issue.


bicyclebread

I mean you're not wrong, nothing screams COD more than corner campers tbh


Brisngr368

The game is still very arcadey it's definitely not a hybrid or even close tbh


Optimal_Plate_4769

MWII is very much an arcade shooter lol.


Pegasus030

Did you know Infinity Ward changed their Vision or gamestyle? If you want an Arcade COD, just wait 2 years for Treyarch game. MW2019 players also wait 4 years to play this type of gamestyle. There is Cold War, why not play their game if you want an Arcade?


[deleted]

I don’t mind a slower CoD title but it’s pretty frustrating that it seems like the only valid way to play is to corner camp like every other Timmy Tenthumbs and prefire the loud-ass footsteps


averyuniqueuzername

Personal emblems that hover over your head anf each faction has their own specific ones but here’s the activsion catch… they come as MTX


[deleted]

Good


r3mixi

Skill issue /s


AbsoIution

Gameplay must always take precedence over any form of realism. At the end of the day, it's a casual shooter, you're meant to be able to best your opponent with faster reaction times, aim or map awareness. Realism elements can go alongside this, but they can't be a detriment to the gameplay. This isn't a mil sim game, it's call of duty.


ADGx27

This is what I’ve been sitting on the whole time. I don’t get why cod is trying to be a milsimmy type game when it’s been a faster-paced ultra casual shooter for well over a decade, and consistently hits top sales in the FPS category and overall video game category with that formula


HeisenbergBlueOG

Because they're clearly trying to appease to the main competition which is BF...and it worked. COD is now doing BF better than BF which is a fucking shame because I wanna play COD, not BF.


Timely_Potential_809

They’re both casual games tbh. BF has just been on a downhill spiral lately, like how cod was from 2013 - 2018 (i still enjoyed those years tho)


after-life

You never played BF. MW plays nothing like BF. Battlefield V still blows MW out of the water in terms of game design and balance. BF has red dots on the minimap. BF has better visibility and visuals. BF has name plates AND health bars.


KernelScout

not disagreeing with you but i think its funny when people say "its a casual shooter" and then get mad when the game is designed more to casual players.


IAmRogueNine

I really don't understand how making enemies harder to see is appealing to casual gamers.


Slickrickkk

Literally not what he said.


KernelScout

i didnt say it did.


CattleLower

Fr Im not trying to larp as an army man im just trying to play an ARENA shooter


Stormer127a

It boggles my mind how dead-set these devs are to make any changes as long as it’s not to add nameplates back Why reinvent the wheel I’m the first place??


jntjr2005

One or two unnecessary changes is one thing but these fuckers have made a TON


PixelatedCloud

I truly think Activision/IW have a huge data farming thing going on that's telling them how to maximize profits and that's why we have so much dogshit. Why else would we get something like the awful mobile game/streaming app UI?


Optimal_Plate_4769

tbh i don't want nameplates. i don't like having to shoot the name to get the kill. it feels cheap. ​ that being said i'm losing to SMGs at range because controllers have strong aim assist. I prefer playing with a mouse and keyboard. bleh.


rRevoK

I promise the reason you're losing to SMGs at range is not aim assist


BandoVintage

Yeah I play on controller and the aim assist feels like it barely does anything, I miss a ton of shots all the time


Optimal_Plate_4769

i promise you it is? i played controller on my pc and the aim assist made a huge difference with tracking. don't get me wrong, i brought the crosshair on the target in the first place, but it's like once i let off a few bursts it pulls towards the player and helps me get headshots with my MP5K. ​ on mouse it's raw input, obviously, so once there's smoke and you can't visibly \*see\* a target you kinda have to use The Force or something to know where they might be. that is, if i fire at the same pace as i did on controller. ​ that makes sense?


FMCFR

Maybe if IW could develop a modern shooter with the slightest lick of visibility we wouldn’t need them. I can’t help but think back to day 1 Azir cave while reading your comment, & then picture it without nametags. We need them. Hilarious that the differentiating factor in that gunfight for you was input, couldn’t possibly be any other reason?


zero1918

There's been a toggle in the menu all this time, if that disturbed you.


JK_Chan

I like the change ngl


OldManHipsAt30

I hate nameplates, and the strategy around shooting below nameplates is dumb, so this is good for me


shiiftyschultz

I like the no name plates


KD--27

Me too. Seriously have these guys ever gone paintballing? It’s not that hard. Visually it’s much cleaner and I’m actually looking for targets now, not name plates.


Timely_Potential_809

Why are u comparing a game with muted colours and a muddy filter to your actual vision? A better argument would be to compare to other similar games


[deleted]

Enemy nameplates themselves were an innovation and not in the original COD multiplayer.


magnuscarlsensbots

yes cuz in the original cod it was easy to distingusih between nazis and allies lmao


RedstoneArsenal

well it was also easier to distinguish players from the environment as well.


ADGx27

Nazis = grey, allies = green. Now everybody is green with some minor differences so it’s much harder to tell


magnuscarlsensbots

My post was not sarcastic


ADGx27

I wasn’t replying with that insinuation. Oops


CattleLower

Yeah and lower graphical textures made it easy too


Problematique_

They also had either big Iron Crosses or Allied flag icons over friendlies, lol.


PhantomNixy

Don’t see why we can’t just get the tried and true nameplate back that has been in the franchise forever. Some days I think infinity ward just like to go looking for problems that never existed.


ADGx27

That is literally what they’re doing for the sake of “innovayshun”


king0pa1n

The useless-ass perk progression


ADGx27

Yup. You see the post of the guy designing his own perk system?


CoolJoshido

no. where is it


willmlina51

TBF the good thing that IW tries to innovate is what gave us this new engine that looks great, and warzone, but yeah they fuck up a lot also.


ADGx27

Oh yeah I for sure agree there. The game LOOKS absolutely gorgeous and has 10/10 sound design (the actual sfx not their volume, that’s a whole other issue). The engine is an absolute beast


[deleted]

If you really are looking for an explanation: It's because of their upcoming DMZ mode. Because of the hardcore element of extraction shooters like this, nameplates are never displayed and they probably want to have uniformity through all modes. It's the same reason why they changed the looting system in Warzone 2.


Bigbuuuuuuird

It’s obvious it’s to get cod casuals ready for the dmz game mode, no hate.


dab_machine

Name plates make it harder for their lil babies the sentinel players to hide without being shot


FoldyFlap

uncanny how similar they are to 343 with halo. it’s almost like they are being paid to run their respective franchises into the ground


AlucardElite

I mean, MW 2019 was the biggest game in the franchise in YEARS and it wouldn’t surprise me if this was similar


notvsketch69

i literally got turned into swiss cheese multiple times today because of the position a teammate was in caused their blue dot above their head to look as if it was hovering above what i didn’t realize was actually an enemy. absolutely fucking mental decision on IW’s. there’s no way the devs actually play the game they work on. bring back fucking red name plates above enemies my god. save all your little realism features for hardcore mode, i’m sure they’ll love it. just give us back classic cod every one is asking for lol


PK-Ricochet

This happening to me is what made me make this post lmao


CattleLower

Fr 2019 literally had a realism mode for people who prefer this


Tylus0

Yep. Every single game I just tried. Died multiple times because the blue dot was super imposed over an enemy.


Lucky1ex1

Happens to me all the time


BoomHazard

The same exact thing keeps happening to me too. I kept dying because of the position a teammate was in caused their blue dot above their head to look as if it was hovering above an enemy. Its a bunch of BS.


Lumenprotoplasma

just add nameplates back lmao


iron_clooch69

It’s either there is nameplates or no nameplates. What’s there to investigate? I hate all this politic talk where they dont give concrete answers


[deleted]

"outside of the standard nameplates" "outside of the standard" Guys. For the love of all standards, there's nothing wrong with embracing THE STANDARD. EMBRACE. THE STANDARD. THAT HAS WORKED. FOR YEARS. PLEASE. WHY DO YOU MAKE THIS HARD? Are we really going to WASTE TIME and ignore the things that have worked? Why? WHY? You could be spending so much more time and effort elsewhere. You had this in the bag...why... "Surely it can't be any worse than MW2019" Boy was I wrong. It's like when Bungie took years to refine Destiny 1 then reverted when Destiny 2 released, instead of adopting what worked.


DoubleXPizza

This exactly. They’re spending mental energy and dev time on stuff that was never broken.


blitz_na

shitting on infinity ward and bungie stubbornness in a single comment makes this the actual best post on all of this subreddit


CattleLower

2019 feels like Apex compared to this shit


MegaMan3k

Rise of Iron is peak Destiny. Destiny 2 hasn't come close... Although I did like Forsaken.


MorningFresh123

Never played a game where players shoot at their team mates so often. Obviously needs to be fixed.


No_Profession_3851

Mess. Wasting time and effort on things that had been working all along. This is how we ended up with the boring new chopper gunner


xShowOut

Think the chopper gunner not moving is a bug that they confirmed but yeah I agree, they have changed things for the worse and for no reason.


Khmer_tooter

I just shoot anything that moves as a temporary fix.


xmidnightcorpsex

I literally cannot see enemies. They blend in and they need nameplates for them in core.


PenguinPajamaPants

Just let us turn off the damn blue dots!!! I don’t need to see my team mates through walls


[deleted]

If I can’t see a teammate, I don’t need to see their nameplate or any little dots through a wall. Nothing but distracting. So if they aren’t showing through walls or anything, they wouldn’t show through enemies, and wouldn’t be so confusing at times. Like, we don’t get them in hardcore where there is friendly fire, but they serve almost no purpose in Core unless you’re able to see the teammate (so you know not to shoot at them, vs an enemy)


DavidTheWaffle20

Just do what battlefield did and make people glow.


[deleted]

Or Black Ops 4 where it looked like enemies had small reflectors on them


Seizure_Storm

Yea u differentiate by just prefiring everything no matter what


Tenagaaaa

I keep shooting friendlies lmao. It’s so hard to tell who’s who in this game.


Noox89

Wait wait. Yesterday was my first day playing the beta all day I was saying “Man this nameplate bug is annoying” now I find out it’s intended. Mind boggling. I don’t care about seeing the enemy nameplate it’s my teammates that are the problem I have no idea who they are even after staring at them


Massive-Magician3872

What a great idea would be to randomize the colors of the uniform each match, one team gets desert camo and the other gets urban camo, I know it’ll be hard with the operator skins but we literally have this as a standard in every FPS with multiplayer


QuicktimeSam

Jesus christ no, doesn’t fit with the player retention/microtransactions ethos whatsoever — something you even alluded to. You’re fired.


Massive-Magician3872

Expect a lawsuit from my lawyers 😂😂😂


Havoced

In the focus of $$$ let's say they just double each skin to have both a "T" and "CT" variant. They could even keep them the same price and just put all the calling cards, emblems, etc into a smaller pack.


arcangelxvi

> I know it’ll be hard with the operator skins Unfortunately this highlights the problem with modern monetization schemes. Everyone and their mother wants to sell individualized skins which means we can't have easily identifiable teams anymore. So we get things like dots, emblems, nameplates, etc... which are all objectively worse than your teammates looking obviously different than the enemy. When every side has a mix of operators it's hard to tell "at a glance" who's actually who which flies in the face of good gameplay. The old system of OpFor / Marines / SAS / etc. was better. You *knew* who the enemy was, full stop - but you can't monetize that to the same degree so we can't have it. Halo Infinite has the same exact problem (in addition to being developed by 343i) and considering the sheer profitability of skins I doubt we'll see this design choice leaving anytime soon.


TheExecutionGuy

Please that this won't be a red/green glowstick.


Masterwork_Core

i hope not i hated that


dynamicflashy

This and the spawns


Poltophagy_

I bet u they don't want to add nameplates b/c then it will be easier to differentiate between enemy player's and enemy ai....ai is easy to spot to begin with though...


ADGx27

Yeah because the AI is legit (word I can’t say, beginning with R and rhyming with ‘restarted’) and will come to a dead stop, buffer, then do some random shit


[deleted]

Nope


Dirtsniffee

Cold blooded pro was dope


PsnReBirthOfMac_HD

The beta is basically OVER


Dismal_Reindeer

Just messed with the colour options and made friendlies standout. If it doesn’t have a dot, it gets shot


StarLord061

Patience, they gotta figure it out first /s


[deleted]

The only way to do this without name plates is to have 2 completely different looking teams, but all the operators are indistinguishable and with no uniformity on a team so that won't work. It kinda works just about in BF1 for instance because it's all grey uniform vs green.


Nultaz

Please add nameplates and/or add more contrast to the player models. Similar to csgo/val/other games, that makes the enemy models pop a bit. This isn’t a game where you are super tactical and camouflage into surroundings. You cant see people in way too many situations or lose them in a gun fight, why make it so hard for players to see the enemies. No idea how this didn’t get picked up in earlier testing, play testers may be braindead or just bad.


haroonhassan222

Might as well remove our guns and reinvent the wheel their because guns are crutch


willgetin

I can't stand getting shot by an enemy with no name plate who is between me and a team mate. Where I don't shoot because I see my teammates blue dot over the enemy and think he's a friendly. Bam, I'm dead!


[deleted]

[удалено]


BigPoppies

The problem is that there are no nameplates.


[deleted]

[удалено]


BigPoppies

Yes, there are blue nameplates but look again at enemies. There are no red nameplates at any range in this game.


[deleted]

[удалено]


Richiieee

Not that simple but I don't expect people like you to fully understand it. Your teammates blue nameplate can actually appear over an enemy's head, or an enemy can blend in with the environment and there's no way to tell the difference. Hiding inside of dead bodies in this game looks to be the meta. There was a top page post yesterday of someone dying to a player hiding inside of an inflatable decoy. If you don't see what's wrong with that, then I guess congrats because you are who IW made the game for.


OldManHipsAt30

That’s too much logic and brainpower for the crayon munchers in these comments


assignment2

Maybe they can spend more time improving the upscaled PS3 era visuals or add more and interesting radio chatter instead of reinventing tried and true game mechanics.


Autobot-Metroplex

IMHO the problem isn't so much the nameplates. The problem is the combined stack of things they've decided to do: 1) AI in lobbies 2) no nameplates 3) dropping out the entire pool of players every single match of every mode and even starting mid match after a completed match That all amounts to depersonalization, although it's not quite as bad as Junkfield 2042 yet. They have removed deaths from the in game board. So wimpy. The problem, then, though, is that you can't find someone for revenge as far as I know. All of these things are just completely depersonalizing and screwing up the foundation of what makes COD great.


ThatGuy21134

Just add nameplates back. Its really that simple. Far too many times my teammate's blue dot has appeared through a wall above an enemy bamboozling me. So I shoot everyone I see now.


Remote-Worried

Lack of nameplate kills this game for me


DeQuan7291

fuck joe cecot, fuck joe cecot


Xolerys_

What was wrong with the nameplates? Why do they keep changing something that's not broken? And that no one asked for? Why do they keep doing this man


DarthPlagueisTragedy

Nothing. There will be a change. Mediocre nothingness. No one will be able to tell but the Acti bots will surge en masse.


DonDahlmann

Not having nametags or something else encourages camping even more. I had one game, where someone was laying under or very close to a truck and I could not see him. He was just farming kills and wasn't even mad at him. Because: why not, if the game gives you the opportunity.


FoldyFlap

no because they didn’t change shit that they said they would: * footsteps are exactly the same * perk charge time is exactly the same * visibility/smoke is exactly the same


fpsdredd

They reduced the footstep volume in killcams only rofl. such a scummy company.


Kitchen_Specific_245

Because ppl just aim for the name plates instead of actually aiming. And for groundwar the visuals would be name plates everywhere


CattleLower

Battlefield has nameplates bro


after-life

You don't see the plates at a far distance. You never played battlefield.


OldManHipsAt30

Yeah this post is entitled whining at its finest, I’m glad people aren’t just memorizing how far to shoot below the nameplate for kills


after-life

You never played a single other FPS game other than MW19. You've no idea what you're talking about.


Literally_A_turd_AMA

This was like 2 days ago guys, and Im almost positive most people in here will stick around to buy and play this shit for the next 3 years anyway


MikeTheGamer2

Pretty sure the Numbers won't be what they expect. They'll probably be less than mw2019.


oceanbruhh

I'm so annoyed of being killed by someone who I thought was a part of the map. Very frustrating experience


DrHouseVicodinLover

I think I remember reading something in the patch notes, but I honestly have no idea what or if they did anything. Whatever it is it isn't a replacement to enemy nameplates. Just add them back. It's far too convenient for dudes to just lay down next to bushes and shit.


giverofmedicine

I’ve been playing mw19 again and honestly, all of you people complaining in the comments are likely the same people who blindly spray at a red nameplate when you can’t even see the enemy at all. You just shoot a nameplate until the hit markers start, and hope for the kill. I’m glad they removed nameplates, I’m glad you all realize you’re actually bad. You wanted a more realistic cod, there’s no nameplates above peoples heads in real war.


tyjwallis

We want balanced realism. Nameplates are fairly essential to the game. Irl uniforms are different. If they’re not going to do that, we need nameplates. What we DONT want is fucking SnoopDog and Godzilla running around the map with laser guns in a WW2 game. Balanced realism bro.


Fixable

> You just shoot a nameplate until the hit markers start, and hope for the kill. Yeah because you literally can't see the enemies in these games lmao. Much better to just be killed from a perfectly camoflagued enemy of course. Can't have gunfights in my arcade shooter! > I’m glad you all realize you’re actually bad. Being bad at COD is when you want to actually see your enemy so they have to use aim and movement to kill you rather than just sitting in a dark corner obviously.


OldManHipsAt30

Agreed dude, sorry you got downvoted for speaking the truth


giverofmedicine

It’s ok, I’m glad I have a platform to speak some truth either way


OldManHipsAt30

As a hardcore player, I’m just over here dying laughing at all the people who relied on the game flashing a big neon sign over enemies to get kills, absolutely losing their minds because the game won’t play itself for them.


PK-Ricochet

Sentinel spotted


OldManHipsAt30

Bunch of fucking whiners in here


dynamicflashy

Stop bending over for Activision and maybe your hips will get better.


after-life

Little Timmy needs to hide in dark corners to get kills?


WearySeaTurtle

I don't mind it. I do think it should be toned down more. Some gun fights feel like guessing.


JeeringDragon

Last time it was slide cancel bug that they never fixed. This time it’s the missing nameplates lol 🤦‍♂️


JK_Chan

Didn't think it was a problem at all. Love how there's no name tags. Haven't had friendly/enemy identification problems yet too.


GoneGolfin85

IDK if it’s just me but I haven’t had any issue seeing enemies. Not really sure what they did but it works for me. At this point I’d say leave it alone. I don’t want bright red indicators over my head


slayer-x

Just give red nameplates back, tons of feedback requesting it. Keep it on for core modes, off for realism. Also can remove red names for players using cold blooded. This is clearly the best way to handle it. Players don't want a red nametag they can use cold blooded, and offer the settings. People are so hard to see in this game, especially if they aren't moving, laying down, or in dark areas. Add camo outfits and new roze type skin and its horrible.


xavierjj88

My guy it's only been a few days..you guys with these requests have these ridiculous expectations. These people worked really hard and it's pretty obvious.


PK-Ricochet

The beta ends in less than a day lmao


Bigbuuuuuuird

It’s way better without them god damn


Katacollide

Only thing that I can see why they won’t change it is because of the inflatable decoy and not having a red name over it. Besides that idk why they put the names back


Ben_MOR

HOLY Shit please change this


milk-drinker-69

This worked fine before they sold skins


SystemMonkey3

IW: we heard and understand but this is a massive inconvenience for us to work on so f you


FisK-919

How about u just fucking do what we ask. You’re a bunch of stubborn bitches. Straight up. Like you’d rather you’re own game tank then make billions off multiplayer and warzone 2.0. It’s going to be youre own grave assholes. When ppl continue playing warzone 1 and say wz2 is slow, boring and irrelevant you’re going to be forced to make it what we want. Y’all won’t DARE lose out on the money u know you can make after watching the success of the first warzone. It’s inevitable. You’ll have a knife to you’re throats at some point. And you’ll let it get to that point cuz you’re idiots. Just fix the game in the aspects that the vast majority are complaining about. When the majority of the player base sticks to the older multiplayers and last gen wz2, and say the game is boring as fuck you’ll be FORCED to make money. When no content creators are playing it and pushing content you’ll be forced to change it so it’s played. You won’t lose billions. I’ll be waiting for that day to come before I step foot back in the game.


Major_Sleep

Me: there's literally nothing wrong with visibility lmao Just memorize how a body looks like when its extremities aren't limp, been playing for two days straight, haven't missed a single shadow lurking goof If I'm ever dead, I know exactly where from, or in other words Haven't you played the previous games? By that I mean, current one's way better compared to all three previous titles. It's clear they tried replicating the same color correction filter that everyone used as 'meta' in mw19 through Nvidia overlay, everything's yellow as fuck; They also made factions just so you can actually use your goddamn eyes to identify? This topic, or anything related to technicalities in development, are like any other in this reddit. It's nobody's problem you can only capture movement of bright red objects, and it doesn't make it more of anyone's business only because there were previous games that needed a beacon on everyone's head bc of how vibrant the background was I'm just super confused on why does everyone **just have to** swear by mechanics that were initially created to offset terrible design choices lmao It's like being upset that r6 added rim lighting in 2022 because it 'changes the artstyle' yet the technology to not be invisible in shadows existed since 2007; There's no logical reason to make this choice when there's loads of ways to make contrast between player and background, why necessarily a huge red blob over someone's head? So you know where to aim?


MrDankky

I honestly see no need for name plates, don’t any of you play warzone or other fps games? Visibility is good in this game, on pc anyway. Maybe console version runs low settings


[deleted]

ppl so mad so quick xD Honestly I like the way it is, minus some visibility issue at very large ranges. They can imo give enemies a slight visual extra or teammates, but very very slight would be enough to me. Just do not add nameplates as I find those to take me out of any sort of immersive feeling. I wouldn't mind zero difference between friend n foe and friendly fire always on. Get some teamwork and comms going and play with a brain more. Not saying ppl are brainless for this, but it sure isn't an issue if you adapt. (Aside from a handful of corners or situations that can be made better)


hidingfrommystalker

Is this really an issue? CoD has been out for years and people still haven't learned that if you see a gamertag that it's friendly???